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- from ... import ShaderMaterial
- from ... import ReadFile
-
- import bge
-
- class Skybox(ShaderMaterial):
- '''The original work for this material comes from Martinsh:
- > http://devlog-martinsh.blogspot.ca/'''
-
- FragmentShader = ReadFile('./sky.fs', __file__)
- VertexShader = ReadFile('./sky.vs', __file__)
-
- def init(self):
- self.turbidity = 2.0
- self.reileigh = 2.5
- self.sunx = 0.0
- self.suny = 0.0
- self.sunz = 0.0
- self.luminance = 1.0 #1.180
-
-
- def pre_draw(self, shader):
- dict = bge.logic.globalDict
- self.sunx = dict['sunx']
- self.suny = dict['suny']
- self.sunz = dict['sunz']
-
- shader.setAttrib(bge.logic.SHD_TANGENT)
- shader.setUniformDef('ModelMatrix', bge.logic.MODELMATRIX)
- shader.setUniformDef('cameraPos', bge.logic.CAM_POS)
- shader.setUniform1f('turbidity', self.turbidity)
- shader.setUniform1f('reileigh', self.reileigh)
- shader.setUniform1f('sunx', self.sunx)
- shader.setUniform1f('suny', self.suny)
- shader.setUniform1f('sunz', self.sunz)
- shader.setUniform1f('luminance', self.luminance)
- #shader.setUniform1f('luminance', bge.logic.luminance)
- #shader.setUniform1f('bias', bge.logic.bias)
- #shader.setUniform1f('contrast', bge.logic.contrast)
- #shader.setUniform1f('lumamount', bge.logic.lumamount)
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