Shuvit game master repo. http://shuvit.org
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co_ActionState.py 292KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 2
  10. trans_layer = 3
  11. flip_layer = 4
  12. throw_layer = 5
  13. #set possible requestActions
  14. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo', 'reg_pump_left', 'reg_pump_right', 'fak_pump_left', 'fak_pump_right']
  15. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_pump_left_out', 'reg_pump_right_out', 'fak_pump_left_out', 'fak_pump_right_out', 'reg_pump_left-left', 'reg_pump_right-right', 'fak_pump_left-left', 'fak_pump_right-right', 'reg_left-pump', 'reg_right-pump', 'fak_left-pump', 'fak_right-pump', 'reg_pump_right-rightb', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg', 'reg_fak_nosegl', 'fak_reg_tailgl', 'reg_fak_tailgl', 'fak_reg_nosegl', 'reg_fak_nosegr', 'fak_reg_tailgr', 'reg_fak_tailgr', 'fak_reg_nosegr']
  16. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shuvit', 'fak_shuvit', 'reg_shuvit360', 'fak_shuvit360', 'reg_fsshuvit360', 'fak_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_nollie_shuvit360', 'fak_nollie_shuvit360', 'reg_nollie_fsshuvit', 'fak_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard', 'reg_inward_heelflip', 'fak_inward_heelflip', 'reg_hardflip', 'fak_hardflip', 'reg_nollie_inward_heelflip', 'fak_nollie_inward_heelflip', 'reg_nollie_hardflip', 'fak_nollie_hardflip', 'reg_nollie_fsshuvit_360', 'fak_nollie_fsshuvit_360', 'reg_fak_noseg', 'fak_reg_tailg', 'reg_fak_tailg', 'fak_reg_noseg']
  17. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']#, 'reg_fak_noseg', 'fak_reg_tailg']
  18. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
  19. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
  20. #initialize variables
  21. try:
  22. actionState = own['actionState']
  23. l_actionState = own['l_actionState']
  24. requestAction = own['requestAction']
  25. og_request = requestAction
  26. l_requestAction = own['l_requestAction']
  27. queueAction = own['queueAction']
  28. actionTimer = own['actionTimer']
  29. except:
  30. own['actionState'] = 'reg_walk'
  31. own['l_actionState'] = 'empty'
  32. og_request = 'empty'
  33. own['requestAction'] = 'reg_walk'
  34. own['l_requestAction'] = 'empty'
  35. own['queueAction'] = 'empty'
  36. own['actionTimer'] = 0
  37. own['clear_request'] = 0
  38. actionTimer = 0
  39. queueAction = 'empty'
  40. requestAction = 'reg_walk'
  41. actionState = 'empty'
  42. l_actionState = 'empty'
  43. l_requestAction = 'empty'
  44. def stopActs():
  45. skater.stopAction(loop_layer)
  46. trucks.stopAction(loop_layer)
  47. deck.stopAction(loop_layer)
  48. skater.stopAction(trans_layer)
  49. trucks.stopAction(trans_layer)
  50. deck.stopAction(trans_layer)
  51. actionTimer = 0
  52. own['actionTimer'] = 0
  53. if requestAction == 'empty':
  54. #print("*******empty request****")
  55. pass
  56. isplaying = skater.isPlayingAction(flip_layer)
  57. transPlaying = skater.isPlayingAction(trans_layer)
  58. if own['clear_request'] == 1:
  59. requestAction = 'empty'
  60. own['clear_request'] = 0
  61. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  62. own['actionTimer'] = 0
  63. actionTimer = 0
  64. print('resetting actionTimer')
  65. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  66. requestAction = 'empty'
  67. own['requestAction'] = 'empty'
  68. #================
  69. #stance change detection
  70. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out', 'fak_air-roll', 'fak_fs_powerslide_out', 'fak_bs_powerslide_out', 'fak_nmanual_out', 'fak_manual_out', 'fak_tailslide_out', 'fak_noseslide_out', 'fak_5050_out')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  71. #print("fak-reg_roll")
  72. requestAction = 'fak-reg_roll'
  73. own['requestAction'] = 'fak-reg_roll'
  74. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out', 'reg_air-roll', 'reg_fs_powerslide_out', 'reg_bs_powerslide_out', 'reg_nmanual_out', 'reg_manual_out', 'reg_tailslide_out', 'reg_noseslide_out', 'reg_5050_out')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  75. #print("reg-fak_roll")
  76. requestAction = 'reg-fak_roll'
  77. own['requestAction'] = 'reg-fak_roll'
  78. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  79. requestAction = 'fak-reg_roll'
  80. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  81. requestAction = 'reg-fak_roll'
  82. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  83. #print("fak-reg_5050")
  84. requestAction = 'fak-reg_5050'
  85. own['requestAction'] = 'fak-reg_5050'
  86. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  87. #print("reg-fak_5050")
  88. requestAction = 'reg-fak_5050'
  89. own['requestAction'] = 'reg-fak_5050'
  90. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  91. own['actionTimer'] = 0
  92. actionTimer = 0
  93. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  94. own['requestAction'] = 'reg_dropin'
  95. requestAction = 'reg_dropin'
  96. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  97. own['requestAction'] = 'fak_dropin'
  98. requestAction = 'fak_dropin'
  99. #===============
  100. #land action over ride
  101. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  102. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  103. pass
  104. else:
  105. requestAction = l_requestAction
  106. own['requestAction'] = requestAction
  107. own['l_actionState'] = requestAction
  108. actionState = requestAction
  109. own['actionTimer'] = 0
  110. actionTimer = 0
  111. if requestAction == 'reg_land' and l_actionState == 'reg_back_invert_out' and actionTimer > 0:
  112. requestAction = 'reg_back_invert_out'
  113. if requestAction == 'fak_land' and l_actionState == 'fak_fr_invert_out' and actionTimer > 0:
  114. requestAction = 'fak_fr_invert_out'
  115. #print(own['manual_v2_timer'], 'man_timer###@!')
  116. # if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  117. # #if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  118. # requestAction = own['l_requestAction']
  119. # own['actionTimer'] = 5
  120. # print("changing land")
  121. # #pass
  122. # #dirty manual fix
  123. # if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  124. # requestAction = 'reg_air_tail'
  125. # if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  126. # requestAction = 'reg_air_nose'
  127. # if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  128. # requestAction = 'fak_air_tail'
  129. # if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  130. # requestAction = 'fak_air_nose'
  131. #dirt invert fix
  132. if 'invert' in requestAction:
  133. actionTimer = 0
  134. own['actionTimer'] = 0
  135. #dirty stall fix
  136. fixer = 0
  137. if requestAction in ['reg_5050', 'reg_tailslide', 'reg_noseslide'] and actionState in ['reg_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  138. fixer = 1
  139. if requestAction in ['fak_5050', 'fak_tailslide', 'fak_noseslide'] and actionState in ['fak_pump_out', 'fak_nopos_out'] and actionTimer > 10:
  140. fixer = 1
  141. if fixer == 1:
  142. actionTimer = 0
  143. own['actionTimer'] = 0
  144. stopActs()
  145. #grind override
  146. # if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  147. # skater.stopAction(loop_layer)
  148. # trucks.stopAction(loop_layer)
  149. # deck.stopAction(loop_layer)
  150. # skater.stopAction(trans_layer)
  151. # trucks.stopAction(trans_layer)
  152. # deck.stopAction(trans_layer)
  153. # actionTimer = 0
  154. # own['actionTimer'] = 0
  155. # print('grind override')
  156. #revert override
  157. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  158. actionState = requestAction
  159. own['actionState'] = requestAction
  160. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  161. #print("stopping revert layers")
  162. skater.stopAction(loop_layer)
  163. trucks.stopAction(loop_layer)
  164. deck.stopAction(loop_layer)
  165. skater.stopAction(trans_layer)
  166. trucks.stopAction(trans_layer)
  167. deck.stopAction(trans_layer)
  168. if 'wall' in requestAction and actionTimer < 10:
  169. actionTimer = 0
  170. own['actionTimer'] = 0
  171. skater.stopAction(flip_layer)
  172. trucks.stopAction(flip_layer)
  173. deck.stopAction(flip_layer)
  174. skater.stopAction(trans_layer)
  175. trucks.stopAction(trans_layer)
  176. deck.stopAction(trans_layer)
  177. #check last actionState to see if an out action is needed
  178. if requestAction not in jump_overrideList:
  179. if l_actionState == 'reg_turnRight':
  180. if requestAction not in ['reg_turnRight', 'reg_pump_right', 'reg_pump']:
  181. requestAction = 'reg_turnRight_out'
  182. actionState = 'reg_turnRight_out'
  183. elif requestAction == 'reg_pump_right':
  184. requestAction = 'reg_right-pump'
  185. if l_actionState == 'reg_turnLeft':
  186. if requestAction not in ['reg_turnLeft', 'reg_pump_left', 'reg_pump']:
  187. requestAction = 'reg_turnLeft_out'
  188. actionState = 'reg_turnLeft_out'
  189. elif requestAction == 'reg_pump_left':
  190. requestAction = 'reg_left-pump'
  191. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  192. if requestAction not in ['fak_turnRight', 'fak_pump_right', 'fak_pump']:
  193. requestAction = 'fak_turnRight_out'
  194. actionState = 'fak_turnRight_out'
  195. elif requestAction == 'fak_pump_right':
  196. requestAction = 'fak_right-pump'
  197. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  198. if requestAction not in ['fak_turnLeft', 'fak_pump_left', 'fak_pump']:
  199. requestAction = 'fak_turnLeft_out'
  200. actionState = 'fak_turnLeft_out'
  201. elif requestAction == 'fak_pump_left':
  202. requestAction = 'fak_left-pump'
  203. if l_actionState == 'reg_right-pump' and requestAction == 'reg_turnRight':
  204. requestAction = 'reg_pump_right-rightb'
  205. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  206. requestAction = 'reg_opos_out'
  207. actionState = 'reg_opos_out'
  208. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  209. requestAction = 'fak_opos_out'
  210. actionState = 'fak_opos_out'
  211. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  212. requestAction = 'reg_nopos_out'
  213. actionState = 'reg_nopos_out'
  214. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  215. requestAction = 'fak_nopos_out'
  216. actionState = 'fak_nopos_out'
  217. #*********************************
  218. if l_actionState == 'reg_turnLeft' and requestAction == 'reg_pump_left':
  219. requestAction = 'reg_pump_left-left'
  220. actionState = 'reg_pump_left-left'
  221. if l_actionState == 'reg_turnRight' and requestAction == 'reg_pump_right':
  222. requestAction = 'reg_pump_right-right'
  223. actionState = 'reg_pump_right-right'
  224. if l_actionState == 'fak_turnLeft' and requestAction == 'fak_pump_left':
  225. requestAction = 'fak_pump_left-left'
  226. actionState = 'fak_pump_left-left'
  227. if l_actionState == 'fak_turnRight' and requestAction == 'fak_pump_right':
  228. requestAction = 'fak_pump_right-right'
  229. actionState = 'fak_pump_right-right'
  230. #**********************************
  231. if l_actionState == 'reg_pump' and requestAction not in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_5050'] and requestAction not in pump_out_overList:
  232. requestAction = 'reg_pump_out'
  233. actionState = 'reg_pump_out'
  234. if l_actionState == 'reg_pump' and requestAction == 'reg_5050':
  235. requestAction = 'reg_5050'
  236. actionState = 'reg_5050'
  237. if l_actionState == 'fak_pump' and requestAction not in ['fak_pump', 'fak_pump_right', 'fak_pump_left'] and requestAction not in pump_out_overList:
  238. requestAction = 'fak_pump_out'
  239. actionState = 'fak_pump_out'
  240. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  241. requestAction = 'reg_powerslide_out'
  242. actionState = 'reg_powerslide_out'
  243. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  244. requestAction = 'fak_powerslide_out'
  245. actionState = 'fak_powerslide_out'
  246. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  247. requestAction = 'reg_fs_powerslide_out'
  248. actionState = 'reg_fs_powerslide_out'
  249. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  250. requestAction = 'fak_fs_powerslide_out'
  251. actionState = 'fak_fs_powerslide_out'
  252. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  253. requestAction = 'reg_stop_out'
  254. actionState = 'reg_stop_out'
  255. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  256. requestAction = 'fak_stop_out'
  257. actionState = 'fak_stop_out'
  258. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  259. requestAction = 'reg_noseslide_out'
  260. actionState = 'reg_noseslide_out'
  261. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  262. requestAction = 'fak_noseslide_out'
  263. actionState = 'fak_noseslide_out'
  264. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  265. requestAction = 'reg_tailslide_out'
  266. actionState = 'reg_tailslide_out'
  267. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  268. requestAction = 'fak_tailslide_out'
  269. actionState = 'fak_tailslide_out'
  270. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  271. requestAction = 'reg_5050_out'
  272. actionState = 'reg_5050_out'
  273. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  274. requestAction = 'fak_5050_out'
  275. actionState = 'fak_5050_out'
  276. if l_actionState == 'reg_tailg' and requestAction not in ['reg_tailg', 'fak_noseg']:
  277. requestAction = 'reg_tailg_out'
  278. actionState = 'reg_tailg_out'
  279. if l_actionState == 'fak_tailg' and requestAction not in ['fak_tailg', 'reg_noseg']:
  280. requestAction = 'fak_tailg_out'
  281. actionState = 'fak_tailg_out'
  282. if l_actionState == 'reg_noseg' and requestAction not in ['reg_noseg', 'fak_tailg']:
  283. requestAction = 'reg_noseg_out'
  284. actionState = 'reg_noseg_out'
  285. if l_actionState == 'fak_noseg' and requestAction not in ['fak_noseg', 'reg_tailg']:
  286. requestAction = 'fak_noseg_out'
  287. actionState = 'fak_noseg_out'
  288. if l_actionState == 'reg_tailgr' and requestAction not in ['reg_tailgr', 'fak_nosegr']:
  289. requestAction = 'reg_tailgr_out'
  290. actionState = 'reg_tailgr_out'
  291. if l_actionState == 'fak_tailgr' and requestAction not in ['fak_tailgr', 'reg_nosegr']:
  292. requestAction = 'fak_tailgr_out'
  293. actionState = 'fak_tailgr_out'
  294. if l_actionState == 'reg_nosegr' and requestAction not in ['reg_nosegr', 'fak_tailgr']:
  295. requestAction = 'reg_nosegr_out'
  296. actionState = 'reg_nosegr_out'
  297. if l_actionState == 'fak_nosegr' and requestAction not in ['fak_nosegr', 'reg_tailgr']:
  298. requestAction = 'fak_nosegr_out'
  299. actionState = 'fak_nosegr_out'
  300. if l_actionState == 'reg_tailgl' and requestAction not in ['reg_tailgl', 'fak_nosegl']:
  301. requestAction = 'reg_tailgl_out'
  302. actionState = 'reg_tailgl_out'
  303. if l_actionState == 'fak_tailgl' and requestAction not in ['fak_tailgl', 'reg_nosegl']:
  304. requestAction = 'fak_tailgl_out'
  305. actionState = 'fak_tailgl_out'
  306. if l_actionState == 'reg_nosegl' and requestAction not in ['reg_nosegl', 'fak_tailgl']:
  307. requestAction = 'reg_nosegl_out'
  308. actionState = 'reg_nosegl_out'
  309. if l_actionState == 'fak_nosegl' and requestAction not in ['fak_nosegl', 'reg_tailgl']:
  310. requestAction = 'fak_nosegl_out'
  311. actionState = 'fak_nosegl_out'
  312. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  313. requestAction = 'reg_back_invert_out'
  314. actionState = 'reg_back_invert_out'
  315. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  316. requestAction = 'fak_fr_invert_out'
  317. actionState = 'fak_fr_invert_out'
  318. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  319. requestAction = 'reg_sit_out'
  320. actionState = 'reg_sit_out'
  321. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  322. requestAction = 'fak_sit_out'
  323. actionState = 'fak_sit_out'
  324. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  325. actionTimer = 0
  326. own['actionTimer'] = 0
  327. requestAction = 'fak_nmanual'
  328. skater.stopAction(trans_layer)
  329. trucks.stopAction(trans_layer)
  330. deck.stopAction(trans_layer)
  331. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  332. actionTimer = 0
  333. own['actionTimer'] = 0
  334. requestAction = 'fak_manual'
  335. skater.stopAction(trans_layer)
  336. trucks.stopAction(trans_layer)
  337. deck.stopAction(trans_layer)
  338. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  339. actionTimer = 0
  340. own['actionTimer'] = 0
  341. requestAction = 'reg_nmanual'
  342. skater.stopAction(trans_layer)
  343. trucks.stopAction(trans_layer)
  344. deck.stopAction(trans_layer)
  345. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  346. actionTimer = 0
  347. own['actionTimer'] = 0
  348. requestAction = 'reg_manual'
  349. skater.stopAction(trans_layer)
  350. trucks.stopAction(trans_layer)
  351. deck.stopAction(trans_layer)
  352. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  353. requestAction = 'reg_tailg'
  354. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  355. requestAction = 'fak_tailg'
  356. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  357. requestAction = 'reg_noseg'
  358. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  359. requestAction = 'fak_noseg'
  360. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  361. requestAction = 'reg_air-roll'
  362. actionState = 'reg_air-roll'
  363. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  364. requestAction = 'fak_air-roll'
  365. actionState = 'fak_air-roll'
  366. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  367. requestAction = 'reg_dropin'
  368. actionState = 'reg_dropin'
  369. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  370. requestAction = 'fak_dropin'
  371. actionState = 'fak_dropin'
  372. #if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  373. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll'):
  374. requestAction = 'reg_5050-roll'
  375. actionState = 'reg_5050-roll'
  376. #if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  377. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll'):
  378. requestAction = 'fak_5050-roll'
  379. actionState = 'fak_5050-roll'
  380. #####
  381. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual', 'fak_land'):
  382. requestAction = 'fak_air_tail to manual'
  383. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll', 'reg_land'):
  384. requestAction = 'reg_air_tail to manual'
  385. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual', 'fak_land'):
  386. requestAction = 'fak_air_nose to nmanual'
  387. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual', 'reg_land'):
  388. requestAction = 'reg_air_nose to nmanual'
  389. ####
  390. #print(requestAction)
  391. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_nmanual', 'fak_manual']:
  392. requestAction = 'reg-fak_nmanual'
  393. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_nmanual', 'reg_manual']:
  394. requestAction = 'fak-reg_nmanual'
  395. if l_actionState == 'fak_air_tail to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  396. requestAction = 'fak-reg_manual'
  397. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_manual', 'fak_nmanual']:
  398. requestAction = 'reg-fak_manual'
  399. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_manual', 'reg_nmanual']:
  400. requestAction = 'fak-reg_manual'
  401. if l_actionState in ['reg_manual'] and requestAction != 'reg_manual':
  402. if requestAction == 'fak_nmanual':
  403. requestAction = 'reg-fak_nmanual'
  404. actionState = 'reg-fak_nmanual'
  405. else:
  406. requestAction = 'reg_manual_out'
  407. actionState = 'reg_manual_out'
  408. if l_actionState in ['fak_manual'] and requestAction != 'fak_manual':
  409. if requestAction == 'reg_nmanual':
  410. requestAction = 'fak-reg_nmanual'
  411. actionState = 'fak-reg_manual'
  412. else:
  413. requestAction = 'fak_manual_out'
  414. actionState = 'fak_manual_out'
  415. if l_actionState in ['reg_nmanual'] and requestAction != 'reg_nmanual':
  416. if requestAction == 'fak_manual':
  417. requestAction = 'reg-fak_manual'
  418. actionState = 'reg-fak_manual'
  419. else:
  420. requestAction = 'reg_nmanual_out'
  421. actionState = 'reg_nmanual_out'
  422. if l_actionState in ['fak_nmanual'] and requestAction != 'fak_nmanual':
  423. if requestAction == 'reg_manual':
  424. requestAction = 'fak-reg_manual'
  425. actionState = 'fak-reg_manual'
  426. else:
  427. requestAction = 'fak_nmanual_out'
  428. actionState = 'fak_nmanual_out'
  429. # if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_nmanual', 'reg_manual']:
  430. # requestAction = 'fak-reg_manual'
  431. #print('this???')
  432. # if l_actionState == 'fak-reg_manual' and requestAction == 'reg_nmanual':
  433. # requestAction = 'reg_manual'
  434. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  435. requestAction = 'reg_ollie_north_out'
  436. actionState = 'reg_ollie_north_out'
  437. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  438. requestAction = 'fak_ollie_north_out'
  439. actionState = 'fak_ollie_north_out'
  440. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  441. requestAction = 'reg_ollie_south_out'
  442. actionState = 'reg_ollie_south_out'
  443. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  444. requestAction = 'fak_ollie_south_out'
  445. actionState = 'fak_ollie_south_out'
  446. if l_actionState == 'reg_air_nose to nmanual' and requestAction in ['fak_roll', 'reg_roll']:
  447. requestAction = 'reg_nmanual_out'
  448. if l_actionState == 'fak_air_nose to nmanual' and requestAction in ['reg_roll', 'fak_roll']:
  449. requestAction = 'fak_nmanual_out'
  450. if l_actionState == 'reg_air_tail to manual' and requestAction in ['fak_roll', 'reg_roll']:
  451. requestAction = 'reg_manual_out'
  452. if l_actionState == 'fak_air_tail to manual' and requestAction in ['reg_roll', 'fak_roll']:
  453. requestAction = 'fak_manual_out'
  454. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  455. requestAction = 'frontside_grab_out'
  456. actionState = 'frontside_grab_out'
  457. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  458. requestAction = 'backside_grab_out'
  459. actionState = 'backside_grab_out'
  460. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  461. requestAction = 'fak_frontside_grab_out'
  462. actionState = 'fak_frontside_grab_out'
  463. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  464. requestAction = 'fak_backside_grab_out'
  465. actionState = 'fak_backside_grab_out'
  466. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  467. requestAction = 'frontside_nose_grab_out'
  468. actionState = 'frontside_nose_grab_out'
  469. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  470. requestAction = 'backside_nose_grab_out'
  471. actionState = 'backside_nose_grab_out'
  472. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  473. requestAction = 'fak_frontside_nose_grab_out'
  474. actionState = 'fak_frontside_nose_grab_out'
  475. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  476. requestAction = 'fak_backside_nose_grab_out'
  477. actionState = 'fak_backside_nose_grab_out'
  478. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  479. requestAction = 'frontside_tail_grab_out'
  480. actionState = 'frontside_tail_grab_out'
  481. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  482. requestAction = 'backside_tail_grab_out'
  483. actionState = 'backside_tail_grab_out'
  484. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  485. requestAction = 'fak_frontside_tail_grab_out'
  486. actionState = 'fak_frontside_tail_grab_out'
  487. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  488. requestAction = 'fak_backside_tail_grab_out'
  489. actionState = 'fak_backside_tail_grab_out'
  490. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  491. requestAction = 'reg_judo_out'
  492. actionState = 'reg_judo_out'
  493. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  494. requestAction = 'fak_judo_out'
  495. actionState = 'fak_judo_out'
  496. if l_actionState == 'reg_pump_right' and requestAction == 'reg_roll':
  497. requestAction = 'reg_pump_right_out'
  498. actionState = 'reg_pump_right_out'
  499. if l_actionState == 'reg_pump_right' and requestAction == 'reg_pump':
  500. requestAction = 'reg_pump_right_out'
  501. actionState = 'reg_pump_right_out'
  502. #own['actionTimer'] = 0
  503. #actionTimer = 0
  504. if l_actionState == 'reg_pump_right' and requestAction == 'reg_turnRight':
  505. requestAction = 'reg_pump_right-rightb'
  506. actionState = 'reg_pump_right-rightb'
  507. if l_actionState == 'reg_pump_right-rightb' and requestAction == 'reg_roll':
  508. requestAction = 'reg_turnRight'
  509. actionState = 'reg_turnRight'
  510. if l_actionState == 'reg_right-pump' and requestAction == 'reg_roll':
  511. requestAction = 'reg_pump_out'
  512. actionState = 'reg_pump_out'
  513. if l_actionState == 'reg_pump_left' and requestAction != 'reg_pump_left':
  514. requestAction = 'reg_pump_left_out'
  515. actionState = 'reg_pump_left_out'
  516. if l_actionState == 'fak_pump_right' and requestAction != 'fak_pump_right':
  517. requestAction = 'fak_pump_right_out'
  518. actionState = 'fak_pump_right_out'
  519. if l_actionState == 'fak_pump_left' and requestAction != 'fak_pump_left':
  520. requestAction = 'fak_pump_left_out'
  521. actionState = 'fak_pump_left_out'
  522. if l_actionState == 'reg_pump_left_out' and requestAction != 'reg_pump_left_out':
  523. requestAction = 'reg_pump'
  524. actionState = 'reg_pump'
  525. # if l_actionState == 'reg_pump_right_out' and requestAction != 'reg_pump_right_out':
  526. # requestAction = 'reg_pump'
  527. # actionState = 'reg_pump'
  528. if l_actionState == 'reg_pump_right_out' and requestAction == 'reg_roll':
  529. requestAction = 'reg_pump_out'
  530. actionState = 'reg_pump_out'
  531. #actionTimer = 0
  532. if l_actionState == 'fak_pump_left_out' and requestAction != 'fak_pump_left_out':
  533. requestAction = 'fak_pump'
  534. actionState = 'fak_pump'
  535. if l_actionState == 'fak_pump_right_out' and requestAction != 'fak_pump_right_out':
  536. requestAction = 'fak_pump'
  537. actionState = 'fak_pump'
  538. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  539. requestAction = 'reg_walk_air_out'
  540. actionState = 'reg_walk_air_out'
  541. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  542. requestAction = 'fak_walk_air_out'
  543. actionState = 'fak_walk_air_out'
  544. if l_actionState in ['reg_noseg', 'reg_noseg_out'] and requestAction == 'fak_tailg':
  545. requestAction = 'reg_fak_noseg'
  546. actionState = 'reg_fak_noseg'
  547. if l_actionState in ['fak_tailg', 'fak_tailg_out'] and requestAction == 'reg_noseg':
  548. requestAction = 'fak_reg_tailg'
  549. actionState = 'fak_reg_tailg'
  550. if l_actionState in ['fak_noseg', 'fak_noseg_out'] and requestAction == 'reg_tailg':
  551. requestAction = 'fak_reg_noseg'
  552. actionState = 'fak_reg_noseg'
  553. if l_actionState in ['reg_tailg', 'reg_tailg_out'] and requestAction == 'fak_noseg':
  554. requestAction = 'reg_fak_tailg'
  555. actionState = 'reg_fak_tailg'
  556. if l_actionState in ['reg_nosegl', 'reg_nosegl_out'] and requestAction == 'fak_tailgl':
  557. requestAction = 'reg_fak_nosegl'
  558. actionState = 'reg_fak_nosegl'
  559. if l_actionState in ['reg_nosegr', 'reg_nosegr_out'] and requestAction == 'fak_tailgr':
  560. requestAction = 'reg_fak_nosegr'
  561. actionState = 'reg_fak_nosegr'
  562. if l_actionState in ['reg_tailgl', 'reg_tailgl_out'] and requestAction == 'fak_nosegl':
  563. requestAction = 'reg_fak_tailgl'
  564. actionState = 'reg_fak_tailgl'
  565. if l_actionState in ['reg_tailgr', 'reg_tailgr_out'] and requestAction == 'fak_nosegr':
  566. requestAction = 'reg_fak_tailgr'
  567. actionState = 'reg_fak_tailgr'
  568. if l_actionState in ['fak_nosegl', 'fak_nosegl_out'] and requestAction == 'reg_tailgl':
  569. requestAction = 'fak_reg_nosegl'
  570. actionState = 'fak_reg_nosegl'
  571. if l_actionState in ['fak_nosegr', 'fak_nosegr_out'] and requestAction == 'reg_tailgr':
  572. requestAction = 'fak_reg_nosegr'
  573. actionState = 'fak_reg_nosegr'
  574. if l_actionState in ['fak_tailgl', 'fak_tailgl_out'] and requestAction == 'reg_nosegl':
  575. requestAction = 'fak_reg_tailgl'
  576. actionState = 'fak_reg_tailgl'
  577. if l_actionState in ['fak_tailgr', 'fak_tailgr_out'] and requestAction == 'reg_nosegr':
  578. requestAction = 'fak_reg_tailgr'
  579. actionState = 'fak_reg_tailgr'
  580. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out') and actionTimer < 2:
  581. requestAction = 'reg_land'
  582. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out') and actionTimer < 2:
  583. requestAction = 'fak_land'
  584. # if l_actionState in ('reg_air_tail', 'reg_air_nose') and requestAction in ('fak_opos', 'fak_nopos'):
  585. # requestAction = 'reg_land'
  586. # if l_actionState in ('fak_air_tail', 'fak_air_nose') and requestAction in ('reg_opos', 'reg_nopos'):
  587. # requestAction = 'fak_land'
  588. if l_actionState == 'reg_air' and requestAction == 'fak_air':
  589. requestAction = 'reg_air'
  590. if l_actionState == 'fak_air' and requestAction == 'reg_air':
  591. requestAction = 'fak_air'
  592. if l_actionState == 'reg_air' and requestAction == 'fak_land':
  593. requestAction = 'reg_land'
  594. if l_actionState == 'fak_air' and requestAction == 'reg_land':
  595. requestAction = 'fak_land'
  596. if l_actionState == 'fak_5050-roll' and requestAction == 'reg_land':
  597. requestAction = 'fak_land'
  598. if l_actionState == 'reg_5050-roll' and requestAction == 'fak_land':
  599. requestAction = 'reg_land'
  600. if requestAction in ('reg_pump', 'reg_opos', 'reg_nopos', 'reg_turnL', 'reg_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  601. requestAction = 'fak-reg_roll'
  602. if requestAction in ('fak_pump', 'fak_opos', 'fak_nopos', 'fak_turnL', 'fak_turnR') and l_actionState in ('fak_nmanual_out', 'fak_manual_out'):
  603. requestAction = 'reg-fak_roll'
  604. # if l_actionState in ('reg_noseslide_out', 'reg_tailslide_out', 'reg_air-roll') and requestAction == 'fak_roll':
  605. # requestAction = 'reg-fak_roll'
  606. # print('this is new ______________________')
  607. # if l_actionState in ('fak_noseslide_out', 'fak_tailslide_out', 'fak_air-roll') and requestAction == 'reg_roll':
  608. # requestAction = 'fak-reg_roll'
  609. # print('this is new ______________________')
  610. if l_actionState == 'reg_back_invert_out' and requestAction == 'fak_roll' and actionTimer < 1:
  611. requestAction = 'reg_air-roll'
  612. if l_actionState == 'reg_land' and requestAction in ['reg_pump_left', 'reg_pump_right']:
  613. requestAction = 'reg_pump_in'
  614. if l_actionState == 'fak_land' and requestAction in ['fak_pump_left', 'fak_pump_right']:
  615. requestAction = 'fak_pump_in'
  616. if l_actionState in ['reg_pump_right', 'reg_pump_left'] and requestAction == 'reg_roll':
  617. requestAction = 'reg_pump_out'
  618. if l_actionState in ['fak_pump_right', 'fak_pump_left'] and requestAction == 'fak_roll':
  619. requestAction = 'fak_pump_out'
  620. if l_actionState in ['reg_left-pump', 'reg_right-pump'] and requestAction == 'reg_roll':
  621. requestAction = 'reg_pump_out'
  622. if l_actionState in ['fak_left-pump', 'fak_right-pump'] and requestAction == 'reg_roll':
  623. requestAction = 'fak_pump_out'
  624. if l_actionState in ['reg_pump_right-rightb'] and requestAction == 'reg_roll':
  625. requestAction = 'reg_right_out'
  626. print('asd;fjas;fjas;fkjs;fkjsa;kfjs;afkjs;dkfjs;fkjas;dkfjs;fj')
  627. # if (l_actionState == 'fak_air-roll' and requestAction == 'fak_manual'):
  628. # actionTimer = 0
  629. # own['actionTimer'] = 0
  630. # l_actionState = 'fak_manual'
  631. # own['l_actionState'] = 'fak_manual'
  632. # if (l_actionState == 'reg_air-roll' and requestAction == 'reg_manual'):
  633. # actionTimer = 0
  634. # own['actionTimer'] = 0
  635. # l_actionState = 'reg_manual'
  636. # own['l_actionState'] = 'reg_manual'
  637. else:
  638. #print("action over written")
  639. pass
  640. def updateAction(requestAction, actionState):
  641. try:
  642. flip_start_frame = own['flip_start_lay']
  643. flipspeed = own['flipspeed']
  644. except:
  645. flip_start_frame = 1
  646. flipspeed = .6
  647. ###############################
  648. #one shot actions
  649. ###############################
  650. if requestAction in oneshotActions_list:
  651. if requestAction == 'reg_land' and own["grindHit"] == False:
  652. skater.stopAction(loop_layer)
  653. trucks.stopAction(loop_layer)
  654. deck.stopAction(loop_layer)
  655. skater.stopAction(trans_layer)
  656. trucks.stopAction(trans_layer)
  657. deck.stopAction(trans_layer)
  658. #print("stopping loop and trans")
  659. actionState = 'reg_land'
  660. requestAction = 'reg_land'
  661. own['actionTimer'] = 37
  662. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  663. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  664. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  665. #print("play land")
  666. if requestAction == 'fak_land' and own["grindHit"] == False:
  667. actionState = 'fak_land'
  668. requestAction = 'fak_land'
  669. skater.stopAction(loop_layer)
  670. trucks.stopAction(loop_layer)
  671. deck.stopAction(loop_layer)
  672. skater.stopAction(trans_layer)
  673. trucks.stopAction(trans_layer)
  674. deck.stopAction(trans_layer)
  675. own['actionTimer'] = 37
  676. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  677. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  678. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  679. #print("play land")
  680. if requestAction == 'reg_dropin':
  681. actionState = 'reg_dropin'
  682. own['actionTimer'] = 28
  683. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  684. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  685. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  686. if requestAction == 'fak_dropin':
  687. actionState = 'fak_dropin'
  688. own['actionTimer'] = 28
  689. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  690. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  691. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  692. if requestAction == 'reg_turnRight_out':
  693. #stopActs()
  694. actionState = 'reg_turnRight_out'
  695. own['actionTimer'] = 19
  696. trans_playing = skater.isPlayingAction(trans_layer)
  697. if trans_playing:
  698. cur_frame = skater.getActionFrame(trans_layer)
  699. if trans_playing and cur_frame > .5 and cur_frame < 39:
  700. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  701. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  702. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  703. #own['actionTimer'] = (10 - cur_frame)
  704. own['actionTimer'] = cur_frame
  705. else:
  706. print('play from start', trans_playing)
  707. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  708. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  709. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  710. if requestAction == 'reg_turnLeft_out':
  711. actionState = 'reg_turnLeft_out'
  712. own['actionTimer'] = 19
  713. trans_playing = skater.isPlayingAction(trans_layer)
  714. if trans_playing:
  715. cur_frame = skater.getActionFrame(trans_layer)
  716. if trans_playing and cur_frame > .5:
  717. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  718. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  719. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  720. own['actionTimer'] = (10 - cur_frame) *2
  721. else:
  722. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  723. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  724. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  725. if requestAction == 'fak_turnRight_out':
  726. actionState = 'fak_turnRight_out'
  727. own['actionTimer'] = 19
  728. trans_playing = skater.isPlayingAction(trans_layer)
  729. if trans_playing:
  730. cur_frame = skater.getActionFrame(trans_layer)
  731. if trans_playing and cur_frame > .5:
  732. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  733. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  734. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  735. own['actionTimer'] = (10 - cur_frame) *2
  736. else:
  737. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  738. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  739. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  740. if requestAction == 'fak_turnLeft_out':
  741. actionState = 'fak_turnLeft_out'
  742. own['actionTimer'] = 19
  743. trans_playing = skater.isPlayingAction(trans_layer)
  744. if trans_playing:
  745. cur_frame = skater.getActionFrame(trans_layer)
  746. if trans_playing and cur_frame > .5:
  747. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  748. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  749. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  750. own['actionTimer'] = (10 - cur_frame) *2
  751. else:
  752. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  753. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  754. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  755. if requestAction == 'reg_pump_left-left':
  756. actionState = 'reg_pump_left-left'
  757. own['actionTimer'] = 19
  758. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  759. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  760. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  761. if requestAction == 'reg_pump_right-right':
  762. actionState = 'reg_pump_right-right'
  763. own['actionTimer'] = 19
  764. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  765. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  766. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  767. if requestAction == 'fak_pump_left-left':
  768. actionState = 'fak_pump_left-left'
  769. own['actionTimer'] = 19
  770. skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  771. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  772. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  773. if requestAction == 'fak_pump_right-right':
  774. actionState = 'fak_pump_right-right'
  775. own['actionState'] = 'fak_pump_right-right'
  776. own['actionTimer'] = 19
  777. skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  778. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  779. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  780. if requestAction == 'reg_pump_right-rightb':
  781. actionState = 'reg_pump_right-rightb'
  782. own['actionState'] = 'reg_pump_right-rightb'
  783. own['actionTimer'] = 20
  784. skater.playAction("nreg_pump_right", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  785. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  786. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  787. if requestAction == 'fak_pump_left-left':
  788. actionState = 'fak_pump_left-left'
  789. own['actionTimer'] = 19
  790. skater.playAction("nfak_pump_left", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  791. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  792. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  793. #*************************
  794. if requestAction == 'reg_left-pump':
  795. actionState = 'reg_left-pump'
  796. own['actionTimer'] = 19
  797. skater.playAction("nreg_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  798. deck.playAction("a_reg_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  799. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  800. if requestAction == 'reg_right-pump':
  801. actionState = 'reg_right-pump'
  802. own['actionTimer'] = 19
  803. skater.playAction("nreg_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  804. deck.playAction("a_reg_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  805. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  806. if requestAction == 'fak_left-pump':
  807. actionState = 'fak_left-pump'
  808. own['actionTimer'] = 19
  809. skater.playAction("nfak_pump_left", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  810. deck.playAction("a_fak_left", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  811. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  812. if requestAction == 'fak_right-pump':
  813. actionState = 'fak_right-pump'
  814. own['actionTimer'] = 19
  815. skater.playAction("nfak_pump_right", 40,30, layer=trans_layer, play_mode=0, speed=.5)
  816. deck.playAction("a_fak_right", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  817. trucks.playAction("a_reg", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  818. #*****************
  819. if requestAction == 'reg_pump_right_out':
  820. actionState = 'reg_pump_right_out'
  821. own['actionState'] = 'reg_pump_right_out'
  822. own['actionTimer'] = 19
  823. print('outting-dsafsadfsdafsdafsadfsdafsadfsadfasdfsadfasdfdsaf')
  824. trans_playing = skater.isPlayingAction(trans_layer)
  825. if trans_playing:
  826. cur_frame = skater.getActionFrame(trans_layer)
  827. if trans_playing and cur_frame > .5 and cur_frame < 38:
  828. skater.playAction("nreg_pump_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  829. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  830. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  831. own['actionTimer'] = (10 - cur_frame) *2
  832. else:
  833. skater.playAction("nreg_pump_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  834. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  835. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  836. if requestAction == 'reg_pump_left_out':
  837. actionState = 'reg_pump_left_out'
  838. own['actionTimer'] = 19
  839. trans_playing = skater.isPlayingAction(trans_layer)
  840. if trans_playing:
  841. cur_frame = skater.getActionFrame(trans_layer)
  842. if trans_playing and cur_frame > .5:
  843. skater.playAction("nreg_pump_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  844. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  845. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  846. own['actionTimer'] = (10 - cur_frame) *2
  847. else:
  848. skater.playAction("nreg_pump_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  849. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  850. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  851. if requestAction == 'fak_pump_right_out':
  852. actionState = 'fak_pump_right_out'
  853. own['actionTimer'] = 19
  854. trans_playing = skater.isPlayingAction(trans_layer)
  855. if trans_playing:
  856. cur_frame = skater.getActionFrame(trans_layer)
  857. if trans_playing and cur_frame > .5:
  858. skater.playAction("nfak_pump_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  859. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  860. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  861. own['actionTimer'] = (10 - cur_frame) *2
  862. else:
  863. skater.playAction("nfak_pump_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  864. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  865. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  866. if requestAction == 'fak_pump_left_out':
  867. actionState = 'fak_pump_left_out'
  868. own['actionTimer'] = 19
  869. trans_playing = skater.isPlayingAction(trans_layer)
  870. if trans_playing:
  871. cur_frame = skater.getActionFrame(trans_layer)
  872. if trans_playing and cur_frame > .5:
  873. skater.playAction("nfak_pump_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  874. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  875. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  876. own['actionTimer'] = (10 - cur_frame) *2
  877. else:
  878. skater.playAction("nfak_pump_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  879. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  880. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  881. if requestAction == 'reg_opos_out':
  882. actionState = 'reg_opos_out'
  883. own['actionTimer'] = 19
  884. trans_playing = skater.isPlayingAction(trans_layer)
  885. if trans_playing:
  886. cur_frame = skater.getActionFrame(trans_layer)
  887. if trans_playing and cur_frame > .5:
  888. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  889. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  890. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  891. own['actionTimer'] = cur_frame
  892. else:
  893. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  894. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  895. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  896. if requestAction == 'fak_opos_out':
  897. actionState = 'fak_opos_out'
  898. own['actionTimer'] = 19
  899. trans_playing = skater.isPlayingAction(trans_layer)
  900. if trans_playing:
  901. cur_frame = skater.getActionFrame(trans_layer)
  902. if trans_playing and cur_frame > .5:
  903. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  904. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  905. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  906. own['actionTimer'] = cur_frame
  907. else:
  908. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  909. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  910. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  911. if requestAction == 'reg_nopos_out':
  912. actionState = 'reg_nopos_out'
  913. own['actionTimer'] = 19
  914. trans_playing = skater.isPlayingAction(trans_layer)
  915. if trans_playing:
  916. cur_frame = skater.getActionFrame(trans_layer)
  917. if trans_playing and cur_frame > .5:
  918. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  919. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  920. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  921. own['actionTimer'] = cur_frame
  922. else:
  923. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  924. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  925. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  926. if requestAction == 'fak_nopos_out':
  927. actionState = 'fak_nopos_out'
  928. own['actionTimer'] = 19
  929. trans_playing = skater.isPlayingAction(trans_layer)
  930. if trans_playing:
  931. cur_frame = skater.getActionFrame(trans_layer)
  932. if trans_playing and cur_frame > .5:
  933. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  934. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  935. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  936. own['actionTimer'] = cur_frame
  937. else:
  938. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  939. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  940. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  941. if requestAction == 'reg_pump_out':
  942. actionState = 'reg_pump_out'
  943. own['actionTimer'] = 19
  944. trans_playing = skater.isPlayingAction(trans_layer)
  945. if trans_playing:
  946. cur_frame = skater.getActionFrame(trans_layer)
  947. if trans_playing and cur_frame > 2:
  948. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  949. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  950. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  951. own['actionTimer'] = cur_frame
  952. else:
  953. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  954. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=1)
  955. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=1)
  956. if requestAction == 'fak_pump_out':
  957. actionState = 'fak_pump_out'
  958. own['actionTimer'] = 19
  959. trans_playing = skater.isPlayingAction(trans_layer)
  960. if trans_playing:
  961. cur_frame = skater.getActionFrame(trans_layer)
  962. if trans_playing and cur_frame > .5:
  963. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  964. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  965. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=1)
  966. own['actionTimer'] = cur_frame
  967. else:
  968. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  969. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=1)
  970. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=1)
  971. if requestAction == 'reg_stop_out':
  972. actionState = 'reg_stop_out'
  973. own['actionTimer'] = 30
  974. trans_playing = skater.isPlayingAction(trans_layer)
  975. if trans_playing:
  976. cur_frame = skater.getActionFrame(trans_layer)
  977. if trans_playing and cur_frame > 1:
  978. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  979. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  980. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  981. own['actionTimer'] = cur_frame
  982. else:
  983. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  984. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  985. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  986. if requestAction == 'fak_stop_out':
  987. actionState = 'fak_stop_out'
  988. own['actionTimer'] = 30
  989. trans_playing = skater.isPlayingAction(trans_layer)
  990. if trans_playing:
  991. cur_frame = skater.getActionFrame(trans_layer)
  992. if trans_playing and cur_frame > 1:
  993. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  994. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  995. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  996. own['actionTimer'] = cur_frame
  997. else:
  998. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  999. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1000. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  1001. if requestAction == 'reg_tailslide_out':
  1002. actionState = 'reg_tailslide_out'
  1003. own['actionTimer'] = 19
  1004. trans_playing = skater.isPlayingAction(trans_layer)
  1005. if trans_playing:
  1006. cur_frame = skater.getActionFrame(trans_layer)
  1007. if trans_playing and cur_frame > 1:
  1008. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1009. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1010. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1011. own['actionTimer'] = cur_frame
  1012. else:
  1013. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1014. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1015. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1016. if requestAction == 'fak_tailslide_out':
  1017. actionState = 'fak_tailslide_out'
  1018. own['actionTimer'] = 19
  1019. trans_playing = skater.isPlayingAction(trans_layer)
  1020. if trans_playing:
  1021. cur_frame = skater.getActionFrame(trans_layer)
  1022. if trans_playing and cur_frame > 1:
  1023. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1024. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1025. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1026. own['actionTimer'] = cur_frame
  1027. else:
  1028. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1029. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1030. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1031. if requestAction == 'reg_noseslide_out':
  1032. actionState = 'reg_noseslide_out'
  1033. own['actionTimer'] = 19
  1034. trans_playing = skater.isPlayingAction(trans_layer)
  1035. if trans_playing:
  1036. cur_frame = skater.getActionFrame(trans_layer)
  1037. if trans_playing and cur_frame > 1:
  1038. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1039. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1040. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1041. own['actionTimer'] = cur_frame
  1042. else:
  1043. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1044. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1045. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1046. if requestAction == 'fak_noseslide_out':
  1047. actionState = 'fak_noseslide_out'
  1048. own['actionTimer'] = 19
  1049. trans_playing = skater.isPlayingAction(trans_layer)
  1050. if trans_playing:
  1051. cur_frame = skater.getActionFrame(trans_layer)
  1052. if trans_playing and cur_frame > 1:
  1053. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1054. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1055. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  1056. own['actionTimer'] = cur_frame
  1057. else:
  1058. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1059. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1060. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1061. if requestAction == 'reg_5050_out':
  1062. actionState = 'reg_5050_out'
  1063. own['actionTimer'] = 5
  1064. trans_playing = skater.isPlayingAction(trans_layer)
  1065. if trans_playing:
  1066. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  1067. if trans_playing and cur_frame > 1:
  1068. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1069. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1070. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1071. own['actionTimer'] = cur_frame
  1072. else:
  1073. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1074. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1075. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1076. if requestAction == 'fak_5050_out':
  1077. actionState = 'fak_5050_out'
  1078. own['actionTimer'] = 5
  1079. trans_playing = skater.isPlayingAction(trans_layer)
  1080. if trans_playing:
  1081. cur_frame = skater.getActionFrame(trans_layer)
  1082. if trans_playing and cur_frame > 1:
  1083. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1084. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1085. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  1086. own['actionTimer'] = cur_frame
  1087. else:
  1088. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1089. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1090. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  1091. if requestAction == 'reg_noseg_out':
  1092. actionState = 'reg_noseg_out'
  1093. own['requestAction'] = 'reg_noseg_out'
  1094. own['actionTimer'] = 9
  1095. trans_playing = skater.isPlayingAction(trans_layer)
  1096. if trans_playing:
  1097. cur_frame = skater.getActionFrame(trans_layer)
  1098. if trans_playing and cur_frame > 1:
  1099. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1100. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1101. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1102. own['actionTimer'] = cur_frame
  1103. else:
  1104. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1105. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1106. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1107. if requestAction == 'fak_noseg_out':
  1108. actionState = 'fak_noseg_out'
  1109. own['actionTimer'] = 9
  1110. own['requestAction'] = 'fak_noseg_out'
  1111. trans_playing = skater.isPlayingAction(trans_layer)
  1112. if trans_playing:
  1113. cur_frame = skater.getActionFrame(trans_layer)
  1114. if trans_playing and cur_frame > 1:
  1115. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1116. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1117. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1118. own['actionTimer'] = cur_frame
  1119. else:
  1120. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1121. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1122. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1123. if requestAction == 'reg_tailg_out':
  1124. actionState = 'reg_tailg_out'
  1125. own['requestAction'] = 'reg_tailg_out'
  1126. own['actionTimer'] = 9
  1127. trans_playing = skater.isPlayingAction(trans_layer)
  1128. if trans_playing:
  1129. cur_frame = skater.getActionFrame(trans_layer)
  1130. if trans_playing and cur_frame > 1:
  1131. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1132. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1133. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1134. own['actionTimer'] = cur_frame
  1135. else:
  1136. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1137. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1138. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1139. if requestAction == 'fak_tailg_out':
  1140. actionState = 'fak_tailg_out'
  1141. own['actionTimer'] = 9
  1142. own['requestAction'] = 'fak_tailg_out'
  1143. trans_playing = skater.isPlayingAction(trans_layer)
  1144. if trans_playing:
  1145. cur_frame = skater.getActionFrame(trans_layer)
  1146. if trans_playing and cur_frame > 1:
  1147. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1148. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1149. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1150. own['actionTimer'] = cur_frame
  1151. else:
  1152. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1153. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1154. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1155. if requestAction == 'reg_nosegr_out':
  1156. actionState = 'reg_nosegr_out'
  1157. own['actionTimer'] = 9
  1158. own['requestAction'] = 'reg_nosegr_out'
  1159. trans_playing = skater.isPlayingAction(trans_layer)
  1160. if trans_playing:
  1161. cur_frame = skater.getActionFrame(trans_layer)
  1162. #cur_frame -= 2
  1163. if trans_playing and cur_frame > 1:
  1164. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1165. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1166. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1167. own['actionTimer'] = cur_frame
  1168. else:
  1169. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1170. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1171. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1172. if requestAction == 'fak_nosegr_out':
  1173. actionState = 'fak_nosegr_out'
  1174. own['actionTimer'] = 9
  1175. own['requestAction'] = 'fak_nosegr_out'
  1176. trans_playing = skater.isPlayingAction(trans_layer)
  1177. if trans_playing:
  1178. cur_frame = skater.getActionFrame(trans_layer)
  1179. if trans_playing and cur_frame > 1:
  1180. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1181. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1182. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1183. own['actionTimer'] = cur_frame
  1184. else:
  1185. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1186. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1187. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1188. if requestAction == 'reg_tailgr_out':
  1189. actionState = 'reg_tailgr_out'
  1190. own['actionTimer'] = 9
  1191. own['requestAction'] = 'reg_tailgr_out'
  1192. trans_playing = skater.isPlayingAction(trans_layer)
  1193. if trans_playing:
  1194. cur_frame = skater.getActionFrame(trans_layer)
  1195. if trans_playing and cur_frame > 1:
  1196. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1197. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1198. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1199. own['actionTimer'] = cur_frame
  1200. else:
  1201. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1202. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1203. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1204. if requestAction == 'fak_tailgr_out':
  1205. actionState = 'fak_tailgr_out'
  1206. own['actionTimer'] = 9
  1207. own['requestAction'] = 'fak_tailgr_out'
  1208. trans_playing = skater.isPlayingAction(trans_layer)
  1209. if trans_playing:
  1210. cur_frame = skater.getActionFrame(trans_layer)
  1211. if trans_playing and cur_frame > 1:
  1212. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1213. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1214. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1215. own['actionTimer'] = cur_frame
  1216. else:
  1217. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1218. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1219. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1220. if requestAction == 'reg_nosegl_out':
  1221. actionState = 'reg_nosegl_out'
  1222. own['actionTimer'] = 9
  1223. own['requestAction'] = 'reg_nosegl_out'
  1224. trans_playing = skater.isPlayingAction(trans_layer)
  1225. if trans_playing:
  1226. cur_frame = skater.getActionFrame(trans_layer)
  1227. if trans_playing and cur_frame > 1:
  1228. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1229. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1230. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1231. own['actionTimer'] = cur_frame
  1232. else:
  1233. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1234. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1235. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1236. if requestAction == 'fak_nosegl_out':
  1237. actionState = 'fak_nosegl_out'
  1238. own['actionTimer'] = 9
  1239. own['requestAction'] = 'fak_nosegl_out'
  1240. trans_playing = skater.isPlayingAction(trans_layer)
  1241. if trans_playing:
  1242. cur_frame = skater.getActionFrame(trans_layer)
  1243. if trans_playing and cur_frame > 1:
  1244. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1245. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1246. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1247. own['actionTimer'] = cur_frame
  1248. else:
  1249. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1250. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1251. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1252. if requestAction == 'reg_tailgl_out':
  1253. actionState = 'reg_tailgl_out'
  1254. own['actionTimer'] = 9
  1255. own['requestAction'] = 'reg_tailgl_out'
  1256. trans_playing = skater.isPlayingAction(trans_layer)
  1257. if trans_playing:
  1258. cur_frame = skater.getActionFrame(trans_layer)
  1259. if trans_playing and cur_frame > 1:
  1260. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1261. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1262. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1263. own['actionTimer'] = cur_frame
  1264. else:
  1265. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1266. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1267. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1268. if requestAction == 'fak_tailgl_out':
  1269. actionState = 'fak_tailgl_out'
  1270. own['actionTimer'] = 9
  1271. own['requestAction'] = 'fak_tailgl_out'
  1272. trans_playing = skater.isPlayingAction(trans_layer)
  1273. if trans_playing:
  1274. cur_frame = skater.getActionFrame(trans_layer)
  1275. if trans_playing and cur_frame > 1:
  1276. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1277. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1278. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  1279. own['actionTimer'] = cur_frame
  1280. else:
  1281. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1282. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1283. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1284. if requestAction == 'reg_manual_out':
  1285. actionState = 'reg_manual_out'
  1286. own['actionTimer'] = 9
  1287. trans_playing = skater.isPlayingAction(trans_layer)
  1288. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1289. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1290. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1291. if requestAction == 'fak_manual_out':
  1292. actionState = 'fak_manual_out'
  1293. own['actionTimer'] = 9
  1294. trans_playing = skater.isPlayingAction(trans_layer)
  1295. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1296. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1297. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1298. if requestAction == 'reg_nmanual_out':
  1299. actionState = 'reg_nmanual_out'
  1300. own['actionTimer'] = 9
  1301. trans_playing = skater.isPlayingAction(trans_layer)
  1302. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1303. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1304. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1305. if requestAction == 'fak_nmanual_out':
  1306. actionState = 'fak_nmanual_out'
  1307. own['actionTimer'] = 9
  1308. trans_playing = skater.isPlayingAction(trans_layer)
  1309. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1310. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1311. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1312. if requestAction == 'reg-fak_nmanual':
  1313. own['actionTimer'] = 9
  1314. actionState = 'reg-fak_nmanual'
  1315. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1316. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1317. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1318. if requestAction == 'fak-reg_nmanual':
  1319. own['actionTimer'] = 9
  1320. actionState = 'fak-reg_nmanual'
  1321. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1322. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1323. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1324. if requestAction == 'reg-fak_manual':
  1325. own['actionTimer'] = 9
  1326. actionState = 'reg-fak_manual'
  1327. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1328. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1329. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1330. if requestAction == 'fak-reg_manual':
  1331. own['actionTimer'] = 9
  1332. actionState = 'fak-reg_manual'
  1333. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1334. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1335. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1336. if requestAction == 'reg_brfoot':
  1337. actionState = 'reg_brfoot'
  1338. own['actionTimer'] = 40
  1339. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1340. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1341. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1342. if requestAction == 'fak_brfoot':
  1343. actionState = 'fak_brfoot'
  1344. own['actionTimer'] = 40
  1345. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1346. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1347. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1348. if requestAction == 'reg_frfoot':
  1349. actionState = 'reg_frfoot'
  1350. own['actionTimer'] = 40
  1351. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1352. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1353. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1354. if requestAction == 'fak_frfoot':
  1355. actionState = 'fak_frfoot'
  1356. own['actionTimer'] = 40
  1357. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1358. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1359. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1360. if requestAction == 'reg_blfoot':
  1361. #print("playing blfoot broke")
  1362. actionState = 'reg_blfoot'
  1363. own['actionTimer'] = 40
  1364. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1365. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1366. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1367. if requestAction == 'fak_blfoot':
  1368. actionState = 'fak_blfoot'
  1369. own['actionTimer'] = 40
  1370. skater.playAction("fakflfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1371. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1372. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1373. if requestAction == 'reg_flfoot':
  1374. actionState = 'reg_flfoot'
  1375. own['actionTimer'] = 40
  1376. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1377. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1378. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1379. if requestAction == 'fak_flfoot':
  1380. actionState = 'fak_flfoot'
  1381. own['actionTimer'] = 40
  1382. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1383. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1384. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1385. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1386. own['actionTimer'] = 70
  1387. actionState = 'reg_push'
  1388. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1389. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1390. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1391. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1392. own['actionTimer'] = 70
  1393. actionState = 'reg_push_goof'
  1394. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1395. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1396. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1397. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1398. own['actionTimer'] = 70
  1399. actionState = 'fak_push'
  1400. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1401. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1402. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1403. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1404. own['actionTimer'] = 70
  1405. actionState = 'fak_push_goof'
  1406. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1407. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1408. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1409. if requestAction == 'reg_manual_revert_ccw':
  1410. own['actionTimer'] = 21
  1411. own['actionState'] = 'reg_manual_revert_ccw'
  1412. actionState = 'reg_manual_revert_ccw'
  1413. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1414. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1415. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1416. if requestAction == 'fak_manual_revert_ccw':
  1417. own['actionTimer'] = 21
  1418. own['actionState'] = 'fak_manual_revert_ccw'
  1419. actionState = 'fak_manual_revert_ccw'
  1420. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1421. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1422. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1423. if requestAction == 'reg_manual_revert_cw':
  1424. own['actionTimer'] = 21
  1425. own['actionState'] = 'reg_manual_revert_cw'
  1426. actionState = 'reg_manual_revert_cw'
  1427. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1428. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1429. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1430. if requestAction == 'fak_manual_revert_cw':
  1431. own['actionTimer'] = 21
  1432. own['actionState'] = 'fak_manual_revert_cw'
  1433. actionState = 'fak_manual_revert_cw'
  1434. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1435. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1436. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1437. if requestAction == 'fak_nmanual_revert_ccw':
  1438. own['actionTimer'] = 21
  1439. own['actionState'] = 'fak_nmanual_revert_ccw'
  1440. actionState = 'fak_nmanual_revert_ccw'
  1441. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1442. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1443. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1444. if requestAction == 'fak_nmanual_revert_cw':
  1445. own['actionTimer'] = 21
  1446. own['actionState'] = 'fak_nmanual_revert_cw'
  1447. actionState = 'fak_nmanual_revert_cw'
  1448. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1449. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1450. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1451. if requestAction == 'reg_nmanual_revert_ccw':
  1452. own['actionTimer'] = 21
  1453. own['actionState'] = 'reg_nmanual_revert_ccw'
  1454. actionState = 'reg_nmanual_revert_ccw'
  1455. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1456. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1457. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1458. if requestAction == 'reg_nmanual_revert_cw':
  1459. own['actionTimer'] = 21
  1460. own['actionState'] = 'reg_nmanual_revert_cw'
  1461. actionState = 'reg_nmanual_revert_cw'
  1462. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1463. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1464. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1465. if requestAction == 'revert1':
  1466. own['actionTimer'] = 18
  1467. own['actionState'] = 'revert1'
  1468. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1469. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1470. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1471. if requestAction == 'fak_revert1':
  1472. own['actionTimer'] = 18
  1473. own['actionState'] = 'fak_revert1'
  1474. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1475. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1476. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1477. if requestAction == 'revert2':
  1478. own['actionTimer'] = 18
  1479. own['actionState'] = 'revert2'
  1480. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1481. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1482. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1483. if requestAction == 'fak_revert2':
  1484. own['actionTimer'] = 18
  1485. own['actionState'] = 'fak_revert2'
  1486. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1487. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1488. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1489. if requestAction == 'revert3':
  1490. own['actionTimer'] = 18
  1491. own['actionState'] = 'revert3'
  1492. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1493. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1494. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1495. if requestAction == 'revert4':
  1496. own['actionTimer'] = 18
  1497. own['actionState'] = 'revert4'
  1498. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1499. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1500. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1501. if requestAction == 'reg_ollie':
  1502. #print("*****reg ollie act")
  1503. actionState = 'reg_ollie'
  1504. own['actionState'] = 'reg_ollie'
  1505. own['actionTimer'] = 28
  1506. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1507. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1508. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1509. if requestAction == 'fak_ollie':
  1510. actionState = 'fak_ollie'
  1511. own['actionTimer'] = 28
  1512. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1513. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1514. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1515. if requestAction == 'reg_nollie':
  1516. actionState = 'reg_nollie'
  1517. own['actionTimer'] = 38
  1518. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1519. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1520. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1521. if requestAction == 'fak_nollie':
  1522. actionState = 'fak_nollie'
  1523. own['actionTimer'] = 38
  1524. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1525. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1526. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1527. if requestAction == 'reg_kickflip':
  1528. actionState = 'reg_kickflip'
  1529. own['actionTimer'] = 38
  1530. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1531. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1532. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1533. if requestAction == 'fak_kickflip':
  1534. actionState = 'fak_kickflip'
  1535. own['actionTimer'] = 38
  1536. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1537. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1538. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1539. if requestAction == 'reg_varial_kickflip':
  1540. actionState = 'reg_varial_kickflip'
  1541. own['actionTimer'] = 38
  1542. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1543. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1544. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1545. if requestAction == 'fak_varial_kickflip':
  1546. actionState = 'fak_varial_kickflip'
  1547. own['actionTimer'] = 38
  1548. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1549. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1550. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1551. if requestAction == 'reg_nollie_varial_kickflip':
  1552. actionState = 'reg_nollie_varial_kickflip'
  1553. own['actionTimer'] = 38
  1554. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1555. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1556. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1557. if requestAction == 'fak_nollie_varial_kickflip':
  1558. actionState = 'fak_nollie_varial_kickflip'
  1559. own['actionTimer'] = 38
  1560. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1561. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1562. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1563. if requestAction == 'reg_nollie_varial_heelflip':
  1564. actionState = 'reg_nollie_varial_heelflip'
  1565. own['actionTimer'] = 38
  1566. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1567. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1568. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1569. if requestAction == 'fak_nollie_varial_heelflip':
  1570. actionState = 'fak_nollie_varial_heelflip'
  1571. own['actionTimer'] = 38
  1572. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1573. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1574. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1575. if requestAction == 'reg_varial_heelflip':
  1576. actionState = 'reg_varial_heelflip'
  1577. own['actionTimer'] = 38
  1578. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1579. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1580. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1581. if requestAction == 'fak_varial_heelflip':
  1582. actionState = 'fak_nollie_varial_heelflip'
  1583. own['actionTimer'] = 38
  1584. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1585. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1586. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1587. if requestAction == 'reg_nollie_kickflip':
  1588. actionState = 'reg_nollie_kickflip'
  1589. own['actionTimer'] = 38
  1590. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1591. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1592. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1593. if requestAction == 'fak_nollie_kickflip':
  1594. actionState = 'fak_nollie_kickflip'
  1595. own['actionTimer'] = 38
  1596. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1597. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1598. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1599. if requestAction == 'reg_heelflip':
  1600. actionState = 'reg_heelflip'
  1601. own['actionTimer'] = 38
  1602. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1603. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1604. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1605. if requestAction == 'fak_heelflip':
  1606. actionState = 'fak_heelflip'
  1607. own['actionTimer'] = 38
  1608. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1609. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1610. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1611. if requestAction == 'reg_nollie_heelflip':
  1612. actionState = 'reg_nollie_heelflip'
  1613. own['actionTimer'] = 38
  1614. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1615. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1616. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1617. if requestAction == 'fak_nollie_heelflip':
  1618. actionState = 'fak_nollie_heelflip'
  1619. own['actionTimer'] = 38
  1620. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1621. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1622. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1623. if requestAction == 'reg_shuvit':
  1624. actionState = 'reg_shuvit'
  1625. own['actionTimer'] = 38
  1626. skater.playAction("reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1627. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1628. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1629. if requestAction == 'fak_shuvit':
  1630. actionState = 'fak_shuvit'
  1631. own['actionTimer'] = 38
  1632. skater.playAction("fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1633. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1634. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1635. if requestAction == 'reg_shuvit360':
  1636. actionState = 'reg_shuvit360'
  1637. own['actionTimer'] = 38
  1638. skater.playAction("reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1639. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1640. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1641. if requestAction == 'fak_shuvit360':
  1642. actionState = 'fak_shuvit360'
  1643. own['actionTimer'] = 38
  1644. skater.playAction("fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1645. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1646. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1647. if requestAction == 'reg_fsshuvit360':
  1648. actionState = 'reg_fsshuvit360'
  1649. own['actionTimer'] = 38
  1650. skater.playAction("reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1651. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1652. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1653. if requestAction == 'fak_fsshuvit360':
  1654. actionState = 'fak_fsshuvit360'
  1655. own['actionTimer'] = 38
  1656. skater.playAction("fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1657. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1658. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1659. if requestAction == 'reg_nollie_shuvit':
  1660. actionState = 'reg_nollie_shuvit'
  1661. own['actionTimer'] = 38
  1662. skater.playAction("nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1663. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1664. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1665. if requestAction == 'fak_nollie_shuvit':
  1666. actionState = 'fak_nollie_shuvit'
  1667. own['actionTimer'] = 38
  1668. skater.playAction("fak_nollie_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1669. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1670. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1671. if requestAction == 'reg_fsshuvit':
  1672. actionState = 'reg_fsshuvit'
  1673. own['actionTimer'] = 38
  1674. skater.playAction("reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1675. deck.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1676. trucks.playAction("a_reg_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1677. if requestAction == 'fak_fsshuvit':
  1678. actionState = 'fak_fsshuvit'
  1679. own['actionTimer'] = 38
  1680. skater.playAction("fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1681. deck.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1682. trucks.playAction("a_fak_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1683. #
  1684. if requestAction == 'reg_nollie_fsshuvit':
  1685. actionState = 'reg_nollie_fsshuvit'
  1686. own['actionTimer'] = 38
  1687. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1688. deck.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1689. trucks.playAction("a_fak_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1690. #
  1691. if requestAction == 'fak_nollie_fsshuvit':
  1692. actionState = 'fak_nollie_fsshuvit'
  1693. own['actionTimer'] = 38
  1694. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1695. deck.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1696. trucks.playAction("a_reg_shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1697. if requestAction == 'reg_nollie_fsshuvit_360':
  1698. actionState = 'reg_nollie_fsshuvit_360'
  1699. own['actionTimer'] = 38
  1700. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1701. deck.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1702. trucks.playAction("a_fak_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1703. if requestAction == 'fak_nollie_fsshuvit_360':
  1704. actionState = 'fak_nollie_fsshuvit_360'
  1705. own['actionTimer'] = 38
  1706. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1707. deck.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1708. trucks.playAction("a_reg_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1709. if requestAction == 'reg_nollie_shuvit360':
  1710. actionState = 'reg_nollie_shuvit360'
  1711. own['actionTimer'] = 38
  1712. skater.playAction("nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1713. deck.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1714. trucks.playAction("a_fak_360fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1715. if requestAction == 'fak_nollie_shuvit360':
  1716. actionState = 'fak_nollie_shuvit360'
  1717. own['actionTimer'] = 38
  1718. skater.playAction("fak_nollie_fsshuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1719. deck.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1720. trucks.playAction("a_reg_360shuvit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1721. if requestAction == 'reg_inward_heelflip':
  1722. actionState = 'reg_inward_heelflip'
  1723. own['actionTimer'] = 38
  1724. skater.playAction("reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1725. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1726. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1727. if requestAction == 'fak_inward_heelflip':
  1728. actionState = 'fak_inward_heelflip'
  1729. own['actionTimer'] = 38
  1730. skater.playAction("fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1731. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1732. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1733. if requestAction == 'reg_hardflip':
  1734. actionState = 'reg_hardflip'
  1735. own['actionTimer'] = 38
  1736. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1737. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1738. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1739. if requestAction == 'fak_hardflip':
  1740. actionState = 'fak_hardflip'
  1741. own['actionTimer'] = 38
  1742. skater.playAction("fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1743. deck.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1744. trucks.playAction("a_fak_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1745. if requestAction == 'reg_nollie_inward_heelflip':
  1746. actionState = 'reg_nollie_inward_heelflip'
  1747. own['actionTimer'] = 38
  1748. skater.playAction("reg_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1749. deck.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1750. trucks.playAction("a_fak_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1751. if requestAction == 'fak_nollie_inward_heelflip':
  1752. actionState = 'fak_nollie_inward_heelflip'
  1753. own['actionTimer'] = 38
  1754. skater.playAction("fak_nollie_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1755. deck.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1756. trucks.playAction("a_reg_inward_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1757. if requestAction == 'reg_nollie_hardflip':
  1758. actionState = 'reg_nollie_hardflip'
  1759. own['actionTimer'] = 38
  1760. skater.playAction("reg_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1761. deck.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1762. trucks.playAction("a_fak_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1763. if requestAction == 'fak_nollie_hardflip':
  1764. actionState = 'fak_nollie_hardflip'
  1765. own['actionTimer'] = 38
  1766. skater.playAction("fak_nollie_hardflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1767. deck.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1768. trucks.playAction("a_reg_hardflip.001", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1769. #reg_jump
  1770. if requestAction == 'reg_jump':
  1771. actionState = 'reg_jump'
  1772. own['actionTimer'] = 19
  1773. skater.playAction("reg_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1774. deck.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1775. trucks.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1776. #fak_jump
  1777. if requestAction == 'fak_jump':
  1778. actionState = 'fak_jump'
  1779. own['actionTimer'] = 19
  1780. skater.playAction("fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1781. trucks.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1782. deck.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1783. #reg_onboard
  1784. if requestAction == 'reg_onboard':
  1785. actionState = 'reg_onboard'
  1786. skater.stopAction(loop_layer)
  1787. deck.stopAction(loop_layer)
  1788. trucks.stopAction(loop_layer)
  1789. skater.stopAction(trans_layer)
  1790. deck.stopAction(trans_layer)
  1791. trucks.stopAction(trans_layer)
  1792. own['actionTimer'] = 40
  1793. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1794. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1795. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1796. if requestAction == 'fak_onboard':
  1797. actionState = 'fak_onboard'
  1798. skater.stopAction(loop_layer)
  1799. deck.stopAction(loop_layer)
  1800. trucks.stopAction(loop_layer)
  1801. skater.stopAction(trans_layer)
  1802. deck.stopAction(trans_layer)
  1803. trucks.stopAction(trans_layer)
  1804. own['actionTimer'] = 40
  1805. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1806. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1807. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1808. if requestAction == 'reg_offboard' and l_actionState != 'reg_offboard':
  1809. actionState = 'reg_offboard'
  1810. own['actionTimer'] = 60
  1811. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1812. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1813. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1814. if requestAction == 'fak_offboard' and l_actionState != 'fak_offboard':
  1815. actionState = 'fak_offboard'
  1816. own['actionTimer'] = 60
  1817. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1818. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1819. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1820. if requestAction == 'reg_powerslide_out':
  1821. actionState = 'reg_powerslide_out'
  1822. own['actionTimer'] = 40
  1823. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1824. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1825. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1826. if requestAction == 'fak_powerslide_out':
  1827. actionState = 'fak_powerslide_out'
  1828. own['actionTimer'] = 40
  1829. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1830. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1831. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1832. if requestAction == 'reg_fs_powerslide_out':
  1833. actionState = 'reg_fs_powerslide_out'
  1834. own['actionTimer'] = 40
  1835. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1836. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1837. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1838. if requestAction == 'fak_fs_powerslide_out':
  1839. actionState = 'fak_fs_powerslide_out'
  1840. own['actionTimer'] = 40
  1841. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1842. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1843. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1844. if requestAction == 'fak-reg_5050':
  1845. actionState = 'fak-reg_5050'
  1846. own['actionTimer'] = 10
  1847. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1848. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1849. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1850. if requestAction == 'reg-fak_5050':
  1851. actionState = 'fak-reg_5050'
  1852. own['actionTimer'] = 10
  1853. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1854. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1855. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1856. if requestAction == 'fak-reg_roll':
  1857. actionState = 'fak-reg_roll'
  1858. own['actionTimer'] = 10
  1859. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1860. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1861. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1862. if requestAction == 'reg-fak_roll':
  1863. actionState = 'fak-reg_roll'
  1864. own['actionTimer'] = 10
  1865. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1866. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1867. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1868. if requestAction == 'reg_hippy':
  1869. actionState = 'reg_hippy'
  1870. own['actionTimer'] = 60
  1871. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1872. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1873. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1874. if requestAction == 'fak_hippy':
  1875. actionState = 'fak_hippy'
  1876. own['actionTimer'] = 60
  1877. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1878. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1879. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1880. if requestAction == 'reg_hippy_ncw':
  1881. actionState = 'reg_hippy_ncw'
  1882. own['actionTimer'] = 60
  1883. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1884. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1885. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1886. if requestAction == 'reg_hippy_nccw':
  1887. actionState = 'reg_hippy_nccw'
  1888. own['actionTimer'] = 60
  1889. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1890. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1891. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1892. if requestAction == 'fak_hippy_ncw':
  1893. actionState = 'fak_hippy_ncw'
  1894. own['actionTimer'] = 60
  1895. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1896. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1897. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1898. if requestAction == 'fak_hippy_nccw':
  1899. actionState = 'fak_hippy_nccw'
  1900. own['actionTimer'] = 60
  1901. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1902. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1903. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1904. if requestAction == 'reg_air-roll':
  1905. actionState = 'reg_air-roll'
  1906. own['actionTimer'] = 10
  1907. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1908. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1909. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1910. if requestAction == 'fak_air-roll':
  1911. actionState = 'fak_air-roll'
  1912. own['actionTimer'] = 10
  1913. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1914. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1915. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1916. if requestAction == 'reg_5050-roll':
  1917. actionState = 'reg_5050-roll'
  1918. own['actionTimer'] = 10
  1919. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1920. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1921. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1922. if requestAction == 'fak_5050-roll':
  1923. actionState = 'fak_5050-roll'
  1924. own['actionTimer'] = 10
  1925. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1926. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1927. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1928. if requestAction == 'reg_back_invert_out':
  1929. own['actionTimer'] = 30
  1930. actionState = 'reg_back_invert_out'
  1931. skater.playAction("reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1932. deck.playAction("a_reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1933. trucks.playAction("a_reg_back_invert_in2", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1934. if requestAction == 'fak_fr_invert_out':
  1935. own['actionTimer'] = 30
  1936. actionState = 'fak_fr_invert_out'
  1937. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1938. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1939. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1940. if requestAction == 'reg_throw':
  1941. own['actionTimer'] = 40
  1942. actionState = 'reg_throw'
  1943. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1944. if requestAction == 'fak_throw':
  1945. own['actionTimer'] = 40
  1946. actionState = 'fak_throw'
  1947. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1948. if requestAction == 'reg_fall1':
  1949. own['actionTimer'] = 50
  1950. actionState = 'reg_fall1'
  1951. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  1952. if requestAction == 'reg_air_tail to manual':
  1953. own['actionTimer'] = 20
  1954. actionState = 'reg_air_tail to manual'
  1955. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1956. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1957. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1958. if l_requestAction == 'fak_air_tail to manual':
  1959. own['actionTimer'] = 20
  1960. actionState = 'fak_air_tail to manual'
  1961. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1962. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1963. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1964. if requestAction == 'reg_air_nose to nmanual':
  1965. own['actionTimer'] = 20
  1966. actionState = 'reg_air_nose to nmanual'
  1967. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1968. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1969. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1970. if l_requestAction == 'fak_air_nose to nmanual':
  1971. own['actionTimer'] = 20
  1972. actionState = 'fak_air_nose to nmanual'
  1973. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1974. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1975. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1976. if requestAction == 'reg_sit_out':
  1977. own['actionTimer'] = 28
  1978. actionState = 'reg_sit_out'
  1979. own['actionState'] = 'reg_sit_out'
  1980. skater.playAction("reg_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1981. deck.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1982. trucks.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1983. if requestAction == 'fak_sit_out':
  1984. own['actionTimer'] = 28
  1985. own['actionState'] = 'fak_sit_out'
  1986. actionState = 'fak_sit_out'
  1987. skater.playAction("fak_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1988. deck.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1989. trucks.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1990. if requestAction == 'reg_ollie_north_out':
  1991. actionState = 'reg_ollie_north_out'
  1992. own['actionState'] = 'reg_ollie_north_out'
  1993. own['actionTimer'] = 7
  1994. trans_playing = skater.isPlayingAction(trans_layer)
  1995. if trans_playing:
  1996. cur_frame = skater.getActionFrame(trans_layer)
  1997. if trans_playing and cur_frame > 1:
  1998. skater.playAction("reg_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1999. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2000. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2001. own['actionTimer'] = cur_frame
  2002. else:
  2003. skater.playAction("reg_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2004. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2005. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2006. if requestAction == 'reg_ollie_south_out':
  2007. actionState = 'reg_ollie_south_out'
  2008. own['actionState'] = 'reg_ollie_south_out'
  2009. own['actionTimer'] = 7
  2010. trans_playing = skater.isPlayingAction(trans_layer)
  2011. if trans_playing:
  2012. cur_frame = skater.getActionFrame(trans_layer)
  2013. if trans_playing and cur_frame > 1:
  2014. skater.playAction("reg_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2015. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2016. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2017. own['actionTimer'] = cur_frame
  2018. else:
  2019. skater.playAction("reg_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2020. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2021. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2022. if requestAction == 'fak_ollie_north_out':
  2023. actionState = 'fak_ollie_north_out'
  2024. own['actionState'] = 'fak_ollie_north_out'
  2025. own['actionTimer'] = 7
  2026. trans_playing = skater.isPlayingAction(trans_layer)
  2027. if trans_playing:
  2028. cur_frame = skater.getActionFrame(trans_layer)
  2029. if trans_playing and cur_frame > 1:
  2030. skater.playAction("fak_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2031. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2032. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2033. own['actionTimer'] = cur_frame
  2034. else:
  2035. skater.playAction("fak_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2036. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2037. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2038. if requestAction == 'fak_ollie_south_out':
  2039. actionState = 'fak_ollie_south_out'
  2040. own['actionState'] = 'fak_ollie_south_out'
  2041. own['actionTimer'] = 7
  2042. trans_playing = skater.isPlayingAction(trans_layer)
  2043. if trans_playing:
  2044. cur_frame = skater.getActionFrame(trans_layer)
  2045. if trans_playing and cur_frame > 1:
  2046. skater.playAction("fak_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2047. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2048. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2049. own['actionTimer'] = cur_frame
  2050. else:
  2051. skater.playAction("fak_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2052. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2053. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2054. if requestAction == 'frontside_grab_out':
  2055. actionState = 'frontside_grab_out'
  2056. own['actionState'] = 'frontside_grab_out'
  2057. own['actionTimer'] = 7
  2058. trans_playing = skater.isPlayingAction(trans_layer)
  2059. if trans_playing:
  2060. cur_frame = skater.getActionFrame(trans_layer)
  2061. if trans_playing and cur_frame > 1:
  2062. skater.playAction("reg_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2063. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2064. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2065. own['actionTimer'] = cur_frame
  2066. else:
  2067. skater.playAction("reg_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2068. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2069. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2070. if requestAction == 'backside_grab_out':
  2071. actionState = 'backside_grab_out'
  2072. own['actionState'] = 'backside_grab_out'
  2073. own['actionTimer'] = 7
  2074. trans_playing = skater.isPlayingAction(trans_layer)
  2075. if trans_playing:
  2076. cur_frame = skater.getActionFrame(trans_layer)
  2077. if trans_playing and cur_frame > 1:
  2078. skater.playAction("reg_bsg2", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2079. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2080. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2081. own['actionTimer'] = cur_frame
  2082. else:
  2083. skater.playAction("reg_bsg2", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2084. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2085. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2086. if requestAction == 'fak_frontside_grab_out':
  2087. actionState = 'fak_frontside_grab_out'
  2088. own['actionState'] = 'fak_frontside_grab_out'
  2089. own['actionTimer'] = 7
  2090. trans_playing = skater.isPlayingAction(trans_layer)
  2091. if trans_playing:
  2092. cur_frame = skater.getActionFrame(trans_layer)
  2093. if trans_playing and cur_frame > 1:
  2094. skater.playAction("fak_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2095. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2096. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2097. own['actionTimer'] = cur_frame
  2098. else:
  2099. skater.playAction("fak_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2100. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2101. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2102. if requestAction == 'fak_backside_grab_out':
  2103. actionState = 'fak_backside_grab_out'
  2104. own['actionState'] = 'fak_backside_grab_out'
  2105. own['actionTimer'] = 7
  2106. trans_playing = skater.isPlayingAction(trans_layer)
  2107. if trans_playing:
  2108. cur_frame = skater.getActionFrame(trans_layer)
  2109. if trans_playing and cur_frame > 1:
  2110. skater.playAction("fak_bg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2111. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2112. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2113. own['actionTimer'] = cur_frame
  2114. else:
  2115. skater.playAction("fak_bg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2116. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2117. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2118. if requestAction == 'frontside_nose_grab_out':
  2119. actionState = 'frontside_nose_grab_out'
  2120. own['actionState'] = 'frontside_nose_grab_out'
  2121. own['actionTimer'] = 7
  2122. trans_playing = skater.isPlayingAction(trans_layer)
  2123. if trans_playing:
  2124. cur_frame = skater.getActionFrame(trans_layer)
  2125. if trans_playing and cur_frame > 1:
  2126. skater.playAction("frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2127. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2128. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2129. own['actionTimer'] = cur_frame
  2130. else:
  2131. skater.playAction("frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2132. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2133. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2134. if requestAction == 'backside_nose_grab_out':
  2135. actionState = 'backside_nose_grab_out'
  2136. own['actionState'] = 'backside_nose_grab_out'
  2137. own['actionTimer'] = 7
  2138. trans_playing = skater.isPlayingAction(trans_layer)
  2139. if trans_playing:
  2140. cur_frame = skater.getActionFrame(trans_layer)
  2141. if trans_playing and cur_frame > 1:
  2142. skater.playAction("backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2143. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2144. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2145. own['actionTimer'] = cur_frame
  2146. else:
  2147. skater.playAction("backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2148. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2149. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2150. if requestAction == 'fak_frontside_nose_out':
  2151. actionState = 'fak_frontside_nose_out'
  2152. own['actionState'] = 'fak_frontside_nose_out'
  2153. own['actionTimer'] = 7
  2154. trans_playing = skater.isPlayingAction(trans_layer)
  2155. if trans_playing:
  2156. cur_frame = skater.getActionFrame(trans_layer)
  2157. if trans_playing and cur_frame > 1:
  2158. skater.playAction("fak_frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2159. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2160. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2161. own['actionTimer'] = cur_frame
  2162. else:
  2163. skater.playAction("fak_frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2164. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2165. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2166. if requestAction == 'fak_backside_nose_grab_out':
  2167. actionState = 'fak_backside_nose_grab_out'
  2168. own['actionState'] = 'fak_backside_nose_grab_out'
  2169. own['actionTimer'] = 7
  2170. trans_playing = skater.isPlayingAction(trans_layer)
  2171. if trans_playing:
  2172. cur_frame = skater.getActionFrame(trans_layer)
  2173. if trans_playing and cur_frame > 1:
  2174. skater.playAction("fak_backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2175. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2176. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2177. own['actionTimer'] = cur_frame
  2178. else:
  2179. skater.playAction("fak_backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2180. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2181. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2182. if requestAction == 'frontside_tail_grab_out':
  2183. actionState = 'frontside_tail_grab_out'
  2184. own['actionState'] = 'frontside_tail_grab_out'
  2185. own['actionTimer'] = 7
  2186. trans_playing = skater.isPlayingAction(trans_layer)
  2187. if trans_playing:
  2188. cur_frame = skater.getActionFrame(trans_layer)
  2189. if trans_playing and cur_frame > 1:
  2190. skater.playAction("frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2191. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2192. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2193. own['actionTimer'] = cur_frame
  2194. else:
  2195. skater.playAction("frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2196. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2197. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2198. if requestAction == 'backside_tail_grab_out':
  2199. actionState = 'backside_tail_grab_out'
  2200. own['actionState'] = 'backside_tail_grab_out'
  2201. own['actionTimer'] = 7
  2202. trans_playing = skater.isPlayingAction(trans_layer)
  2203. if trans_playing:
  2204. cur_frame = skater.getActionFrame(trans_layer)
  2205. if trans_playing and cur_frame > 1:
  2206. skater.playAction("backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2207. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2208. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2209. own['actionTimer'] = cur_frame
  2210. else:
  2211. skater.playAction("backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2212. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2213. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2214. if requestAction == 'fak_frontside_tail_grab_out':
  2215. actionState = 'fak_frontside_tail_grab_out'
  2216. own['actionState'] = 'fak_frontside_tail_grab_out'
  2217. own['actionTimer'] = 7
  2218. trans_playing = skater.isPlayingAction(trans_layer)
  2219. if trans_playing:
  2220. cur_frame = skater.getActionFrame(trans_layer)
  2221. if trans_playing and cur_frame > 1:
  2222. skater.playAction("fak_frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2223. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2224. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2225. own['actionTimer'] = cur_frame
  2226. else:
  2227. skater.playAction("fak_frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2228. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2229. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2230. if requestAction == 'fak_backside_tail_grab_out':
  2231. actionState = 'fak_backside_tail_grab_out'
  2232. own['actionState'] = 'fak_backside_tail_grab_out'
  2233. own['actionTimer'] = 7
  2234. trans_playing = skater.isPlayingAction(trans_layer)
  2235. if trans_playing:
  2236. cur_frame = skater.getActionFrame(trans_layer)
  2237. if trans_playing and cur_frame > 1:
  2238. skater.playAction("fak_backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2239. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2240. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  2241. own['actionTimer'] = cur_frame
  2242. else:
  2243. skater.playAction("fak_backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2244. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2245. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  2246. if requestAction == 'reg_judo_out':
  2247. actionState = 'reg_judo_out'
  2248. own['actionState'] = 'reg_judo_out'
  2249. own['actionTimer'] = 7
  2250. trans_playing = skater.isPlayingAction(trans_layer)
  2251. if trans_playing:
  2252. cur_frame = skater.getActionFrame(trans_layer)
  2253. if trans_playing and cur_frame > 1:
  2254. skater.playAction("reg_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2255. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2256. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2257. own['actionTimer'] = cur_frame
  2258. else:
  2259. skater.playAction("reg_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2260. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2261. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2262. if requestAction == 'fak_judo_out':
  2263. actionState = 'fak_judo_out'
  2264. own['actionState'] = 'fak_judo_out'
  2265. own['actionTimer'] = 7
  2266. trans_playing = skater.isPlayingAction(trans_layer)
  2267. if trans_playing:
  2268. cur_frame = skater.getActionFrame(trans_layer)
  2269. if trans_playing and cur_frame > 1:
  2270. skater.playAction("fak_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2271. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2272. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2273. own['actionTimer'] = cur_frame
  2274. else:
  2275. skater.playAction("fak_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2276. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2277. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2278. if requestAction == 'reg_walk_air_out':
  2279. actionState = 'reg_walk_air_out'
  2280. own['actionState'] = 'reg_walk_air_out'
  2281. own['actionTimer'] = 24
  2282. trans_playing = skater.isPlayingAction(trans_layer)
  2283. if trans_playing:
  2284. cur_frame = skater.getActionFrame(trans_layer)
  2285. if trans_playing and cur_frame > 1:
  2286. skater.playAction("reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2287. deck.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2288. trucks.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2289. own['actionTimer'] = cur_frame
  2290. else:
  2291. skater.playAction("reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2292. deck.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2293. trucks.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2294. if requestAction == 'fak_walk_air_out':
  2295. actionState = 'fak_walk_air_out'
  2296. own['actionState'] = 'fak_walk_air_out'
  2297. own['actionTimer'] = 24
  2298. trans_playing = skater.isPlayingAction(trans_layer)
  2299. if trans_playing:
  2300. cur_frame = skater.getActionFrame(trans_layer)
  2301. if trans_playing and cur_frame > 1:
  2302. skater.playAction("fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2303. deck.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2304. trucks.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  2305. own['actionTimer'] = cur_frame
  2306. else:
  2307. skater.playAction("fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2308. deck.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2309. trucks.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  2310. if requestAction == 'reg_air-walk_air':
  2311. actionState = 'reg_air-walk_air'
  2312. own['actionState'] = 'reg_air-walk_air'
  2313. own['actionTimer'] = 9
  2314. trans_playing = skater.isPlayingAction(trans_layer)
  2315. if trans_playing:
  2316. cur_frame = skater.getActionFrame(trans_layer)
  2317. if trans_playing and cur_frame > 1:
  2318. skater.playAction("reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2319. deck.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2320. trucks.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2321. own['actionTimer'] = cur_frame
  2322. else:
  2323. skater.playAction("reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2324. deck.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2325. trucks.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2326. if requestAction == 'fak_air-walk_air':
  2327. actionState = 'fak_air-walk_air'
  2328. own['actionState'] = 'fak_air-walk_air'
  2329. own['actionTimer'] = 9
  2330. trans_playing = skater.isPlayingAction(trans_layer)
  2331. if trans_playing:
  2332. cur_frame = skater.getActionFrame(trans_layer)
  2333. if trans_playing and cur_frame > 1:
  2334. skater.playAction("fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2335. deck.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2336. trucks.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  2337. own['actionTimer'] = cur_frame
  2338. else:
  2339. skater.playAction("fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2340. deck.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2341. trucks.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2342. if requestAction == 'reg_fak_noseg':
  2343. #stopActs()
  2344. own['actionState'] = 'reg_fak_noseg'
  2345. actionState = 'reg_fak_noseg'
  2346. own['actionTimer'] = 11
  2347. #actionTimer = 9
  2348. skater.playAction('reg_fak_noseg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2349. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2350. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2351. if requestAction == 'fak_reg_tailg':
  2352. own['actionState'] = 'fak_reg_tailg'
  2353. own['actionTimer'] = 11
  2354. skater.playAction('reg_fak_noseg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2355. deck.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2356. trucks.playAction('a_reg_noseg.002', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2357. if requestAction == 'fak_reg_noseg':
  2358. #stopActs()
  2359. own['actionState'] = 'fak_reg_noseg'
  2360. actionState = 'fak_reg_noseg'
  2361. own['actionTimer'] = 11
  2362. #actionTimer = 9
  2363. skater.playAction('reg_fak_tailg', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2364. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2365. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2366. if requestAction == 'reg_fak_tailg':
  2367. own['actionState'] = 'reg_fak_tailg'
  2368. actionState = 'reg_fak_tailg'
  2369. own['actionTimer'] = 11
  2370. skater.playAction('reg_fak_tailg', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2371. deck.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2372. trucks.playAction('a_reg_tailg.001', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2373. if requestAction == 'reg_fak_nosegl':
  2374. #stopActs()
  2375. own['actionState'] = 'reg_fak_nosegl'
  2376. actionState = 'reg_fak_nosegl'
  2377. own['actionTimer'] = 11
  2378. #actionTimer = 9
  2379. skater.playAction('reg_fak_nosegl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2380. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2381. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2382. if requestAction == 'reg_fak_nosegr':
  2383. #stopActs()
  2384. own['actionState'] = 'reg_fak_nosegr'
  2385. actionState = 'reg_fak_nosegr'
  2386. own['actionTimer'] = 11
  2387. #actionTimer = 9
  2388. skater.playAction('reg_fak_nosegr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2389. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2390. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2391. if requestAction == 'reg_fak_tailgl':
  2392. #stopActs()
  2393. own['actionState'] = 'reg_fak_tailgl'
  2394. actionState = 'reg_fak_tailgl'
  2395. own['actionTimer'] = 11
  2396. #actionTimer = 9
  2397. skater.playAction('reg_fak_tailgl', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2398. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2399. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2400. if requestAction == 'reg_fak_tailgr':
  2401. own['actionState'] = 'reg_fak_tailgr'
  2402. own['actionTimer'] = 11
  2403. skater.playAction('reg_fak_tailgr', 1,10, layer=trans_layer, play_mode=0, speed=1)
  2404. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2405. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2406. if requestAction == 'fak_reg_nosegl':
  2407. #stopActs()
  2408. own['actionState'] = 'fak_reg_nosegl'
  2409. actionState = 'fak_reg_nosegl'
  2410. own['actionTimer'] = 11
  2411. #actionTimer = 9
  2412. skater.playAction('reg_fak_tailgl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2413. deck.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2414. trucks.playAction('a_reg_tailgL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2415. if requestAction == 'fak_reg_nosegr':
  2416. #stopActs()
  2417. own['actionState'] = 'fak_reg_nosegr'
  2418. actionState = 'fak_reg_nosegr'
  2419. own['actionTimer'] = 11
  2420. #actionTimer = 9
  2421. skater.playAction('reg_fak_tailgr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2422. deck.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2423. trucks.playAction('a_reg_tailgR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2424. if requestAction == 'fak_reg_tailgl':
  2425. #stopActs()
  2426. own['actionState'] = 'fak_reg_tailgl'
  2427. actionState = 'fak_reg_tailgl'
  2428. own['actionTimer'] = 11
  2429. #actionTimer = 9
  2430. skater.playAction('reg_fak_nosegl', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2431. deck.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2432. trucks.playAction('a_reg_nosegL', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2433. if requestAction == 'fak_reg_tailgr':
  2434. #stopActs()
  2435. own['actionState'] = 'fak_reg_tailgr'
  2436. actionState = 'fak_reg_tailgr'
  2437. own['actionTimer'] = 11
  2438. #actionTimer = 9
  2439. skater.playAction('reg_fak_nosegr', 10,1, layer=trans_layer, play_mode=0, speed=1)
  2440. deck.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2441. trucks.playAction('a_reg_nosegR', 10,10, layer=trans_layer, play_mode=0, speed=1)
  2442. own['actionState'] = actionState
  2443. #######################################
  2444. #loop actions
  2445. ######################################
  2446. #check if request is possible
  2447. #if requestAction in requestActions_list:
  2448. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2449. #print(requestAction)
  2450. #reg_turnLeft
  2451. if requestAction == 'reg_turnLeft':
  2452. actionState = 'reg_turnLeft'
  2453. #in
  2454. if l_actionState != 'reg_turnLeft':
  2455. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2456. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2457. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2458. #loop
  2459. else:
  2460. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2461. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2462. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2463. #reg_turnRight
  2464. if requestAction == 'reg_turnRight':
  2465. actionState = 'reg_turnRight'
  2466. #in
  2467. if l_actionState not in ['reg_turnRight', 'reg_pump_right-rightb']:
  2468. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2469. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2470. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2471. #loop
  2472. else:
  2473. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2474. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2475. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2476. #fak_turnLeft
  2477. if requestAction == 'fak_turnLeft':
  2478. actionState = 'fak_turnLeft'
  2479. #in
  2480. if l_actionState != 'fak_turnLeft':
  2481. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2482. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2483. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2484. #loop
  2485. else:
  2486. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2487. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2488. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2489. #fak_turnRight
  2490. if requestAction == 'fak_turnRight':
  2491. actionState = 'fak_turnRight'
  2492. #in
  2493. if l_actionState != 'fak_turnRight':
  2494. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2495. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2496. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2497. #loop
  2498. else:
  2499. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2500. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2501. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2502. #nfak_pump_right
  2503. if requestAction == 'reg_pump_left':
  2504. actionState = 'reg_pump_left'
  2505. #in
  2506. if l_actionState not in ['reg_pump_left', 'reg_pump_left-left', 'reg_left-pump']:
  2507. own['actionTimer'] = 19
  2508. skater.playAction("nreg_pump_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2509. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2510. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2511. #loop
  2512. else:
  2513. skater.playAction("nreg_pump_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2514. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2515. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2516. #reg_pump_right
  2517. if requestAction == 'reg_pump_right':
  2518. actionState = 'reg_pump_right'
  2519. #in
  2520. if l_actionState not in ['reg_pump_right', 'reg_pump_right-right', 'reg_right-pump']:
  2521. own['actionTimer'] = 18
  2522. skater.playAction("nreg_pump_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2523. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2524. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2525. #loop
  2526. else:
  2527. skater.playAction("nreg_pump_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2528. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2529. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2530. if requestAction == 'fak_pump_left':
  2531. actionState = 'fak_pump_left'
  2532. #in
  2533. if l_actionState not in ['fak_pump_left', 'fak_pump_left-left', 'fak_left-pump']:
  2534. own['actionTimer'] = 19
  2535. skater.playAction("nfak_pump_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2536. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2537. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2538. #loop
  2539. else:
  2540. skater.playAction("nfak_pump_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2541. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2542. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2543. #fak_turnRight
  2544. if requestAction == 'fak_pump_right':
  2545. actionState = 'fak_pump_right'
  2546. #in
  2547. if l_actionState not in ['fak_pump_right', 'fak_pump_right-right', 'fak_right-pump']:
  2548. own['actionTimer'] = 19
  2549. skater.playAction("nfak_pump_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2550. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2551. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2552. #loop
  2553. else:
  2554. skater.playAction("nfak_pump_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2555. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2556. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2557. #reg_fs_powerslide
  2558. if requestAction == 'reg_fs_powerslide':
  2559. actionState = 'reg_fs_powerslide'
  2560. if l_actionState != 'reg_fs_powerslide':
  2561. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2562. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2563. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2564. else:
  2565. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2566. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2567. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2568. #reg_powerslide
  2569. if requestAction == 'reg_powerslide':
  2570. actionState = 'reg_powerslide'
  2571. if l_actionState != 'reg_powerslide':
  2572. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2573. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2574. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2575. else:
  2576. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2577. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2578. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2579. #fak_fs_powerslide
  2580. if requestAction == 'fak_fs_powerslide':
  2581. actionState = 'fak_fs_powerslide'
  2582. if l_actionState != 'fak_fs_powerslide':
  2583. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2584. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2585. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2586. else:
  2587. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2588. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  2589. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2590. #fak_powerslide
  2591. if requestAction == 'fak_powerslide':
  2592. actionState = 'fak_powerslide'
  2593. if l_actionState != 'fak_powerslide':
  2594. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2595. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2596. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2597. else:
  2598. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2599. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2600. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2601. #reg_roll
  2602. if requestAction == 'reg_roll':
  2603. if l_actionState == 'reg_pump':
  2604. trans_playing = skater.isPlayingAction(trans_layer)
  2605. if trans_playing:
  2606. cur_frame = skater.getActionFrame(trans_layer)
  2607. #cur_frame -= 2
  2608. if trans_playing and cur_frame > 1:
  2609. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2610. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2611. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2612. #print(cur_frame)
  2613. else:
  2614. own['actionTimer'] = 20
  2615. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2616. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2617. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2618. if l_actionState == 'reg_opos':
  2619. trans_playing = skater.isPlayingAction(trans_layer)
  2620. if trans_playing:
  2621. cur_frame = skater.getActionFrame(trans_layer)
  2622. if trans_playing and cur_frame > 1:
  2623. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2624. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2625. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2626. else:
  2627. own['actionTimer'] = 20
  2628. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2629. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2630. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2631. if l_actionState == 'reg_nopos':
  2632. flipping = skater.isPlayingAction(flip_layer)
  2633. if flipping == 0:
  2634. trans_playing = skater.isPlayingAction(trans_layer)
  2635. if trans_playing:
  2636. cur_frame = skater.getActionFrame(trans_layer)
  2637. if trans_playing and cur_frame > 1:
  2638. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2639. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2640. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2641. else:
  2642. own['actionTimer'] = 20
  2643. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2644. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2645. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2646. if l_actionState == 'reg_manual':
  2647. trans_playing = skater.isPlayingAction(trans_layer)
  2648. if trans_playing:
  2649. cur_frame = skater.getActionFrame(trans_layer)
  2650. cur_frame -= 2
  2651. if trans_playing and cur_frame > 1:
  2652. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2653. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2654. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2655. else:
  2656. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2657. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2658. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2659. if l_actionState == 'reg_nmanual':
  2660. trans_playing = skater.isPlayingAction(trans_layer)
  2661. if trans_playing:
  2662. cur_frame = skater.getActionFrame(trans_layer)
  2663. cur_frame -= 2
  2664. if trans_playing and cur_frame > 1:
  2665. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2666. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2667. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2668. else:
  2669. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2670. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2671. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2672. if l_actionState == 'reg_turnLeft':
  2673. trans_playing = skater.isPlayingAction(trans_layer)
  2674. if trans_playing:
  2675. cur_frame = skater.getActionFrame(trans_layer)
  2676. if trans_playing and cur_frame > 1:
  2677. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2678. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2679. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2680. else:
  2681. own['actionTimer'] = 20
  2682. requestAction = 'reg_turnLeft_out'
  2683. actionState = 'reg_turnLeft_out'
  2684. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2685. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2686. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2687. if l_actionState == 'reg_Right':
  2688. trans_playing = skater.isPlayingAction(trans_layer)
  2689. if trans_playing:
  2690. cur_frame = skater.getActionFrame(trans_layer)
  2691. if trans_playing and cur_frame > 1:
  2692. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2693. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2694. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2695. else:
  2696. own['actionTimer'] = 20
  2697. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2698. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2699. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2700. if requestAction == 'reg_roll':
  2701. actionState = 'reg_roll'
  2702. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2703. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2704. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2705. #fak_roll
  2706. if requestAction == 'fak_roll':
  2707. if l_actionState == 'fak_pump':
  2708. trans_playing = skater.isPlayingAction(trans_layer)
  2709. if trans_playing:
  2710. cur_frame = skater.getActionFrame(trans_layer)
  2711. if trans_playing and cur_frame > 1:
  2712. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2713. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2714. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2715. else:
  2716. own['actionTimer'] = 20
  2717. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2718. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2719. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2720. if l_actionState == 'fak_opos':
  2721. trans_playing = skater.isPlayingAction(trans_layer)
  2722. if trans_playing:
  2723. cur_frame = skater.getActionFrame(trans_layer)
  2724. if trans_playing and cur_frame > 1:
  2725. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2726. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2727. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2728. else:
  2729. own['actionTimer'] = 20
  2730. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2731. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2732. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2733. if l_actionState == 'fak_nopos':
  2734. trans_playing = skater.isPlayingAction(trans_layer)
  2735. if trans_playing:
  2736. cur_frame = skater.getActionFrame(trans_layer)
  2737. if trans_playing and cur_frame > 1:
  2738. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2739. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2740. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2741. else:
  2742. own['actionTimer'] = 20
  2743. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2744. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2745. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2746. if l_actionState == 'fak_manual':
  2747. trans_playing = skater.isPlayingAction(trans_layer)
  2748. if trans_playing:
  2749. cur_frame = skater.getActionFrame(trans_layer)
  2750. #cur_frame -= 2
  2751. if trans_playing and cur_frame > 1:
  2752. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2753. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2754. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2755. else:
  2756. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2757. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2758. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2759. if l_actionState == 'fak_nmanual':
  2760. trans_playing = skater.isPlayingAction(trans_layer)
  2761. if trans_playing:
  2762. cur_frame = skater.getActionFrame(trans_layer)
  2763. #cur_frame -= 2
  2764. if trans_playing and cur_frame > 1:
  2765. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2766. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2767. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2768. else:
  2769. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2770. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2771. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2772. if l_actionState == 'fak_turnLeft':
  2773. trans_playing = skater.isPlayingAction(trans_layer)
  2774. if trans_playing:
  2775. cur_frame = skater.getActionFrame(trans_layer)
  2776. #cur_frame -= 2
  2777. if trans_playing and cur_frame > 1:
  2778. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2779. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2780. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2781. else:
  2782. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2783. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2784. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  2785. if l_actionState == 'fak_turnRight':
  2786. trans_playing = skater.isPlayingAction(trans_layer)
  2787. if trans_playing:
  2788. cur_frame = skater.getActionFrame(trans_layer)
  2789. #cur_frame -= 2
  2790. if trans_playing and cur_frame > 1:
  2791. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2792. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2793. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2794. else:
  2795. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2796. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2797. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2798. if requestAction == 'fak_roll':
  2799. actionState = 'fak_roll'
  2800. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2801. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2802. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2803. #reg_opos
  2804. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  2805. actionState = 'reg_opos'
  2806. #in
  2807. if l_actionState != 'reg_opos':
  2808. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2809. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2810. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2811. #loop
  2812. else:
  2813. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2814. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2815. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2816. #fak_opos
  2817. if requestAction == 'fak_opos':
  2818. actionState = 'fak_opos'
  2819. #in
  2820. if l_actionState != 'fak_opos':
  2821. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2822. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2823. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2824. #loop
  2825. else:
  2826. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2827. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2828. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2829. #reg_nopos
  2830. if requestAction == 'reg_nopos':
  2831. actionState = 'reg_nopos'
  2832. #in
  2833. if l_actionState != 'reg_nopos':
  2834. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2835. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2836. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2837. #loop
  2838. else:
  2839. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2840. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2841. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2842. #fak_nopos
  2843. if requestAction == 'fak_nopos':
  2844. actionState = 'fak_nopos'
  2845. #in
  2846. if l_actionState != 'fak_nopos':
  2847. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2848. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2849. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2850. #loop
  2851. else:
  2852. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2853. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2854. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2855. #reg_pump
  2856. if requestAction == 'reg_pump':
  2857. actionState = 'reg_pump'
  2858. if l_actionState not in ['reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_pump_left_out', 'reg_pump_right_out']:
  2859. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2860. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2861. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2862. else:
  2863. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2864. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2865. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2866. #fak_pump
  2867. if requestAction == 'fak_pump':
  2868. actionState = 'fak_pump'
  2869. if l_actionState not in ['fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_pump_left_out', 'fak_pump_right_out']:
  2870. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2871. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2872. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2873. else:
  2874. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2875. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2876. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2877. #reg_manual
  2878. if requestAction == 'reg_manual':
  2879. actionState = 'reg_manual'
  2880. #in
  2881. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  2882. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2883. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2884. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2885. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  2886. own['actionTimer'] = 20
  2887. actionState = 'reg_air_tail to manual'
  2888. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2889. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2890. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2891. #loop
  2892. else:
  2893. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2894. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2895. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2896. #fak_manual
  2897. if requestAction == 'fak_manual':
  2898. actionState = 'fak_manual'
  2899. #in
  2900. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  2901. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2902. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2903. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2904. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  2905. own['actionTimer'] = 20
  2906. actionState = 'fak_air_tail to manual'
  2907. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2908. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2909. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2910. #loop
  2911. else:
  2912. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2913. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2914. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2915. #reg_nmanual
  2916. if requestAction == 'reg_nmanual':
  2917. actionState = 'reg_nmanual'
  2918. #in
  2919. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  2920. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2921. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2922. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2923. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  2924. own['actionTimer'] = 20
  2925. actionState = 'reg_air_nose to nmanual'
  2926. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2927. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2928. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2929. #loop
  2930. else:
  2931. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2932. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2933. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2934. #fak_nmanual
  2935. if requestAction == 'fak_nmanual':
  2936. actionState = 'fak_nmanual'
  2937. #in
  2938. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  2939. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2940. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2941. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2942. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  2943. own['actionTimer'] = 20
  2944. actionState = 'fak_air_nose to nmanual'
  2945. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2946. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2947. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2948. #loop
  2949. else:
  2950. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2951. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2952. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2953. if requestAction == 'reg_air':
  2954. actionState = 'reg_air'
  2955. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2956. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2957. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2958. if requestAction == 'fak_air':
  2959. actionState = 'fak_air'
  2960. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2961. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2962. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2963. if requestAction == 'frontside_grab':
  2964. actionState = 'frontside_grab'
  2965. if l_actionState != 'frontside_grab':
  2966. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2967. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2968. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2969. else:
  2970. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2971. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2972. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2973. if requestAction == 'backside_grab':
  2974. actionState = 'backside_grab'
  2975. if l_actionState != 'backside_grab':
  2976. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2977. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2978. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2979. else:
  2980. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2981. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2982. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2983. if requestAction == 'fak_frontside_grab':
  2984. actionState = 'fak_frontside_grab'
  2985. if l_actionState != 'fak_frontside_grab':
  2986. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2987. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2988. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2989. else:
  2990. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2991. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2992. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2993. if requestAction == 'fak_backside_grab':
  2994. actionState = 'fak_backside_grab'
  2995. if l_actionState != 'fak_backside_grab':
  2996. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2997. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2998. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2999. else:
  3000. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3001. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3002. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3003. if requestAction == 'frontside_nose_grab':
  3004. actionState = 'frontside_nose_grab'
  3005. if l_actionState != 'frontside_nose_grab':
  3006. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3007. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3008. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3009. else:
  3010. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3011. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3012. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3013. if requestAction == 'backside_nose_grab':
  3014. actionState = 'backside_nose_grab'
  3015. if l_actionState != 'backside_nose_grab':
  3016. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3017. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3018. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3019. else:
  3020. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3021. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3022. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3023. if requestAction == 'fak_frontside_nose_grab':
  3024. actionState = 'fak_frontside_nose_grab'
  3025. if l_actionState != 'fak_frontside_nose_grab':
  3026. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3027. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3028. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3029. else:
  3030. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3031. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3032. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3033. if requestAction == 'fak_backside_nose_grab':
  3034. actionState = 'fak_backside_nose_grab'
  3035. if l_actionState != 'fak_backside_nose_grab':
  3036. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3037. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3038. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3039. else:
  3040. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3041. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3042. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3043. if requestAction == 'frontside_tail_grab':
  3044. actionState = 'frontside_tail_grab'
  3045. if l_actionState != 'frontside_tail_grab':
  3046. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3047. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3048. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3049. else:
  3050. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3051. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3052. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3053. if requestAction == 'backside_tail_grab':
  3054. actionState = 'backside_tail_grab'
  3055. if l_actionState != 'backside_tail_grab':
  3056. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3057. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3058. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3059. else:
  3060. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3061. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3062. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3063. if requestAction == 'fak_frontside_tail_grab':
  3064. actionState = 'fak_frontside_tail_grab'
  3065. if l_actionState != 'fak_frontside_tail_grab':
  3066. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3067. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3068. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3069. else:
  3070. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3071. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3072. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3073. if requestAction == 'fak_backside_tail_grab':
  3074. actionState = 'fak_backside_tail_grab'
  3075. if l_actionState != 'fak_backside_tail_grab':
  3076. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3077. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3078. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3079. else:
  3080. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3081. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3082. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  3083. if requestAction == 'reg_judo':
  3084. actionState = 'reg_judo'
  3085. if l_actionState != 'reg_judo':
  3086. skater.playAction("reg_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3087. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3088. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3089. else:
  3090. skater.playAction("reg_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3091. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3092. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3093. if requestAction == 'fak_judo':
  3094. actionState = 'fak_judo'
  3095. if l_actionState != 'fak_judo':
  3096. skater.playAction("fak_judo", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3097. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3098. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3099. else:
  3100. skater.playAction("fak_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3101. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3102. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  3103. if requestAction == 'reg_ollie_north':
  3104. actionState = 'reg_ollie_north'
  3105. if l_actionState != 'reg_ollie_north':
  3106. skater.playAction("reg_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3107. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3108. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3109. else:
  3110. skater.playAction("reg_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3111. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3112. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3113. if requestAction == 'fak_ollie_north':
  3114. actionState = 'fak_ollie_north'
  3115. if l_actionState != 'fak_ollie_north':
  3116. skater.playAction("fak_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3117. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3118. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3119. else:
  3120. skater.playAction("fak_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3121. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3122. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3123. if requestAction == 'reg_ollie_south':
  3124. actionState = 'reg_ollie_south'
  3125. if l_actionState != 'reg_ollie_south':
  3126. skater.playAction("reg_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3127. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3128. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3129. else:
  3130. skater.playAction("reg_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3131. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3132. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3133. if requestAction == 'fak_ollie_south':
  3134. actionState = 'fak_ollie_south'
  3135. if l_actionState != 'fak_ollie_south':
  3136. skater.playAction("fak_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3137. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3138. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3139. else:
  3140. skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3141. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3142. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3143. if requestAction == 'reg_noseg':
  3144. actionState = 'reg_noseg'
  3145. if l_actionState not in ['reg_noseg', 'reg_air_nose', 'fak_reg_tailg', 'reg_noseg_out']:
  3146. skater.stopAction(flip_layer)
  3147. deck.stopAction(flip_layer)
  3148. trucks.stopAction(flip_layer)
  3149. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3150. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3151. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3152. else:
  3153. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3154. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3155. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  3156. if requestAction == 'fak_noseg':
  3157. actionState = 'fak_noseg'
  3158. if l_actionState not in ['fak_noseg', 'fak_air_nose', 'reg_fak_tailg', 'fak_noseg_out']:
  3159. skater.stopAction(flip_layer)
  3160. deck.stopAction(flip_layer)
  3161. trucks.stopAction(flip_layer)
  3162. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3163. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3164. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3165. else:
  3166. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3167. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3168. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3169. if requestAction == 'reg_tailg':
  3170. actionState = 'reg_tailg'
  3171. if l_actionState not in ['reg_tailg', 'reg_air_tail', 'fak_reg_noseg', 'fak_tailg_out']:
  3172. skater.stopAction(flip_layer)
  3173. deck.stopAction(flip_layer)
  3174. trucks.stopAction(flip_layer)
  3175. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3176. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3177. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3178. else:
  3179. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3180. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3181. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3182. if requestAction == 'fak_tailg':
  3183. actionState = 'fak_tailg'
  3184. if l_actionState not in ['fak_tailg', 'fak_air_tail', 'reg_fak_noseg', 'reg_tailg_out']:
  3185. #print('fak_tailg in')
  3186. skater.stopAction(flip_layer)
  3187. deck.stopAction(flip_layer)
  3188. trucks.stopAction(flip_layer)
  3189. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3190. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3191. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3192. else:
  3193. #print('tailging')
  3194. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3195. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3196. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3197. if requestAction == 'reg_tailgr':
  3198. actionState = 'reg_tailgr'
  3199. if l_actionState not in ['reg_tailgr', 'reg_air_tail', 'reg_tailgr_out', 'fak_reg_nosegr']:
  3200. skater.stopAction(flip_layer)
  3201. deck.stopAction(flip_layer)
  3202. trucks.stopAction(flip_layer)
  3203. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3204. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3205. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3206. else:
  3207. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3208. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3209. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3210. if requestAction == 'fak_tailgr':
  3211. actionState = 'fak_tailgr'
  3212. if l_actionState not in ['fak_tailgr', 'fak_air_tail', 'fak_tailgr_out', 'reg_fak_nosegr']:
  3213. skater.stopAction(flip_layer)
  3214. deck.stopAction(flip_layer)
  3215. trucks.stopAction(flip_layer)
  3216. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3217. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3218. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3219. else:
  3220. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3221. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3222. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3223. if requestAction == 'reg_tailgl':
  3224. actionState = 'reg_tailgl'
  3225. if l_actionState not in ['reg_tailgl', 'reg_air_tail', 'reg_tailgl_out', 'fak_reg_nosegl']:
  3226. skater.stopAction(flip_layer)
  3227. deck.stopAction(flip_layer)
  3228. trucks.stopAction(flip_layer)
  3229. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3230. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3231. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3232. else:
  3233. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3234. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3235. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3236. if requestAction == 'fak_tailgl':
  3237. actionState = 'fak_tailgl'
  3238. if l_actionState not in ['fak_tailgl', 'fak_air_tail', 'fak_tailgl_out', 'reg_fak_nosegl']:
  3239. skater.stopAction(flip_layer)
  3240. deck.stopAction(flip_layer)
  3241. trucks.stopAction(flip_layer)
  3242. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3243. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3244. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3245. else:
  3246. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3247. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3248. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3249. if requestAction == 'reg_nosegr':
  3250. actionState = 'reg_nosegr'
  3251. if l_actionState not in ['reg_nosegr', 'reg_air_tail', 'reg_nosegr_out', 'fak_reg_tailgr']:
  3252. skater.stopAction(flip_layer)
  3253. deck.stopAction(flip_layer)
  3254. trucks.stopAction(flip_layer)
  3255. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3256. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3257. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3258. else:
  3259. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3260. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3261. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3262. if requestAction == 'fak_nosegr':
  3263. actionState = 'fak_nosegr'
  3264. if l_actionState not in ['fak_nosegr', 'fak_air_nose', 'fak_nosegr_out', 'reg_fak_tailgr']:
  3265. skater.stopAction(flip_layer)
  3266. deck.stopAction(flip_layer)
  3267. trucks.stopAction(flip_layer)
  3268. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3269. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3270. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3271. else:
  3272. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3273. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3274. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3275. if requestAction == 'reg_nosegl':
  3276. actionState = 'reg_nosegl'
  3277. if l_actionState not in ['reg_nosegl', 'reg_air_nose', 'reg_nosegl_out', 'fak_reg_tailgl']:
  3278. skater.stopAction(flip_layer)
  3279. deck.stopAction(flip_layer)
  3280. trucks.stopAction(flip_layer)
  3281. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3282. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3283. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3284. else:
  3285. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3286. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3287. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3288. if requestAction == 'fak_nosegl':
  3289. actionState = 'fak_nosegl'
  3290. if l_actionState not in ['fak_nosegl', 'fak_air_nose', 'fak_nosegl_out', 'reg_fak_tailgl']:
  3291. skater.stopAction(flip_layer)
  3292. deck.stopAction(flip_layer)
  3293. trucks.stopAction(flip_layer)
  3294. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3295. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3296. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3297. else:
  3298. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3299. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3300. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3301. if requestAction == 'reg_wall_r':
  3302. actionState = 'reg_wall_r'
  3303. if l_actionState != 'reg_wall_r':
  3304. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3305. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3306. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3307. else:
  3308. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3309. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3310. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3311. if requestAction == 'reg_wall_l':
  3312. actionState = 'reg_wall_l'
  3313. if l_actionState != 'reg_wall_l':
  3314. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3315. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3316. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3317. else:
  3318. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3319. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3320. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3321. if requestAction == 'fak_wall_r':
  3322. actionState = 'fak_wall_r'
  3323. if l_actionState != 'fak_wall_r':
  3324. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3325. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3326. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3327. else:
  3328. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3329. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3330. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3331. if requestAction == 'fak_wall_l':
  3332. actionState = 'fak_wall_l'
  3333. if l_actionState != 'reg_wall_r':
  3334. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3335. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3336. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  3337. else:
  3338. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3339. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3340. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3341. ##############################
  3342. if requestAction == 'reg_tailslide':
  3343. actionState = 'reg_tailslide'
  3344. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  3345. skater.stopAction(flip_layer)
  3346. deck.stopAction(flip_layer)
  3347. trucks.stopAction(flip_layer)
  3348. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3349. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3350. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3351. else:
  3352. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3353. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3354. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3355. if requestAction == 'fak_tailslide':
  3356. actionState = 'fak_tailslide'
  3357. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  3358. skater.stopAction(flip_layer)
  3359. deck.stopAction(flip_layer)
  3360. trucks.stopAction(flip_layer)
  3361. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3362. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3363. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3364. else:
  3365. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3366. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3367. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3368. if requestAction == 'reg_noseslide':
  3369. actionState = 'reg_noseslide'
  3370. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  3371. skater.stopAction(flip_layer)
  3372. deck.stopAction(flip_layer)
  3373. trucks.stopAction(flip_layer)
  3374. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3375. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3376. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3377. else:
  3378. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3379. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3380. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3381. if requestAction == 'fak_noseslide':
  3382. actionState = 'fak_noseslide'
  3383. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  3384. skater.stopAction(flip_layer)
  3385. deck.stopAction(flip_layer)
  3386. trucks.stopAction(flip_layer)
  3387. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3388. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3389. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  3390. else:
  3391. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3392. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3393. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  3394. if requestAction == 'reg_5050':
  3395. actionState = 'reg_5050'
  3396. #own['actionTimer'] = 0
  3397. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3398. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3399. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3400. if requestAction == 'fak_5050':
  3401. actionState = 'fak_5050'
  3402. #own['actionTimer'] = 0
  3403. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3404. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3405. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3406. if requestAction == 'reg_bsboard':
  3407. actionState = 'reg_bsboard'
  3408. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3409. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3410. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3411. if requestAction == 'fak_bsboard':
  3412. actionState = 'fak_bsboard'
  3413. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3414. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3415. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3416. if requestAction == 'reg_fsboard':
  3417. actionState = 'reg_fsboard'
  3418. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3419. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3420. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  3421. if requestAction == 'reg_air_nose':
  3422. actionState = 'reg_air_nose'
  3423. if l_actionState != 'reg_air_nose':
  3424. skater.stopAction(loop_layer)
  3425. deck.stopAction(loop_layer)
  3426. trucks.stopAction(loop_layer)
  3427. skater.stopAction(flip_layer)
  3428. deck.stopAction(flip_layer)
  3429. trucks.stopAction(flip_layer)
  3430. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3431. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3432. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  3433. else:
  3434. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3435. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3436. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  3437. if requestAction == 'fak_air_nose':
  3438. actionState = 'fak_air_nose'
  3439. if l_actionState != 'fak_air_nose':
  3440. skater.stopAction(loop_layer)
  3441. deck.stopAction(loop_layer)
  3442. trucks.stopAction(loop_layer)
  3443. skater.stopAction(flip_layer)
  3444. deck.stopAction(flip_layer)
  3445. trucks.stopAction(flip_layer)
  3446. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3447. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3448. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3449. else:
  3450. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3451. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3452. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3453. if requestAction == 'reg_air_tail':
  3454. actionState = 'reg_air_tail'
  3455. if l_actionState != 'reg_air_tail':
  3456. skater.stopAction(loop_layer)
  3457. deck.stopAction(loop_layer)
  3458. trucks.stopAction(loop_layer)
  3459. skater.stopAction(flip_layer)
  3460. deck.stopAction(flip_layer)
  3461. trucks.stopAction(flip_layer)
  3462. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3463. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3464. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3465. else:
  3466. #pass
  3467. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3468. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3469. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3470. if requestAction == 'fak_air_tail':
  3471. actionState = 'fak_air_tail'
  3472. if l_actionState != 'fak_air_tail':
  3473. skater.stopAction(loop_layer)
  3474. deck.stopAction(loop_layer)
  3475. trucks.stopAction(loop_layer)
  3476. skater.stopAction(flip_layer)
  3477. deck.stopAction(flip_layer)
  3478. trucks.stopAction(flip_layer)
  3479. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3480. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3481. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  3482. else:
  3483. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3484. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3485. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  3486. if requestAction == 'reg_stop':
  3487. actionState = 'reg_stop'
  3488. if l_actionState != 'reg_stop':
  3489. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3490. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3491. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3492. else:
  3493. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3494. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3495. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3496. if requestAction == 'fak_stop':
  3497. actionState = 'fak_stop'
  3498. if l_actionState != 'fak_stop':
  3499. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3500. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3501. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3502. else:
  3503. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3504. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3505. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3506. if requestAction == 'reg_fp_rback':
  3507. actionState = 'reg_fp_rback'
  3508. if l_actionState != 'reg_fp_rback':
  3509. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3510. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3511. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3512. else:
  3513. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3514. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3515. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3516. if requestAction == 'fak_fp_rback':
  3517. actionState = 'fak_fp_rback'
  3518. if l_actionState != 'fak_fp_rback':
  3519. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3520. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3521. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3522. else:
  3523. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3524. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3525. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3526. if requestAction == 'reg_back_invert':
  3527. actionState = 'reg_back_invert'
  3528. if l_actionState != 'reg_back_invert':
  3529. skater.playAction("reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3530. deck.playAction("a_reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3531. trucks.playAction("a_reg_back_invert_in2", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3532. else:
  3533. skater.playAction("reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3534. deck.playAction("a_reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3535. trucks.playAction("a_reg_back_invert_in2", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3536. if requestAction == 'fak_fr_invert':
  3537. actionState = 'fak_fr_invert'
  3538. if l_actionState != 'fak_fr_invert':
  3539. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3540. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3541. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3542. else:
  3543. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3544. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3545. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3546. if requestAction == 'reg_hippy_in':
  3547. actionState = 'reg_hippy_in'
  3548. if l_actionState != 'reg_hippy_in':
  3549. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3550. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3551. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3552. else:
  3553. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3554. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3555. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3556. if requestAction == 'fak_hippy_in':
  3557. actionState = 'fak_hippy_in'
  3558. if l_actionState != 'fak_hippy_in':
  3559. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3560. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3561. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3562. else:
  3563. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3564. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3565. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3566. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  3567. #walk anims
  3568. #reg_idle
  3569. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  3570. actionState = 'reg_idle'
  3571. if l_requestAction != 'reg_idle':
  3572. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  3573. cur_frame = skater.getActionFrame(loop_layer)
  3574. skater.stopAction(loop_layer)
  3575. deck.stopAction(loop_layer)
  3576. trucks.stopAction(loop_layer)
  3577. if cur_frame > 11:#11:
  3578. cur_frame += 1
  3579. skater.playAction("reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3580. deck.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3581. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3582. else:
  3583. cur_frame -= 1
  3584. skater.playAction("reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3585. deck.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3586. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3587. else:
  3588. trans_playing = skater.isPlayingAction(trans_layer)
  3589. else:
  3590. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3591. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3592. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3593. #reg_idle_nb
  3594. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  3595. actionState = 'reg_idle_nb'
  3596. if l_requestAction != 'reg_idle_nb':
  3597. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  3598. cur_frame = skater.getActionFrame(loop_layer)
  3599. skater.stopAction(loop_layer)
  3600. deck.stopAction(loop_layer)
  3601. trucks.stopAction(loop_layer)
  3602. if cur_frame > 11:
  3603. cur_frame += 1
  3604. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3605. else:
  3606. cur_frame -= 1
  3607. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3608. else:
  3609. trans_playing = skater.isPlayingAction(trans_layer)
  3610. if trans_playing == 1:
  3611. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3612. else:
  3613. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3614. #fak_idle
  3615. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  3616. actionState = 'fak_idle'
  3617. if l_requestAction != 'fak_idle':
  3618. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  3619. cur_frame = skater.getActionFrame(loop_layer)
  3620. skater.stopAction(loop_layer)
  3621. deck.stopAction(loop_layer)
  3622. trucks.stopAction(loop_layer)
  3623. if cur_frame > 11:
  3624. cur_frame += 1
  3625. skater.playAction("fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3626. deck.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3627. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3628. else:
  3629. cur_frame -= 1
  3630. skater.playAction("fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3631. deck.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3632. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3633. else:
  3634. trans_playing = skater.isPlayingAction(trans_layer)
  3635. else:
  3636. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3637. #fak_idle_nb
  3638. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  3639. actionState = 'fak_idle_nb'
  3640. if l_requestAction != 'fak_idle_nb':
  3641. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  3642. cur_frame = skater.getActionFrame(loop_layer)
  3643. skater.stopAction(loop_layer)
  3644. deck.stopAction(loop_layer)
  3645. trucks.stopAction(loop_layer)
  3646. if cur_frame > 11:
  3647. cur_frame += 1
  3648. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3649. else:
  3650. cur_frame -= 1
  3651. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3652. else:
  3653. trans_playing = skater.isPlayingAction(trans_layer)
  3654. if trans_playing == 1:
  3655. #pass
  3656. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3657. else:
  3658. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3659. if requestAction == 'reg_idle1':
  3660. actionState = 'reg_idle1'
  3661. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3662. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3663. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3664. if requestAction == 'reg_idle2':
  3665. actionState = 'reg_idle2'
  3666. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3667. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3668. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3669. if requestAction == 'reg_idle3':
  3670. actionState = 'reg_idle3'
  3671. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3672. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3673. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3674. if requestAction == 'reg_idle4':
  3675. actionState = 'reg_idle4'
  3676. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3677. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3678. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3679. if requestAction == 'reg_idle5':
  3680. actionState = 'reg_idle5'
  3681. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3682. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3683. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3684. if requestAction == 'reg_idle6':
  3685. actionState = 'reg_idle6'
  3686. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3687. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3688. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3689. if requestAction == 'reg_idle7':
  3690. actionState = 'reg_idle7'
  3691. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3692. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3693. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3694. if requestAction == 'fak_idle1':
  3695. actionState = 'fak_idle1'
  3696. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3697. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3698. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3699. if requestAction == 'fak_idle2':
  3700. actionState = 'fak_idle2'
  3701. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3702. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3703. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3704. if requestAction == 'fak_idle3':
  3705. actionState = 'fak_idle3'
  3706. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3707. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3708. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3709. if requestAction == 'fak_idle4':
  3710. actionState = 'fak_idle4'
  3711. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3712. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3713. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3714. if requestAction == 'fak_idle5':
  3715. actionState = 'fak_idle5'
  3716. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3717. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3718. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3719. if requestAction == 'fak_idle6':
  3720. actionState = 'fak_idle6'
  3721. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3722. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3723. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3724. if requestAction == 'fak_idle7':
  3725. actionState = 'fak_idle7'
  3726. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3727. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3728. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3729. if requestAction == 'reg_idle2_nb':
  3730. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3731. #reg_walk
  3732. if requestAction == 'reg_walk':
  3733. actionState = 'reg_walk'
  3734. #in
  3735. if l_requestAction != 'reg_walk':
  3736. if l_requestAction == 'reg_walkFast':
  3737. cur_frame = skater.getActionFrame(loop_layer)
  3738. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3739. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3740. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3741. skater.setActionFrame(cur_frame, loop_layer)
  3742. deck.setActionFrame(cur_frame, loop_layer)
  3743. trucks.setActionFrame(cur_frame, loop_layer)
  3744. #loop
  3745. else:
  3746. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3747. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3748. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3749. #reg_walk_nb
  3750. if requestAction == 'reg_walk_nb':
  3751. actionState = 'reg_walk_nb'
  3752. #in
  3753. if l_requestAction != 'reg_walk_nb':
  3754. if l_requestAction == 'reg_walkFast_nb':
  3755. cur_frame = skater.getActionFrame(loop_layer)
  3756. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3757. skater.setActionFrame(cur_frame, loop_layer)
  3758. #loop
  3759. else:
  3760. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3761. #reg_walkFast
  3762. if requestAction == 'reg_walkFast':
  3763. actionState = 'reg_walkFast'
  3764. #in
  3765. if l_requestAction != 'reg_walkFast':
  3766. if l_requestAction == 'reg_walk':
  3767. cur_frame = skater.getActionFrame(loop_layer)
  3768. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3769. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3770. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3771. skater.setActionFrame(cur_frame, loop_layer)
  3772. deck.setActionFrame(cur_frame, loop_layer)
  3773. trucks.setActionFrame(cur_frame, loop_layer)
  3774. #print("set last walk frame", cur_frame)
  3775. #loop
  3776. else:
  3777. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3778. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3779. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3780. #reg_walkFast_nb
  3781. if requestAction == 'reg_walkFast_nb':
  3782. actionState = 'reg_walkFast_nb'
  3783. #in
  3784. if l_requestAction != 'reg_walkFast_nb':
  3785. if l_requestAction == 'reg_walk_nb':
  3786. cur_frame = skater.getActionFrame(loop_layer)
  3787. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3788. skater.setActionFrame(cur_frame, loop_layer)
  3789. #loop
  3790. else:
  3791. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3792. #fak_walk
  3793. if requestAction == 'fak_walk':
  3794. #in
  3795. actionState = 'fak_walk'
  3796. if l_requestAction != 'fak_walk':
  3797. if l_requestAction == 'fak_walkFast':
  3798. cur_frame = skater.getActionFrame(loop_layer)
  3799. #actionState = 'fak_walk'
  3800. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3801. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3802. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3803. skater.setActionFrame(cur_frame, loop_layer)
  3804. deck.setActionFrame(cur_frame, loop_layer)
  3805. trucks.setActionFrame(cur_frame, loop_layer)
  3806. #pass
  3807. #loop
  3808. else:
  3809. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3810. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3811. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3812. #fak_walk_nb
  3813. if requestAction == 'fak_walk_nb':
  3814. actionState = 'fak_walk_nb'
  3815. #in
  3816. if l_requestAction != 'fak_walk_nb':
  3817. if l_requestAction == 'fak_walkFast_nb':
  3818. cur_frame = skater.getActionFrame(loop_layer)
  3819. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3820. skater.setActionFrame(cur_frame, loop_layer)
  3821. #loop
  3822. else:
  3823. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3824. #fak_walkFast
  3825. if requestAction == 'fak_walkFast':
  3826. actionState = 'fak_walkFast'
  3827. #in
  3828. if l_requestAction != 'fak_walkFast':
  3829. if l_requestAction == 'fak_walk':
  3830. cur_frame = skater.getActionFrame(loop_layer)
  3831. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3832. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3833. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3834. skater.setActionFrame(cur_frame, loop_layer)
  3835. deck.setActionFrame(cur_frame, loop_layer)
  3836. trucks.setActionFrame(cur_frame, loop_layer)
  3837. #loop
  3838. else:
  3839. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3840. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3841. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3842. #fak_walkFast_nb
  3843. if requestAction == 'fak_walkFast_nb':
  3844. actionState = 'fak_walkFast_nb'
  3845. #in
  3846. if l_requestAction != 'fak_walkFast_nb':
  3847. if l_requestAction == 'fak_walk_nb':
  3848. cur_frame = skater.getActionFrame(loop_layer)
  3849. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3850. skater.setActionFrame(cur_frame, loop_layer)
  3851. #loop
  3852. else:
  3853. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3854. if requestAction == 'reg_dropin_pos':
  3855. actionState = 'reg_dropin_pos'
  3856. if l_actionState != 'reg_dropin_pos':
  3857. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3858. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3859. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3860. else:
  3861. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3862. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3863. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3864. if requestAction == 'fak_dropin_pos':
  3865. actionState = 'fak_dropin_pos'
  3866. if l_actionState != 'fak_dropin_pos':
  3867. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3868. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3869. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3870. else:
  3871. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3872. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3873. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3874. if requestAction == 'reg_sit':
  3875. actionState = 'reg_sit'
  3876. if l_actionState != 'reg_sit':
  3877. skater.playAction("reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3878. deck.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3879. trucks.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3880. else:
  3881. skater.playAction("reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3882. deck.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3883. trucks.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3884. if requestAction == 'fak_sit':
  3885. actionState = 'fak_sit'
  3886. if l_actionState != 'fak_sit':
  3887. skater.playAction("fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3888. deck.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3889. trucks.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3890. else:
  3891. skater.playAction("fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3892. deck.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3893. trucks.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3894. if requestAction == 'reg_walk_air':
  3895. actionState = 'reg_walk_air'
  3896. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  3897. skater.playAction("reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3898. deck.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3899. trucks.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3900. else:
  3901. skater.playAction("reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3902. deck.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3903. trucks.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3904. if requestAction == 'fak_walk_air':
  3905. actionState = 'fak_walk_air'
  3906. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  3907. skater.playAction("fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3908. deck.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3909. trucks.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3910. else:
  3911. skater.playAction("fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3912. deck.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3913. trucks.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3914. own['actionState'] = actionState
  3915. else:
  3916. pass
  3917. own['actionState'] = actionState
  3918. return actionState
  3919. l_playing = skater.isPlayingAction(loop_layer)
  3920. t_playing = skater.isPlayingAction(trans_layer)
  3921. if l_playing == 1 and t_playing == 1:
  3922. skater.stopAction(loop_layer)
  3923. trucks.stopAction(loop_layer)
  3924. deck.stopAction(loop_layer)
  3925. ###
  3926. if own['actionTimer'] > 0:
  3927. own['actionTimer'] -= 1
  3928. ##############
  3929. #turn off land for manuals
  3930. # if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  3931. # own['actionTimer'] = 0
  3932. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  3933. actionState = updateAction(requestAction, actionState)
  3934. # if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  3935. # own['clear_request'] = 1
  3936. ###################
  3937. #debug
  3938. cur_frame = -1
  3939. trans_playing = skater.isPlayingAction(trans_layer)
  3940. if trans_playing:
  3941. cur_frame = skater.getActionFrame(trans_layer)
  3942. cur_frame = round(cur_frame, 2)
  3943. print("oG: ", og_request, "rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  3944. #print("rA:", requestAction, "|aS:", own['actionState'], own['actionTimer'], 'cf', cur_frame)
  3945. cur_frame = skater.getActionFrame(trans_layer)
  3946. #print(cur_frame)
  3947. def printplaying():
  3948. splaying_layers = "S: "
  3949. playing_layers = "D: "
  3950. tplaying_layers = "T: "
  3951. for x in range(9900):
  3952. if skater.isPlayingAction(x):
  3953. #if trucks.isPlayingAction(x):
  3954. #if skater.isPlayingAction(x):
  3955. splaying_layers += str(x)
  3956. splaying_layers += " "
  3957. if deck.isPlayingAction(x):
  3958. #if trucks.isPlayingAction(x):
  3959. #if skater.isPlayingAction(x):
  3960. playing_layers += str(x)
  3961. playing_layers += " "
  3962. if trucks.isPlayingAction(x):
  3963. #if trucks.isPlayingAction(x):
  3964. #if skater.isPlayingAction(x):
  3965. tplaying_layers += str(x)
  3966. tplaying_layers += " "
  3967. print(splaying_layers, playing_layers, tplaying_layers)
  3968. #printplaying()
  3969. if actionState == 'empty':
  3970. #print("EMPTY ACTION!!!")
  3971. skater.stopAction(loop_layer)
  3972. deck.stopAction(loop_layer)
  3973. trucks.stopAction(loop_layer)
  3974. #set last variables
  3975. own['l_actionState'] = actionState
  3976. own['l_requestAction'] = requestAction
  3977. own['queueAction'] = queueAction
  3978. main()