Shuvit game master repo. http://shuvit.org
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co_ActionState.py 256KB

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  1. import bge
  2. def main():
  3. cont = bge.logic.getCurrentController()
  4. own = cont.owner
  5. scene = bge.logic.getCurrentScene()
  6. skater = scene.objects["Char4"]
  7. deck = scene.objects["deck"]
  8. trucks = scene.objects["trucks"]
  9. loop_layer = 450
  10. trans_layer = 460
  11. flip_layer = 470
  12. throw_layer = 480
  13. #set possible requestActions
  14. requestActions_list = ['reg_roll', 'fak_roll', 'reg_turnLeft', 'reg_turnLeft_out', 'reg_turnRight', 'reg_turnRight_out', 'fak_turnLeft', 'fak_turnRight', 'reg_pump', 'fak_pump', 'reg_land', 'fak_land', 'reg_idle', 'reg_idle_nb', 'fak_idle', 'fak_idle_nb', 'reg_walk', 'reg_walk_nb', 'reg_walkFast', 'reg_walkFast_nb', 'fak_walk', 'fak_walk_nb', 'fak_walkFast', 'fak_walkFast_nb', 'reg_pump', 'fak_pump', 'reg_opos', 'fak_opos', 'reg_nopos', 'fak_nopos', 'reg_manual', 'fak_manual', 'reg_nmanual', 'fak_nmanual', 'reg_air', 'fak_air', 'frontside_grab', 'backside_grab', 'fak_backside_grab', 'fak_frontside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'reg_noseg', 'reg_air_nose', 'fak_air_nose', 'reg_air_tail', 'fak_air_tail', 'reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard', 'reg_powerslide', 'fak_powerslide', 'reg_fs_powerslide', 'fak_fs_powerslide', 'reg_stop', 'fak_stop', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert', 'fak_fr_invert', 'reg_wall_l', 'reg_wall_r', 'fak_wall_l', 'fak_wall_r', 'reg_hippy_in', 'fak_hippy_in', 'reg_dropin_pos', 'fak_dropin_pos', 'reg_idle1', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'fak_idle1', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'reg_idle2_nb', 'reg_ollie_north', 'fak_ollie_north', 'reg_ollie_south', 'fak_ollie_south', 'reg_sit', 'fak_sit', 'reg_walk_air', 'fak_walk_air', 'reg_judo', 'fak_judo']
  15. oneshotActions_list = ['reg_jump', 'fak_jump', 'reg_onboard', 'fak_onboard', 'reg_dropin', 'fak_dropin', 'reg_land', 'fak_land', 'reg_push', 'fak_push', 'reg_push_goof', 'fak_push_goof', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_turnRight_out', 'reg_turnLeft_out', 'fak_turnRight_out', 'fak_turnLeft_out', 'reg_opos_out', 'fak_opos_out', 'reg_nopos_out', 'fak_nopos_out', 'reg_pump_out', 'fak_pump_out', 'reg_powerslide_out', 'fak_powerslide_out', 'reg_fs_powerslide_out', 'fak_fs_powerslide_out', 'reg_stop_out', 'fak_stop_out', 'reg_noseslide_out', 'fak_noseslide_out', 'reg_tailslide_out', 'fak_tailslide_out', 'reg_5050_out', 'fak_5050_out', 'reg_tailg_out', 'fak_tailg_out', 'reg_noseg_out', 'fak_noseg_out', 'reg_tailgr_out', 'fak_tailgr_out', 'reg_nosegr_out', 'fak_nosegr_out', 'reg_tailgl_out', 'fak_tailgl_out', 'reg_nosegl_out', 'fak_nosegl_out', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'fak_fp_rback', 'reg_fp_rback', 'reg_back_invert_out', 'fak_fr_invert_out', 'fak-reg_roll', 'reg-fak_roll', 'fak-reg_5050', 'reg-fak_5050', 'reg_manual_out', 'fak_manual_out', 'reg_nmanual_out', 'fak_nmanual_out', 'reg-fak_nmanual', 'fak-reg_nmanual', 'reg-fak_manual', 'fak-reg_manual', 'reg_air-roll', 'fak_air-roll', 'reg_5050-roll', 'fak_5050-roll', 'reg_back_invert_out', 'fak_fr_invert_out', 'reg_offboard', 'fak_offboard', 'reg_throw', 'fak_throw', 'reg_fall1', 'fak_fall1', 'reg_air_tail to manual', 'fak_air_tail to manual', 'reg_air_nose to nmanual', 'fak_air_nose to nmanual', 'reg_ollie_north_out', 'fak_ollie_north_out', 'reg_ollie_south_out', 'fak_ollie_south_out', 'reg_sit_out', 'fak_sit_out', 'frontside_grab_out', 'backside_grab_out', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'reg_walk_air_out', 'fak_walk_air_out', 'reg_air-walk_air', 'fak_air-walk_air', 'reg_judo_out', 'fak_judo_out']
  16. jump_overrideList = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'fak_ollie', 'fak_nollie', 'reg_kickflip', 'fak_kickflip', 'reg_varial_kickflip', 'fak_varial_kickflip', 'reg_nollie_varial_kickflip', 'fak_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'fak_varial_heelflip', 'reg_nollie_kickflip', 'fak_nollie_kickflip', 'reg_heelflip', 'fak_heelflip', 'reg_nollie_heelflip', 'fak_nollie_heelflip', 'reg_shovit', 'fak_shovit', 'reg_shovit360', 'fak_shovit360', 'reg_fsshovit360', 'fak_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_nollie_shovit360', 'fak_nollie_shovit360', 'reg_nollie_fsshovit', 'fak_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'reg_manual_revert_ccw', 'revert1', 'revert2', 'revert3', 'revert4', 'fak_revert1', 'fak_revert2', 'fak_revert3', 'fak_revert4', 'fak_hippy', 'reg_hippy', 'reg_hippy_nccw', 'fak_hippy_nccw', 'reg_hippy_ncw', 'fak_hippy_ncw', 'reg_manual_revert_cw', 'fak_manual_revert_cw', 'reg_manual_revert_ccw', 'fak_manual_revert_ccw', 'reg_nmanual_revert_cw', 'fak_nmanual_revert_cw', 'reg_nmanual_revert_ccw', 'fak_nmanual_revert_ccw', 'reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']
  17. pump_out_overList = ['reg_nosegr','reg_nosegl', 'fak_noseg','fak_nosegr', 'fak_nosegl', 'reg_nosegl', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_tailslide', 'fak_tailslide', 'reg_noseslide', 'fak_noseslide', 'nose_stall','tail_stall', 'reg_5050', 'fak_5050', 'reg_tailg', 'reg_bsboard', 'fak_bsboard', 'reg_fsboard']
  18. reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shovit', 'reg_shovit360', 'reg_fsshovit360', 'reg_nollie_shovit', 'fak_nollie_shovit', 'reg_fsshovit', 'fak_fsshovit', 'reg_nollie_fsshovit', 'reg_nollie_shovit360', 'reg_nollie_fsshovit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot']
  19. fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shovit', 'fak_shovit360', 'fak_fsshovit360', 'fak_nollie_shovit', 'fak_nollie_shovit', 'fak_fsshovit', 'fak_fsshovit', 'fak_nollie_fsshovit', 'fak_nollie_shovit360', 'fak_nollie_fsshovit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot']
  20. #initialize variables
  21. try:
  22. actionState = own['actionState']
  23. l_actionState = own['l_actionState']
  24. requestAction = own['requestAction']
  25. l_requestAction = own['l_requestAction']
  26. queueAction = own['queueAction']
  27. actionTimer = own['actionTimer']
  28. except:
  29. own['actionState'] = 'reg_walk'
  30. own['l_actionState'] = 'empty'
  31. own['requestAction'] = 'reg_walk'
  32. own['l_requestAction'] = 'empty'
  33. own['queueAction'] = 'empty'
  34. own['actionTimer'] = 0
  35. own['clear_request'] = 0
  36. actionTimer = 0
  37. queueAction = 'empty'
  38. requestAction = 'reg_walk'
  39. actionState = 'empty'
  40. l_actionState = 'empty'
  41. l_requestAction = 'empty'
  42. if requestAction == 'empty':
  43. print("*******empty request****")
  44. isplaying = skater.isPlayingAction(flip_layer)
  45. transPlaying = skater.isPlayingAction(trans_layer)
  46. if own['clear_request'] == 1:
  47. requestAction = 'empty'
  48. own['clear_request'] = 0
  49. if own['actionTimer'] != 0 and transPlaying == False and isplaying == False:
  50. own['actionTimer'] = 0
  51. actionTimer = 0
  52. if own['actionTimer'] != 0 and (own['actionState'] == 'reg_land' or own['actionState'] == 'fak_land') and own['requestAction'] not in reg_fliplist and own['requestAction'] not in fak_fliplist:
  53. requestAction = 'empty'
  54. own['requestAction'] = 'empty'
  55. #================
  56. #stance change detection
  57. if (requestAction == 'reg_roll' and l_actionState in ('fak_roll', 'fak_land', 'fak_pump_out', 'fak_nopos_out', 'fak_opos_out')) or l_actionState == 'fak_land' and (requestAction == 'reg_turnLeft' or requestAction == 'reg_turnRight' or requestAction == 'reg_turnLeft_out' or requestAction == 'reg_turnRight_out' or requestAction == 'reg_opos' or requestAction == 'reg_nopos' or requestAction == 'reg_pump' or requestAction == 'reg_push' or requestAction == 'reg_push_goof' or requestAction == 'fak_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('reg_turnLeft', 'reg_turnRight') and l_actionState in ('fak_turnLeft', 'fak_turnRight')):
  58. #print("fak-reg_roll")
  59. requestAction = 'fak-reg_roll'
  60. own['requestAction'] = 'fak-reg_roll'
  61. if (requestAction == 'fak_roll' and l_actionState in ('reg_roll', 'reg_land', 'reg_pump_out', 'reg_nopos_out', 'reg_opos_out')) or l_actionState == 'reg_land' and (requestAction == 'fak_turnLeft' or requestAction == 'fak_turnRight' or requestAction == 'fak_turnLeft_out' or requestAction == 'fak_turnRight_out' or requestAction == 'fak_opos' or requestAction == 'fak_nopos' or requestAction == 'fak_pump' or requestAction == 'fak_push' or requestAction == 'reg_push_goof' or requestAction == 'reg_5050-roll') and requestAction not in ['reg_push', 'reg_push_goof', 'fak_push', 'fak_push_goof'] or (requestAction in ('fak_turnLeft', 'fak_turnRight') and l_actionState in ('reg_turnLeft', 'reg_turnRight')):
  62. #print("reg-fak_roll")
  63. requestAction = 'reg-fak_roll'
  64. own['requestAction'] = 'reg-fak_roll'
  65. if requestAction in ['reg_push', 'reg_push_goof'] and l_actionState == 'fak_land':
  66. requestAction = 'fak-reg_roll'
  67. if requestAction in ['fak_push', 'fak_push_goof'] and l_actionState == 'reg_land':
  68. requestAction = 'reg-fak_roll'
  69. if requestAction == 'reg_5050' and (l_actionState == 'fak_5050' or l_actionState == 'fak_air' or l_actionState in fak_fliplist) or (l_actionState == 'fak-reg_5050' and actionTimer > 1):
  70. #print("fak-reg_5050")
  71. requestAction = 'fak-reg_5050'
  72. own['requestAction'] = 'fak-reg_5050'
  73. if requestAction == 'fak_5050' and (l_actionState == 'reg_5050' or l_actionState == 'reg_air' or l_actionState in reg_fliplist) or (l_actionState == 'reg-fak_5050' and actionTimer > 1):
  74. #print("reg-fak_5050")
  75. requestAction = 'reg-fak_5050'
  76. own['requestAction'] = 'reg-fak_5050'
  77. if requestAction in ['reg_offboard', 'fak_offboard', 'reg_onboard', 'fak_onboard']:
  78. own['actionTimer'] = 0
  79. actionTimer = 0
  80. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  81. own['requestAction'] = 'reg_dropin'
  82. requestAction = 'reg_dropin'
  83. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  84. own['requestAction'] = 'fak_dropin'
  85. requestAction = 'fak_dropin'
  86. #===============
  87. #land action over ride
  88. if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['grindHit'] == True:
  89. if l_requestAction == 'reg_land' or l_requestAction == 'fak_land':
  90. pass
  91. else:
  92. requestAction = l_requestAction
  93. own['requestAction'] = requestAction
  94. own['l_actionState'] = requestAction
  95. actionState = requestAction
  96. own['actionTimer'] = 0
  97. actionTimer = 0
  98. if (own['l_requestAction'] == 'reg_air_nose' or own['l_requestAction'] == 'reg_air_tail' or own['l_requestAction'] == 'fak_air_nose' or own['l_requestAction'] == 'fak_air_tail') and (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  99. #if (requestAction == 'reg_land' or requestAction == 'fak_land') and own['manual_v2_timer'] > 2:
  100. requestAction = own['l_requestAction']
  101. print("changing land")
  102. #pass
  103. #dirty manual fix
  104. if l_actionState == 'reg_air_tail' and requestAction == 'reg_roll':
  105. requestAction = 'reg_air_tail'
  106. if l_actionState == 'reg_air_nose' and requestAction == 'reg_roll':
  107. requestAction = 'reg_air_nose'
  108. if l_actionState == 'fak_air_tail' and requestAction == 'fak_roll':
  109. requestAction = 'fak_air_tail'
  110. if l_actionState == 'fak_air_nose' and requestAction == 'fak_roll':
  111. requestAction = 'fak_air_nose'
  112. #dirt invert fix
  113. if 'invert' in requestAction:
  114. actionTimer = 0
  115. own['actionTimer'] = 0
  116. #grind override
  117. if requestAction in pump_out_overList and requestAction != l_requestAction and l_actionState not in jump_overrideList:
  118. skater.stopAction(loop_layer)
  119. trucks.stopAction(loop_layer)
  120. deck.stopAction(loop_layer)
  121. skater.stopAction(trans_layer)
  122. trucks.stopAction(trans_layer)
  123. deck.stopAction(trans_layer)
  124. actionTimer = 0
  125. own['actionTimer'] = 0
  126. #revert override
  127. if requestAction == 'revert1' or requestAction == 'revert2' or requestAction == 'revert3' or requestAction == 'revert4' or requestAction == 'fak_revert1' or requestAction == 'fak_revert2' or requestAction == 'fak_revert3' or requestAction == 'fak_revert4':
  128. actionState = requestAction
  129. own['actionState'] = requestAction
  130. if l_requestAction != 'revert1' and l_requestAction != 'revert2' and l_requestAction != 'revert3' and l_requestAction != 'revert4' and l_requestAction != 'fak_revert1' and l_requestAction != 'fak_revert2' and l_requestAction != 'fak_revert3' and l_requestAction != 'fak_revert4':
  131. print("stopping revert layers")
  132. skater.stopAction(loop_layer)
  133. trucks.stopAction(loop_layer)
  134. deck.stopAction(loop_layer)
  135. skater.stopAction(trans_layer)
  136. trucks.stopAction(trans_layer)
  137. deck.stopAction(trans_layer)
  138. if 'wall' in requestAction and actionTimer < 10:
  139. actionTimer = 0
  140. own['actionTimer'] = 0
  141. skater.stopAction(flip_layer)
  142. trucks.stopAction(flip_layer)
  143. deck.stopAction(flip_layer)
  144. skater.stopAction(trans_layer)
  145. trucks.stopAction(trans_layer)
  146. deck.stopAction(trans_layer)
  147. #check last actionState to see if an out action is needed
  148. if requestAction not in jump_overrideList:
  149. if l_actionState == 'reg_turnRight' and requestAction != 'reg_turnRight':
  150. requestAction = 'reg_turnRight_out'
  151. actionState = 'reg_turnRight_out'
  152. if l_actionState == 'reg_turnLeft' and requestAction != 'reg_turnLeft':
  153. requestAction = 'reg_turnLeft_out'
  154. actionState = 'reg_turnLeft_out'
  155. if l_actionState == 'fak_turnRight' and requestAction != 'fak_turnRight':
  156. requestAction = 'fak_turnRight_out'
  157. actionState = 'fak_turnRight_out'
  158. if l_actionState == 'fak_turnLeft' and requestAction != 'fak_turnLeft':
  159. requestAction = 'fak_turnLeft_out'
  160. actionState = 'fak_turnLeft_out'
  161. if l_actionState == 'reg_opos' and requestAction != 'reg_opos':
  162. requestAction = 'reg_opos_out'
  163. actionState = 'reg_opos_out'
  164. if l_actionState == 'fak_opos' and requestAction != 'fak_opos':
  165. requestAction = 'fak_opos_out'
  166. actionState = 'fak_opos_out'
  167. if l_actionState == 'reg_nopos' and requestAction != 'reg_nopos':
  168. requestAction = 'reg_nopos_out'
  169. actionState = 'reg_nopos_out'
  170. if l_actionState == 'fak_nopos' and requestAction != 'fak_nopos':
  171. requestAction = 'fak_nopos_out'
  172. actionState = 'fak_nopos_out'
  173. if l_actionState == 'reg_pump' and requestAction != 'reg_pump' and requestAction not in pump_out_overList:
  174. requestAction = 'reg_pump_out'
  175. actionState = 'reg_pump_out'
  176. if l_actionState == 'fak_pump' and requestAction != 'fak_pump' and requestAction not in pump_out_overList:
  177. requestAction = 'fak_pump_out'
  178. actionState = 'fak_pump_out'
  179. if l_actionState == 'reg_powerslide' and requestAction != 'reg_powerslide':
  180. requestAction = 'reg_powerslide_out'
  181. actionState = 'reg_powerslide_out'
  182. if l_actionState == 'fak_powerslide' and requestAction != 'fak_powerslide':
  183. requestAction = 'fak_powerslide_out'
  184. actionState = 'fak_powerslide_out'
  185. if l_actionState == 'reg_fs_powerslide' and requestAction != 'reg_fs_powerslide':
  186. requestAction = 'reg_fs_powerslide_out'
  187. actionState = 'reg_fs_powerslide_out'
  188. if l_actionState == 'fak_fs_powerslide' and requestAction != 'fak_fs_powerslide':
  189. requestAction = 'fak_fs_powerslide_out'
  190. actionState = 'fak_fs_powerslide_out'
  191. if l_actionState == 'reg_stop' and requestAction != 'reg_stop':
  192. requestAction = 'reg_stop_out'
  193. actionState = 'reg_stop_out'
  194. if l_actionState == 'fak_stop' and requestAction != 'fak_stop':
  195. requestAction = 'fak_stop_out'
  196. actionState = 'fak_stop_out'
  197. if l_actionState == 'reg_noseslide' and requestAction != 'reg_noseslide' and requestAction != 'fak_tailslide':
  198. requestAction = 'reg_noseslide_out'
  199. actionState = 'reg_noseslide_out'
  200. if l_actionState == 'fak_noseslide' and requestAction != 'fak_noseslide' and requestAction != 'reg_tailslide':
  201. requestAction = 'fak_noseslide_out'
  202. actionState = 'fak_noseslide_out'
  203. if l_actionState == 'reg_tailslide' and requestAction != 'reg_tailslide' and requestAction != 'fak_noseslide':
  204. requestAction = 'reg_tailslide_out'
  205. actionState = 'reg_tailslide_out'
  206. if l_actionState == 'fak_tailslide' and requestAction != 'fak_tailslide' and requestAction != 'reg_noseslide':
  207. requestAction = 'fak_tailslide_out'
  208. actionState = 'fak_tailslide_out'
  209. if l_actionState == 'reg_5050' and requestAction != 'reg_5050' and requestAction != 'reg-fak_5050':
  210. requestAction = 'reg_5050_out'
  211. actionState = 'reg_5050_out'
  212. if l_actionState == 'fak_5050' and requestAction != 'fak_5050' and requestAction != 'fak-reg_5050':
  213. requestAction = 'fak_5050_out'
  214. actionState = 'fak_5050_out'
  215. if l_actionState == 'reg_tailg' and requestAction != 'reg_tailg':
  216. requestAction = 'reg_tailg_out'
  217. actionState = 'reg_tailg_out'
  218. if l_actionState == 'fak_tailg' and requestAction != 'fak_tailg':
  219. requestAction = 'fak_tailg_out'
  220. actionState = 'fak_tailg_out'
  221. if l_actionState == 'reg_noseg' and requestAction != 'reg_noseg':
  222. requestAction = 'reg_noseg_out'
  223. actionState = 'reg_noseg_out'
  224. if l_actionState == 'fak_noseg' and requestAction != 'fak_noseg':
  225. requestAction = 'fak_noseg_out'
  226. actionState = 'fak_noseg_out'
  227. if l_actionState == 'reg_tailgr' and requestAction != 'reg_tailgr':
  228. requestAction = 'reg_tailgr_out'
  229. actionState = 'reg_tailgr_out'
  230. if l_actionState == 'fak_tailgr' and requestAction != 'fak_tailgr':
  231. requestAction = 'fak_tailgr_out'
  232. actionState = 'fak_tailgr_out'
  233. if l_actionState == 'reg_nosegr' and requestAction != 'reg_nosegr':
  234. requestAction = 'reg_nosegr_out'
  235. actionState = 'reg_nosegr_out'
  236. if l_actionState == 'fak_nosegr' and requestAction != 'fak_nosegr':
  237. requestAction = 'fak_nosegr_out'
  238. actionState = 'fak_nosegr_out'
  239. if l_actionState == 'reg_tailgl' and requestAction != 'reg_tailgl':
  240. requestAction = 'reg_tailgl_out'
  241. actionState = 'reg_tailgl_out'
  242. if l_actionState == 'fak_tailgl' and requestAction != 'fak_tailgl':
  243. requestAction = 'fak_tailgl_out'
  244. actionState = 'fak_tailgl_out'
  245. if l_actionState == 'reg_nosegl' and requestAction != 'reg_nosegl':
  246. requestAction = 'reg_nosegl_out'
  247. actionState = 'reg_nosegl_out'
  248. if l_actionState == 'fak_nosegl' and requestAction != 'fak_nosegl':
  249. requestAction = 'fak_nosegl_out'
  250. actionState = 'fak_nosegl_out'
  251. if l_actionState == 'reg_back_invert' and requestAction != 'reg_back_invert':
  252. requestAction = 'reg_back_invert_out'
  253. actionState = 'reg_back_invert_out'
  254. if l_actionState == 'fak_fr_invert' and requestAction != 'fak_fr_invert':
  255. requestAction = 'fak_fr_invert_out'
  256. actionState = 'fak_fr_invert_out'
  257. if l_actionState == 'reg_sit' and requestAction != 'reg_sit':
  258. requestAction = 'reg_sit_out'
  259. actionState = 'reg_sit_out'
  260. if l_actionState == 'fak_sit' and requestAction != 'fak_sit':
  261. requestAction = 'fak_sit_out'
  262. actionState = 'fak_sit_out'
  263. if l_actionState == 'reg_manual' and requestAction != 'reg_manual':
  264. if requestAction == 'fak_nmanual':
  265. requestAction = 'reg-fak_nmanual'
  266. actionState = 'reg-fak_nmanual'
  267. else:
  268. requestAction = 'reg_manual_out'
  269. actionState = 'reg_manual_out'
  270. if l_actionState == 'fak_manual' and requestAction != 'fak_manual':
  271. if requestAction == 'reg_nmanual':
  272. requestAction = 'fak-reg_nmanual'
  273. actionState = 'fak-reg_manual'
  274. else:
  275. requestAction = 'fak_manual_out'
  276. actionState = 'fak_manual_out'
  277. if l_actionState == 'reg_nmanual' and requestAction != 'reg_nmanual':
  278. if requestAction == 'fak_manual':
  279. requestAction = 'reg-fak_manual'
  280. actionState = 'reg-fak_manual'
  281. else:
  282. requestAction = 'reg_nmanual_out'
  283. actionState = 'reg_nmanual_out'
  284. if l_actionState == 'fak_nmanual' and requestAction != 'fak_nmanual':
  285. if requestAction == 'reg_manual':
  286. requestAction = 'fak-reg_manual'
  287. actionState = 'fak-reg_manual'
  288. else:
  289. requestAction = 'fak_nmanual_out'
  290. actionState = 'fak_nmanual_out'
  291. if l_actionState == 'fak_nmanual_out' and requestAction == 'fak_nmanual':
  292. actionTimer = 0
  293. own['actionTimer'] = 0
  294. requestAction = 'fak_nmanual'
  295. skater.stopAction(trans_layer)
  296. trucks.stopAction(trans_layer)
  297. deck.stopAction(trans_layer)
  298. if l_actionState == 'fak_manual_out' and requestAction == 'fak_manual':
  299. actionTimer = 0
  300. own['actionTimer'] = 0
  301. requestAction = 'fak_manual'
  302. skater.stopAction(trans_layer)
  303. trucks.stopAction(trans_layer)
  304. deck.stopAction(trans_layer)
  305. if l_actionState == 'reg_nmanual_out' and requestAction == 'reg_nmanual':
  306. actionTimer = 0
  307. own['actionTimer'] = 0
  308. requestAction = 'reg_nmanual'
  309. skater.stopAction(trans_layer)
  310. trucks.stopAction(trans_layer)
  311. deck.stopAction(trans_layer)
  312. if l_actionState == 'reg_manual_out' and requestAction == 'reg_manual':
  313. actionTimer = 0
  314. own['actionTimer'] = 0
  315. requestAction = 'reg_manual'
  316. skater.stopAction(trans_layer)
  317. trucks.stopAction(trans_layer)
  318. deck.stopAction(trans_layer)
  319. if l_actionState == 'reg_air_tail' and requestAction == 'reg_5050':
  320. requestAction = 'reg_tailg'
  321. if l_actionState == 'fak_air_tail' and requestAction == 'fak_5050':
  322. requestAction = 'fak_tailg'
  323. if l_actionState == 'reg_air_nose' and requestAction == 'reg_5050':
  324. requestAction = 'reg_noseg'
  325. if l_actionState == 'fak_air_nose' and requestAction == 'fak_5050':
  326. requestAction = 'fak_noseg'
  327. if (l_actionState in ('reg_air', 'reg_dropin', 'reg_air_nose', 'reg_air_tail', 'reg_5050')) and requestAction == 'reg_roll' and actionTimer == 0:
  328. requestAction = 'reg_air-roll'
  329. actionState = 'reg_air-roll'
  330. if (l_actionState in ('fak_air', 'fak_dropin', 'fak_air_nose', 'fak_air_tail', 'fak_5050')) and requestAction == 'fak_roll' and actionTimer == 0:
  331. requestAction = 'fak_air-roll'
  332. actionState = 'fak_air-roll'
  333. if l_actionState == 'reg_dropin_pos' and requestAction != 'reg_dropin_pos':
  334. requestAction = 'reg_dropin'
  335. actionState = 'reg_dropin'
  336. if l_actionState == 'fak_dropin_pos' and requestAction != 'fak_dropin_pos':
  337. requestAction = 'fak_dropin'
  338. actionState = 'fak_dropin'
  339. if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):
  340. requestAction = 'reg_5050-roll'
  341. actionState = 'reg_5050-roll'
  342. if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10):
  343. requestAction = 'fak_5050-roll'
  344. actionState = 'fak_5050-roll'
  345. if l_actionState == 'fak_air_tail' and requestAction in ('reg_roll', 'reg_manual'):
  346. requestAction = 'fak_manual'
  347. if l_actionState == 'reg_air_tail' and requestAction in ('fak_roll', 'fak_manual'):
  348. requestAction = 'reg_manual'
  349. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll'):
  350. requestAction == 'reg_air_tail to manual'
  351. if l_actionState == 'reg_air_tail' and requestAction in ('fak_manual', 'fak_roll'):
  352. requestAction = 'fak_nmanual'
  353. if l_actionState == 'fak_air_nose' and requestAction in ('reg_roll', 'reg_nmanual'):
  354. requestAction = 'fak_nmanual'
  355. if l_actionState == 'reg_air_nose' and requestAction in ('fak_roll', 'fak_nmanual'):
  356. requestAction = 'reg_nmanual'
  357. if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll', 'reg_nmanual', 'reg_roll', 'reg_manual'):
  358. requestAction == 'reg_air_nose to nmanual'
  359. if l_actionState == 'reg_air_nose' and requestAction in ('fak_nmanual', 'fak_roll'):
  360. requestAction = 'fak_manual'
  361. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_nmanual':
  362. requestAction = 'reg-fak_nmanual'
  363. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_nmanual':
  364. requestAction = 'fak-reg_nmanual'
  365. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_manual':
  366. requestAction = 'reg-fak_manual'
  367. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_manual':
  368. requestAction = 'fak-reg_manual'
  369. if l_actionState == 'reg_ollie_north' and requestAction != 'reg_ollie_north':
  370. requestAction = 'reg_ollie_north_out'
  371. actionState = 'reg_ollie_north_out'
  372. if l_actionState == 'fak_ollie_north' and requestAction != 'fak_ollie_north':
  373. requestAction = 'fak_ollie_north_out'
  374. actionState = 'fak_ollie_north_out'
  375. if l_actionState == 'reg_ollie_south' and requestAction != 'reg_ollie_south':
  376. requestAction = 'reg_ollie_south_out'
  377. actionState = 'reg_ollie_south_out'
  378. if l_actionState == 'fak_ollie_south' and requestAction != 'fak_ollie_south':
  379. requestAction = 'fak_ollie_south_out'
  380. actionState = 'fak_ollie_south_out'
  381. if l_actionState == 'reg_air_nose to nmanual' and requestAction == 'fak_roll':
  382. requestAction = 'reg_nmanual_out'
  383. if l_actionState == 'fak_air_nose to nmanual' and requestAction == 'reg_roll':
  384. requestAction = 'fak_nmanual_out'
  385. if l_actionState == 'reg_air_tail to manual' and requestAction == 'fak_roll':
  386. requestAction = 'reg_nmanual_out'
  387. if l_actionState == 'fak_air_tail to manual' and requestAction == 'reg_roll':
  388. requestAction = 'fak_nmanual_out'
  389. if l_actionState == 'frontside_grab' and requestAction != 'frontside_grab':
  390. requestAction = 'frontside_grab_out'
  391. actionState = 'frontside_grab_out'
  392. if l_actionState == 'backside_grab' and requestAction != 'backside_grab':
  393. requestAction = 'backside_grab_out'
  394. actionState = 'backside_grab_out'
  395. if l_actionState == 'fak_frontside_grab' and requestAction != 'fak_frontside_grab':
  396. requestAction = 'fak_frontside_grab_out'
  397. actionState = 'fak_frontside_grab_out'
  398. if l_actionState == 'fak_backside_grab' and requestAction != 'fak_backside_grab':
  399. requestAction = 'fak_backside_grab_out'
  400. actionState = 'fak_backside_grab_out'
  401. if l_actionState == 'frontside_nose_grab' and requestAction != 'frontside_nose_grab':
  402. requestAction = 'frontside_nose_grab_out'
  403. actionState = 'frontside_nose_grab_out'
  404. if l_actionState == 'backside_nose_grab' and requestAction != 'backside_nose_grab':
  405. requestAction = 'backside_nose_grab_out'
  406. actionState = 'backside_nose_grab_out'
  407. if l_actionState == 'fak_frontside_nose_grab' and requestAction != 'fak_frontside_nose_grab':
  408. requestAction = 'fak_frontside_nose_grab_out'
  409. actionState = 'fak_frontside_nose_grab_out'
  410. if l_actionState == 'fak_backside_nose_grab' and requestAction != 'fak_backside_nose_grab':
  411. requestAction = 'fak_backside_nose_grab_out'
  412. actionState = 'fak_backside_nose_grab_out'
  413. if l_actionState == 'frontside_tail_grab' and requestAction != 'frontside_tail_grab':
  414. requestAction = 'frontside_tail_grab_out'
  415. actionState = 'frontside_tail_grab_out'
  416. if l_actionState == 'backside_tail_grab' and requestAction != 'backside_tail_grab':
  417. requestAction = 'backside_tail_grab_out'
  418. actionState = 'backside_tail_grab_out'
  419. if l_actionState == 'fak_frontside_tail_grab' and requestAction != 'fak_frontside_tail_grab':
  420. requestAction = 'fak_frontside_tail_grab_out'
  421. actionState = 'fak_frontside_tail_grab_out'
  422. if l_actionState == 'fak_backside_tail_grab' and requestAction != 'fak_backside_tail_grab':
  423. requestAction = 'fak_backside_tail_grab_out'
  424. actionState = 'fak_backside_tail_grab_out'
  425. if l_actionState == 'reg_judo' and requestAction != 'reg_judo':
  426. requestAction = 'reg_judo_out'
  427. actionState = 'reg_judo_out'
  428. if l_actionState == 'fak_judo' and requestAction != 'fak_judo':
  429. requestAction = 'fak_judo_out'
  430. actionState = 'fak_judo_out'
  431. if l_actionState == 'reg_walk_air' and requestAction != 'reg_walk_air':
  432. requestAction = 'reg_walk_air_out'
  433. actionState = 'reg_walk_air_out'
  434. if l_actionState == 'fak_walk_air' and requestAction != 'fak_walk_air':
  435. requestAction = 'fak_walk_air_out'
  436. actionState = 'fak_walk_air_out'
  437. if requestAction in ('reg_roll', 'fak_roll') and l_actionState in ('reg_ollie_north_out', 'reg_ollie_north', 'reg_ollie_south_out', 'reg_ollie_south', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'frontside_tail_grab', 'backside_nose_grab', 'backside_tail_grab', 'frontside_grab_out', 'backside_grab_out', 'frontside_nose_grab_out', 'frontside_tail_grab_out', 'backside_nose_grab_out', 'backside_tail_grab_out', 'reg_judo_out') and actionTimer < 2:
  438. requestAction = 'reg_land'
  439. if requestAction in ('fak_roll', 'reg_roll') and l_actionState in ('fak_ollie_north_out', 'fak_ollie_north', 'fak_ollie_south_out', 'fak_ollie_south', 'fak_backside_grab', 'fak_frontside_grab', 'fak_frontside_nose_grab', 'fak_frontside_tail_grab', 'fak_backside_nose_grab', 'fak_backside_tail_grab', 'fak_backside_grab_out', 'fak_frontside_grab_out', 'fak_frontside_nose_grab_out', 'fak_frontside_tail_grab_out', 'fak_backside_nose_grab_out', 'fak_backside_tail_grab_out', 'fak_judo_out') and actionTimer < 2:
  440. requestAction = 'fak_land'
  441. if l_actionState in ('reg_air_tail', 'reg_air_nose') and requestAction in ('fak_opos', 'fak_nopos'):
  442. requestAction = 'fak_land'
  443. if l_actionState in ('fak_air_tail', 'fak_air_nose') and requestAction in ('reg_opos', 'reg_nopos'):
  444. requestAction = 'reg_land'
  445. else:
  446. print("action over written")
  447. def updateAction(requestAction, actionState):
  448. try:
  449. flip_start_frame = own['flip_start_lay']
  450. flipspeed = own['flipspeed']
  451. except:
  452. flip_start_frame = 1
  453. flipspeed = .6
  454. ###############################
  455. #one shot actions
  456. ###############################
  457. if requestAction in oneshotActions_list:
  458. if requestAction == 'reg_land' and own["grindHit"] == False:
  459. skater.stopAction(loop_layer)
  460. trucks.stopAction(loop_layer)
  461. deck.stopAction(loop_layer)
  462. skater.stopAction(trans_layer)
  463. trucks.stopAction(trans_layer)
  464. deck.stopAction(trans_layer)
  465. print("stopping loop and trans")
  466. actionState = 'reg_land'
  467. requestAction = 'reg_land'
  468. own['actionTimer'] = 37
  469. skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  470. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  471. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  472. print("play land")
  473. if requestAction == 'fak_land' and own["grindHit"] == False:
  474. actionState = 'fak_land'
  475. requestAction = 'fak_land'
  476. skater.stopAction(loop_layer)
  477. trucks.stopAction(loop_layer)
  478. deck.stopAction(loop_layer)
  479. skater.stopAction(trans_layer)
  480. trucks.stopAction(trans_layer)
  481. deck.stopAction(trans_layer)
  482. own['actionTimer'] = 37
  483. skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
  484. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  485. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  486. print("play land")
  487. if requestAction == 'reg_dropin':
  488. actionState = 'reg_dropin'
  489. own['actionTimer'] = 28
  490. skater.playAction("reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  491. deck.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  492. trucks.playAction("a_reg_dropin3", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  493. if requestAction == 'fak_dropin':
  494. actionState = 'fak_dropin'
  495. own['actionTimer'] = 28
  496. skater.playAction("nfak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  497. deck.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  498. trucks.playAction("a_fak_dropin", 60,80, layer=trans_layer, play_mode=0, speed=.75)
  499. if requestAction == 'reg_turnRight_out':
  500. actionState = 'reg_turnRight_out'
  501. own['actionTimer'] = 19
  502. trans_playing = skater.isPlayingAction(trans_layer)
  503. if trans_playing:
  504. cur_frame = skater.getActionFrame(trans_layer)
  505. if trans_playing and cur_frame > .5:
  506. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  507. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  508. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  509. own['actionTimer'] = (10 - cur_frame) *2
  510. else:
  511. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  512. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  513. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  514. if requestAction == 'reg_turnLeft_out':
  515. actionState = 'reg_turnLeft_out'
  516. own['actionTimer'] = 19
  517. trans_playing = skater.isPlayingAction(trans_layer)
  518. if trans_playing:
  519. cur_frame = skater.getActionFrame(trans_layer)
  520. if trans_playing and cur_frame > .5:
  521. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  522. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  523. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  524. own['actionTimer'] = (10 - cur_frame) *2
  525. else:
  526. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  527. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  528. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  529. if requestAction == 'fak_turnRight_out':
  530. actionState = 'fak_turnRight_out'
  531. own['actionTimer'] = 19
  532. trans_playing = skater.isPlayingAction(trans_layer)
  533. if trans_playing:
  534. cur_frame = skater.getActionFrame(trans_layer)
  535. if trans_playing and cur_frame > .5:
  536. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  537. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  538. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  539. own['actionTimer'] = (10 - cur_frame) *2
  540. else:
  541. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  542. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  543. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  544. if requestAction == 'fak_turnLeft_out':
  545. actionState = 'fak_turnLeft_out'
  546. own['actionTimer'] = 19
  547. trans_playing = skater.isPlayingAction(trans_layer)
  548. if trans_playing:
  549. cur_frame = skater.getActionFrame(trans_layer)
  550. if trans_playing and cur_frame > .5:
  551. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  552. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  553. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  554. own['actionTimer'] = (10 - cur_frame) *2
  555. else:
  556. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  557. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  558. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  559. if requestAction == 'reg_opos_out':
  560. actionState = 'reg_opos_out'
  561. own['actionTimer'] = 19
  562. trans_playing = skater.isPlayingAction(trans_layer)
  563. if trans_playing:
  564. cur_frame = skater.getActionFrame(trans_layer)
  565. if trans_playing and cur_frame > .5:
  566. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  567. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  568. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  569. own['actionTimer'] = cur_frame
  570. else:
  571. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  572. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  573. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  574. if requestAction == 'fak_opos_out':
  575. actionState = 'fak_opos_out'
  576. own['actionTimer'] = 19
  577. trans_playing = skater.isPlayingAction(trans_layer)
  578. if trans_playing:
  579. cur_frame = skater.getActionFrame(trans_layer)
  580. if trans_playing and cur_frame > .5:
  581. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  582. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  583. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  584. own['actionTimer'] = cur_frame
  585. else:
  586. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  587. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  588. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  589. if requestAction == 'reg_nopos_out':
  590. actionState = 'reg_nopos_out'
  591. own['actionTimer'] = 19
  592. trans_playing = skater.isPlayingAction(trans_layer)
  593. if trans_playing:
  594. cur_frame = skater.getActionFrame(trans_layer)
  595. if trans_playing and cur_frame > .5:
  596. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  597. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  598. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  599. own['actionTimer'] = cur_frame
  600. else:
  601. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  602. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  603. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  604. if requestAction == 'fak_nopos_out':
  605. actionState = 'fak_nopos_out'
  606. own['actionTimer'] = 19
  607. trans_playing = skater.isPlayingAction(trans_layer)
  608. if trans_playing:
  609. cur_frame = skater.getActionFrame(trans_layer)
  610. if trans_playing and cur_frame > .5:
  611. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  612. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  613. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  614. own['actionTimer'] = cur_frame
  615. else:
  616. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  617. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  618. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  619. if requestAction == 'reg_pump_out':
  620. actionState = 'reg_pump_out'
  621. own['actionTimer'] = 39
  622. trans_playing = skater.isPlayingAction(trans_layer)
  623. if trans_playing:
  624. cur_frame = skater.getActionFrame(trans_layer)
  625. if trans_playing and cur_frame > .5:
  626. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  627. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  628. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  629. own['actionTimer'] = cur_frame
  630. else:
  631. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  632. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  633. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
  634. if requestAction == 'fak_pump_out':
  635. actionState = 'fak_pump_out'
  636. own['actionTimer'] = 39#19
  637. trans_playing = skater.isPlayingAction(trans_layer)
  638. if trans_playing:
  639. cur_frame = skater.getActionFrame(trans_layer)
  640. if trans_playing and cur_frame > .5:
  641. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  642. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  643. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
  644. own['actionTimer'] = cur_frame
  645. else:
  646. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  647. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  648. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=1, speed=.5)
  649. if requestAction == 'reg_stop_out':
  650. actionState = 'reg_stop_out'
  651. own['actionTimer'] = 30
  652. trans_playing = skater.isPlayingAction(trans_layer)
  653. if trans_playing:
  654. cur_frame = skater.getActionFrame(trans_layer)
  655. if trans_playing and cur_frame > 1:
  656. skater.playAction("reg_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  657. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  658. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  659. own['actionTimer'] = cur_frame
  660. else:
  661. skater.playAction("reg_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  662. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  663. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  664. if requestAction == 'fak_stop_out':
  665. actionState = 'fak_stop_out'
  666. own['actionTimer'] = 30
  667. trans_playing = skater.isPlayingAction(trans_layer)
  668. if trans_playing:
  669. cur_frame = skater.getActionFrame(trans_layer)
  670. if trans_playing and cur_frame > 1:
  671. skater.playAction("fak_stopin", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  672. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  673. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  674. own['actionTimer'] = cur_frame
  675. else:
  676. skater.playAction("fak_stopin", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  677. deck.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  678. trucks.playAction("a_reg", 15,1, layer=trans_layer, play_mode=0, speed=.5)
  679. if requestAction == 'reg_tailslide_out':
  680. actionState = 'reg_tailslide_out'
  681. own['actionTimer'] = 19
  682. trans_playing = skater.isPlayingAction(trans_layer)
  683. if trans_playing:
  684. cur_frame = skater.getActionFrame(trans_layer)
  685. if trans_playing and cur_frame > 1:
  686. skater.playAction("fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  687. deck.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  688. trucks.playAction("a_fak_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  689. own['actionTimer'] = cur_frame
  690. else:
  691. skater.playAction("fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  692. deck.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  693. trucks.playAction("a_fak_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  694. if requestAction == 'fak_tailslide_out':
  695. actionState = 'fak_tailslide_out'
  696. own['actionTimer'] = 19
  697. trans_playing = skater.isPlayingAction(trans_layer)
  698. if trans_playing:
  699. cur_frame = skater.getActionFrame(trans_layer)
  700. if trans_playing and cur_frame > 1:
  701. skater.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  702. deck.playAction("a_reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  703. trucks.playAction("reg_noses", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  704. own['actionTimer'] = cur_frame
  705. else:
  706. skater.playAction("reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  707. deck.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  708. trucks.playAction("a_reg_noses", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  709. if requestAction == 'reg_noseslide_out':
  710. actionState = 'reg_noseslide_out'
  711. own['actionTimer'] = 19
  712. trans_playing = skater.isPlayingAction(trans_layer)
  713. if trans_playing:
  714. cur_frame = skater.getActionFrame(trans_layer)
  715. if trans_playing and cur_frame > 1:
  716. skater.playAction("fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  717. deck.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  718. trucks.playAction("a_fak_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  719. own['actionTimer'] = cur_frame
  720. else:
  721. skater.playAction("fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  722. deck.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  723. trucks.playAction("a_fak_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  724. if requestAction == 'fak_noseslide_out':
  725. actionState = 'fak_noseslide_out'
  726. own['actionTimer'] = 19
  727. trans_playing = skater.isPlayingAction(trans_layer)
  728. if trans_playing:
  729. cur_frame = skater.getActionFrame(trans_layer)
  730. if trans_playing and cur_frame > 1:
  731. skater.playAction("reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  732. deck.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  733. trucks.playAction("a_reg_tails", cur_frame,40, layer=trans_layer, play_mode=0, speed=.5)
  734. own['actionTimer'] = cur_frame
  735. else:
  736. skater.playAction("reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  737. deck.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  738. trucks.playAction("a_reg_tails", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  739. if requestAction == 'reg_5050_out':
  740. actionState = 'reg_5050_out'
  741. own['actionTimer'] = 5
  742. trans_playing = skater.isPlayingAction(trans_layer)
  743. if trans_playing:
  744. cur_frame = skater.getActionFrame(trans_layer) #cur_frame -= 2
  745. if trans_playing and cur_frame > 1:
  746. skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  747. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  748. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  749. own['actionTimer'] = cur_frame
  750. else:
  751. skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  752. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  753. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  754. if requestAction == 'fak_5050_out':
  755. actionState = 'fak_5050_out'
  756. own['actionTimer'] = 5
  757. trans_playing = skater.isPlayingAction(trans_layer)
  758. if trans_playing:
  759. cur_frame = skater.getActionFrame(trans_layer)
  760. if trans_playing and cur_frame > 1:
  761. skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  762. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  763. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  764. own['actionTimer'] = cur_frame
  765. else:
  766. skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  767. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  768. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  769. if requestAction == 'reg_noseg_out':
  770. actionState = 'reg_noseg_out'
  771. own['requestAction'] = 'reg_noseg_out'
  772. own['actionTimer'] = 9
  773. trans_playing = skater.isPlayingAction(trans_layer)
  774. if trans_playing:
  775. cur_frame = skater.getActionFrame(trans_layer)
  776. if trans_playing and cur_frame > 1:
  777. skater.playAction("reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  778. deck.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  779. trucks.playAction("a_reg_noseg.002", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  780. own['actionTimer'] = cur_frame
  781. else:
  782. skater.playAction("reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  783. deck.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  784. trucks.playAction("a_reg_noseg.002", 10,1, layer=trans_layer, play_mode=0, speed=1)
  785. if requestAction == 'fak_noseg_out':
  786. actionState = 'fak_noseg_out'
  787. own['actionTimer'] = 9
  788. own['requestAction'] = 'fak_noseg_out'
  789. trans_playing = skater.isPlayingAction(trans_layer)
  790. if trans_playing:
  791. cur_frame = skater.getActionFrame(trans_layer)
  792. if trans_playing and cur_frame > 1:
  793. skater.playAction("fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  794. deck.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  795. trucks.playAction("a_fak_noseg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  796. own['actionTimer'] = cur_frame
  797. else:
  798. skater.playAction("fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  799. deck.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  800. trucks.playAction("a_fak_noseg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  801. if requestAction == 'reg_tailg_out':
  802. actionState = 'reg_tailg_out'
  803. own['requestAction'] = 'reg_tailg_out'
  804. own['actionTimer'] = 9
  805. trans_playing = skater.isPlayingAction(trans_layer)
  806. if trans_playing:
  807. cur_frame = skater.getActionFrame(trans_layer)
  808. if trans_playing and cur_frame > 1:
  809. skater.playAction("reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  810. deck.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  811. trucks.playAction("a_reg_tailg.001", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  812. own['actionTimer'] = cur_frame
  813. else:
  814. skater.playAction("reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  815. deck.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  816. trucks.playAction("a_reg_tailg.001", 30,40, layer=trans_layer, play_mode=0, speed=1)
  817. if requestAction == 'fak_tailg_out':
  818. actionState = 'fak_tailg_out'
  819. own['actionTimer'] = 9
  820. own['requestAction'] = 'fak_tailg_out'
  821. trans_playing = skater.isPlayingAction(trans_layer)
  822. if trans_playing:
  823. cur_frame = skater.getActionFrame(trans_layer)
  824. if trans_playing and cur_frame > 1:
  825. skater.playAction("fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  826. deck.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  827. trucks.playAction("a_fak_tailg", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  828. own['actionTimer'] = cur_frame
  829. else:
  830. skater.playAction("fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  831. deck.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  832. trucks.playAction("a_fak_tailg", 30,40, layer=trans_layer, play_mode=0, speed=1)
  833. if requestAction == 'reg_nosegr_out':
  834. actionState = 'reg_nosegr_out'
  835. own['actionTimer'] = 9
  836. own['requestAction'] = 'reg_nosegr_out'
  837. trans_playing = skater.isPlayingAction(trans_layer)
  838. if trans_playing:
  839. cur_frame = skater.getActionFrame(trans_layer)
  840. #cur_frame -= 2
  841. if trans_playing and cur_frame > 1:
  842. skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  843. deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  844. trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  845. own['actionTimer'] = cur_frame
  846. else:
  847. skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  848. deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  849. trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  850. if requestAction == 'fak_nosegr_out':
  851. actionState = 'fak_nosegr_out'
  852. own['actionTimer'] = 9
  853. own['requestAction'] = 'fak_nosegr_out'
  854. trans_playing = skater.isPlayingAction(trans_layer)
  855. if trans_playing:
  856. cur_frame = skater.getActionFrame(trans_layer)
  857. if trans_playing and cur_frame > 1:
  858. skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  859. deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  860. trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  861. own['actionTimer'] = cur_frame
  862. else:
  863. skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  864. deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  865. trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  866. if requestAction == 'reg_tailgr_out':
  867. actionState = 'reg_tailgr_out'
  868. own['actionTimer'] = 9
  869. own['requestAction'] = 'reg_tailgr_out'
  870. trans_playing = skater.isPlayingAction(trans_layer)
  871. if trans_playing:
  872. cur_frame = skater.getActionFrame(trans_layer)
  873. if trans_playing and cur_frame > 1:
  874. skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  875. deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  876. trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  877. own['actionTimer'] = cur_frame
  878. else:
  879. skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  880. deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  881. trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  882. if requestAction == 'fak_tailgr_out':
  883. actionState = 'fak_tailgr_out'
  884. own['actionTimer'] = 9
  885. own['requestAction'] = 'fak_tailgr_out'
  886. trans_playing = skater.isPlayingAction(trans_layer)
  887. if trans_playing:
  888. cur_frame = skater.getActionFrame(trans_layer)
  889. if trans_playing and cur_frame > 1:
  890. skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  891. deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  892. trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  893. own['actionTimer'] = cur_frame
  894. else:
  895. skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  896. deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  897. trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
  898. if requestAction == 'reg_nosegl_out':
  899. actionState = 'reg_nosegl_out'
  900. own['actionTimer'] = 9
  901. own['requestAction'] = 'reg_nosegl_out'
  902. trans_playing = skater.isPlayingAction(trans_layer)
  903. if trans_playing:
  904. cur_frame = skater.getActionFrame(trans_layer)
  905. if trans_playing and cur_frame > 1:
  906. skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  907. deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  908. trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  909. own['actionTimer'] = cur_frame
  910. else:
  911. skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  912. deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  913. trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  914. if requestAction == 'fak_nosegl_out':
  915. actionState = 'fak_nosegl_out'
  916. own['actionTimer'] = 9
  917. own['requestAction'] = 'fak_nosegl_out'
  918. trans_playing = skater.isPlayingAction(trans_layer)
  919. if trans_playing:
  920. cur_frame = skater.getActionFrame(trans_layer)
  921. if trans_playing and cur_frame > 1:
  922. skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  923. deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  924. trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  925. own['actionTimer'] = cur_frame
  926. else:
  927. skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  928. deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  929. trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  930. if requestAction == 'reg_tailgl_out':
  931. actionState = 'reg_tailgl_out'
  932. own['actionTimer'] = 9
  933. own['requestAction'] = 'reg_tailgl_out'
  934. trans_playing = skater.isPlayingAction(trans_layer)
  935. if trans_playing:
  936. cur_frame = skater.getActionFrame(trans_layer)
  937. #cur_frame -= 2
  938. if trans_playing and cur_frame > 1:
  939. skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  940. deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  941. trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  942. own['actionTimer'] = cur_frame
  943. else:
  944. skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  945. deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  946. trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  947. if requestAction == 'fak_tailgl_out':
  948. actionState = 'fak_tailgl_out'
  949. own['actionTimer'] = 9
  950. own['requestAction'] = 'fak_tailgl_out'
  951. trans_playing = skater.isPlayingAction(trans_layer)
  952. if trans_playing:
  953. cur_frame = skater.getActionFrame(trans_layer)
  954. #cur_frame -= 2
  955. if trans_playing and cur_frame > 1:
  956. skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  957. deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  958. trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
  959. own['actionTimer'] = cur_frame
  960. else:
  961. skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  962. deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  963. trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
  964. if requestAction == 'reg_manual_out':
  965. actionState = 'reg_manual_out'
  966. own['actionTimer'] = 9
  967. trans_playing = skater.isPlayingAction(trans_layer)
  968. if trans_playing:
  969. cur_frame = skater.getActionFrame(trans_layer)
  970. if trans_playing and cur_frame > 1:
  971. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  972. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  973. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  974. own['actionTimer'] = cur_frame
  975. else:
  976. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  977. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  978. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  979. if requestAction == 'fak_manual_out':
  980. actionState = 'fak_manual_out'
  981. own['actionTimer'] = 9
  982. trans_playing = skater.isPlayingAction(trans_layer)
  983. if trans_playing:
  984. cur_frame = skater.getActionFrame(trans_layer)
  985. if trans_playing and cur_frame > 1:
  986. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  987. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  988. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  989. own['actionTimer'] = cur_frame
  990. else:
  991. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  992. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  993. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  994. if requestAction == 'reg_nmanual_out':
  995. actionState = 'reg_nmanual_out'
  996. own['actionTimer'] = 9
  997. trans_playing = skater.isPlayingAction(trans_layer)
  998. if trans_playing:
  999. cur_frame = skater.getActionFrame(trans_layer)
  1000. if trans_playing and cur_frame > 1:
  1001. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1002. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1003. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1004. own['actionTimer'] = cur_frame
  1005. else:
  1006. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1007. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1008. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1009. if requestAction == 'fak_nmanual_out':
  1010. actionState = 'fak_nmanual_out'
  1011. own['actionTimer'] = 9
  1012. trans_playing = skater.isPlayingAction(trans_layer)
  1013. if trans_playing:
  1014. cur_frame = skater.getActionFrame(trans_layer)
  1015. if trans_playing and cur_frame > 1:
  1016. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1017. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1018. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1019. own['actionTimer'] = cur_frame
  1020. else:
  1021. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1022. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1023. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1024. if requestAction == 'reg-fak_nmanual':
  1025. own['actionTimer'] = 9
  1026. actionState = 'reg-fak_nmanual'
  1027. skater.playAction("reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1028. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1029. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1030. if requestAction == 'fak-reg_nmanual':
  1031. own['actionTimer'] = 9
  1032. actionState = 'fak-reg_nmanual'
  1033. skater.playAction("fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1034. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1035. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1036. if requestAction == 'reg-fak_manual':
  1037. own['actionTimer'] = 9
  1038. actionState = 'reg-fak_manual'
  1039. skater.playAction("reg_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1040. deck.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1041. trucks.playAction("a_fak_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1042. if requestAction == 'fak-reg_manual':
  1043. own['actionTimer'] = 9
  1044. actionState = 'fak-reg_manual'
  1045. skater.playAction("fak_nmanual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1046. deck.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1047. trucks.playAction("a_reg_manual", 70,80, layer=trans_layer, play_mode=0, speed=1)
  1048. if requestAction == 'reg_brfoot':
  1049. actionState = 'reg_brfoot'
  1050. own['actionTimer'] = 40
  1051. skater.playAction("brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1052. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1053. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1054. if requestAction == 'fak_brfoot':
  1055. actionState = 'fak_brfoot'
  1056. own['actionTimer'] = 40
  1057. skater.playAction("fak_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1058. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1059. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1060. if requestAction == 'reg_frfoot':
  1061. actionState = 'reg_frfoot'
  1062. own['actionTimer'] = 40
  1063. skater.playAction("frfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1064. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1065. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1066. if requestAction == 'fak_frfoot':
  1067. actionState = 'fak_frfoot'
  1068. own['actionTimer'] = 40
  1069. skater.playAction("fakbfrfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1070. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1071. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1072. if requestAction == 'reg_blfoot':
  1073. print("playing blfoot broke")
  1074. actionState = 'reg_blfoot'
  1075. own['actionTimer'] = 40
  1076. skater.playAction("blfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1077. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1078. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1079. if requestAction == 'fak_blfoot':
  1080. actionState = 'fak_blfoot'
  1081. own['actionTimer'] = 40
  1082. skater.playAction("fakflfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1083. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1084. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1085. if requestAction == 'reg_flfoot':
  1086. actionState = 'reg_flfoot'
  1087. own['actionTimer'] = 40
  1088. skater.playAction("flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1089. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1090. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1091. if requestAction == 'fak_flfoot':
  1092. actionState = 'fak_flfoot'
  1093. own['actionTimer'] = 40
  1094. skater.playAction("fak_flfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1095. deck.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1096. trucks.playAction("a_brfoot", 1, 30, layer=trans_layer, play_mode=0, speed=.75)
  1097. if requestAction == 'reg_push' and own['actionTimer'] == 0:
  1098. own['actionTimer'] = 70
  1099. skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1100. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1101. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1102. if requestAction == 'reg_push_goof' and own['actionTimer'] == 0:
  1103. own['actionTimer'] = 70
  1104. skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1105. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1106. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1107. if requestAction == 'fak_push' and own['actionTimer'] == 0:
  1108. own['actionTimer'] = 70
  1109. skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1110. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1111. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1112. if requestAction == 'fak_push_goof' and own['actionTimer'] == 0:
  1113. own['actionTimer'] = 70
  1114. skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
  1115. deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1116. trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
  1117. if requestAction == 'reg_manual_revert_ccw':
  1118. own['actionTimer'] = 21
  1119. own['actionState'] = 'reg_manual_revert_ccw'
  1120. actionState = 'reg_manual_revert_ccw'
  1121. skater.playAction("reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1122. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1123. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1124. if requestAction == 'fak_manual_revert_ccw':
  1125. own['actionTimer'] = 21
  1126. own['actionState'] = 'fak_manual_revert_ccw'
  1127. actionState = 'fak_manual_revert_ccw'
  1128. skater.playAction("fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1129. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1130. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1131. if requestAction == 'reg_manual_revert_cw':
  1132. own['actionTimer'] = 21
  1133. own['actionState'] = 'reg_manual_revert_cw'
  1134. actionState = 'reg_manual_revert_cw'
  1135. skater.playAction("reg_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1136. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1137. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1138. if requestAction == 'fak_manual_revert_cw':
  1139. own['actionTimer'] = 21
  1140. own['actionState'] = 'fak_manual_revert_cw'
  1141. actionState = 'fak_manual_revert_cw'
  1142. skater.playAction("fak_manual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1143. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1144. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1145. if requestAction == 'fak_nmanual_revert_ccw':
  1146. own['actionTimer'] = 21
  1147. own['actionState'] = 'fak_nmanual_revert_ccw'
  1148. actionState = 'fak_nmanual_revert_ccw'
  1149. skater.playAction("fak_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1150. deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1151. trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1152. if requestAction == 'fak_nmanual_revert_cw':
  1153. own['actionTimer'] = 21
  1154. own['actionState'] = 'fak_nmanual_revert_cw'
  1155. actionState = 'fak_nmanual_revert_cw'
  1156. skater.playAction("fak_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1157. deck.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1158. trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1159. if requestAction == 'reg_nmanual_revert_ccw':
  1160. own['actionTimer'] = 21
  1161. own['actionState'] = 'reg_nmanual_revert_ccw'
  1162. actionState = 'reg_nmanual_revert_ccw'
  1163. skater.playAction("reg_nmanual_revert_ccw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1164. deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1165. trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1166. if requestAction == 'reg_nmanual_revert_cw':
  1167. own['actionTimer'] = 21
  1168. own['actionState'] = 'reg_nmanual_revert_cw'
  1169. actionState = 'reg_nmanual_revert_cw'
  1170. skater.playAction("reg_nmanual_revert_cw", 70,10, layer=trans_layer, priority=8, play_mode=0, speed=3)
  1171. deck.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=1, play_mode=0, speed=3)
  1172. trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=trans_layer, priority=0, play_mode=0, speed=3)
  1173. if requestAction == 'revert1':
  1174. own['actionTimer'] = 18
  1175. own['actionState'] = 'revert1'
  1176. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1177. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1178. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1179. if requestAction == 'fak_revert1':
  1180. own['actionTimer'] = 18
  1181. own['actionState'] = 'fak_revert1'
  1182. skater.playAction("fak_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1183. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1184. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1185. if requestAction == 'revert2':
  1186. own['actionTimer'] = 18
  1187. own['actionState'] = 'revert2'
  1188. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1189. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1190. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1191. if requestAction == 'fak_revert2':
  1192. own['actionTimer'] = 18
  1193. own['actionState'] = 'fak_revert2'
  1194. skater.playAction("fak_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1195. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1196. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1197. if requestAction == 'revert3':
  1198. own['actionTimer'] = 18
  1199. own['actionState'] = 'revert3'
  1200. skater.playAction("revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1201. deck.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1202. trucks.playAction("a_revert1", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1203. if requestAction == 'revert4':
  1204. own['actionTimer'] = 18
  1205. own['actionState'] = 'revert4'
  1206. skater.playAction("revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1207. deck.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1208. trucks.playAction("a_revert2", 1,10, layer=trans_layer, play_mode=0, speed=.3)
  1209. if requestAction == 'reg_ollie':
  1210. print("*****reg ollie act")
  1211. actionState = 'reg_ollie'
  1212. own['actionState'] = 'reg_ollie'
  1213. own['actionTimer'] = 28
  1214. skater.playAction("reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1215. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1216. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1217. if requestAction == 'fak_ollie':
  1218. actionState = 'fak_ollie'
  1219. own['actionTimer'] = 28
  1220. skater.playAction("fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1221. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1222. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1223. if requestAction == 'reg_nollie':
  1224. actionState = 'reg_nollie'
  1225. own['actionTimer'] = 38
  1226. skater.playAction("nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1227. deck.playAction("a_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1228. trucks.playAction("t_fak_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1229. if requestAction == 'fak_nollie':
  1230. actionState = 'fak_nollie'
  1231. own['actionTimer'] = 38
  1232. skater.playAction("fak_nollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1233. deck.playAction("a_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1234. trucks.playAction("t_reg_ollie", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1235. if requestAction == 'reg_kickflip':
  1236. actionState = 'reg_kickflip'
  1237. own['actionTimer'] = 38
  1238. skater.playAction("reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1239. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1240. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1241. if requestAction == 'fak_kickflip':
  1242. actionState = 'fak_kickflip'
  1243. own['actionTimer'] = 38
  1244. skater.playAction("fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1245. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1246. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1247. if requestAction == 'reg_varial_kickflip':
  1248. actionState = 'reg_varial_kickflip'
  1249. own['actionTimer'] = 38
  1250. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1251. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1252. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1253. if requestAction == 'fak_varial_kickflip':
  1254. actionState = 'fak_varial_kickflip'
  1255. own['actionTimer'] = 38
  1256. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1257. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1258. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1259. if requestAction == 'reg_nollie_varial_kickflip':
  1260. actionState = 'reg_nollie_varial_kickflip'
  1261. own['actionTimer'] = 38
  1262. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1263. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1264. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1265. if requestAction == 'fak_nollie_varial_kickflip':
  1266. actionState = 'fak_nollie_varial_kickflip'
  1267. own['actionTimer'] = 38
  1268. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1269. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1270. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1271. if requestAction == 'reg_nollie_varial_heelflip':
  1272. actionState = 'reg_nollie_varial_heelflip'
  1273. own['actionTimer'] = 38
  1274. skater.playAction("reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1275. deck.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1276. trucks.playAction("a_reg_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1277. if requestAction == 'fak_nollie_varial_heelflip':
  1278. actionState = 'fak_nollie_varial_heelflip'
  1279. own['actionTimer'] = 38
  1280. skater.playAction("fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1281. deck.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1282. trucks.playAction("a_fak_varialkickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1283. if requestAction == 'reg_varial_heelflip':
  1284. actionState = 'reg_varial_heelflip'
  1285. own['actionTimer'] = 38
  1286. skater.playAction("reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1287. deck.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1288. trucks.playAction("a_reg_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1289. if requestAction == 'fak_varial_heelflip':
  1290. actionState = 'fak_nollie_varial_heelflip'
  1291. own['actionTimer'] = 38
  1292. skater.playAction("fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1293. deck.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1294. trucks.playAction("a_fak_varialheelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1295. if requestAction == 'reg_nollie_kickflip':
  1296. actionState = 'reg_nollie_kickflip'
  1297. own['actionTimer'] = 38
  1298. skater.playAction("nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1299. deck.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1300. trucks.playAction("a_fak_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1301. if requestAction == 'fak_nollie_kickflip':
  1302. actionState = 'fak_nollie_kickflip'
  1303. own['actionTimer'] = 38
  1304. skater.playAction("fak_nollie_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1305. deck.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1306. trucks.playAction("a_reg_kickflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1307. if requestAction == 'reg_heelflip':
  1308. actionState = 'reg_heelflip'
  1309. own['actionTimer'] = 38
  1310. skater.playAction("reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1311. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1312. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1313. if requestAction == 'fak_heelflip':
  1314. actionState = 'fak_heelflip'
  1315. own['actionTimer'] = 38
  1316. skater.playAction("fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1317. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1318. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1319. if requestAction == 'reg_nollie_heelflip':
  1320. actionState = 'reg_nollie_heelflip'
  1321. own['actionTimer'] = 38
  1322. skater.playAction("nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1323. deck.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1324. trucks.playAction("a_fak_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1325. if requestAction == 'fak_nollie_heelflip':
  1326. actionState = 'fak_nollie_heelflip'
  1327. own['actionTimer'] = 38
  1328. skater.playAction("fak_nollie_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1329. deck.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1330. trucks.playAction("a_reg_heelflip", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1331. if requestAction == 'reg_shovit':
  1332. actionState = 'reg_shovit'
  1333. own['actionTimer'] = 38
  1334. skater.playAction("reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1335. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1336. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1337. if requestAction == 'fak_shovit':
  1338. actionState = 'fak_shovit'
  1339. own['actionTimer'] = 38
  1340. skater.playAction("fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1341. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1342. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1343. if requestAction == 'reg_shovit360':
  1344. actionState = 'reg_shovit360'
  1345. own['actionTimer'] = 38
  1346. skater.playAction("reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1347. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1348. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1349. if requestAction == 'fak_shovit360':
  1350. actionState = 'fak_shovit360'
  1351. own['actionTimer'] = 38
  1352. skater.playAction("fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1353. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1354. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1355. if requestAction == 'reg_fsshovit360':
  1356. actionState = 'reg_fsshovit360'
  1357. own['actionTimer'] = 38
  1358. skater.playAction("reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1359. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1360. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1361. if requestAction == 'fak_fsshovit360':
  1362. actionState = 'fak_fsshovit360'
  1363. own['actionTimer'] = 38
  1364. skater.playAction("fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1365. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1366. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1367. if requestAction == 'reg_nollie_shovit':
  1368. actionState = 'reg_nollie_shovit'
  1369. own['actionTimer'] = 38
  1370. skater.playAction("nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1371. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1372. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1373. if requestAction == 'fak_nollie_shovit':
  1374. actionState = 'fak_nollie_shovit'
  1375. own['actionTimer'] = 38
  1376. skater.playAction("fak_nollie_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1377. deck.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1378. trucks.playAction("a_reg_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1379. if requestAction == 'reg_fsshovit':
  1380. actionState = 'reg_fsshovit'
  1381. own['actionTimer'] = 38
  1382. skater.playAction("reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1383. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1384. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1385. if requestAction == 'fak_fsshovit':
  1386. actionState = 'fak_fsshovit'
  1387. own['actionTimer'] = 38
  1388. skater.playAction("fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1389. deck.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1390. trucks.playAction("a_fak_shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1391. if requestAction == 'reg_nollie_fsshovit':
  1392. actionState = 'reg_nollie_fsshovit'
  1393. own['actionTimer'] = 38
  1394. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1395. deck.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1396. trucks.playAction("a_fak_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1397. if requestAction == 'fak_nollie_fsshovit':
  1398. actionState = 'fak_nollie_fsshovit'
  1399. own['actionTimer'] = 38
  1400. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1401. deck.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1402. trucks.playAction("a_reg_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1403. if requestAction == 'reg_nollie_shovit360':
  1404. actionState = 'reg_nollie_shovit360'
  1405. own['actionTimer'] = 38
  1406. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1407. deck.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1408. trucks.playAction("a_fak_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1409. if requestAction == 'fak_nollie_shovit360':
  1410. actionState = 'fak_nollie_shovit360'
  1411. own['actionTimer'] = 38
  1412. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1413. deck.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1414. trucks.playAction("a_reg_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1415. if requestAction == 'reg_nollie_fsshovit':
  1416. actionState = 'reg_nollie_fsshovit'
  1417. own['actionTimer'] = 38
  1418. skater.playAction("nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1419. deck.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1420. trucks.playAction("a_fak_360shovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1421. if requestAction == 'fak_nollie_fsshovit':
  1422. actionState = 'fak_nollie_fsshovit'
  1423. own['actionTimer'] = 38
  1424. skater.playAction("fak_nollie_fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1425. deck.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1426. trucks.playAction("a_reg_360fsshovit", flip_start_frame,20, layer=flip_layer, play_mode=0, speed=.5)
  1427. #reg_jump
  1428. if requestAction == 'reg_jump':
  1429. actionState = 'reg_jump'
  1430. own['actionTimer'] = 9
  1431. skater.playAction("reg_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1432. deck.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1433. trucks.playAction("a_reg_jump2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1434. #fak_jump
  1435. if requestAction == 'fak_jump':
  1436. actionState = 'fak_jump'
  1437. own['actionTimer'] = 9
  1438. skater.playAction("fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1439. trucks.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1440. deck.playAction("a_fak_jump", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  1441. #reg_onboard
  1442. if requestAction == 'reg_onboard':
  1443. actionState = 'reg_onboard'
  1444. skater.stopAction(loop_layer)
  1445. deck.stopAction(loop_layer)
  1446. trucks.stopAction(loop_layer)
  1447. skater.stopAction(trans_layer)
  1448. deck.stopAction(trans_layer)
  1449. trucks.stopAction(trans_layer)
  1450. own['actionTimer'] = 40
  1451. skater.playAction("reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1452. deck.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1453. trucks.playAction("a_reg_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1454. if requestAction == 'fak_onboard':
  1455. actionState = 'fak_onboard'
  1456. skater.stopAction(loop_layer)
  1457. deck.stopAction(loop_layer)
  1458. trucks.stopAction(loop_layer)
  1459. skater.stopAction(trans_layer)
  1460. deck.stopAction(trans_layer)
  1461. trucks.stopAction(trans_layer)
  1462. own['actionTimer'] = 40
  1463. skater.playAction("fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1464. deck.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1465. trucks.playAction("a_fak_noffboard", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  1466. if requestAction == 'reg_offboard':
  1467. actionState = 'reg_offboard'
  1468. own['actionTimer'] = 40
  1469. skater.playAction("reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1470. deck.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1471. trucks.playAction("a_reg_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1472. if requestAction == 'fak_offboard':
  1473. actionState = 'fak_offboard'
  1474. own['actionTimer'] = 40
  1475. skater.playAction("fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1476. deck.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1477. trucks.playAction("a_fak_noffboard", 1,30, layer=trans_layer, play_mode=0, speed=.5)
  1478. if requestAction == 'reg_powerslide_out':
  1479. actionState = 'reg_powerslide_out'
  1480. own['actionTimer'] = 40
  1481. skater.playAction("nreg_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1482. deck.playAction("a_reg_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1483. trucks.playAction("a_reg_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1484. if requestAction == 'fak_powerslide_out':
  1485. actionState = 'fak_powerslide_out'
  1486. own['actionTimer'] = 40
  1487. skater.playAction("nfak_powerslide2", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1488. deck.playAction("a_fak_powerslide2_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1489. trucks.playAction("a_fak_powerslide2_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1490. if requestAction == 'reg_fs_powerslide_out':
  1491. actionState = 'reg_fs_powerslide_out'
  1492. own['actionTimer'] = 40
  1493. skater.playAction("nreg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1494. deck.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1495. trucks.playAction("a_reg_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1496. if requestAction == 'fak_fs_powerslide_out':
  1497. actionState = 'fak_fs_powerslide_out'
  1498. own['actionTimer'] = 40
  1499. skater.playAction("nfak_powerslide", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1500. deck.playAction("a_fak_powerslide_d", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1501. trucks.playAction("a_fak_powerslide_t", 20,0, layer=trans_layer, play_mode=0, speed=1.5)
  1502. if requestAction == 'fak-reg_5050':
  1503. actionState = 'fak-reg_5050'
  1504. own['actionTimer'] = 10
  1505. skater.playAction("reg_5050", 40,30, layer=trans_layer, play_mode=0, speed=1)
  1506. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1507. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1508. if requestAction == 'reg-fak_5050':
  1509. actionState = 'fak-reg_5050'
  1510. own['actionTimer'] = 10
  1511. skater.playAction("reg_5050", 30,40, layer=trans_layer, play_mode=0, speed=1)
  1512. deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1513. trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
  1514. if requestAction == 'fak-reg_roll':
  1515. actionState = 'fak-reg_roll'
  1516. own['actionTimer'] = 10
  1517. skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
  1518. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1519. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1520. if requestAction == 'reg-fak_roll':
  1521. actionState = 'fak-reg_roll'
  1522. own['actionTimer'] = 10
  1523. skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
  1524. deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1525. trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
  1526. if requestAction == 'reg_hippy':
  1527. actionState = 'reg_hippy'
  1528. own['actionTimer'] = 60
  1529. skater.playAction("reg_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1530. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1531. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1532. if requestAction == 'fak_hippy':
  1533. actionState = 'fak_hippy'
  1534. own['actionTimer'] = 60
  1535. skater.playAction("fak_hippy", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1536. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1537. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1538. if requestAction == 'reg_hippy_ncw':
  1539. actionState = 'reg_hippy_ncw'
  1540. own['actionTimer'] = 60
  1541. skater.playAction("reg_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1542. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1543. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1544. if requestAction == 'reg_hippy_nccw':
  1545. actionState = 'reg_hippy_nccw'
  1546. own['actionTimer'] = 60
  1547. skater.playAction("reg_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1548. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1549. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1550. if requestAction == 'fak_hippy_ncw':
  1551. actionState = 'fak_hippy_ncw'
  1552. own['actionTimer'] = 60
  1553. skater.playAction("fak_hippy_ncw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1554. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1555. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1556. if requestAction == 'fak_hippy_nccw':
  1557. actionState = 'fak_hippy_nccw'
  1558. own['actionTimer'] = 60
  1559. skater.playAction("fak_hippy_nccw", 10,40, layer=trans_layer, play_mode=0, speed=.5)
  1560. deck.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1561. trucks.playAction("a_reg", 30,0, layer=trans_layer, play_mode=0, speed=1)
  1562. if requestAction == 'reg_air-roll':
  1563. actionState = 'reg_air-roll'
  1564. own['actionTimer'] = 10
  1565. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1566. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1567. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1568. if requestAction == 'fak_air-roll':
  1569. actionState = 'fak_air-roll'
  1570. own['actionTimer'] = 10
  1571. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1572. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1573. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1574. if requestAction == 'reg_5050-roll':
  1575. actionState = 'reg_5050-roll'
  1576. own['actionTimer'] = 10
  1577. skater.playAction("reg_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1578. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1579. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=1, speed=.5)
  1580. if requestAction == 'fak_5050-roll':
  1581. actionState = 'fak_5050-roll'
  1582. own['actionTimer'] = 10
  1583. skater.playAction("fak_air", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1584. deck.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1585. trucks.playAction("a_reg", 30,40, layer=trans_layer, play_mode=0, speed=.5)
  1586. if requestAction == 'reg_back_invert_out':
  1587. own['actionTimer'] = 60
  1588. actionState = 'reg_back_invert_out'
  1589. skater.playAction("reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1590. deck.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1591. trucks.playAction("a_reg_back_invert_in", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1592. if requestAction == 'fak_fr_invert_out':
  1593. own['actionTimer'] = 60
  1594. actionState = 'fak_fr_invert_out'
  1595. skater.playAction("fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1596. deck.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1597. trucks.playAction("a_fak_fr_invert", 30,1, layer=trans_layer, play_mode=0, speed=1)
  1598. if requestAction == 'reg_throw':
  1599. own['actionTimer'] = 40
  1600. actionState = 'reg_throw'
  1601. skater.playAction("reg_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1602. if requestAction == 'fak_throw':
  1603. own['actionTimer'] = 40
  1604. actionState = 'fak_throw'
  1605. skater.playAction("fak_throw", 10,30, layer=throw_layer, priority=0, play_mode=0, speed=.5)
  1606. if requestAction == 'reg_fall1':
  1607. own['actionTimer'] = 50
  1608. actionState = 'reg_fall1'
  1609. skater.playAction("reg_fall1", 1,50, layer=trans_layer, priority=0, play_mode=0, speed=1)
  1610. if requestAction == 'reg_air_tail to manual':
  1611. own['actionTimer'] = 20
  1612. actionState = 'reg_air_tail to manual'
  1613. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1614. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1615. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1616. if l_requestAction == 'fak_air_tail to manual':
  1617. own['actionTimer'] = 20
  1618. actionState = 'fak_air_tail to manual'
  1619. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1620. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1621. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1622. if requestAction == 'reg_air_nose to nmanual':
  1623. own['actionTimer'] = 20
  1624. actionState = 'reg_air_nose to nmanual'
  1625. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1626. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1627. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1628. if l_requestAction == 'fak_air_nose to nmanual':
  1629. own['actionTimer'] = 20
  1630. actionState = 'fak_air_tail to nmanual'
  1631. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1632. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1633. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  1634. if requestAction == 'reg_sit_out':
  1635. own['actionTimer'] = 28
  1636. actionState = 'reg_sit_out'
  1637. own['actionState'] = 'reg_sit_out'
  1638. skater.playAction("reg_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1639. deck.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1640. trucks.playAction("a_reg_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1641. if requestAction == 'fak_sit_out':
  1642. own['actionTimer'] = 28
  1643. own['actionState'] = 'fak_sit_out'
  1644. actionState = 'fak_sit_out'
  1645. skater.playAction("fak_sit", 65, 30, layer=trans_layer, play_mode=0, speed=1)
  1646. deck.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1647. trucks.playAction("a_fak_sit", 65,30, layer=trans_layer, play_mode=0, speed=1)
  1648. if requestAction == 'reg_ollie_north_out':
  1649. actionState = 'reg_ollie_north_out'
  1650. own['actionState'] = 'reg_ollie_north_out'
  1651. own['actionTimer'] = 7
  1652. trans_playing = skater.isPlayingAction(trans_layer)
  1653. if trans_playing:
  1654. cur_frame = skater.getActionFrame(trans_layer)
  1655. if trans_playing and cur_frame > 1:
  1656. skater.playAction("reg_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1657. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1658. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1659. own['actionTimer'] = cur_frame
  1660. else:
  1661. skater.playAction("reg_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1662. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1663. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1664. if requestAction == 'reg_ollie_south_out':
  1665. actionState = 'reg_ollie_south_out'
  1666. own['actionState'] = 'reg_ollie_south_out'
  1667. own['actionTimer'] = 7
  1668. trans_playing = skater.isPlayingAction(trans_layer)
  1669. if trans_playing:
  1670. cur_frame = skater.getActionFrame(trans_layer)
  1671. if trans_playing and cur_frame > 1:
  1672. skater.playAction("reg_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1673. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1674. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1675. own['actionTimer'] = cur_frame
  1676. else:
  1677. skater.playAction("reg_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1678. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1679. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1680. if requestAction == 'fak_ollie_north_out':
  1681. actionState = 'fak_ollie_north_out'
  1682. own['actionState'] = 'fak_ollie_north_out'
  1683. own['actionTimer'] = 7
  1684. trans_playing = skater.isPlayingAction(trans_layer)
  1685. if trans_playing:
  1686. cur_frame = skater.getActionFrame(trans_layer)
  1687. if trans_playing and cur_frame > 1:
  1688. skater.playAction("fak_ollie_north", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1689. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1690. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1691. own['actionTimer'] = cur_frame
  1692. else:
  1693. skater.playAction("fak_ollie_north", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1694. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1695. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1696. if requestAction == 'fak_ollie_south_out':
  1697. actionState = 'fak_ollie_south_out'
  1698. own['actionState'] = 'fak_ollie_south_out'
  1699. own['actionTimer'] = 7
  1700. trans_playing = skater.isPlayingAction(trans_layer)
  1701. if trans_playing:
  1702. cur_frame = skater.getActionFrame(trans_layer)
  1703. if trans_playing and cur_frame > 1:
  1704. skater.playAction("fak_ollie_south", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1705. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1706. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1707. own['actionTimer'] = cur_frame
  1708. else:
  1709. skater.playAction("fak_ollie_south", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1710. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1711. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1712. if requestAction == 'frontside_grab_out':
  1713. actionState = 'frontside_grab_out'
  1714. own['actionState'] = 'frontside_grab_out'
  1715. own['actionTimer'] = 7
  1716. trans_playing = skater.isPlayingAction(trans_layer)
  1717. if trans_playing:
  1718. cur_frame = skater.getActionFrame(trans_layer)
  1719. if trans_playing and cur_frame > 1:
  1720. skater.playAction("reg_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1721. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1722. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1723. own['actionTimer'] = cur_frame
  1724. else:
  1725. skater.playAction("reg_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1726. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1727. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1728. if requestAction == 'backside_grab_out':
  1729. actionState = 'backside_grab_out'
  1730. own['actionState'] = 'backside_grab_out'
  1731. own['actionTimer'] = 7
  1732. trans_playing = skater.isPlayingAction(trans_layer)
  1733. if trans_playing:
  1734. cur_frame = skater.getActionFrame(trans_layer)
  1735. if trans_playing and cur_frame > 1:
  1736. skater.playAction("reg_bsg2", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1737. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1738. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1739. own['actionTimer'] = cur_frame
  1740. else:
  1741. skater.playAction("reg_bsg2", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1742. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1743. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1744. if requestAction == 'fak_frontside_grab_out':
  1745. actionState = 'fak_frontside_grab_out'
  1746. own['actionState'] = 'fak_frontside_grab_out'
  1747. own['actionTimer'] = 7
  1748. trans_playing = skater.isPlayingAction(trans_layer)
  1749. if trans_playing:
  1750. cur_frame = skater.getActionFrame(trans_layer)
  1751. if trans_playing and cur_frame > 1:
  1752. skater.playAction("fak_fg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1753. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1754. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1755. own['actionTimer'] = cur_frame
  1756. else:
  1757. skater.playAction("fak_fg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1758. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1759. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1760. if requestAction == 'fak_backside_grab_out':
  1761. actionState = 'fak_backside_grab_out'
  1762. own['actionState'] = 'fak_backside_grab_out'
  1763. own['actionTimer'] = 7
  1764. trans_playing = skater.isPlayingAction(trans_layer)
  1765. if trans_playing:
  1766. cur_frame = skater.getActionFrame(trans_layer)
  1767. if trans_playing and cur_frame > 1:
  1768. skater.playAction("fak_bg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1769. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1770. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1771. own['actionTimer'] = cur_frame
  1772. else:
  1773. skater.playAction("fak_bg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1774. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1775. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1776. if requestAction == 'frontside_nose_grab_out':
  1777. actionState = 'frontside_nose_grab_out'
  1778. own['actionState'] = 'frontside_nose_grab_out'
  1779. own['actionTimer'] = 7
  1780. trans_playing = skater.isPlayingAction(trans_layer)
  1781. if trans_playing:
  1782. cur_frame = skater.getActionFrame(trans_layer)
  1783. if trans_playing and cur_frame > 1:
  1784. skater.playAction("frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1785. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1786. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1787. own['actionTimer'] = cur_frame
  1788. else:
  1789. skater.playAction("frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1790. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1791. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1792. if requestAction == 'backside_nose_grab_out':
  1793. actionState = 'backside_nose_grab_out'
  1794. own['actionState'] = 'backside_nose_grab_out'
  1795. own['actionTimer'] = 7
  1796. trans_playing = skater.isPlayingAction(trans_layer)
  1797. if trans_playing:
  1798. cur_frame = skater.getActionFrame(trans_layer)
  1799. if trans_playing and cur_frame > 1:
  1800. skater.playAction("backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1801. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1802. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1803. own['actionTimer'] = cur_frame
  1804. else:
  1805. skater.playAction("backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1806. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1807. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1808. if requestAction == 'fak_frontside_nose_out':
  1809. actionState = 'fak_frontside_nose_out'
  1810. own['actionState'] = 'fak_frontside_nose_out'
  1811. own['actionTimer'] = 7
  1812. trans_playing = skater.isPlayingAction(trans_layer)
  1813. if trans_playing:
  1814. cur_frame = skater.getActionFrame(trans_layer)
  1815. if trans_playing and cur_frame > 1:
  1816. skater.playAction("fak_frontside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1817. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1818. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1819. own['actionTimer'] = cur_frame
  1820. else:
  1821. skater.playAction("fak_frontside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1822. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1823. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1824. if requestAction == 'fak_backside_nose_grab_out':
  1825. actionState = 'fak_backside_nose_grab_out'
  1826. own['actionState'] = 'fak_backside_nose_grab_out'
  1827. own['actionTimer'] = 7
  1828. trans_playing = skater.isPlayingAction(trans_layer)
  1829. if trans_playing:
  1830. cur_frame = skater.getActionFrame(trans_layer)
  1831. if trans_playing and cur_frame > 1:
  1832. skater.playAction("fak_backside_nose_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1833. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1834. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1835. own['actionTimer'] = cur_frame
  1836. else:
  1837. skater.playAction("fak_backside_nose_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1838. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1839. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1840. if requestAction == 'frontside_tail_grab_out':
  1841. actionState = 'frontside_tail_grab_out'
  1842. own['actionState'] = 'frontside_tail_grab_out'
  1843. own['actionTimer'] = 7
  1844. trans_playing = skater.isPlayingAction(trans_layer)
  1845. if trans_playing:
  1846. cur_frame = skater.getActionFrame(trans_layer)
  1847. if trans_playing and cur_frame > 1:
  1848. skater.playAction("frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1849. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1850. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1851. own['actionTimer'] = cur_frame
  1852. else:
  1853. skater.playAction("frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1854. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1855. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1856. if requestAction == 'backside_tail_grab_out':
  1857. actionState = 'backside_tail_grab_out'
  1858. own['actionState'] = 'backside_tail_grab_out'
  1859. own['actionTimer'] = 7
  1860. trans_playing = skater.isPlayingAction(trans_layer)
  1861. if trans_playing:
  1862. cur_frame = skater.getActionFrame(trans_layer)
  1863. if trans_playing and cur_frame > 1:
  1864. skater.playAction("backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1865. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1866. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1867. own['actionTimer'] = cur_frame
  1868. else:
  1869. skater.playAction("backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1870. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1871. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1872. if requestAction == 'fak_frontside_tail_grab_out':
  1873. actionState = 'fak_frontside_tail_grab_out'
  1874. own['actionState'] = 'fak_frontside_tail_grab_out'
  1875. own['actionTimer'] = 7
  1876. trans_playing = skater.isPlayingAction(trans_layer)
  1877. if trans_playing:
  1878. cur_frame = skater.getActionFrame(trans_layer)
  1879. if trans_playing and cur_frame > 1:
  1880. skater.playAction("fak_frontside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1881. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1882. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1883. own['actionTimer'] = cur_frame
  1884. else:
  1885. skater.playAction("fak_frontside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1886. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1887. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1888. if requestAction == 'fak_backside_tail_grab_out':
  1889. actionState = 'fak_backside_tail_grab_out'
  1890. own['actionState'] = 'fak_backside_tail_grab_out'
  1891. own['actionTimer'] = 7
  1892. trans_playing = skater.isPlayingAction(trans_layer)
  1893. if trans_playing:
  1894. cur_frame = skater.getActionFrame(trans_layer)
  1895. if trans_playing and cur_frame > 1:
  1896. skater.playAction("fak_backside_tail_grab", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1897. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1898. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1.5)
  1899. own['actionTimer'] = cur_frame
  1900. else:
  1901. skater.playAction("fak_backside_tail_grab", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1902. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1903. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1.5)
  1904. if requestAction == 'reg_judo_out':
  1905. actionState = 'reg_judo_out'
  1906. own['actionState'] = 'reg_judo_out'
  1907. own['actionTimer'] = 7
  1908. trans_playing = skater.isPlayingAction(trans_layer)
  1909. if trans_playing:
  1910. cur_frame = skater.getActionFrame(trans_layer)
  1911. if trans_playing and cur_frame > 1:
  1912. skater.playAction("reg_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1913. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1914. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1915. own['actionTimer'] = cur_frame
  1916. else:
  1917. skater.playAction("reg_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1918. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1919. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1920. if requestAction == 'fak_judo_out':
  1921. actionState = 'fak_judo_out'
  1922. own['actionState'] = 'fak_judo_out'
  1923. own['actionTimer'] = 7
  1924. trans_playing = skater.isPlayingAction(trans_layer)
  1925. if trans_playing:
  1926. cur_frame = skater.getActionFrame(trans_layer)
  1927. if trans_playing and cur_frame > 1:
  1928. skater.playAction("fak_judo", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1929. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1930. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  1931. own['actionTimer'] = cur_frame
  1932. else:
  1933. skater.playAction("fak_judo", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1934. deck.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1935. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=1)
  1936. if requestAction == 'reg_walk_air_out':
  1937. actionState = 'reg_walk_air_out'
  1938. own['actionState'] = 'reg_walk_air_out'
  1939. own['actionTimer'] = 24
  1940. trans_playing = skater.isPlayingAction(trans_layer)
  1941. if trans_playing:
  1942. cur_frame = skater.getActionFrame(trans_layer)
  1943. if trans_playing and cur_frame > 1:
  1944. skater.playAction("reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1945. deck.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1946. trucks.playAction("a_reg_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1947. own['actionTimer'] = cur_frame
  1948. else:
  1949. skater.playAction("reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1950. deck.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1951. trucks.playAction("a_reg_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1952. if requestAction == 'fak_walk_air_out':
  1953. actionState = 'fak_walk_air_out'
  1954. own['actionState'] = 'fak_walk_air_out'
  1955. own['actionTimer'] = 24
  1956. trans_playing = skater.isPlayingAction(trans_layer)
  1957. if trans_playing:
  1958. cur_frame = skater.getActionFrame(trans_layer)
  1959. if trans_playing and cur_frame > 1:
  1960. skater.playAction("fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1961. deck.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1962. trucks.playAction("a_fak_walk_air", cur_frame,40, layer=trans_layer, play_mode=0, speed=1.5)
  1963. own['actionTimer'] = cur_frame
  1964. else:
  1965. skater.playAction("fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1966. deck.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1967. trucks.playAction("a_fak_walk_air", 10,40, layer=trans_layer, play_mode=0, speed=1.5)
  1968. if requestAction == 'reg_air-walk_air':
  1969. actionState = 'reg_air-walk_air'
  1970. own['actionState'] = 'reg_air-walk_air'
  1971. own['actionTimer'] = 9
  1972. trans_playing = skater.isPlayingAction(trans_layer)
  1973. if trans_playing:
  1974. cur_frame = skater.getActionFrame(trans_layer)
  1975. if trans_playing and cur_frame > 1:
  1976. skater.playAction("reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  1977. deck.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  1978. trucks.playAction("a_reg_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  1979. own['actionTimer'] = cur_frame
  1980. else:
  1981. skater.playAction("reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  1982. deck.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  1983. trucks.playAction("a_reg_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  1984. if requestAction == 'fak_air-walk_air':
  1985. actionState = 'fak_air-walk_air'
  1986. own['actionState'] = 'fak_air-walk_air'
  1987. own['actionTimer'] = 9
  1988. trans_playing = skater.isPlayingAction(trans_layer)
  1989. if trans_playing:
  1990. cur_frame = skater.getActionFrame(trans_layer)
  1991. if trans_playing and cur_frame > 1:
  1992. skater.playAction("fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  1993. deck.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  1994. trucks.playAction("a_fak_walk_air", cur_frame,60, layer=trans_layer, play_mode=0, speed=1)
  1995. own['actionTimer'] = cur_frame
  1996. else:
  1997. skater.playAction("fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  1998. deck.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  1999. trucks.playAction("a_fak_walk_air", 50,60, layer=trans_layer, play_mode=0, speed=1)
  2000. #######################################
  2001. #loop actions
  2002. ######################################
  2003. #check if request is possible
  2004. #if requestAction in requestActions_list:
  2005. if requestAction in requestActions_list and own['actionTimer'] == 0:
  2006. #print(requestAction)
  2007. #reg_turnLeft
  2008. if requestAction == 'reg_turnLeft':
  2009. actionState = 'reg_turnLeft'
  2010. #in
  2011. if l_actionState != 'reg_turnLeft':
  2012. skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2013. deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2014. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2015. #loop
  2016. else:
  2017. skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2018. deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2019. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2020. #reg_turnRight
  2021. if requestAction == 'reg_turnRight':
  2022. actionState = 'reg_turnRight'
  2023. #in
  2024. if l_actionState != 'reg_turnRight':
  2025. skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2026. deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2027. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2028. #loop
  2029. else:
  2030. skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2031. deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2032. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2033. if requestAction == 'reg_turnRight_out':
  2034. pass
  2035. #fak_turnLeft
  2036. if requestAction == 'fak_turnLeft':
  2037. actionState = 'fak_turnLeft'
  2038. #in
  2039. if l_actionState != 'fak_turnLeft':
  2040. skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2041. deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2042. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2043. #loop
  2044. else:
  2045. skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2046. deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2047. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2048. #fak_turnRight
  2049. if requestAction == 'fak_turnRight':
  2050. actionState = 'fak_turnRight'
  2051. #in
  2052. if l_actionState != 'fak_turnRight':
  2053. skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2054. deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2055. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  2056. #loop
  2057. else:
  2058. skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2059. deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2060. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2061. #reg_fs_powerslide
  2062. if requestAction == 'reg_fs_powerslide':
  2063. actionState = 'reg_fs_powerslide'
  2064. if l_actionState != 'reg_fs_powerslide':
  2065. skater.playAction("nreg_powerslide", 0,20, layer=trans_layer, priority=8, play_mode=0, speed=1.5)
  2066. deck.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=1, play_mode=0, speed=1.5)
  2067. trucks.playAction("a_reg_powerslide", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2068. else:
  2069. skater.playAction("nreg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2070. deck.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2071. trucks.playAction("a_reg_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2072. #reg_powerslide
  2073. if requestAction == 'reg_powerslide':
  2074. actionState = 'reg_powerslide'
  2075. if l_actionState != 'reg_powerslide':
  2076. skater.playAction("nreg_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2077. deck.playAction("a_reg_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2078. trucks.playAction("a_reg_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2079. else:
  2080. skater.playAction("nreg_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2081. deck.playAction("a_reg_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2082. trucks.playAction("a_reg_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2083. #fak_fs_powerslide
  2084. if requestAction == 'fak_fs_powerslide':
  2085. actionState = 'fak_fs_powerslide'
  2086. if l_actionState != 'fak_fs_powerslide':
  2087. skater.playAction("nfak_powerslide", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2088. deck.playAction("a_fak_powerslide_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2089. trucks.playAction("a_fak_powerslide_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2090. else:
  2091. skater.playAction("nfak_powerslide", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2092. deck.playAction("a_fak_powerslide_d", 20,80, layer=loop_layer, speed=.5)
  2093. trucks.playAction("a_fak_powerslide_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2094. #fak_powerslide
  2095. if requestAction == 'fak_powerslide':
  2096. actionState = 'fak_powerslide'
  2097. if l_actionState != 'fak_powerslide':
  2098. skater.playAction("nfak_powerslide2", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2099. deck.playAction("a_fak_powerslide2_d", 0,20, layer=trans_layer, play_mode=0, speed=1.5)
  2100. trucks.playAction("a_fak_powerslide2_t", 0,20, layer=trans_layer, priority=0, play_mode=0, speed=1.5)
  2101. else:
  2102. skater.playAction("nfak_powerslide2", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2103. deck.playAction("a_fak_powerslide2_d", 20,80, layer=loop_layer, speed=.5)
  2104. trucks.playAction("a_fak_powerslide2_t", 20,80, layer=loop_layer, play_mode=1, speed=.5)
  2105. #reg_roll
  2106. if requestAction == 'reg_roll':
  2107. if l_actionState == 'reg_pump':
  2108. trans_playing = skater.isPlayingAction(trans_layer)
  2109. if trans_playing:
  2110. cur_frame = skater.getActionFrame(trans_layer)
  2111. #cur_frame -= 2
  2112. if trans_playing and cur_frame > 1:
  2113. skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2114. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2115. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2116. #print(cur_frame)
  2117. else:
  2118. skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2119. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2120. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2121. if l_actionState == 'reg_opos':
  2122. trans_playing = skater.isPlayingAction(trans_layer)
  2123. if trans_playing:
  2124. cur_frame = skater.getActionFrame(trans_layer)
  2125. if trans_playing and cur_frame > 1:
  2126. skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2127. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2128. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2129. else:
  2130. own['actionTimer'] = 20
  2131. skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2132. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2133. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2134. if l_actionState == 'reg_nopos':
  2135. flipping = skater.isPlayingAction(flip_layer)
  2136. if flipping == 0:
  2137. trans_playing = skater.isPlayingAction(trans_layer)
  2138. if trans_playing:
  2139. cur_frame = skater.getActionFrame(trans_layer)
  2140. if trans_playing and cur_frame > 1:
  2141. skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2142. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2143. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2144. else:
  2145. own['actionTimer'] = 20
  2146. skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2147. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2148. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2149. if l_actionState == 'reg_manual':
  2150. trans_playing = skater.isPlayingAction(trans_layer)
  2151. if trans_playing:
  2152. cur_frame = skater.getActionFrame(trans_layer)
  2153. cur_frame -= 2
  2154. if trans_playing and cur_frame > 1:
  2155. skater.playAction("reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2156. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2157. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2158. else:
  2159. skater.playAction("reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2160. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2161. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2162. if l_actionState == 'reg_nmanual':
  2163. trans_playing = skater.isPlayingAction(trans_layer)
  2164. if trans_playing:
  2165. cur_frame = skater.getActionFrame(trans_layer)
  2166. cur_frame -= 2
  2167. if trans_playing and cur_frame > 1:
  2168. skater.playAction("reg_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2169. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2170. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2171. else:
  2172. skater.playAction("reg_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2173. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2174. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2175. if l_actionState == 'reg_turnLeft':
  2176. trans_playing = skater.isPlayingAction(trans_layer)
  2177. if trans_playing:
  2178. cur_frame = skater.getActionFrame(trans_layer)
  2179. if trans_playing and cur_frame > 1:
  2180. skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2181. deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2182. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2183. else:
  2184. own['actionTimer'] = 20
  2185. requestAction = 'reg_turnLeft_out'
  2186. actionState = 'reg_turnLeft_out'
  2187. skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2188. deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2189. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2190. if l_actionState == 'reg_Right':
  2191. trans_playing = skater.isPlayingAction(trans_layer)
  2192. if trans_playing:
  2193. cur_frame = skater.getActionFrame(trans_layer)
  2194. if trans_playing and cur_frame > 1:
  2195. skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2196. deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2197. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2198. else:
  2199. own['actionTimer'] = 20
  2200. skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2201. deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2202. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2203. if requestAction == 'reg_roll':
  2204. actionState = 'reg_roll'
  2205. skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2206. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2207. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2208. #fak_roll
  2209. if requestAction == 'fak_roll':
  2210. if l_actionState == 'fak_pump':
  2211. trans_playing = skater.isPlayingAction(trans_layer)
  2212. if trans_playing:
  2213. cur_frame = skater.getActionFrame(trans_layer)
  2214. if trans_playing and cur_frame > 1:
  2215. skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2216. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2217. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2218. else:
  2219. skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2220. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2221. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2222. if l_actionState == 'fak_opos':
  2223. trans_playing = skater.isPlayingAction(trans_layer)
  2224. if trans_playing:
  2225. cur_frame = skater.getActionFrame(trans_layer)
  2226. if trans_playing and cur_frame > 1:
  2227. skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2228. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2229. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2230. else:
  2231. own['actionTimer'] = 20
  2232. skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2233. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2234. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2235. if l_actionState == 'fak_nopos':
  2236. trans_playing = skater.isPlayingAction(trans_layer)
  2237. if trans_playing:
  2238. cur_frame = skater.getActionFrame(trans_layer)
  2239. if trans_playing and cur_frame > 1:
  2240. skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2241. deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2242. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2243. else:
  2244. own['actionTimer'] = 20
  2245. skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2246. deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2247. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
  2248. if l_actionState == 'fak_manual':
  2249. trans_playing = skater.isPlayingAction(trans_layer)
  2250. if trans_playing:
  2251. cur_frame = skater.getActionFrame(trans_layer)
  2252. #cur_frame -= 2
  2253. if trans_playing and cur_frame > 1:
  2254. skater.playAction("fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2255. deck.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2256. trucks.playAction("a_fak_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2257. else:
  2258. skater.playAction("fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2259. deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2260. trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2261. if l_actionState == 'fak_nmanual':
  2262. trans_playing = skater.isPlayingAction(trans_layer)
  2263. if trans_playing:
  2264. cur_frame = skater.getActionFrame(trans_layer)
  2265. #cur_frame -= 2
  2266. if trans_playing and cur_frame > 1:
  2267. skater.playAction("fak_nmanual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2268. deck.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2269. trucks.playAction("a_reg_manual", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
  2270. else:
  2271. skater.playAction("fak_nmanual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2272. deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2273. trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
  2274. if l_actionState == 'fak_turnLeft':
  2275. trans_playing = skater.isPlayingAction(trans_layer)
  2276. if trans_playing:
  2277. cur_frame = skater.getActionFrame(trans_layer)
  2278. #cur_frame -= 2
  2279. if trans_playing and cur_frame > 1:
  2280. skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2281. deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2282. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2283. else:
  2284. skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2285. deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2286. trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
  2287. if l_actionState == 'fak_turnRight':
  2288. trans_playing = skater.isPlayingAction(trans_layer)
  2289. if trans_playing:
  2290. cur_frame = skater.getActionFrame(trans_layer)
  2291. #cur_frame -= 2
  2292. if trans_playing and cur_frame > 1:
  2293. skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2294. deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2295. trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
  2296. else:
  2297. skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2298. deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2299. trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
  2300. if requestAction == 'fak_roll':
  2301. actionState = 'fak_roll'
  2302. skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2303. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2304. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
  2305. #reg_opos
  2306. if requestAction == 'reg_opos' and own['actionTimer'] == 0:
  2307. actionState = 'reg_opos'
  2308. #in
  2309. if l_actionState != 'reg_opos':
  2310. skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2311. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2312. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2313. #loop
  2314. else:
  2315. skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2316. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2317. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2318. #fak_opos
  2319. if requestAction == 'fak_opos':
  2320. actionState = 'fak_opos'
  2321. #in
  2322. if l_actionState != 'fak_opos':
  2323. skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2324. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2325. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2326. #loop
  2327. else:
  2328. skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2329. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2330. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2331. #reg_nopos
  2332. if requestAction == 'reg_nopos':
  2333. actionState = 'reg_nopos'
  2334. #in
  2335. if l_actionState != 'reg_nopos':
  2336. skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2337. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2338. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2339. #loop
  2340. else:
  2341. skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2342. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2343. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2344. #fak_nopos
  2345. if requestAction == 'fak_nopos':
  2346. actionState = 'fak_nopos'
  2347. #in
  2348. if l_actionState != 'fak_nopos':
  2349. skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2350. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2351. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2352. #loop
  2353. else:
  2354. skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2355. deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2356. trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
  2357. #reg_pump
  2358. if requestAction == 'reg_pump':
  2359. actionState = 'reg_pump'
  2360. if l_actionState != 'reg_pump':
  2361. skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2362. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2363. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2364. else:
  2365. skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2366. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2367. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2368. #fak_pump
  2369. if requestAction == 'fak_pump':
  2370. actionState = 'fak_pump'
  2371. if l_actionState != 'fak_pump':
  2372. skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2373. deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2374. trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
  2375. else:
  2376. skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2377. deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2378. trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
  2379. #reg_manual
  2380. if requestAction == 'reg_manual':
  2381. actionState = 'reg_manual'
  2382. #in
  2383. if l_requestAction != 'reg_manual' and l_actionState != ('reg_air_tail', 'reg_manual_out'):
  2384. skater.playAction("reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2385. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2386. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2387. if l_requestAction != 'reg_manual' and l_actionState == 'reg_air_tail':
  2388. own['actionTimer'] = 20
  2389. actionState = 'reg_air_tail to manual'
  2390. skater.playAction("reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2391. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2392. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2393. #loop
  2394. else:
  2395. skater.playAction("reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2396. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2397. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2398. #fak_manual
  2399. if requestAction == 'fak_manual':
  2400. actionState = 'fak_manual'
  2401. #in
  2402. if l_requestAction != 'fak_manual' and l_actionState not in ('fak_air_tail', 'reg_manual_revert_ccw', 'fak_manual_out'):
  2403. skater.playAction("fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2404. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2405. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2406. if l_requestAction != 'fak_manual' and l_actionState == 'fak_air_tail':
  2407. own['actionTimer'] = 20
  2408. actionState = 'fak_air_tail to manual'
  2409. skater.playAction("fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2410. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2411. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2412. #loop
  2413. else:
  2414. skater.playAction("fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2415. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2416. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2417. #reg_nmanual
  2418. if requestAction == 'reg_nmanual':
  2419. actionState = 'reg_nmanual'
  2420. #in
  2421. if l_requestAction != 'reg_nmanual' and l_actionState != 'reg_air_nose':
  2422. skater.playAction("reg_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2423. deck.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2424. trucks.playAction("a_fak_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2425. if l_requestAction != 'reg_nmanual' and l_actionState not in ('fak_manual_revert_ccw', 'reg_nmanual_out'):
  2426. own['actionTimer'] = 20
  2427. actionState = 'reg_air_nose to nmanual'
  2428. skater.playAction("reg_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2429. deck.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2430. trucks.playAction("a_fak_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2431. #loop
  2432. else:
  2433. skater.playAction("reg_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2434. deck.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2435. trucks.playAction("a_fak_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2436. #fak_nmanual
  2437. if requestAction == 'fak_nmanual':
  2438. actionState = 'fak_nmanual'
  2439. #in
  2440. if l_requestAction != 'fak_nmanual' and l_actionState not in ('fak_air_nose', 'reg_manual_revert_ccw', 'fak_nmanual_out'):
  2441. skater.playAction("fak_nmanual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2442. deck.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2443. trucks.playAction("a_reg_manual", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2444. if l_requestAction != 'fak_nmanual' and l_actionState == 'fak_air_nose':
  2445. own['actionTimer'] = 20
  2446. actionState = 'fak_air_nose to nmanual'
  2447. skater.playAction("fak_nmanual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2448. deck.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2449. trucks.playAction("a_reg_manual", 90,110, layer=trans_layer, play_mode=0, speed=1)
  2450. #loop
  2451. else:
  2452. skater.playAction("fak_nmanual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2453. deck.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2454. trucks.playAction("a_reg_manual", 10,70, layer=loop_layer, play_mode=1, speed=.5)
  2455. if requestAction == 'reg_air':
  2456. actionState = 'reg_air'
  2457. skater.playAction("reg_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2458. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2459. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2460. if requestAction == 'fak_air':
  2461. actionState = 'fak_air'
  2462. skater.playAction("fak_air", 1,60, layer=loop_layer, play_mode=1, speed=.5)
  2463. deck.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2464. trucks.playAction("a_reg", 1,2, layer=loop_layer, play_mode=1, speed=.5)
  2465. if requestAction == 'frontside_grab':
  2466. actionState = 'frontside_grab'
  2467. if l_actionState != 'frontside_grab':
  2468. skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2469. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2470. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2471. else:
  2472. skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2473. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2474. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2475. if requestAction == 'backside_grab':
  2476. actionState = 'backside_grab'
  2477. if l_actionState != 'backside_grab':
  2478. skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2479. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2480. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2481. else:
  2482. skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2483. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2484. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2485. if requestAction == 'fak_frontside_grab':
  2486. actionState = 'fak_frontside_grab'
  2487. if l_actionState != 'fak_frontside_grab':
  2488. skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2489. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2490. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2491. else:
  2492. skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2493. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2494. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2495. if requestAction == 'fak_backside_grab':
  2496. actionState = 'fak_backside_grab'
  2497. if l_actionState != 'fak_backside_grab':
  2498. skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2499. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2500. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2501. else:
  2502. skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2503. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2504. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2505. if requestAction == 'frontside_nose_grab':
  2506. actionState = 'frontside_nose_grab'
  2507. if l_actionState != 'frontside_nose_grab':
  2508. skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2509. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2510. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2511. else:
  2512. skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2513. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2514. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2515. if requestAction == 'backside_nose_grab':
  2516. actionState = 'backside_nose_grab'
  2517. if l_actionState != 'backside_nose_grab':
  2518. skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2519. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2520. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2521. else:
  2522. skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2523. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2524. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2525. if requestAction == 'fak_frontside_nose_grab':
  2526. actionState = 'fak_frontside_nose_grab'
  2527. if l_actionState != 'fak_frontside_nose_grab':
  2528. skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2529. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2530. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2531. else:
  2532. skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2533. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2534. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2535. if requestAction == 'fak_backside_nose_grab':
  2536. actionState = 'fak_backside_nose_grab'
  2537. if l_actionState != 'fak_backside_nose_grab':
  2538. skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2539. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2540. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2541. else:
  2542. skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2543. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2544. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2545. if requestAction == 'frontside_tail_grab':
  2546. actionState = 'frontside_tail_grab'
  2547. if l_actionState != 'frontside_tail_grab':
  2548. skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2549. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2550. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2551. else:
  2552. skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2553. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2554. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2555. if requestAction == 'backside_tail_grab':
  2556. actionState = 'backside_tail_grab'
  2557. if l_actionState != 'backside_tail_grab':
  2558. skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2559. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2560. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2561. else:
  2562. skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2563. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2564. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2565. if requestAction == 'fak_frontside_tail_grab':
  2566. actionState = 'fak_frontside_tail_grab'
  2567. if l_actionState != 'fak_frontside_tail_grab':
  2568. skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2569. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2570. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2571. else:
  2572. skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2573. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2574. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2575. if requestAction == 'fak_backside_tail_grab':
  2576. actionState = 'fak_backside_tail_grab'
  2577. if l_actionState != 'fak_backside_tail_grab':
  2578. skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2579. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2580. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2581. else:
  2582. skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2583. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2584. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
  2585. if requestAction == 'reg_judo':
  2586. actionState = 'reg_judo'
  2587. if l_actionState != 'reg_judo':
  2588. skater.playAction("reg_judo", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2589. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2590. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2591. else:
  2592. skater.playAction("reg_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2593. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2594. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2595. if requestAction == 'fak_judo':
  2596. actionState = 'fak_judo'
  2597. if l_actionState != 'fak_judo':
  2598. skater.playAction("fak_judo", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2599. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2600. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2601. else:
  2602. skater.playAction("fak_judo", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2603. deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2604. trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=1)
  2605. if requestAction == 'reg_ollie_north':
  2606. actionState = 'reg_ollie_north'
  2607. if l_actionState != 'reg_ollie_north':
  2608. skater.playAction("reg_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2609. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2610. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2611. else:
  2612. skater.playAction("reg_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2613. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2614. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2615. if requestAction == 'fak_ollie_north':
  2616. actionState = 'fak_ollie_north'
  2617. if l_actionState != 'fak_ollie_north':
  2618. skater.playAction("fak_ollie_north", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2619. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2620. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2621. else:
  2622. skater.playAction("fak_ollie_north", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2623. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2624. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2625. if requestAction == 'reg_ollie_south':
  2626. actionState = 'reg_ollie_south'
  2627. if l_actionState != 'reg_ollie_south':
  2628. skater.playAction("reg_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2629. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2630. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2631. else:
  2632. skater.playAction("reg_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2633. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2634. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2635. if requestAction == 'fak_ollie_south':
  2636. actionState = 'fak_ollie_south'
  2637. if l_actionState != 'fak_ollie_south':
  2638. skater.playAction("fak_ollie_south", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2639. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2640. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2641. else:
  2642. skater.playAction("fak_ollie_south", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2643. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2644. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2645. if requestAction == 'reg_noseg':
  2646. actionState = 'reg_noseg'
  2647. if l_actionState != 'reg_noseg' and l_actionState != 'reg_air_nose':
  2648. skater.stopAction(flip_layer)
  2649. deck.stopAction(flip_layer)
  2650. trucks.stopAction(flip_layer)
  2651. skater.playAction("reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2652. deck.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2653. trucks.playAction("a_reg_noseg.002", 1,10, layer=trans_layer, play_mode=0, speed=1)
  2654. else:
  2655. skater.playAction("reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2656. deck.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2657. trucks.playAction("a_reg_noseg.002", 11,40, layer=loop_layer, play_mode=1, speed=.5)
  2658. if requestAction == 'fak_noseg':
  2659. actionState = 'fak_noseg'
  2660. if l_actionState != 'fak_noseg' and l_actionState != 'fak_air_nose':
  2661. skater.stopAction(flip_layer)
  2662. deck.stopAction(flip_layer)
  2663. trucks.stopAction(flip_layer)
  2664. skater.playAction("fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2665. deck.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2666. trucks.playAction("a_fak_noseg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2667. else:
  2668. skater.playAction("fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2669. deck.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2670. trucks.playAction("a_fak_noseg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2671. if requestAction == 'reg_tailg':
  2672. actionState = 'reg_tailg'
  2673. if l_actionState != 'reg_tailg' and l_actionState != 'reg_air_tail':
  2674. skater.stopAction(flip_layer)
  2675. deck.stopAction(flip_layer)
  2676. trucks.stopAction(flip_layer)
  2677. skater.playAction("reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2678. deck.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2679. trucks.playAction("a_reg_tailg.001", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2680. else:
  2681. skater.playAction("reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2682. deck.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2683. trucks.playAction("a_reg_tailg.001", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2684. if requestAction == 'fak_tailg':
  2685. actionState = 'fak_tailg'
  2686. if l_actionState != 'fak_tailg' and l_actionState != 'fak_air_tail':
  2687. skater.stopAction(flip_layer)
  2688. deck.stopAction(flip_layer)
  2689. trucks.stopAction(flip_layer)
  2690. skater.playAction("fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2691. deck.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2692. trucks.playAction("a_fak_tailg", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2693. else:
  2694. skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2695. deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2696. trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2697. if requestAction == 'reg_tailgr':
  2698. actionState = 'reg_tailgr'
  2699. if l_actionState != 'reg_tailgr' and l_actionState != 'reg_air_tail':
  2700. skater.stopAction(flip_layer)
  2701. deck.stopAction(flip_layer)
  2702. trucks.stopAction(flip_layer)
  2703. skater.playAction("reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2704. deck.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2705. trucks.playAction("a_reg_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2706. else:
  2707. skater.playAction("reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2708. deck.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2709. trucks.playAction("a_reg_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2710. if requestAction == 'fak_tailgr':
  2711. actionState = 'fak_tailgr'
  2712. if l_actionState != 'fak_tailgr' and l_actionState != 'fak_air_tail':
  2713. skater.stopAction(flip_layer)
  2714. deck.stopAction(flip_layer)
  2715. trucks.stopAction(flip_layer)
  2716. skater.playAction("fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2717. deck.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2718. trucks.playAction("a_fak_tailgR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2719. else:
  2720. skater.playAction("fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2721. deck.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2722. trucks.playAction("a_fak_tailgR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2723. if requestAction == 'reg_tailgl':
  2724. actionState = 'reg_tailgl'
  2725. if l_actionState != 'reg_tailgl' and l_actionState != 'reg_air_tail':
  2726. skater.stopAction(flip_layer)
  2727. deck.stopAction(flip_layer)
  2728. trucks.stopAction(flip_layer)
  2729. skater.playAction("reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2730. deck.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2731. trucks.playAction("a_reg_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2732. else:
  2733. skater.playAction("reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2734. deck.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2735. trucks.playAction("a_reg_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2736. if requestAction == 'fak_tailgl':
  2737. actionState = 'fak_tailgl'
  2738. if l_actionState != 'fak_tailgl' and l_actionState != 'fak_air_tail':
  2739. skater.stopAction(flip_layer)
  2740. deck.stopAction(flip_layer)
  2741. trucks.stopAction(flip_layer)
  2742. skater.playAction("fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2743. deck.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2744. trucks.playAction("a_fak_tailgL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2745. else:
  2746. skater.playAction("fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2747. deck.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2748. trucks.playAction("a_fak_tailgL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2749. if requestAction == 'reg_wall_r':
  2750. actionState = 'reg_wall_r'
  2751. if l_actionState != 'reg_wall_r':
  2752. skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2753. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2754. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2755. else:
  2756. skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2757. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2758. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2759. if requestAction == 'reg_wall_l':
  2760. actionState = 'reg_wall_l'
  2761. if l_actionState != 'reg_wall_l':
  2762. skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2763. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2764. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2765. else:
  2766. skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2767. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2768. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2769. if requestAction == 'fak_wall_r':
  2770. actionState = 'fak_wall_r'
  2771. if l_actionState != 'fak_wall_r':
  2772. skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2773. deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2774. trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2775. else:
  2776. skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2777. deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2778. trucks.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2779. if requestAction == 'fak_wall_l':
  2780. actionState = 'fak_wall_l'
  2781. if l_actionState != 'reg_wall_r':
  2782. skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2783. deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2784. trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
  2785. else:
  2786. skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2787. deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2788. trucks.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  2789. ##############################
  2790. if requestAction == 'reg_nosegr':
  2791. actionState = 'reg_nosegr'
  2792. if l_actionState != 'reg_nosegr' and l_actionState != 'reg_air_tail':
  2793. skater.stopAction(flip_layer)
  2794. deck.stopAction(flip_layer)
  2795. trucks.stopAction(flip_layer)
  2796. skater.playAction("reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2797. deck.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2798. trucks.playAction("a_reg_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2799. else:
  2800. skater.playAction("reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2801. deck.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2802. trucks.playAction("a_reg_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2803. if requestAction == 'fak_nosegr':
  2804. actionState = 'fak_nosegr'
  2805. if l_actionState != 'fak_nosegr' and l_actionState != 'fak_air_nose':
  2806. skater.stopAction(flip_layer)
  2807. deck.stopAction(flip_layer)
  2808. trucks.stopAction(flip_layer)
  2809. skater.playAction("fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2810. deck.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2811. trucks.playAction("a_fak_nosegR", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2812. else:
  2813. skater.playAction("fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2814. deck.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2815. trucks.playAction("a_fak_nosegR", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2816. if requestAction == 'reg_nosegl':
  2817. actionState = 'reg_nosegl'
  2818. if l_actionState != 'reg_nosegl' and l_actionState != 'reg_air_nose':
  2819. skater.stopAction(flip_layer)
  2820. deck.stopAction(flip_layer)
  2821. trucks.stopAction(flip_layer)
  2822. skater.playAction("reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2823. deck.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2824. trucks.playAction("a_reg_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2825. else:
  2826. skater.playAction("reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2827. deck.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2828. trucks.playAction("a_reg_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2829. if requestAction == 'fak_nosegl':
  2830. actionState = 'fak_nosegl'
  2831. print("fak_nosegl state")
  2832. if l_actionState != 'fak_nosegl' and l_actionState != 'fak_air_nose':
  2833. skater.stopAction(flip_layer)
  2834. deck.stopAction(flip_layer)
  2835. trucks.stopAction(flip_layer)
  2836. skater.playAction("fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2837. deck.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2838. trucks.playAction("a_fak_nosegL", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2839. else:
  2840. skater.playAction("fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2841. deck.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2842. trucks.playAction("a_fak_nosegL", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2843. if requestAction == 'reg_tailslide':
  2844. actionState = 'reg_tailslide'
  2845. if l_actionState != 'reg_tailslide' and l_actionState != 'reg_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_noseslide':
  2846. skater.stopAction(flip_layer)
  2847. deck.stopAction(flip_layer)
  2848. trucks.stopAction(flip_layer)
  2849. skater.playAction("fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2850. deck.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2851. trucks.playAction("a_fak_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2852. else:
  2853. skater.playAction("fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2854. deck.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2855. trucks.playAction("a_fak_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2856. if requestAction == 'fak_tailslide':
  2857. actionState = 'fak_tailslide'
  2858. if l_actionState != 'fak_tailslide' and l_actionState != 'fak_air_tail' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_noseslide':
  2859. skater.stopAction(flip_layer)
  2860. deck.stopAction(flip_layer)
  2861. trucks.stopAction(flip_layer)
  2862. skater.playAction("reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2863. deck.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2864. trucks.playAction("a_reg_noses", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2865. else:
  2866. skater.playAction("reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2867. deck.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2868. trucks.playAction("a_reg_noses", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2869. if requestAction == 'reg_noseslide':
  2870. actionState = 'reg_noseslide'
  2871. if l_actionState != 'reg_noseslide' and l_actionState != 'reg_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'fak_tailslide':
  2872. skater.stopAction(flip_layer)
  2873. deck.stopAction(flip_layer)
  2874. trucks.stopAction(flip_layer)
  2875. skater.playAction("fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2876. deck.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2877. trucks.playAction("a_fak_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2878. else:
  2879. skater.playAction("fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2880. deck.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2881. trucks.playAction("a_fak_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2882. if requestAction == 'fak_noseslide':
  2883. actionState = 'fak_noseslide'
  2884. if l_actionState != 'fak_noseslide' and l_actionState != 'fak_air_nose' and l_actionState != 'reg_tailslide_out' and l_actionState != 'reg_tailslide':
  2885. skater.stopAction(flip_layer)
  2886. deck.stopAction(flip_layer)
  2887. trucks.stopAction(flip_layer)
  2888. skater.playAction("reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2889. deck.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2890. trucks.playAction("a_reg_tails", 40,30, layer=trans_layer, play_mode=0, speed=1)
  2891. else:
  2892. skater.playAction("reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2893. deck.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2894. trucks.playAction("a_reg_tails", 30,1, layer=loop_layer, play_mode=1, speed=.5)
  2895. if requestAction == 'reg_5050':
  2896. actionState = 'reg_5050'
  2897. #own['actionTimer'] = 0
  2898. skater.playAction("reg_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2899. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2900. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2901. if requestAction == 'fak_5050':
  2902. actionState = 'fak_5050'
  2903. #own['actionTimer'] = 0
  2904. skater.playAction("fak_5050", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2905. deck.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2906. trucks.playAction("a_reg", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2907. if requestAction == 'reg_bsboard':
  2908. actionState = 'reg_bsboard'
  2909. skater.playAction("reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2910. deck.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2911. trucks.playAction("a_reg_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2912. if requestAction == 'fak_bsboard':
  2913. actionState = 'fak_bsboard'
  2914. skater.playAction("fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2915. deck.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2916. trucks.playAction("a_fak_BS_Board2", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2917. if requestAction == 'reg_fsboard':
  2918. actionState = 'reg_fsboard'
  2919. skater.playAction("reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2920. deck.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2921. trucks.playAction("a_reg_FS_Board", 1,30, layer=loop_layer, play_mode=1, speed=.5)
  2922. if requestAction == 'reg_air_nose':
  2923. actionState = 'reg_air_nose'
  2924. if l_actionState != 'reg_air_nose':
  2925. skater.stopAction(loop_layer)
  2926. deck.stopAction(loop_layer)
  2927. trucks.stopAction(loop_layer)
  2928. skater.stopAction(flip_layer)
  2929. deck.stopAction(flip_layer)
  2930. trucks.stopAction(flip_layer)
  2931. skater.playAction("reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2932. deck.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2933. trucks.playAction("a_reg_noseg.002", 0,5, layer=trans_layer, play_mode=0, speed=.5)
  2934. else:
  2935. skater.playAction("reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2936. deck.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2937. trucks.playAction("a_reg_noseg.002", 5,5, layer=loop_layer, play_mode=1, speed=.5)
  2938. if requestAction == 'fak_air_nose':
  2939. actionState = 'fak_air_nose'
  2940. if l_actionState != 'fak_air_nose':
  2941. skater.stopAction(loop_layer)
  2942. deck.stopAction(loop_layer)
  2943. trucks.stopAction(loop_layer)
  2944. skater.stopAction(flip_layer)
  2945. deck.stopAction(flip_layer)
  2946. trucks.stopAction(flip_layer)
  2947. skater.playAction("fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2948. deck.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2949. trucks.playAction("a_fak_noseg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2950. else:
  2951. skater.playAction("fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2952. deck.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2953. trucks.playAction("a_fak_noseg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2954. if requestAction == 'reg_air_tail':
  2955. actionState = 'reg_air_tail'
  2956. if l_actionState != 'reg_air_tail':
  2957. skater.stopAction(loop_layer)
  2958. deck.stopAction(loop_layer)
  2959. trucks.stopAction(loop_layer)
  2960. skater.stopAction(flip_layer)
  2961. deck.stopAction(flip_layer)
  2962. trucks.stopAction(flip_layer)
  2963. skater.playAction("reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2964. deck.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2965. trucks.playAction("a_reg_tailg.001", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2966. else:
  2967. #pass
  2968. skater.playAction("reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2969. deck.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2970. trucks.playAction("a_reg_tailg.001", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2971. if requestAction == 'fak_air_tail':
  2972. actionState = 'fak_air_tail'
  2973. if l_actionState != 'fak_air_tail':
  2974. skater.stopAction(loop_layer)
  2975. deck.stopAction(loop_layer)
  2976. trucks.stopAction(loop_layer)
  2977. skater.stopAction(flip_layer)
  2978. deck.stopAction(flip_layer)
  2979. trucks.stopAction(flip_layer)
  2980. skater.playAction("fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2981. deck.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2982. trucks.playAction("a_fak_tailg", 40,35, layer=trans_layer, play_mode=0, speed=1)
  2983. else:
  2984. skater.playAction("fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2985. deck.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2986. trucks.playAction("a_fak_tailg", 35,35, layer=loop_layer, play_mode=1, speed=.5)
  2987. if requestAction == 'reg_stop':
  2988. actionState = 'reg_stop'
  2989. if l_actionState != 'reg_stop':
  2990. skater.playAction("reg_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2991. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2992. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  2993. else:
  2994. skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2995. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2996. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  2997. if requestAction == 'fak_stop':
  2998. actionState = 'fak_stop'
  2999. if l_actionState != 'fak_stop':
  3000. skater.playAction("fak_stopin", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3001. deck.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3002. trucks.playAction("a_reg", 1,15, layer=trans_layer, play_mode=0, speed=.5)
  3003. else:
  3004. skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3005. deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3006. trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
  3007. if requestAction == 'reg_fp_rback':
  3008. actionState = 'reg_fp_rback'
  3009. if l_actionState != 'reg_fp_rback':
  3010. skater.playAction("reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3011. deck.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3012. trucks.playAction("a_reg_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3013. else:
  3014. skater.playAction("reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3015. deck.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3016. trucks.playAction("a_reg_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3017. if requestAction == 'fak_fp_rback':
  3018. actionState = 'fak_fp_rback'
  3019. if l_actionState != 'fak_fp_rback':
  3020. skater.playAction("fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3021. deck.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3022. trucks.playAction("a_fak_fp_rback", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3023. else:
  3024. skater.playAction("fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3025. deck.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3026. trucks.playAction("a_fak_fp_rback", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3027. if requestAction == 'reg_back_invert':
  3028. actionState = 'reg_back_invert'
  3029. if l_actionState != 'reg_back_invert':
  3030. skater.playAction("reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3031. deck.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3032. trucks.playAction("a_reg_back_invert_in", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3033. else:
  3034. skater.playAction("reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3035. deck.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3036. trucks.playAction("a_reg_back_invert_in", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3037. if requestAction == 'fak_fr_invert':
  3038. actionState = 'fak_fr_invert'
  3039. if l_actionState != 'fak_fr_invert':
  3040. skater.playAction("fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3041. deck.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3042. trucks.playAction("a_fak_fr_invert", 1,30, layer=trans_layer, play_mode=0, speed=1)
  3043. else:
  3044. skater.playAction("fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3045. deck.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3046. trucks.playAction("a_fak_fr_invert", 30,30, layer=loop_layer, play_mode=1, speed=1)
  3047. if requestAction == 'reg_hippy_in':
  3048. actionState = 'reg_hippy_in'
  3049. if l_actionState != 'reg_hippy_in':
  3050. skater.playAction("reg_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3051. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3052. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3053. else:
  3054. skater.playAction("reg_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3055. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3056. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3057. if requestAction == 'fak_hippy_in':
  3058. actionState = 'fak_hippy_in'
  3059. if l_actionState != 'fak_hippy_in':
  3060. skater.playAction("fak_hippy", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3061. deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3062. trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
  3063. else:
  3064. skater.playAction("fak_hippy", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3065. deck.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3066. trucks.playAction("a_reg", 10,10, layer=loop_layer, play_mode=1, speed=.5)
  3067. #$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  3068. #walk anims
  3069. #reg_idle
  3070. if requestAction == 'reg_idle' and own['actionTimer'] == 0:
  3071. actionState = 'reg_idle'
  3072. if l_requestAction != 'reg_idle':
  3073. if l_requestAction == 'reg_walk' or l_requestAction == 'reg_walkFast':
  3074. cur_frame = skater.getActionFrame(loop_layer)
  3075. skater.stopAction(loop_layer)
  3076. deck.stopAction(loop_layer)
  3077. trucks.stopAction(loop_layer)
  3078. if cur_frame > 11:#11:
  3079. cur_frame += 1
  3080. skater.playAction("reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3081. deck.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3082. trucks.playAction("a_reg_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3083. else:
  3084. cur_frame -= 1
  3085. skater.playAction("reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3086. deck.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3087. trucks.playAction("a_reg_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3088. else:
  3089. trans_playing = skater.isPlayingAction(trans_layer)
  3090. else:
  3091. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3092. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3093. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3094. #reg_idle_nb
  3095. if requestAction == 'reg_idle_nb' and own['actionTimer'] == 0:
  3096. actionState = 'reg_idle_nb'
  3097. if l_requestAction != 'reg_idle_nb':
  3098. if l_requestAction == 'reg_walk_nb' or l_requestAction == 'reg_walkFast_nb':
  3099. cur_frame = skater.getActionFrame(loop_layer)
  3100. skater.stopAction(loop_layer)
  3101. deck.stopAction(loop_layer)
  3102. trucks.stopAction(loop_layer)
  3103. if cur_frame > 11:
  3104. cur_frame += 1
  3105. skater.playAction("reg_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3106. else:
  3107. cur_frame -= 1
  3108. skater.playAction("reg_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3109. else:
  3110. trans_playing = skater.isPlayingAction(trans_layer)
  3111. if trans_playing == 1:
  3112. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3113. else:
  3114. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3115. #fak_idle
  3116. if requestAction == 'fak_idle' and own['actionTimer'] == 0:
  3117. actionState = 'fak_idle'
  3118. if l_requestAction != 'fak_idle':
  3119. if l_requestAction == 'fak_walk' or l_requestAction == 'fak_walkFast':
  3120. cur_frame = skater.getActionFrame(loop_layer)
  3121. skater.stopAction(loop_layer)
  3122. deck.stopAction(loop_layer)
  3123. trucks.stopAction(loop_layer)
  3124. if cur_frame > 11:
  3125. cur_frame += 1
  3126. skater.playAction("fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3127. deck.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3128. trucks.playAction("a_fak_nwalk", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3129. else:
  3130. cur_frame -= 1
  3131. skater.playAction("fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3132. deck.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3133. trucks.playAction("a_fak_nwalk", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3134. else:
  3135. trans_playing = skater.isPlayingAction(trans_layer)
  3136. else:
  3137. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3138. #fak_idle_nb
  3139. if requestAction == 'fak_idle_nb' and own['actionTimer'] == 0:
  3140. actionState = 'fak_idle_nb'
  3141. if l_requestAction != 'fak_idle_nb':
  3142. if l_requestAction == 'fak_walk_nb' or l_requestAction == 'fak_walkFast_nb':
  3143. cur_frame = skater.getActionFrame(loop_layer)
  3144. skater.stopAction(loop_layer)
  3145. deck.stopAction(loop_layer)
  3146. trucks.stopAction(loop_layer)
  3147. if cur_frame > 11:
  3148. cur_frame += 1
  3149. skater.playAction("fak_nwalk_nb.001", cur_frame,35, layer=loop_layer, play_mode=0, speed=.5)
  3150. else:
  3151. cur_frame -= 1
  3152. skater.playAction("fak_nwalk_nb.001", cur_frame,0, layer=loop_layer, play_mode=0, speed=.5)
  3153. else:
  3154. trans_playing = skater.isPlayingAction(trans_layer)
  3155. if trans_playing == 1:
  3156. #pass
  3157. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3158. else:
  3159. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3160. if requestAction == 'reg_idle1':
  3161. actionState = 'reg_idle1'
  3162. skater.playAction("reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3163. deck.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3164. trucks.playAction("a_reg_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3165. if requestAction == 'reg_idle2':
  3166. actionState = 'reg_idle2'
  3167. skater.playAction("reg_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3168. deck.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3169. trucks.playAction("a_reg_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3170. if requestAction == 'reg_idle3':
  3171. actionState = 'reg_idle3'
  3172. skater.playAction("reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3173. deck.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3174. trucks.playAction("a_reg_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3175. if requestAction == 'reg_idle4':
  3176. actionState = 'reg_idle4'
  3177. skater.playAction("reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3178. deck.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3179. trucks.playAction("a_reg_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3180. if requestAction == 'reg_idle5':
  3181. actionState = 'reg_idle5'
  3182. skater.playAction("reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3183. deck.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3184. trucks.playAction("a_reg_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3185. if requestAction == 'reg_idle6':
  3186. actionState = 'reg_idle6'
  3187. skater.playAction("reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3188. deck.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3189. trucks.playAction("a_reg_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3190. if requestAction == 'reg_idle7':
  3191. actionState = 'reg_idle7'
  3192. skater.playAction("reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3193. deck.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3194. trucks.playAction("a_reg_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3195. if requestAction == 'fak_idle1':
  3196. actionState = 'fak_idle1'
  3197. skater.playAction("fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3198. deck.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3199. trucks.playAction("a_fak_idle1", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3200. if requestAction == 'fak_idle2':
  3201. actionState = 'fak_idle2'
  3202. skater.playAction("fak_idle2_", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3203. deck.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3204. trucks.playAction("a_fak_idle2", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3205. if requestAction == 'fak_idle3':
  3206. actionState = 'fak_idle3'
  3207. skater.playAction("fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3208. deck.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3209. trucks.playAction("a_fak_idle3", 1,240, layer=loop_layer, play_mode=0, speed=.5)
  3210. if requestAction == 'fak_idle4':
  3211. actionState = 'fak_idle4'
  3212. skater.playAction("fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3213. deck.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3214. trucks.playAction("a_fak_idle4", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3215. if requestAction == 'fak_idle5':
  3216. actionState = 'fak_idle5'
  3217. skater.playAction("fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3218. deck.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3219. trucks.playAction("a_fak_idle5", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3220. if requestAction == 'fak_idle6':
  3221. actionState = 'fak_idle6'
  3222. skater.playAction("fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3223. deck.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3224. trucks.playAction("a_fak_idle6", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3225. if requestAction == 'fak_idle7':
  3226. actionState = 'fak_idle7'
  3227. skater.playAction("fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3228. deck.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3229. trucks.playAction("a_fak_idle7", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3230. if requestAction == 'reg_idle2_nb':
  3231. skater.playAction("reg_idle2_nb", 1,120, layer=loop_layer, play_mode=0, speed=.5)
  3232. #reg_walk
  3233. if requestAction == 'reg_walk':
  3234. actionState = 'reg_walk'
  3235. #in
  3236. if l_requestAction != 'reg_walk':
  3237. if l_requestAction == 'reg_walkFast':
  3238. cur_frame = skater.getActionFrame(loop_layer)
  3239. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3240. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3241. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3242. skater.setActionFrame(cur_frame, loop_layer)
  3243. deck.setActionFrame(cur_frame, loop_layer)
  3244. trucks.setActionFrame(cur_frame, loop_layer)
  3245. #loop
  3246. else:
  3247. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3248. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3249. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3250. #reg_walk_nb
  3251. if requestAction == 'reg_walk_nb':
  3252. actionState = 'reg_walk_nb'
  3253. #in
  3254. if l_requestAction != 'reg_walk_nb':
  3255. if l_requestAction == 'reg_walkFast_nb':
  3256. cur_frame = skater.getActionFrame(loop_layer)
  3257. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3258. skater.setActionFrame(cur_frame, loop_layer)
  3259. #loop
  3260. else:
  3261. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3262. #reg_walkFast
  3263. if requestAction == 'reg_walkFast':
  3264. actionState = 'reg_walkFast'
  3265. #in
  3266. if l_requestAction != 'reg_walkFast':
  3267. if l_requestAction == 'reg_walk':
  3268. cur_frame = skater.getActionFrame(loop_layer)
  3269. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3270. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3271. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3272. skater.setActionFrame(cur_frame, loop_layer)
  3273. deck.setActionFrame(cur_frame, loop_layer)
  3274. trucks.setActionFrame(cur_frame, loop_layer)
  3275. print("set last walk frame", cur_frame)
  3276. #loop
  3277. else:
  3278. skater.playAction("reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3279. deck.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3280. trucks.playAction("a_reg_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3281. #reg_walkFast_nb
  3282. if requestAction == 'reg_walkFast_nb':
  3283. actionState = 'reg_walkFast_nb'
  3284. #in
  3285. if l_requestAction != 'reg_walkFast_nb':
  3286. if l_requestAction == 'reg_walk_nb':
  3287. cur_frame = skater.getActionFrame(loop_layer)
  3288. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3289. skater.setActionFrame(cur_frame, loop_layer)
  3290. #loop
  3291. else:
  3292. skater.playAction("reg_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3293. #fak_walk
  3294. if requestAction == 'fak_walk':
  3295. #in
  3296. actionState = 'fak_walk'
  3297. if l_requestAction != 'fak_walk':
  3298. if l_requestAction == 'fak_walkFast':
  3299. cur_frame = skater.getActionFrame(loop_layer)
  3300. #actionState = 'fak_walk'
  3301. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3302. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3303. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3304. skater.setActionFrame(cur_frame, loop_layer)
  3305. deck.setActionFrame(cur_frame, loop_layer)
  3306. trucks.setActionFrame(cur_frame, loop_layer)
  3307. #pass
  3308. #loop
  3309. else:
  3310. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3311. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3312. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3313. #fak_walk_nb
  3314. if requestAction == 'fak_walk_nb':
  3315. actionState = 'fak_walk_nb'
  3316. #in
  3317. if l_requestAction != 'fak_walk_nb':
  3318. if l_requestAction == 'fak_walkFast_nb':
  3319. cur_frame = skater.getActionFrame(loop_layer)
  3320. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3321. skater.setActionFrame(cur_frame, loop_layer)
  3322. #loop
  3323. else:
  3324. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=.5)
  3325. #fak_walkFast
  3326. if requestAction == 'fak_walkFast':
  3327. actionState = 'fak_walkFast'
  3328. #in
  3329. if l_requestAction != 'fak_walkFast':
  3330. if l_requestAction == 'fak_walk':
  3331. cur_frame = skater.getActionFrame(loop_layer)
  3332. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3333. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3334. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3335. skater.setActionFrame(cur_frame, loop_layer)
  3336. deck.setActionFrame(cur_frame, loop_layer)
  3337. trucks.setActionFrame(cur_frame, loop_layer)
  3338. #loop
  3339. else:
  3340. skater.playAction("fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3341. deck.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3342. trucks.playAction("a_fak_nwalk", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3343. #fak_walkFast_nb
  3344. if requestAction == 'fak_walkFast_nb':
  3345. actionState = 'fak_walkFast_nb'
  3346. #in
  3347. if l_requestAction != 'fak_walkFast_nb':
  3348. if l_requestAction == 'fak_walk_nb':
  3349. cur_frame = skater.getActionFrame(loop_layer)
  3350. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3351. skater.setActionFrame(cur_frame, loop_layer)
  3352. #loop
  3353. else:
  3354. skater.playAction("fak_nwalk_nb.001", 0,35, layer=loop_layer, play_mode=1, speed=1)
  3355. if requestAction == 'reg_dropin_pos':
  3356. actionState = 'reg_dropin_pos'
  3357. if l_actionState != 'reg_dropin_pos':
  3358. skater.playAction("reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3359. deck.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3360. trucks.playAction("a_reg_dropin3", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3361. else:
  3362. skater.playAction("reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3363. deck.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3364. trucks.playAction("a_reg_dropin3", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3365. if requestAction == 'fak_dropin_pos':
  3366. actionState = 'fak_dropin_pos'
  3367. if l_actionState != 'fak_dropin_pos':
  3368. skater.playAction("nfak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3369. deck.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3370. trucks.playAction("a_fak_dropin", 30,50, layer=trans_layer, play_mode=0, speed=.5)
  3371. else:
  3372. skater.playAction("nfak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3373. deck.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3374. trucks.playAction("a_fak_dropin", 50,60, layer=loop_layer, play_mode=1, speed=.75)
  3375. if requestAction == 'reg_sit':
  3376. actionState = 'reg_sit'
  3377. if l_actionState != 'reg_sit':
  3378. skater.playAction("reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3379. deck.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3380. trucks.playAction("a_reg_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3381. else:
  3382. skater.playAction("reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3383. deck.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3384. trucks.playAction("a_reg_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3385. if requestAction == 'fak_sit':
  3386. actionState = 'fak_sit'
  3387. if l_actionState != 'fak_sit':
  3388. skater.playAction("fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3389. deck.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3390. trucks.playAction("a_fak_sit", 1,65, layer=trans_layer, play_mode=0, speed=1)
  3391. else:
  3392. skater.playAction("fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3393. deck.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3394. trucks.playAction("a_fak_sit", 65,65, layer=loop_layer, play_mode=1, speed=0)
  3395. if requestAction == 'reg_walk_air':
  3396. actionState = 'reg_walk_air'
  3397. if l_actionState not in ('reg_walk_air', 'reg_jump', 'reg_air-walk_air'):
  3398. skater.playAction("reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3399. deck.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3400. trucks.playAction("a_reg_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3401. else:
  3402. skater.playAction("reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3403. deck.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3404. trucks.playAction("a_reg_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3405. if requestAction == 'fak_walk_air':
  3406. actionState = 'fak_walk_air'
  3407. if l_actionState not in ('fak_walk_air', 'fak_jump', 'fak_air-walk_air'):
  3408. skater.playAction("fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3409. deck.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3410. trucks.playAction("a_fak_walk_air", 1,10, layer=trans_layer, play_mode=0, speed=1)
  3411. else:
  3412. skater.playAction("fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3413. deck.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3414. trucks.playAction("a_fak_walk_air", 10,10, layer=loop_layer, play_mode=1, speed=0)
  3415. own['actionState'] = actionState
  3416. else:
  3417. pass
  3418. own['actionState'] = actionState
  3419. return actionState
  3420. l_playing = skater.isPlayingAction(loop_layer)
  3421. t_playing = skater.isPlayingAction(trans_layer)
  3422. if l_playing == 1 and t_playing == 1:
  3423. skater.stopAction(loop_layer)
  3424. trucks.stopAction(loop_layer)
  3425. deck.stopAction(loop_layer)
  3426. ###
  3427. if own['actionTimer'] > 0:
  3428. own['actionTimer'] -= 1
  3429. ##############
  3430. #turn off land for manuals
  3431. if (requestAction == 'reg_manual' or requestAction == 'fak_manual' or requestAction == 'reg_nmanual' or requestAction == 'fak_nmanual') and (actionState == 'reg_land' or actionState == 'fak_land'):
  3432. own['actionTimer'] = 0
  3433. if (own['actionTimer'] == 0 or requestAction == 'reg_land' or requestAction == 'fak_land') or requestAction in jump_overrideList:
  3434. actionState = updateAction(requestAction, actionState)
  3435. if (own['actionState'] == 'reg_land' or own['actionState'] == 'reg_land') and own['actionTimer'] > 0:
  3436. own['clear_request'] = 1
  3437. ###################
  3438. #debug
  3439. cur_frame = -1
  3440. trans_playing = skater.isPlayingAction(trans_layer)
  3441. if trans_playing:
  3442. cur_frame = skater.getActionFrame(trans_layer)
  3443. #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'], 'cf', cur_frame)
  3444. cur_frame = skater.getActionFrame(trans_layer)
  3445. #print(cur_frame)
  3446. def printplaying():
  3447. splaying_layers = "S: "
  3448. playing_layers = "D: "
  3449. tplaying_layers = "T: "
  3450. for x in range(9900):
  3451. if skater.isPlayingAction(x):
  3452. #if trucks.isPlayingAction(x):
  3453. #if skater.isPlayingAction(x):
  3454. splaying_layers += str(x)
  3455. splaying_layers += " "
  3456. if deck.isPlayingAction(x):
  3457. #if trucks.isPlayingAction(x):
  3458. #if skater.isPlayingAction(x):
  3459. playing_layers += str(x)
  3460. playing_layers += " "
  3461. if trucks.isPlayingAction(x):
  3462. #if trucks.isPlayingAction(x):
  3463. #if skater.isPlayingAction(x):
  3464. tplaying_layers += str(x)
  3465. tplaying_layers += " "
  3466. print(splaying_layers, playing_layers, tplaying_layers)
  3467. #printplaying()
  3468. if actionState == 'empty':
  3469. #print("EMPTY ACTION!!!")
  3470. skater.stopAction(loop_layer)
  3471. deck.stopAction(loop_layer)
  3472. trucks.stopAction(loop_layer)
  3473. #set last variables
  3474. own['l_actionState'] = actionState
  3475. own['l_requestAction'] = requestAction
  3476. own['queueAction'] = queueAction
  3477. main()