#shuvit settings configuration file #debug ###### #show framerate framerate = 0 #show profile profile = 0 #---------- #resolution ########### resx = 1920 resy = 1080 fullscreen_on = 1 music_player = 0 vsync_on = 0 #---------- #level ###### level = user2 levelBlend = user2 #------------ #replay recorder ############### recorder_on = 1 #-------------- #camera ####### cam_height = -0.1 focal_length = 12 cam_min = 1.4 cam_max = 4.4 cch_targetHeight = 0.3 cam_walk_height = 0.8 cam_walk_min = 2.4 cam_walk_max = 3 cam_idle_height = 0.5 walk_focal_length = 14 #character settings ################### character = ken shirt_logo = 2 shirt_color_r = 0.4 shirt_color_g = 0.03 shirt_color_b = 0.03 shoe_color_r = 0.31 shoe_color_g = 0.23 shoe_color_b = 0 #----------------- #deck settings ############## deck_index = 7 deck_color_r = 0.8 deck_color_g = 0.8 deck_color_b = 0.8 trucks_r = 0 trucks_g = 0 trucks_b = 0 wheel1_r = 0.21 wheel1_g = 0.21 wheel1_b = 0.21 wheel2_r = 0.21 wheel2_g = 0.21 wheel2_b = 0.21 wheel3_r = 0.21 wheel3_g = 0.21 wheel3_b = 0.21 wheel4_r = 0.21 wheel4_g = 0.21 wheel4_b = 0.21 #------------------- #2d filter settings ################### #brightness / contrast bc = 1 BC_BRIGHTNESS = 1.1 BC_CONTRAST = 1.09 #HDR hdr = 1 avgL = 0.8 HDRamount = 0.05 #Ambient Occlusion ao = 1 onlyAO = 0 aowidth = 0.2 aoradius = 2.4 #Depth of Field dof_on = 1 #Bloom bloom_on = 0 #FXAA fxaa = 1 FXAA_SPAN_MAX = 8.0 #------------------- #sun settings ############# sun_strength = 0.95 ambient_strength = 0.15 sun_rot_x = -0.05 sun_rot_y = -0.05 shadow_on = 0 #------------ #physics ######## JUMPHEIGHT = 980#940#880#840#800 MAX_VEL = 6#6.7 SPEEDUP = 0.055 SPEEDPUMP = 0.14#.09 SPEEDPUMPFAST = 0.16#.13 PUMP_SPEED_SENS = 0.4 PUMP_SENS = 0.98 ACCEL = 5#10 CRUISE = 6#9 COUNTDOWN = 20#pump and speed stuff pump_downforce = -0.0 man_sens_l = 0.03 man_sens_r = 0.08 man_sens_side = 0.035 turn_rotation = 0.0175 turn_addx = 0.004 turn_air_rotation = 0.07 grass_mult = 0.98 ylimit = 0.84 antibounce = -10.0 gravity = -10.5 fall_height = 0.5 #controller mappings ######## lar_lts = 0 uad_lts = 1 lar_rts = 2 uad_rts = 3 lt = 4 rt = 5 a_but = 0 b_but = 1 x_but = 2 y_but = 3 l_bump = 9 r_bump = 10 bk_but = 4 st_but = 6 xb_but = 5 lts_pr = 7 rts_pr = 8 l_dp = 13 r_dp = 14 u_dp = 11 d_dp = 12