#from bge import logic import GameLogic #from os.path import dirname, realpath, join #BASE_DIR = os.path.join( os.path.dirname( __file__ ), '..' ) mainDir = GameLogic.expandPath("//") fileName = mainDir + "Settings.dat" resx = 1280 resy = 720 def readSettings(): import GameLogic import bge cont = GameLogic.getCurrentController() own = cont.owner scenes = bge.logic.getSceneList() main_scene = [scene for scene in scenes if scene.name=="main"][0] own = main_scene.objects['Empty'] with open(fileName) as reading: #data = [line.split()[0] for line in reading] data = reading.readlines() #print lines[25] #print lines[29] reading.close() #own["val"] = int(data[1]) #own["bright"] = int(data[1]) own["playerName"] = data[4] #own["audio"] = int(data[3]) own["level"] = data[5] #data6 = data[6] #data6.split(None, 1)[0] #data5 = data5.strip('\n') #print(data6) own["resx"] = int(data[7]) own["resy"] = int(data[8]) own["framerate"] = int(data[10]) own["profile"] = int(data[12]) dict = bge.logic.globalDict #Get the global dictionary dict['resx'] = own["resx"] dict['resy'] = own["resy"] level = data[5] level = level.split(None, 1)[0] level = str(level) own["level"] = level dict["level"] = level print("reading. settings") print("Level: ", level) recorder_on = int(data[14]) print("Game play recorder on: ", recorder_on) #dict = bge.logic.globalDict dict['recorder_on'] = recorder_on own['recorder_on'] = recorder_on dict['recorder_on'] = recorder_on character = data[1] dict["character"] = str(character.split(None, 1)[0]) dict["shirt_color_r"] = float(data[16]) dict["shirt_color_g"] = float(data[17]) dict["shirt_color_b"] = float(data[18]) dict["shoe_color_r"] = float(data[20]) dict["shoe_color_g"] = float(data[21]) dict["shoe_color_b"] = float(data[22]) dict["deck_color_r"] = float(data[24]) dict["deck_color_g"] = float(data[25]) dict["deck_color_b"] = float(data[26]) dict["shirt_logo"] = int(data[28]) dict["bc"] = int(data[30]) dict["BC_BRIGHTNESS"] = float(data[31]) dict["BC_CONTRAST"] = float(data[32]) dict['hdr'] = int(data[34]) dict['avgL'] = float(data[35]) dict['HDRamount'] = float(data[36]) dict['ao'] = int(data[38]) dict['onlyAO'] = int(data[39]) dict['aowidth'] = float(data[40]) dict['aoradius'] = float(data[41]) dict['dof_on'] = float(data[43]) dict['sun_strength'] = float(data[45]) dict['sun_rot_x'] = float(data[46]) dict['sun_rot_y'] = float(data[47]) dict['shadow_on'] = int(data[48]) dict['ambient_strength'] = float(data[49]) dict['fullscreen_on'] = int(data[51]) dict['bloom_on'] = int(data[53]) dict['cam_height'] = float(data[55]) dict['focal_length'] = int(data[56]) dict['cam_min'] = float(data[57]) dict['cam_max'] = float(data[58]) dict['music_player'] = int(data[60]) dict['fxaa'] = int(data[62]) dict['FXAA_SPAN_MAX'] = float(data[63]) #print('bc = ', dict['bc']) #dict['music_player_on'] = int(data[16]) def writeSettings(): import GameLogic import bge cont = GameLogic.getCurrentController() own = cont.owner scenes = bge.logic.getSceneList() dict = bge.logic.globalDict main_scene = [scene for scene in scenes if scene.name=="main"][0] own = main_scene.objects['Empty'] print("writing called") with open(fileName, 'w') as writing: writing.write(str("//settings.dat")+"\n") writing.write(str(dict["character"])+"\n") writing.write(str(own["bright"])+"\n") writing.write(str("-\n")) writing.write(str("//level (e.g. spine, city, city2)")+"\n") writing.write(str(own["level"])+"\n") writing.write(str("//resolution")+"\n") writing.write(str(dict["resx"])+"\n") writing.write(str(dict["resy"])+"\n") writing.write(str("//show framerate")+"\n") writing.write(str(own["framerate"])+"\n") writing.write(str("//show profile")+"\n") writing.write(str(own["profile"])+"\n") writing.write(str("//Game play recorder off/on (0,1)")+"\n") writing.write(str(own["recorder_on"])+"\n") writing.write(str("//Shirt color [r,g,b]")+"\n") writing.write(str(dict["shirt_color_r"])+"\n") #16 writing.write(str(dict["shirt_color_g"])+"\n") writing.write(str(dict["shirt_color_b"])+"\n") # writing.write(str("//Shoe color [r,g,b]")+"\n") writing.write(str(dict["shoe_color_r"])+"\n") #16 writing.write(str(dict["shoe_color_g"])+"\n") writing.write(str(dict["shoe_color_b"])+"\n") # writing.write(str("//Deck color [r,g,b]")+"\n") writing.write(str(dict["deck_color_r"])+"\n") #24 writing.write(str(dict["deck_color_g"])+"\n") writing.write(str(dict["deck_color_b"])+"\n") # writing.write(str("//Shirt Logo")+"\n") writing.write(str(dict["shirt_logo"])+"\n") #24 writing.write(str("//Brightness/Contrast: On, brightness, contrast")+"\n") writing.write(str(dict["bc"])+"\n") writing.write(str(dict["BC_BRIGHTNESS"])+"\n") writing.write(str(dict["BC_CONTRAST"])+"\n") writing.write(str("//HDR: On, avgL, amount")+"\n") writing.write(str(dict["hdr"])+"\n") writing.write(str(dict["avgL"])+"\n") writing.write(str(dict["HDRamount"])+"\n") writing.write(str("//AO: On, only, width, radius")+"\n") writing.write(str(dict["ao"])+"\n") writing.write(str(dict["onlyAO"])+"\n") writing.write(str(dict["aowidth"])+"\n") writing.write(str(dict["aoradius"])+"\n") writing.write(str("//dof on")+"\n") writing.write(str(dict["dof_on"])+"\n") writing.write(str("//sun settings: strength, rotx, roty, shadow on, ambient strength")+"\n") writing.write(str(dict["sun_strength"])+"\n") writing.write(str(dict["sun_rot_x"])+"\n") writing.write(str(dict["sun_rot_y"])+"\n") writing.write(str(dict["shadow_on"])+"\n") writing.write(str(dict["ambient_strength"])+"\n") writing.write(str("//fullscreen on (0,1)")+"\n") writing.write(str(dict["fullscreen_on"])+"\n") writing.write(str("//bloom on (0,1)")+"\n") writing.write(str(dict["bloom_on"])+"\n") writing.write(str("//cam")+"\n") writing.write(str(dict["cam_height"])+"\n") writing.write(str(dict["focal_length"])+"\n") writing.write(str(dict["cam_min"])+"\n") writing.write(str(dict["cam_max"])+"\n") writing.write(str("//music player on / off")+"\n") writing.write(str(dict["music_player"])+"\n") writing.write(str("//fxaa")+"\n") writing.write(str(dict["fxaa"])+"\n") writing.write(str(dict["FXAA_SPAN_MAX"])+"\n") #writing.write(str(own["framerate"])+"\n") print("writing settings") writing.close() def setres(): import GameLogic import bge scenes = bge.logic.getSceneList() main_scene = [scene for scene in scenes if scene.name=="main"][0] own = main_scene.objects['Empty'] cont = GameLogic.getCurrentController() own2 = cont.owner dict = bge.logic.globalDict resx = dict["resx"] resy = dict["resy"] fullscreen = bge.render.getFullScreen() print("fullscreen = ", fullscreen) if fullscreen != True: if dict['fullscreen_on'] == 1: bge.render.setFullScreen(True) if fullscreen == True: if dict['fullscreen_on'] == 0: bge.render.setFullScreen(False) bge.render.setWindowSize(resx, resy) print("resolution = ", resx, resy) def loadlevel(): import GameLogic import bge scenes = bge.logic.getSceneList() main_scene = [scene for scene in scenes if scene.name=="main"][0] own = main_scene.objects['Empty'] cont = GameLogic.getCurrentController() own2 = cont.owner #readSettings() dict = bge.logic.globalDict #Get the global dictionary # resx = dict["resx"] # resy = dict["resy"] # #dict['resx'] = resx # #dict['resy'] = resy # # fullscreen = bge.render.getFullScreen() # print("fullscreen = ", fullscreen) # if fullscreen != True: # if dict['fullscreen_on'] == 1: # bge.render.setFullScreen(True) # if fullscreen == True: # if dict['fullscreen_on'] == 0: # bge.render.setFullScreen(False) # # bge.render.setWindowSize(resx, resy) # print("resolution = ", resx, resy) #objList = scene.objects if own["framerate"] == 1: bge.render.showFramerate(1) if own["profile"] ==1: bge.render.showProfile(1) #cont = GameLogic.getCurrentController() #own = cont.owner #cont = own2.controllers['loadLevel'] act = own2.actuators["level"] #cont.activate(own.actuators["loading"]) #level = own["level"] dict = bge.logic.globalDict level = dict['level'] #dict['level'] = level act.scene = level cont.activate(own2.actuators["level"]) #cont.activate(own2.actuators["stance"]) dict['npause'] = False def timer(): import GameLogic import bge dict = bge.logic.globalDict if dict['reload_timer'] == 1: #restart # get current scene scene = bge.logic.getCurrentScene() # restart the current scene #scene.restart() if dict['reload_timer'] > 0: dict['reload_timer'] -= 1 #print(dict['reload_timer']) #own['reload_timer'] = dict['reload_timer']