import bge import GameLogic import configobj from configobj import ConfigObj mainDir = GameLogic.expandPath("//") fileName = mainDir + "config.ini" config = ConfigObj(fileName, interpolation=True) dict = bge.logic.globalDict print('###############start game##########') dict['music_player'] = 1 def to_dict(section, key): dict = bge.logic.globalDict value = config[key] if isinstance(value, str): if value.isdigit(): value = int(value) else: try: value = float(value) except: pass dict[key] = value def readSettings(): config.walk(to_dict) def from_dict(section, key): dict = bge.logic.globalDict config[key] = dict[key] def writeSettings(): config.walk(from_dict) config.write() def setres(): import GameLogic import bge scenes = bge.logic.getSceneList() main_scene = [scene for scene in scenes if scene.name=="main"][0] own = main_scene.objects['Empty'] cont = GameLogic.getCurrentController() own2 = cont.owner dict = bge.logic.globalDict resx = int(dict["resx"]) resy = int(dict["resy"]) fullscreen = bge.render.getFullScreen() print("fullscreen = ", fullscreen) if fullscreen != True: if dict['fullscreen_on'] == 1: bge.render.setFullScreen(True) if fullscreen == True: if dict['fullscreen_on'] == 0: bge.render.setFullScreen(False) bge.render.setWindowSize(resx, resy) print("resolution = ", resx, resy) def loadlevel(): import GameLogic import bge scenes = bge.logic.getSceneList() main_scene = [scene for scene in scenes if scene.name=="main"][0] own = main_scene.objects['Empty'] cont = GameLogic.getCurrentController() own2 = cont.owner dict = bge.logic.globalDict #Get the global dictionary if own["framerate"] == 1: bge.render.showFramerate(1) if own["profile"] ==1: bge.render.showProfile(1) act = own2.actuators["level"] dict = bge.logic.globalDict level = dict['level'] print('loading level', level) act.scene = level cont.activate(own2.actuators["level"]) dict['npause'] = False def timer(): import GameLogic import bge dict = bge.logic.globalDict if dict['reload_timer'] == 1: scene = bge.logic.getCurrentScene() if dict['reload_timer'] > 0: dict['reload_timer'] -= 1