import bge def update(cont): cont = bge.logic.getCurrentController() own = cont.owner tex = own.meshes[0].materials[0].textures[1] tex2 = own.meshes[0].materials[0].textures[0] tex3 = own.meshes[0].materials[0].textures[2] tex.uvOffset.x += .0001 tex2.uvOffset.x -= .0002 tex3.uvOffset.x -= .00015