import bge #import Settings def main(): cont = bge.logic.getCurrentController() own = cont.owner dict = bge.logic.globalDict scene = bge.logic.getCurrentScene() black = scene.objects['black'] shuvit_logo = scene.objects['shuvit_logo'] scenes = bge.logic.getSceneList() if dict['overlay_fadein'] == 1: for i in scenes: if i.name == "fade_in": scene2 = i scene2.end() cont.activate(own.actuators['add_fade']) if dict['overlay_fadeout'] == 1: dict['overlay_fadeout'] = 0 black.playAction('black_fade', 100,200, layer=2, play_mode=0) shuvit_logo.playAction('logo_fade', 100,200, layer=0, play_mode=0) if dict['load_timer'] > 0: dict['load_timer'] -= 1 if dict['load_timer'] == 3: scenes = bge.logic.getSceneList() dict['load_timer'] == 0 cont.activate(own.actuators['reload_game']) #main()