################################################ #inputs.py # #inputs to global dict # #shuvit.org # ################################################ import bge from bge import events from bge import logic as G def main(): ##### #init cont = bge.logic.getCurrentController() scene = bge.logic.getCurrentScene() own = cont.owner dict = bge.logic.globalDict #Get the global dictionary aXis = cont.sensors['Joystick.001'] bUtt = cont.sensors['Joystick'] reduction = 400000 axisTh = 0.03 joy_con = dict['joy_con'] scenes = bge.logic.getSceneList() #soft controller mappings lar_lts = dict['lar_lts'] uad_lts = dict['uad_lts'] lar_rts = dict['lar_rts'] uad_rts = dict['uad_rts'] lt = dict['lt'] rt = dict['rt'] a_but = dict['a_but'] b_but = dict['b_but'] x_but = dict['x_but'] y_but = dict['y_but'] l_bump = dict['l_bump'] r_bump = dict['r_bump'] bk_but = dict['bk_but'] st_but = dict['st_but'] xb_but = dict['xb_but'] lts_pr = dict['lts_pr'] rts_pr = dict['rts_pr'] l_dp = dict['l_dp'] r_dp = dict['r_dp'] u_dp = dict['u_dp'] d_dp = dict['d_dp'] reduction = 400000 axisTh = 0.03 keyboard = G.keyboard.events # KEY BINDINGS kb_a = events.AKEY kb_d = events.DKEY kb_w = events.WKEY kb_s = events.SKEY kb_q = events.QKEY kb_e = events.EKEY kb_z = events.ZKEY kb_c = events.CKEY kb_q = events.QKEY kb_en = events.ENTERKEY kb_la = events.LEFTARROWKEY kb_ra = events.RIGHTARROWKEY kb_ua = events.UPARROWKEY kb_da = events.DOWNARROWKEY kb_lsh = events.LEFTSHIFTKEY kb_space = events.SPACEKEY #if keyboard[kb_a]: #print(keyboard[kb_a]) dict['last_kb_a'] = dict['kb_a'] dict['last_kb_d'] = dict['kb_d'] dict['last_kb_w'] = dict['kb_w'] dict['last_kb_s'] = dict['kb_s'] dict['last_kb_q'] = dict['kb_q'] dict['last_kb_e'] = dict['kb_e'] dict['last_kb_z'] = dict['kb_z'] dict['last_kb_c'] = dict['kb_c'] dict['last_kb_q'] = dict['kb_q'] dict['last_kb_en'] = dict['kb_en'] dict['last_kb_la'] = dict['kb_la'] dict['last_kb_ra'] = dict['kb_ra'] dict['last_kb_ua'] = dict['kb_ua'] dict['last_kb_da'] = dict['kb_da'] dict['last_kb_lsh'] = dict['kb_lsh'] dict['last_kb_space'] = dict['kb_space'] dict['kb_a'] = keyboard[kb_a] dict['kb_d'] = keyboard[kb_d] dict['kb_w'] = keyboard[kb_w] dict['kb_s'] = keyboard[kb_s] dict['kb_q'] = keyboard[kb_q] dict['kb_e'] = keyboard[kb_e] dict['kb_z'] = keyboard[kb_z] dict['kb_c'] = keyboard[kb_c] dict['kb_q'] = keyboard[kb_q] dict['kb_en'] = keyboard[kb_en] dict['kb_la'] = keyboard[kb_la] dict['kb_ra'] = keyboard[kb_ra] dict['kb_ua'] = keyboard[kb_ua] dict['kb_da'] = keyboard[kb_da] dict['kb_lsh'] = keyboard[kb_lsh] dict['kb_space'] = keyboard[kb_space] if not any(bge.logic.joysticks): #print("joystick not connnected") dict['joy_con'] = 0 else: dict['joy_con'] = 1 if dict['joy_con'] != dict['last_joy_con'] and own['counter'] > 500: if dict['joy_con'] == 0 and dict['last_joy_con'] == 1: if 'joy_warn' not in scenes: #add scene #print('print add joy overlay') cont.activate(cont.actuators['add_controller']) else: if dict['joy_con'] == 1 and dict['last_joy_con'] == 0: #remove scene #print('print remove joy overlay') cont.activate(cont.actuators['remove_controller']) #get controller axis value 0-100 if dict['joy_con'] == 1: lLR = aXis.axisValues[lar_lts] / reduction lUD = aXis.axisValues[uad_lts] / reduction rLR = aXis.axisValues[lar_rts] / reduction rUD = aXis.axisValues[uad_rts] / reduction lTrig = aXis.axisValues[lt] / reduction rTrig = aXis.axisValues[rt] / reduction aBut = bUtt.getButtonStatus(a_but) bBut = bUtt.getButtonStatus(b_but) xBut = bUtt.getButtonStatus(x_but) yBut = bUtt.getButtonStatus(y_but) lBump = bUtt.getButtonStatus(l_bump) rBump = bUtt.getButtonStatus(r_bump) bkBut = bUtt.getButtonStatus(bk_but) stBut = bUtt.getButtonStatus(st_but) xbBut = bUtt.getButtonStatus(xb_but) ltsBut = bUtt.getButtonStatus(lts_pr) rtsBut = bUtt.getButtonStatus(rts_pr) ldPad = bUtt.getButtonStatus(l_dp) rdPad = bUtt.getButtonStatus(r_dp) udPad = bUtt.getButtonStatus(u_dp) ddPad = bUtt.getButtonStatus(d_dp) #create modified axis values if lLR < -20: lmLR = round((lLR + 20) / 80 * 100, 0) elif lLR > 20: lmLR = round((lLR - 20) / 80 * 100, 0) else: lmLR = 0 if lUD > 20: lmUD = round((lUD - 20) / 80 * 100, 0) elif lUD < -20: lmUD = round((lUD + 20) / 80 * 100, 0) else: lmUD = 0 if rLR < -20: rmLR = round((rLR + 20) / 80 * 100, 0) elif rLR > 20: rmLR = round((rLR - 20) / 80 * 100, 0) else: rmLR = 0 if rUD > 20: rmUD = round((rUD - 20) / 80 * 100, 0) elif rUD < -20: rmUD = round((rUD + 20) / 80 * 100, 0) else: rmUD = 0 if lTrig > 3: mTrig = lTrig * -1 elif rTrig > 3: mTrig = rTrig else: mTrig = 0 # dict['last_aBut'] = dict['aBut'] dict['last_bBut'] = dict['bBut'] dict['last_xBut'] = dict['xBut'] dict['last_yBut'] = dict['yBut'] dict['last_lBump'] = dict['lBump'] dict['last_rBump'] = dict['rBump'] dict['last_bkBut'] = dict['bkBut'] dict['last_stBut'] = dict['stBut'] dict['last_xbBut'] = dict['xbBut'] dict['last_ltsBut'] = dict['ltsBut'] dict['last_rtsBut'] = dict['rtsBut'] dict['last_ldPad'] = dict['ldPad'] dict['last_rdPad'] = dict['rdPad'] dict['last_udPad'] = dict['udPad'] dict['last_ddPad'] = dict['ddPad'] dict['last_rUD'] = dict['rUD'] dict['last_lUD'] = dict['lUD'] dict['last_rLR'] = dict['rLR'] dict['last_lLR'] = dict['lLR'] dict['last_rmUD'] = dict['rmUD'] dict['last_lmUD'] = dict['lmUD'] dict['last_rmLR'] = dict['rmLR'] dict['last_lmLR'] = dict['lmLR'] dict['last_mTrig'] = dict['mTrig'] dict['last_rTrig'] = dict['rTrig'] dict['last_lTrig'] = dict['lTrig'] dict['aBut'] = aBut dict['bBut'] = bBut dict['xBut'] = xBut dict['yBut'] = yBut dict['lBump'] = lBump dict['rBump'] = rBump dict['bkBut'] = bkBut dict['stBut'] = stBut dict['xbBut'] = xbBut dict['ltsBut'] = ltsBut dict['rtsBut'] = rtsBut dict['ldPad'] = ldPad dict['rdPad'] = rdPad dict['udPad'] = udPad dict['ddPad'] = ddPad dict['rUD'] = rUD dict['lUD'] = lUD dict['rLR'] = rLR dict['lLR'] = lLR dict['rmUD'] = rmUD dict['lmUD'] = lmUD dict['rmLR'] = rmLR dict['lmLR'] = lmLR dict['mTrig'] = mTrig dict['rTrig'] = rTrig dict['lTrig'] = lTrig dict['last_joy_con'] = joy_con else: dict['aBut'] = 0 dict['bBut'] = 0 dict['xBut'] = 0 dict['yBut'] = 0 dict['lBump'] = 0 dict['rBump'] = 0 dict['bkBut'] = 0 dict['stBut'] = 0 dict['xbBut'] = 0 dict['ltsBut'] = 0 dict['rtsBut'] = 0 dict['ldPad'] = 0 dict['rdPad'] = 0 dict['udPad'] = 0 dict['ddPad'] = 0 dict['rUD'] = 0 dict['lUD'] = 0 dict['rLR'] = 0 dict['lLR'] = 0 dict['rmUD'] = 0 dict['lmUD'] = 0 dict['rmLR'] = 0 dict['lmLR'] = 0 dict['mTrig'] = 0 dict['rTrig'] = 0 dict['lTrig'] = 0 dict['last_aBut'] = 0 dict['last_bBut'] = 0 dict['last_xBut'] = 0 dict['last_yBut'] = 0 dict['last_lBump'] = 0 dict['last_rBump'] = 0 dict['last_bkBut'] = 0 dict['last_stBut'] = 0 dict['last_xbBut'] = 0 dict['last_ltsBut'] = 0 dict['last_rtsBut'] = 0 dict['last_ldPad'] = 0 dict['last_rdPad'] = 0 dict['last_udPad'] = 0 dict['last_ddPad'] = 0 dict['last_rUD'] = 0 dict['last_lUD'] = 0 dict['last_rLR'] = 0 dict['last_lLR'] = 0 dict['last_rmUD'] = 0 dict['last_lmUD'] = 0 dict['last_rmLR'] = 0 dict['last_lmLR'] = 0 dict['last_mTrig'] = 0 dict['last_rTrig'] = 0 dict['last_lTrig'] = 0 #dict['last_joy_con'] = 0 if dict['driving_reset'] == True: dict['driving_reset'] = False level = dict['level'] scenelist = bge.logic.getSceneList() if level in scenelist: level = scenelist[level] level.resume() print('resuming', level) cube = level.objects['control_cube.002'] #cube.suspendDynamics(False) #print(scenelist) cube.restoreDynamics() print(cube.isSuspendDynamics) #main()