There was some weirdness on startup I need to look into more, also it throws a bunch of errors on startup before the controller gets connected/setup, it’d be nice to catch those, or just delay the player’s startup.
This happened 4 or 5 songs in, which is a weird place for it to happen:
File "D:\x\MusicPlayer.py", line 91, in update
self.nextSong()
File "D:\x\MusicPlayer.py", line 127, in nextSong
self.playlist.remove(self.currentNode)
File "D:\x\DList.py", line 63, in remove
current_node.next.prev = current_node.prev
AttributeError: 'NoneType' object has no attribute
There was some weirdness on startup I need to look into more, also it throws a bunch of errors on startup before the controller gets connected/setup, it'd be nice to catch those, or just delay the player's startup.
This happened 4 or 5 songs in, which is a weird place for it to happen:
```
File "D:\x\MusicPlayer.py", line 91, in update
self.nextSong()
File "D:\x\MusicPlayer.py", line 127, in nextSong
self.playlist.remove(self.currentNode)
File "D:\x\DList.py", line 63, in remove
current_node.next.prev = current_node.prev
AttributeError: 'NoneType' object has no attribute
```
Haven’t been able to reproduce the empty current node so far.
It doesn’t seem to startup like it should? Maybe there was some miscommunication on my part, sorry. If dict[‘music_player’] == 1 the game is supposed to start with the music playing. If it’s 0 it’s supposed to start off. Your player is always starting in the off state.
Haven't been able to reproduce the empty current node so far.
It doesn't seem to startup like it should? Maybe there was some miscommunication on my part, sorry. If dict['music_player'] == 1 the game is supposed to start with the music playing. If it's 0 it's supposed to start off. Your player is always starting in the off state.
Looks like we’ve got an issue.. I guess when I tried to update all the local files on my machine from blender it changed all the scripts. So the two I uploaded weren’t ready in that form, and I don’t have the updates that made them work. So I’ll have to fix them.
Looks like we've got an issue.. I guess when I tried to update all the local files on my machine from blender it changed all the scripts. So the two I uploaded weren't ready in that form, and I don't have the updates that made them work. So I'll have to fix them.
The music player component should be ready to merge with the main branch.
There was some weirdness on startup I need to look into more, also it throws a bunch of errors on startup before the controller gets connected/setup, it’d be nice to catch those, or just delay the player’s startup.
This happened 4 or 5 songs in, which is a weird place for it to happen:
Haven’t been able to reproduce the empty current node so far.
It doesn’t seem to startup like it should? Maybe there was some miscommunication on my part, sorry. If dict[‘music_player’] == 1 the game is supposed to start with the music playing. If it’s 0 it’s supposed to start off. Your player is always starting in the off state.
Looks like we’ve got an issue.. I guess when I tried to update all the local files on my machine from blender it changed all the scripts. So the two I uploaded weren’t ready in that form, and I don’t have the updates that made them work. So I’ll have to fix them.