#99 asset naming conventions

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opened 2 years ago by shuvit · 3 comments
shuvit commented 2 years ago

Need to come up with a workable naming and organizational scheme for assets. This probably means removing all current levels and starting fresh with the new scheme. Look into the one suggested here: http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html ex: UtlBayCorInMidPRTT01L01 alt text

Also strongly consider separating textures out of the asset file.

Need to come up with a workable naming and organizational scheme for assets. This probably means removing all current levels and starting fresh with the new scheme. Look into the one suggested here: http://blog.joelburgess.com/2013/04/skyrims-modular-level-design-gdc-2013.html ex: UtlBayCorInMidPRTT01L01 ![alt text][logo] [logo]: http://4.bp.blogspot.com/-8aUrlslatwQ/UXAG0yUBjUI/AAAAAAAAAaQ/eZFVkG9GVow/s640/webNameBreakdown.jpg "image missing" Also strongly consider separating textures out of the asset file.
shuvit commented 2 years ago
Owner

decent infos here, very general and not deep enough but: https://wiki.unrealengine.com/Assets_Naming_Convention

decent infos here, very general and not deep enough but: https://wiki.unrealengine.com/Assets_Naming_Convention
shuvit commented 2 years ago
Owner

Folder structure:

assets/

characters/ materials/ materials/textures/ materials/textures/decks/ materials/textures/tshirts/ maps/ npcs/

Form: kit_theme_subkit_assetName_size_mirrored_variant

prefixes: SM

Prefix Object type
SM static mesh
M material
S sound

random notes, saving it before I lose it.

Folder structure: assets/ ------ characters/ materials/ materials/textures/ materials/textures/decks/ materials/textures/tshirts/ maps/ npcs/ Form: kit_theme_subkit_assetName_size_mirrored_variant prefixes: SM | Prefix | Object type | | ------------- |:-------------:| | SM | static mesh | | M | material | | S | sound | --- random notes, saving it before I lose it.
shuvit added a new dependency 2 years ago
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shuvit started working 2 years ago
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11h 21min 33s
shuvit commented 2 years ago
Owner

pre_kit_theme_subkit_assetName_size_mirrored_variant

working examples:

SG_Ramps_WoodA_1_quarter_4x4x1p3_C_A

SG_Utility_BaseA_1_Asphalt_4x4x0p1_C_A

pre_kit_theme_subkit_assetName_size_mirrored_variant working examples: SG_Ramps_WoodA_1_quarter_4x4x1p3_C_A SG_Utility_BaseA_1_Asphalt_4x4x0p1_C_A
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shuvit
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