#3 Stance detection changes

クローズ
shuvit6年前 に作成 · 4件のコメント
shuvit6年前 にコメント

With the new grinds and new animations the old way of detecting stances is not sufficient. Now I have removed the check stance calls while in air and while in grind.

Fix grind out direction to only use STANCE will make it temporarily more playable.

I want to leave stance changing while in air off.

Need to write new stance detection that takes into account playing animation and changes stance AND animation appropriately.

Need to add animations for changing stances while on ground: roll manual

While grinding: all 5050 type grinds leave boardslides alone until transition side is implemented?

With the new grinds and new animations the old way of detecting stances is not sufficient. Now I have removed the check stance calls while in air and while in grind. Fix grind out direction to only use STANCE will make it temporarily more playable. I want to leave stance changing while in air off. Need to write new stance detection that takes into account playing animation and changes stance AND animation appropriately. Need to add animations for changing stances while on ground: roll manual While grinding: all 5050 type grinds leave boardslides alone until transition side is implemented?
shuvit6年前 にコメント
オーナー

changes here broke grindout direction using stance. need to implement anim changes if stance changes while grinding. 90c3229274

changes here broke grindout direction using stance. need to implement anim changes if stance changes while grinding. http://shuvit.org:3000/shuvit/shuvit/commit/90c32292741d6a506ff62eaaa4d6fd988ccc874e
shuvit6年前 にコメント
オーナー

doing manuals should be high priority now.

doing manuals should be high priority now.
shuvit6年前 にコメント
オーナー

boardslide grinds are next priority here.

boardslide grinds are next priority here.
shuvit6年前 にコメント
オーナー

this is mostly done. will break out grind issues separately.

this is mostly done. will break out grind issues separately.
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