#3 Stance detection changes

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6 vuotta sitten avasi shuvit · 4 kommenttia

With the new grinds and new animations the old way of detecting stances is not sufficient. Now I have removed the check stance calls while in air and while in grind.

Fix grind out direction to only use STANCE will make it temporarily more playable.

I want to leave stance changing while in air off.

Need to write new stance detection that takes into account playing animation and changes stance AND animation appropriately.

Need to add animations for changing stances while on ground: roll manual

While grinding: all 5050 type grinds leave boardslides alone until transition side is implemented?

With the new grinds and new animations the old way of detecting stances is not sufficient. Now I have removed the check stance calls while in air and while in grind. Fix grind out direction to only use STANCE will make it temporarily more playable. I want to leave stance changing while in air off. Need to write new stance detection that takes into account playing animation and changes stance AND animation appropriately. Need to add animations for changing stances while on ground: roll manual While grinding: all 5050 type grinds leave boardslides alone until transition side is implemented?
shuvit commented 6 vuotta sitten
Omistaja

changes here broke grindout direction using stance. need to implement anim changes if stance changes while grinding. 90c3229274

changes here broke grindout direction using stance. need to implement anim changes if stance changes while grinding. http://shuvit.org:3000/shuvit/shuvit/commit/90c32292741d6a506ff62eaaa4d6fd988ccc874e
shuvit commented 6 vuotta sitten
Omistaja

doing manuals should be high priority now.

doing manuals should be high priority now.
shuvit commented 6 vuotta sitten
Omistaja

boardslide grinds are next priority here.

boardslide grinds are next priority here.
shuvit commented 6 vuotta sitten
Omistaja

this is mostly done. will break out grind issues separately.

this is mostly done. will break out grind issues separately.
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