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@@ -25,12 +25,12 @@ def actionPlayer(ac):
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25
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25
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print('zeroing blend')
|
26
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26
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skater.playAction(name, start,end, layer=layer, play_mode=mode, speed=speed, blendin=blendin)
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27
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27
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deck.playAction(dname, dstart,dend, layer=layer, play_mode=mode, speed=speed, blendin=blendin)
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28
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- print('playing', name, get_frame(ac))
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28
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+ #print('playing', name, get_frame(ac))
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29
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29
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|
30
|
30
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def get_frame(ac):
|
31
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31
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skater = dict['p1']
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32
|
32
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layer = getattr(ac, 'layer')
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33
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- print('getting frame', skater.getActionFrame(layer))
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33
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+ #print('getting frame', skater.getActionFrame(layer))
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34
|
34
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return skater.getActionFrame(layer)
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35
|
35
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|
36
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36
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def set_frame(ac, frame):
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@@ -45,8 +45,16 @@ def check_exit(aState, rA, timer, ac):
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45
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45
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exits = getattr(ac, 'exits')
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46
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46
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force = getattr(ac, 'force_exit')
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47
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47
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fe = getattr(ac, 'fef')
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|
48
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+
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|
49
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+ print('?????????????rA, aState', rA, aState)
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48
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50
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if rA in exits:
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49
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51
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return rA
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52
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+ #
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|
53
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+
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|
54
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+ elif ('fak' in rA and 'reg' in aState) or ('reg' in rA and 'fak' in aState):
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55
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+ print('change stance')
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|
56
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+ if getattr(ac, 'opposite') != None:
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|
57
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+ return getattr(ac, 'opposite')
|
50
|
58
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else:
|
51
|
59
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return aState
|
52
|
60
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|
|
@@ -63,16 +71,17 @@ def state_timer(own):
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63
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71
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def check_land(rA, aState, own):
|
64
|
72
|
|
65
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73
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#check if manualling
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66
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- if rA in actionsFSMlist.reg_manuallist or rA in actionsFSMlist.reg_grindlist:
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74
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+ if rA in actionsFSMlist.reg_manuallist or rA in actionsFSMlist.reg_grindlist or rA in actionsFSMlist.fak_grindlist:
|
67
|
75
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aState = rA
|
68
|
76
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own['stateTimer'] = 0
|
69
|
77
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own['aState'] = rA
|
70
|
78
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#otherwise, force land, offboard or fliptrick
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71
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- elif 'land' in rA or 'onboard' in rA or 'offboard' in rA or rA in actionsFSMlist.reg_fliplist:
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79
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+ elif 'land' in rA or 'onboard' in rA or 'offboard' in rA or rA in actionsFSMlist.reg_fliplist or rA in actionsFSMlist.fak_fliplist:
|
72
|
80
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print('landing________________________', rA)
|
73
|
81
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aState = rA
|
74
|
82
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own['stateTimer'] = 0
|
75
|
83
|
own['aState'] = rA
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|
84
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+ print(own['stance'], '-----stance', rA)
|
76
|
85
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return aState
|
77
|
86
|
|
78
|
87
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def main(cont):
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@@ -93,7 +102,7 @@ def main(cont):
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93
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102
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aState = check_land(rA, aState, own)
|
94
|
103
|
newState = aState
|
95
|
104
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og_state = own['aState']
|
96
|
|
- print(aState, 'cur aState')
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|
105
|
+ #print(aState, 'cur aState')
|
97
|
106
|
|
98
|
107
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if own['l_aState'] in actionsFSMlist.reg_fliplist:
|
99
|
108
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zero_blend = True
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|
@@ -376,6 +385,13 @@ def main(cont):
|
376
|
385
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actionPlayer(action)
|
377
|
386
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newState = check_exit(aState, rA, timer, action)
|
378
|
387
|
|
|
388
|
+ check_state = 'reg_air_nb'
|
|
389
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+ if aState == check_state:
|
|
390
|
+ action = getattr(actionsFSMlist, check_state)
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|
391
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+ actionPlayer(action)
|
|
392
|
+ newState = check_exit(aState, rA, timer, action)
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|
393
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+
|
|
394
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+
|
379
|
395
|
check_state = 'reg_air_nose'
|
380
|
396
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if aState == check_state:
|
381
|
397
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action = getattr(actionsFSMlist, check_state)
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|
@@ -705,12 +721,691 @@ def main(cont):
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705
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721
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|
706
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722
|
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707
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723
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|
|
724
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+
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725
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+
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726
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+
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727
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+
|
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728
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+
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729
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+
|
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730
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+
|
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731
|
+
|
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732
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+
|
|
733
|
+
|
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734
|
+
|
|
735
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+
|
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736
|
+
|
|
737
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+
|
|
738
|
+
|
|
739
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+
|
|
740
|
+
|
|
741
|
+
|
|
742
|
+
|
|
743
|
+
|
|
744
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+
|
|
745
|
+
|
|
746
|
+
|
|
747
|
+
|
|
748
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+
|
|
749
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+
|
|
750
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+
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|
751
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+
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752
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+
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753
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+
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|
754
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+
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|
755
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+
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|
756
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+
|
|
757
|
+
|
|
758
|
+
|
|
759
|
+ check_state = 'fak_idle'
|
|
760
|
+ if aState == check_state:
|
|
761
|
+ action = getattr(actionsFSMlist, check_state)
|
|
762
|
+ actionPlayer(action)
|
|
763
|
+ newState = check_exit(aState, rA, timer, action)
|
|
764
|
+
|
|
765
|
+ check_state = 'fak_idle2'
|
|
766
|
+ if aState == check_state:
|
|
767
|
+ action = getattr(actionsFSMlist, check_state)
|
|
768
|
+ actionPlayer(action)
|
|
769
|
+ newState = check_exit(aState, rA, timer, action)
|
|
770
|
+
|
|
771
|
+ check_state = 'fak_idle3'
|
|
772
|
+ if aState == check_state:
|
|
773
|
+ action = getattr(actionsFSMlist, check_state)
|
|
774
|
+ actionPlayer(action)
|
|
775
|
+ newState = check_exit(aState, rA, timer, action)
|
|
776
|
+
|
|
777
|
+ check_state = 'fak_idle4'
|
|
778
|
+ if aState == check_state:
|
|
779
|
+ action = getattr(actionsFSMlist, check_state)
|
|
780
|
+ actionPlayer(action)
|
|
781
|
+ newState = check_exit(aState, rA, timer, action)
|
|
782
|
+
|
|
783
|
+ check_state = 'fak_idle5'
|
|
784
|
+ if aState == check_state:
|
|
785
|
+ action = getattr(actionsFSMlist, check_state)
|
|
786
|
+ actionPlayer(action)
|
|
787
|
+ newState = check_exit(aState, rA, timer, action)
|
|
788
|
+
|
|
789
|
+ check_state = 'fak_jump'
|
|
790
|
+ if aState == check_state:
|
|
791
|
+ action = getattr(actionsFSMlist, check_state)
|
|
792
|
+ actionPlayer(action)
|
|
793
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
794
|
+ newState = check_exit(aState, rA, timer, action)
|
|
795
|
+
|
|
796
|
+ check_state = 'fak_walk_air'
|
|
797
|
+ if aState == check_state:
|
|
798
|
+ action = getattr(actionsFSMlist, check_state)
|
|
799
|
+ actionPlayer(action)
|
|
800
|
+ if aState != rA:
|
|
801
|
+ newState = getattr(action, 'exits')[0]
|
|
802
|
+
|
|
803
|
+ check_state = 'fak_walk_air_out'
|
|
804
|
+ if aState == check_state:
|
|
805
|
+ action = getattr(actionsFSMlist, check_state)
|
|
806
|
+ actionPlayer(action)
|
|
807
|
+ print(own['stateTimer'], getattr(action, 'fef'))
|
|
808
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
809
|
+ newState = getattr(action, 'force_exit')
|
|
810
|
+
|
|
811
|
+ check_state = 'fak_sit'
|
|
812
|
+ if aState == check_state:
|
|
813
|
+ action = getattr(actionsFSMlist, check_state)
|
|
814
|
+ #if own['stateTimer'] < 19:
|
|
815
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
816
|
+ actionPlayer(getattr(actionsFSMlist, 'intro'))
|
|
817
|
+ else:
|
|
818
|
+ actionPlayer(action)
|
|
819
|
+ newState = check_exit(aState, rA, timer, actionsFSMlist.fak_sit)
|
|
820
|
+
|
|
821
|
+ #-----------------------
|
|
822
|
+ check_state = 'fak_walk'
|
|
823
|
+ if aState == check_state:
|
|
824
|
+ action = getattr(actionsFSMlist, check_state)
|
|
825
|
+ if own['l_aState'] == 'fak_walkFast':
|
|
826
|
+ frame = get_frame(actionsFSMlist.fak_walkFast)
|
|
827
|
+ actionPlayer(action)
|
|
828
|
+ set_frame(actionsFSMlist.fak_walk, frame)
|
|
829
|
+ else:
|
|
830
|
+ frame = actionPlayer(action)
|
|
831
|
+
|
|
832
|
+ newState = check_exit(aState, rA, timer, action)
|
|
833
|
+
|
|
834
|
+ #-----------------------
|
|
835
|
+ check_state = 'fak_walkFast'
|
|
836
|
+ if aState == check_state:
|
|
837
|
+ action = getattr(actionsFSMlist, check_state)
|
|
838
|
+ newState = check_exit(aState, rA, timer, actionsFSMlist.fak_walkFast)
|
|
839
|
+
|
|
840
|
+ if own['l_aState'] == 'fak_walk':
|
|
841
|
+ frame = get_frame(actionsFSMlist.fak_walk)
|
|
842
|
+ actionPlayer(action)
|
|
843
|
+ set_frame(actionsFSMlist.fak_walkFast, frame)
|
|
844
|
+
|
|
845
|
+ else:
|
|
846
|
+ actionPlayer(action)
|
|
847
|
+ #print(frame)
|
|
848
|
+
|
|
849
|
+ check_state = 'fak_onboard'
|
|
850
|
+ if aState == check_state:
|
|
851
|
+ action = getattr(actionsFSMlist, check_state)
|
|
852
|
+ actionPlayer(action)
|
|
853
|
+ print('checking onbaord state')
|
|
854
|
+ #if own['stateTimer'] > 10:
|
|
855
|
+ #newState = check_exit(aState, rA, timer, actionsFSMlist.fak_onboard)
|
|
856
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
857
|
+ newState = getattr(action, 'force_exit')
|
|
858
|
+
|
|
859
|
+ check_state = 'fak_offboard'
|
|
860
|
+ if aState == check_state:
|
|
861
|
+ action = getattr(actionsFSMlist, check_state)
|
|
862
|
+ actionPlayer(action)
|
|
863
|
+ if own['stateTimer'] > 20:
|
|
864
|
+ newState = check_exit(aState, rA, timer, actionsFSMlist.fak_offboard)
|
|
865
|
+
|
|
866
|
+ check_state = 'fak_roll'
|
|
867
|
+ if aState == check_state:
|
|
868
|
+ action = getattr(actionsFSMlist, check_state)
|
|
869
|
+ actionPlayer(action)
|
|
870
|
+ newState = check_exit(aState, rA, timer, action)
|
|
871
|
+
|
|
872
|
+ check_state = 'fak_turnLeft'
|
|
873
|
+ if aState == check_state:
|
|
874
|
+ action = getattr(actionsFSMlist, check_state)
|
|
875
|
+ actionPlayer(action)
|
|
876
|
+ newState = check_exit(aState, rA, timer, action)
|
|
877
|
+
|
|
878
|
+ check_state = 'fak_turnRight'
|
|
879
|
+ if aState == check_state:
|
|
880
|
+ action = getattr(actionsFSMlist, check_state)
|
|
881
|
+ actionPlayer(action)
|
|
882
|
+ newState = check_exit(aState, rA, timer, action)
|
|
883
|
+
|
|
884
|
+ check_state = 'fak_opos'
|
|
885
|
+ if aState == check_state:
|
|
886
|
+ action = getattr(actionsFSMlist, check_state)
|
|
887
|
+ actionPlayer(action)
|
|
888
|
+ newState = check_exit(aState, rA, timer, action)
|
|
889
|
+
|
|
890
|
+ check_state = 'fak_nopos'
|
|
891
|
+ if aState == check_state:
|
|
892
|
+ action = getattr(actionsFSMlist, check_state)
|
|
893
|
+ actionPlayer(action)
|
|
894
|
+ newState = check_exit(aState, rA, timer, action)
|
|
895
|
+
|
|
896
|
+ check_state = 'fak_pump'
|
|
897
|
+ if aState == check_state:
|
|
898
|
+ action = getattr(actionsFSMlist, check_state)
|
|
899
|
+ actionPlayer(action)
|
|
900
|
+ newState = check_exit(aState, rA, timer, action)
|
|
901
|
+
|
|
902
|
+ check_state = 'fak_pump_left'
|
|
903
|
+ if aState == check_state:
|
|
904
|
+ action = getattr(actionsFSMlist, check_state)
|
|
905
|
+ actionPlayer(action)
|
|
906
|
+ newState = check_exit(aState, rA, timer, action)
|
|
907
|
+
|
|
908
|
+ check_state = 'fak_pump_right'
|
|
909
|
+ if aState == check_state:
|
|
910
|
+ action = getattr(actionsFSMlist, check_state)
|
|
911
|
+ actionPlayer(action)
|
|
912
|
+ newState = check_exit(aState, rA, timer, action)
|
|
913
|
+
|
|
914
|
+
|
|
915
|
+ check_state = 'fak_push'
|
|
916
|
+ if aState == check_state:
|
|
917
|
+ action = getattr(actionsFSMlist, check_state)
|
|
918
|
+ actionPlayer(action)
|
|
919
|
+ if own['stateTimer'] > 70:
|
|
920
|
+ newState = 'fak_roll'
|
|
921
|
+
|
|
922
|
+ check_state = 'fak_push_goof'
|
|
923
|
+ if aState == check_state:
|
|
924
|
+ action = getattr(actionsFSMlist, check_state)
|
|
925
|
+ actionPlayer(action)
|
|
926
|
+ if own['stateTimer'] > 70:
|
|
927
|
+ newState = 'fak_roll'
|
|
928
|
+
|
|
929
|
+ check_state = 'fak_powerslide'
|
|
930
|
+ if aState == check_state:
|
|
931
|
+ action = getattr(actionsFSMlist, check_state)
|
|
932
|
+ # if own['stateTimer'] < 20:
|
|
933
|
+ # actionPlayer(actionsFSMlist.fak_powerslide_in)
|
|
934
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
935
|
+ intro = getattr(action, 'intro')
|
|
936
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
937
|
+ else:
|
|
938
|
+ actionPlayer(action)
|
|
939
|
+ newState = check_exit(aState, rA, timer, actionsFSMlist.fak_powerslide)
|
|
940
|
+
|
|
941
|
+ check_state = 'fak_fs_powerslide'
|
|
942
|
+ if aState == check_state:
|
|
943
|
+ action = getattr(actionsFSMlist, check_state)
|
|
944
|
+ # if own['stateTimer'] < 20:
|
|
945
|
+ # actionPlayer(actionsFSMlist.fak_fs_powerslide_in)
|
|
946
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
947
|
+ intro = getattr(action, 'intro')
|
|
948
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
949
|
+ else:
|
|
950
|
+ actionPlayer(action)
|
|
951
|
+ newState = check_exit(aState, rA, timer, actionsFSMlist.fak_fs_powerslide)
|
|
952
|
+
|
|
953
|
+ check_state = 'fak_brfoot'
|
|
954
|
+ if aState == check_state:
|
|
955
|
+ action = getattr(actionsFSMlist, check_state)
|
|
956
|
+ actionPlayer(action)
|
|
957
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
958
|
+ newState = getattr(action, 'force_exit')
|
|
959
|
+
|
|
960
|
+ check_state = 'fak_frfoot'
|
|
961
|
+ if aState == check_state:
|
|
962
|
+ action = getattr(actionsFSMlist, check_state)
|
|
963
|
+ actionPlayer(action)
|
|
964
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
965
|
+ newState = getattr(action, 'force_exit')
|
|
966
|
+
|
|
967
|
+ check_state = 'fak_blfoot'
|
|
968
|
+ if aState == check_state:
|
|
969
|
+ action = getattr(actionsFSMlist, check_state)
|
|
970
|
+ actionPlayer(action)
|
|
971
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
972
|
+ newState = getattr(action, 'force_exit')
|
|
973
|
+
|
|
974
|
+ check_state = 'fak_flfoot'
|
|
975
|
+ if aState == check_state:
|
|
976
|
+ action = getattr(actionsFSMlist, check_state)
|
|
977
|
+ actionPlayer(action)
|
|
978
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
979
|
+ newState = getattr(action, 'force_exit')
|
|
980
|
+
|
|
981
|
+
|
|
982
|
+
|
|
983
|
+ check_state = 'fak_manual'
|
|
984
|
+ if aState == check_state:
|
|
985
|
+ action = getattr(actionsFSMlist, check_state)
|
|
986
|
+ actionPlayer(action)
|
|
987
|
+ newState = check_exit(aState, rA, timer, action)
|
|
988
|
+
|
|
989
|
+ check_state = 'fak_nmanual'
|
|
990
|
+ if aState == check_state:
|
|
991
|
+ action = getattr(actionsFSMlist, check_state)
|
|
992
|
+ actionPlayer(action)
|
|
993
|
+ newState = check_exit(aState, rA, timer, action)
|
|
994
|
+
|
|
995
|
+ check_state = 'fak_land'
|
|
996
|
+ if aState == check_state:
|
|
997
|
+ action = getattr(actionsFSMlist, check_state)
|
|
998
|
+ actionPlayer(action)
|
|
999
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
1000
|
+ newState = getattr(action, 'force_exit')
|
|
1001
|
+
|
|
1002
|
+ check_state = 'fak_landL'
|
|
1003
|
+ if aState == check_state:
|
|
1004
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1005
|
+ actionPlayer(action)
|
|
1006
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
1007
|
+ newState = getattr(action, 'force_exit')
|
|
1008
|
+
|
|
1009
|
+ check_state = 'fak_landLb'
|
|
1010
|
+ if aState == check_state:
|
|
1011
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1012
|
+ actionPlayer(action)
|
|
1013
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
1014
|
+ newState = getattr(action, 'force_exit')
|
|
1015
|
+
|
|
1016
|
+ check_state = 'fak_landR'
|
|
1017
|
+ if aState == check_state:
|
|
1018
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1019
|
+ actionPlayer(action)
|
|
1020
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
1021
|
+ newState = getattr(action, 'force_exit')
|
|
1022
|
+
|
|
1023
|
+ check_state = 'fak_landRb'
|
|
1024
|
+ if aState == check_state:
|
|
1025
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1026
|
+ actionPlayer(action)
|
|
1027
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
1028
|
+ newState = getattr(action, 'force_exit')
|
|
1029
|
+
|
|
1030
|
+ check_state = 'fak_air'
|
|
1031
|
+ if aState == check_state:
|
|
1032
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1033
|
+ actionPlayer(action)
|
|
1034
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1035
|
+
|
|
1036
|
+ check_state = 'fak_air_nb'
|
|
1037
|
+ if aState == check_state:
|
|
1038
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1039
|
+ actionPlayer(action)
|
|
1040
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1041
|
+
|
|
1042
|
+
|
|
1043
|
+ check_state = 'fak_air_nose'
|
|
1044
|
+ if aState == check_state:
|
|
1045
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1046
|
+ actionPlayer(action)
|
|
1047
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1048
|
+
|
|
1049
|
+ check_state = 'fak_air_tail'
|
|
1050
|
+ if aState == check_state:
|
|
1051
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1052
|
+ actionPlayer(action)
|
|
1053
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1054
|
+
|
|
1055
|
+ check_state = 'fak_ollie'
|
|
1056
|
+ if aState == check_state:
|
|
1057
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1058
|
+ actionPlayer(action)
|
|
1059
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
1060
|
+ newState = getattr(action, 'force_exit')
|
|
1061
|
+
|
|
1062
|
+ check_state = 'fak_kickflip'
|
|
1063
|
+ if aState == check_state:
|
|
1064
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1065
|
+ actionPlayer(action)
|
|
1066
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
1067
|
+ newState = getattr(action, 'force_exit')
|
|
1068
|
+
|
|
1069
|
+ check_state = 'fak_heelflip'
|
|
1070
|
+ if aState == check_state:
|
|
1071
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1072
|
+ actionPlayer(action)
|
|
1073
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
1074
|
+ newState = getattr(action, 'force_exit')
|
|
1075
|
+
|
|
1076
|
+ check_state = 'fak_shuvit'
|
|
1077
|
+ if aState == check_state:
|
|
1078
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1079
|
+ actionPlayer(action)
|
|
1080
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
1081
|
+ newState = getattr(action, 'force_exit')
|
|
1082
|
+
|
|
1083
|
+ check_state = 'fak_shuvit360'
|
|
1084
|
+ if aState == check_state:
|
|
1085
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1086
|
+ actionPlayer(action)
|
|
1087
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
1088
|
+ newState = getattr(action, 'force_exit')
|
|
1089
|
+
|
|
1090
|
+ check_state = 'fak_fsshuvit'
|
|
1091
|
+ if aState == check_state:
|
|
1092
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1093
|
+ actionPlayer(action)
|
|
1094
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
1095
|
+ newState = getattr(action, 'force_exit')
|
|
1096
|
+
|
|
1097
|
+ check_state = 'fak_fsshuvit360'
|
|
1098
|
+ if aState == check_state:
|
|
1099
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1100
|
+ actionPlayer(action)
|
|
1101
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
1102
|
+ newState = getattr(action, 'force_exit')
|
|
1103
|
+#-nollie
|
|
1104
|
+ check_state = 'fak_nollie'
|
|
1105
|
+ if aState == check_state:
|
|
1106
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1107
|
+ actionPlayer(action)
|
|
1108
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
1109
|
+ newState = getattr(action, 'force_exit')
|
|
1110
|
+
|
|
1111
|
+ check_state = 'fak_nollie_kickflip'
|
|
1112
|
+ if aState == check_state:
|
|
1113
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1114
|
+ actionPlayer(action)
|
|
1115
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
1116
|
+ newState = getattr(action, 'force_exit')
|
|
1117
|
+
|
|
1118
|
+ check_state = 'fak_nollie_heelflip'
|
|
1119
|
+ if aState == check_state:
|
|
1120
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1121
|
+ actionPlayer(action)
|
|
1122
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
1123
|
+ newState = getattr(action, 'force_exit')
|
|
1124
|
+
|
|
1125
|
+ check_state = 'fak_nollie_shuvit'
|
|
1126
|
+ if aState == check_state:
|
|
1127
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1128
|
+ actionPlayer(action)
|
|
1129
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
1130
|
+ newState = getattr(action, 'force_exit')
|
|
1131
|
+
|
|
1132
|
+ check_state = 'fak_nollie_fsshuvit'
|
|
1133
|
+ if aState == check_state:
|
|
1134
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1135
|
+ actionPlayer(action)
|
|
1136
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
1137
|
+ newState = getattr(action, 'force_exit')
|
|
1138
|
+
|
|
1139
|
+ check_state = 'fak_nollie_shuvit360'
|
|
1140
|
+ if aState == check_state:
|
|
1141
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1142
|
+ actionPlayer(action)
|
|
1143
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
1144
|
+ newState = getattr(action, 'force_exit')
|
|
1145
|
+
|
|
1146
|
+ check_state = 'fak_nollie_fsshuvit_360'
|
|
1147
|
+ if aState == check_state:
|
|
1148
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1149
|
+ actionPlayer(action)
|
|
1150
|
+ if own['stateTimer'] > getattr(action, 'fef'):
|
|
1151
|
+ newState = getattr(action, 'force_exit')
|
|
1152
|
+
|
|
1153
|
+
|
|
1154
|
+
|
|
1155
|
+
|
|
1156
|
+#-----------
|
|
1157
|
+#grinds-----
|
|
1158
|
+#-----------
|
|
1159
|
+
|
|
1160
|
+
|
|
1161
|
+
|
|
1162
|
+
|
|
1163
|
+
|
|
1164
|
+ check_state = 'fak_5050'
|
|
1165
|
+ if aState == check_state:
|
|
1166
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1167
|
+ actionPlayer(action)
|
|
1168
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1169
|
+
|
|
1170
|
+ check_state = 'fak_bsboard'
|
|
1171
|
+ if aState == check_state:
|
|
1172
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1173
|
+ actionPlayer(action)
|
|
1174
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1175
|
+
|
|
1176
|
+ check_state = 'fak_fsboard'
|
|
1177
|
+ if aState == check_state:
|
|
1178
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1179
|
+ actionPlayer(action)
|
|
1180
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1181
|
+
|
|
1182
|
+ check_state = 'fak_tailg'
|
|
1183
|
+ if aState == check_state:
|
|
1184
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1185
|
+ actionPlayer(action)
|
|
1186
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1187
|
+
|
|
1188
|
+ check_state = 'fak_tailgr'
|
|
1189
|
+ if aState == check_state:
|
|
1190
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1191
|
+ actionPlayer(action)
|
|
1192
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1193
|
+
|
|
1194
|
+ check_state = 'fak_tailgl'
|
|
1195
|
+ if aState == check_state:
|
|
1196
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1197
|
+ actionPlayer(action)
|
|
1198
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1199
|
+
|
|
1200
|
+ check_state = 'fak_noseg'
|
|
1201
|
+ if aState == check_state:
|
|
1202
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1203
|
+ actionPlayer(action)
|
|
1204
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1205
|
+
|
|
1206
|
+ check_state = 'fak_nosegr'
|
|
1207
|
+ if aState == check_state:
|
|
1208
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1209
|
+ actionPlayer(action)
|
|
1210
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1211
|
+
|
|
1212
|
+ check_state = 'fak_nosegl'
|
|
1213
|
+ if aState == check_state:
|
|
1214
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1215
|
+ actionPlayer(action)
|
|
1216
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1217
|
+
|
|
1218
|
+ check_state = 'fak_tailslide'
|
|
1219
|
+ if aState == check_state:
|
|
1220
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1221
|
+ actionPlayer(action)
|
|
1222
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1223
|
+
|
|
1224
|
+ check_state = 'fak_noseslide'
|
|
1225
|
+ if aState == check_state:
|
|
1226
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1227
|
+ actionPlayer(action)
|
|
1228
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1229
|
+
|
|
1230
|
+
|
|
1231
|
+
|
|
1232
|
+#-----------
|
|
1233
|
+#grabs------
|
|
1234
|
+#-----------
|
|
1235
|
+
|
|
1236
|
+
|
|
1237
|
+
|
|
1238
|
+ check_state = 'fak_frontside_grab'
|
|
1239
|
+ if aState == check_state:
|
|
1240
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1241
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
1242
|
+ intro = getattr(action, 'intro')
|
|
1243
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
1244
|
+ else:
|
|
1245
|
+ actionPlayer(action)
|
|
1246
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1247
|
+
|
|
1248
|
+ check_state = 'fak_backside_grab'
|
|
1249
|
+ if aState == check_state:
|
|
1250
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1251
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
1252
|
+ intro = getattr(action, 'intro')
|
|
1253
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
1254
|
+ else:
|
|
1255
|
+ actionPlayer(action)
|
|
1256
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1257
|
+
|
|
1258
|
+ check_state = 'fak_frontside_nose_grab'
|
|
1259
|
+ if aState == check_state:
|
|
1260
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1261
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
1262
|
+ intro = getattr(action, 'intro')
|
|
1263
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
1264
|
+ else:
|
|
1265
|
+ actionPlayer(action)
|
|
1266
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1267
|
+
|
|
1268
|
+ check_state = 'fak_backside_nose_grab'
|
|
1269
|
+ if aState == check_state:
|
|
1270
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1271
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
1272
|
+ intro = getattr(action, 'intro')
|
|
1273
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
1274
|
+ else:
|
|
1275
|
+ actionPlayer(action)
|
|
1276
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1277
|
+
|
|
1278
|
+ check_state = 'fak_frontside_tail_grab'
|
|
1279
|
+ if aState == check_state:
|
|
1280
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1281
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
1282
|
+ intro = getattr(action, 'intro')
|
|
1283
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
1284
|
+ else:
|
|
1285
|
+ actionPlayer(action)
|
|
1286
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1287
|
+
|
|
1288
|
+ check_state = 'fak_backside_tail_grab'
|
|
1289
|
+ if aState == check_state:
|
|
1290
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1291
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
1292
|
+ intro = getattr(action, 'intro')
|
|
1293
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
1294
|
+ else:
|
|
1295
|
+ actionPlayer(action)
|
|
1296
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1297
|
+
|
|
1298
|
+
|
|
1299
|
+
|
|
1300
|
+
|
|
1301
|
+
|
|
1302
|
+
|
|
1303
|
+
|
|
1304
|
+
|
|
1305
|
+
|
|
1306
|
+
|
|
1307
|
+
|
|
1308
|
+ check_state = 'fak_ollie_north'
|
|
1309
|
+ if aState == check_state:
|
|
1310
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1311
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
1312
|
+ intro = getattr(action, 'intro')
|
|
1313
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
1314
|
+ else:
|
|
1315
|
+ actionPlayer(action)
|
|
1316
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1317
|
+
|
|
1318
|
+ check_state = 'fak_ollie_south'
|
|
1319
|
+ if aState == check_state:
|
|
1320
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1321
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
1322
|
+ intro = getattr(action, 'intro')
|
|
1323
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
1324
|
+ else:
|
|
1325
|
+ actionPlayer(action)
|
|
1326
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1327
|
+
|
|
1328
|
+ check_state = 'fak_judo'
|
|
1329
|
+ if aState == check_state:
|
|
1330
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1331
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
1332
|
+ intro = getattr(action, 'intro')
|
|
1333
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
1334
|
+ else:
|
|
1335
|
+ actionPlayer(action)
|
|
1336
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1337
|
+
|
|
1338
|
+ check_state = 'fak_frigid'
|
|
1339
|
+ if aState == check_state:
|
|
1340
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1341
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
1342
|
+ intro = getattr(action, 'intro')
|
|
1343
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
1344
|
+ else:
|
|
1345
|
+ actionPlayer(action)
|
|
1346
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1347
|
+
|
|
1348
|
+ check_state = 'fak_fsonefoot'
|
|
1349
|
+ if aState == check_state:
|
|
1350
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1351
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
1352
|
+ intro = getattr(action, 'intro')
|
|
1353
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
1354
|
+ else:
|
|
1355
|
+ actionPlayer(action)
|
|
1356
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1357
|
+
|
|
1358
|
+ check_state = 'fak_onefoot'
|
|
1359
|
+ if aState == check_state:
|
|
1360
|
+ action = getattr(actionsFSMlist, check_state)
|
|
1361
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
1362
|
+ intro = getattr(action, 'intro')
|
|
1363
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
1364
|
+ else:
|
|
1365
|
+ actionPlayer(action)
|
|
1366
|
+ newState = check_exit(aState, rA, timer, action)
|
|
1367
|
+
|
|
1368
|
+
|
|
1369
|
+
|
|
1370
|
+
|
|
1371
|
+
|
|
1372
|
+
|
|
1373
|
+
|
|
1374
|
+
|
|
1375
|
+
|
|
1376
|
+
|
|
1377
|
+
|
|
1378
|
+
|
|
1379
|
+
|
|
1380
|
+
|
|
1381
|
+
|
|
1382
|
+
|
|
1383
|
+
|
|
1384
|
+
|
|
1385
|
+
|
|
1386
|
+
|
|
1387
|
+
|
|
1388
|
+
|
|
1389
|
+
|
|
1390
|
+
|
|
1391
|
+
|
|
1392
|
+
|
|
1393
|
+
|
|
1394
|
+
|
|
1395
|
+
|
|
1396
|
+
|
|
1397
|
+
|
|
1398
|
+
|
|
1399
|
+
|
|
1400
|
+
|
|
1401
|
+
|
708
|
1402
|
#-----------------------
|
709
|
1403
|
#own['aState'] = aState
|
710
|
1404
|
if newState != '':
|
711
|
1405
|
own['aState'] = newState
|
712
|
1406
|
#print(own['l_aState'], '----l_aState', own['aState'])
|
713
|
1407
|
own['l_aState'] = og_state
|
|
1408
|
+ own['l_actionState'] = og_state
|
714
|
1409
|
#own['l_aState'] = newState
|
715
|
|
- print(own['l_aState'], '----l_aState', own['aState'], 'rA', rA)
|
|
1410
|
+ #print(own['l_aState'], '----l_aState', own['aState'], 'rA', rA)
|
716
|
1411
|
state_timer(own)
|