Browse Source

Delete 'controller2b.py'

shuvit 6 years ago
parent
commit
f1437f02f0
1 changed files with 0 additions and 1308 deletions
  1. 0
    1308
      controller2b.py

+ 0
- 1308
controller2b.py View File

@@ -1,1308 +0,0 @@
1
-os = 'Windows'
2
-from sys import platform
3
-if platform != "win32":
4
- os = 'Linux'
5
-def onWindows():
6
- return os == 'Windows'
7
-import bge
8
-import GameLogic
9
-import ctypes
10
-#import bpy
11
-import random
12
-
13
-#build global dict (move this to separate script that runs once)
14
-scene = bge.logic.getCurrentScene()
15
-objList = scene.objects
16
-
17
-reduction = 400000
18
-axisTh = 0.03 
19
-
20
-############
21
-##vibration#
22
-############
23
-## Define necessary structures
24
-#class XINPUT_VIBRATION(ctypes.Structure):
25
-#    _fields_ = [("wLeftMotorSpeed", ctypes.c_ushort), ("wRightMotorSpeed", ctypes.c_ushort)]
26
-#xinput = ctypes.windll.xinput1_3 # Load Xinput.dll
27
-## Set up function argument types and return type
28
-#XInputSetState = xinput.XInputSetState
29
-#XInputSetState.argtypes = [ctypes.c_uint, ctypes.POINTER(XINPUT_VIBRATION)]
30
-#XInputSetState.restype = ctypes.c_uint
31
-## Now we're ready to call it. Set left motor to 100%, right motor to 50%
32
-## for controller 0
33
-##vibration = XINPUT_VIBRATION(65535, 32768)
34
-##XInputSetState(0, ctypes.byref(vibration))
35
-## You can also create a helper function like this:
36
-#def set_vibration(controller, left_motor, right_motor):
37
-#    vibration = XINPUT_VIBRATION(int(left_motor * 65535), int(right_motor * 65535))
38
-#    XInputSetState(controller, ctypes.byref(vibration))  
39
-## ... and use it like so
40
-##set_vibration(0, 0.2, 0.2)
41
-################
42
-##end vibration#
43
-################
44
-
45
-
46
-cont = GameLogic.getCurrentController() 
47
-obj = bge.logic.getCurrentScene().objects
48
-char = bge.constraints.getCharacter
49
-own = cont.owner
50
-stance = own['stance']
51
-STANCE = own['stance']
52
-r_ground = cont.sensors["r_Ground"]
53
-#Sensor logic bricks connected to the python Controller  
54
-aXis = cont.sensors["sControla.001"]
55
-bUtt = cont.sensors["sControlb.001"]
56
-linvel = own.getLinearVelocity(True)
57
-lasta = own['lasta']
58
-lastx = own['lastx']
59
-last_sit = own['sit']
60
-
61
-try:
62
-    own['walk_timer'] = own['walk_timer'] +1
63
-except:
64
-    own['walk_timer'] = 1
65
-
66
-truckon = 30
67
-deckon = 30
68
-
69
-onW = onWindows()
70
-
71
-# windows stuff
72
-lar_lts = 0
73
-uad_lts = 1
74
-lt = 4 if onW else 2
75
-lar_rts = 2 if onW else 3
76
-uad_rts = 3 if onW else 4
77
-rt = 5
78
-
79
-a_but = 0 if onW else 0
80
-b_but = 1 if onW else 1
81
-x_but = 2 if onW else 2
82
-y_but = 3 if onW else 3
83
-l_bump = 9 if onW else 4
84
-r_bump = 10 if onW else 5
85
-bk_but = 4 if onW else 6
86
-st_but = 6 if onW else 7
87
-xb_but = 5 if onW else 8
88
-lts_pr = 7 if onW else 9
89
-rts_pr = 8 if onW else 10
90
-l_dp = 13 if onW else 11
91
-r_dp = 14 if onW else 12
92
-u_dp = 11 if onW else 13
93
-d_dp = 12 if onW else 14
94
-
95
-lLR = aXis.axisValues[lar_lts] / reduction
96
-lUD = aXis.axisValues[uad_lts] / reduction
97
-rLR = aXis.axisValues[lar_rts] / reduction
98
-rUD = aXis.axisValues[uad_rts] / reduction
99
-lTrig = aXis.axisValues[lt] / reduction
100
-rTrig = aXis.axisValues[rt] / reduction
101
-aBut = bUtt.getButtonStatus(a_but)
102
-bBut = bUtt.getButtonStatus(b_but)
103
-xBut = bUtt.getButtonStatus(x_but)
104
-yBut = bUtt.getButtonStatus(y_but)
105
-lBump = bUtt.getButtonStatus(l_bump)
106
-rBump = bUtt.getButtonStatus(r_bump)
107
-bkBut = bUtt.getButtonStatus(bk_but)
108
-stBut = bUtt.getButtonStatus(st_but)
109
-xbBut = bUtt.getButtonStatus(xb_but)
110
-ltsBut = bUtt.getButtonStatus(lts_pr)
111
-rtsBut = bUtt.getButtonStatus(rts_pr)
112
-ldPad = bUtt.getButtonStatus(l_dp)
113
-rdPad = bUtt.getButtonStatus(r_dp)
114
-udPad = bUtt.getButtonStatus(u_dp)
115
-ddPad = bUtt.getButtonStatus(d_dp)
116
-
117
-#user
118
-sens = .04
119
-fliplay = 30
120
-dropinCol = own.sensors['dropinCol']
121
-
122
-#no input
123
-def cutOff():
124
-    
125
- if (abs(lLR) < axisTh 
126
-     and abs(lUD) < axisTh 
127
-     and abs(rLR) < axisTh 
128
-     and abs(rUD) < axisTh
129
-     and aBut == False):
130
-         
131
-  return True
132
-skater = scene.objects["Char4"]
133
-deck = scene.objects["deck"]
134
-trucks = scene.objects["trucks"]
135
-
136
-throw_deck_empty = scene.objects["throw_deck_empty"]
137
-wheel1 = scene.objects["rollen.000"]
138
-wheel2 = scene.objects["rollen.001"]
139
-wheel3 = scene.objects["rollen.002"]
140
-wheel4 = scene.objects["rollen.003"]
141
-camobj = scene.objects["Camera.003"]
142
-camera = cont.actuators["Camera"]
143
-replayCam = cont.actuators["replayCam"]
144
-timer = own['dropinTimer']
145
-cam = scene.objects["Camera.003"]
146
-freecam = scene.objects["freecam"]
147
-followcam = scene.objects["followcam"]
148
-
149
-noidle = 0
150
-
151
-playing_deck = deck.isPlayingAction(deckon)
152
-playing_trucks = trucks.isPlayingAction(truckon)
153
-if playing_deck == 1 or playing_trucks == 1:
154
-    noidle = 1
155
-
156
-if own["stance"] == None:
157
-    own["stance"] = True
158
-STANCE = own["stance"]
159
-def killact(layer):
160
-    if skater.isPlayingAction(layer):
161
-        skater.stopAction(layer)
162
-    if deck.isPlayingAction(layer):    
163
-        deck.stopAction(layer)
164
-    if trucks.isPlayingAction(layer):    
165
-        trucks.stopAction(layer)
166
-def killall():
167
-    for x in range(5000):
168
-        skater.stopAction(x)
169
-        deck.stopAction(x)
170
-        trucks.stopAction(x)
171
-def trucksisplaying():
172
-    for x in range(5000):
173
-        if deck.isPlayingAction(x):
174
-            print("deck is playing:", x)
175
-#trucksisplaying() 
176
-
177
-def printplaying():
178
-    splaying_layers = "S: "
179
-    playing_layers = "D: "
180
-    tplaying_layers = "T: "
181
-    for x in range(9900):
182
-        if skater.isPlayingAction(x):
183
-        #if trucks.isPlayingAction(x):
184
-        #if skater.isPlayingAction(x):                        
185
-            splaying_layers += str(x)
186
-            splaying_layers += " "        
187
-        if deck.isPlayingAction(x):
188
-        #if trucks.isPlayingAction(x):
189
-        #if skater.isPlayingAction(x):                        
190
-            playing_layers += str(x)
191
-            playing_layers += " "
192
-        if trucks.isPlayingAction(x):
193
-        #if trucks.isPlayingAction(x):
194
-        #if skater.isPlayingAction(x):                        
195
-            tplaying_layers += str(x)
196
-            tplaying_layers += " "            
197
-    print(splaying_layers, playing_layers, tplaying_layers) 
198
-#printplaying() 
199
-##
200
-if r_ground.positive and xBut == False and lastx == False:
201
-    killact(10)
202
-    #killact(11)
203
-    killact(12)
204
-    killact(13)              
205
-######################################  
206
-#walk out
207
-#print(own['walk_timer'])
208
-#if own['walk_timer'] < 5:
209
-#    
210
-#    if stance == 0 and skater.isPlayingAction(fliplay) == False:
211
-#        
212
-#        if own['throw_deck'] == True:
213
-#            print("walk out1")
214
-#            skater.playAction("reg_nwalk_nb.001", 15,35, layer=29, play_mode=0, speed=.5)
215
-#        else:
216
-#            print("walk out2")
217
-#            skater.playAction("walk.000", 15,35, layer=29, play_mode=0, speed=.5)
218
-#        deck.playAction("a_reg_walk", 0,35, layer=17, play_mode=0)
219
-#        trucks.playAction("a_reg_walk", 0,35, layer=17, play_mode=0)    
220
-    
221
-
222
-#idle      
223
-if stance == 0 and skater.isPlayingAction(fliplay) == False and yBut == False and r_ground.triggered and xBut == False and noidle == 0 and own['walk_idling'] == 0 and own['sit'] == 0:
224
-    own['requestAction'] = 'reg_idle'
225
-    if own['throw_deck'] == True:
226
-        own['requestAction'] = 'reg_idle_nb'
227
-        skater.playAction("reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
228
-    else:
229
-        #cont.activate(skater.actuators['aRest'])
230
-        skater.playAction("reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
231
-        deck.playAction("a_reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
232
-        trucks.playAction("a_reg_idle1", 1,120, layer=3, play_mode=1, speed=.5) 
233
-if stance == 1 and skater.isPlayingAction(fliplay) == False and yBut == False and r_ground.triggered and xBut == False and noidle == 0 and own['walk_idling'] == 0 and own['sit'] == 0:
234
-    own['requestAction'] = 'fak_idle'
235
-    if own['throw_deck'] == True:
236
-        own['requestAction'] = 'fak_idle_nb'
237
-        skater.playAction("fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
238
-    else:
239
-        #cont.activate(skater.actuators['aRest'])
240
-        skater.playAction("fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
241
-        deck.playAction("a_fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
242
-        trucks.playAction("a_fak_idle1", 1,120, layer=3, play_mode=1, speed=.5) 
243
-
244
-if lUD < -sens:
245
-    lup = 1
246
-else:
247
-    lup = 0
248
-if lUD > sens:
249
-    ldown = 1
250
-else:
251
-    ldown = 0    
252
-    
253
-#walking
254
-
255
-#new walking
256
-#if (lup == 1 and aBut == 0 and yBut == False and (r_ground.positive or own['stair_counter'] > 0) and xBut == 0):
257
-vel = own.getLinearVelocity(True)
258
-if own['walk_timer'] < 50:
259
-    velx = vel.x * .95             
260
-    own.setLinearVelocity([velx, 0, vel.z], True)
261
-else:
262
-    own.setLinearVelocity([0, 0, vel.z], True)
263
-    #print("set 0 vel")
264
-    
265
-if (lup == 1 and aBut == 0 and (r_ground.positive or own['stair_counter'] > 0) and xBut == 0):    
266
-    own['walking'] = "regular"
267
-    walking = "regular"
268
-elif lup == 1 and aBut == 1 and yBut == False and (r_ground.positive or own['stair_counter'] > 0) and xBut == 0:
269
-    own['walking'] = "fast"
270
-    walking = "fast"
271
-else:
272
-    own['walking'] = None
273
-    walking = None
274
-#print(own['walk_timer'])    
275
-if walking == "regular":
276
-    cont.deactivate(own.actuators['forward2']) 
277
-    cont.deactivate(own.actuators['backward2'])    
278
-    if stance == 0:
279
-        cont.activate(own.actuators['forward'])
280
-    else:
281
-        cont.activate(own.actuators['backward'])
282
-if walking == "fast":
283
-    cont.deactivate(own.actuators['forward']) 
284
-    cont.deactivate(own.actuators['backward'])    
285
-    if stance == 0:
286
-        cont.activate(own.actuators['forward2'])
287
-    else:
288
-        cont.activate(own.actuators['backward2'])            
289
-        
290
-
291
-if walking == None:
292
-    cont.deactivate(own.actuators['forward2']) 
293
-    cont.deactivate(own.actuators['backward2'])
294
-    cont.deactivate(own.actuators['forward']) 
295
-    cont.deactivate(own.actuators['backward'])        
296
-    if own['walk_timer'] < 50:
297
-        velx = vel.x * .95             
298
-        own.setLinearVelocity([velx, 0, vel.z], True)
299
-    else:
300
-        own.setLinearVelocity([0, 0, vel.z], True)
301
-        #print("set 0 vel")    
302
-                
303
-    
304
-#old walking
305
-if (lup == 1 and aBut == 0 and yBut == False and (r_ground.positive or own['stair_counter'] > 0) and xBut == 0):
306
-    own.actuators["walkondirt"].volume = .2
307
-    own.actuators["walkondirt"].pitch = 1
308
-    cont.activate(own.actuators["walkondirt"])
309
-    if lasta == 1:
310
-        #cont.deactivate(own.actuators['forward2']) 
311
-        #cont.deactivate(own.actuators['backward2'])
312
-        killact(6)
313
-        killact(7)
314
-        killact(8)
315
-        killact(9)
316
-        killact(17)
317
-        killact(18)                
318
-    if stance == 0 and skater.isPlayingAction(fliplay) == False:             
319
-        #cont.activate(own.actuators['forward'])
320
-        #cont.activate(skater.actuators['aWalk'])
321
-        #cont.activate(deck.actuators['a_reg_walk'])
322
-        #cont.activate(deck.actuators['a_reg_walk'])
323
-        #without deck
324
-        if own['throw_deck'] == True:
325
-            own['requestAction'] = 'reg_walk_nb'
326
-            #skater.playAction("reg_nwalk_nb.001", 0,35, layer=24, play_mode=1, speed=.5)
327
-        else:
328
-            own['requestAction'] = 'reg_walk'
329
-#            skater.playAction("reg_nwalk", 0,35, layer=24, play_mode=1, speed=.5)
330
-#        deck.playAction("a_reg_nwalk", 0,35, layer=16, play_mode=1, speed=.5)
331
-#        trucks.playAction("a_reg_nwalk", 0,35, layer=16, play_mode=1, speed=.5)
332
-        killact(25) 
333
-        killact(305)
334
-        killact(306)                
335
-    if stance == 1 and skater.isPlayingAction(fliplay) == False:        
336
-        #cont.activate(own.actuators['backward'])
337
-        #cont.activate(skater.actuators['aWalk_fak'])
338
-        #cont.activate(deck.actuators['a_fak_walk'])
339
-        #cont.activate(trucks.actuators['a_fak_walk'])
340
-        #without deck
341
-        if own['throw_deck'] == True:
342
-            own['requestAction'] = 'fak_walk_nb'
343
-            #skater.playAction("fak_nwalk_nb.001", 0,35, layer=25, play_mode=1, speed=.5)
344
-        else:
345
-            own['requestAction'] = 'fak_walk'
346
-#            skater.playAction("fak_nwalk", 0,35, layer=25, play_mode=1, speed=.5)    
347
-#        deck.playAction("a_fak_nwalk", 0,35, layer=15, play_mode=1, speed=.5)
348
-#        trucks.playAction("a_fak_nwalk", 0,35, layer=15, play_mode=1, speed=.5)        
349
-elif lup == 1 and aBut == 1 and yBut == False and (r_ground.positive or own['stair_counter'] > 0) and xBut == 0:
350
-    own.actuators["walkondirt"].volume = .2
351
-    own.actuators["walkondirt"].pitch = 1.3
352
-    cont.activate(own.actuators["walkondirt"])
353
-    if stance == 0 and skater.isPlayingAction(fliplay) == False:        
354
-        #cont.activate(own.actuators['forward2'])
355
-        #cont.activate(skater.actuators['aWalk'])
356
-        if own['throw_deck'] == True:
357
-            own['requestAction'] = 'reg_walkFast_nb'
358
-            skater.playAction("reg_nwalk_nb.001", 0,35, layer=25, play_mode=1, speed=1)
359
-        else:
360
-            own['requestAction'] = 'reg_walkFast'
361
-#            skater.playAction("reg_nwalk", 0,35, layer=25, play_mode=1, speed=1)         
362
-#        
363
-#        deck.playAction("a_reg_nwalk", 0,35, layer=305, play_mode=1, speed=1)
364
-#        trucks.playAction("a_reg_nwalk", 0,35, layer=306, play_mode=1, speed=1)
365
-    else:
366
-        killact(25) 
367
-        killact(305)
368
-        killact(306)           
369
-    if stance == 1 and skater.isPlayingAction(fliplay) == False:        
370
-        #cont.activate(own.actuators['backward2'])
371
-        #cont.activate(skater.actuators['aWalk_fak'])
372
-        if own['throw_deck'] == True:
373
-            own['requestAction'] = 'fak_walkFast_nb'
374
-            skater.playAction("fak_nwalk_nb.001", 0,35, layer=24, play_mode=1, speed=1)           
375
-        else:
376
-            own['requestAction'] = 'fak_walkFast'
377
-#            skater.playAction("fak_nwalk", 0,35, layer=24, play_mode=1, speed=1)                       
378
-#        deck.playAction("a_fak_nwalk", 0,35, layer=15, play_mode=1, speed=1)
379
-#        trucks.playAction("a_fak_nwalk", 0,35, layer=15, play_mode=1, speed=1)             
380
-else:
381
-    vel = own.getLinearVelocity(True)
382
-    cont.deactivate(own.actuators["walkondirt"])
383
-    if stance == 0:
384
-        #cont.deactivate(own.actuators['forward'])
385
-        #cont.deactivate(own.actuators['forward2'])
386
-        cont.deactivate(skater.actuators['aWalk'])
387
-        cont.deactivate(deck.actuators['a_reg_walk'])
388
-        cont.deactivate(trucks.actuators['a_reg_walk'])        
389
-        killact(4)
390
-        killact(5)
391
-        killact(6)
392
-        killact(7)
393
-        killact(15)
394
-        killact(16)
395
-        killact(17)
396
-        killact(18)
397
-        killact(24)
398
-        killact(25) 
399
-        killact(305)
400
-        killact(306)         
401
-#        if own['walk_timer'] < 50:
402
-#            velx = vel.x * .95             
403
-#            #own.setLinearVelocity([velx, 0, vel.z], True)
404
-#            
405
-#        else:
406
-#            if r_ground.triggered:
407
-#                own.setLinearVelocity([0, 0, vel.z], True)
408
-#            #velz = vel.z
409
-#            #print(velz)
410
-#            #own.localLinearVelocity[0, 0, velz]
411
-    if stance == 1:
412
-        #cont.deactivate(own.actuators['backward'])
413
-        #cont.deactivate(own.actuators['backward2'])
414
-        cont.deactivate(skater.actuators['aWalk_fak'])
415
-        cont.deactivate(deck.actuators['a_fak_walk'])
416
-        cont.deactivate(trucks.actuators['a_fak_walk'])        
417
-        killact(4)
418
-        killact(5)
419
-        killact(6)
420
-        killact(7)
421
-        killact(15)
422
-        killact(16)
423
-        killact(17)
424
-        killact(18)
425
-        killact(24)
426
-        killact(25) 
427
-        killact(305)
428
-        killact(306)             
429
-#        if own['walk_timer'] < 50:
430
-#            velx = vel.x * .95             
431
-#            #own.setLinearVelocity([velx, 0, vel.z], True)
432
-#        else:
433
-#            own.setLinearVelocity([0, 0, vel.z], True)
434
-#in air        
435
-if lup == 1 and r_ground.positive == False:
436
-    
437
-    if stance == 0:
438
-        cont.deactivate(own.actuators['forward'])
439
-        cont.deactivate(own.actuators['forward2'])
440
-        cont.deactivate(skater.actuators['aWalk'])
441
-        killact(4)
442
-        killact(5)
443
-        killact(6)
444
-        killact(7)        
445
-        velx = linvel.x - 1
446
-        own.setLinearVelocity([-1.5, linvel.y, linvel.z], 1)
447
-        #cont.activate(own.actuators['forward2'])
448
-    if stance == 1:    
449
-        cont.deactivate(own.actuators['backward'])
450
-        cont.deactivate(own.actuators['backward2'])
451
-        cont.deactivate(skater.actuators['aWalk_fak'])
452
-        killact(4)
453
-        killact(5)
454
-        killact(6)
455
-        killact(7)        
456
-        velx = linvel.x + 1
457
-        own.setLinearVelocity([1.5, linvel.y, linvel.z], 1) 
458
-        #cont.activate(own.actuators['backward2'])       
459
-#---------------
460
-if rLR > .05:
461
-    cont.activate(camobj.actuators['camRight'])
462
-else:
463
-    cont.deactivate(camobj.actuators['camRight'])    
464
-if rLR < -.05:
465
-    cont.activate(camobj.actuators['camLeft'])
466
-else:
467
-    cont.deactivate(camobj.actuators['camLeft'])     
468
-if rUD > .05:
469
-    cont.activate(camobj.actuators['camDown'])
470
-else:
471
-    cont.deactivate(camobj.actuators['camDown'])     
472
-if rUD < -.05:
473
-    cont.activate(camobj.actuators['camUp'])
474
-else:
475
-    cont.deactivate(camobj.actuators['camUp'])     
476
-                
477
-#----------------
478
-camera.height = .9 #-.4
479
-camera.min = 1.5
480
-camera.max = 2
481
-#camera.object = "Char4:Mhair01"
482
-#camera.damping = 0
483
-#camera.axis = 4 
484
-lasty = own['lasty']     
485
-#if yBut == False and lasty == True:
486
-
487
-#    if own['walk'] == 1: 
488
-#        killact(fliplay) 
489
-        #killall() 
490
-    #camera.damping = 0     
491
-    #camera.axis = 4            
492
-#print(stance)
493
-
494
-
495
-def onboard():
496
-#    pass
497
-    if own['walk'] == 0:
498
-        print("start walking")
499
-        if own['framenum'] > 100 and own['fall'] == False:
500
-            #pass
501
-            cont.activate(own.actuators['pop'])
502
-        own['getoffboard'] = False
503
-        #set_vibration(0, 0.0, 0.0)
504
-        fliplay = 301
505
-        fliplay2 = 302 
506
-        fliplay3 = 303
507
-        try:
508
-            vel = own['offboard_vel']
509
-            #velx = vel.x *2
510
-            vel = [velx, vel.y, vel.z]
511
-            #vel = vel * 4
512
-            #vel = [-100, 0, 0]
513
-            #print(vel)
514
-            #own.localLinearVelocity = vel
515
-            #JUMPHEIGHT = 1100
516
-            #force = [600, 0.0, 10]
517
-            # use local axis
518
-            #local = True
519
-            # apply force
520
-            #own.applyForce(force, local)            
521
-        except: 
522
-            pass
523
-         
524
-        if STANCE == 0:
525
-            #killact(3)
526
-            #killact(4)
527
-            killall()
528
-            skater.stopAction(fliplay)
529
-            deck.stopAction(deckon)
530
-            trucks.stopAction(truckon)             
531
-#            skater.playAction("nreg_offboard", 1,30, layer=fliplay, priority=0, play_mode=0, speed=1.5)
532
-#            deck.playAction("a_reg_offboard", 1,30, layer=deckon, priority=0, play_mode=0, speed=1.5)
533
-#            trucks.playAction("c_reg_offboard", 1,30, layer=truckon, priority=0, play_mode=0, speed=1.5)
534
-            skater.playAction("reg_noffboard", 0,26, layer=fliplay, priority=0, play_mode=0, speed=.5)
535
-            deck.playAction("a_reg_noffboard", 0,26, layer=deckon, priority=0, play_mode=0, speed=.5)
536
-            trucks.playAction("a_reg_noffboard", 0,26, layer=truckon, priority=0, play_mode=0, speed=.5)            
537
-        if STANCE == 1:
538
-            killact(3)
539
-            killact(4)
540
-            killall()
541
-            skater.stopAction(fliplay)
542
-            deck.stopAction(deckon)
543
-            trucks.stopAction(truckon)             
544
-            skater.playAction("nfak_offboard", 1,30, layer=fliplay, priority=0, play_mode=0, speed=1.5)
545
-            deck.playAction("a_fak_offboard", 1,30, layer=deckon, priority=0, play_mode=0, speed=1.5)
546
-            trucks.playAction("a_fak_offboard", 1,30, layer=truckon, priority=0, play_mode=0, speed=1.5)             
547
-def jump():
548
-    if xBut == True:
549
-        if own['lastx'] == 0:
550
-            killact(3)
551
-            killact(4)
552
-            killact(5)
553
-            killact(6)
554
-            killact(7) 
555
-            #why does this layer have to be so high?      
556
-            if STANCE == 0:  
557
-                own['requestAction'] ='reg_jump'   
558
-#                skater.playAction("reg_jump", 1,35, layer=400, priority=0, play_mode=0, speed=.5)
559
-#                deck.playAction("a_reg_jump2", 1,35, layer=400, priority=0, play_mode=0, speed=.5)
560
-#                trucks.playAction("a_reg_jump2", 1,35, layer=400, priority=0, play_mode=0, speed=.5)
561
-            if STANCE == 1:
562
-                own['requestAction'] ='fak_jump'
563
-                #skater.playAction("fak_jump", 1,35, layer=400, priority=0, play_mode=0, speed=.5)    
564
-            #deck.playAction("a_reg_jump", 1,30, layer=11, play_mode=0, speed=.5)
565
-            #trucks.playAction("a_reg_jump", 1,30, layer=12, priority=0, play_mode=0, speed=1)             
566
-            JUMPHEIGHT = 1100
567
-            force = [ 0.0, 0.0, JUMPHEIGHT]
568
-            # use local axis
569
-            local = False
570
-            # apply force
571
-            own.applyForce(force, local)
572
-        own['lastx'] = 1
573
-    else:
574
-        own['lastx'] = 0
575
-def dropin():
576
-    if dropinCol.positive == True:
577
-        #print("DROPIN") 
578
-        pass       
579
-        
580
-def getonboard():
581
-    getonboard = own['getonboard']
582
-    fliplay2 = 50#8560
583
-    if yBut == True:
584
-        #camera.height = -.4
585
-        #camera.min = 1.5
586
-        #camera.max = 2 #2
587
-        #camera.damping = .99
588
-        #camera.axis = 0
589
-        
590
-        #cont.deactivate(cam.actuators['replayCam'])
591
-        #cont.deactivate(cam.actuators['Camera'])
592
-        #camera.height = 10 #-.5
593
-        #print("high cam")
594
-        #camera.min = .75
595
-        #camera.max = 1.25
596
-        #cont.activate(cam.actuators['Camera']) 
597
-        
598
-        deckact = deck.actuators["Visibility"]
599
-        trucksact = trucks.actuators["Visibility"]
600
-        wheel1act = wheel1.actuators["Visibility"]
601
-        wheel2act = wheel2.actuators["Visibility"]
602
-        wheel3act = wheel3.actuators["Visibility"]
603
-        wheel4act = wheel4.actuators["Visibility"]        
604
-        deckact.visibility = True
605
-        trucksact.visibility = True
606
-        wheel1act.visibility = True
607
-        wheel2act.visibility = True
608
-        wheel3act.visibility = True
609
-        wheel4act.visibility = True  
610
-        cont.activate(deck.actuators['Visibility'])
611
-        cont.activate(trucks.actuators['Visibility'])
612
-        cont.activate(wheel1.actuators['Visibility'])
613
-        cont.activate(wheel2.actuators['Visibility'])
614
-        cont.activate(wheel3.actuators['Visibility'])
615
-        cont.activate(wheel4.actuators['Visibility']) 
616
-        own['throw_deck'] = False 
617
-        throw_deck_empty = scene.objects["throw_deck_empty"]
618
-        throw_deck_empty['kill_deck'] = 1 
619
-        fliplay3 = fliplay2 + 1  
620
-        if STANCE == 0 and dropinCol.positive == True: 
621
-            cont.deactivate(skater.actuators['aRest'])
622
-            cont.deactivate(skater.actuators['aRest_fak'])
623
-            killact(4)
624
-            killact(5)
625
-            killact(6)
626
-            killact(7)                        
627
-            skater.playAction("nreg_dropin", 50,60, layer=fliplay2, priority=0, play_mode=1, speed=.5)
628
-            deck.playAction("a_reg_dropin", 50,60, layer=fliplay2, priority=0, play_mode=1, speed=.5)
629
-            trucks.playAction("a_reg_dropin", 50,60, layer=fliplay2, priority=0, play_mode=1, speed=.5)
630
-            if lasty == False:
631
-                skater.playAction("nreg_dropin", 30,50, layer=fliplay3, priority=0, play_mode=0, speed=.75)
632
-                deck.playAction("a_reg_dropin", 30,50, layer=fliplay3, priority=0, play_mode=0, speed=.75)
633
-                trucks.playAction("a_reg_dropin", 30,50, layer=fliplay3, priority=0, play_mode=0, speed=.75)                
634
-                
635
-        if STANCE == 1 and dropinCol.positive == True: 
636
-            cont.deactivate(skater.actuators['aRest'])
637
-            cont.deactivate(skater.actuators['aRest_fak'])
638
-            killact(4)
639
-            killact(5)
640
-            killact(6)
641
-            killact(7)                        
642
-            skater.playAction("nfak_dropin", 50,60, layer=fliplay2, priority=0, play_mode=1, speed=.5)
643
-            deck.playAction("a_fak_dropin", 50,60, layer=fliplay2, priority=0, play_mode=1, speed=.5)
644
-            trucks.playAction("a_fak_dropin", 50,60, layer=fliplay2, priority=0, play_mode=1, speed=.5)
645
-            if lasty == False:
646
-                skater.playAction("nfak_dropin", 30,50, layer=fliplay3, priority=0, play_mode=0, speed=.75)
647
-                deck.playAction("a_fak_dropin", 30,50, layer=fliplay3, priority=0, play_mode=0, speed=.75)
648
-                trucks.playAction("a_fak_dropin", 30,50, layer=fliplay3, priority=0, play_mode=0, speed=.75)                      
649
-    if getonboard == 1:
650
-        fliplay3 = 6000 
651
-        onboard_speed = .1   
652
-#        if STANCE == 1:
653
-#            skater.playAction("nfak_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=onboard_speed)
654
-#            deck.playAction("a_fak_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=onboard_speed)
655
-#            trucks.playAction("a_fak_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=onboard_speed)
656
-#        if STANCE == 0:
657
-#            skater.playAction("nreg_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=onboard_speed)
658
-#            deck.playAction("a_reg_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=onboard_speed)
659
-#            trucks.playAction("a_reg_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=onboard_speed)                                    
660
-        own['getonboard'] = 0 
661
-    if yBut == False and lasty == True:
662
-        own['getonboard'] = 1
663
-        #camera.height = -.5
664
-        #camera.min = .75
665
-        #camera.max = 1.25         
666
-
667
-def nextframe():
668
-    framenumber = own["framenum"]
669
-    framenumber = framenumber + 1
670
-    if framenumber == 900000:
671
-        framenumber = 0
672
-    own["framenum"] = framenumber
673
-    own['last_walk_frame'] = framenumber
674
-            
675
-def checkidle():
676
-    idle = cont.sensors["idle"]
677
-    #print(idle.positive)
678
-    idle_frame = own["walk_idle_frame"]
679
-    if idle.positive:
680
-        own["walk_idle_frame"] = 0
681
-        cont.deactivate(camobj.actuators['idle_camRight'])  
682
-        camera.height = .5
683
-    else: 
684
-        if idle_frame == 0:
685
-            own["walk_idle_frame"] = own["framenum"] 
686
-        diff = own["framenum"] - idle_frame
687
-        
688
-        if (diff > 700 and idle_frame != 0 and dropinCol.positive == False and own['walk'] != 0) or own['sit'] == 1:
689
-            #print("you are idle", diff)  
690
-            cont.activate(camobj.actuators['idle_camRight'])  
691
-            camera.height = .9   
692
-            camera.min = 2
693
-            camera.max = 2.50
694
-            own['walk_idling'] = 1
695
-        else:
696
-            own['walk_idling'] = 0    
697
-            
698
-def idle_anim():
699
-    if own['walk_idling'] == 1 and own['sit'] == 0:
700
-        walk_idle_frame = own['walk_idle_frame']
701
-        #print("walk_idling")
702
-        mod_num = (own["framenum"] - walk_idle_frame) % 240
703
-        #print(walk_idle_frame, mod_num)
704
-        #killact(3)
705
-        if mod_num == 0:
706
-            if own['idle_skipper'] > 0:
707
-               own['idle_skipper'] -= 1 
708
-            ran_num = random.randint(1, 8)
709
-            #print(ran_num, "modding")
710
-            if own['last_idle_num'] == ran_num:
711
-                ran_num = 1
712
-            if own['idle_skipper'] == 0:
713
-                own['last_idle_num'] = ran_num
714
-                if ran_num == 1 or ran_num > 7:    
715
-                    killact(3)
716
-                    if STANCE == 0 and own['throw_deck'] == 0:
717
-                        skater.playAction("reg_idle1", 1,120, layer=3, play_mode=0, speed=.5)
718
-                        deck.playAction("a_reg_idle1", 1,120, layer=3, play_mode=0, speed=.5)
719
-                        trucks.playAction("a_reg_idle1", 1,120, layer=3, play_mode=0, speed=.5)
720
-                    elif STANCE == 0 and own['throw_deck'] == 1:
721
-                        skater.playAction("reg_idle1", 1,120, layer=3, play_mode=0, speed=.5)
722
-                    elif STANCE == 1 and own['throw_deck'] == 0:
723
-                        skater.playAction("fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
724
-                        deck.playAction("a_fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
725
-                        trucks.playAction("a_fak_idle1", 1,120, layer=3, play_mode=0, speed=.5) 
726
-                    elif STANCE == 1 and own['throw_deck'] == 1:
727
-                        skater.playAction("fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
728
-                                                                           
729
-                elif ran_num == 2:    
730
-                    killact(3)
731
-                    if STANCE == 0 and own['throw_deck'] == 0:
732
-                        skater.playAction("reg_idle2_", 1,120, layer=3, play_mode=0, speed=.5)
733
-                        deck.playAction("a_reg_idle2", 1,120, layer=3, play_mode=0, speed=.5)
734
-                        trucks.playAction("a_reg_idle2", 1,120, layer=3, play_mode=0, speed=.5)
735
-                    elif STANCE == 0 and own['throw_deck'] == 1:
736
-                        skater.playAction("reg_idle2_nb", 1,120, layer=3, play_mode=0, speed=.5)
737
-                    elif STANCE == 1 and own['throw_deck'] == 0:
738
-                        skater.playAction("fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
739
-                        deck.playAction("a_fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
740
-                        trucks.playAction("a_fak_idle1", 1,120, layer=3, play_mode=0, speed=.5) 
741
-                    elif STANCE == 1 and own['throw_deck'] == 1:
742
-                        skater.playAction("fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)  
743
-                elif ran_num == 3:    
744
-                    killact(3)
745
-                    if STANCE == 0 and own['throw_deck'] == 0:
746
-                        skater.playAction("reg_idle3", 1,240, layer=3, play_mode=0, speed=.5)
747
-                        deck.playAction("a_reg_idle3", 1,240, layer=3, play_mode=0, speed=.5)
748
-                        trucks.playAction("a_reg_idle3", 1,240, layer=3, play_mode=0, speed=.5)
749
-                    elif STANCE == 0 and own['throw_deck'] == 1:
750
-                        skater.playAction("reg_idle3", 1,240, layer=3, play_mode=0, speed=.5)
751
-                    elif STANCE == 1 and own['throw_deck'] == 0:
752
-                        skater.playAction("fak_idle1", 1,240, layer=3, play_mode=0, speed=.5)
753
-                        deck.playAction("a_fak_idle1", 1,240, layer=3, play_mode=0, speed=.5)
754
-                        trucks.playAction("a_fak_idle1", 1,240, layer=3, play_mode=0, speed=.5) 
755
-                    elif STANCE == 1 and own['throw_deck'] == 1:
756
-                        skater.playAction("fak_idle1", 1,240, layer=3, play_mode=0, speed=.5)
757
-                    own['idle_skipper'] = 2 
758
-                elif ran_num == 4:    
759
-                    killact(3)
760
-                    if STANCE == 0 and own['throw_deck'] == 0:
761
-                        skater.playAction("reg_idle4", 1,120, layer=3, play_mode=0, speed=.5)
762
-                        deck.playAction("a_reg_idle4", 1,120, layer=3, play_mode=0, speed=.5)
763
-                        trucks.playAction("a_reg_idle4", 1,120, layer=3, play_mode=0, speed=.5)
764
-                    elif STANCE == 0 and own['throw_deck'] == 1:
765
-                        skater.playAction("reg_idle4", 1,120, layer=3, play_mode=0, speed=.5)
766
-                    elif STANCE == 1 and own['throw_deck'] == 0:
767
-                        skater.playAction("fak_idle4", 1,120, layer=3, play_mode=0, speed=.5)
768
-                        deck.playAction("a_fak_idle4", 1,120, layer=3, play_mode=0, speed=.5)
769
-                        trucks.playAction("a_fak_idle4", 1,120, layer=3, play_mode=0, speed=.5) 
770
-                    elif STANCE == 1 and own['throw_deck'] == 1:
771
-                        skater.playAction("fak_idle4", 1,120, layer=3, play_mode=0, speed=.5) 
772
-                elif ran_num == 5:    
773
-                    killact(3)
774
-                    if STANCE == 0 and own['throw_deck'] == 0:
775
-                        skater.playAction("reg_idle5", 1,120, layer=3, play_mode=0, speed=.5)
776
-                        deck.playAction("a_reg_idle5", 1,120, layer=3, play_mode=0, speed=.5)
777
-                        trucks.playAction("a_reg_idle5", 1,120, layer=3, play_mode=0, speed=.5)
778
-                    elif STANCE == 0 and own['throw_deck'] == 1:
779
-                        skater.playAction("reg_idle5", 1,120, layer=3, play_mode=0, speed=.5)
780
-                    elif STANCE == 1 and own['throw_deck'] == 0:
781
-                        skater.playAction("fak_idle5", 1,120, layer=3, play_mode=0, speed=.5)
782
-                        deck.playAction("a_fak_idle5", 1,120, layer=3, play_mode=0, speed=.5)
783
-                        trucks.playAction("a_fak_idle5", 1,120, layer=3, play_mode=0, speed=.5) 
784
-                    elif STANCE == 1 and own['throw_deck'] == 1:
785
-                        skater.playAction("fak_idle5", 1,120, layer=3, play_mode=0, speed=.5)
786
-                elif ran_num == 6:    
787
-                    killact(3)
788
-                    if STANCE == 0 and own['throw_deck'] == 0:
789
-                        skater.playAction("reg_idle6", 1,120, layer=3, play_mode=0, speed=.5)
790
-                        deck.playAction("a_reg_idle6", 1,120, layer=3, play_mode=0, speed=.5)
791
-                        trucks.playAction("a_reg_idle6", 1,120, layer=3, play_mode=0, speed=.5)
792
-                    elif STANCE == 0 and own['throw_deck'] == 1:
793
-                        skater.playAction("reg_idle6", 1,120, layer=3, play_mode=0, speed=.5)
794
-                    elif STANCE == 1 and own['throw_deck'] == 0:
795
-                        skater.playAction("fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
796
-                        deck.playAction("a_fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
797
-                        trucks.playAction("a_fak_idle6", 1,120, layer=3, play_mode=0, speed=.5) 
798
-                    elif STANCE == 1 and own['throw_deck'] == 1:
799
-                        skater.playAction("fak_idle6", 1,120, layer=3, play_mode=0, speed=.5) 
800
-                elif ran_num == 7:    
801
-                    killact(3)
802
-                    if STANCE == 0 and own['throw_deck'] == 0:
803
-                        skater.playAction("reg_idle7", 1,120, layer=3, play_mode=0, speed=.5)
804
-                        deck.playAction("a_reg_idle7", 1,120, layer=3, play_mode=0, speed=.5)
805
-                        trucks.playAction("a_reg_idle7", 1,120, layer=3, play_mode=0, speed=.5)
806
-                    elif STANCE == 0 and own['throw_deck'] == 1:
807
-                        skater.playAction("reg_idle7", 1,120, layer=3, play_mode=0, speed=.5)
808
-                    elif STANCE == 1 and own['throw_deck'] == 0:
809
-                        skater.playAction("fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
810
-                        deck.playAction("a_fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
811
-                        trucks.playAction("a_fak_idle6", 1,120, layer=3, play_mode=0, speed=.5) 
812
-                    elif STANCE == 1 and own['throw_deck'] == 1:
813
-                        skater.playAction("fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)                                                                                                                                 
814
-
815
-def reset_pos():
816
-    #reset
817
-    if ddPad == 1:
818
-        
819
-        spawn_pos = own['spawn_pos']
820
-        spawn_rot = own['spawn_rot']
821
-        #spawnz = spawn_pos[2] + .1
822
-        try:
823
-            own.worldPosition = (spawn_pos[0], spawn_pos[1], spawnz)
824
-            own.worldOrientation = [[spawn_rot[0][0],spawn_rot[0][1],spawn_rot[0][2]], [spawn_rot[1][0],spawn_rot[1][1],spawn_rot[1][2]], [0.0, 0.0, 1.0]]
825
-        except:    
826
-            own.worldPosition = (0, 0, .1)
827
-            own.worldOrientation = [[1.0, 0.0, 0.0], [ 0.0, 1.0, 0.0], [0.0, 0.0, 1.0]]    
828
-        if own["spawn_stance"] == 1:
829
-            own.setLinearVelocity([.1,0,0], 1)
830
-            #cam.worldPosition = (spawn_pos[0], spawn_pos[1], (spawn_pos[2] + .25))
831
-            #lx = cam.localPosition[1] 
832
-            #lx = lx - 4
833
-            #cam.worldOrientation = [[spawn_rot[0][0],spawn_rot[0][1],spawn_rot[0][2]], [spawn_rot[1][0],spawn_rot[1][1],spawn_rot[1][2]], [0.0, 0.0, 1.0]]
834
-            #cam.localPosition[1] = lx
835
-         
836
-        else: 
837
-            own.setLinearVelocity([-.1,0,0], 1)         
838
-            #cam.worldPosition = (spawn_pos[0], spawn_pos[1], (spawn_pos[2] + .25))
839
-            #lx = cam.localPosition[1]
840
-            #lx = lx - 4
841
-            #cam.worldOrientation = [[spawn_rot[0][0],spawn_rot[0][1],spawn_rot[0][2]], [spawn_rot[1][0],spawn_rot[1][1],spawn_rot[1][2]], [0.0, 0.0, 1.0]]
842
-            #cam.localPosition[1] = lx
843
-    if udPad == 1:
844
-        own['spawn_pos'] = [own.worldPosition[0], own.worldPosition[1], own.worldPosition[2]] 
845
-        own['spawn_rot'] = [[own.worldOrientation[0][0],own.worldOrientation[0][1],own.worldOrientation[0][2]], [own.worldOrientation[1][0],own.worldOrientation[1][1],own.worldOrientation[1][2]], own.worldOrientation[2][2]]
846
-        stance = own["stance"]
847
-        own["spawn_stance"] = stance    
848
-def falldeck():
849
-    #print("falldeck")
850
-    throw_deck_empty = scene.objects["throw_deck_empty"]
851
-    deckact = deck.actuators["Visibility"]
852
-    trucksact = trucks.actuators["Visibility"]
853
-    wheel1act = wheel1.actuators["Visibility"]
854
-    wheel2act = wheel2.actuators["Visibility"]
855
-    wheel3act = wheel3.actuators["Visibility"]
856
-    wheel4act = wheel4.actuators["Visibility"]
857
-            
858
-    if own['throw_deck'] == False:
859
-        own['throw_deck'] = True
860
-        deckact.visibility = False
861
-        trucksact.visibility = False
862
-        wheel1act.visibility = False
863
-        wheel2act.visibility = False
864
-        wheel3act.visibility = False
865
-        wheel4act.visibility = False
866
-        act = throw_deck_empty.actuators['throw_dec_act']
867
-        if STANCE == True:
868
-            #skater.playAction("fak_throw", 10,30, layer=29, priority=0, play_mode=0, speed=.5)
869
-            act.linearVelocity = [0.0, 1.0, 1.0]
870
-        if STANCE == False:
871
-            #skater.playAction("reg_throw", 10,30, layer=29, priority=0, play_mode=0, speed=.5)  
872
-            act.linearVelocity = [0.0, 1.0, -1.0]  
873
-        cont.activate(act)
874
-    else:
875
-        own['throw_deck'] = False    
876
-        deckact.visibility = True
877
-        trucksact.visibility = True
878
-        wheel1act.visibility = True
879
-        wheel2act.visibility = True
880
-        wheel3act.visibility = True
881
-        wheel4act.visibility = True
882
-        throw_deck_empty['kill_deck'] = 1 
883
-        #print("trying to kill deck")     
884
-    cont.activate(deck.actuators['Visibility'])
885
-    cont.activate(trucks.actuators['Visibility'])
886
-    cont.activate(wheel1.actuators['Visibility'])
887
-    cont.activate(wheel2.actuators['Visibility'])
888
-    cont.activate(wheel3.actuators['Visibility'])
889
-    cont.activate(wheel4.actuators['Visibility']) 
890
-
891
-def throwdeck():
892
-    throw_deck_empty = scene.objects["throw_deck_empty"]
893
-    deckact = deck.actuators["Visibility"]
894
-    trucksact = trucks.actuators["Visibility"]
895
-    wheel1act = wheel1.actuators["Visibility"]
896
-    wheel2act = wheel2.actuators["Visibility"]
897
-    wheel3act = wheel3.actuators["Visibility"]
898
-    wheel4act = wheel4.actuators["Visibility"]
899
-            
900
-    if own['throw_deck'] == False:
901
-        own['throw_deck'] = True
902
-        deckact.visibility = False
903
-        trucksact.visibility = False
904
-        wheel1act.visibility = False
905
-        wheel2act.visibility = False
906
-        wheel3act.visibility = False
907
-        wheel4act.visibility = False
908
-        act = throw_deck_empty.actuators['throw_dec_act']
909
-        if STANCE == True:
910
-            skater.playAction("fak_throw", 10,30, layer=29, priority=0, play_mode=0, speed=.5)
911
-            act.linearVelocity = [0.0, 5.0, 5.0]
912
-        if STANCE == False:
913
-            skater.playAction("reg_throw", 10,30, layer=29, priority=0, play_mode=0, speed=.5)  
914
-            act.linearVelocity = [0.0, 5.0, -5.0]  
915
-        cont.activate(act)
916
-    else:
917
-        own['throw_deck'] = False    
918
-        deckact.visibility = True
919
-        trucksact.visibility = True
920
-        wheel1act.visibility = True
921
-        wheel2act.visibility = True
922
-        wheel3act.visibility = True
923
-        wheel4act.visibility = True
924
-        throw_deck_empty['kill_deck'] = 1 
925
-        #print("trying to kill deck")     
926
-    cont.activate(deck.actuators['Visibility'])
927
-    cont.activate(trucks.actuators['Visibility'])
928
-    cont.activate(wheel1.actuators['Visibility'])
929
-    cont.activate(wheel2.actuators['Visibility'])
930
-    cont.activate(wheel3.actuators['Visibility'])
931
-    cont.activate(wheel4.actuators['Visibility'])    
932
-        
933
-def throwdeck_trigger():
934
-    lastb = own['lastb']
935
-    throw_deck_empty = scene.objects["throw_deck_empty"]
936
-    if bBut == False:
937
-        throw_deck_empty['kill_deck'] = 0
938
-    if bBut == False and own['lastb'] == True:        
939
-        #print("throw deck")
940
-        throwdeck()        
941
-              
942
-def fall():
943
-    if own['fall'] == True:
944
-        falldeck()
945
-        if STANCE == 1:
946
-            own.setLinearVelocity([3,2,0], True)
947
-        else:
948
-            own.setLinearVelocity([-3,-2,0], True)    
949
-        own['fall'] = False
950
-
951
-def sit():
952
-    #turn off sit
953
-    if lup == 1 or ldown == 1 or lUD > sens or lUD < -sens:
954
-        if own['sit'] == 1:
955
-            killact(300)
956
-            killact(299)
957
-        own['sit'] = 0
958
-
959
-    if aBut == False and lasta == True:
960
-        #print(lasta)
961
-        try:
962
-            #print(r_ground.hitObject)
963
-            if 'sit' in r_ground.hitObject:
964
-                print("sit")
965
-                own['sit'] = 1
966
-                #killall()
967
-                killact(3)
968
-                if STANCE == 0:
969
-                    skater.playAction("reg_sit", 1,65, layer=300, play_mode=0, speed=1)
970
-                    deck.playAction("a_reg_sit", 1,65, layer=300, play_mode=0, speed=1)
971
-                    trucks.playAction("a_reg_sit", 1,65, layer=300, play_mode=0, speed=1)
972
-                elif STANCE == 1:
973
-                    skater.playAction("fak_sit", 1,65, layer=300, play_mode=0, speed=1)
974
-                    deck.playAction("a_fak_sit", 1,65, layer=300, play_mode=0, speed=1)
975
-                    trucks.playAction("a_fak_sit", 1,65, layer=300, play_mode=0, speed=1)                                         
976
-    #if own['sit'] == 1 and last_sit == 0:
977
-                 
978
-                     
979
-                
980
-        except:
981
-            #print("sit broke")
982
-            pass    
983
-    if own['sit'] == 1:
984
-        try:
985
-            killact(3)
986
-            sit_vect = r_ground.hitObject.getAxisVect( [0, 1, 0])
987
-            if STANCE == 0:
988
-                own.alignAxisToVect(-sit_vect, 0, .2)
989
-                skater.playAction("reg_sit", 65,65, layer=299, play_mode=1, speed=1)
990
-                deck.playAction("a_reg_sit", 65,65, layer=299, play_mode=1, speed=1)
991
-                trucks.playAction("a_reg_sit", 65,65, layer=299, play_mode=1, speed=1)                                 
992
-                
993
-            elif STANCE == 1:
994
-                own.alignAxisToVect(sit_vect, 0, .2) 
995
-                skater.playAction("fak_sit", 65,65, layer=299, play_mode=1, speed=1)
996
-                deck.playAction("a_fak_sit", 65,65, layer=299, play_mode=1, speed=1)
997
-                trucks.playAction("a_fak_sit", 65,65, layer=299, play_mode=1, speed=1)                    
998
-        except:
999
-            pass    
1000
-
1001
-                      
1002
-def switchcam():
1003
-    if ltsBut == False and own['lastlts'] == True and rtsBut == False:
1004
-        if own['camera'] == 1:
1005
-            own['camera'] = 0
1006
-        else:
1007
-            own['camera'] = 1
1008
-    if rtsBut == False and own['lastrts'] == True and ltsBut == False:
1009
-        if own['camera'] == 2:
1010
-            own['camera'] = 0
1011
-        else:
1012
-            own['camera'] = 2 
1013
-#followcam 
1014
-def move_followcam():
1015
-    if own['camera'] == 2:
1016
-        #if rtsBut == False and own['lastrts'] == True:
1017
-        if own['lastbkBut'] == True and bkBut == False:
1018
-            print("activate move followcam") 
1019
-            if own['move_followcam'] == False:
1020
-                own['move_followcam'] = True
1021
-            else:
1022
-                own['move_followcam'] = False                       
1023
-        if own['move_followcam'] == True:
1024
-            #act = followcam.actuators[
1025
-            camspeed1 = .015
1026
-            camspeed2 = .055
1027
-            camrot1 = .005
1028
-            camrot2 = .02
1029
-            #up
1030
-            if lUD < -0.080:
1031
-                followcam.actuators["up"].dLoc = [ 0, 0, -camspeed2]
1032
-                cont.activate(followcam.actuators["up"])
1033
-                print("fastup")
1034
-            else:
1035
-                cont.deactivate(followcam.actuators["up"])    
1036
-#            #down    
1037
-            if lUD > .080:
1038
-                followcam.actuators["down"].dLoc = [ 0, 0, camspeed2]
1039
-                cont.activate(followcam.actuators["down"])
1040
-            else:
1041
-                cont.deactivate(followcam.actuators["down"])                    
1042
-#            #left
1043
-            if lLR < -0.080:
1044
-                followcam.actuators["left"].dLoc = [-camspeed2, 0, 0]                
1045
-                cont.activate(followcam.actuators["left"])
1046
-            else:
1047
-                cont.deactivate(followcam.actuators["left"])                    
1048
-#            #right
1049
-            if lLR > 0.080:         
1050
-                followcam.actuators["right"].dLoc = [camspeed2, 0, 0]                
1051
-                cont.activate(followcam.actuators["right"])
1052
-            else:
1053
-                cont.deactivate(followcam.actuators["right"])  
1054
-            #up
1055
-            if rUD < -0.080:
1056
-                followcam.actuators["rotup"].dLoc = [0, 0, camrot2]
1057
-                cont.activate(followcam.actuators["rotup"])
1058
-                #print("uppppppppppppppppppppppppppp")
1059
-            else:
1060
-                cont.deactivate(followcam.actuators["rotup"])    
1061
-#            #down    
1062
-            if rUD > .080:
1063
-                followcam.actuators["rotdown"].dLoc = [0, 0, -camrot2]                
1064
-                cont.activate(followcam.actuators["rotdown"])
1065
-            else:
1066
-                cont.deactivate(followcam.actuators["rotdown"])                    
1067
-#            #left
1068
-            if rLR < -0.080:
1069
-                followcam.actuators["rotleft"].dRot = [0, 0, camrot2]                
1070
-                cont.activate(followcam.actuators["rotleft"])
1071
-            else:
1072
-                cont.deactivate(followcam.actuators["rotleft"])                    
1073
-#            #right
1074
-            if rLR > 0.080:         
1075
-                followcam.actuators["rotright"].dRot = [0, 0, -camrot2]
1076
-                cont.activate(followcam.actuators["rotright"])
1077
-            else:
1078
-                cont.deactivate(followcam.actuators["rotright"]) 
1079
-
1080
-#*********************************************                
1081
-                
1082
-            if lUD > -0.080 and lUD < -0.030:
1083
-                followcam.actuators["up"].dLoc = [ 0, 0, -camspeed1]
1084
-                cont.activate(followcam.actuators["up"])
1085
-                #print(lUD)
1086
-            else:
1087
-                cont.deactivate(followcam.actuators["up"])    
1088
-#            #down    
1089
-            if lUD < .080 and lUD > .03:
1090
-                followcam.actuators["down"].dLoc = [ 0, 0, camspeed1]                
1091
-                cont.activate(followcam.actuators["down"])
1092
-            else:
1093
-                cont.deactivate(followcam.actuators["down"])                    
1094
-#            #left
1095
-            if lLR > -0.080 and lLR < -0.030:
1096
-                followcam.actuators["left"].dLoc = [-camspeed1, 0, 0]                
1097
-                cont.activate(followcam.actuators["left"])
1098
-            else:
1099
-                cont.deactivate(followcam.actuators["left"])                    
1100
-#            #right
1101
-            if lLR < .080 and lLR > .03:       
1102
-                followcam.actuators["right"].dLoc = [camspeed1, 0, 0]
1103
-                cont.activate(followcam.actuators["right"])
1104
-            else:
1105
-                cont.deactivate(followcam.actuators["right"])  
1106
-            #up
1107
-            if rUD > -0.080 and rUD < -0.030:
1108
-                followcam.actuators["rotup"].dRot = [camrot1, 0, 0]                
1109
-                cont.activate(followcam.actuators["rotup"])
1110
-            else:
1111
-                cont.deactivate(followcam.actuators["rotup"])    
1112
-#            #down    
1113
-            if rUD < .080 and rUD > .03:
1114
-                followcam.actuators["rotdown"].dRot = [-camrot1, 0, 0]                
1115
-                cont.activate(followcam.actuators["rotdown"])
1116
-            else:
1117
-                cont.deactivate(followcam.actuators["rotdown"])                    
1118
-#            #left
1119
-            if rLR > -0.080 and rLR < -0.030:
1120
-                followcam.actuators["rotleft"].dRot = [0, 0, camrot1]
1121
-                cont.activate(followcam.actuators["rotleft"])
1122
-            else:
1123
-                cont.deactivate(followcam.actuators["rotleft"])                    
1124
-#            #right
1125
-            if rLR < .080 and rLR > .03:         
1126
-                followcam.actuators["rotright"].dRot = [0, 0, -camrot1]
1127
-                cont.activate(followcam.actuators["rotright"])
1128
-            else:
1129
-                cont.deactivate(followcam.actuators["rotright"])                       
1130
-def move_flycam():
1131
-    if own['camera'] == 1:
1132
-        #if rtsBut == False and own['lastrts'] == True:
1133
-        if own['lastbkBut'] == True and bkBut == False: 
1134
-            if own['move_freecam'] == False:
1135
-                own['move_freecam'] = True
1136
-            else:
1137
-                own['move_freecam'] = False                       
1138
-        if own['move_freecam'] == True:
1139
-            #act = freecam.actuators[
1140
-            camspeed1 = .015
1141
-            camspeed2 = .055
1142
-            camrot1 = .005
1143
-            camrot2 = .02
1144
-            #up
1145
-            if lUD < -0.080:
1146
-                freecam.actuators["up"].dLoc = [ 0, 0, -camspeed2]
1147
-                cont.activate(freecam.actuators["up"])
1148
-                #print("fastup")
1149
-            else:
1150
-                cont.deactivate(freecam.actuators["up"])    
1151
-#            #down    
1152
-            if lUD > .080:
1153
-                freecam.actuators["down"].dLoc = [ 0, 0, camspeed2]
1154
-                cont.activate(freecam.actuators["down"])
1155
-            else:
1156
-                cont.deactivate(freecam.actuators["down"])                    
1157
-#            #left
1158
-            if lLR < -0.080:
1159
-                freecam.actuators["left"].dLoc = [-camspeed2, 0, 0]                
1160
-                cont.activate(freecam.actuators["left"])
1161
-            else:
1162
-                cont.deactivate(freecam.actuators["left"])                    
1163
-#            #right
1164
-            if lLR > 0.080:         
1165
-                freecam.actuators["right"].dLoc = [camspeed2, 0, 0]                
1166
-                cont.activate(freecam.actuators["right"])
1167
-            else:
1168
-                cont.deactivate(freecam.actuators["right"])  
1169
-            #up
1170
-            if rUD < -0.080:
1171
-                freecam.actuators["rotup"].dRot = [camrot2, 0, 0]
1172
-                cont.activate(freecam.actuators["rotup"])
1173
-            else:
1174
-                cont.deactivate(freecam.actuators["rotup"])    
1175
-#            #down    
1176
-            if rUD > .080:
1177
-                freecam.actuators["rotdown"].dRot = [-camrot2, 0, 0]                
1178
-                cont.activate(freecam.actuators["rotdown"])
1179
-            else:
1180
-                cont.deactivate(freecam.actuators["rotdown"])                    
1181
-#            #left
1182
-            if rLR < -0.080:
1183
-                freecam.actuators["rotleft"].dRot = [0, 0, camrot2]                
1184
-                cont.activate(freecam.actuators["rotleft"])
1185
-            else:
1186
-                cont.deactivate(freecam.actuators["rotleft"])                    
1187
-#            #right
1188
-            if rLR > 0.080:         
1189
-                freecam.actuators["rotright"].dRot = [0, 0, -camrot2]
1190
-                cont.activate(freecam.actuators["rotright"])
1191
-            else:
1192
-                cont.deactivate(freecam.actuators["rotright"]) 
1193
-
1194
-#*********************************************                
1195
-                
1196
-            if lUD > -0.080 and lUD < -0.030:
1197
-                freecam.actuators["up"].dLoc = [ 0, 0, -camspeed1]
1198
-                cont.activate(freecam.actuators["up"])
1199
-                #print(lUD)
1200
-            else:
1201
-                cont.deactivate(freecam.actuators["up"])    
1202
-#            #down    
1203
-            if lUD < .080 and lUD > .03:
1204
-                freecam.actuators["down"].dLoc = [ 0, 0, camspeed1]                
1205
-                cont.activate(freecam.actuators["down"])
1206
-            else:
1207
-                cont.deactivate(freecam.actuators["down"])                    
1208
-#            #left
1209
-            if lLR > -0.080 and lLR < -0.030:
1210
-                freecam.actuators["left"].dLoc = [-camspeed1, 0, 0]                
1211
-                cont.activate(freecam.actuators["left"])
1212
-            else:
1213
-                cont.deactivate(freecam.actuators["left"])                    
1214
-#            #right
1215
-            if lLR < .080 and lLR > .03:       
1216
-                freecam.actuators["right"].dLoc = [camspeed1, 0, 0]
1217
-                cont.activate(freecam.actuators["right"])
1218
-            else:
1219
-                cont.deactivate(freecam.actuators["right"])  
1220
-            #up
1221
-            if rUD > -0.080 and rUD < -0.030:
1222
-                freecam.actuators["rotup"].dRot = [camrot1, 0, 0]                
1223
-                cont.activate(freecam.actuators["rotup"])
1224
-            else:
1225
-                cont.deactivate(freecam.actuators["rotup"])    
1226
-#            #down    
1227
-            if rUD < .080 and rUD > .03:
1228
-                freecam.actuators["rotdown"].dRot = [-camrot1, 0, 0]                
1229
-                cont.activate(freecam.actuators["rotdown"])
1230
-            else:
1231
-                cont.deactivate(freecam.actuators["rotdown"])                    
1232
-#            #left
1233
-            if rLR > -0.080 and rLR < -0.030:
1234
-                freecam.actuators["rotleft"].dRot = [0, 0, camrot1]
1235
-                cont.activate(freecam.actuators["rotleft"])
1236
-            else:
1237
-                cont.deactivate(freecam.actuators["rotleft"])                    
1238
-#            #right
1239
-            if rLR < .080 and rLR > .03:         
1240
-                freecam.actuators["rotright"].dRot = [0, 0, -camrot1]
1241
-                cont.activate(freecam.actuators["rotright"])
1242
-            else:
1243
-                cont.deactivate(freecam.actuators["rotright"])                     
1244
-if r_ground.triggered == False:
1245
-    cont.deactivate(own.actuators["walk_align"])
1246
-else:
1247
-    cont.activate(own.actuators["walk_align"])                    
1248
-
1249
-if r_ground.triggered:
1250
-    #print("on stair")
1251
-    try:
1252
-        if 'stair' in r_ground.hitObject:
1253
-            own['stair_counter'] = 20
1254
-            force = [ 0.0, 0.0, -100]
1255
-            # use local axis
1256
-            local = True
1257
-            # apply force
1258
-            #own.applyForce(force, local)        
1259
-    except:
1260
-        pass        
1261
-    if own['stair_counter'] > 0:
1262
-       own['stair_counter'] -= 1     
1263
-
1264
-if yBut == True:
1265
-    own['walk_idling'] = 0
1266
-    own["walk_idle_frame"] = 0
1267
-
1268
-                    
1269
-onboard() 
1270
-jump()
1271
-dropin()
1272
-throwdeck_trigger()
1273
-
1274
-nextframe()
1275
-checkidle()
1276
-getonboard()
1277
-reset_pos()
1278
-switchcam()
1279
-move_flycam()
1280
-move_followcam()
1281
-fall()
1282
-idle_anim()
1283
-sit()
1284
-#cont.activate(cam.actuators['Camera'])
1285
-#printplaying() 
1286
-
1287
-own.alignAxisToVect([0.0,0.0,1.0], 2, .03)
1288
-own.actuators["sroll"].stopSound() 
1289
-wheel1 = scene.objects["rollen.000"]
1290
-wheel2 = scene.objects["rollen.001"]
1291
-wheel3 = scene.objects["rollen.002"]
1292
-wheel4 = scene.objects["rollen.003"]
1293
-wheel1.stopAction(2)
1294
-wheel2.stopAction(2)
1295
-wheel3.stopAction(2)
1296
-wheel4.stopAction(2)
1297
-
1298
-
1299
-own['lasty'] = yBut
1300
-own['lastb'] = bBut  
1301
-own['lasta'] = aBut
1302
-own['lastx'] = xBut   
1303
-own['lastlts'] = ltsBut
1304
-own['lastrts'] = rtsBut        
1305
-own['lastbkBut'] = bkBut
1306
-own['dropinCol'] = dropinCol
1307
-own['walk'] = 1
1308
-    

Loading…
Cancel
Save