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-os = 'Windows'
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-from sys import platform
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-if platform != "win32":
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- os = 'Linux'
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-def onWindows():
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- return os == 'Windows'
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-import bge
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-import GameLogic
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-import ctypes
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-#import bpy
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-import random
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-
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-#build global dict (move this to separate script that runs once)
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-scene = bge.logic.getCurrentScene()
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-objList = scene.objects
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-
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-reduction = 400000
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-axisTh = 0.03
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-
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-############
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-##vibration#
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-############
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-## Define necessary structures
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-#class XINPUT_VIBRATION(ctypes.Structure):
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-# _fields_ = [("wLeftMotorSpeed", ctypes.c_ushort), ("wRightMotorSpeed", ctypes.c_ushort)]
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-#xinput = ctypes.windll.xinput1_3 # Load Xinput.dll
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-## Set up function argument types and return type
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-#XInputSetState = xinput.XInputSetState
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-#XInputSetState.argtypes = [ctypes.c_uint, ctypes.POINTER(XINPUT_VIBRATION)]
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-#XInputSetState.restype = ctypes.c_uint
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-## Now we're ready to call it. Set left motor to 100%, right motor to 50%
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-## for controller 0
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-##vibration = XINPUT_VIBRATION(65535, 32768)
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-##XInputSetState(0, ctypes.byref(vibration))
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-## You can also create a helper function like this:
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-#def set_vibration(controller, left_motor, right_motor):
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-# vibration = XINPUT_VIBRATION(int(left_motor * 65535), int(right_motor * 65535))
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-# XInputSetState(controller, ctypes.byref(vibration))
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-## ... and use it like so
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-##set_vibration(0, 0.2, 0.2)
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-################
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-##end vibration#
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-################
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-
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-
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-cont = GameLogic.getCurrentController()
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-obj = bge.logic.getCurrentScene().objects
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-char = bge.constraints.getCharacter
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-own = cont.owner
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-stance = own['stance']
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-STANCE = own['stance']
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-r_ground = cont.sensors["r_Ground"]
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-#Sensor logic bricks connected to the python Controller
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-aXis = cont.sensors["sControla.001"]
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-bUtt = cont.sensors["sControlb.001"]
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-linvel = own.getLinearVelocity(True)
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-lasta = own['lasta']
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-lastx = own['lastx']
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-last_sit = own['sit']
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-
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-try:
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- own['walk_timer'] = own['walk_timer'] +1
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-except:
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- own['walk_timer'] = 1
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-
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-truckon = 30
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-deckon = 30
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-
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-onW = onWindows()
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-
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-# windows stuff
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-lar_lts = 0
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-uad_lts = 1
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-lt = 4 if onW else 2
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-lar_rts = 2 if onW else 3
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-uad_rts = 3 if onW else 4
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-rt = 5
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-
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-a_but = 0 if onW else 0
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-b_but = 1 if onW else 1
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-x_but = 2 if onW else 2
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-y_but = 3 if onW else 3
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-l_bump = 9 if onW else 4
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-r_bump = 10 if onW else 5
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-bk_but = 4 if onW else 6
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-st_but = 6 if onW else 7
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-xb_but = 5 if onW else 8
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-lts_pr = 7 if onW else 9
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-rts_pr = 8 if onW else 10
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-l_dp = 13 if onW else 11
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-r_dp = 14 if onW else 12
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-u_dp = 11 if onW else 13
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-d_dp = 12 if onW else 14
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-
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-lLR = aXis.axisValues[lar_lts] / reduction
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-lUD = aXis.axisValues[uad_lts] / reduction
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-rLR = aXis.axisValues[lar_rts] / reduction
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-rUD = aXis.axisValues[uad_rts] / reduction
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-lTrig = aXis.axisValues[lt] / reduction
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-rTrig = aXis.axisValues[rt] / reduction
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-aBut = bUtt.getButtonStatus(a_but)
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-bBut = bUtt.getButtonStatus(b_but)
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-xBut = bUtt.getButtonStatus(x_but)
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-yBut = bUtt.getButtonStatus(y_but)
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-lBump = bUtt.getButtonStatus(l_bump)
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-rBump = bUtt.getButtonStatus(r_bump)
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-bkBut = bUtt.getButtonStatus(bk_but)
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-stBut = bUtt.getButtonStatus(st_but)
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-xbBut = bUtt.getButtonStatus(xb_but)
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-ltsBut = bUtt.getButtonStatus(lts_pr)
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-rtsBut = bUtt.getButtonStatus(rts_pr)
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-ldPad = bUtt.getButtonStatus(l_dp)
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-rdPad = bUtt.getButtonStatus(r_dp)
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-udPad = bUtt.getButtonStatus(u_dp)
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-ddPad = bUtt.getButtonStatus(d_dp)
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-
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-#user
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-sens = .04
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-fliplay = 30
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-dropinCol = own.sensors['dropinCol']
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-
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-#no input
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-def cutOff():
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-
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- if (abs(lLR) < axisTh
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- and abs(lUD) < axisTh
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- and abs(rLR) < axisTh
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- and abs(rUD) < axisTh
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- and aBut == False):
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-
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- return True
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-skater = scene.objects["Char4"]
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-deck = scene.objects["deck"]
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-trucks = scene.objects["trucks"]
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-
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-throw_deck_empty = scene.objects["throw_deck_empty"]
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-wheel1 = scene.objects["rollen.000"]
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-wheel2 = scene.objects["rollen.001"]
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-wheel3 = scene.objects["rollen.002"]
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-wheel4 = scene.objects["rollen.003"]
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-camobj = scene.objects["Camera.003"]
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-camera = cont.actuators["Camera"]
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-replayCam = cont.actuators["replayCam"]
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-timer = own['dropinTimer']
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-cam = scene.objects["Camera.003"]
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-freecam = scene.objects["freecam"]
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-followcam = scene.objects["followcam"]
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-
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-noidle = 0
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-
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-playing_deck = deck.isPlayingAction(deckon)
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-playing_trucks = trucks.isPlayingAction(truckon)
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-if playing_deck == 1 or playing_trucks == 1:
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- noidle = 1
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-
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-if own["stance"] == None:
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- own["stance"] = True
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-STANCE = own["stance"]
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-def killact(layer):
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- if skater.isPlayingAction(layer):
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- skater.stopAction(layer)
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- if deck.isPlayingAction(layer):
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- deck.stopAction(layer)
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- if trucks.isPlayingAction(layer):
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- trucks.stopAction(layer)
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-def killall():
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- for x in range(5000):
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- skater.stopAction(x)
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- deck.stopAction(x)
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- trucks.stopAction(x)
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-def trucksisplaying():
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- for x in range(5000):
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- if deck.isPlayingAction(x):
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- print("deck is playing:", x)
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-#trucksisplaying()
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-
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-def printplaying():
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- splaying_layers = "S: "
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- playing_layers = "D: "
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- tplaying_layers = "T: "
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- for x in range(9900):
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- if skater.isPlayingAction(x):
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- #if trucks.isPlayingAction(x):
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- #if skater.isPlayingAction(x):
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- splaying_layers += str(x)
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- splaying_layers += " "
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- if deck.isPlayingAction(x):
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- #if trucks.isPlayingAction(x):
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- #if skater.isPlayingAction(x):
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- playing_layers += str(x)
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- playing_layers += " "
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- if trucks.isPlayingAction(x):
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- #if trucks.isPlayingAction(x):
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- #if skater.isPlayingAction(x):
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- tplaying_layers += str(x)
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- tplaying_layers += " "
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- print(splaying_layers, playing_layers, tplaying_layers)
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-#printplaying()
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-##
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-if r_ground.positive and xBut == False and lastx == False:
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- killact(10)
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- #killact(11)
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- killact(12)
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- killact(13)
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-######################################
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-#walk out
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-#print(own['walk_timer'])
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-#if own['walk_timer'] < 5:
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-#
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-# if stance == 0 and skater.isPlayingAction(fliplay) == False:
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-#
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-# if own['throw_deck'] == True:
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-# print("walk out1")
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-# skater.playAction("reg_nwalk_nb.001", 15,35, layer=29, play_mode=0, speed=.5)
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-# else:
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-# print("walk out2")
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-# skater.playAction("walk.000", 15,35, layer=29, play_mode=0, speed=.5)
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-# deck.playAction("a_reg_walk", 0,35, layer=17, play_mode=0)
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-# trucks.playAction("a_reg_walk", 0,35, layer=17, play_mode=0)
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-
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-
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-#idle
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-if stance == 0 and skater.isPlayingAction(fliplay) == False and yBut == False and r_ground.triggered and xBut == False and noidle == 0 and own['walk_idling'] == 0 and own['sit'] == 0:
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- own['requestAction'] = 'reg_idle'
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- if own['throw_deck'] == True:
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- own['requestAction'] = 'reg_idle_nb'
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- skater.playAction("reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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- else:
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- #cont.activate(skater.actuators['aRest'])
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- skater.playAction("reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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- deck.playAction("a_reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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- trucks.playAction("a_reg_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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-if stance == 1 and skater.isPlayingAction(fliplay) == False and yBut == False and r_ground.triggered and xBut == False and noidle == 0 and own['walk_idling'] == 0 and own['sit'] == 0:
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- own['requestAction'] = 'fak_idle'
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- if own['throw_deck'] == True:
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- own['requestAction'] = 'fak_idle_nb'
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- skater.playAction("fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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- else:
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- #cont.activate(skater.actuators['aRest'])
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- skater.playAction("fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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- deck.playAction("a_fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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- trucks.playAction("a_fak_idle1", 1,120, layer=3, play_mode=1, speed=.5)
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-
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-if lUD < -sens:
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- lup = 1
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-else:
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- lup = 0
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-if lUD > sens:
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- ldown = 1
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-else:
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- ldown = 0
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-
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-#walking
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-
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-#new walking
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-#if (lup == 1 and aBut == 0 and yBut == False and (r_ground.positive or own['stair_counter'] > 0) and xBut == 0):
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-vel = own.getLinearVelocity(True)
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-if own['walk_timer'] < 50:
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- velx = vel.x * .95
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- own.setLinearVelocity([velx, 0, vel.z], True)
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-else:
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- own.setLinearVelocity([0, 0, vel.z], True)
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- #print("set 0 vel")
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-
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-if (lup == 1 and aBut == 0 and (r_ground.positive or own['stair_counter'] > 0) and xBut == 0):
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- own['walking'] = "regular"
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- walking = "regular"
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-elif lup == 1 and aBut == 1 and yBut == False and (r_ground.positive or own['stair_counter'] > 0) and xBut == 0:
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- own['walking'] = "fast"
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- walking = "fast"
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-else:
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- own['walking'] = None
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- walking = None
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-#print(own['walk_timer'])
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-if walking == "regular":
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- cont.deactivate(own.actuators['forward2'])
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- cont.deactivate(own.actuators['backward2'])
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- if stance == 0:
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- cont.activate(own.actuators['forward'])
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- else:
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- cont.activate(own.actuators['backward'])
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-if walking == "fast":
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- cont.deactivate(own.actuators['forward'])
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- cont.deactivate(own.actuators['backward'])
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- if stance == 0:
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- cont.activate(own.actuators['forward2'])
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- else:
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- cont.activate(own.actuators['backward2'])
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-
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-
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-if walking == None:
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- cont.deactivate(own.actuators['forward2'])
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- cont.deactivate(own.actuators['backward2'])
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- cont.deactivate(own.actuators['forward'])
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- cont.deactivate(own.actuators['backward'])
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- if own['walk_timer'] < 50:
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- velx = vel.x * .95
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- own.setLinearVelocity([velx, 0, vel.z], True)
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- else:
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- own.setLinearVelocity([0, 0, vel.z], True)
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- #print("set 0 vel")
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-
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-
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-#old walking
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-if (lup == 1 and aBut == 0 and yBut == False and (r_ground.positive or own['stair_counter'] > 0) and xBut == 0):
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- own.actuators["walkondirt"].volume = .2
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- own.actuators["walkondirt"].pitch = 1
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- cont.activate(own.actuators["walkondirt"])
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- if lasta == 1:
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- #cont.deactivate(own.actuators['forward2'])
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- #cont.deactivate(own.actuators['backward2'])
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- killact(6)
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- killact(7)
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- killact(8)
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- killact(9)
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- killact(17)
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- killact(18)
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- if stance == 0 and skater.isPlayingAction(fliplay) == False:
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- #cont.activate(own.actuators['forward'])
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- #cont.activate(skater.actuators['aWalk'])
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- #cont.activate(deck.actuators['a_reg_walk'])
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- #cont.activate(deck.actuators['a_reg_walk'])
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- #without deck
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- if own['throw_deck'] == True:
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- own['requestAction'] = 'reg_walk_nb'
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- #skater.playAction("reg_nwalk_nb.001", 0,35, layer=24, play_mode=1, speed=.5)
|
327
|
|
- else:
|
328
|
|
- own['requestAction'] = 'reg_walk'
|
329
|
|
-# skater.playAction("reg_nwalk", 0,35, layer=24, play_mode=1, speed=.5)
|
330
|
|
-# deck.playAction("a_reg_nwalk", 0,35, layer=16, play_mode=1, speed=.5)
|
331
|
|
-# trucks.playAction("a_reg_nwalk", 0,35, layer=16, play_mode=1, speed=.5)
|
332
|
|
- killact(25)
|
333
|
|
- killact(305)
|
334
|
|
- killact(306)
|
335
|
|
- if stance == 1 and skater.isPlayingAction(fliplay) == False:
|
336
|
|
- #cont.activate(own.actuators['backward'])
|
337
|
|
- #cont.activate(skater.actuators['aWalk_fak'])
|
338
|
|
- #cont.activate(deck.actuators['a_fak_walk'])
|
339
|
|
- #cont.activate(trucks.actuators['a_fak_walk'])
|
340
|
|
- #without deck
|
341
|
|
- if own['throw_deck'] == True:
|
342
|
|
- own['requestAction'] = 'fak_walk_nb'
|
343
|
|
- #skater.playAction("fak_nwalk_nb.001", 0,35, layer=25, play_mode=1, speed=.5)
|
344
|
|
- else:
|
345
|
|
- own['requestAction'] = 'fak_walk'
|
346
|
|
-# skater.playAction("fak_nwalk", 0,35, layer=25, play_mode=1, speed=.5)
|
347
|
|
-# deck.playAction("a_fak_nwalk", 0,35, layer=15, play_mode=1, speed=.5)
|
348
|
|
-# trucks.playAction("a_fak_nwalk", 0,35, layer=15, play_mode=1, speed=.5)
|
349
|
|
-elif lup == 1 and aBut == 1 and yBut == False and (r_ground.positive or own['stair_counter'] > 0) and xBut == 0:
|
350
|
|
- own.actuators["walkondirt"].volume = .2
|
351
|
|
- own.actuators["walkondirt"].pitch = 1.3
|
352
|
|
- cont.activate(own.actuators["walkondirt"])
|
353
|
|
- if stance == 0 and skater.isPlayingAction(fliplay) == False:
|
354
|
|
- #cont.activate(own.actuators['forward2'])
|
355
|
|
- #cont.activate(skater.actuators['aWalk'])
|
356
|
|
- if own['throw_deck'] == True:
|
357
|
|
- own['requestAction'] = 'reg_walkFast_nb'
|
358
|
|
- skater.playAction("reg_nwalk_nb.001", 0,35, layer=25, play_mode=1, speed=1)
|
359
|
|
- else:
|
360
|
|
- own['requestAction'] = 'reg_walkFast'
|
361
|
|
-# skater.playAction("reg_nwalk", 0,35, layer=25, play_mode=1, speed=1)
|
362
|
|
-#
|
363
|
|
-# deck.playAction("a_reg_nwalk", 0,35, layer=305, play_mode=1, speed=1)
|
364
|
|
-# trucks.playAction("a_reg_nwalk", 0,35, layer=306, play_mode=1, speed=1)
|
365
|
|
- else:
|
366
|
|
- killact(25)
|
367
|
|
- killact(305)
|
368
|
|
- killact(306)
|
369
|
|
- if stance == 1 and skater.isPlayingAction(fliplay) == False:
|
370
|
|
- #cont.activate(own.actuators['backward2'])
|
371
|
|
- #cont.activate(skater.actuators['aWalk_fak'])
|
372
|
|
- if own['throw_deck'] == True:
|
373
|
|
- own['requestAction'] = 'fak_walkFast_nb'
|
374
|
|
- skater.playAction("fak_nwalk_nb.001", 0,35, layer=24, play_mode=1, speed=1)
|
375
|
|
- else:
|
376
|
|
- own['requestAction'] = 'fak_walkFast'
|
377
|
|
-# skater.playAction("fak_nwalk", 0,35, layer=24, play_mode=1, speed=1)
|
378
|
|
-# deck.playAction("a_fak_nwalk", 0,35, layer=15, play_mode=1, speed=1)
|
379
|
|
-# trucks.playAction("a_fak_nwalk", 0,35, layer=15, play_mode=1, speed=1)
|
380
|
|
-else:
|
381
|
|
- vel = own.getLinearVelocity(True)
|
382
|
|
- cont.deactivate(own.actuators["walkondirt"])
|
383
|
|
- if stance == 0:
|
384
|
|
- #cont.deactivate(own.actuators['forward'])
|
385
|
|
- #cont.deactivate(own.actuators['forward2'])
|
386
|
|
- cont.deactivate(skater.actuators['aWalk'])
|
387
|
|
- cont.deactivate(deck.actuators['a_reg_walk'])
|
388
|
|
- cont.deactivate(trucks.actuators['a_reg_walk'])
|
389
|
|
- killact(4)
|
390
|
|
- killact(5)
|
391
|
|
- killact(6)
|
392
|
|
- killact(7)
|
393
|
|
- killact(15)
|
394
|
|
- killact(16)
|
395
|
|
- killact(17)
|
396
|
|
- killact(18)
|
397
|
|
- killact(24)
|
398
|
|
- killact(25)
|
399
|
|
- killact(305)
|
400
|
|
- killact(306)
|
401
|
|
-# if own['walk_timer'] < 50:
|
402
|
|
-# velx = vel.x * .95
|
403
|
|
-# #own.setLinearVelocity([velx, 0, vel.z], True)
|
404
|
|
-#
|
405
|
|
-# else:
|
406
|
|
-# if r_ground.triggered:
|
407
|
|
-# own.setLinearVelocity([0, 0, vel.z], True)
|
408
|
|
-# #velz = vel.z
|
409
|
|
-# #print(velz)
|
410
|
|
-# #own.localLinearVelocity[0, 0, velz]
|
411
|
|
- if stance == 1:
|
412
|
|
- #cont.deactivate(own.actuators['backward'])
|
413
|
|
- #cont.deactivate(own.actuators['backward2'])
|
414
|
|
- cont.deactivate(skater.actuators['aWalk_fak'])
|
415
|
|
- cont.deactivate(deck.actuators['a_fak_walk'])
|
416
|
|
- cont.deactivate(trucks.actuators['a_fak_walk'])
|
417
|
|
- killact(4)
|
418
|
|
- killact(5)
|
419
|
|
- killact(6)
|
420
|
|
- killact(7)
|
421
|
|
- killact(15)
|
422
|
|
- killact(16)
|
423
|
|
- killact(17)
|
424
|
|
- killact(18)
|
425
|
|
- killact(24)
|
426
|
|
- killact(25)
|
427
|
|
- killact(305)
|
428
|
|
- killact(306)
|
429
|
|
-# if own['walk_timer'] < 50:
|
430
|
|
-# velx = vel.x * .95
|
431
|
|
-# #own.setLinearVelocity([velx, 0, vel.z], True)
|
432
|
|
-# else:
|
433
|
|
-# own.setLinearVelocity([0, 0, vel.z], True)
|
434
|
|
-#in air
|
435
|
|
-if lup == 1 and r_ground.positive == False:
|
436
|
|
-
|
437
|
|
- if stance == 0:
|
438
|
|
- cont.deactivate(own.actuators['forward'])
|
439
|
|
- cont.deactivate(own.actuators['forward2'])
|
440
|
|
- cont.deactivate(skater.actuators['aWalk'])
|
441
|
|
- killact(4)
|
442
|
|
- killact(5)
|
443
|
|
- killact(6)
|
444
|
|
- killact(7)
|
445
|
|
- velx = linvel.x - 1
|
446
|
|
- own.setLinearVelocity([-1.5, linvel.y, linvel.z], 1)
|
447
|
|
- #cont.activate(own.actuators['forward2'])
|
448
|
|
- if stance == 1:
|
449
|
|
- cont.deactivate(own.actuators['backward'])
|
450
|
|
- cont.deactivate(own.actuators['backward2'])
|
451
|
|
- cont.deactivate(skater.actuators['aWalk_fak'])
|
452
|
|
- killact(4)
|
453
|
|
- killact(5)
|
454
|
|
- killact(6)
|
455
|
|
- killact(7)
|
456
|
|
- velx = linvel.x + 1
|
457
|
|
- own.setLinearVelocity([1.5, linvel.y, linvel.z], 1)
|
458
|
|
- #cont.activate(own.actuators['backward2'])
|
459
|
|
-#---------------
|
460
|
|
-if rLR > .05:
|
461
|
|
- cont.activate(camobj.actuators['camRight'])
|
462
|
|
-else:
|
463
|
|
- cont.deactivate(camobj.actuators['camRight'])
|
464
|
|
-if rLR < -.05:
|
465
|
|
- cont.activate(camobj.actuators['camLeft'])
|
466
|
|
-else:
|
467
|
|
- cont.deactivate(camobj.actuators['camLeft'])
|
468
|
|
-if rUD > .05:
|
469
|
|
- cont.activate(camobj.actuators['camDown'])
|
470
|
|
-else:
|
471
|
|
- cont.deactivate(camobj.actuators['camDown'])
|
472
|
|
-if rUD < -.05:
|
473
|
|
- cont.activate(camobj.actuators['camUp'])
|
474
|
|
-else:
|
475
|
|
- cont.deactivate(camobj.actuators['camUp'])
|
476
|
|
-
|
477
|
|
-#----------------
|
478
|
|
-camera.height = .9 #-.4
|
479
|
|
-camera.min = 1.5
|
480
|
|
-camera.max = 2
|
481
|
|
-#camera.object = "Char4:Mhair01"
|
482
|
|
-#camera.damping = 0
|
483
|
|
-#camera.axis = 4
|
484
|
|
-lasty = own['lasty']
|
485
|
|
-#if yBut == False and lasty == True:
|
486
|
|
-
|
487
|
|
-# if own['walk'] == 1:
|
488
|
|
-# killact(fliplay)
|
489
|
|
- #killall()
|
490
|
|
- #camera.damping = 0
|
491
|
|
- #camera.axis = 4
|
492
|
|
-#print(stance)
|
493
|
|
-
|
494
|
|
-
|
495
|
|
-def onboard():
|
496
|
|
-# pass
|
497
|
|
- if own['walk'] == 0:
|
498
|
|
- print("start walking")
|
499
|
|
- if own['framenum'] > 100 and own['fall'] == False:
|
500
|
|
- #pass
|
501
|
|
- cont.activate(own.actuators['pop'])
|
502
|
|
- own['getoffboard'] = False
|
503
|
|
- #set_vibration(0, 0.0, 0.0)
|
504
|
|
- fliplay = 301
|
505
|
|
- fliplay2 = 302
|
506
|
|
- fliplay3 = 303
|
507
|
|
- try:
|
508
|
|
- vel = own['offboard_vel']
|
509
|
|
- #velx = vel.x *2
|
510
|
|
- vel = [velx, vel.y, vel.z]
|
511
|
|
- #vel = vel * 4
|
512
|
|
- #vel = [-100, 0, 0]
|
513
|
|
- #print(vel)
|
514
|
|
- #own.localLinearVelocity = vel
|
515
|
|
- #JUMPHEIGHT = 1100
|
516
|
|
- #force = [600, 0.0, 10]
|
517
|
|
- # use local axis
|
518
|
|
- #local = True
|
519
|
|
- # apply force
|
520
|
|
- #own.applyForce(force, local)
|
521
|
|
- except:
|
522
|
|
- pass
|
523
|
|
-
|
524
|
|
- if STANCE == 0:
|
525
|
|
- #killact(3)
|
526
|
|
- #killact(4)
|
527
|
|
- killall()
|
528
|
|
- skater.stopAction(fliplay)
|
529
|
|
- deck.stopAction(deckon)
|
530
|
|
- trucks.stopAction(truckon)
|
531
|
|
-# skater.playAction("nreg_offboard", 1,30, layer=fliplay, priority=0, play_mode=0, speed=1.5)
|
532
|
|
-# deck.playAction("a_reg_offboard", 1,30, layer=deckon, priority=0, play_mode=0, speed=1.5)
|
533
|
|
-# trucks.playAction("c_reg_offboard", 1,30, layer=truckon, priority=0, play_mode=0, speed=1.5)
|
534
|
|
- skater.playAction("reg_noffboard", 0,26, layer=fliplay, priority=0, play_mode=0, speed=.5)
|
535
|
|
- deck.playAction("a_reg_noffboard", 0,26, layer=deckon, priority=0, play_mode=0, speed=.5)
|
536
|
|
- trucks.playAction("a_reg_noffboard", 0,26, layer=truckon, priority=0, play_mode=0, speed=.5)
|
537
|
|
- if STANCE == 1:
|
538
|
|
- killact(3)
|
539
|
|
- killact(4)
|
540
|
|
- killall()
|
541
|
|
- skater.stopAction(fliplay)
|
542
|
|
- deck.stopAction(deckon)
|
543
|
|
- trucks.stopAction(truckon)
|
544
|
|
- skater.playAction("nfak_offboard", 1,30, layer=fliplay, priority=0, play_mode=0, speed=1.5)
|
545
|
|
- deck.playAction("a_fak_offboard", 1,30, layer=deckon, priority=0, play_mode=0, speed=1.5)
|
546
|
|
- trucks.playAction("a_fak_offboard", 1,30, layer=truckon, priority=0, play_mode=0, speed=1.5)
|
547
|
|
-def jump():
|
548
|
|
- if xBut == True:
|
549
|
|
- if own['lastx'] == 0:
|
550
|
|
- killact(3)
|
551
|
|
- killact(4)
|
552
|
|
- killact(5)
|
553
|
|
- killact(6)
|
554
|
|
- killact(7)
|
555
|
|
- #why does this layer have to be so high?
|
556
|
|
- if STANCE == 0:
|
557
|
|
- own['requestAction'] ='reg_jump'
|
558
|
|
-# skater.playAction("reg_jump", 1,35, layer=400, priority=0, play_mode=0, speed=.5)
|
559
|
|
-# deck.playAction("a_reg_jump2", 1,35, layer=400, priority=0, play_mode=0, speed=.5)
|
560
|
|
-# trucks.playAction("a_reg_jump2", 1,35, layer=400, priority=0, play_mode=0, speed=.5)
|
561
|
|
- if STANCE == 1:
|
562
|
|
- own['requestAction'] ='fak_jump'
|
563
|
|
- #skater.playAction("fak_jump", 1,35, layer=400, priority=0, play_mode=0, speed=.5)
|
564
|
|
- #deck.playAction("a_reg_jump", 1,30, layer=11, play_mode=0, speed=.5)
|
565
|
|
- #trucks.playAction("a_reg_jump", 1,30, layer=12, priority=0, play_mode=0, speed=1)
|
566
|
|
- JUMPHEIGHT = 1100
|
567
|
|
- force = [ 0.0, 0.0, JUMPHEIGHT]
|
568
|
|
- # use local axis
|
569
|
|
- local = False
|
570
|
|
- # apply force
|
571
|
|
- own.applyForce(force, local)
|
572
|
|
- own['lastx'] = 1
|
573
|
|
- else:
|
574
|
|
- own['lastx'] = 0
|
575
|
|
-def dropin():
|
576
|
|
- if dropinCol.positive == True:
|
577
|
|
- #print("DROPIN")
|
578
|
|
- pass
|
579
|
|
-
|
580
|
|
-def getonboard():
|
581
|
|
- getonboard = own['getonboard']
|
582
|
|
- fliplay2 = 50#8560
|
583
|
|
- if yBut == True:
|
584
|
|
- #camera.height = -.4
|
585
|
|
- #camera.min = 1.5
|
586
|
|
- #camera.max = 2 #2
|
587
|
|
- #camera.damping = .99
|
588
|
|
- #camera.axis = 0
|
589
|
|
-
|
590
|
|
- #cont.deactivate(cam.actuators['replayCam'])
|
591
|
|
- #cont.deactivate(cam.actuators['Camera'])
|
592
|
|
- #camera.height = 10 #-.5
|
593
|
|
- #print("high cam")
|
594
|
|
- #camera.min = .75
|
595
|
|
- #camera.max = 1.25
|
596
|
|
- #cont.activate(cam.actuators['Camera'])
|
597
|
|
-
|
598
|
|
- deckact = deck.actuators["Visibility"]
|
599
|
|
- trucksact = trucks.actuators["Visibility"]
|
600
|
|
- wheel1act = wheel1.actuators["Visibility"]
|
601
|
|
- wheel2act = wheel2.actuators["Visibility"]
|
602
|
|
- wheel3act = wheel3.actuators["Visibility"]
|
603
|
|
- wheel4act = wheel4.actuators["Visibility"]
|
604
|
|
- deckact.visibility = True
|
605
|
|
- trucksact.visibility = True
|
606
|
|
- wheel1act.visibility = True
|
607
|
|
- wheel2act.visibility = True
|
608
|
|
- wheel3act.visibility = True
|
609
|
|
- wheel4act.visibility = True
|
610
|
|
- cont.activate(deck.actuators['Visibility'])
|
611
|
|
- cont.activate(trucks.actuators['Visibility'])
|
612
|
|
- cont.activate(wheel1.actuators['Visibility'])
|
613
|
|
- cont.activate(wheel2.actuators['Visibility'])
|
614
|
|
- cont.activate(wheel3.actuators['Visibility'])
|
615
|
|
- cont.activate(wheel4.actuators['Visibility'])
|
616
|
|
- own['throw_deck'] = False
|
617
|
|
- throw_deck_empty = scene.objects["throw_deck_empty"]
|
618
|
|
- throw_deck_empty['kill_deck'] = 1
|
619
|
|
- fliplay3 = fliplay2 + 1
|
620
|
|
- if STANCE == 0 and dropinCol.positive == True:
|
621
|
|
- cont.deactivate(skater.actuators['aRest'])
|
622
|
|
- cont.deactivate(skater.actuators['aRest_fak'])
|
623
|
|
- killact(4)
|
624
|
|
- killact(5)
|
625
|
|
- killact(6)
|
626
|
|
- killact(7)
|
627
|
|
- skater.playAction("nreg_dropin", 50,60, layer=fliplay2, priority=0, play_mode=1, speed=.5)
|
628
|
|
- deck.playAction("a_reg_dropin", 50,60, layer=fliplay2, priority=0, play_mode=1, speed=.5)
|
629
|
|
- trucks.playAction("a_reg_dropin", 50,60, layer=fliplay2, priority=0, play_mode=1, speed=.5)
|
630
|
|
- if lasty == False:
|
631
|
|
- skater.playAction("nreg_dropin", 30,50, layer=fliplay3, priority=0, play_mode=0, speed=.75)
|
632
|
|
- deck.playAction("a_reg_dropin", 30,50, layer=fliplay3, priority=0, play_mode=0, speed=.75)
|
633
|
|
- trucks.playAction("a_reg_dropin", 30,50, layer=fliplay3, priority=0, play_mode=0, speed=.75)
|
634
|
|
-
|
635
|
|
- if STANCE == 1 and dropinCol.positive == True:
|
636
|
|
- cont.deactivate(skater.actuators['aRest'])
|
637
|
|
- cont.deactivate(skater.actuators['aRest_fak'])
|
638
|
|
- killact(4)
|
639
|
|
- killact(5)
|
640
|
|
- killact(6)
|
641
|
|
- killact(7)
|
642
|
|
- skater.playAction("nfak_dropin", 50,60, layer=fliplay2, priority=0, play_mode=1, speed=.5)
|
643
|
|
- deck.playAction("a_fak_dropin", 50,60, layer=fliplay2, priority=0, play_mode=1, speed=.5)
|
644
|
|
- trucks.playAction("a_fak_dropin", 50,60, layer=fliplay2, priority=0, play_mode=1, speed=.5)
|
645
|
|
- if lasty == False:
|
646
|
|
- skater.playAction("nfak_dropin", 30,50, layer=fliplay3, priority=0, play_mode=0, speed=.75)
|
647
|
|
- deck.playAction("a_fak_dropin", 30,50, layer=fliplay3, priority=0, play_mode=0, speed=.75)
|
648
|
|
- trucks.playAction("a_fak_dropin", 30,50, layer=fliplay3, priority=0, play_mode=0, speed=.75)
|
649
|
|
- if getonboard == 1:
|
650
|
|
- fliplay3 = 6000
|
651
|
|
- onboard_speed = .1
|
652
|
|
-# if STANCE == 1:
|
653
|
|
-# skater.playAction("nfak_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=onboard_speed)
|
654
|
|
-# deck.playAction("a_fak_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=onboard_speed)
|
655
|
|
-# trucks.playAction("a_fak_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=onboard_speed)
|
656
|
|
-# if STANCE == 0:
|
657
|
|
-# skater.playAction("nreg_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=onboard_speed)
|
658
|
|
-# deck.playAction("a_reg_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=onboard_speed)
|
659
|
|
-# trucks.playAction("a_reg_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=onboard_speed)
|
660
|
|
- own['getonboard'] = 0
|
661
|
|
- if yBut == False and lasty == True:
|
662
|
|
- own['getonboard'] = 1
|
663
|
|
- #camera.height = -.5
|
664
|
|
- #camera.min = .75
|
665
|
|
- #camera.max = 1.25
|
666
|
|
-
|
667
|
|
-def nextframe():
|
668
|
|
- framenumber = own["framenum"]
|
669
|
|
- framenumber = framenumber + 1
|
670
|
|
- if framenumber == 900000:
|
671
|
|
- framenumber = 0
|
672
|
|
- own["framenum"] = framenumber
|
673
|
|
- own['last_walk_frame'] = framenumber
|
674
|
|
-
|
675
|
|
-def checkidle():
|
676
|
|
- idle = cont.sensors["idle"]
|
677
|
|
- #print(idle.positive)
|
678
|
|
- idle_frame = own["walk_idle_frame"]
|
679
|
|
- if idle.positive:
|
680
|
|
- own["walk_idle_frame"] = 0
|
681
|
|
- cont.deactivate(camobj.actuators['idle_camRight'])
|
682
|
|
- camera.height = .5
|
683
|
|
- else:
|
684
|
|
- if idle_frame == 0:
|
685
|
|
- own["walk_idle_frame"] = own["framenum"]
|
686
|
|
- diff = own["framenum"] - idle_frame
|
687
|
|
-
|
688
|
|
- if (diff > 700 and idle_frame != 0 and dropinCol.positive == False and own['walk'] != 0) or own['sit'] == 1:
|
689
|
|
- #print("you are idle", diff)
|
690
|
|
- cont.activate(camobj.actuators['idle_camRight'])
|
691
|
|
- camera.height = .9
|
692
|
|
- camera.min = 2
|
693
|
|
- camera.max = 2.50
|
694
|
|
- own['walk_idling'] = 1
|
695
|
|
- else:
|
696
|
|
- own['walk_idling'] = 0
|
697
|
|
-
|
698
|
|
-def idle_anim():
|
699
|
|
- if own['walk_idling'] == 1 and own['sit'] == 0:
|
700
|
|
- walk_idle_frame = own['walk_idle_frame']
|
701
|
|
- #print("walk_idling")
|
702
|
|
- mod_num = (own["framenum"] - walk_idle_frame) % 240
|
703
|
|
- #print(walk_idle_frame, mod_num)
|
704
|
|
- #killact(3)
|
705
|
|
- if mod_num == 0:
|
706
|
|
- if own['idle_skipper'] > 0:
|
707
|
|
- own['idle_skipper'] -= 1
|
708
|
|
- ran_num = random.randint(1, 8)
|
709
|
|
- #print(ran_num, "modding")
|
710
|
|
- if own['last_idle_num'] == ran_num:
|
711
|
|
- ran_num = 1
|
712
|
|
- if own['idle_skipper'] == 0:
|
713
|
|
- own['last_idle_num'] = ran_num
|
714
|
|
- if ran_num == 1 or ran_num > 7:
|
715
|
|
- killact(3)
|
716
|
|
- if STANCE == 0 and own['throw_deck'] == 0:
|
717
|
|
- skater.playAction("reg_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
718
|
|
- deck.playAction("a_reg_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
719
|
|
- trucks.playAction("a_reg_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
720
|
|
- elif STANCE == 0 and own['throw_deck'] == 1:
|
721
|
|
- skater.playAction("reg_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
722
|
|
- elif STANCE == 1 and own['throw_deck'] == 0:
|
723
|
|
- skater.playAction("fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
724
|
|
- deck.playAction("a_fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
725
|
|
- trucks.playAction("a_fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
726
|
|
- elif STANCE == 1 and own['throw_deck'] == 1:
|
727
|
|
- skater.playAction("fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
728
|
|
-
|
729
|
|
- elif ran_num == 2:
|
730
|
|
- killact(3)
|
731
|
|
- if STANCE == 0 and own['throw_deck'] == 0:
|
732
|
|
- skater.playAction("reg_idle2_", 1,120, layer=3, play_mode=0, speed=.5)
|
733
|
|
- deck.playAction("a_reg_idle2", 1,120, layer=3, play_mode=0, speed=.5)
|
734
|
|
- trucks.playAction("a_reg_idle2", 1,120, layer=3, play_mode=0, speed=.5)
|
735
|
|
- elif STANCE == 0 and own['throw_deck'] == 1:
|
736
|
|
- skater.playAction("reg_idle2_nb", 1,120, layer=3, play_mode=0, speed=.5)
|
737
|
|
- elif STANCE == 1 and own['throw_deck'] == 0:
|
738
|
|
- skater.playAction("fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
739
|
|
- deck.playAction("a_fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
740
|
|
- trucks.playAction("a_fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
741
|
|
- elif STANCE == 1 and own['throw_deck'] == 1:
|
742
|
|
- skater.playAction("fak_idle1", 1,120, layer=3, play_mode=0, speed=.5)
|
743
|
|
- elif ran_num == 3:
|
744
|
|
- killact(3)
|
745
|
|
- if STANCE == 0 and own['throw_deck'] == 0:
|
746
|
|
- skater.playAction("reg_idle3", 1,240, layer=3, play_mode=0, speed=.5)
|
747
|
|
- deck.playAction("a_reg_idle3", 1,240, layer=3, play_mode=0, speed=.5)
|
748
|
|
- trucks.playAction("a_reg_idle3", 1,240, layer=3, play_mode=0, speed=.5)
|
749
|
|
- elif STANCE == 0 and own['throw_deck'] == 1:
|
750
|
|
- skater.playAction("reg_idle3", 1,240, layer=3, play_mode=0, speed=.5)
|
751
|
|
- elif STANCE == 1 and own['throw_deck'] == 0:
|
752
|
|
- skater.playAction("fak_idle1", 1,240, layer=3, play_mode=0, speed=.5)
|
753
|
|
- deck.playAction("a_fak_idle1", 1,240, layer=3, play_mode=0, speed=.5)
|
754
|
|
- trucks.playAction("a_fak_idle1", 1,240, layer=3, play_mode=0, speed=.5)
|
755
|
|
- elif STANCE == 1 and own['throw_deck'] == 1:
|
756
|
|
- skater.playAction("fak_idle1", 1,240, layer=3, play_mode=0, speed=.5)
|
757
|
|
- own['idle_skipper'] = 2
|
758
|
|
- elif ran_num == 4:
|
759
|
|
- killact(3)
|
760
|
|
- if STANCE == 0 and own['throw_deck'] == 0:
|
761
|
|
- skater.playAction("reg_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
762
|
|
- deck.playAction("a_reg_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
763
|
|
- trucks.playAction("a_reg_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
764
|
|
- elif STANCE == 0 and own['throw_deck'] == 1:
|
765
|
|
- skater.playAction("reg_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
766
|
|
- elif STANCE == 1 and own['throw_deck'] == 0:
|
767
|
|
- skater.playAction("fak_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
768
|
|
- deck.playAction("a_fak_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
769
|
|
- trucks.playAction("a_fak_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
770
|
|
- elif STANCE == 1 and own['throw_deck'] == 1:
|
771
|
|
- skater.playAction("fak_idle4", 1,120, layer=3, play_mode=0, speed=.5)
|
772
|
|
- elif ran_num == 5:
|
773
|
|
- killact(3)
|
774
|
|
- if STANCE == 0 and own['throw_deck'] == 0:
|
775
|
|
- skater.playAction("reg_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
776
|
|
- deck.playAction("a_reg_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
777
|
|
- trucks.playAction("a_reg_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
778
|
|
- elif STANCE == 0 and own['throw_deck'] == 1:
|
779
|
|
- skater.playAction("reg_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
780
|
|
- elif STANCE == 1 and own['throw_deck'] == 0:
|
781
|
|
- skater.playAction("fak_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
782
|
|
- deck.playAction("a_fak_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
783
|
|
- trucks.playAction("a_fak_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
784
|
|
- elif STANCE == 1 and own['throw_deck'] == 1:
|
785
|
|
- skater.playAction("fak_idle5", 1,120, layer=3, play_mode=0, speed=.5)
|
786
|
|
- elif ran_num == 6:
|
787
|
|
- killact(3)
|
788
|
|
- if STANCE == 0 and own['throw_deck'] == 0:
|
789
|
|
- skater.playAction("reg_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
790
|
|
- deck.playAction("a_reg_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
791
|
|
- trucks.playAction("a_reg_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
792
|
|
- elif STANCE == 0 and own['throw_deck'] == 1:
|
793
|
|
- skater.playAction("reg_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
794
|
|
- elif STANCE == 1 and own['throw_deck'] == 0:
|
795
|
|
- skater.playAction("fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
796
|
|
- deck.playAction("a_fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
797
|
|
- trucks.playAction("a_fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
798
|
|
- elif STANCE == 1 and own['throw_deck'] == 1:
|
799
|
|
- skater.playAction("fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
800
|
|
- elif ran_num == 7:
|
801
|
|
- killact(3)
|
802
|
|
- if STANCE == 0 and own['throw_deck'] == 0:
|
803
|
|
- skater.playAction("reg_idle7", 1,120, layer=3, play_mode=0, speed=.5)
|
804
|
|
- deck.playAction("a_reg_idle7", 1,120, layer=3, play_mode=0, speed=.5)
|
805
|
|
- trucks.playAction("a_reg_idle7", 1,120, layer=3, play_mode=0, speed=.5)
|
806
|
|
- elif STANCE == 0 and own['throw_deck'] == 1:
|
807
|
|
- skater.playAction("reg_idle7", 1,120, layer=3, play_mode=0, speed=.5)
|
808
|
|
- elif STANCE == 1 and own['throw_deck'] == 0:
|
809
|
|
- skater.playAction("fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
810
|
|
- deck.playAction("a_fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
811
|
|
- trucks.playAction("a_fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
812
|
|
- elif STANCE == 1 and own['throw_deck'] == 1:
|
813
|
|
- skater.playAction("fak_idle6", 1,120, layer=3, play_mode=0, speed=.5)
|
814
|
|
-
|
815
|
|
-def reset_pos():
|
816
|
|
- #reset
|
817
|
|
- if ddPad == 1:
|
818
|
|
-
|
819
|
|
- spawn_pos = own['spawn_pos']
|
820
|
|
- spawn_rot = own['spawn_rot']
|
821
|
|
- #spawnz = spawn_pos[2] + .1
|
822
|
|
- try:
|
823
|
|
- own.worldPosition = (spawn_pos[0], spawn_pos[1], spawnz)
|
824
|
|
- own.worldOrientation = [[spawn_rot[0][0],spawn_rot[0][1],spawn_rot[0][2]], [spawn_rot[1][0],spawn_rot[1][1],spawn_rot[1][2]], [0.0, 0.0, 1.0]]
|
825
|
|
- except:
|
826
|
|
- own.worldPosition = (0, 0, .1)
|
827
|
|
- own.worldOrientation = [[1.0, 0.0, 0.0], [ 0.0, 1.0, 0.0], [0.0, 0.0, 1.0]]
|
828
|
|
- if own["spawn_stance"] == 1:
|
829
|
|
- own.setLinearVelocity([.1,0,0], 1)
|
830
|
|
- #cam.worldPosition = (spawn_pos[0], spawn_pos[1], (spawn_pos[2] + .25))
|
831
|
|
- #lx = cam.localPosition[1]
|
832
|
|
- #lx = lx - 4
|
833
|
|
- #cam.worldOrientation = [[spawn_rot[0][0],spawn_rot[0][1],spawn_rot[0][2]], [spawn_rot[1][0],spawn_rot[1][1],spawn_rot[1][2]], [0.0, 0.0, 1.0]]
|
834
|
|
- #cam.localPosition[1] = lx
|
835
|
|
-
|
836
|
|
- else:
|
837
|
|
- own.setLinearVelocity([-.1,0,0], 1)
|
838
|
|
- #cam.worldPosition = (spawn_pos[0], spawn_pos[1], (spawn_pos[2] + .25))
|
839
|
|
- #lx = cam.localPosition[1]
|
840
|
|
- #lx = lx - 4
|
841
|
|
- #cam.worldOrientation = [[spawn_rot[0][0],spawn_rot[0][1],spawn_rot[0][2]], [spawn_rot[1][0],spawn_rot[1][1],spawn_rot[1][2]], [0.0, 0.0, 1.0]]
|
842
|
|
- #cam.localPosition[1] = lx
|
843
|
|
- if udPad == 1:
|
844
|
|
- own['spawn_pos'] = [own.worldPosition[0], own.worldPosition[1], own.worldPosition[2]]
|
845
|
|
- own['spawn_rot'] = [[own.worldOrientation[0][0],own.worldOrientation[0][1],own.worldOrientation[0][2]], [own.worldOrientation[1][0],own.worldOrientation[1][1],own.worldOrientation[1][2]], own.worldOrientation[2][2]]
|
846
|
|
- stance = own["stance"]
|
847
|
|
- own["spawn_stance"] = stance
|
848
|
|
-def falldeck():
|
849
|
|
- #print("falldeck")
|
850
|
|
- throw_deck_empty = scene.objects["throw_deck_empty"]
|
851
|
|
- deckact = deck.actuators["Visibility"]
|
852
|
|
- trucksact = trucks.actuators["Visibility"]
|
853
|
|
- wheel1act = wheel1.actuators["Visibility"]
|
854
|
|
- wheel2act = wheel2.actuators["Visibility"]
|
855
|
|
- wheel3act = wheel3.actuators["Visibility"]
|
856
|
|
- wheel4act = wheel4.actuators["Visibility"]
|
857
|
|
-
|
858
|
|
- if own['throw_deck'] == False:
|
859
|
|
- own['throw_deck'] = True
|
860
|
|
- deckact.visibility = False
|
861
|
|
- trucksact.visibility = False
|
862
|
|
- wheel1act.visibility = False
|
863
|
|
- wheel2act.visibility = False
|
864
|
|
- wheel3act.visibility = False
|
865
|
|
- wheel4act.visibility = False
|
866
|
|
- act = throw_deck_empty.actuators['throw_dec_act']
|
867
|
|
- if STANCE == True:
|
868
|
|
- #skater.playAction("fak_throw", 10,30, layer=29, priority=0, play_mode=0, speed=.5)
|
869
|
|
- act.linearVelocity = [0.0, 1.0, 1.0]
|
870
|
|
- if STANCE == False:
|
871
|
|
- #skater.playAction("reg_throw", 10,30, layer=29, priority=0, play_mode=0, speed=.5)
|
872
|
|
- act.linearVelocity = [0.0, 1.0, -1.0]
|
873
|
|
- cont.activate(act)
|
874
|
|
- else:
|
875
|
|
- own['throw_deck'] = False
|
876
|
|
- deckact.visibility = True
|
877
|
|
- trucksact.visibility = True
|
878
|
|
- wheel1act.visibility = True
|
879
|
|
- wheel2act.visibility = True
|
880
|
|
- wheel3act.visibility = True
|
881
|
|
- wheel4act.visibility = True
|
882
|
|
- throw_deck_empty['kill_deck'] = 1
|
883
|
|
- #print("trying to kill deck")
|
884
|
|
- cont.activate(deck.actuators['Visibility'])
|
885
|
|
- cont.activate(trucks.actuators['Visibility'])
|
886
|
|
- cont.activate(wheel1.actuators['Visibility'])
|
887
|
|
- cont.activate(wheel2.actuators['Visibility'])
|
888
|
|
- cont.activate(wheel3.actuators['Visibility'])
|
889
|
|
- cont.activate(wheel4.actuators['Visibility'])
|
890
|
|
-
|
891
|
|
-def throwdeck():
|
892
|
|
- throw_deck_empty = scene.objects["throw_deck_empty"]
|
893
|
|
- deckact = deck.actuators["Visibility"]
|
894
|
|
- trucksact = trucks.actuators["Visibility"]
|
895
|
|
- wheel1act = wheel1.actuators["Visibility"]
|
896
|
|
- wheel2act = wheel2.actuators["Visibility"]
|
897
|
|
- wheel3act = wheel3.actuators["Visibility"]
|
898
|
|
- wheel4act = wheel4.actuators["Visibility"]
|
899
|
|
-
|
900
|
|
- if own['throw_deck'] == False:
|
901
|
|
- own['throw_deck'] = True
|
902
|
|
- deckact.visibility = False
|
903
|
|
- trucksact.visibility = False
|
904
|
|
- wheel1act.visibility = False
|
905
|
|
- wheel2act.visibility = False
|
906
|
|
- wheel3act.visibility = False
|
907
|
|
- wheel4act.visibility = False
|
908
|
|
- act = throw_deck_empty.actuators['throw_dec_act']
|
909
|
|
- if STANCE == True:
|
910
|
|
- skater.playAction("fak_throw", 10,30, layer=29, priority=0, play_mode=0, speed=.5)
|
911
|
|
- act.linearVelocity = [0.0, 5.0, 5.0]
|
912
|
|
- if STANCE == False:
|
913
|
|
- skater.playAction("reg_throw", 10,30, layer=29, priority=0, play_mode=0, speed=.5)
|
914
|
|
- act.linearVelocity = [0.0, 5.0, -5.0]
|
915
|
|
- cont.activate(act)
|
916
|
|
- else:
|
917
|
|
- own['throw_deck'] = False
|
918
|
|
- deckact.visibility = True
|
919
|
|
- trucksact.visibility = True
|
920
|
|
- wheel1act.visibility = True
|
921
|
|
- wheel2act.visibility = True
|
922
|
|
- wheel3act.visibility = True
|
923
|
|
- wheel4act.visibility = True
|
924
|
|
- throw_deck_empty['kill_deck'] = 1
|
925
|
|
- #print("trying to kill deck")
|
926
|
|
- cont.activate(deck.actuators['Visibility'])
|
927
|
|
- cont.activate(trucks.actuators['Visibility'])
|
928
|
|
- cont.activate(wheel1.actuators['Visibility'])
|
929
|
|
- cont.activate(wheel2.actuators['Visibility'])
|
930
|
|
- cont.activate(wheel3.actuators['Visibility'])
|
931
|
|
- cont.activate(wheel4.actuators['Visibility'])
|
932
|
|
-
|
933
|
|
-def throwdeck_trigger():
|
934
|
|
- lastb = own['lastb']
|
935
|
|
- throw_deck_empty = scene.objects["throw_deck_empty"]
|
936
|
|
- if bBut == False:
|
937
|
|
- throw_deck_empty['kill_deck'] = 0
|
938
|
|
- if bBut == False and own['lastb'] == True:
|
939
|
|
- #print("throw deck")
|
940
|
|
- throwdeck()
|
941
|
|
-
|
942
|
|
-def fall():
|
943
|
|
- if own['fall'] == True:
|
944
|
|
- falldeck()
|
945
|
|
- if STANCE == 1:
|
946
|
|
- own.setLinearVelocity([3,2,0], True)
|
947
|
|
- else:
|
948
|
|
- own.setLinearVelocity([-3,-2,0], True)
|
949
|
|
- own['fall'] = False
|
950
|
|
-
|
951
|
|
-def sit():
|
952
|
|
- #turn off sit
|
953
|
|
- if lup == 1 or ldown == 1 or lUD > sens or lUD < -sens:
|
954
|
|
- if own['sit'] == 1:
|
955
|
|
- killact(300)
|
956
|
|
- killact(299)
|
957
|
|
- own['sit'] = 0
|
958
|
|
-
|
959
|
|
- if aBut == False and lasta == True:
|
960
|
|
- #print(lasta)
|
961
|
|
- try:
|
962
|
|
- #print(r_ground.hitObject)
|
963
|
|
- if 'sit' in r_ground.hitObject:
|
964
|
|
- print("sit")
|
965
|
|
- own['sit'] = 1
|
966
|
|
- #killall()
|
967
|
|
- killact(3)
|
968
|
|
- if STANCE == 0:
|
969
|
|
- skater.playAction("reg_sit", 1,65, layer=300, play_mode=0, speed=1)
|
970
|
|
- deck.playAction("a_reg_sit", 1,65, layer=300, play_mode=0, speed=1)
|
971
|
|
- trucks.playAction("a_reg_sit", 1,65, layer=300, play_mode=0, speed=1)
|
972
|
|
- elif STANCE == 1:
|
973
|
|
- skater.playAction("fak_sit", 1,65, layer=300, play_mode=0, speed=1)
|
974
|
|
- deck.playAction("a_fak_sit", 1,65, layer=300, play_mode=0, speed=1)
|
975
|
|
- trucks.playAction("a_fak_sit", 1,65, layer=300, play_mode=0, speed=1)
|
976
|
|
- #if own['sit'] == 1 and last_sit == 0:
|
977
|
|
-
|
978
|
|
-
|
979
|
|
-
|
980
|
|
- except:
|
981
|
|
- #print("sit broke")
|
982
|
|
- pass
|
983
|
|
- if own['sit'] == 1:
|
984
|
|
- try:
|
985
|
|
- killact(3)
|
986
|
|
- sit_vect = r_ground.hitObject.getAxisVect( [0, 1, 0])
|
987
|
|
- if STANCE == 0:
|
988
|
|
- own.alignAxisToVect(-sit_vect, 0, .2)
|
989
|
|
- skater.playAction("reg_sit", 65,65, layer=299, play_mode=1, speed=1)
|
990
|
|
- deck.playAction("a_reg_sit", 65,65, layer=299, play_mode=1, speed=1)
|
991
|
|
- trucks.playAction("a_reg_sit", 65,65, layer=299, play_mode=1, speed=1)
|
992
|
|
-
|
993
|
|
- elif STANCE == 1:
|
994
|
|
- own.alignAxisToVect(sit_vect, 0, .2)
|
995
|
|
- skater.playAction("fak_sit", 65,65, layer=299, play_mode=1, speed=1)
|
996
|
|
- deck.playAction("a_fak_sit", 65,65, layer=299, play_mode=1, speed=1)
|
997
|
|
- trucks.playAction("a_fak_sit", 65,65, layer=299, play_mode=1, speed=1)
|
998
|
|
- except:
|
999
|
|
- pass
|
1000
|
|
-
|
1001
|
|
-
|
1002
|
|
-def switchcam():
|
1003
|
|
- if ltsBut == False and own['lastlts'] == True and rtsBut == False:
|
1004
|
|
- if own['camera'] == 1:
|
1005
|
|
- own['camera'] = 0
|
1006
|
|
- else:
|
1007
|
|
- own['camera'] = 1
|
1008
|
|
- if rtsBut == False and own['lastrts'] == True and ltsBut == False:
|
1009
|
|
- if own['camera'] == 2:
|
1010
|
|
- own['camera'] = 0
|
1011
|
|
- else:
|
1012
|
|
- own['camera'] = 2
|
1013
|
|
-#followcam
|
1014
|
|
-def move_followcam():
|
1015
|
|
- if own['camera'] == 2:
|
1016
|
|
- #if rtsBut == False and own['lastrts'] == True:
|
1017
|
|
- if own['lastbkBut'] == True and bkBut == False:
|
1018
|
|
- print("activate move followcam")
|
1019
|
|
- if own['move_followcam'] == False:
|
1020
|
|
- own['move_followcam'] = True
|
1021
|
|
- else:
|
1022
|
|
- own['move_followcam'] = False
|
1023
|
|
- if own['move_followcam'] == True:
|
1024
|
|
- #act = followcam.actuators[
|
1025
|
|
- camspeed1 = .015
|
1026
|
|
- camspeed2 = .055
|
1027
|
|
- camrot1 = .005
|
1028
|
|
- camrot2 = .02
|
1029
|
|
- #up
|
1030
|
|
- if lUD < -0.080:
|
1031
|
|
- followcam.actuators["up"].dLoc = [ 0, 0, -camspeed2]
|
1032
|
|
- cont.activate(followcam.actuators["up"])
|
1033
|
|
- print("fastup")
|
1034
|
|
- else:
|
1035
|
|
- cont.deactivate(followcam.actuators["up"])
|
1036
|
|
-# #down
|
1037
|
|
- if lUD > .080:
|
1038
|
|
- followcam.actuators["down"].dLoc = [ 0, 0, camspeed2]
|
1039
|
|
- cont.activate(followcam.actuators["down"])
|
1040
|
|
- else:
|
1041
|
|
- cont.deactivate(followcam.actuators["down"])
|
1042
|
|
-# #left
|
1043
|
|
- if lLR < -0.080:
|
1044
|
|
- followcam.actuators["left"].dLoc = [-camspeed2, 0, 0]
|
1045
|
|
- cont.activate(followcam.actuators["left"])
|
1046
|
|
- else:
|
1047
|
|
- cont.deactivate(followcam.actuators["left"])
|
1048
|
|
-# #right
|
1049
|
|
- if lLR > 0.080:
|
1050
|
|
- followcam.actuators["right"].dLoc = [camspeed2, 0, 0]
|
1051
|
|
- cont.activate(followcam.actuators["right"])
|
1052
|
|
- else:
|
1053
|
|
- cont.deactivate(followcam.actuators["right"])
|
1054
|
|
- #up
|
1055
|
|
- if rUD < -0.080:
|
1056
|
|
- followcam.actuators["rotup"].dLoc = [0, 0, camrot2]
|
1057
|
|
- cont.activate(followcam.actuators["rotup"])
|
1058
|
|
- #print("uppppppppppppppppppppppppppp")
|
1059
|
|
- else:
|
1060
|
|
- cont.deactivate(followcam.actuators["rotup"])
|
1061
|
|
-# #down
|
1062
|
|
- if rUD > .080:
|
1063
|
|
- followcam.actuators["rotdown"].dLoc = [0, 0, -camrot2]
|
1064
|
|
- cont.activate(followcam.actuators["rotdown"])
|
1065
|
|
- else:
|
1066
|
|
- cont.deactivate(followcam.actuators["rotdown"])
|
1067
|
|
-# #left
|
1068
|
|
- if rLR < -0.080:
|
1069
|
|
- followcam.actuators["rotleft"].dRot = [0, 0, camrot2]
|
1070
|
|
- cont.activate(followcam.actuators["rotleft"])
|
1071
|
|
- else:
|
1072
|
|
- cont.deactivate(followcam.actuators["rotleft"])
|
1073
|
|
-# #right
|
1074
|
|
- if rLR > 0.080:
|
1075
|
|
- followcam.actuators["rotright"].dRot = [0, 0, -camrot2]
|
1076
|
|
- cont.activate(followcam.actuators["rotright"])
|
1077
|
|
- else:
|
1078
|
|
- cont.deactivate(followcam.actuators["rotright"])
|
1079
|
|
-
|
1080
|
|
-#*********************************************
|
1081
|
|
-
|
1082
|
|
- if lUD > -0.080 and lUD < -0.030:
|
1083
|
|
- followcam.actuators["up"].dLoc = [ 0, 0, -camspeed1]
|
1084
|
|
- cont.activate(followcam.actuators["up"])
|
1085
|
|
- #print(lUD)
|
1086
|
|
- else:
|
1087
|
|
- cont.deactivate(followcam.actuators["up"])
|
1088
|
|
-# #down
|
1089
|
|
- if lUD < .080 and lUD > .03:
|
1090
|
|
- followcam.actuators["down"].dLoc = [ 0, 0, camspeed1]
|
1091
|
|
- cont.activate(followcam.actuators["down"])
|
1092
|
|
- else:
|
1093
|
|
- cont.deactivate(followcam.actuators["down"])
|
1094
|
|
-# #left
|
1095
|
|
- if lLR > -0.080 and lLR < -0.030:
|
1096
|
|
- followcam.actuators["left"].dLoc = [-camspeed1, 0, 0]
|
1097
|
|
- cont.activate(followcam.actuators["left"])
|
1098
|
|
- else:
|
1099
|
|
- cont.deactivate(followcam.actuators["left"])
|
1100
|
|
-# #right
|
1101
|
|
- if lLR < .080 and lLR > .03:
|
1102
|
|
- followcam.actuators["right"].dLoc = [camspeed1, 0, 0]
|
1103
|
|
- cont.activate(followcam.actuators["right"])
|
1104
|
|
- else:
|
1105
|
|
- cont.deactivate(followcam.actuators["right"])
|
1106
|
|
- #up
|
1107
|
|
- if rUD > -0.080 and rUD < -0.030:
|
1108
|
|
- followcam.actuators["rotup"].dRot = [camrot1, 0, 0]
|
1109
|
|
- cont.activate(followcam.actuators["rotup"])
|
1110
|
|
- else:
|
1111
|
|
- cont.deactivate(followcam.actuators["rotup"])
|
1112
|
|
-# #down
|
1113
|
|
- if rUD < .080 and rUD > .03:
|
1114
|
|
- followcam.actuators["rotdown"].dRot = [-camrot1, 0, 0]
|
1115
|
|
- cont.activate(followcam.actuators["rotdown"])
|
1116
|
|
- else:
|
1117
|
|
- cont.deactivate(followcam.actuators["rotdown"])
|
1118
|
|
-# #left
|
1119
|
|
- if rLR > -0.080 and rLR < -0.030:
|
1120
|
|
- followcam.actuators["rotleft"].dRot = [0, 0, camrot1]
|
1121
|
|
- cont.activate(followcam.actuators["rotleft"])
|
1122
|
|
- else:
|
1123
|
|
- cont.deactivate(followcam.actuators["rotleft"])
|
1124
|
|
-# #right
|
1125
|
|
- if rLR < .080 and rLR > .03:
|
1126
|
|
- followcam.actuators["rotright"].dRot = [0, 0, -camrot1]
|
1127
|
|
- cont.activate(followcam.actuators["rotright"])
|
1128
|
|
- else:
|
1129
|
|
- cont.deactivate(followcam.actuators["rotright"])
|
1130
|
|
-def move_flycam():
|
1131
|
|
- if own['camera'] == 1:
|
1132
|
|
- #if rtsBut == False and own['lastrts'] == True:
|
1133
|
|
- if own['lastbkBut'] == True and bkBut == False:
|
1134
|
|
- if own['move_freecam'] == False:
|
1135
|
|
- own['move_freecam'] = True
|
1136
|
|
- else:
|
1137
|
|
- own['move_freecam'] = False
|
1138
|
|
- if own['move_freecam'] == True:
|
1139
|
|
- #act = freecam.actuators[
|
1140
|
|
- camspeed1 = .015
|
1141
|
|
- camspeed2 = .055
|
1142
|
|
- camrot1 = .005
|
1143
|
|
- camrot2 = .02
|
1144
|
|
- #up
|
1145
|
|
- if lUD < -0.080:
|
1146
|
|
- freecam.actuators["up"].dLoc = [ 0, 0, -camspeed2]
|
1147
|
|
- cont.activate(freecam.actuators["up"])
|
1148
|
|
- #print("fastup")
|
1149
|
|
- else:
|
1150
|
|
- cont.deactivate(freecam.actuators["up"])
|
1151
|
|
-# #down
|
1152
|
|
- if lUD > .080:
|
1153
|
|
- freecam.actuators["down"].dLoc = [ 0, 0, camspeed2]
|
1154
|
|
- cont.activate(freecam.actuators["down"])
|
1155
|
|
- else:
|
1156
|
|
- cont.deactivate(freecam.actuators["down"])
|
1157
|
|
-# #left
|
1158
|
|
- if lLR < -0.080:
|
1159
|
|
- freecam.actuators["left"].dLoc = [-camspeed2, 0, 0]
|
1160
|
|
- cont.activate(freecam.actuators["left"])
|
1161
|
|
- else:
|
1162
|
|
- cont.deactivate(freecam.actuators["left"])
|
1163
|
|
-# #right
|
1164
|
|
- if lLR > 0.080:
|
1165
|
|
- freecam.actuators["right"].dLoc = [camspeed2, 0, 0]
|
1166
|
|
- cont.activate(freecam.actuators["right"])
|
1167
|
|
- else:
|
1168
|
|
- cont.deactivate(freecam.actuators["right"])
|
1169
|
|
- #up
|
1170
|
|
- if rUD < -0.080:
|
1171
|
|
- freecam.actuators["rotup"].dRot = [camrot2, 0, 0]
|
1172
|
|
- cont.activate(freecam.actuators["rotup"])
|
1173
|
|
- else:
|
1174
|
|
- cont.deactivate(freecam.actuators["rotup"])
|
1175
|
|
-# #down
|
1176
|
|
- if rUD > .080:
|
1177
|
|
- freecam.actuators["rotdown"].dRot = [-camrot2, 0, 0]
|
1178
|
|
- cont.activate(freecam.actuators["rotdown"])
|
1179
|
|
- else:
|
1180
|
|
- cont.deactivate(freecam.actuators["rotdown"])
|
1181
|
|
-# #left
|
1182
|
|
- if rLR < -0.080:
|
1183
|
|
- freecam.actuators["rotleft"].dRot = [0, 0, camrot2]
|
1184
|
|
- cont.activate(freecam.actuators["rotleft"])
|
1185
|
|
- else:
|
1186
|
|
- cont.deactivate(freecam.actuators["rotleft"])
|
1187
|
|
-# #right
|
1188
|
|
- if rLR > 0.080:
|
1189
|
|
- freecam.actuators["rotright"].dRot = [0, 0, -camrot2]
|
1190
|
|
- cont.activate(freecam.actuators["rotright"])
|
1191
|
|
- else:
|
1192
|
|
- cont.deactivate(freecam.actuators["rotright"])
|
1193
|
|
-
|
1194
|
|
-#*********************************************
|
1195
|
|
-
|
1196
|
|
- if lUD > -0.080 and lUD < -0.030:
|
1197
|
|
- freecam.actuators["up"].dLoc = [ 0, 0, -camspeed1]
|
1198
|
|
- cont.activate(freecam.actuators["up"])
|
1199
|
|
- #print(lUD)
|
1200
|
|
- else:
|
1201
|
|
- cont.deactivate(freecam.actuators["up"])
|
1202
|
|
-# #down
|
1203
|
|
- if lUD < .080 and lUD > .03:
|
1204
|
|
- freecam.actuators["down"].dLoc = [ 0, 0, camspeed1]
|
1205
|
|
- cont.activate(freecam.actuators["down"])
|
1206
|
|
- else:
|
1207
|
|
- cont.deactivate(freecam.actuators["down"])
|
1208
|
|
-# #left
|
1209
|
|
- if lLR > -0.080 and lLR < -0.030:
|
1210
|
|
- freecam.actuators["left"].dLoc = [-camspeed1, 0, 0]
|
1211
|
|
- cont.activate(freecam.actuators["left"])
|
1212
|
|
- else:
|
1213
|
|
- cont.deactivate(freecam.actuators["left"])
|
1214
|
|
-# #right
|
1215
|
|
- if lLR < .080 and lLR > .03:
|
1216
|
|
- freecam.actuators["right"].dLoc = [camspeed1, 0, 0]
|
1217
|
|
- cont.activate(freecam.actuators["right"])
|
1218
|
|
- else:
|
1219
|
|
- cont.deactivate(freecam.actuators["right"])
|
1220
|
|
- #up
|
1221
|
|
- if rUD > -0.080 and rUD < -0.030:
|
1222
|
|
- freecam.actuators["rotup"].dRot = [camrot1, 0, 0]
|
1223
|
|
- cont.activate(freecam.actuators["rotup"])
|
1224
|
|
- else:
|
1225
|
|
- cont.deactivate(freecam.actuators["rotup"])
|
1226
|
|
-# #down
|
1227
|
|
- if rUD < .080 and rUD > .03:
|
1228
|
|
- freecam.actuators["rotdown"].dRot = [-camrot1, 0, 0]
|
1229
|
|
- cont.activate(freecam.actuators["rotdown"])
|
1230
|
|
- else:
|
1231
|
|
- cont.deactivate(freecam.actuators["rotdown"])
|
1232
|
|
-# #left
|
1233
|
|
- if rLR > -0.080 and rLR < -0.030:
|
1234
|
|
- freecam.actuators["rotleft"].dRot = [0, 0, camrot1]
|
1235
|
|
- cont.activate(freecam.actuators["rotleft"])
|
1236
|
|
- else:
|
1237
|
|
- cont.deactivate(freecam.actuators["rotleft"])
|
1238
|
|
-# #right
|
1239
|
|
- if rLR < .080 and rLR > .03:
|
1240
|
|
- freecam.actuators["rotright"].dRot = [0, 0, -camrot1]
|
1241
|
|
- cont.activate(freecam.actuators["rotright"])
|
1242
|
|
- else:
|
1243
|
|
- cont.deactivate(freecam.actuators["rotright"])
|
1244
|
|
-if r_ground.triggered == False:
|
1245
|
|
- cont.deactivate(own.actuators["walk_align"])
|
1246
|
|
-else:
|
1247
|
|
- cont.activate(own.actuators["walk_align"])
|
1248
|
|
-
|
1249
|
|
-if r_ground.triggered:
|
1250
|
|
- #print("on stair")
|
1251
|
|
- try:
|
1252
|
|
- if 'stair' in r_ground.hitObject:
|
1253
|
|
- own['stair_counter'] = 20
|
1254
|
|
- force = [ 0.0, 0.0, -100]
|
1255
|
|
- # use local axis
|
1256
|
|
- local = True
|
1257
|
|
- # apply force
|
1258
|
|
- #own.applyForce(force, local)
|
1259
|
|
- except:
|
1260
|
|
- pass
|
1261
|
|
- if own['stair_counter'] > 0:
|
1262
|
|
- own['stair_counter'] -= 1
|
1263
|
|
-
|
1264
|
|
-if yBut == True:
|
1265
|
|
- own['walk_idling'] = 0
|
1266
|
|
- own["walk_idle_frame"] = 0
|
1267
|
|
-
|
1268
|
|
-
|
1269
|
|
-onboard()
|
1270
|
|
-jump()
|
1271
|
|
-dropin()
|
1272
|
|
-throwdeck_trigger()
|
1273
|
|
-
|
1274
|
|
-nextframe()
|
1275
|
|
-checkidle()
|
1276
|
|
-getonboard()
|
1277
|
|
-reset_pos()
|
1278
|
|
-switchcam()
|
1279
|
|
-move_flycam()
|
1280
|
|
-move_followcam()
|
1281
|
|
-fall()
|
1282
|
|
-idle_anim()
|
1283
|
|
-sit()
|
1284
|
|
-#cont.activate(cam.actuators['Camera'])
|
1285
|
|
-#printplaying()
|
1286
|
|
-
|
1287
|
|
-own.alignAxisToVect([0.0,0.0,1.0], 2, .03)
|
1288
|
|
-own.actuators["sroll"].stopSound()
|
1289
|
|
-wheel1 = scene.objects["rollen.000"]
|
1290
|
|
-wheel2 = scene.objects["rollen.001"]
|
1291
|
|
-wheel3 = scene.objects["rollen.002"]
|
1292
|
|
-wheel4 = scene.objects["rollen.003"]
|
1293
|
|
-wheel1.stopAction(2)
|
1294
|
|
-wheel2.stopAction(2)
|
1295
|
|
-wheel3.stopAction(2)
|
1296
|
|
-wheel4.stopAction(2)
|
1297
|
|
-
|
1298
|
|
-
|
1299
|
|
-own['lasty'] = yBut
|
1300
|
|
-own['lastb'] = bBut
|
1301
|
|
-own['lasta'] = aBut
|
1302
|
|
-own['lastx'] = xBut
|
1303
|
|
-own['lastlts'] = ltsBut
|
1304
|
|
-own['lastrts'] = rtsBut
|
1305
|
|
-own['lastbkBut'] = bkBut
|
1306
|
|
-own['dropinCol'] = dropinCol
|
1307
|
|
-own['walk'] = 1
|
1308
|
|
-
|