|
@@ -0,0 +1,738 @@
|
|
1
|
+import bge
|
|
2
|
+import math
|
|
3
|
+
|
|
4
|
+def main():
|
|
5
|
+ cont = bge.logic.getCurrentController()
|
|
6
|
+ own = cont.owner
|
|
7
|
+ player = cont.owner
|
|
8
|
+ scene = bge.logic.getCurrentScene()
|
|
9
|
+ #grindDar = cont.sensors['grindDar']
|
|
10
|
+ grindEmpty = scene.objects['grindEmpty']
|
|
11
|
+ grindDar = grindEmpty.sensors['grindDar2']
|
|
12
|
+ rGround = cont.sensors['r_Ground']
|
|
13
|
+ control_bottom = scene.objects['control_bottom']
|
|
14
|
+ #grindCol_bottom
|
|
15
|
+ grindTouch = control_bottom.sensors['grindCol_bottom']
|
|
16
|
+ #grindTouch = cont.sensors['grindCol']
|
|
17
|
+ invertCol = cont.sensors['invertCol']
|
|
18
|
+ invertObjs = invertCol.hitObjectList
|
|
19
|
+ detectedObjects = grindDar.hitObjectList
|
|
20
|
+ lastObject = own['grindTrackObj']
|
|
21
|
+ nearestObject = None
|
|
22
|
+ minDist = None
|
|
23
|
+ #act = cont.actuators["Target"]
|
|
24
|
+ test = own["test"]
|
|
25
|
+ grindold = own["grindOld"]
|
|
26
|
+ lgobj = own["lGobj"]
|
|
27
|
+ countdown = own['grindCountdown']
|
|
28
|
+ #print(lgobj)
|
|
29
|
+ ray = cont.sensors["GuardDuty"] # get the ray sensor attached to the controller named GuardDuty
|
|
30
|
+ gt_cd = own["gt_cd"]
|
|
31
|
+ pos = ray.hitPosition # get position where the game object hit by ray
|
|
32
|
+ linVelocity = own.getLinearVelocity(False)
|
|
33
|
+ linVelocity2 = own.getLinearVelocity(True)
|
|
34
|
+ pos[2] = pos[2] + 1
|
|
35
|
+ norm = ray.hitNormal
|
|
36
|
+ STANCE = own["stance"]
|
|
37
|
+ orientation = own.worldOrientation
|
|
38
|
+ test = ray.hitObject
|
|
39
|
+ xyz = own.worldOrientation.to_euler()
|
|
40
|
+ rotz = math.degrees(xyz[2])
|
|
41
|
+ roty = math.degrees(xyz[1])
|
|
42
|
+ #print(roty)
|
|
43
|
+ roty = abs(roty)
|
|
44
|
+ sub = 0
|
|
45
|
+ align_strength = 1
|
|
46
|
+ align_strength2 = .3
|
|
47
|
+ touched = grindTouch.triggered
|
|
48
|
+ lgf = own['last_grind_frame']
|
|
49
|
+ gsf = own['grind_start_frame']
|
|
50
|
+ framenum = own['framenum']
|
|
51
|
+ last_ground_frame = own['lF_ground_frame']
|
|
52
|
+ frames_since_ground = framenum - last_ground_frame
|
|
53
|
+ frames_since_grind = framenum - lgf
|
|
54
|
+ #if framenum - lgf > 60:
|
|
55
|
+ minus = framenum - gsf
|
|
56
|
+ grindspeed_rail = .996 #multiplied by current speed
|
|
57
|
+ grindspeed_cement = .995 #multiplied by current speed
|
|
58
|
+ grindDar_timer = own["grindDar_timer"]
|
|
59
|
+ last_grindDar = 0
|
|
60
|
+ last_manual = own["manual"]
|
|
61
|
+ joinit = 0
|
|
62
|
+ #print(minus)
|
|
63
|
+# if grindold == True and minus > 20:
|
|
64
|
+# align_strength = .1
|
|
65
|
+# print("slow align")
|
|
66
|
+
|
|
67
|
+ rot = own.getAxisVect( [0.0, 0.0, 1.0])
|
|
68
|
+ dropin = own['dropinTimer']
|
|
69
|
+ nearestObject = None
|
|
70
|
+ last_hit = own['grindDar_hit']
|
|
71
|
+ jump_timer = own['jump_timer']
|
|
72
|
+ grind_jump = own['grind_jump']
|
|
73
|
+ lastGround = own['lF_ground2']
|
|
74
|
+ OG_PLAYER_POS = own.worldPosition
|
|
75
|
+ grindvect = None
|
|
76
|
+ grindyvect = None
|
|
77
|
+ skipcol = 0
|
|
78
|
+ skipconst = 0
|
|
79
|
+ #print("--------frame: ", own['framenum'])
|
|
80
|
+ #inertia = player.linearVelocity
|
|
81
|
+ #print(rotz)
|
|
82
|
+
|
|
83
|
+ #no grind
|
|
84
|
+ no_grind = 0
|
|
85
|
+ if jump_timer > 50:
|
|
86
|
+ no_grind = 1
|
|
87
|
+
|
|
88
|
+ #check manual
|
|
89
|
+
|
|
90
|
+ manual = 0
|
|
91
|
+ own["nogrindsound"] = 0
|
|
92
|
+ #print(frames_since_ground)
|
|
93
|
+ #print("grindold: ", grindold)
|
|
94
|
+
|
|
95
|
+
|
|
96
|
+
|
|
97
|
+#---------###########___###########-----------
|
|
98
|
+#start new #######
|
|
99
|
+##----------##############----------############
|
|
100
|
+
|
|
101
|
+#grindvect func
|
|
102
|
+ grindvect = None
|
|
103
|
+ grindyvect = None
|
|
104
|
+ lastobj = own["grindTouchobj"]
|
|
105
|
+ grindpos = own["grindpos"]
|
|
106
|
+ player_e = own.worldOrientation.to_euler()
|
|
107
|
+ player_rotz = math.degrees(player_e[2])
|
|
108
|
+ velxb = linVelocity2.x
|
|
109
|
+ player_e = own.worldOrientation.to_euler()
|
|
110
|
+
|
|
111
|
+ ogrot = own.orientation
|
|
112
|
+ ogrot = player_e
|
|
113
|
+
|
|
114
|
+ if (framenum - gsf) > 15:
|
|
115
|
+ velx = linVelocity2.x
|
|
116
|
+ vely = linVelocity2.y
|
|
117
|
+ #print("limit speed")
|
|
118
|
+ else:
|
|
119
|
+ velx = linVelocity2.x
|
|
120
|
+ vely = linVelocity2.y
|
|
121
|
+ if abs(own['pregrind_vely']) > abs(vely) and own['LAST_GRIND'] == 0:
|
|
122
|
+ convely = own['pregrind_vely']
|
|
123
|
+ else:
|
|
124
|
+ convely = vely
|
|
125
|
+ def grindvect(obj):
|
|
126
|
+ if obj != None:
|
|
127
|
+ grinder_e = obj.worldOrientation.to_euler()
|
|
128
|
+ grinder_rotz = math.degrees(grinder_e[2])
|
|
129
|
+ rot = player_rotz - grinder_rotz
|
|
130
|
+ if rot >= 0 and rot < 45:
|
|
131
|
+ grindvect = "pos"
|
|
132
|
+ if rot >= 45 and rot < 90:
|
|
133
|
+ grindvect = "pos"
|
|
134
|
+ grindyvect = "pos"
|
|
135
|
+ if rot >= 90 and rot < 135:
|
|
136
|
+ grindvect = "neg"
|
|
137
|
+ grindyvect = "neg"
|
|
138
|
+ if rot >= 135 and rot < 180:
|
|
139
|
+ grindvect = "neg"
|
|
140
|
+ if rot >= 180 and rot < 225:
|
|
141
|
+ grindvect = "neg"
|
|
142
|
+ if rot >= 225 and rot < 270:
|
|
143
|
+ grindvect = "neg"
|
|
144
|
+ grindyvect = "pos"
|
|
145
|
+ if rot >= 270 and rot < 315:
|
|
146
|
+ grindvect = "pos"
|
|
147
|
+ grindyvect = "neg"
|
|
148
|
+ if rot >= 315: grindvect = "pos"
|
|
149
|
+
|
|
150
|
+ if rot < 0 and rot >= -45:
|
|
151
|
+ grindvect = "pos"
|
|
152
|
+ if rot < -45 and rot >= -90:
|
|
153
|
+ grindvect = "pos"
|
|
154
|
+ grindyvect = "neg"
|
|
155
|
+ if rot < -90 and rot >= -135:
|
|
156
|
+ grindvect = "neg"
|
|
157
|
+ grindyvect = "pos"
|
|
158
|
+ if rot < -135 and rot >= -180:
|
|
159
|
+ grindvect = "neg"
|
|
160
|
+ if rot < -180 and rot >= -225:
|
|
161
|
+ grindvect = "neg"
|
|
162
|
+ if rot < -225 and rot >= -270:
|
|
163
|
+ grindvect = "neg"
|
|
164
|
+ grindyvect = "neg"
|
|
165
|
+ if rot < -270 and rot >= -315:
|
|
166
|
+ grindvect = "pos"
|
|
167
|
+ grindyvect = "pos"
|
|
168
|
+ if rot < -315:
|
|
169
|
+ grindvect = "pos"
|
|
170
|
+
|
|
171
|
+ def grindrotvel(obj):
|
|
172
|
+ skipconst = 1
|
|
173
|
+ #print("set jumponinit")
|
|
174
|
+ joinit = 0
|
|
175
|
+ grinder_e = obj.worldOrientation.to_euler()
|
|
176
|
+ grinder_rotz = math.degrees(grinder_e[2])
|
|
177
|
+ grinder_vect = obj.getAxisVect( [1, 0, 0])
|
|
178
|
+ grinder_vectz = obj.getAxisVect( [0, 0, 1])
|
|
179
|
+ rot = player_rotz - grinder_rotz
|
|
180
|
+ rayhit = ray.hitObject
|
|
181
|
+ #print(round(rot,2), STANCE, " = rotation")
|
|
182
|
+ own['grind_rot'] = rot
|
|
183
|
+ vect = obj.getAxisVect( [1.0, 0.0, 0.0])
|
|
184
|
+ xyzb = obj.worldOrientation.to_euler()
|
|
185
|
+ rotzb = math.degrees(xyzb[2])
|
|
186
|
+ grindpos = "None"
|
|
187
|
+ align = "None"
|
|
188
|
+ sub_converted = 0
|
|
189
|
+ rotz = math.degrees(xyz[2])
|
|
190
|
+ roty = math.degrees(xyz[1])
|
|
191
|
+ bsrot = [ 0.0, 0.0, 1.570796327]
|
|
192
|
+ negbsrot = [ 0.0, 0.0, -1.570796327]
|
|
193
|
+ zvel = own.linearVelocity
|
|
194
|
+ zvel = zvel.z * .95
|
|
195
|
+ #print(rot, "rot")
|
|
196
|
+ if grindold == 0:
|
|
197
|
+ if rotz < 0:
|
|
198
|
+ rotz = rotz + 360
|
|
199
|
+ if rotzb < 0:
|
|
200
|
+ rotzb = rotzb + 360
|
|
201
|
+ if rotz > rotzb:
|
|
202
|
+ sub_converted = rotz - rotzb
|
|
203
|
+ if rotz < rotzb:
|
|
204
|
+ sub_converted = rotzb - rotz
|
|
205
|
+
|
|
206
|
+ #print("J grindvect: ", grindvect, "align: ", align)
|
|
207
|
+ #z align
|
|
208
|
+ #print("zalign")
|
|
209
|
+ player.alignAxisToVect(grinder_vectz, 2, .5)
|
|
210
|
+
|
|
211
|
+ if rot >= 0 and rot < 45:
|
|
212
|
+ player.alignAxisToVect(grinder_vect, 0, align_strength)
|
|
213
|
+ grindvect = "pos"
|
|
214
|
+ #player.applyForce([0, 0, 0], True)
|
|
215
|
+ player.setLinearVelocity([velxb, 0.0, zvel], 1)
|
|
216
|
+ grindpos = "reg_5050"
|
|
217
|
+
|
|
218
|
+
|
|
219
|
+ if rot >= 45 and rot < 90:
|
|
220
|
+
|
|
221
|
+ player.alignAxisToVect(grinder_vect, 0, align_strength)
|
|
222
|
+ grindvect = "pos"
|
|
223
|
+ player.applyRotation(bsrot, 1)
|
|
224
|
+ align = "pos"
|
|
225
|
+ #player.applyForce([0, 0, 0], True)
|
|
226
|
+ player.setLinearVelocity([0, convely, zvel], 1)
|
|
227
|
+ grindpos = "reg_board"
|
|
228
|
+ grindyvect = "pos"
|
|
229
|
+ #(print("bs1, don't switch")
|
|
230
|
+ #print("boardslide")
|
|
231
|
+
|
|
232
|
+ if rot >= 90 and rot < 135:
|
|
233
|
+ #print(STANCE, "2")
|
|
234
|
+ player.alignAxisToVect(-grinder_vect, 0, align_strength)
|
|
235
|
+ grindvect = "neg"
|
|
236
|
+ player.applyRotation(negbsrot, 1)
|
|
237
|
+ align = "neg"
|
|
238
|
+ grindyvect = "neg"
|
|
239
|
+ #player.applyForce([0, 0, 0], True)
|
|
240
|
+ player.setLinearVelocity([0, convely, zvel], 1)
|
|
241
|
+ grindpos = "reg_board"
|
|
242
|
+ #(print("-bs2, don't switch?")
|
|
243
|
+ #print("boardslide")
|
|
244
|
+
|
|
245
|
+ if rot >= 135 and rot < 180:
|
|
246
|
+ player.alignAxisToVect(-grinder_vect, 0, align_strength)
|
|
247
|
+ grindvect = "neg"
|
|
248
|
+ #player.applyForce([0, 0, 0], True)
|
|
249
|
+ player.setLinearVelocity([velxb, 0.0, zvel], 1)
|
|
250
|
+ grindpos = "reg_5050"
|
|
251
|
+
|
|
252
|
+ if rot >= 180 and rot < 225:
|
|
253
|
+ player.alignAxisToVect(-grinder_vect, 0, align_strength)
|
|
254
|
+ grindvect = "neg"
|
|
255
|
+ #player.applyForce([0, 0, 0], True)
|
|
256
|
+ player.setLinearVelocity([velxb, 0.0, zvel], 1)
|
|
257
|
+ grindpos = "reg_5050"
|
|
258
|
+
|
|
259
|
+ if rot >= 225 and rot < 270:
|
|
260
|
+ #print(STANCE, "3")
|
|
261
|
+ player.alignAxisToVect(-grinder_vect, 0, align_strength)
|
|
262
|
+ grindvect = "neg"
|
|
263
|
+ player.applyRotation(bsrot, 1)
|
|
264
|
+ align = "pos"
|
|
265
|
+ #player.applyForce([0, 0, 0], True)
|
|
266
|
+ player.setLinearVelocity([0, convely, zvel], 1)
|
|
267
|
+ grindpos = "reg_board"
|
|
268
|
+ grindyvect = "pos"
|
|
269
|
+ #(print("bs3")
|
|
270
|
+ #print("boardslide")
|
|
271
|
+
|
|
272
|
+ if rot >= 270 and rot < 315:
|
|
273
|
+ #print(STANCE, "4")
|
|
274
|
+ player.alignAxisToVect(grinder_vect, 0, align_strength)
|
|
275
|
+ grindvect = "pos"
|
|
276
|
+ player.applyRotation(negbsrot, 1)
|
|
277
|
+ align = "neg"
|
|
278
|
+ #player.applyForce([0, 0, 0], True)
|
|
279
|
+ player.setLinearVelocity([0, convely, zvel], 1)
|
|
280
|
+ grindpos = "reg_board"
|
|
281
|
+ grindyvect = "neg"
|
|
282
|
+ #(print("-bs4")
|
|
283
|
+ #print("boardslide")
|
|
284
|
+
|
|
285
|
+ if rot >= 315:
|
|
286
|
+ player.alignAxisToVect(grinder_vect, 0, align_strength)
|
|
287
|
+ grindvect = "pos"
|
|
288
|
+ #player.applyForce([0, 0, 0], True)
|
|
289
|
+ player.setLinearVelocity([velxb, 0.0, zvel], 1)
|
|
290
|
+ grindpos = "reg_5050"
|
|
291
|
+
|
|
292
|
+#-------------------------------------------------------------
|
|
293
|
+ if rot < 0 and rot >= -45:
|
|
294
|
+ player.alignAxisToVect(grinder_vect, 0, align_strength)
|
|
295
|
+ grindvect = "pos"
|
|
296
|
+ #player.applyForce([0, 0, 0], True)
|
|
297
|
+ player.setLinearVelocity([velxb, 0.0, zvel], 1)
|
|
298
|
+ grindpos = "reg_5050"
|
|
299
|
+
|
|
300
|
+ if rot < -45 and rot >= -90:
|
|
301
|
+ #print(STANCE, "5")
|
|
302
|
+ player.alignAxisToVect(grinder_vect, 0, align_strength)
|
|
303
|
+ grindvect = "pos"
|
|
304
|
+ player.applyRotation(negbsrot, 1)
|
|
305
|
+ align = "neg"
|
|
306
|
+ #player.applyForce([0, 0, 0], True)
|
|
307
|
+ player.setLinearVelocity([0, convely, zvel], 1)
|
|
308
|
+ grindpos = "reg_board"
|
|
309
|
+ #(print("-bs5")
|
|
310
|
+ #print("boardslide")
|
|
311
|
+
|
|
312
|
+ grindyvect = "neg"
|
|
313
|
+ if rot < -90 and rot >= -135:
|
|
314
|
+ #print(STANCE, "6")
|
|
315
|
+ player.alignAxisToVect(-grinder_vect, 0, align_strength)
|
|
316
|
+ grindvect = "neg"
|
|
317
|
+ player.applyRotation(bsrot, 1)
|
|
318
|
+ align = "pos"
|
|
319
|
+ #player.applyForce([0, 0, 0], True)
|
|
320
|
+ player.setLinearVelocity([0, convely, zvel], 1)
|
|
321
|
+ grindpos = "reg_board"
|
|
322
|
+ grindyvect = "pos"
|
|
323
|
+ #(print("bs6")
|
|
324
|
+ #print("boardslide")
|
|
325
|
+
|
|
326
|
+ if rot < -135 and rot >= -180:
|
|
327
|
+ player.alignAxisToVect(-grinder_vect, 0, align_strength)
|
|
328
|
+ grindvect = "neg"
|
|
329
|
+ #player.applyForce([0, 0, 0], True)
|
|
330
|
+ player.setLinearVelocity([velxb, 0.0, zvel], 1)
|
|
331
|
+ grindpos = "reg_5050"
|
|
332
|
+
|
|
333
|
+ if rot < -180 and rot >= -225:
|
|
334
|
+ player.alignAxisToVect(-grinder_vect, 0, align_strength)
|
|
335
|
+ grindvect = "neg"
|
|
336
|
+ #player.applyForce([0, 0, 0], True)
|
|
337
|
+ player.setLinearVelocity([velxb, 0.0, zvel], 1)
|
|
338
|
+ grindpos = "reg_5050"
|
|
339
|
+ if rot < -225 and rot >= -270:
|
|
340
|
+ #print(STANCE, "7")
|
|
341
|
+ player.alignAxisToVect(-grinder_vect, 0, align_strength)
|
|
342
|
+ grindvect = "neg"
|
|
343
|
+ player.applyRotation(negbsrot, 1)
|
|
344
|
+ align = "neg"
|
|
345
|
+ #player.applyForce([0, 0, 0], True)
|
|
346
|
+ player.setLinearVelocity([0, convely, zvel], 1)
|
|
347
|
+ grindpos = "reg_board"
|
|
348
|
+ grindyvect = "neg"
|
|
349
|
+ #(print("-bs7")
|
|
350
|
+ #print("boardslide")
|
|
351
|
+ if rot < -270 and rot >= -315:
|
|
352
|
+ #print(STANCE, "8")
|
|
353
|
+ player.alignAxisToVect(grinder_vect, 0, align_strength)
|
|
354
|
+ grindvect = "pos"
|
|
355
|
+ player.applyRotation(bsrot, 1)
|
|
356
|
+ align = "pos"
|
|
357
|
+ #player.applyForce([0, 0, 0], True)
|
|
358
|
+ player.setLinearVelocity([0, convely, zvel], 1)
|
|
359
|
+ grindpos = "reg_board"
|
|
360
|
+ grindyvect = "pos"
|
|
361
|
+ #(print("bs8")
|
|
362
|
+ #print("boardslide")
|
|
363
|
+ if rot < -315:
|
|
364
|
+ player.alignAxisToVect(grinder_vect, 0, align_strength)
|
|
365
|
+ grindvect = "pos"
|
|
366
|
+ #player.applyForce([0, 0, 0], True)
|
|
367
|
+ player.setLinearVelocity([velxb, 0.0, zvel], 1)
|
|
368
|
+ grindpos = "reg_5050"
|
|
369
|
+
|
|
370
|
+ own['grindpos'] = grindpos
|
|
371
|
+ own['grindvect'] = grindvect
|
|
372
|
+ own['grindervect'] = grinder_vect
|
|
373
|
+ try:
|
|
374
|
+ own['grindyvect'] = grindyvect
|
|
375
|
+
|
|
376
|
+ except:
|
|
377
|
+ pass
|
|
378
|
+
|
|
379
|
+#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
|
|
380
|
+ def grind(obj):
|
|
381
|
+ #if (ray.triggered and grindold == False) or (touched == True and own['lastTouched'] == False):
|
|
382
|
+ #print("gt: ", gt_cd)
|
|
383
|
+ try:
|
|
384
|
+ grindyvect = own['grindyvect']
|
|
385
|
+ except:
|
|
386
|
+ grindyvect = 0
|
|
387
|
+ grindvect = own['grindvect']
|
|
388
|
+
|
|
389
|
+ if 'rail' in obj:
|
|
390
|
+ own["grindSound"] = "rail"
|
|
391
|
+ else:
|
|
392
|
+ own["grindSound"] = "concrete"
|
|
393
|
+ own['lGobj'] = obj
|
|
394
|
+
|
|
395
|
+
|
|
396
|
+ #if 1 == 1:
|
|
397
|
+ grinding = 1
|
|
398
|
+
|
|
399
|
+ framenum = own['framenum']
|
|
400
|
+ lastairframe = own['lF_air_frame']
|
|
401
|
+ jumpside = 0
|
|
402
|
+ if (framenum - lastairframe) < 10:
|
|
403
|
+ #if lastGround == False:
|
|
404
|
+ player_pos = own['jumpPos']
|
|
405
|
+ #print("get side from jumpPos", framenum, lastairframe)
|
|
406
|
+ jumpside = 1
|
|
407
|
+ else:
|
|
408
|
+ player_pos = OG_PLAYER_POS
|
|
409
|
+ player_pos = own.worldPosition
|
|
410
|
+ try:
|
|
411
|
+ if 1 == 1:
|
|
412
|
+
|
|
413
|
+ grinder_pos = obj.worldPosition
|
|
414
|
+ #print("touchObj", obj)
|
|
415
|
+ #vectTo = player.getVectTo(grinder_pos)
|
|
416
|
+ worldVect = [1, 0, 0]
|
|
417
|
+ vect = obj.getAxisVect(worldVect)
|
|
418
|
+ go = obj.worldOrientation
|
|
419
|
+ grinder_axis = [0,1,0]
|
|
420
|
+ try:
|
|
421
|
+ delta = player_pos - grinder_pos
|
|
422
|
+ except:
|
|
423
|
+ #print("delta broke: ", player_pos, grinder_pos)
|
|
424
|
+ pass
|
|
425
|
+ delta = delta.cross(vect)
|
|
426
|
+ #print(own["grindpos"], touched, "eval broken!!?!", delta[2])
|
|
427
|
+ if delta[2] >= 0:
|
|
428
|
+ #print("right side", grindyvect, round(delta[2], 6))
|
|
429
|
+ grindside = "right"
|
|
430
|
+ else:
|
|
431
|
+ #print("left side", grindyvect, round(delta[2], 6))
|
|
432
|
+ grindside = "left"
|
|
433
|
+ if (delta[2] > .00001 or delta[2] < -.00001) and (delta[2] < .8 or delta[2] < -.8):
|
|
434
|
+ rotation = own.worldOrientation[2] - obj.worldOrientation[2]
|
|
435
|
+ player_e = own.worldOrientation.to_euler()
|
|
436
|
+ player_rotz = math.degrees(player_e[2])
|
|
437
|
+ grinder_e = obj.worldOrientation.to_euler()
|
|
438
|
+ grinder_rotz = math.degrees(grinder_e[2])
|
|
439
|
+ #print("rotation =", player_rotz - grinder_rotz)
|
|
440
|
+ #print( "rotating - grindvect: ", grindvect)
|
|
441
|
+ deltamove = delta[2] * .3#.25
|
|
442
|
+ #5050
|
|
443
|
+ #print(own["grindpos"], jumpside)
|
|
444
|
+ #print("delta move")
|
|
445
|
+ if own["grindpos"] == "reg_5050":
|
|
446
|
+ #print("missing delta")
|
|
447
|
+ if (jumpside == 1 or jumpside == 0) and grindvect == "pos":
|
|
448
|
+ move = [0, deltamove, 0]
|
|
449
|
+ #print("1deltamove", deltamove)
|
|
450
|
+ own.applyMovement(move, True)
|
|
451
|
+ if (jumpside == 1 or jumpside == 0) and grindvect == "neg":
|
|
452
|
+ move = [0, -deltamove, 0]
|
|
453
|
+ #print("2deltamove -", deltamove)
|
|
454
|
+ own.applyMovement(move, True)
|
|
455
|
+ #board
|
|
456
|
+ #print("turnud: ", own["turnud"], "grindyvect: ", grindyvect)
|
|
457
|
+ if own["grindpos"] == "reg_board":
|
|
458
|
+ if grindvect == "neg":
|
|
459
|
+ if (jumpside == 1 or jumpside == 0) and grindyvect == "pos":
|
|
460
|
+ move = [-deltamove, 0, 0]
|
|
461
|
+ #print("3deltamove", deltamove)
|
|
462
|
+ own.applyMovement(move, True)
|
|
463
|
+ if (jumpside == 1 or jumpside == 0) and grindyvect == "neg":
|
|
464
|
+ move = [deltamove, 0, 0]
|
|
465
|
+ #print("4deltamove -", deltamove)
|
|
466
|
+ own.applyMovement(move, True)
|
|
467
|
+ if grindvect == "pos":
|
|
468
|
+ if (jumpside == 1 or jumpside == 0) and grindyvect == "pos":
|
|
469
|
+ move = [deltamove, 0, 0]
|
|
470
|
+ #print("5deltamove", deltamove)
|
|
471
|
+ own.applyMovement(move, True)
|
|
472
|
+ if (jumpside == 1 or jumpside == 0) and grindyvect == "neg":
|
|
473
|
+ move = [-deltamove, 0, 0]
|
|
474
|
+ #print("6deltamove -", deltamove)
|
|
475
|
+ own.applyMovement(move, True)
|
|
476
|
+ own['grindside'] = grindside
|
|
477
|
+ except:
|
|
478
|
+ pass
|
|
479
|
+ #speed limit
|
|
480
|
+ velo = own.getLinearVelocity(True)
|
|
481
|
+ touchobj = obj
|
|
482
|
+ if touchobj != None and gt_cd == 0:
|
|
483
|
+ if 'rail' in touchobj:
|
|
484
|
+ newvelx = velo.x * grindspeed_rail
|
|
485
|
+ newvely = velo.y * grindspeed_rail
|
|
486
|
+ #print("grindspeed limit rail")
|
|
487
|
+ else:
|
|
488
|
+ newvelx = velo.x * grindspeed_cement
|
|
489
|
+ newvely = velo.y * grindspeed_cement
|
|
490
|
+ #print("grindspeed limit cement")
|
|
491
|
+ #print("setting newvely =", newvely)
|
|
492
|
+ player.setLinearVelocity([newvelx, newvely, velo.z], 1)
|
|
493
|
+ #print("grindspeedlimit")
|
|
494
|
+ player_rot = own.worldOrientation[2]
|
|
495
|
+ grinder_rot = touchobj.worldOrientation[2]
|
|
496
|
+ player_rot = own.getAxisVect( [0.0, 0.0, 1.0])
|
|
497
|
+ xyz3 = own.worldOrientation.to_euler()
|
|
498
|
+ player_rot = math.degrees(xyz3[2])
|
|
499
|
+ xyz4 = touchobj.worldOrientation.to_euler()
|
|
500
|
+ grinder_rot = math.degrees(xyz4[2])
|
|
501
|
+ if player_rot < 0:
|
|
502
|
+ player_rot = abs(player_rot) + 180
|
|
503
|
+ if grinder_rot < 0:
|
|
504
|
+ grinder_rot = abs(grinder_rot) + 180
|
|
505
|
+ subtraction = player_rot - grinder_rot
|
|
506
|
+
|
|
507
|
+
|
|
508
|
+ #else:
|
|
509
|
+ #own['grind_rot'] = None
|
|
510
|
+
|
|
511
|
+
|
|
512
|
+
|
|
513
|
+ if grindDar.positive == False and grindTouch.positive and grindold == 0 and dropin == 0 and grind_jump == 0 and own["grindoutturn"] == 0 and gt_cd == 0 and manual == 0 and no_grind == 0 and nearestObject != lastObject and own['grindjumpturn'] == 0 and own['gt_cd2'] == 0:
|
|
514
|
+ print("touching, no dar")
|
|
515
|
+ #print(grindold, "grindold")
|
|
516
|
+ if grindDar.positive:
|
|
517
|
+ detectedObjects = grindDar.hitObjectList
|
|
518
|
+ dist = 0
|
|
519
|
+ for obj in detectedObjects:
|
|
520
|
+ dist = own.getDistanceTo(obj)
|
|
521
|
+ if (minDist is None or dist < minDist):
|
|
522
|
+ nearestObject = obj
|
|
523
|
+ minDist = dist
|
|
524
|
+ #print(dist, nearestObject, "grindDar")
|
|
525
|
+
|
|
526
|
+#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
|
|
527
|
+ #init grind
|
|
528
|
+
|
|
529
|
+ grind_dist = .8#.6
|
|
530
|
+ if dist < grind_dist and grindold == 0 and dropin == 0 and grind_jump == 0 and own["grindoutturn"] == 0 and gt_cd == 0 and manual == 0 and no_grind == 0 and nearestObject != lastObject and own['grindjumpturn'] == 0 and own['gt_cd2'] == 0:
|
|
531
|
+ #if grindold == 0 and dropin == 0 and grind_jump == 0 and manual == 0 and no_grind == 0 and nearestObject != lastObject:
|
|
532
|
+ print("new grind trigger")
|
|
533
|
+ npos = nearestObject.worldPosition
|
|
534
|
+ #own.worldPosition = [npos.x, npos.y, npos.z + .251]
|
|
535
|
+
|
|
536
|
+ #own.applyMovement([0,0,.05], False)
|
|
537
|
+
|
|
538
|
+
|
|
539
|
+# grind_height_dif = (own.worldPosition[2] - nearestObject.worldPosition[2]) - .287
|
|
540
|
+
|
|
541
|
+# if grind_height_dif < 0:
|
|
542
|
+# newz = (own.worldPosition[2] + abs(grind_height_dif) + .05)
|
|
543
|
+# own.worldPosition = [own.worldPosition[0],own.worldPosition[1], newz]
|
|
544
|
+# print(newz, "new")
|
|
545
|
+
|
|
546
|
+ #grind
|
|
547
|
+ #print(dist)
|
|
548
|
+ if dist < grind_dist and dropin == 0 and grind_jump == 0 and manual == 0 and no_grind == 0 and own['airup'] == 0 and own['grindoutturn'] == 0 and own['grindjumpturn'] == 0 and own['manual'] == 0 and own['gt_cd2'] < 50:
|
|
549
|
+ #print("grind")
|
|
550
|
+ hitObject, hitPoint, hitNormal = own.rayCast(nearestObject.worldPosition, own.worldPosition, .0, 'grind')
|
|
551
|
+ if grindold == 0:
|
|
552
|
+ if grindTouch.positive:
|
|
553
|
+ print("set grind pos")
|
|
554
|
+ nearpos = nearestObject.worldPosition
|
|
555
|
+ if hitNormal != None:
|
|
556
|
+ own.alignAxisToVect(hitNormal, 2, 1)
|
|
557
|
+ print("align")
|
|
558
|
+ #own.worldPosition = [nearpos.x, nearpos.y, nearpos.z + .2975]
|
|
559
|
+ print("setting pos")
|
|
560
|
+
|
|
561
|
+ #if hitNormal != None:
|
|
562
|
+ #own.alignAxisToVect(hitNormal, 2, .4)
|
|
563
|
+ #print(hitNormal)
|
|
564
|
+
|
|
565
|
+
|
|
566
|
+
|
|
567
|
+
|
|
568
|
+ grindold = True
|
|
569
|
+ own['grindold_timer'] = 0
|
|
570
|
+ own["grindHit"] = True
|
|
571
|
+ #print("grinding")
|
|
572
|
+ grind_height_dif = (own.worldPosition[2] - nearestObject.worldPosition[2]) - .287
|
|
573
|
+ #print(grind_height_dif)
|
|
574
|
+ worldPos = own.worldPosition
|
|
575
|
+ if grind_height_dif > -.02:
|
|
576
|
+ #print("############################upping z")
|
|
577
|
+ #own.worldPosition = [worldPos.x, worldPos.y, worldPos.z + .1]
|
|
578
|
+
|
|
579
|
+ grindvect(nearestObject)
|
|
580
|
+ grindrotvel(nearestObject)
|
|
581
|
+ grind(nearestObject)
|
|
582
|
+
|
|
583
|
+
|
|
584
|
+ else:
|
|
585
|
+ #grindold = False
|
|
586
|
+ own['grindold_timer'] += 1
|
|
587
|
+ own["grindHit"] = False
|
|
588
|
+
|
|
589
|
+
|
|
590
|
+ if own['grindold_timer'] > 5:
|
|
591
|
+ grindold = False
|
|
592
|
+ own["grindSound"] = None
|
|
593
|
+
|
|
594
|
+
|
|
595
|
+#@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
|
|
596
|
+
|
|
597
|
+#if you are touching grinder and last_manual is off keep manual off
|
|
598
|
+ if (own['fak_nmanual'] == 1 or own['reg_nmanual'] == 1 or own['fak_manual'] == 1 or own['reg_manual'] == 1) and lastGround == True and grindold == False:
|
|
599
|
+ manual = 1
|
|
600
|
+ if last_manual == 0 and grindTouch.triggered == True:
|
|
601
|
+ manual = 0
|
|
602
|
+ own["nogrindsound"] = 1
|
|
603
|
+ grindhit = own["grindHit"]
|
|
604
|
+
|
|
605
|
+ if abs(own['pregrind_vely']) > abs(vely) and own['LAST_GRIND'] == 0:
|
|
606
|
+ convely = own['pregrind_vely']
|
|
607
|
+ else:
|
|
608
|
+ convely = vely
|
|
609
|
+
|
|
610
|
+ off = 0
|
|
611
|
+
|
|
612
|
+ if touched == True:
|
|
613
|
+ own["grindTouchobj"] = grindTouch.hitObject
|
|
614
|
+ else:
|
|
615
|
+ own["grindTouchobj"] = None
|
|
616
|
+
|
|
617
|
+ if ray.triggered and dropin == 0:
|
|
618
|
+ lgobj = ray.hitObject
|
|
619
|
+ own['lGobj'] = lgobj
|
|
620
|
+ obj = ray.hitObject
|
|
621
|
+ #prop = obj.get("property", None)
|
|
622
|
+ linVelocity3 = own.getLinearVelocity(True)
|
|
623
|
+ grindpos2 = own["grindpos"]
|
|
624
|
+ regboard = "reg_board"
|
|
625
|
+ fakboard = "fak_board"
|
|
626
|
+ if obj is not None:
|
|
627
|
+ if 'rail' in ray.hitObject:
|
|
628
|
+ own["grindSound"] = "rail"
|
|
629
|
+ else:
|
|
630
|
+ own["grindSound"] = "concrete"
|
|
631
|
+ own['lGobj'] = lgobj
|
|
632
|
+ else:
|
|
633
|
+ lgobj = "empty"
|
|
634
|
+ own['lGobj'] = lgobj
|
|
635
|
+ def timer():
|
|
636
|
+ countdown = own["grindCountdown"]
|
|
637
|
+ if touched == 1:
|
|
638
|
+ countdown = 20
|
|
639
|
+ else:
|
|
640
|
+ countdown = countdown - 1
|
|
641
|
+ own['grindCountdown'] = countdown
|
|
642
|
+ def aligntimer():
|
|
643
|
+ if own['grindOld'] == 0 and ray.triggered == 1:
|
|
644
|
+ own['aligntimer'] = 20
|
|
645
|
+ if own['grindOld'] == 1 and ray.triggered == 1:
|
|
646
|
+ own['aligntimer'] = own['aligntimer'] - 1
|
|
647
|
+ if own['grindOld'] == 0 and ray.triggered == 0:
|
|
648
|
+ own['aligntimer'] = 0
|
|
649
|
+
|
|
650
|
+ def invertpos():
|
|
651
|
+ minDist = None
|
|
652
|
+ nearestObject = None
|
|
653
|
+ for obj in invertObjs:
|
|
654
|
+ dist = own.getDistanceTo(obj)
|
|
655
|
+ if (minDist is None or dist < minDist):
|
|
656
|
+ nearestObject = obj
|
|
657
|
+ minDist = dist
|
|
658
|
+ vect = nearestObject.getAxisVect( [1.0, 0.0, 0.0])
|
|
659
|
+ #own.alignAxisToVect(vect, 0, 0)
|
|
660
|
+ own.worldPosition = [nearestObject.worldPosition.x, nearestObject.worldPosition.y, nearestObject.worldPosition.z +.1]
|
|
661
|
+ #own.setLinearVelocity([0, 0.0, 0], 1)
|
|
662
|
+
|
|
663
|
+ def set_pregrind_vel():
|
|
664
|
+ if grindDar.triggered == False and ray.triggered == False:
|
|
665
|
+ #print("set pregrind vel")
|
|
666
|
+ own['pregrind_velx'] = linVelocity2.x
|
|
667
|
+ own['pregrind_vely'] = linVelocity2.y
|
|
668
|
+ own['pregrind_velz'] = linVelocity2.z
|
|
669
|
+
|
|
670
|
+ def stop_bounce():
|
|
671
|
+ if grindTouch.triggered and no_grind == 0 and grind_jump == 0 and jump_timer < 30:
|
|
672
|
+ linVelocity4 = own.getLinearVelocity(True)
|
|
673
|
+ #print(linVelocity4.z)
|
|
674
|
+ if linVelocity4.z > 0:
|
|
675
|
+ own.setLinearVelocity([linVelocity4.x, linVelocity4.y, 0], 1)
|
|
676
|
+
|
|
677
|
+# last_posz = own['last_z']
|
|
678
|
+# posz = own.worldPosition.z
|
|
679
|
+# obj = None
|
|
680
|
+# if ray.triggered:
|
|
681
|
+# obj = ray.hitObject
|
|
682
|
+# if grindTouch.triggered:
|
|
683
|
+# obj = grindTouch.hitObject
|
|
684
|
+# #if last_posz < posz and grindold == True and obj != None:
|
|
685
|
+# gsf = own['grind_start_frame']
|
|
686
|
+# frame = own['framenum']
|
|
687
|
+# sub = frame - gsf
|
|
688
|
+# linVelocity4 = own.getLinearVelocity(True)
|
|
689
|
+# avelx = linVelocity4.x
|
|
690
|
+# avely = linVelocity4.y
|
|
691
|
+# avelz = linVelocity4.z
|
|
692
|
+# num = -.2
|
|
693
|
+# num2 = -.1
|
|
694
|
+# if avelz > 0:
|
|
695
|
+# avelz = 0
|
|
696
|
+# avelz = avelz + num
|
|
697
|
+#
|
|
698
|
+# #if obj != None and sub > 30 and jump_timer < 10:
|
|
699
|
+# #own.setLinearVelocity([avelx, avely, num2], 1)
|
|
700
|
+# if sub < 3:
|
|
701
|
+# pass
|
|
702
|
+# #own.setLinearVelocity([avelx, avely, avelz], 1)
|
|
703
|
+
|
|
704
|
+
|
|
705
|
+ if jump_timer < 30 :
|
|
706
|
+ own['grind_jump'] = 0
|
|
707
|
+ if grindold == False and ray.triggered:
|
|
708
|
+ own['grind_start_frame'] = own['framenum']
|
|
709
|
+
|
|
710
|
+ if grindDar_timer > 0:
|
|
711
|
+ grindDar_timer -= 1
|
|
712
|
+ if grindDar_timer > 0 and ray.triggered == False and touched == True and own['footplant_on'] == False and manual == 0:
|
|
713
|
+ #print("timer but ground")
|
|
714
|
+ obj = grindTouch.hitObject
|
|
715
|
+ own.worlPosition = obj.worldPosition
|
|
716
|
+ if ray.triggered == False:
|
|
717
|
+ own["nogrindsound"] = 1
|
|
718
|
+ timer()
|
|
719
|
+ aligntimer()
|
|
720
|
+ stop_bounce()
|
|
721
|
+
|
|
722
|
+ own['grindOld'] = grindold
|
|
723
|
+ own['test'] = test
|
|
724
|
+ own['grindTrackObj'] = nearestObject
|
|
725
|
+ own['grindDar_hit'] = grindDar.positive
|
|
726
|
+ own['lastTouched'] = touched
|
|
727
|
+ own['grindTouch'] = grindTouch.triggered
|
|
728
|
+ own["grindDar_timer"] = grindDar_timer
|
|
729
|
+ own["last_grindDar"] = last_grindDar
|
|
730
|
+ linVelocity3 = own.getLinearVelocity(True)
|
|
731
|
+ #print(linVelocity3.z)
|
|
732
|
+ set_pregrind_vel()
|
|
733
|
+ own['last_z'] = own.worldPosition.z
|
|
734
|
+ own["manual"] = manual
|
|
735
|
+
|
|
736
|
+
|
|
737
|
+
|
|
738
|
+main()
|