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@@ -1700,49 +1700,57 @@ def push_goof():
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1700
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1700
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def brfoot():
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1701
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1701
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lay = grablay + 40
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1702
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1702
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if STANCE == 0:
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1703
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- skater.playAction("brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1704
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- deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1705
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- trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1703
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+ own['reuqestAction'] = 'reg_brfoot'
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1704
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+ # skater.playAction("brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1705
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+ # deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1706
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+ # trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1706
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1707
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if STANCE == 1:
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1707
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- skater.playAction("fak_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1708
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- deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1709
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- trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1708
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+ own['reuqestAction'] = 'fak_brfoot'
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1709
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+ # skater.playAction("fak_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1710
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+ # deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1711
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+ # trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1710
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1712
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jump()
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1711
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1713
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def frfoot():
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1712
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1714
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lay = grablay + 40
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1713
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1715
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killact(5)
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1714
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1716
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if STANCE == 0:
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1715
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- skater.playAction("frfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1716
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- deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1717
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- trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1717
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+ own['reuqestAction'] = 'reg_frfoot'
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1718
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+ # skater.playAction("frfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1719
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+ # deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1720
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+ # trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1718
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1721
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if STANCE == 1:
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1719
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- skater.playAction("fakbfrfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1720
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- deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1721
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- trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1722
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+ own['reuqestAction'] = 'fak_frfoot'
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1723
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+ # skater.playAction("fakbfrfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1724
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+ # deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1725
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+ # trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1722
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1726
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jump()
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1723
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1727
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def blfoot():
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1724
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1728
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lay = grablay + 40
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1725
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1729
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killact(5)
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1726
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1730
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if STANCE == 0:
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1727
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- skater.playAction("blfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1728
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- deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1729
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- trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1731
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+ own['reuqestAction'] = 'reg_blfoot'
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1732
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+ # skater.playAction("blfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1733
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+ # deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1734
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+ # trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1730
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1735
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if STANCE == 1:
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1731
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- skater.playAction("fakfrfoot.001", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1732
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- deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1733
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- trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1736
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+ own['reuqestAction'] = 'fak_blfoot'
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1737
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+ # skater.playAction("fakfrfoot.001", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1738
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+ # deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1739
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+ # trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1734
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1740
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jump()
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1735
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1741
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def flfoot():
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1736
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1742
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lay = grablay + 40
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1737
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1743
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killact(5)
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1738
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1744
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if STANCE == 0:
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1739
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- skater.playAction("flfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1740
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- deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1741
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- trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1745
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+ own['reuqestAction'] = 'reg_flfoot'
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1746
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+ # skater.playAction("flfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1747
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+ # deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1748
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+ # trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1742
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1749
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if STANCE == 1:
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1743
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- skater.playAction("fak_flfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1744
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- deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1745
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- trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1750
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+ # own['reuqestAction'] = 'fak_flfoot'
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1751
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+ # skater.playAction("fak_flfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1752
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+ # deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1753
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+ # trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
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1746
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1754
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jump()
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1747
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1755
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def rollsound():
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1748
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1756
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#onground
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