shuvit 6 years ago
parent
commit
e45f8c3a9a
2 changed files with 83 additions and 30 deletions
  1. 51
    6
      co_ActionState.py
  2. 32
    24
      controller2.py

+ 51
- 6
co_ActionState.py
File diff suppressed because it is too large
View File


+ 32
- 24
controller2.py View File

@@ -1700,49 +1700,57 @@ def push_goof():
1700 1700
 def brfoot():
1701 1701
     lay = grablay + 40
1702 1702
     if STANCE == 0:
1703
-        skater.playAction("brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1704
-        deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1705
-        trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1703
+        own['reuqestAction'] = 'reg_brfoot'
1704
+        # skater.playAction("brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1705
+        # deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1706
+        # trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1706 1707
     if STANCE == 1:
1707
-        skater.playAction("fak_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1708
-        deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1709
-        trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED) 
1708
+        own['reuqestAction'] = 'fak_brfoot'
1709
+        # skater.playAction("fak_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1710
+        # deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1711
+        # trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED) 
1710 1712
     jump()    
1711 1713
 def frfoot():
1712 1714
     lay = grablay + 40
1713 1715
     killact(5)
1714 1716
     if STANCE == 0:
1715
-        skater.playAction("frfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1716
-        deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1717
-        trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1717
+        own['reuqestAction'] = 'reg_frfoot'
1718
+        # skater.playAction("frfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1719
+        # deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1720
+        # trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1718 1721
     if STANCE == 1:
1719
-        skater.playAction("fakbfrfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1720
-        deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1721
-        trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1722
+        own['reuqestAction'] = 'fak_frfoot'
1723
+        # skater.playAction("fakbfrfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1724
+        # deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1725
+        # trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1722 1726
     jump()          
1723 1727
 def blfoot():
1724 1728
     lay = grablay + 40
1725 1729
     killact(5)
1726 1730
     if STANCE == 0:
1727
-        skater.playAction("blfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1728
-        deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1729
-        trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1731
+        own['reuqestAction'] = 'reg_blfoot'
1732
+        # skater.playAction("blfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1733
+        # deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1734
+        # trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1730 1735
     if STANCE == 1:
1731
-        skater.playAction("fakfrfoot.001", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1732
-        deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1733
-        trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1736
+        own['reuqestAction'] = 'fak_blfoot'
1737
+        # skater.playAction("fakfrfoot.001", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1738
+        # deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1739
+        # trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1734 1740
     jump() 
1735 1741
 def flfoot():
1736 1742
     lay = grablay + 40
1737 1743
     killact(5)
1738 1744
     if STANCE == 0:
1739
-        skater.playAction("flfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1740
-        deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1741
-        trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1745
+        own['reuqestAction'] = 'reg_flfoot'
1746
+        # skater.playAction("flfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1747
+        # deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1748
+        # trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1742 1749
     if STANCE == 1:
1743
-        skater.playAction("fak_flfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1744
-        deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1745
-        trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED) 
1750
+        # own['reuqestAction'] = 'fak_flfoot'
1751
+        # skater.playAction("fak_flfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1752
+        # deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1753
+        # trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED) 
1746 1754
     jump()         
1747 1755
 def rollsound():
1748 1756
     #onground

Loading…
Cancel
Save