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@@ -923,6 +923,138 @@ reg_fs_powerslide = a_class(
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923
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923
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0)
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924
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924
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925
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925
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|
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926
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+
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927
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+reg_brfoot = a_class(
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928
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+ #player armature action name
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929
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+ 'brfoot',
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930
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+ #start frame
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931
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+ 1,
|
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932
|
+ #end frame
|
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933
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+ 30,
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934
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+ #deck action name
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935
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+ 'b_brfoot',
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936
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+ #deck start frame
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937
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+ 1,
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938
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+ #deck end frame
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939
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+ 30,
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940
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+ #layer
|
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941
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+ 1,
|
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942
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+ #speed
|
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943
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+ .75,
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944
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+ #mode (1 = play, 0 = loop)
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945
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+ 1,
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946
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+ #blendin
|
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947
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+ 10,
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948
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+ #intro
|
|
949
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+ None,
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|
950
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+ #intro length
|
|
951
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+ 0,
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|
952
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+ #exits
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953
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+ ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
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954
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+ #force exit
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955
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+ 'reg_air',
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956
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+ #force exit frame
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957
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+ 20)
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958
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+
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959
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+
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960
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+reg_frfoot = a_class(
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961
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+ #player armature action name
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962
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+ 'frfoot',
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963
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+ #start frame
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964
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+ 1,
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965
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+ #end frame
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966
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+ 30,
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967
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+ #deck action name
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968
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+ 'b_brfoot',
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969
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+ #deck start frame
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970
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+ 1,
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971
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+ #deck end frame
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972
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+ 30,
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973
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+ #layer
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|
974
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+ 1,
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975
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+ #speed
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976
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+ .75,
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977
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+ #mode (1 = play, 0 = loop)
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978
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+ 0,
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979
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+ #blendin
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980
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+ 10,
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981
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+ #intro
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982
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+ None,
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983
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+ #intro length
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984
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+ 0,
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|
985
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+ #exits
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|
986
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+ ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
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987
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+ #force exit
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|
988
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+ 'reg_air',
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989
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+ #force exit frame
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990
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+ 20)
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|
991
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+
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|
992
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+reg_blfoot = a_class(
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993
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+ #player armature action name
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994
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+ 'blfoot',
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995
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+ #start frame
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996
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+ 1,
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997
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+ #end frame
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998
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+ 30,
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999
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+ #deck action name
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1000
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+ 'b_brfoot',
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1001
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+ #deck start frame
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1002
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+ 1,
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1003
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+ #deck end frame
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1004
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+ 30,
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1005
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+ #layer
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1006
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+ 1,
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1007
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+ #speed
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1008
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+ .75,
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1009
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+ #mode (1 = play, 0 = loop)
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1010
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+ 1,
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1011
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+ #blendin
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1012
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+ 10,
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1013
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+ #intro
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1014
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+ None,
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1015
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+ #intro length
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1016
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+ 0,
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1017
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+ #exits
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1018
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+ ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
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1019
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+ #force exit
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1020
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+ 'reg_air',
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1021
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+ #force exit frame
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1022
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+ 20)
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1023
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+
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1024
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+
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1025
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+reg_flfoot = a_class(
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1026
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+ #player armature action name
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1027
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+ 'flfoot',
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1028
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+ #start frame
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1029
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+ 1,
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1030
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+ #end frame
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1031
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+ 30,
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1032
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+ #deck action name
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1033
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+ 'b_brfoot',
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1034
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+ #deck start frame
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1035
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+ 1,
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1036
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+ #deck end frame
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|
1037
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+ 30,
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1038
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+ #layer
|
|
1039
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+ 1,
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1040
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+ #speed
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1041
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+ .75,
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1042
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+ #mode (1 = play, 0 = loop)
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1043
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+ 0,
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1044
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+ #blendin
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1045
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+ 10,
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1046
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+ #intro
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|
1047
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+ None,
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|
1048
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+ #intro length
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|
1049
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+ 0,
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|
1050
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+ #exits
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1051
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+ ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
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1052
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+ #force exit
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1053
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+ 'reg_air',
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1054
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+ #force exit frame
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1055
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+ 20)
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|
1056
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+
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1057
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+
|
926
|
1058
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reg_manual = a_class(
|
927
|
1059
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#player armature action name
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928
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1060
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'reg_manual',
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@@ -1174,7 +1306,7 @@ reg_air = a_class(
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1174
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1306
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#intro length
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1175
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1307
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0,
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1176
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1308
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#exits
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1177
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- ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south'],
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|
1309
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+ ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot'],
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1178
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1310
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#force exit
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1179
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1311
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None,
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1180
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1312
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#force exit frame
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@@ -1891,9 +2023,9 @@ backside_tail_grab = a_class(
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1891
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2023
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#force exit frame
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1892
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2024
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0)
|
1893
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2025
|
|
1894
|
|
-reg_ollie_north_in = a_class(
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2026
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+reg_judo_in = a_class(
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1895
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2027
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#player armature action name
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1896
|
|
- 'reg_ollie_north',
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2028
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+ 'reg_judo',
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1897
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2029
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#start frame
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1898
|
2030
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1,
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1899
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2031
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#end frame
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@@ -1907,29 +2039,29 @@ reg_ollie_north_in = a_class(
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1907
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2039
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#layer
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1908
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2040
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1,
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1909
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2041
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#speed
|
1910
|
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- 1,
|
|
2042
|
+ .4,
|
1911
|
2043
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#mode (1 = play, 0 = loop)
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1912
|
2044
|
0,
|
1913
|
2045
|
#blendin
|
1914
|
|
- 5,
|
|
2046
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+ 10,
|
1915
|
2047
|
#intro
|
1916
|
2048
|
None,
|
1917
|
2049
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#intro length
|
1918
|
2050
|
0,
|
1919
|
2051
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#exits
|
1920
|
|
- ['reg_ollie_north'],
|
|
2052
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+ ['reg_judo'],
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1921
|
2053
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#force exit
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1922
|
|
- 'reg_ollie_north',
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2054
|
+ 'reg_judo',
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1923
|
2055
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#force exit frame
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1924
|
2056
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20)
|
1925
|
2057
|
|
1926
|
|
-reg_ollie_north = a_class(
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|
2058
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+reg_judo = a_class(
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1927
|
2059
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#player armature action name
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1928
|
|
- 'reg_ollie_north',
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|
2060
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+ 'reg_judo',
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1929
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2061
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#start frame
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1930
|
2062
|
10,
|
1931
|
2063
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#end frame
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1932
|
|
- 10,
|
|
2064
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+ 30,
|
1933
|
2065
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#deck action name
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1934
|
2066
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'b_reg',
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1935
|
2067
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#deck start frame
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@@ -1939,13 +2071,13 @@ reg_ollie_north = a_class(
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1939
|
2071
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#layer
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1940
|
2072
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1,
|
1941
|
2073
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#speed
|
1942
|
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- 1,
|
|
2074
|
+ .5,
|
1943
|
2075
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#mode (1 = play, 0 = loop)
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1944
|
2076
|
0,
|
1945
|
2077
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#blendin
|
1946
|
|
- 5,
|
|
2078
|
+ 10,
|
1947
|
2079
|
#intro
|
1948
|
|
- 'reg_ollie_north',
|
|
2080
|
+ 'reg_judo_in',
|
1949
|
2081
|
#intro length
|
1950
|
2082
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10,
|
1951
|
2083
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#exits
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@@ -1956,9 +2088,9 @@ reg_ollie_north = a_class(
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1956
|
2088
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0)
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1957
|
2089
|
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1958
|
2090
|
|
1959
|
|
-reg_ollie_south_in = a_class(
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|
2091
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+reg_frigid_in = a_class(
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1960
|
2092
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#player armature action name
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1961
|
|
- 'reg_ollie_south',
|
|
2093
|
+ 'reg_frigid',
|
1962
|
2094
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#start frame
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1963
|
2095
|
1,
|
1964
|
2096
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#end frame
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@@ -1972,28 +2104,125 @@ reg_ollie_south_in = a_class(
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1972
|
2104
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#layer
|
1973
|
2105
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1,
|
1974
|
2106
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#speed
|
|
2107
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+ .4,
|
|
2108
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+ #mode (1 = play, 0 = loop)
|
|
2109
|
+ 0,
|
|
2110
|
+ #blendin
|
|
2111
|
+ 10,
|
|
2112
|
+ #intro
|
|
2113
|
+ None,
|
|
2114
|
+ #intro length
|
|
2115
|
+ 0,
|
|
2116
|
+ #exits
|
|
2117
|
+ ['reg_frigid'],
|
|
2118
|
+ #force exit
|
|
2119
|
+ 'reg_frigid',
|
|
2120
|
+ #force exit frame
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|
2121
|
+ 20)
|
|
2122
|
+
|
|
2123
|
+reg_frigid = a_class(
|
|
2124
|
+ #player armature action name
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|
2125
|
+ 'reg_frigid',
|
|
2126
|
+ #start frame
|
|
2127
|
+ 10,
|
|
2128
|
+ #end frame
|
|
2129
|
+ 30,
|
|
2130
|
+ #deck action name
|
|
2131
|
+ 'b_reg',
|
|
2132
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+ #deck start frame
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|
2133
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+ 1,
|
|
2134
|
+ #deck end frame
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|
2135
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+ 1,
|
|
2136
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+ #layer
|
1975
|
2137
|
1,
|
|
2138
|
+ #speed
|
|
2139
|
+ .5,
|
1976
|
2140
|
#mode (1 = play, 0 = loop)
|
1977
|
2141
|
0,
|
1978
|
2142
|
#blendin
|
1979
|
|
- 5,
|
|
2143
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+ 10,
|
|
2144
|
+ #intro
|
|
2145
|
+ 'reg_frigid_in',
|
|
2146
|
+ #intro length
|
|
2147
|
+ 10,
|
|
2148
|
+ #exits
|
|
2149
|
+ ['reg_air'],
|
|
2150
|
+ #force exit
|
|
2151
|
+ None,
|
|
2152
|
+ #force exit frame
|
|
2153
|
+ 0)
|
|
2154
|
+
|
|
2155
|
+reg_fsonefoot_in = a_class(
|
|
2156
|
+ #player armature action name
|
|
2157
|
+ 'reg_fsonefoot',
|
|
2158
|
+ #start frame
|
|
2159
|
+ 1,
|
|
2160
|
+ #end frame
|
|
2161
|
+ 10,
|
|
2162
|
+ #deck action name
|
|
2163
|
+ 'b_reg',
|
|
2164
|
+ #deck start frame
|
|
2165
|
+ 1,
|
|
2166
|
+ #deck end frame
|
|
2167
|
+ 1,
|
|
2168
|
+ #layer
|
|
2169
|
+ 1,
|
|
2170
|
+ #speed
|
|
2171
|
+ .4,
|
|
2172
|
+ #mode (1 = play, 0 = loop)
|
|
2173
|
+ 0,
|
|
2174
|
+ #blendin
|
|
2175
|
+ 10,
|
1980
|
2176
|
#intro
|
1981
|
2177
|
None,
|
1982
|
2178
|
#intro length
|
1983
|
2179
|
0,
|
1984
|
2180
|
#exits
|
1985
|
|
- ['reg_ollie_south'],
|
|
2181
|
+ ['reg_fsonefoot'],
|
1986
|
2182
|
#force exit
|
1987
|
|
- 'reg_ollie_south',
|
|
2183
|
+ 'reg_fsonefoot',
|
1988
|
2184
|
#force exit frame
|
1989
|
2185
|
20)
|
1990
|
2186
|
|
1991
|
|
-reg_ollie_south = a_class(
|
|
2187
|
+reg_fsonefoot = a_class(
|
1992
|
2188
|
#player armature action name
|
1993
|
|
- 'reg_ollie_south',
|
|
2189
|
+ 'reg_fsonefoot',
|
1994
|
2190
|
#start frame
|
1995
|
2191
|
10,
|
1996
|
2192
|
#end frame
|
|
2193
|
+ 30,
|
|
2194
|
+ #deck action name
|
|
2195
|
+ 'b_reg',
|
|
2196
|
+ #deck start frame
|
|
2197
|
+ 1,
|
|
2198
|
+ #deck end frame
|
|
2199
|
+ 1,
|
|
2200
|
+ #layer
|
|
2201
|
+ 1,
|
|
2202
|
+ #speed
|
|
2203
|
+ .5,
|
|
2204
|
+ #mode (1 = play, 0 = loop)
|
|
2205
|
+ 0,
|
|
2206
|
+ #blendin
|
|
2207
|
+ 10,
|
|
2208
|
+ #intro
|
|
2209
|
+ 'reg_fsonefoot_in',
|
|
2210
|
+ #intro length
|
|
2211
|
+ 10,
|
|
2212
|
+ #exits
|
|
2213
|
+ ['reg_air'],
|
|
2214
|
+ #force exit
|
|
2215
|
+ None,
|
|
2216
|
+ #force exit frame
|
|
2217
|
+ 0)
|
|
2218
|
+
|
|
2219
|
+
|
|
2220
|
+reg_onefoot_in = a_class(
|
|
2221
|
+ #player armature action name
|
|
2222
|
+ 'reg_onefoot',
|
|
2223
|
+ #start frame
|
|
2224
|
+ 1,
|
|
2225
|
+ #end frame
|
1997
|
2226
|
10,
|
1998
|
2227
|
#deck action name
|
1999
|
2228
|
'b_reg',
|
|
@@ -2004,13 +2233,45 @@ reg_ollie_south = a_class(
|
2004
|
2233
|
#layer
|
2005
|
2234
|
1,
|
2006
|
2235
|
#speed
|
|
2236
|
+ .4,
|
|
2237
|
+ #mode (1 = play, 0 = loop)
|
|
2238
|
+ 0,
|
|
2239
|
+ #blendin
|
|
2240
|
+ 10,
|
|
2241
|
+ #intro
|
|
2242
|
+ None,
|
|
2243
|
+ #intro length
|
|
2244
|
+ 0,
|
|
2245
|
+ #exits
|
|
2246
|
+ ['reg_onefoot'],
|
|
2247
|
+ #force exit
|
|
2248
|
+ 'reg_onefoot',
|
|
2249
|
+ #force exit frame
|
|
2250
|
+ 20)
|
|
2251
|
+
|
|
2252
|
+reg_onefoot = a_class(
|
|
2253
|
+ #player armature action name
|
|
2254
|
+ 'reg_onefoot',
|
|
2255
|
+ #start frame
|
|
2256
|
+ 10,
|
|
2257
|
+ #end frame
|
|
2258
|
+ 30,
|
|
2259
|
+ #deck action name
|
|
2260
|
+ 'b_reg',
|
|
2261
|
+ #deck start frame
|
|
2262
|
+ 1,
|
|
2263
|
+ #deck end frame
|
2007
|
2264
|
1,
|
|
2265
|
+ #layer
|
|
2266
|
+ 1,
|
|
2267
|
+ #speed
|
|
2268
|
+ .5,
|
2008
|
2269
|
#mode (1 = play, 0 = loop)
|
2009
|
2270
|
0,
|
2010
|
2271
|
#blendin
|
2011
|
|
- 5,
|
|
2272
|
+ 10,
|
2012
|
2273
|
#intro
|
2013
|
|
- 'reg_ollie_south',
|
|
2274
|
+ 'reg_onefoot_in',
|
2014
|
2275
|
#intro length
|
2015
|
2276
|
10,
|
2016
|
2277
|
#exits
|
|
@@ -2024,6 +2285,367 @@ reg_ollie_south = a_class(
|
2024
|
2285
|
|
2025
|
2286
|
|
2026
|
2287
|
|
|
2288
|
+#**********************#
|
|
2289
|
+#*****fliptricks*******#
|
|
2290
|
+#**********************#
|
|
2291
|
+
|
|
2292
|
+
|
|
2293
|
+
|
|
2294
|
+
|
|
2295
|
+
|
|
2296
|
+
|
|
2297
|
+reg_ollie_north_in = a_class(
|
|
2298
|
+ #player armature action name
|
|
2299
|
+ 'reg_ollie_north',
|
|
2300
|
+ #start frame
|
|
2301
|
+ 1,
|
|
2302
|
+ #end frame
|
|
2303
|
+ 10,
|
|
2304
|
+ #deck action name
|
|
2305
|
+ 'b_reg',
|
|
2306
|
+ #deck start frame
|
|
2307
|
+ 1,
|
|
2308
|
+ #deck end frame
|
|
2309
|
+ 1,
|
|
2310
|
+ #layer
|
|
2311
|
+ 1,
|
|
2312
|
+ #speed
|
|
2313
|
+ 1,
|
|
2314
|
+ #mode (1 = play, 0 = loop)
|
|
2315
|
+ 0,
|
|
2316
|
+ #blendin
|
|
2317
|
+ 5,
|
|
2318
|
+ #intro
|
|
2319
|
+ None,
|
|
2320
|
+ #intro length
|
|
2321
|
+ 0,
|
|
2322
|
+ #exits
|
|
2323
|
+ ['reg_ollie_north'],
|
|
2324
|
+ #force exit
|
|
2325
|
+ 'reg_ollie_north',
|
|
2326
|
+ #force exit frame
|
|
2327
|
+ 20)
|
|
2328
|
+
|
|
2329
|
+reg_ollie_north = a_class(
|
|
2330
|
+ #player armature action name
|
|
2331
|
+ 'reg_ollie_north',
|
|
2332
|
+ #start frame
|
|
2333
|
+ 10,
|
|
2334
|
+ #end frame
|
|
2335
|
+ 10,
|
|
2336
|
+ #deck action name
|
|
2337
|
+ 'b_reg',
|
|
2338
|
+ #deck start frame
|
|
2339
|
+ 1,
|
|
2340
|
+ #deck end frame
|
|
2341
|
+ 1,
|
|
2342
|
+ #layer
|
|
2343
|
+ 1,
|
|
2344
|
+ #speed
|
|
2345
|
+ 1,
|
|
2346
|
+ #mode (1 = play, 0 = loop)
|
|
2347
|
+ 0,
|
|
2348
|
+ #blendin
|
|
2349
|
+ 5,
|
|
2350
|
+ #intro
|
|
2351
|
+ 'reg_ollie_north',
|
|
2352
|
+ #intro length
|
|
2353
|
+ 10,
|
|
2354
|
+ #exits
|
|
2355
|
+ ['reg_air'],
|
|
2356
|
+ #force exit
|
|
2357
|
+ None,
|
|
2358
|
+ #force exit frame
|
|
2359
|
+ 0)
|
|
2360
|
+
|
|
2361
|
+
|
|
2362
|
+reg_ollie_south_in = a_class(
|
|
2363
|
+ #player armature action name
|
|
2364
|
+ 'reg_ollie_south',
|
|
2365
|
+ #start frame
|
|
2366
|
+ 1,
|
|
2367
|
+ #end frame
|
|
2368
|
+ 10,
|
|
2369
|
+ #deck action name
|
|
2370
|
+ 'b_reg',
|
|
2371
|
+ #deck start frame
|
|
2372
|
+ 1,
|
|
2373
|
+ #deck end frame
|
|
2374
|
+ 1,
|
|
2375
|
+ #layer
|
|
2376
|
+ 1,
|
|
2377
|
+ #speed
|
|
2378
|
+ 1,
|
|
2379
|
+ #mode (1 = play, 0 = loop)
|
|
2380
|
+ 0,
|
|
2381
|
+ #blendin
|
|
2382
|
+ 5,
|
|
2383
|
+ #intro
|
|
2384
|
+ None,
|
|
2385
|
+ #intro length
|
|
2386
|
+ 0,
|
|
2387
|
+ #exits
|
|
2388
|
+ ['reg_ollie_south'],
|
|
2389
|
+ #force exit
|
|
2390
|
+ 'reg_ollie_south',
|
|
2391
|
+ #force exit frame
|
|
2392
|
+ 20)
|
|
2393
|
+
|
|
2394
|
+reg_ollie_south = a_class(
|
|
2395
|
+ #player armature action name
|
|
2396
|
+ 'reg_ollie_south',
|
|
2397
|
+ #start frame
|
|
2398
|
+ 10,
|
|
2399
|
+ #end frame
|
|
2400
|
+ 10,
|
|
2401
|
+ #deck action name
|
|
2402
|
+ 'b_reg',
|
|
2403
|
+ #deck start frame
|
|
2404
|
+ 1,
|
|
2405
|
+ #deck end frame
|
|
2406
|
+ 1,
|
|
2407
|
+ #layer
|
|
2408
|
+ 1,
|
|
2409
|
+ #speed
|
|
2410
|
+ 1,
|
|
2411
|
+ #mode (1 = play, 0 = loop)
|
|
2412
|
+ 0,
|
|
2413
|
+ #blendin
|
|
2414
|
+ 5,
|
|
2415
|
+ #intro
|
|
2416
|
+ 'reg_ollie_south',
|
|
2417
|
+ #intro length
|
|
2418
|
+ 10,
|
|
2419
|
+ #exits
|
|
2420
|
+ ['reg_air'],
|
|
2421
|
+ #force exit
|
|
2422
|
+ None,
|
|
2423
|
+ #force exit frame
|
|
2424
|
+ 0)
|
|
2425
|
+
|
|
2426
|
+reg_nollie = a_class(
|
|
2427
|
+ #player armature action name
|
|
2428
|
+ 'nollie',
|
|
2429
|
+ #start frame
|
|
2430
|
+ 1,
|
|
2431
|
+ #end frame
|
|
2432
|
+ 20,
|
|
2433
|
+ #deck action name
|
|
2434
|
+ 'b_fak_ollie',
|
|
2435
|
+ #deck start frame
|
|
2436
|
+ 1,
|
|
2437
|
+ #deck end frame
|
|
2438
|
+ 20,
|
|
2439
|
+ #layer
|
|
2440
|
+ 3,
|
|
2441
|
+ #speed
|
|
2442
|
+ .5,
|
|
2443
|
+ #mode (1 = play, 0 = loop)
|
|
2444
|
+ 0,
|
|
2445
|
+ #blendin
|
|
2446
|
+ 10,
|
|
2447
|
+ #intro
|
|
2448
|
+ None,
|
|
2449
|
+ #intro length
|
|
2450
|
+ 0,
|
|
2451
|
+ #exits
|
|
2452
|
+ ['reg_offboard'],
|
|
2453
|
+ #force exit
|
|
2454
|
+ 'reg_air',
|
|
2455
|
+ #force exit frame
|
|
2456
|
+ 30)
|
|
2457
|
+
|
|
2458
|
+reg_nollie_kickflip = a_class(
|
|
2459
|
+ #player armature action name
|
|
2460
|
+ 'nollie_kickflip',
|
|
2461
|
+ #start frame
|
|
2462
|
+ 1,
|
|
2463
|
+ #end frame
|
|
2464
|
+ 20,
|
|
2465
|
+ #deck action name
|
|
2466
|
+ 'b_fak_kickflip',
|
|
2467
|
+ #deck start frame
|
|
2468
|
+ 1,
|
|
2469
|
+ #deck end frame
|
|
2470
|
+ 20,
|
|
2471
|
+ #layer
|
|
2472
|
+ 3,
|
|
2473
|
+ #speed
|
|
2474
|
+ .5,
|
|
2475
|
+ #mode (1 = play, 0 = loop)
|
|
2476
|
+ 0,
|
|
2477
|
+ #blendin
|
|
2478
|
+ 10,
|
|
2479
|
+ #intro
|
|
2480
|
+ None,
|
|
2481
|
+ #intro length
|
|
2482
|
+ 0,
|
|
2483
|
+ #exits
|
|
2484
|
+ ['reg_offboard'],
|
|
2485
|
+ #force exit
|
|
2486
|
+ 'reg_air',
|
|
2487
|
+ #force exit frame
|
|
2488
|
+ 30)
|
|
2489
|
+
|
|
2490
|
+reg_nollie_heelflip = a_class(
|
|
2491
|
+ #player armature action name
|
|
2492
|
+ 'nollie_heelflip',
|
|
2493
|
+ #start frame
|
|
2494
|
+ 1,
|
|
2495
|
+ #end frame
|
|
2496
|
+ 20,
|
|
2497
|
+ #deck action name
|
|
2498
|
+ 'b_fak_heelflip',
|
|
2499
|
+ #deck start frame
|
|
2500
|
+ 1,
|
|
2501
|
+ #deck end frame
|
|
2502
|
+ 20,
|
|
2503
|
+ #layer
|
|
2504
|
+ 3,
|
|
2505
|
+ #speed
|
|
2506
|
+ .5,
|
|
2507
|
+ #mode (1 = play, 0 = loop)
|
|
2508
|
+ 0,
|
|
2509
|
+ #blendin
|
|
2510
|
+ 10,
|
|
2511
|
+ #intro
|
|
2512
|
+ None,
|
|
2513
|
+ #intro length
|
|
2514
|
+ 0,
|
|
2515
|
+ #exits
|
|
2516
|
+ ['reg_offboard'],
|
|
2517
|
+ #force exit
|
|
2518
|
+ 'reg_air',
|
|
2519
|
+ #force exit frame
|
|
2520
|
+ 30)
|
|
2521
|
+
|
|
2522
|
+reg_nollie_shuvit = a_class(
|
|
2523
|
+ #player armature action name
|
|
2524
|
+ 'nollie_shuvit',
|
|
2525
|
+ #start frame
|
|
2526
|
+ 1,
|
|
2527
|
+ #end frame
|
|
2528
|
+ 20,
|
|
2529
|
+ #deck action name
|
|
2530
|
+ 'b_fak_shuvit',
|
|
2531
|
+ #deck start frame
|
|
2532
|
+ 1,
|
|
2533
|
+ #deck end frame
|
|
2534
|
+ 20,
|
|
2535
|
+ #layer
|
|
2536
|
+ 3,
|
|
2537
|
+ #speed
|
|
2538
|
+ .5,
|
|
2539
|
+ #mode (1 = play, 0 = loop)
|
|
2540
|
+ 0,
|
|
2541
|
+ #blendin
|
|
2542
|
+ 10,
|
|
2543
|
+ #intro
|
|
2544
|
+ None,
|
|
2545
|
+ #intro length
|
|
2546
|
+ 0,
|
|
2547
|
+ #exits
|
|
2548
|
+ ['reg_offboard'],
|
|
2549
|
+ #force exit
|
|
2550
|
+ 'reg_air',
|
|
2551
|
+ #force exit frame
|
|
2552
|
+ 30)
|
|
2553
|
+
|
|
2554
|
+reg_nollie_fsshuvit = a_class(
|
|
2555
|
+ #player armature action name
|
|
2556
|
+ 'nollie_fsshuvit',
|
|
2557
|
+ #start frame
|
|
2558
|
+ 1,
|
|
2559
|
+ #end frame
|
|
2560
|
+ 20,
|
|
2561
|
+ #deck action name
|
|
2562
|
+ 'b_fak_fsshuvit',
|
|
2563
|
+ #deck start frame
|
|
2564
|
+ 1,
|
|
2565
|
+ #deck end frame
|
|
2566
|
+ 20,
|
|
2567
|
+ #layer
|
|
2568
|
+ 3,
|
|
2569
|
+ #speed
|
|
2570
|
+ .5,
|
|
2571
|
+ #mode (1 = play, 0 = loop)
|
|
2572
|
+ 0,
|
|
2573
|
+ #blendin
|
|
2574
|
+ 10,
|
|
2575
|
+ #intro
|
|
2576
|
+ None,
|
|
2577
|
+ #intro length
|
|
2578
|
+ 0,
|
|
2579
|
+ #exits
|
|
2580
|
+ ['reg_offboard'],
|
|
2581
|
+ #force exit
|
|
2582
|
+ 'reg_air',
|
|
2583
|
+ #force exit frame
|
|
2584
|
+ 30)
|
|
2585
|
+
|
|
2586
|
+reg_nollie_shuvit360 = a_class(
|
|
2587
|
+ #player armature action name
|
|
2588
|
+ 'nollie_fsshuvit',
|
|
2589
|
+ #start frame
|
|
2590
|
+ 1,
|
|
2591
|
+ #end frame
|
|
2592
|
+ 20,
|
|
2593
|
+ #deck action name
|
|
2594
|
+ 'b_fak_360fsshuvit',
|
|
2595
|
+ #deck start frame
|
|
2596
|
+ 1,
|
|
2597
|
+ #deck end frame
|
|
2598
|
+ 20,
|
|
2599
|
+ #layer
|
|
2600
|
+ 3,
|
|
2601
|
+ #speed
|
|
2602
|
+ .5,
|
|
2603
|
+ #mode (1 = play, 0 = loop)
|
|
2604
|
+ 0,
|
|
2605
|
+ #blendin
|
|
2606
|
+ 10,
|
|
2607
|
+ #intro
|
|
2608
|
+ None,
|
|
2609
|
+ #intro length
|
|
2610
|
+ 0,
|
|
2611
|
+ #exits
|
|
2612
|
+ ['reg_offboard'],
|
|
2613
|
+ #force exit
|
|
2614
|
+ 'reg_air',
|
|
2615
|
+ #force exit frame
|
|
2616
|
+ 30)
|
|
2617
|
+
|
|
2618
|
+reg_nollie_fsshuvit_360 = a_class(
|
|
2619
|
+ #player armature action name
|
|
2620
|
+ 'nollie_fsshuvit',
|
|
2621
|
+ #start frame
|
|
2622
|
+ 1,
|
|
2623
|
+ #end frame
|
|
2624
|
+ 20,
|
|
2625
|
+ #deck action name
|
|
2626
|
+ 'b_fak_360shuvit',
|
|
2627
|
+ #deck start frame
|
|
2628
|
+ 1,
|
|
2629
|
+ #deck end frame
|
|
2630
|
+ 20,
|
|
2631
|
+ #layer
|
|
2632
|
+ 3,
|
|
2633
|
+ #speed
|
|
2634
|
+ .5,
|
|
2635
|
+ #mode (1 = play, 0 = loop)
|
|
2636
|
+ 0,
|
|
2637
|
+ #blendin
|
|
2638
|
+ 10,
|
|
2639
|
+ #intro
|
|
2640
|
+ None,
|
|
2641
|
+ #intro length
|
|
2642
|
+ 0,
|
|
2643
|
+ #exits
|
|
2644
|
+ ['reg_offboard'],
|
|
2645
|
+ #force exit
|
|
2646
|
+ 'reg_air',
|
|
2647
|
+ #force exit frame
|
|
2648
|
+ 30)
|
2027
|
2649
|
|
2028
|
2650
|
|
2029
|
2651
|
|