shuvit 5 years ago
parent
commit
e0f4fea453
2 changed files with 779 additions and 22 deletions
  1. 135
    0
      scripts/actionPlayer.py
  2. 644
    22
      scripts/actionsFSMlist.py

+ 135
- 0
scripts/actionPlayer.py View File

@@ -293,6 +293,36 @@ def main(cont):
293 293
 			actionPlayer(action)
294 294
 		newState = check_exit(aState, rA, timer, actionsFSMlist.reg_fs_powerslide)				
295 295
 
296
+	check_state = 'reg_brfoot'
297
+	if aState == check_state:
298
+		action = getattr(actionsFSMlist, check_state)
299
+		actionPlayer(action)
300
+		if own['stateTimer'] > getattr(action, 'fef'):	
301
+			newState = getattr(action, 'force_exit')	
302
+	
303
+	check_state = 'reg_frfoot'
304
+	if aState == check_state:
305
+		action = getattr(actionsFSMlist, check_state)
306
+		actionPlayer(action)
307
+		if own['stateTimer'] > getattr(action, 'fef'):	
308
+			newState = getattr(action, 'force_exit')	
309
+
310
+	check_state = 'reg_blfoot'
311
+	if aState == check_state:
312
+		action = getattr(actionsFSMlist, check_state)
313
+		actionPlayer(action)
314
+		if own['stateTimer'] > getattr(action, 'fef'):	
315
+			newState = getattr(action, 'force_exit')	
316
+	
317
+	check_state = 'reg_flfoot'
318
+	if aState == check_state:
319
+		action = getattr(actionsFSMlist, check_state)
320
+		actionPlayer(action)
321
+		if own['stateTimer'] > getattr(action, 'fef'):	
322
+			newState = getattr(action, 'force_exit')				
323
+
324
+
325
+
296 326
 	check_state = 'reg_manual'
297 327
 	if aState == check_state:
298 328
 		action = getattr(actionsFSMlist, check_state)
@@ -406,6 +436,66 @@ def main(cont):
406 436
 		actionPlayer(action)
407 437
 		if own['stateTimer'] > getattr(action, 'fef'):	
408 438
 			newState = getattr(action, 'force_exit')												
439
+#-nollie
440
+	check_state = 'reg_nollie'
441
+	if aState == check_state:
442
+		action = getattr(actionsFSMlist, check_state)
443
+		actionPlayer(action)
444
+		if own['stateTimer'] > getattr(action, 'fef'):	
445
+			newState = getattr(action, 'force_exit')												
446
+
447
+	check_state = 'reg_nollie_kickflip'
448
+	if aState == check_state:
449
+		action = getattr(actionsFSMlist, check_state)
450
+		actionPlayer(action)
451
+		if own['stateTimer'] > getattr(action, 'fef'):	
452
+			newState = getattr(action, 'force_exit')												
453
+
454
+	check_state = 'reg_nollie_heelflip'
455
+	if aState == check_state:
456
+		action = getattr(actionsFSMlist, check_state)
457
+		actionPlayer(action)
458
+		if own['stateTimer'] > getattr(action, 'fef'):	
459
+			newState = getattr(action, 'force_exit')												
460
+
461
+	check_state = 'reg_nollie_shuvit'
462
+	if aState == check_state:
463
+		action = getattr(actionsFSMlist, check_state)
464
+		actionPlayer(action)
465
+		if own['stateTimer'] > getattr(action, 'fef'):	
466
+			newState = getattr(action, 'force_exit')												
467
+
468
+	check_state = 'reg_nollie_fsshuvit'
469
+	if aState == check_state:
470
+		action = getattr(actionsFSMlist, check_state)
471
+		actionPlayer(action)
472
+		if own['stateTimer'] > getattr(action, 'fef'):	
473
+			newState = getattr(action, 'force_exit')												
474
+
475
+	check_state = 'reg_nollie_shuvit360'
476
+	if aState == check_state:
477
+		action = getattr(actionsFSMlist, check_state)
478
+		actionPlayer(action)
479
+		if own['stateTimer'] > getattr(action, 'fef'):	
480
+			newState = getattr(action, 'force_exit')												
481
+
482
+	check_state = 'reg_nollie_fsshuvit_360'
483
+	if aState == check_state:
484
+		action = getattr(actionsFSMlist, check_state)
485
+		actionPlayer(action)
486
+		if own['stateTimer'] > getattr(action, 'fef'):	
487
+			newState = getattr(action, 'force_exit')												
488
+
489
+
490
+
491
+
492
+#-----------
493
+#grinds-----
494
+#-----------
495
+
496
+
497
+
498
+
409 499
 
410 500
 	check_state = 'reg_5050'
411 501
 	if aState == check_state:
@@ -475,6 +565,11 @@ def main(cont):
475 565
 
476 566
 
477 567
 
568
+#-----------
569
+#grabs------
570
+#-----------
571
+
572
+
478 573
 
479 574
 
480 575
 
@@ -558,6 +653,46 @@ def main(cont):
558 653
 			actionPlayer(action)		
559 654
 		newState = check_exit(aState, rA, timer, action)
560 655
 
656
+	check_state = 'reg_judo'
657
+	if aState == check_state:
658
+		action = getattr(actionsFSMlist, check_state)
659
+		if own['stateTimer'] < getattr(action, 'intro_frames'):	
660
+			intro = getattr(action, 'intro')
661
+			actionPlayer(getattr(actionsFSMlist, intro))	
662
+		else:
663
+			actionPlayer(action)		
664
+		newState = check_exit(aState, rA, timer, action)
665
+
666
+	check_state = 'reg_frigid'
667
+	if aState == check_state:
668
+		action = getattr(actionsFSMlist, check_state)
669
+		if own['stateTimer'] < getattr(action, 'intro_frames'):	
670
+			intro = getattr(action, 'intro')
671
+			actionPlayer(getattr(actionsFSMlist, intro))	
672
+		else:
673
+			actionPlayer(action)		
674
+		newState = check_exit(aState, rA, timer, action)
675
+
676
+	check_state = 'reg_fsonefoot'
677
+	if aState == check_state:
678
+		action = getattr(actionsFSMlist, check_state)
679
+		if own['stateTimer'] < getattr(action, 'intro_frames'):	
680
+			intro = getattr(action, 'intro')
681
+			actionPlayer(getattr(actionsFSMlist, intro))	
682
+		else:
683
+			actionPlayer(action)		
684
+		newState = check_exit(aState, rA, timer, action)
685
+
686
+	check_state = 'reg_onefoot'
687
+	if aState == check_state:
688
+		action = getattr(actionsFSMlist, check_state)
689
+		if own['stateTimer'] < getattr(action, 'intro_frames'):	
690
+			intro = getattr(action, 'intro')
691
+			actionPlayer(getattr(actionsFSMlist, intro))	
692
+		else:
693
+			actionPlayer(action)		
694
+		newState = check_exit(aState, rA, timer, action)
695
+
561 696
 
562 697
 
563 698
 

+ 644
- 22
scripts/actionsFSMlist.py View File

@@ -923,6 +923,138 @@ reg_fs_powerslide = a_class(
923 923
 	0)
924 924
 
925 925
 
926
+
927
+reg_brfoot = a_class(
928
+	#player armature action name
929
+	'brfoot', 
930
+	#start frame
931
+	1,           
932
+	#end frame
933
+	30,
934
+	#deck action name 
935
+	'b_brfoot', 
936
+	#deck start frame
937
+	1, 
938
+	#deck end frame
939
+	30,
940
+	#layer
941
+	1,
942
+	#speed
943
+	.75,
944
+	#mode (1 = play, 0 = loop)
945
+	1,
946
+	#blendin
947
+	10,
948
+	#intro
949
+	None,
950
+	#intro length
951
+	0,
952
+	#exits
953
+	['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
954
+	#force exit
955
+	'reg_air',
956
+	#force exit frame
957
+	20)
958
+
959
+
960
+reg_frfoot = a_class(
961
+	#player armature action name
962
+	'frfoot', 
963
+	#start frame
964
+	1,           
965
+	#end frame
966
+	30,
967
+	#deck action name 
968
+	'b_brfoot', 
969
+	#deck start frame
970
+	1, 
971
+	#deck end frame
972
+	30,
973
+	#layer
974
+	1,
975
+	#speed
976
+	.75,
977
+	#mode (1 = play, 0 = loop)
978
+	0,
979
+	#blendin
980
+	10,
981
+	#intro
982
+	None,
983
+	#intro length
984
+	0,
985
+	#exits
986
+	['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
987
+	#force exit
988
+	'reg_air',
989
+	#force exit frame
990
+	20)
991
+
992
+reg_blfoot = a_class(
993
+	#player armature action name
994
+	'blfoot', 
995
+	#start frame
996
+	1,           
997
+	#end frame
998
+	30,
999
+	#deck action name 
1000
+	'b_brfoot', 
1001
+	#deck start frame
1002
+	1, 
1003
+	#deck end frame
1004
+	30,
1005
+	#layer
1006
+	1,
1007
+	#speed
1008
+	.75,
1009
+	#mode (1 = play, 0 = loop)
1010
+	1,
1011
+	#blendin
1012
+	10,
1013
+	#intro
1014
+	None,
1015
+	#intro length
1016
+	0,
1017
+	#exits
1018
+	['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
1019
+	#force exit
1020
+	'reg_air',
1021
+	#force exit frame
1022
+	20)
1023
+
1024
+
1025
+reg_flfoot = a_class(
1026
+	#player armature action name
1027
+	'flfoot', 
1028
+	#start frame
1029
+	1,           
1030
+	#end frame
1031
+	30,
1032
+	#deck action name 
1033
+	'b_brfoot', 
1034
+	#deck start frame
1035
+	1, 
1036
+	#deck end frame
1037
+	30,
1038
+	#layer
1039
+	1,
1040
+	#speed
1041
+	.75,
1042
+	#mode (1 = play, 0 = loop)
1043
+	0,
1044
+	#blendin
1045
+	10,
1046
+	#intro
1047
+	None,
1048
+	#intro length
1049
+	0,
1050
+	#exits
1051
+	['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail'],
1052
+	#force exit
1053
+	'reg_air',
1054
+	#force exit frame
1055
+	20)
1056
+
1057
+
926 1058
 reg_manual = a_class(
927 1059
 	#player armature action name
928 1060
 	'reg_manual', 
@@ -1174,7 +1306,7 @@ reg_air = a_class(
1174 1306
 	#intro length
1175 1307
 	0,
1176 1308
 	#exits
1177
-	['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south'],
1309
+	['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_air_nose', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_judo', 'reg_frigid', 'reg_onefoot', 'reg_fsonefoot'],
1178 1310
 	#force exit
1179 1311
 	None,
1180 1312
 	#force exit frame
@@ -1891,9 +2023,9 @@ backside_tail_grab = a_class(
1891 2023
 	#force exit frame
1892 2024
 	0)
1893 2025
 
1894
-reg_ollie_north_in = a_class(
2026
+reg_judo_in = a_class(
1895 2027
 	#player armature action name
1896
-	'reg_ollie_north', 
2028
+	'reg_judo', 
1897 2029
 	#start frame
1898 2030
 	1,           
1899 2031
 	#end frame
@@ -1907,29 +2039,29 @@ reg_ollie_north_in = a_class(
1907 2039
 	#layer
1908 2040
 	1,
1909 2041
 	#speed
1910
-	1,
2042
+	.4,
1911 2043
 	#mode (1 = play, 0 = loop)
1912 2044
 	0,
1913 2045
 	#blendin
1914
-	5,
2046
+	10,
1915 2047
 	#intro
1916 2048
 	None,
1917 2049
 	#intro length
1918 2050
 	0,
1919 2051
 	#exits
1920
-	['reg_ollie_north'],
2052
+	['reg_judo'],
1921 2053
 	#force exit
1922
-	'reg_ollie_north',
2054
+	'reg_judo',
1923 2055
 	#force exit frame
1924 2056
 	20)
1925 2057
 
1926
-reg_ollie_north = a_class(
2058
+reg_judo = a_class(
1927 2059
 	#player armature action name
1928
-	'reg_ollie_north', 
2060
+	'reg_judo', 
1929 2061
 	#start frame
1930 2062
 	10,           
1931 2063
 	#end frame
1932
-	10,
2064
+	30,
1933 2065
 	#deck action name 
1934 2066
 	'b_reg', 
1935 2067
 	#deck start frame
@@ -1939,13 +2071,13 @@ reg_ollie_north = a_class(
1939 2071
 	#layer
1940 2072
 	1,
1941 2073
 	#speed
1942
-	1,
2074
+	.5,
1943 2075
 	#mode (1 = play, 0 = loop)
1944 2076
 	0,
1945 2077
 	#blendin
1946
-	5,
2078
+	10,
1947 2079
 	#intro
1948
-	'reg_ollie_north',
2080
+	'reg_judo_in',
1949 2081
 	#intro length
1950 2082
 	10,
1951 2083
 	#exits
@@ -1956,9 +2088,9 @@ reg_ollie_north = a_class(
1956 2088
 	0)
1957 2089
 
1958 2090
 
1959
-reg_ollie_south_in = a_class(
2091
+reg_frigid_in = a_class(
1960 2092
 	#player armature action name
1961
-	'reg_ollie_south', 
2093
+	'reg_frigid', 
1962 2094
 	#start frame
1963 2095
 	1,           
1964 2096
 	#end frame
@@ -1972,28 +2104,125 @@ reg_ollie_south_in = a_class(
1972 2104
 	#layer
1973 2105
 	1,
1974 2106
 	#speed
2107
+	.4,
2108
+	#mode (1 = play, 0 = loop)
2109
+	0,
2110
+	#blendin
2111
+	10,
2112
+	#intro
2113
+	None,
2114
+	#intro length
2115
+	0,
2116
+	#exits
2117
+	['reg_frigid'],
2118
+	#force exit
2119
+	'reg_frigid',
2120
+	#force exit frame
2121
+	20)
2122
+
2123
+reg_frigid = a_class(
2124
+	#player armature action name
2125
+	'reg_frigid', 
2126
+	#start frame
2127
+	10,           
2128
+	#end frame
2129
+	30,
2130
+	#deck action name 
2131
+	'b_reg', 
2132
+	#deck start frame
2133
+	1, 
2134
+	#deck end frame
2135
+	1,
2136
+	#layer
1975 2137
 	1,
2138
+	#speed
2139
+	.5,
1976 2140
 	#mode (1 = play, 0 = loop)
1977 2141
 	0,
1978 2142
 	#blendin
1979
-	5,
2143
+	10,
2144
+	#intro
2145
+	'reg_frigid_in',
2146
+	#intro length
2147
+	10,
2148
+	#exits
2149
+	['reg_air'],
2150
+	#force exit
2151
+	None,
2152
+	#force exit frame
2153
+	0)
2154
+
2155
+reg_fsonefoot_in = a_class(
2156
+	#player armature action name
2157
+	'reg_fsonefoot', 
2158
+	#start frame
2159
+	1,           
2160
+	#end frame
2161
+	10,
2162
+	#deck action name 
2163
+	'b_reg', 
2164
+	#deck start frame
2165
+	1, 
2166
+	#deck end frame
2167
+	1,
2168
+	#layer
2169
+	1,
2170
+	#speed
2171
+	.4,
2172
+	#mode (1 = play, 0 = loop)
2173
+	0,
2174
+	#blendin
2175
+	10,
1980 2176
 	#intro
1981 2177
 	None,
1982 2178
 	#intro length
1983 2179
 	0,
1984 2180
 	#exits
1985
-	['reg_ollie_south'],
2181
+	['reg_fsonefoot'],
1986 2182
 	#force exit
1987
-	'reg_ollie_south',
2183
+	'reg_fsonefoot',
1988 2184
 	#force exit frame
1989 2185
 	20)
1990 2186
 
1991
-reg_ollie_south = a_class(
2187
+reg_fsonefoot = a_class(
1992 2188
 	#player armature action name
1993
-	'reg_ollie_south', 
2189
+	'reg_fsonefoot', 
1994 2190
 	#start frame
1995 2191
 	10,           
1996 2192
 	#end frame
2193
+	30,
2194
+	#deck action name 
2195
+	'b_reg', 
2196
+	#deck start frame
2197
+	1, 
2198
+	#deck end frame
2199
+	1,
2200
+	#layer
2201
+	1,
2202
+	#speed
2203
+	.5,
2204
+	#mode (1 = play, 0 = loop)
2205
+	0,
2206
+	#blendin
2207
+	10,
2208
+	#intro
2209
+	'reg_fsonefoot_in',
2210
+	#intro length
2211
+	10,
2212
+	#exits
2213
+	['reg_air'],
2214
+	#force exit
2215
+	None,
2216
+	#force exit frame
2217
+	0)
2218
+
2219
+
2220
+reg_onefoot_in = a_class(
2221
+	#player armature action name
2222
+	'reg_onefoot', 
2223
+	#start frame
2224
+	1,           
2225
+	#end frame
1997 2226
 	10,
1998 2227
 	#deck action name 
1999 2228
 	'b_reg', 
@@ -2004,13 +2233,45 @@ reg_ollie_south = a_class(
2004 2233
 	#layer
2005 2234
 	1,
2006 2235
 	#speed
2236
+	.4,
2237
+	#mode (1 = play, 0 = loop)
2238
+	0,
2239
+	#blendin
2240
+	10,
2241
+	#intro
2242
+	None,
2243
+	#intro length
2244
+	0,
2245
+	#exits
2246
+	['reg_onefoot'],
2247
+	#force exit
2248
+	'reg_onefoot',
2249
+	#force exit frame
2250
+	20)
2251
+
2252
+reg_onefoot = a_class(
2253
+	#player armature action name
2254
+	'reg_onefoot', 
2255
+	#start frame
2256
+	10,           
2257
+	#end frame
2258
+	30,
2259
+	#deck action name 
2260
+	'b_reg', 
2261
+	#deck start frame
2262
+	1, 
2263
+	#deck end frame
2007 2264
 	1,
2265
+	#layer
2266
+	1,
2267
+	#speed
2268
+	.5,
2008 2269
 	#mode (1 = play, 0 = loop)
2009 2270
 	0,
2010 2271
 	#blendin
2011
-	5,
2272
+	10,
2012 2273
 	#intro
2013
-	'reg_ollie_south',
2274
+	'reg_onefoot_in',
2014 2275
 	#intro length
2015 2276
 	10,
2016 2277
 	#exits
@@ -2024,6 +2285,367 @@ reg_ollie_south = a_class(
2024 2285
 
2025 2286
 
2026 2287
 
2288
+#**********************#
2289
+#*****fliptricks*******#
2290
+#**********************#
2291
+
2292
+
2293
+
2294
+
2295
+
2296
+
2297
+reg_ollie_north_in = a_class(
2298
+	#player armature action name
2299
+	'reg_ollie_north', 
2300
+	#start frame
2301
+	1,           
2302
+	#end frame
2303
+	10,
2304
+	#deck action name 
2305
+	'b_reg', 
2306
+	#deck start frame
2307
+	1, 
2308
+	#deck end frame
2309
+	1,
2310
+	#layer
2311
+	1,
2312
+	#speed
2313
+	1,
2314
+	#mode (1 = play, 0 = loop)
2315
+	0,
2316
+	#blendin
2317
+	5,
2318
+	#intro
2319
+	None,
2320
+	#intro length
2321
+	0,
2322
+	#exits
2323
+	['reg_ollie_north'],
2324
+	#force exit
2325
+	'reg_ollie_north',
2326
+	#force exit frame
2327
+	20)
2328
+
2329
+reg_ollie_north = a_class(
2330
+	#player armature action name
2331
+	'reg_ollie_north', 
2332
+	#start frame
2333
+	10,           
2334
+	#end frame
2335
+	10,
2336
+	#deck action name 
2337
+	'b_reg', 
2338
+	#deck start frame
2339
+	1, 
2340
+	#deck end frame
2341
+	1,
2342
+	#layer
2343
+	1,
2344
+	#speed
2345
+	1,
2346
+	#mode (1 = play, 0 = loop)
2347
+	0,
2348
+	#blendin
2349
+	5,
2350
+	#intro
2351
+	'reg_ollie_north',
2352
+	#intro length
2353
+	10,
2354
+	#exits
2355
+	['reg_air'],
2356
+	#force exit
2357
+	None,
2358
+	#force exit frame
2359
+	0)
2360
+
2361
+
2362
+reg_ollie_south_in = a_class(
2363
+	#player armature action name
2364
+	'reg_ollie_south', 
2365
+	#start frame
2366
+	1,           
2367
+	#end frame
2368
+	10,
2369
+	#deck action name 
2370
+	'b_reg', 
2371
+	#deck start frame
2372
+	1, 
2373
+	#deck end frame
2374
+	1,
2375
+	#layer
2376
+	1,
2377
+	#speed
2378
+	1,
2379
+	#mode (1 = play, 0 = loop)
2380
+	0,
2381
+	#blendin
2382
+	5,
2383
+	#intro
2384
+	None,
2385
+	#intro length
2386
+	0,
2387
+	#exits
2388
+	['reg_ollie_south'],
2389
+	#force exit
2390
+	'reg_ollie_south',
2391
+	#force exit frame
2392
+	20)
2393
+
2394
+reg_ollie_south = a_class(
2395
+	#player armature action name
2396
+	'reg_ollie_south', 
2397
+	#start frame
2398
+	10,           
2399
+	#end frame
2400
+	10,
2401
+	#deck action name 
2402
+	'b_reg', 
2403
+	#deck start frame
2404
+	1, 
2405
+	#deck end frame
2406
+	1,
2407
+	#layer
2408
+	1,
2409
+	#speed
2410
+	1,
2411
+	#mode (1 = play, 0 = loop)
2412
+	0,
2413
+	#blendin
2414
+	5,
2415
+	#intro
2416
+	'reg_ollie_south',
2417
+	#intro length
2418
+	10,
2419
+	#exits
2420
+	['reg_air'],
2421
+	#force exit
2422
+	None,
2423
+	#force exit frame
2424
+	0)
2425
+
2426
+reg_nollie = a_class(
2427
+	#player armature action name
2428
+	'nollie', 
2429
+	#start frame
2430
+	1,           
2431
+	#end frame
2432
+	20,
2433
+	#deck action name 
2434
+	'b_fak_ollie', 
2435
+	#deck start frame
2436
+	1, 
2437
+	#deck end frame
2438
+	20,
2439
+	#layer
2440
+	3,
2441
+	#speed
2442
+	.5,
2443
+	#mode (1 = play, 0 = loop)
2444
+	0,
2445
+	#blendin
2446
+	10,
2447
+	#intro
2448
+	None,
2449
+	#intro length
2450
+	0,
2451
+	#exits
2452
+	['reg_offboard'],
2453
+	#force exit
2454
+	'reg_air',
2455
+	#force exit frame
2456
+	30)
2457
+
2458
+reg_nollie_kickflip = a_class(
2459
+	#player armature action name
2460
+	'nollie_kickflip', 
2461
+	#start frame
2462
+	1,           
2463
+	#end frame
2464
+	20,
2465
+	#deck action name 
2466
+	'b_fak_kickflip', 
2467
+	#deck start frame
2468
+	1, 
2469
+	#deck end frame
2470
+	20,
2471
+	#layer
2472
+	3,
2473
+	#speed
2474
+	.5,
2475
+	#mode (1 = play, 0 = loop)
2476
+	0,
2477
+	#blendin
2478
+	10,
2479
+	#intro
2480
+	None,
2481
+	#intro length
2482
+	0,
2483
+	#exits
2484
+	['reg_offboard'],
2485
+	#force exit
2486
+	'reg_air',
2487
+	#force exit frame
2488
+	30)
2489
+
2490
+reg_nollie_heelflip = a_class(
2491
+	#player armature action name
2492
+	'nollie_heelflip', 
2493
+	#start frame
2494
+	1,           
2495
+	#end frame
2496
+	20,
2497
+	#deck action name 
2498
+	'b_fak_heelflip', 
2499
+	#deck start frame
2500
+	1, 
2501
+	#deck end frame
2502
+	20,
2503
+	#layer
2504
+	3,
2505
+	#speed
2506
+	.5,
2507
+	#mode (1 = play, 0 = loop)
2508
+	0,
2509
+	#blendin
2510
+	10,
2511
+	#intro
2512
+	None,
2513
+	#intro length
2514
+	0,
2515
+	#exits
2516
+	['reg_offboard'],
2517
+	#force exit
2518
+	'reg_air',
2519
+	#force exit frame
2520
+	30)
2521
+
2522
+reg_nollie_shuvit = a_class(
2523
+	#player armature action name
2524
+	'nollie_shuvit', 
2525
+	#start frame
2526
+	1,           
2527
+	#end frame
2528
+	20,
2529
+	#deck action name 
2530
+	'b_fak_shuvit', 
2531
+	#deck start frame
2532
+	1, 
2533
+	#deck end frame
2534
+	20,
2535
+	#layer
2536
+	3,
2537
+	#speed
2538
+	.5,
2539
+	#mode (1 = play, 0 = loop)
2540
+	0,
2541
+	#blendin
2542
+	10,
2543
+	#intro
2544
+	None,
2545
+	#intro length
2546
+	0,
2547
+	#exits
2548
+	['reg_offboard'],
2549
+	#force exit
2550
+	'reg_air',
2551
+	#force exit frame
2552
+	30)
2553
+
2554
+reg_nollie_fsshuvit = a_class(
2555
+	#player armature action name
2556
+	'nollie_fsshuvit', 
2557
+	#start frame
2558
+	1,           
2559
+	#end frame
2560
+	20,
2561
+	#deck action name 
2562
+	'b_fak_fsshuvit', 
2563
+	#deck start frame
2564
+	1, 
2565
+	#deck end frame
2566
+	20,
2567
+	#layer
2568
+	3,
2569
+	#speed
2570
+	.5,
2571
+	#mode (1 = play, 0 = loop)
2572
+	0,
2573
+	#blendin
2574
+	10,
2575
+	#intro
2576
+	None,
2577
+	#intro length
2578
+	0,
2579
+	#exits
2580
+	['reg_offboard'],
2581
+	#force exit
2582
+	'reg_air',
2583
+	#force exit frame
2584
+	30)
2585
+
2586
+reg_nollie_shuvit360 = a_class(
2587
+	#player armature action name
2588
+	'nollie_fsshuvit', 
2589
+	#start frame
2590
+	1,           
2591
+	#end frame
2592
+	20,
2593
+	#deck action name 
2594
+	'b_fak_360fsshuvit', 
2595
+	#deck start frame
2596
+	1, 
2597
+	#deck end frame
2598
+	20,
2599
+	#layer
2600
+	3,
2601
+	#speed
2602
+	.5,
2603
+	#mode (1 = play, 0 = loop)
2604
+	0,
2605
+	#blendin
2606
+	10,
2607
+	#intro
2608
+	None,
2609
+	#intro length
2610
+	0,
2611
+	#exits
2612
+	['reg_offboard'],
2613
+	#force exit
2614
+	'reg_air',
2615
+	#force exit frame
2616
+	30)
2617
+
2618
+reg_nollie_fsshuvit_360 = a_class(
2619
+	#player armature action name
2620
+	'nollie_fsshuvit', 
2621
+	#start frame
2622
+	1,           
2623
+	#end frame
2624
+	20,
2625
+	#deck action name 
2626
+	'b_fak_360shuvit', 
2627
+	#deck start frame
2628
+	1, 
2629
+	#deck end frame
2630
+	20,
2631
+	#layer
2632
+	3,
2633
+	#speed
2634
+	.5,
2635
+	#mode (1 = play, 0 = loop)
2636
+	0,
2637
+	#blendin
2638
+	10,
2639
+	#intro
2640
+	None,
2641
+	#intro length
2642
+	0,
2643
+	#exits
2644
+	['reg_offboard'],
2645
+	#force exit
2646
+	'reg_air',
2647
+	#force exit frame
2648
+	30)
2027 2649
 
2028 2650
 
2029 2651
 

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