shuvit 6 years ago
parent
commit
de2987a6d5
3 changed files with 219 additions and 74 deletions
  1. 77
    2
      co_ActionState.py
  2. 51
    4
      controller2.py
  3. 91
    68
      walk.py

+ 77
- 2
co_ActionState.py
File diff suppressed because it is too large
View File


+ 51
- 4
controller2.py View File

2054
                 elif own['grindType'] == "fak_tailgR": 
2054
                 elif own['grindType'] == "fak_tailgR": 
2055
                     own['requestAction'] = 'fak_tailgr'
2055
                     own['requestAction'] = 'fak_tailgr'
2056
                 elif own['grindType'] == "fak_tailgL":
2056
                 elif own['grindType'] == "fak_tailgL":
2057
-                    own['requestAction'] = 'fak_tailgl' 
2057
+                    own['requestAction'] = 'fak_tailgl'
2058
+                    
2059
+                elif own['grindType'] == "reg_tailslide":
2060
+                    own['requestAction'] = 'reg_tailslide'
2061
+                elif own['grindType'] == "reg_noseslide":
2062
+                    own['requestAction'] = 'reg_noseslide' 
2063
+                elif own['grindType'] == "fak_tailslide":
2064
+                    own['requestAction'] = 'fak_tailslide'
2065
+                elif own['grindType'] == "fak_noseslide":
2066
+                    own['requestAction'] = 'fak_noseslide'                     
2058
                 
2067
                 
2059
                 elif own['grindType'] == "reg_tailslide" and edge == 1:
2068
                 elif own['grindType'] == "reg_tailslide" and edge == 1:
2060
                     #own['requestAction'] = 'reg_tailslide'
2069
                     #own['requestAction'] = 'reg_tailslide'
2061
                     own['requestAction'] = 'fak_noseslide'  
2070
                     own['requestAction'] = 'fak_noseslide'  
2062
-                    own['grind_stance'] = 0                
2071
+                    STANCE = 0                
2063
                 elif own['grindType'] == "fak_tailslide":
2072
                 elif own['grindType'] == "fak_tailslide":
2064
                     own['requestAction'] = 'fak_tailslide'                
2073
                     own['requestAction'] = 'fak_tailslide'                
2065
                     own['grind_stance'] = 1
2074
                     own['grind_stance'] = 1
2110
                     own['requestAction'] = 'fak_tailgl' 
2119
                     own['requestAction'] = 'fak_tailgl' 
2111
                 elif own['grindType'] == "reg_tailslide":
2120
                 elif own['grindType'] == "reg_tailslide":
2112
                     own['requestAction'] = 'reg_tailslide'
2121
                     own['requestAction'] = 'reg_tailslide'
2122
+                elif own['grindType'] == "reg_noseslide":
2123
+                    own['requestAction'] = 'reg_noseslide' 
2124
+                elif own['grindType'] == "fak_tailslide":
2125
+                    own['requestAction'] = 'fak_tailslide'
2126
+                elif own['grindType'] == "fak_noseslide":
2127
+                    own['requestAction'] = 'fak_noseslide'                                        
2113
                     
2128
                     
2114
                 elif own['grindType'] == "fak_tailslide" and edge == 1:
2129
                 elif own['grindType'] == "fak_tailslide" and edge == 1:
2115
                     own['grind_stance'] = 1
2130
                     own['grind_stance'] = 1
2125
                         own['requestAction'] = 'reg_5050'
2140
                         own['requestAction'] = 'reg_5050'
2126
                     if STANCE == 1:
2141
                     if STANCE == 1:
2127
                         own['requestAction'] = 'fak_5050'
2142
                         own['requestAction'] = 'fak_5050'
2143
+                        
2144
+                        
2145
+            if 'fak' in own['l_actionState']:
2146
+                STANCE = 1
2147
+                own['lg_stance'] = 1
2148
+                lg_stance = 1
2149
+                #print('changing stance 1')
2150
+            if 'reg' in own['l_actionState']:
2151
+                STANCE = 0 
2152
+                own['lg_stance'] = 0
2153
+                lg_stance = 0
2154
+                #print('changing stance 0') 
2155
+            own['stance'] = STANCE                         
2128
                       
2156
                       
2129
     def rotmult():
2157
     def rotmult():
2130
         if r_ground.triggered:
2158
         if r_ground.triggered:
2267
     def grindoutair():
2295
     def grindoutair():
2268
         skippy = 0
2296
         skippy = 0
2269
         linVel = own.getLinearVelocity(True)
2297
         linVel = own.getLinearVelocity(True)
2298
+        STANCE = own['stance']
2270
         if own['LAST_GRIND'] == True and grindHit == True:
2299
         if own['LAST_GRIND'] == True and grindHit == True:
2271
             own['lg_stance'] = STANCE
2300
             own['lg_stance'] = STANCE
2272
         lg_stance = own['lg_stance']
2301
         lg_stance = own['lg_stance']
2273
         own.actuators["grindoutair"].useLocalLinV = True        
2302
         own.actuators["grindoutair"].useLocalLinV = True        
2274
-        if own['grindjumpturn'] == True and own['grindCountdown'] > 12 and skippy == 0:           
2303
+        if own['grindjumpturn'] == True and own['grindCountdown'] > 12 and skippy == 0: 
2304
+            if 'fak' in own['l_actionState']:
2305
+                STANCE = 1
2306
+                own['lg_stance'] = 1
2307
+                lg_stance = 1
2308
+                #print('changing stance 1')
2309
+            if 'reg' in own['l_actionState']:
2310
+                STANCE = 0 
2311
+                own['lg_stance'] = 0
2312
+                lg_stance = 0
2313
+                #print('changing stance 0') 
2314
+            own['stance'] = STANCE                                        
2275
             grindoutspeed = .1  
2315
             grindoutspeed = .1  
2276
             grindoutspeed2 = 5.4  
2316
             grindoutspeed2 = 5.4  
2277
             if lLR > turnsens:
2317
             if lLR > turnsens:
2316
         
2356
         
2317
         if own['grindjumpturn'] == False or own['grindCountdown'] < 19:
2357
         if own['grindjumpturn'] == False or own['grindCountdown'] < 19:
2318
             cont.deactivate(own.actuators["grindoutair"])
2358
             cont.deactivate(own.actuators["grindoutair"])
2319
-
2359
+    #print(STANCE)
2320
     def set_last_grindpos():
2360
     def set_last_grindpos():
2321
         if own['grindpos'] != None:
2361
         if own['grindpos'] != None:
2322
             own['last_grindpos'] = own['grindpos']
2362
             own['last_grindpos'] = own['grindpos']
3704
             outrot = .02 #0.012
3744
             outrot = .02 #0.012
3705
             outrot2 = .24
3745
             outrot2 = .24
3706
             outact = own.actuators["grindoutRight"]
3746
             outact = own.actuators["grindoutRight"]
3747
+            STANCE = own['grind_stance'] 
3748
+            if 'fak' in own['l_actionState']:
3749
+                STANCE = 1
3750
+                #print('changing stance 1')
3751
+            if 'reg' in own['l_actionState']:
3752
+                STANCE = 0
3753
+                #print('changing stance 0')                
3707
             if own['grindpos'] == 'reg_5050':
3754
             if own['grindpos'] == 'reg_5050':
3708
                 if lq3on == 1 or lq2on:
3755
                 if lq3on == 1 or lq2on:
3709
                     if own['gt_cd2'] == 0:
3756
                     if own['gt_cd2'] == 0:

+ 91
- 68
walk.py View File

529
             if own['idle_skipper'] > 0:
529
             if own['idle_skipper'] > 0:
530
                own['idle_skipper'] -= 1 
530
                own['idle_skipper'] -= 1 
531
             ran_num = random.randint(1, 8)
531
             ran_num = random.randint(1, 8)
532
-            #print(ran_num, "modding")
532
+            print(ran_num, "modding")
533
             if own['last_idle_num'] == ran_num:
533
             if own['last_idle_num'] == ran_num:
534
                 ran_num = 1
534
                 ran_num = 1
535
             if own['idle_skipper'] == 0:
535
             if own['idle_skipper'] == 0:
536
                 own['last_idle_num'] = ran_num
536
                 own['last_idle_num'] = ran_num
537
                 if ran_num == 1 or ran_num > 7:    
537
                 if ran_num == 1 or ran_num > 7:    
538
                     killact(3)
538
                     killact(3)
539
+                    
539
                     if STANCE == 0 and own['throw_deck'] == 0:
540
                     if STANCE == 0 and own['throw_deck'] == 0:
540
-                        skater.playAction("reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
541
-                        deck.playAction("a_reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
542
-                        trucks.playAction("a_reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
541
+                        own['requestAction'] = 'reg_idle1'
542
+                        #skater.playAction("reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
543
+                        #deck.playAction("a_reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
544
+                        #trucks.playAction("a_reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
543
                     elif STANCE == 0 and own['throw_deck'] == 1:
545
                     elif STANCE == 0 and own['throw_deck'] == 1:
544
-                        skater.playAction("reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
546
+                        own['requestAction'] = 'reg_idle1'
547
+                        #skater.playAction("reg_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
545
                     elif STANCE == 1 and own['throw_deck'] == 0:
548
                     elif STANCE == 1 and own['throw_deck'] == 0:
546
-                        skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
547
-                        deck.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
548
-                        trucks.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
549
+                        own['requestAction'] = 'fak_idle1'
550
+                        #skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
551
+                        #deck.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
552
+                        #trucks.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
549
                     elif STANCE == 1 and own['throw_deck'] == 1:
553
                     elif STANCE == 1 and own['throw_deck'] == 1:
550
-                        skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
554
+                        own['requestAction'] = 'fak_idle1'
555
+                        #skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
551
                                                                            
556
                                                                            
552
                 elif ran_num == 2:    
557
                 elif ran_num == 2:    
553
                     killact(3)
558
                     killact(3)
554
                     if STANCE == 0 and own['throw_deck'] == 0:
559
                     if STANCE == 0 and own['throw_deck'] == 0:
555
-                        skater.playAction("reg_idle2_", 1,120, layer=idle_lay, play_mode=0, speed=.5)
556
-                        deck.playAction("a_reg_idle2", 1,120, layer=idle_lay, play_mode=0, speed=.5)
557
-                        trucks.playAction("a_reg_idle2", 1,120, layer=idle_lay, play_mode=0, speed=.5)
560
+                        own['requestAction'] = 'reg_idle2'
561
+                        #skater.playAction("reg_idle2_", 1,120, layer=idle_lay, play_mode=0, speed=.5)
562
+                        #deck.playAction("a_reg_idle2", 1,120, layer=idle_lay, play_mode=0, speed=.5)
563
+                        #trucks.playAction("a_reg_idle2", 1,120, layer=idle_lay, play_mode=0, speed=.5)
558
                     elif STANCE == 0 and own['throw_deck'] == 1:
564
                     elif STANCE == 0 and own['throw_deck'] == 1:
559
-                        skater.playAction("reg_idle2_nb", 1,120, layer=idle_lay, play_mode=0, speed=.5)
565
+                        own['requestAction'] = 'reg_idle2_nb'
566
+                        #skater.playAction("reg_idle2_nb", 1,120, layer=idle_lay, play_mode=0, speed=.5)
560
                     elif STANCE == 1 and own['throw_deck'] == 0:
567
                     elif STANCE == 1 and own['throw_deck'] == 0:
561
-                        skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
562
-                        deck.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)
563
-                        trucks.playAction("a_fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
568
+                        own['requestAction'] = 'fak_idle1'
564
                     elif STANCE == 1 and own['throw_deck'] == 1:
569
                     elif STANCE == 1 and own['throw_deck'] == 1:
565
-                        skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)  
570
+                        own['requestAction'] = 'fak_idle1'
571
+                        #skater.playAction("fak_idle1", 1,120, layer=idle_lay, play_mode=0, speed=.5)  
566
                 elif ran_num == 3:    
572
                 elif ran_num == 3:    
567
                     killact(3)
573
                     killact(3)
568
                     if STANCE == 0 and own['throw_deck'] == 0:
574
                     if STANCE == 0 and own['throw_deck'] == 0:
569
-                        skater.playAction("reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
570
-                        deck.playAction("a_reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
571
-                        trucks.playAction("a_reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
575
+                        own['requestAction'] = 'reg_idle3'
576
+#                        skater.playAction("reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
577
+#                        deck.playAction("a_reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
578
+#                        trucks.playAction("a_reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
572
                     elif STANCE == 0 and own['throw_deck'] == 1:
579
                     elif STANCE == 0 and own['throw_deck'] == 1:
573
-                        skater.playAction("reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
580
+                        own['requestAction'] = 'reg_idle3'
581
+                        #skater.playAction("reg_idle3", 1,240, layer=idle_lay, play_mode=0, speed=.5)
574
                     elif STANCE == 1 and own['throw_deck'] == 0:
582
                     elif STANCE == 1 and own['throw_deck'] == 0:
575
-                        skater.playAction("fak_idle1", 1,240, layer=idle_lay, play_mode=0, speed=.5)
576
-                        deck.playAction("a_fak_idle1", 1,240, layer=idle_lay, play_mode=0, speed=.5)
577
-                        trucks.playAction("a_fak_idle1", 1,240, layer=idle_lay, play_mode=0, speed=.5) 
583
+                        own['requestAction'] = 'fak_idle1'
578
                     elif STANCE == 1 and own['throw_deck'] == 1:
584
                     elif STANCE == 1 and own['throw_deck'] == 1:
579
-                        skater.playAction("fak_idle1", 1,240, layer=idle_lay, play_mode=0, speed=.5)
585
+                        #skater.playAction("fak_idle1", 1,240, layer=idle_lay, play_mode=0, speed=.5)
586
+                        own['requestAction'] = 'fak_idle1'
580
                     own['idle_skipper'] = 2 
587
                     own['idle_skipper'] = 2 
581
                 elif ran_num == 4:    
588
                 elif ran_num == 4:    
582
                     killact(3)
589
                     killact(3)
583
                     if STANCE == 0 and own['throw_deck'] == 0:
590
                     if STANCE == 0 and own['throw_deck'] == 0:
584
-                        skater.playAction("reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
585
-                        deck.playAction("a_reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
586
-                        trucks.playAction("a_reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
591
+                        own['requestAction'] = 'reg_idle4'
592
+#                        skater.playAction("reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
593
+#                        deck.playAction("a_reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
594
+#                        trucks.playAction("a_reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
587
                     elif STANCE == 0 and own['throw_deck'] == 1:
595
                     elif STANCE == 0 and own['throw_deck'] == 1:
588
-                        skater.playAction("reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
596
+                        #skater.playAction("reg_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
597
+                        own['requestAction'] = 'reg_idle4'
589
                     elif STANCE == 1 and own['throw_deck'] == 0:
598
                     elif STANCE == 1 and own['throw_deck'] == 0:
590
-                        skater.playAction("fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
591
-                        deck.playAction("a_fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
592
-                        trucks.playAction("a_fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
599
+                        own['requestAction'] = 'fak_idle4'
600
+#                        skater.playAction("fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
601
+#                        deck.playAction("a_fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
602
+#                        trucks.playAction("a_fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
593
                     elif STANCE == 1 and own['throw_deck'] == 1:
603
                     elif STANCE == 1 and own['throw_deck'] == 1:
594
-                        skater.playAction("fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
604
+                        #skater.playAction("fak_idle4", 1,120, layer=idle_lay, play_mode=0, speed=.5)
605
+                        own['requestAction'] = 'fak_idle4' 
595
                 elif ran_num == 5:    
606
                 elif ran_num == 5:    
596
                     killact(3)
607
                     killact(3)
597
                     if STANCE == 0 and own['throw_deck'] == 0:
608
                     if STANCE == 0 and own['throw_deck'] == 0:
598
-                        skater.playAction("reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
599
-                        deck.playAction("a_reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
600
-                        trucks.playAction("a_reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
609
+                        own['requestAction'] = 'reg_idle5'
610
+#                        skater.playAction("reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
611
+#                        deck.playAction("a_reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
612
+#                        trucks.playAction("a_reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
601
                     elif STANCE == 0 and own['throw_deck'] == 1:
613
                     elif STANCE == 0 and own['throw_deck'] == 1:
602
-                        skater.playAction("reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
614
+                        #skater.playAction("reg_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
615
+                        own['requestAction'] = 'reg_idle5'
603
                     elif STANCE == 1 and own['throw_deck'] == 0:
616
                     elif STANCE == 1 and own['throw_deck'] == 0:
604
-                        skater.playAction("fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
605
-                        deck.playAction("a_fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
606
-                        trucks.playAction("a_fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
617
+                        own['requestAction'] = 'fak_idle5'
618
+#                        skater.playAction("fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
619
+#                        deck.playAction("a_fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
620
+#                        trucks.playAction("a_fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
607
                     elif STANCE == 1 and own['throw_deck'] == 1:
621
                     elif STANCE == 1 and own['throw_deck'] == 1:
608
-                        skater.playAction("fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
622
+                        own['requestAction'] = 'fak_idle5'
623
+                        #skater.playAction("fak_idle5", 1,120, layer=idle_lay, play_mode=0, speed=.5)
609
                 elif ran_num == 6:    
624
                 elif ran_num == 6:    
610
                     killact(3)
625
                     killact(3)
611
                     if STANCE == 0 and own['throw_deck'] == 0:
626
                     if STANCE == 0 and own['throw_deck'] == 0:
612
-                        skater.playAction("reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
613
-                        deck.playAction("a_reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
614
-                        trucks.playAction("a_reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
627
+                        own['requestAction'] = 'reg_idle6'
628
+#                        skater.playAction("reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
629
+#                        deck.playAction("a_reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
630
+#                        trucks.playAction("a_reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
615
                     elif STANCE == 0 and own['throw_deck'] == 1:
631
                     elif STANCE == 0 and own['throw_deck'] == 1:
616
-                        skater.playAction("reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
632
+                        own['requestAction'] = 'reg_idle6'
633
+                        #skater.playAction("reg_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
617
                     elif STANCE == 1 and own['throw_deck'] == 0:
634
                     elif STANCE == 1 and own['throw_deck'] == 0:
618
-                        skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
619
-                        deck.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
620
-                        trucks.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
635
+                        own['requestAction'] = 'fak_idle6'
636
+#                        skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
637
+#                        deck.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
638
+#                        trucks.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
621
                     elif STANCE == 1 and own['throw_deck'] == 1:
639
                     elif STANCE == 1 and own['throw_deck'] == 1:
622
-                        skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
640
+                        #skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
641
+                        own['requestAction'] = 'fak_idle6'
623
                 elif ran_num == 7:    
642
                 elif ran_num == 7:    
624
                     killact(3)
643
                     killact(3)
625
                     if STANCE == 0 and own['throw_deck'] == 0:
644
                     if STANCE == 0 and own['throw_deck'] == 0:
626
-                        skater.playAction("reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
627
-                        deck.playAction("a_reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
628
-                        trucks.playAction("a_reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
645
+                        own['requestAction'] = 'reg_idle7'
646
+#                        skater.playAction("reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
647
+#                        deck.playAction("a_reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
648
+#                        trucks.playAction("a_reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
629
                     elif STANCE == 0 and own['throw_deck'] == 1:
649
                     elif STANCE == 0 and own['throw_deck'] == 1:
630
-                        skater.playAction("reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
650
+                        #skater.playAction("reg_idle7", 1,120, layer=idle_lay, play_mode=0, speed=.5)
651
+                        own['requestAction'] = 'reg_idle7'
631
                     elif STANCE == 1 and own['throw_deck'] == 0:
652
                     elif STANCE == 1 and own['throw_deck'] == 0:
632
-                        skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
633
-                        deck.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
634
-                        trucks.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
653
+                        own['requestAction'] = 'fak_idle6'
654
+#                        skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
655
+#                        deck.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)
656
+#                        trucks.playAction("a_fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5) 
635
                     elif STANCE == 1 and own['throw_deck'] == 1:
657
                     elif STANCE == 1 and own['throw_deck'] == 1:
636
-                        skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)                                                                                                                                 
658
+                        own['requestAction'] = 'fak_idle6'
659
+                        #skater.playAction("fak_idle6", 1,120, layer=idle_lay, play_mode=0, speed=.5)                                                                                                                                 
637
 
660
 
638
 def reset_pos():
661
 def reset_pos():
639
     #reset
662
     #reset
1084
     own["walk_idle_frame"] = 0
1107
     own["walk_idle_frame"] = 0
1085
 
1108
 
1086
 
1109
 
1087
-if own['requestAction'] == None:
1088
-    if own['throw_deck'] == False:
1089
-        if STANCE == 1:
1090
-            own['requestAction'] = reg_idle
1091
-        else:
1092
-            own['requestAction'] = fak_idle        
1093
-    else:
1094
-        if STANCE == 1:
1095
-            own['requestAction'] = reg_idle_nb
1096
-        else:
1097
-            own['requestAction'] = fak_idle_nb                            
1110
+#if own['requestAction'] == None:
1111
+#    if own['throw_deck'] == False:
1112
+#        if STANCE == 1:
1113
+#            own['requestAction'] = reg_idle
1114
+#        else:
1115
+#            own['requestAction'] = fak_idle        
1116
+#    else:
1117
+#        if STANCE == 1:
1118
+#            own['requestAction'] = reg_idle_nb
1119
+#        else:
1120
+#            own['requestAction'] = fak_idle_nb                            
1098
    
1121
    
1099
 if deck.visible:
1122
 if deck.visible:
1100
     own['deckvis'] = 1
1123
     own['deckvis'] = 1

Loading…
Cancel
Save