Browse Source

actionState change

shuvit 6 years ago
parent
commit
d872282006
1 changed files with 12 additions and 12 deletions
  1. 12
    12
      co_ActionState.py

+ 12
- 12
co_ActionState.py View File

1036
                 actionState = 'fak-reg_roll'
1036
                 actionState = 'fak-reg_roll'
1037
                 own['actionTimer'] = 10  
1037
                 own['actionTimer'] = 10  
1038
                 skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
1038
                 skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
1039
-                deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
1040
-                trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
1039
+                deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
1040
+                trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
1041
             if requestAction == 'reg-fak_roll':
1041
             if requestAction == 'reg-fak_roll':
1042
                 actionState = 'fak-reg_roll'
1042
                 actionState = 'fak-reg_roll'
1043
                 own['actionTimer'] = 10  
1043
                 own['actionTimer'] = 10  
1044
                 skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
1044
                 skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
1045
-                deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
1046
-                trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)                                                    
1045
+                deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
1046
+                trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)                                                    
1047
    
1047
    
1048
 #######################################        
1048
 #######################################        
1049
         #loop actions 
1049
         #loop actions 
1180
                         skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
1180
                         skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
1181
                         deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
1181
                         deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
1182
                         trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1) 
1182
                         trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1) 
1183
-                if l_requestAction == 'reg_nopos':
1183
+                if l_actionState == 'reg_nopos':
1184
                     flipping = skater.isPlayingAction(flip_layer)
1184
                     flipping = skater.isPlayingAction(flip_layer)
1185
                     if flipping == 0:
1185
                     if flipping == 0:
1186
                         trans_playing = skater.isPlayingAction(trans_layer)
1186
                         trans_playing = skater.isPlayingAction(trans_layer)
1201
                             deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
1201
                             deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
1202
                             trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
1202
                             trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
1203
                 
1203
                 
1204
-                if l_requestAction == 'reg_manual':
1204
+                if l_actionState == 'reg_manual':
1205
                     trans_playing = skater.isPlayingAction(trans_layer)
1205
                     trans_playing = skater.isPlayingAction(trans_layer)
1206
                     if trans_playing:
1206
                     if trans_playing:
1207
                         cur_frame = skater.getActionFrame(trans_layer)
1207
                         cur_frame = skater.getActionFrame(trans_layer)
1215
                         deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
1215
                         deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
1216
                         trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
1216
                         trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
1217
                         
1217
                         
1218
-                if l_requestAction == 'reg_nmanual':
1218
+                if l_actionState == 'reg_nmanual':
1219
                     trans_playing = skater.isPlayingAction(trans_layer)
1219
                     trans_playing = skater.isPlayingAction(trans_layer)
1220
                     if trans_playing:
1220
                     if trans_playing:
1221
                         cur_frame = skater.getActionFrame(trans_layer)
1221
                         cur_frame = skater.getActionFrame(trans_layer)
1306
                         skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1) 
1306
                         skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1) 
1307
                         deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
1307
                         deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
1308
                         trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
1308
                         trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
1309
-                if l_requestAction == 'fak_nopos':
1309
+                if l_actionState == 'fak_nopos':
1310
                     trans_playing = skater.isPlayingAction(trans_layer)
1310
                     trans_playing = skater.isPlayingAction(trans_layer)
1311
                     if trans_playing:
1311
                     if trans_playing:
1312
                         cur_frame = skater.getActionFrame(trans_layer)
1312
                         cur_frame = skater.getActionFrame(trans_layer)
1324
                         skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
1324
                         skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
1325
                         deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
1325
                         deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
1326
                         trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1) 
1326
                         trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1) 
1327
-                if l_requestAction == 'fak_manual':
1327
+                if l_actionState == 'fak_manual':
1328
                     trans_playing = skater.isPlayingAction(trans_layer)
1328
                     trans_playing = skater.isPlayingAction(trans_layer)
1329
                     if trans_playing:
1329
                     if trans_playing:
1330
                         cur_frame = skater.getActionFrame(trans_layer)
1330
                         cur_frame = skater.getActionFrame(trans_layer)
1338
                         deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
1338
                         deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
1339
                         trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
1339
                         trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
1340
                         
1340
                         
1341
-                if l_requestAction == 'fak_nmanual':
1341
+                if l_actionState == 'fak_nmanual':
1342
                     trans_playing = skater.isPlayingAction(trans_layer)
1342
                     trans_playing = skater.isPlayingAction(trans_layer)
1343
                     if trans_playing:
1343
                     if trans_playing:
1344
                         cur_frame = skater.getActionFrame(trans_layer)
1344
                         cur_frame = skater.getActionFrame(trans_layer)
1368
                         skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
1368
                         skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
1369
                         deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
1369
                         deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
1370
                         trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5) 
1370
                         trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5) 
1371
-                if l_requestAction == 'fak_turnRight':
1371
+                if l_actionState == 'fak_turnRight':
1372
                     trans_playing = skater.isPlayingAction(trans_layer)
1372
                     trans_playing = skater.isPlayingAction(trans_layer)
1373
                     if trans_playing:
1373
                     if trans_playing:
1374
                         cur_frame = skater.getActionFrame(trans_layer)
1374
                         cur_frame = skater.getActionFrame(trans_layer)
1382
                         deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
1382
                         deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
1383
                         trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)                                 
1383
                         trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)                                 
1384
                 
1384
                 
1385
-                if requestAction == 'fak_roll':
1385
+                if actionState == 'fak_roll':
1386
                     actionState = 'fak_roll' 
1386
                     actionState = 'fak_roll' 
1387
                     skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
1387
                     skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
1388
                     deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
1388
                     deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)

Loading…
Cancel
Save