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actionState change

shuvit 6 years ago
parent
commit
d872282006
1 changed files with 12 additions and 12 deletions
  1. 12
    12
      co_ActionState.py

+ 12
- 12
co_ActionState.py View File

@@ -1036,14 +1036,14 @@ def main():
1036 1036
                 actionState = 'fak-reg_roll'
1037 1037
                 own['actionTimer'] = 10  
1038 1038
                 skater.playAction("nreg", 70,60, layer=trans_layer, play_mode=0, speed=1)
1039
-                deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
1040
-                trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
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+                deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
1040
+                trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
1041 1041
             if requestAction == 'reg-fak_roll':
1042 1042
                 actionState = 'fak-reg_roll'
1043 1043
                 own['actionTimer'] = 10  
1044 1044
                 skater.playAction("nreg", 60,70, layer=trans_layer, play_mode=0, speed=1)
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-                deck.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)
1046
-                trucks.playAction("a_reg", 20,0, layer=trans_layer, play_mode=0, speed=1)                                                    
1045
+                deck.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)
1046
+                trucks.playAction("a_reg", 10,0, layer=trans_layer, play_mode=0, speed=1)                                                    
1047 1047
    
1048 1048
 #######################################        
1049 1049
         #loop actions 
@@ -1180,7 +1180,7 @@ def main():
1180 1180
                         skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
1181 1181
                         deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
1182 1182
                         trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1) 
1183
-                if l_requestAction == 'reg_nopos':
1183
+                if l_actionState == 'reg_nopos':
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                     flipping = skater.isPlayingAction(flip_layer)
1185 1185
                     if flipping == 0:
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                         trans_playing = skater.isPlayingAction(trans_layer)
@@ -1201,7 +1201,7 @@ def main():
1201 1201
                             deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
1202 1202
                             trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
1203 1203
                 
1204
-                if l_requestAction == 'reg_manual':
1204
+                if l_actionState == 'reg_manual':
1205 1205
                     trans_playing = skater.isPlayingAction(trans_layer)
1206 1206
                     if trans_playing:
1207 1207
                         cur_frame = skater.getActionFrame(trans_layer)
@@ -1215,7 +1215,7 @@ def main():
1215 1215
                         deck.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
1216 1216
                         trucks.playAction("a_reg_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
1217 1217
                         
1218
-                if l_requestAction == 'reg_nmanual':
1218
+                if l_actionState == 'reg_nmanual':
1219 1219
                     trans_playing = skater.isPlayingAction(trans_layer)
1220 1220
                     if trans_playing:
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                         cur_frame = skater.getActionFrame(trans_layer)
@@ -1306,7 +1306,7 @@ def main():
1306 1306
                         skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1) 
1307 1307
                         deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
1308 1308
                         trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
1309
-                if l_requestAction == 'fak_nopos':
1309
+                if l_actionState == 'fak_nopos':
1310 1310
                     trans_playing = skater.isPlayingAction(trans_layer)
1311 1311
                     if trans_playing:
1312 1312
                         cur_frame = skater.getActionFrame(trans_layer)
@@ -1324,7 +1324,7 @@ def main():
1324 1324
                         skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
1325 1325
                         deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
1326 1326
                         trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1) 
1327
-                if l_requestAction == 'fak_manual':
1327
+                if l_actionState == 'fak_manual':
1328 1328
                     trans_playing = skater.isPlayingAction(trans_layer)
1329 1329
                     if trans_playing:
1330 1330
                         cur_frame = skater.getActionFrame(trans_layer)
@@ -1338,7 +1338,7 @@ def main():
1338 1338
                         deck.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
1339 1339
                         trucks.playAction("a_fak_manual", 10,1, layer=trans_layer, play_mode=0, speed=1)
1340 1340
                         
1341
-                if l_requestAction == 'fak_nmanual':
1341
+                if l_actionState == 'fak_nmanual':
1342 1342
                     trans_playing = skater.isPlayingAction(trans_layer)
1343 1343
                     if trans_playing:
1344 1344
                         cur_frame = skater.getActionFrame(trans_layer)
@@ -1368,7 +1368,7 @@ def main():
1368 1368
                         skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
1369 1369
                         deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
1370 1370
                         trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5) 
1371
-                if l_requestAction == 'fak_turnRight':
1371
+                if l_actionState == 'fak_turnRight':
1372 1372
                     trans_playing = skater.isPlayingAction(trans_layer)
1373 1373
                     if trans_playing:
1374 1374
                         cur_frame = skater.getActionFrame(trans_layer)
@@ -1382,7 +1382,7 @@ def main():
1382 1382
                         deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
1383 1383
                         trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)                                 
1384 1384
                 
1385
-                if requestAction == 'fak_roll':
1385
+                if actionState == 'fak_roll':
1386 1386
                     actionState = 'fak_roll' 
1387 1387
                     skater.playAction("nfak", 1,60, layer=loop_layer, play_mode=1, speed=.5)
1388 1388
                     deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)

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