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anim_add_loop_missing_decks4

shuvit 6 years ago
parent
commit
d4b4e23f75
1 changed files with 72 additions and 20 deletions
  1. 72
    20
      co_ActionState.py

+ 72
- 20
co_ActionState.py View File

954
                         #deck.stopAction(trans_layer)
954
                         #deck.stopAction(trans_layer)
955
                         #trucks.stopAction(trans_layer)
955
                         #trucks.stopAction(trans_layer)
956
                         skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
956
                         skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
957
+                        deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
958
+                        trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
957
                         #print(cur_frame)
959
                         #print(cur_frame)
958
                     else:    
960
                     else:    
959
                         skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
961
                         skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
962
+                        deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
963
+                        trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
960
                 if l_actionState == 'fak_opos':
964
                 if l_actionState == 'fak_opos':
961
                     trans_playing = skater.isPlayingAction(trans_layer)
965
                     trans_playing = skater.isPlayingAction(trans_layer)
962
                     if trans_playing:
966
                     if trans_playing:
1202
             if requestAction == 'frontside_grab':
1206
             if requestAction == 'frontside_grab':
1203
                 actionState = 'frontside_grab'
1207
                 actionState = 'frontside_grab'
1204
                 if l_actionState != 'frontside_grab':
1208
                 if l_actionState != 'frontside_grab':
1205
-                    skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1209
+                    skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1210
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1211
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1206
                 else:
1212
                 else:
1207
                     skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1213
                     skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1214
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1215
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1208
             if requestAction == 'backside_grab':
1216
             if requestAction == 'backside_grab':
1209
                 actionState = 'backside_grab'
1217
                 actionState = 'backside_grab'
1210
                 if l_actionState != 'backside_grab':
1218
                 if l_actionState != 'backside_grab':
1211
-                    skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1219
+                    skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
1220
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1221
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1212
                 else:
1222
                 else:
1213
                     skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1223
                     skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1224
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1225
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1214
                     
1226
                     
1215
                     
1227
                     
1216
                     
1228
                     
1217
             if requestAction == 'fak_frontside_grab':
1229
             if requestAction == 'fak_frontside_grab':
1218
                 actionState = 'fak_frontside_grab'
1230
                 actionState = 'fak_frontside_grab'
1219
                 if l_actionState != 'fak_frontside_grab':
1231
                 if l_actionState != 'fak_frontside_grab':
1220
-                    skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1232
+                    skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1233
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1234
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1221
                 else:
1235
                 else:
1222
                     skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1236
                     skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1237
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1238
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1223
             if requestAction == 'fak_backside_grab':
1239
             if requestAction == 'fak_backside_grab':
1224
                 actionState = 'fak_backside_grab'
1240
                 actionState = 'fak_backside_grab'
1225
                 if l_actionState != 'fak_backside_grab':
1241
                 if l_actionState != 'fak_backside_grab':
1226
-                    skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1242
+                    skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1243
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1244
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1227
                 else:
1245
                 else:
1228
-                    skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)                                                                                                     
1246
+                    skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1247
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1248
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)                                                                                                     
1229
             if requestAction == 'frontside_nose_grab':
1249
             if requestAction == 'frontside_nose_grab':
1230
                 actionState = 'frontside_nose_grab'
1250
                 actionState = 'frontside_nose_grab'
1231
                 if l_actionState != 'frontside_nose_grab':
1251
                 if l_actionState != 'frontside_nose_grab':
1232
-                    skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1252
+                    skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
1253
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1254
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1233
                 else:
1255
                 else:
1234
-                    skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)   
1256
+                    skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1257
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1258
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)   
1235
             if requestAction == 'backside_nose_grab':
1259
             if requestAction == 'backside_nose_grab':
1236
                 actionState = 'backside_nose_grab'
1260
                 actionState = 'backside_nose_grab'
1237
                 if l_actionState != 'backside_nose_grab':
1261
                 if l_actionState != 'backside_nose_grab':
1238
-                    skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1262
+                    skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1) 
1263
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1264
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)   
1239
                 else:
1265
                 else:
1240
-                    skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
1266
+                    skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1267
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1268
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
1241
             if requestAction == 'fak_frontside_nose_grab':
1269
             if requestAction == 'fak_frontside_nose_grab':
1242
                 actionState = 'fak_frontside_nose_grab'
1270
                 actionState = 'fak_frontside_nose_grab'
1243
                 if l_actionState != 'fak_frontside_nose_grab':
1271
                 if l_actionState != 'fak_frontside_nose_grab':
1244
-                    skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1272
+                    skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
1273
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1274
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1245
                 else:
1275
                 else:
1246
-                    skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)   
1276
+                    skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1277
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1278
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)   
1247
             if requestAction == 'fak_backside_nose_grab':
1279
             if requestAction == 'fak_backside_nose_grab':
1248
                 actionState = 'fak_backside_nose_grab'
1280
                 actionState = 'fak_backside_nose_grab'
1249
                 if l_actionState != 'fak_backside_nose_grab':
1281
                 if l_actionState != 'fak_backside_nose_grab':
1250
-                    skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1282
+                    skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
1283
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1284
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1251
                 else:
1285
                 else:
1252
-                    skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)  
1286
+                    skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1287
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1288
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)  
1253
 
1289
 
1254
 
1290
 
1255
 
1291
 
1260
             if requestAction == 'frontside_tail_grab':
1296
             if requestAction == 'frontside_tail_grab':
1261
                 actionState = 'frontside_tail_grab'
1297
                 actionState = 'frontside_tail_grab'
1262
                 if l_actionState != 'frontside_tail_grab':
1298
                 if l_actionState != 'frontside_tail_grab':
1263
-                    skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1299
+                    skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
1300
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1301
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1264
                 else:
1302
                 else:
1265
-                    skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)   
1303
+                    skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1304
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1305
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)   
1266
             if requestAction == 'backside_tail_grab':
1306
             if requestAction == 'backside_tail_grab':
1267
                 actionState = 'backside_tail_grab'
1307
                 actionState = 'backside_tail_grab'
1268
                 if l_actionState != 'backside_tail_grab':
1308
                 if l_actionState != 'backside_tail_grab':
1269
-                    skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1309
+                    skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
1310
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1311
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1270
                 else:
1312
                 else:
1271
                     skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
1313
                     skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
1314
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1315
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1272
             if requestAction == 'fak_frontside_tail_grab':
1316
             if requestAction == 'fak_frontside_tail_grab':
1273
                 actionState = 'fak_frontside_tail_grab'
1317
                 actionState = 'fak_frontside_tail_grab'
1274
                 if l_actionState != 'fak_frontside_tail_grab':
1318
                 if l_actionState != 'fak_frontside_tail_grab':
1275
-                    skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1319
+                    skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
1320
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1321
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1276
                 else:
1322
                 else:
1277
-                    skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)   
1323
+                    skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1324
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1325
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)   
1278
             if requestAction == 'fak_backside_tail_grab':
1326
             if requestAction == 'fak_backside_tail_grab':
1279
                 actionState = 'fak_backside_tail_grab'
1327
                 actionState = 'fak_backside_tail_grab'
1280
                 if l_actionState != 'fak_backside_tail_grab':
1328
                 if l_actionState != 'fak_backside_tail_grab':
1281
-                    skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1329
+                    skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
1330
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1331
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1282
                 else:
1332
                 else:
1283
-                    skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
1333
+                    skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1334
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1335
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
1284
                     
1336
                     
1285
             if requestAction == 'reg_noseg':
1337
             if requestAction == 'reg_noseg':
1286
                 actionState = 'reg_noseg'
1338
                 actionState = 'reg_noseg'

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