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@@ -954,9 +954,13 @@ def main():
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954
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954
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#deck.stopAction(trans_layer)
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955
|
955
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#trucks.stopAction(trans_layer)
|
956
|
956
|
skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
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|
957
|
+ deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
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|
958
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+ trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
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957
|
959
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#print(cur_frame)
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958
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960
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else:
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959
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961
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skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
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962
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+ deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
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|
963
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+ trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
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960
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964
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if l_actionState == 'fak_opos':
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961
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965
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trans_playing = skater.isPlayingAction(trans_layer)
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962
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966
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if trans_playing:
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@@ -1202,54 +1206,86 @@ def main():
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1202
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1206
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if requestAction == 'frontside_grab':
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1203
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1207
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actionState = 'frontside_grab'
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1204
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1208
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if l_actionState != 'frontside_grab':
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1205
|
|
- skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
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1209
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+ skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
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1210
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+ deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
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|
1211
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+ trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
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1206
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1212
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else:
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1207
|
1213
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skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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|
1214
|
+ deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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|
1215
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+ trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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1208
|
1216
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if requestAction == 'backside_grab':
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1209
|
1217
|
actionState = 'backside_grab'
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1210
|
1218
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if l_actionState != 'backside_grab':
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1211
|
|
- skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
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|
1219
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+ skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
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|
1220
|
+ deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
|
1221
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+ trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
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1212
|
1222
|
else:
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1213
|
1223
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skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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1224
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+ deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
1225
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+ trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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1214
|
1226
|
|
1215
|
1227
|
|
1216
|
1228
|
|
1217
|
1229
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if requestAction == 'fak_frontside_grab':
|
1218
|
1230
|
actionState = 'fak_frontside_grab'
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1219
|
1231
|
if l_actionState != 'fak_frontside_grab':
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1220
|
|
- skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
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|
1232
|
+ skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
|
1233
|
+ deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
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|
1234
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+ trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
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1221
|
1235
|
else:
|
1222
|
1236
|
skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
1237
|
+ deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
1238
|
+ trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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1223
|
1239
|
if requestAction == 'fak_backside_grab':
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1224
|
1240
|
actionState = 'fak_backside_grab'
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1225
|
1241
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if l_actionState != 'fak_backside_grab':
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1226
|
|
- skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
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1242
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+ skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
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|
1243
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+ deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
|
1244
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+ trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
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1227
|
1245
|
else:
|
1228
|
|
- skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
1246
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+ skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
1247
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+ deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
1248
|
+ trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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1229
|
1249
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if requestAction == 'frontside_nose_grab':
|
1230
|
1250
|
actionState = 'frontside_nose_grab'
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1231
|
1251
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if l_actionState != 'frontside_nose_grab':
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1232
|
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- skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
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|
1252
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+ skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
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1253
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+ deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
|
1254
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+ trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
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1233
|
1255
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else:
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1234
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- skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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1256
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+ skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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1257
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+ deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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1258
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+ trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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1235
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1259
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if requestAction == 'backside_nose_grab':
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1236
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1260
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actionState = 'backside_nose_grab'
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1237
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1261
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if l_actionState != 'backside_nose_grab':
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1238
|
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- skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
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1262
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+ skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
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1263
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+ deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
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1264
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+ trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
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1239
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1265
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else:
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1240
|
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- skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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1266
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+ skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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|
1267
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+ deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
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1268
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+ trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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1241
|
1269
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if requestAction == 'fak_frontside_nose_grab':
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1242
|
1270
|
actionState = 'fak_frontside_nose_grab'
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1243
|
1271
|
if l_actionState != 'fak_frontside_nose_grab':
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1244
|
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- skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
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|
1272
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+ skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
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1273
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+ deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
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1274
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+ trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
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1245
|
1275
|
else:
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1246
|
|
- skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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|
1276
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+ skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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|
1277
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+ deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
1278
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+ trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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1247
|
1279
|
if requestAction == 'fak_backside_nose_grab':
|
1248
|
1280
|
actionState = 'fak_backside_nose_grab'
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1249
|
1281
|
if l_actionState != 'fak_backside_nose_grab':
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1250
|
|
- skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
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|
1282
|
+ skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
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|
1283
|
+ deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
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|
1284
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+ trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
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1251
|
1285
|
else:
|
1252
|
|
- skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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|
1286
|
+ skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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|
1287
|
+ deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
1288
|
+ trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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1253
|
1289
|
|
1254
|
1290
|
|
1255
|
1291
|
|
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@@ -1260,27 +1296,43 @@ def main():
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1260
|
1296
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if requestAction == 'frontside_tail_grab':
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1261
|
1297
|
actionState = 'frontside_tail_grab'
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1262
|
1298
|
if l_actionState != 'frontside_tail_grab':
|
1263
|
|
- skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
|
1299
|
+ skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
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|
1300
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+ deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
|
1301
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+ trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
1264
|
1302
|
else:
|
1265
|
|
- skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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|
1303
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+ skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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|
1304
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+ deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
1305
|
+ trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
1266
|
1306
|
if requestAction == 'backside_tail_grab':
|
1267
|
1307
|
actionState = 'backside_tail_grab'
|
1268
|
1308
|
if l_actionState != 'backside_tail_grab':
|
1269
|
|
- skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
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|
1309
|
+ skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
|
1310
|
+ deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
|
1311
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+ trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
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1270
|
1312
|
else:
|
1271
|
1313
|
skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
1314
|
+ deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
1315
|
+ trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
1272
|
1316
|
if requestAction == 'fak_frontside_tail_grab':
|
1273
|
1317
|
actionState = 'fak_frontside_tail_grab'
|
1274
|
1318
|
if l_actionState != 'fak_frontside_tail_grab':
|
1275
|
|
- skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
|
1319
|
+ skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
|
1320
|
+ deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
|
1321
|
+ trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
1276
|
1322
|
else:
|
1277
|
|
- skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
1323
|
+ skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
1324
|
+ deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
1325
|
+ trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
1278
|
1326
|
if requestAction == 'fak_backside_tail_grab':
|
1279
|
1327
|
actionState = 'fak_backside_tail_grab'
|
1280
|
1328
|
if l_actionState != 'fak_backside_tail_grab':
|
1281
|
|
- skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
|
1329
|
+ skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
|
1330
|
+ deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
|
1331
|
+ trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
|
1282
|
1332
|
else:
|
1283
|
|
- skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
1333
|
+ skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
1334
|
+ deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
1335
|
+ trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
1284
|
1336
|
|
1285
|
1337
|
if requestAction == 'reg_noseg':
|
1286
|
1338
|
actionState = 'reg_noseg'
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