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anim_add_loop_missing_decks4

shuvit 6 years ago
parent
commit
d4b4e23f75
1 changed files with 72 additions and 20 deletions
  1. 72
    20
      co_ActionState.py

+ 72
- 20
co_ActionState.py View File

@@ -954,9 +954,13 @@ def main():
954 954
                         #deck.stopAction(trans_layer)
955 955
                         #trucks.stopAction(trans_layer)
956 956
                         skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
957
+                        deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
958
+                        trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
957 959
                         #print(cur_frame)
958 960
                     else:    
959 961
                         skater.playAction("nfak_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
962
+                        deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
963
+                        trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
960 964
                 if l_actionState == 'fak_opos':
961 965
                     trans_playing = skater.isPlayingAction(trans_layer)
962 966
                     if trans_playing:
@@ -1202,54 +1206,86 @@ def main():
1202 1206
             if requestAction == 'frontside_grab':
1203 1207
                 actionState = 'frontside_grab'
1204 1208
                 if l_actionState != 'frontside_grab':
1205
-                    skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1209
+                    skater.playAction("reg_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1210
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1211
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1206 1212
                 else:
1207 1213
                     skater.playAction("reg_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1214
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1208 1216
             if requestAction == 'backside_grab':
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                 actionState = 'backside_grab'
1210 1218
                 if l_actionState != 'backside_grab':
1211
-                    skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1219
+                    skater.playAction("reg_bsg2", 1,10, layer=trans_layer, play_mode=0, speed=1)
1220
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1221
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1212 1222
                 else:
1213 1223
                     skater.playAction("reg_bsg2", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1224
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1225
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1214 1226
                     
1215 1227
                     
1216 1228
                     
1217 1229
             if requestAction == 'fak_frontside_grab':
1218 1230
                 actionState = 'fak_frontside_grab'
1219 1231
                 if l_actionState != 'fak_frontside_grab':
1220
-                    skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1232
+                    skater.playAction("fak_fg", 1,10, layer=trans_layer, play_mode=0, speed=1)
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+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1234
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1221 1235
                 else:
1222 1236
                     skater.playAction("fak_fg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1237
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1238
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1223 1239
             if requestAction == 'fak_backside_grab':
1224 1240
                 actionState = 'fak_backside_grab'
1225 1241
                 if l_actionState != 'fak_backside_grab':
1226
-                    skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1242
+                    skater.playAction("fak_bg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1243
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1244
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1227 1245
                 else:
1228
-                    skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)                                                                                                     
1246
+                    skater.playAction("fak_bg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1247
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1248
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)                                                                                                     
1229 1249
             if requestAction == 'frontside_nose_grab':
1230 1250
                 actionState = 'frontside_nose_grab'
1231 1251
                 if l_actionState != 'frontside_nose_grab':
1232
-                    skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1252
+                    skater.playAction("frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
1253
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1254
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1233 1255
                 else:
1234
-                    skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)   
1256
+                    skater.playAction("frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1257
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1258
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)   
1235 1259
             if requestAction == 'backside_nose_grab':
1236 1260
                 actionState = 'backside_nose_grab'
1237 1261
                 if l_actionState != 'backside_nose_grab':
1238
-                    skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1262
+                    skater.playAction("backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1) 
1263
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1264
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)   
1239 1265
                 else:
1240
-                    skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
1266
+                    skater.playAction("backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1267
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1268
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
1241 1269
             if requestAction == 'fak_frontside_nose_grab':
1242 1270
                 actionState = 'fak_frontside_nose_grab'
1243 1271
                 if l_actionState != 'fak_frontside_nose_grab':
1244
-                    skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1272
+                    skater.playAction("fak_frontside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
1273
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1274
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1245 1275
                 else:
1246
-                    skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)   
1276
+                    skater.playAction("fak_frontside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1277
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1278
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)   
1247 1279
             if requestAction == 'fak_backside_nose_grab':
1248 1280
                 actionState = 'fak_backside_nose_grab'
1249 1281
                 if l_actionState != 'fak_backside_nose_grab':
1250
-                    skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1282
+                    skater.playAction("fak_backside_nose_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
1283
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1284
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1251 1285
                 else:
1252
-                    skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)  
1286
+                    skater.playAction("fak_backside_nose_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1287
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1288
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)  
1253 1289
 
1254 1290
 
1255 1291
 
@@ -1260,27 +1296,43 @@ def main():
1260 1296
             if requestAction == 'frontside_tail_grab':
1261 1297
                 actionState = 'frontside_tail_grab'
1262 1298
                 if l_actionState != 'frontside_tail_grab':
1263
-                    skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1299
+                    skater.playAction("frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
1300
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1301
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1264 1302
                 else:
1265
-                    skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)   
1303
+                    skater.playAction("frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1304
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1305
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)   
1266 1306
             if requestAction == 'backside_tail_grab':
1267 1307
                 actionState = 'backside_tail_grab'
1268 1308
                 if l_actionState != 'backside_tail_grab':
1269
-                    skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1309
+                    skater.playAction("backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
1310
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1311
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1270 1312
                 else:
1271 1313
                     skater.playAction("backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
1314
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1315
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1272 1316
             if requestAction == 'fak_frontside_tail_grab':
1273 1317
                 actionState = 'fak_frontside_tail_grab'
1274 1318
                 if l_actionState != 'fak_frontside_tail_grab':
1275
-                    skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1319
+                    skater.playAction("fak_frontside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
1320
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1321
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1276 1322
                 else:
1277
-                    skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)   
1323
+                    skater.playAction("fak_frontside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1324
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1325
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)   
1278 1326
             if requestAction == 'fak_backside_tail_grab':
1279 1327
                 actionState = 'fak_backside_tail_grab'
1280 1328
                 if l_actionState != 'fak_backside_tail_grab':
1281
-                    skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1329
+                    skater.playAction("fak_backside_tail_grab", 1,10, layer=trans_layer, play_mode=0, speed=1)
1330
+                    deck.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)
1331
+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=1)    
1282 1332
                 else:
1283
-                    skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
1333
+                    skater.playAction("fak_backside_tail_grab", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1334
+                    deck.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
1335
+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
1284 1336
                     
1285 1337
             if requestAction == 'reg_noseg':
1286 1338
                 actionState = 'reg_noseg'

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