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anim_add_loop_missing_decks2

shuvit 6 years ago
parent
commit
cf87aff6d2
1 changed files with 41 additions and 5 deletions
  1. 41
    5
      co_ActionState.py

+ 41
- 5
co_ActionState.py View File

833
                         #cur_frame -= 2                    
833
                         #cur_frame -= 2                    
834
                     if trans_playing and cur_frame > 1:
834
                     if trans_playing and cur_frame > 1:
835
                         skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
835
                         skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
836
+                        deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
837
+                        trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
836
                         #print(cur_frame)
838
                         #print(cur_frame)
837
                     else:    
839
                     else:    
838
                         skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
840
                         skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
841
+                        deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
842
+                        trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
839
                 if l_actionState == 'reg_opos':
843
                 if l_actionState == 'reg_opos':
840
                     trans_playing = skater.isPlayingAction(trans_layer)
844
                     trans_playing = skater.isPlayingAction(trans_layer)
841
                     if trans_playing:
845
                     if trans_playing:
842
                         cur_frame = skater.getActionFrame(trans_layer)
846
                         cur_frame = skater.getActionFrame(trans_layer)
843
                     if trans_playing and cur_frame > 1:
847
                     if trans_playing and cur_frame > 1:
844
                         skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
848
                         skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
849
+                        deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
850
+                        trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
845
                     else:   
851
                     else:   
846
                         own['actionTimer'] = 20 
852
                         own['actionTimer'] = 20 
847
-                        skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1) 
853
+                        skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
854
+                        deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
855
+                        trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1) 
848
                 if l_requestAction == 'reg_nopos':
856
                 if l_requestAction == 'reg_nopos':
849
                     flipping = skater.isPlayingAction(flip_layer)
857
                     flipping = skater.isPlayingAction(flip_layer)
850
                     if flipping == 0:
858
                     if flipping == 0:
857
                             #deck.stopAction(trans_layer)
865
                             #deck.stopAction(trans_layer)
858
                             #trucks.stopAction(trans_layer)
866
                             #trucks.stopAction(trans_layer)
859
                             skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
867
                             skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
868
+                            deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
869
+                            trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
860
                             #print(cur_frame)
870
                             #print(cur_frame)
861
                         else: 
871
                         else: 
862
                             own['actionTimer'] = 20   
872
                             own['actionTimer'] = 20   
863
                             skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
873
                             skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
874
+                            deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
875
+                            trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
864
                 
876
                 
865
                 if l_requestAction == 'reg_manual':
877
                 if l_requestAction == 'reg_manual':
866
                     trans_playing = skater.isPlayingAction(trans_layer)
878
                     trans_playing = skater.isPlayingAction(trans_layer)
899
                     if trans_playing and cur_frame > 1:                
911
                     if trans_playing and cur_frame > 1:                
900
                         skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
912
                         skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
901
                         deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
913
                         deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
914
+                        trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5) 
902
                     else:
915
                     else:
903
                         own['actionTimer'] = 20
916
                         own['actionTimer'] = 20
904
                         requestAction = 'reg_turnLeft_out'
917
                         requestAction = 'reg_turnLeft_out'
905
                         actionState = 'reg_turnLeft_out'
918
                         actionState = 'reg_turnLeft_out'
906
                         skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
919
                         skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
907
-                        deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5) 
920
+                        deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
921
+                        trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5) 
908
                 if l_actionState == 'reg_Right':
922
                 if l_actionState == 'reg_Right':
909
                     #requestAction = 'reg_turnRight_out'
923
                     #requestAction = 'reg_turnRight_out'
910
                     trans_playing = skater.isPlayingAction(trans_layer)
924
                     trans_playing = skater.isPlayingAction(trans_layer)
914
                     if trans_playing and cur_frame > 1:                
928
                     if trans_playing and cur_frame > 1:                
915
                         skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
929
                         skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
916
                         deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
930
                         deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
931
+                        trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5) 
917
                     else:
932
                     else:
918
                         own['actionTimer'] = 20
933
                         own['actionTimer'] = 20
919
                         skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
934
                         skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
920
                         deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
935
                         deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
936
+                        trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5) 
921
                 if requestAction == 'reg_roll':
937
                 if requestAction == 'reg_roll':
922
                     actionState = 'reg_roll' 
938
                     actionState = 'reg_roll' 
923
                     skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
939
                     skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
951
                         #deck.stopAction(trans_layer)
967
                         #deck.stopAction(trans_layer)
952
                         #trucks.stopAction(trans_layer)
968
                         #trucks.stopAction(trans_layer)
953
                         skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
969
                         skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
970
+                        deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
971
+                        trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
954
                         #print(cur_frame)
972
                         #print(cur_frame)
955
                     else:
973
                     else:
956
                         own['actionTimer'] = 20    
974
                         own['actionTimer'] = 20    
957
                         skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1) 
975
                         skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1) 
976
+                        deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
977
+                        trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
958
                 if l_requestAction == 'fak_nopos':
978
                 if l_requestAction == 'fak_nopos':
959
                     trans_playing = skater.isPlayingAction(trans_layer)
979
                     trans_playing = skater.isPlayingAction(trans_layer)
960
                     if trans_playing:
980
                     if trans_playing:
965
                         #deck.stopAction(trans_layer)
985
                         #deck.stopAction(trans_layer)
966
                         #trucks.stopAction(trans_layer)
986
                         #trucks.stopAction(trans_layer)
967
                         skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
987
                         skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
988
+                        deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
989
+                        trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
968
                         #print(cur_frame)
990
                         #print(cur_frame)
969
                     else:    
991
                     else:    
970
                         own['actionTimer'] = 20
992
                         own['actionTimer'] = 20
971
-                        skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1) 
993
+                        skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
994
+                        deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
995
+                        trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1) 
972
                 if l_requestAction == 'fak_manual':
996
                 if l_requestAction == 'fak_manual':
973
                     trans_playing = skater.isPlayingAction(trans_layer)
997
                     trans_playing = skater.isPlayingAction(trans_layer)
974
                     if trans_playing:
998
                     if trans_playing:
1008
                     if trans_playing and cur_frame > 1:                
1032
                     if trans_playing and cur_frame > 1:                
1009
                         skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
1033
                         skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
1010
                         deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
1034
                         deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
1035
+                        trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
1011
                     else:
1036
                     else:
1012
                         skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
1037
                         skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
1013
-                        deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5) 
1038
+                        deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
1039
+                        trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5) 
1014
                 if l_requestAction == 'fak_turnRight':
1040
                 if l_requestAction == 'fak_turnRight':
1015
                     trans_playing = skater.isPlayingAction(trans_layer)
1041
                     trans_playing = skater.isPlayingAction(trans_layer)
1016
                     if trans_playing:
1042
                     if trans_playing:
1019
                     if trans_playing and cur_frame > 1:                
1045
                     if trans_playing and cur_frame > 1:                
1020
                         skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
1046
                         skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
1021
                         deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
1047
                         deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
1048
+                        trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
1022
                     else:
1049
                     else:
1023
                         skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
1050
                         skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
1024
-                        deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)                                 
1051
+                        deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
1052
+                        trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)                                 
1025
                 
1053
                 
1026
                 if requestAction == 'fak_roll':
1054
                 if requestAction == 'fak_roll':
1027
                     actionState = 'fak_roll' 
1055
                     actionState = 'fak_roll' 
1035
                 #in
1063
                 #in
1036
                 if l_actionState != 'reg_opos':
1064
                 if l_actionState != 'reg_opos':
1037
                     skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
1065
                     skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
1066
+                    deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
1067
+                    trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
1038
                 #loop
1068
                 #loop
1039
                 else:
1069
                 else:
1040
                   
1070
                   
1041
                     skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
1071
                     skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
1072
+                    deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
1073
+                    trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
1042
             
1074
             
1043
             #fak_opos
1075
             #fak_opos
1044
             if requestAction == 'fak_opos':
1076
             if requestAction == 'fak_opos':
1046
                 #in
1078
                 #in
1047
                 if l_actionState != 'fak_opos':
1079
                 if l_actionState != 'fak_opos':
1048
                     skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
1080
                     skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
1081
+                    deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
1082
+                    trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
1049
                 #loop
1083
                 #loop
1050
                 else:
1084
                 else:
1051
                     skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1) 
1085
                     skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1) 
1086
+                    deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1) 
1087
+                    trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1) 
1052
             
1088
             
1053
             #reg_nopos
1089
             #reg_nopos
1054
             if requestAction == 'reg_nopos':
1090
             if requestAction == 'reg_nopos':

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