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anim_add_loop_missing_decks2

shuvit 6 years ago
parent
commit
cf87aff6d2
1 changed files with 41 additions and 5 deletions
  1. 41
    5
      co_ActionState.py

+ 41
- 5
co_ActionState.py View File

@@ -833,18 +833,26 @@ def main():
833 833
                         #cur_frame -= 2                    
834 834
                     if trans_playing and cur_frame > 1:
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                         skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
836
+                        deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
837
+                        trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
836 838
                         #print(cur_frame)
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                     else:    
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                         skater.playAction("nreg_pump_in", 20,1, layer=trans_layer, play_mode=0, speed=1)
841
+                        deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
842
+                        trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
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                 if l_actionState == 'reg_opos':
840 844
                     trans_playing = skater.isPlayingAction(trans_layer)
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                     if trans_playing:
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                         cur_frame = skater.getActionFrame(trans_layer)
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                     if trans_playing and cur_frame > 1:
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                         skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
849
+                        deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
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+                        trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
845 851
                     else:   
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                         own['actionTimer'] = 20 
847
-                        skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1) 
853
+                        skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
854
+                        deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
855
+                        trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1) 
848 856
                 if l_requestAction == 'reg_nopos':
849 857
                     flipping = skater.isPlayingAction(flip_layer)
850 858
                     if flipping == 0:
@@ -857,10 +865,14 @@ def main():
857 865
                             #deck.stopAction(trans_layer)
858 866
                             #trucks.stopAction(trans_layer)
859 867
                             skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
868
+                            deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
869
+                            trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
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                             #print(cur_frame)
861 871
                         else: 
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                             own['actionTimer'] = 20   
863 873
                             skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
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+                            deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
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+                            trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
864 876
                 
865 877
                 if l_requestAction == 'reg_manual':
866 878
                     trans_playing = skater.isPlayingAction(trans_layer)
@@ -899,12 +911,14 @@ def main():
899 911
                     if trans_playing and cur_frame > 1:                
900 912
                         skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
901 913
                         deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
914
+                        trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5) 
902 915
                     else:
903 916
                         own['actionTimer'] = 20
904 917
                         requestAction = 'reg_turnLeft_out'
905 918
                         actionState = 'reg_turnLeft_out'
906 919
                         skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
907
-                        deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5) 
920
+                        deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
921
+                        trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5) 
908 922
                 if l_actionState == 'reg_Right':
909 923
                     #requestAction = 'reg_turnRight_out'
910 924
                     trans_playing = skater.isPlayingAction(trans_layer)
@@ -914,10 +928,12 @@ def main():
914 928
                     if trans_playing and cur_frame > 1:                
915 929
                         skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
916 930
                         deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
931
+                        trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5) 
917 932
                     else:
918 933
                         own['actionTimer'] = 20
919 934
                         skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
920 935
                         deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
936
+                        trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5) 
921 937
                 if requestAction == 'reg_roll':
922 938
                     actionState = 'reg_roll' 
923 939
                     skater.playAction("nreg", 1,60, layer=loop_layer, play_mode=1, speed=.5)
@@ -951,10 +967,14 @@ def main():
951 967
                         #deck.stopAction(trans_layer)
952 968
                         #trucks.stopAction(trans_layer)
953 969
                         skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
970
+                        deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
971
+                        trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
954 972
                         #print(cur_frame)
955 973
                     else:
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                         own['actionTimer'] = 20    
957 975
                         skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1) 
976
+                        deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
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+                        trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
958 978
                 if l_requestAction == 'fak_nopos':
959 979
                     trans_playing = skater.isPlayingAction(trans_layer)
960 980
                     if trans_playing:
@@ -965,10 +985,14 @@ def main():
965 985
                         #deck.stopAction(trans_layer)
966 986
                         #trucks.stopAction(trans_layer)
967 987
                         skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
988
+                        deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
989
+                        trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
968 990
                         #print(cur_frame)
969 991
                     else:    
970 992
                         own['actionTimer'] = 20
971
-                        skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1) 
993
+                        skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
994
+                        deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1)
995
+                        trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=1) 
972 996
                 if l_requestAction == 'fak_manual':
973 997
                     trans_playing = skater.isPlayingAction(trans_layer)
974 998
                     if trans_playing:
@@ -1008,9 +1032,11 @@ def main():
1008 1032
                     if trans_playing and cur_frame > 1:                
1009 1033
                         skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
1010 1034
                         deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
1035
+                        trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
1011 1036
                     else:
1012 1037
                         skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
1013
-                        deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5) 
1038
+                        deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
1039
+                        trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5) 
1014 1040
                 if l_requestAction == 'fak_turnRight':
1015 1041
                     trans_playing = skater.isPlayingAction(trans_layer)
1016 1042
                     if trans_playing:
@@ -1019,9 +1045,11 @@ def main():
1019 1045
                     if trans_playing and cur_frame > 1:                
1020 1046
                         skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
1021 1047
                         deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
1048
+                        trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
1022 1049
                     else:
1023 1050
                         skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
1024
-                        deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)                                 
1051
+                        deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
1052
+                        trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)                                 
1025 1053
                 
1026 1054
                 if requestAction == 'fak_roll':
1027 1055
                     actionState = 'fak_roll' 
@@ -1035,10 +1063,14 @@ def main():
1035 1063
                 #in
1036 1064
                 if l_actionState != 'reg_opos':
1037 1065
                     skater.playAction("noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
1066
+                    deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
1067
+                    trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
1038 1068
                 #loop
1039 1069
                 else:
1040 1070
                   
1041 1071
                     skater.playAction("nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
1072
+                    deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
1073
+                    trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
1042 1074
             
1043 1075
             #fak_opos
1044 1076
             if requestAction == 'fak_opos':
@@ -1046,9 +1078,13 @@ def main():
1046 1078
                 #in
1047 1079
                 if l_actionState != 'fak_opos':
1048 1080
                     skater.playAction("fak_oposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
1081
+                    deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
1082
+                    trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
1049 1083
                 #loop
1050 1084
                 else:
1051 1085
                     skater.playAction("fak_opos", 1,40, layer=loop_layer, play_mode=1, speed=1) 
1086
+                    deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1) 
1087
+                    trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1) 
1052 1088
             
1053 1089
             #reg_nopos
1054 1090
             if requestAction == 'reg_nopos':

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