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@@ -13,7 +13,9 @@ reg_grindlist = ['reg_5050', 'reg_fsboard', 'reg_tailg', 'reg_tailgr', 'reg_tail
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13
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13
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14
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14
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fak_grindlist = ['fak_5050', 'fak_fsboard', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'fak_noseg', 'fak_nosegr', 'fak_nosegl', 'fak_noseslide', 'fak_tailslide', 'fak_bsboard']
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15
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15
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16
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-walk_exits = ['reg_walk', 'reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle6', 'reg_idle7', 'reg_walk_air', 'reg_walk_air_out', 'reg_sit', 'reg_air', 'fak_walk', 'fak_walkFast', 'fak_idle', 'fak_jump', 'fak_onboard', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_walk_air', 'fak_walk_air_out', 'fak_sit', 'fak_air']
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16
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+walk_exits = ['reg_walk', 'reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle6', 'reg_idle7', 'reg_walk_air', 'reg_walk_air_out', 'reg_sit', 'reg_dropin', 'reg_air', 'fak_walk', 'fak_walkFast', 'fak_idle', 'fak_jump', 'fak_onboard', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_walk_air', 'fak_walk_air_out', 'fak_sit', 'fak_air']
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17
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+
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18
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+lands = ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_manual_left', 'fak_manual_right', 'fak_manual', 'fak_nmanual', 'fak_nmanual_left', 'fak_nmanual_right'] + ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right']
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17
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19
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18
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20
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class a_class:
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19
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21
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def __init__(self, name, start, end, dname, dstart, dend, layer, speed, mode, blendin, intro, intro_frames, exits, fe, fef, opposite):
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@@ -702,11 +704,11 @@ reg_land = a_class(
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702
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704
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#deck action name, start, end frames
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703
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705
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'b_reg', 1, 40,
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704
|
706
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#layer, speed, mode (0 = play, 1 = loop), blendin
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705
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- 1, 1, 1, 10,
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|
707
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+ 1, 1, 0, 10,
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706
|
708
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#intro, length
|
707
|
709
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None, 0,
|
708
|
710
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#exits
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709
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- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
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711
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+ lands,
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710
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712
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#force exit, frame
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711
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713
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'reg_roll', 20,
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712
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714
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#opposite
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@@ -718,11 +720,11 @@ reg_landL = a_class(
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718
|
720
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#deck action name, start, end frames
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719
|
721
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'b_reg', 1, 40,
|
720
|
722
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#layer, speed, mode (0 = play, 1 = loop), blendin
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721
|
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- 1, 1, 1, 10,
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|
723
|
+ 1, 1, 0, 10,
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722
|
724
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#intro, length
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723
|
725
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None, 0,
|
724
|
726
|
#exits
|
725
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- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
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|
727
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+ lands,
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726
|
728
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#force exit, frame
|
727
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729
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'reg_roll', 20,
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728
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730
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#opposite
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@@ -734,11 +736,11 @@ reg_landR = a_class(
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734
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736
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#deck action name, start, end frames
|
735
|
737
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'b_reg', 1, 40,
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736
|
738
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#layer, speed, mode (0 = play, 1 = loop), blendin
|
737
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- 1, 1, 1, 10,
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|
739
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+ 1, 1, 0, 10,
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738
|
740
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#intro, length
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739
|
741
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None, 0,
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740
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742
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#exits
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741
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- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
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|
743
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+ lands,
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742
|
744
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#force exit, frame
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743
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745
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'reg_roll', 20,
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744
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746
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#opposite
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@@ -750,11 +752,11 @@ reg_landLb = a_class(
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750
|
752
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#deck action name, start, end frames
|
751
|
753
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'b_reg', 1, 40,
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752
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754
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#layer, speed, mode (0 = play, 1 = loop), blendin
|
753
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- 1, 1, 1, 10,
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|
755
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+ 1, 1, 0, 10,
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754
|
756
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#intro, length
|
755
|
757
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None, 0,
|
756
|
758
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#exits
|
757
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- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
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|
759
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+ lands,
|
758
|
760
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#force exit, frame
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759
|
761
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'reg_roll', 20,
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760
|
762
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#opposite
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@@ -766,11 +768,11 @@ reg_landRb = a_class(
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766
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768
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#deck action name, start, end frames
|
767
|
769
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'b_reg', 1, 40,
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768
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770
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#layer, speed, mode (0 = play, 1 = loop), blendin
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769
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- 1, 1, 1, 10,
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|
771
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+ 1, 1, 0, 10,
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770
|
772
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#intro, length
|
771
|
773
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None, 0,
|
772
|
774
|
#exits
|
773
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- ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
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|
775
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+ lands,
|
774
|
776
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#force exit, frame
|
775
|
777
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'reg_roll', 20,
|
776
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778
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#opposite
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@@ -1720,38 +1722,54 @@ reg_5050 = a_class(
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1720
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1722
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#opposite
|
1721
|
1723
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'fak_5050')
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1722
|
1724
|
|
1723
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-reg_bsboard = a_class(
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|
1725
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+reg_bsboard_in = a_class(
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1724
|
1726
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#player armature action name, start, end frames
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1725
|
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- 'reg_BS_Board2', 1, 30,
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|
1727
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+ 'reg_BS_Board2', 1, 40,
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1726
|
1728
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#deck action name, start, end frames
|
1727
|
|
- 'b_reg', 1, 1,
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|
1729
|
+ 'b_reg', 1, 40,
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1728
|
1730
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
1729
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- 1, .5, 1, 15,
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1731
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+ 1, 1, 0, 10,
|
1730
|
1732
|
#intro, length
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1731
|
1733
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None, 0,
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1732
|
1734
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#exits
|
1733
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- ['reg_air', 'reg_roll'] + reg_fliplist,
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1735
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+ ['reg_bsboard'],
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1734
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1736
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#force exit, frame
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1735
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- None, 0,
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1737
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+ 'reg_bsboard', 39,
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1736
|
1738
|
#opposite
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1737
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- None)
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1739
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+ 'fak_bsboard')
|
1738
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1740
|
|
1739
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-reg_fsboard = a_class(
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1741
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+reg_bsboard = a_class(
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1740
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1742
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#player armature action name, start, end frames
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1741
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- 'reg_FS_Board2', 1, 30,
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1743
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+ 'reg_BS_Board2', 41, 80,
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1742
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1744
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#deck action name, start, end frames
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1743
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1745
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'b_reg', 1, 1,
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1744
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1746
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#layer, speed, mode (0 = play, 1 = loop), blendin
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1745
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1747
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1, .5, 1, 15,
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1746
|
1748
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#intro, length
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1747
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- None, 0,
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1749
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+ 'reg_bsboard_in', 40,
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1748
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1750
|
#exits
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1749
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|
- ['reg_air', 'reg_roll'],
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1751
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+ ['reg_air', 'reg_roll'] + reg_fliplist,
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1750
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1752
|
#force exit, frame
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1751
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1753
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None, 0,
|
1752
|
1754
|
#opposite
|
1753
|
1755
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None)
|
1754
|
1756
|
|
|
1757
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+# reg_fsboard = a_class(
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|
1758
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+# #player armature action name, start, end frames
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|
1759
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+# 'reg_FS_Board2', 1, 30,
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1760
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+# #deck action name, start, end frames
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1761
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+# 'b_reg', 1, 1,
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1762
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+# #layer, speed, mode (0 = play, 1 = loop), blendin
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|
1763
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+# 1, .5, 1, 15,
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|
1764
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+# #intro, length
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|
1765
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+# None, 0,
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|
1766
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+# #exits
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|
1767
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+# ['reg_air', 'reg_roll'],
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|
1768
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+# #force exit, frame
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|
1769
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+# None, 0,
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|
1770
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+# #opposite
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|
1771
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+# None)
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|
1772
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+
|
1755
|
1773
|
reg_noseg_in = a_class(
|
1756
|
1774
|
#player armature action name, start, end frames
|
1757
|
1775
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'reg_noseg.002', 1, 40,
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@@ -1784,15 +1802,32 @@ reg_noseg = a_class(
|
1784
|
1802
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#opposite
|
1785
|
1803
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None)
|
1786
|
1804
|
|
|
1805
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+reg_nosegr_in = a_class(
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|
1806
|
+ #player armature action name, start, end frames
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|
1807
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+ 'reg_nosegR', 1, 40,
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1808
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+ #deck action name, start, end frames
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|
1809
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+ 'b_reg_nosegR', 1, 40,
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|
1810
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
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1811
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+ 1, 1, 0, 10,
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|
1812
|
+ #intro, length
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1813
|
+ None, 0,
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1814
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+ #exits
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1815
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+ ['reg_nosegr'],
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|
1816
|
+ #force exit, frame
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|
1817
|
+ 'reg_nosegr', 39,
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|
1818
|
+ #opposite
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|
1819
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+ 'fak_nosegl')
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|
1820
|
+
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|
1821
|
+
|
1787
|
1822
|
reg_nosegr = a_class(
|
1788
|
1823
|
#player armature action name, start, end frames
|
1789
|
|
- 'reg_nosegR', 30, 1,
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|
1824
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+ 'reg_nosegR', 41, 80,
|
1790
|
1825
|
#deck action name, start, end frames
|
1791
|
|
- 'b_reg_nosegR', 1, 1,
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|
1826
|
+ 'b_reg_nosegR', 41, 80,
|
1792
|
1827
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
1793
|
1828
|
1, .5, 1, 15,
|
1794
|
1829
|
#intro, length
|
1795
|
|
- None, 0,
|
|
1830
|
+ 'reg_nosegr_in', 40,
|
1796
|
1831
|
#exits
|
1797
|
1832
|
['reg_air', 'reg_roll'],
|
1798
|
1833
|
#force exit, frame
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|
@@ -1800,15 +1835,31 @@ reg_nosegr = a_class(
|
1800
|
1835
|
#opposite
|
1801
|
1836
|
None)
|
1802
|
1837
|
|
|
1838
|
+reg_nosegl_in = a_class(
|
|
1839
|
+ #player armature action name, start, end frames
|
|
1840
|
+ 'reg_nosegL', 1, 40,
|
|
1841
|
+ #deck action name, start, end frames
|
|
1842
|
+ 'b_reg_nosegL', 1, 40,
|
|
1843
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
1844
|
+ 1, 1, 0, 10,
|
|
1845
|
+ #intro, length
|
|
1846
|
+ None, 0,
|
|
1847
|
+ #exits
|
|
1848
|
+ ['reg_nosegl'],
|
|
1849
|
+ #force exit, frame
|
|
1850
|
+ 'reg_nosegl', 39,
|
|
1851
|
+ #opposite
|
|
1852
|
+ 'fak_nosegr')
|
|
1853
|
+
|
1803
|
1854
|
reg_nosegl = a_class(
|
1804
|
1855
|
#player armature action name, start, end frames
|
1805
|
|
- 'reg_nosegL', 30, 1,
|
|
1856
|
+ 'reg_nosegL', 41, 80,
|
1806
|
1857
|
#deck action name, start, end frames
|
1807
|
|
- 'b_reg_nosegL', 1, 1,
|
|
1858
|
+ 'b_reg_nosegL', 41, 80,
|
1808
|
1859
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
1809
|
1860
|
1, .5, 1, 15,
|
1810
|
1861
|
#intro, length
|
1811
|
|
- None, 0,
|
|
1862
|
+ 'reg_nosegl_in', 40,
|
1812
|
1863
|
#exits
|
1813
|
1864
|
['reg_air', 'reg_roll'],
|
1814
|
1865
|
#force exit, frame
|
|
@@ -1848,15 +1899,31 @@ reg_tailg = a_class(
|
1848
|
1899
|
#opposite
|
1849
|
1900
|
None)
|
1850
|
1901
|
|
|
1902
|
+reg_tailgr_in = a_class(
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|
1903
|
+ #player armature action name, start, end frames
|
|
1904
|
+ 'reg_tailgR', 1, 40,
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|
1905
|
+ #deck action name, start, end frames
|
|
1906
|
+ 'b_reg_tailgR', 1, 40,
|
|
1907
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
1908
|
+ 1, 1, 0, 10,
|
|
1909
|
+ #intro, length
|
|
1910
|
+ None, 0,
|
|
1911
|
+ #exits
|
|
1912
|
+ ['reg_tailgr'],
|
|
1913
|
+ #force exit, frame
|
|
1914
|
+ 'reg_tailgr', 39,
|
|
1915
|
+ #opposite
|
|
1916
|
+ 'fak_nosegl')
|
|
1917
|
+
|
1851
|
1918
|
reg_tailgr = a_class(
|
1852
|
1919
|
#player armature action name, start, end frames
|
1853
|
|
- 'reg_tailgR', 30, 1,
|
|
1920
|
+ 'reg_tailgR', 41, 80,
|
1854
|
1921
|
#deck action name, start, end frames
|
1855
|
|
- 'b_reg_tailgR', 1, 1,
|
|
1922
|
+ 'b_reg_tailgR', 41, 80,
|
1856
|
1923
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
1857
|
1924
|
1, .5, 1, 15,
|
1858
|
1925
|
#intro, length
|
1859
|
|
- None, 0,
|
|
1926
|
+ 'reg_tailgr_in', 40,
|
1860
|
1927
|
#exits
|
1861
|
1928
|
['reg_air', 'reg_roll'],
|
1862
|
1929
|
#force exit, frame
|
|
@@ -1864,15 +1931,32 @@ reg_tailgr = a_class(
|
1864
|
1931
|
#opposite
|
1865
|
1932
|
None)
|
1866
|
1933
|
|
|
1934
|
+
|
|
1935
|
+reg_tailgl_in = a_class(
|
|
1936
|
+ #player armature action name, start, end frames
|
|
1937
|
+ 'reg_tailgL', 1, 40,
|
|
1938
|
+ #deck action name, start, end frames
|
|
1939
|
+ 'b_reg_tailgL', 1, 40,
|
|
1940
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
1941
|
+ 1, 1, 0, 10,
|
|
1942
|
+ #intro, length
|
|
1943
|
+ None, 0,
|
|
1944
|
+ #exits
|
|
1945
|
+ ['reg_tailgl'],
|
|
1946
|
+ #force exit, frame
|
|
1947
|
+ 'reg_tailgl', 39,
|
|
1948
|
+ #opposite
|
|
1949
|
+ 'fak_nosegl')
|
|
1950
|
+
|
1867
|
1951
|
reg_tailgl = a_class(
|
1868
|
1952
|
#player armature action name, start, end frames
|
1869
|
|
- 'reg_tailgL', 30, 1,
|
|
1953
|
+ 'reg_tailgL', 41, 80,
|
1870
|
1954
|
#deck action name, start, end frames
|
1871
|
|
- 'b_reg_tailgL', 1, 1,
|
|
1955
|
+ 'b_reg_tailgL', 41, 80,
|
1872
|
1956
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
1873
|
1957
|
1, .5, 1, 15,
|
1874
|
1958
|
#intro, length
|
1875
|
|
- None, 0,
|
|
1959
|
+ 'reg_tailgl_in', 40,
|
1876
|
1960
|
#exits
|
1877
|
1961
|
['reg_air', 'reg_roll'],
|
1878
|
1962
|
#force exit, frame
|
|
@@ -1880,15 +1964,31 @@ reg_tailgl = a_class(
|
1880
|
1964
|
#opposite
|
1881
|
1965
|
None)
|
1882
|
1966
|
|
|
1967
|
+reg_tailslide_in = a_class(
|
|
1968
|
+ #player armature action name, start, end frames
|
|
1969
|
+ 'fak_noses', 1, 40,
|
|
1970
|
+ #deck action name, start, end frames
|
|
1971
|
+ 'b_fak_noses', 1, 40,
|
|
1972
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
1973
|
+ 1, 1, 0, 10,
|
|
1974
|
+ #intro, length
|
|
1975
|
+ None, 0,
|
|
1976
|
+ #exits
|
|
1977
|
+ ['reg_tailslide'],
|
|
1978
|
+ #force exit, frame
|
|
1979
|
+ 'reg_tailslide', 39,
|
|
1980
|
+ #opposite
|
|
1981
|
+ 'fak_noseslide')
|
|
1982
|
+
|
1883
|
1983
|
reg_tailslide = a_class(
|
1884
|
1984
|
#player armature action name, start, end frames
|
1885
|
|
- 'fak_noses', 30, 1,
|
|
1985
|
+ 'fak_noses', 41, 80,
|
1886
|
1986
|
#deck action name, start, end frames
|
1887
|
1987
|
'b_fak_noses', 1, 30,
|
1888
|
1988
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
1889
|
1989
|
1, .5, 1, 15,
|
1890
|
1990
|
#intro, length
|
1891
|
|
- None, 0,
|
|
1991
|
+ 'reg_tailslide_in', 40,
|
1892
|
1992
|
#exits
|
1893
|
1993
|
['reg_air', 'reg_roll'],
|
1894
|
1994
|
#force exit, frame
|
|
@@ -1896,15 +1996,31 @@ reg_tailslide = a_class(
|
1896
|
1996
|
#opposite
|
1897
|
1997
|
None)
|
1898
|
1998
|
|
|
1999
|
+reg_noseslide_in = a_class(
|
|
2000
|
+ #player armature action name, start, end frames
|
|
2001
|
+ 'fak_tails', 1, 40,
|
|
2002
|
+ #deck action name, start, end frames
|
|
2003
|
+ 'b_fak_tails', 1, 40,
|
|
2004
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
2005
|
+ 1, 1, 0, 10,
|
|
2006
|
+ #intro, length
|
|
2007
|
+ None, 0,
|
|
2008
|
+ #exits
|
|
2009
|
+ ['reg_noseslide'],
|
|
2010
|
+ #force exit, frame
|
|
2011
|
+ 'reg_noseslide', 39,
|
|
2012
|
+ #opposite
|
|
2013
|
+ 'fak_tailslide')
|
|
2014
|
+
|
1899
|
2015
|
reg_noseslide = a_class(
|
1900
|
2016
|
#player armature action name, start, end frames
|
1901
|
|
- 'fak_tails', 30, 1,
|
|
2017
|
+ 'fak_tails', 41, 80,
|
1902
|
2018
|
#deck action name, start, end frames
|
1903
|
2019
|
'b_fak_tails', 1, 1,
|
1904
|
2020
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
1905
|
2021
|
1, .5, 1, 15,
|
1906
|
2022
|
#intro, length
|
1907
|
|
- None, 0,
|
|
2023
|
+ 'reg_noseslide_in', 40,
|
1908
|
2024
|
#exits
|
1909
|
2025
|
['reg_air', 'reg_roll'],
|
1910
|
2026
|
#force exit, frame
|
|
@@ -2015,6 +2131,53 @@ revert4 = a_class(
|
2015
|
2131
|
|
2016
|
2132
|
|
2017
|
2133
|
|
|
2134
|
+reg_ollie_north_in = a_class(
|
|
2135
|
+ #player armature action name, start, end frames
|
|
2136
|
+ 'reg_ollie_north', 1, 10,
|
|
2137
|
+ #deck action name, start, end frames
|
|
2138
|
+ 'b_reg', 1, 1,
|
|
2139
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
2140
|
+ 1, 1, 0, 5,
|
|
2141
|
+ #intro, length
|
|
2142
|
+ None, 0,
|
|
2143
|
+ #exits
|
|
2144
|
+ ['reg_ollie_north'],
|
|
2145
|
+ #force exit, frame
|
|
2146
|
+ 'reg_ollie_north', 20,
|
|
2147
|
+ #opposite
|
|
2148
|
+ None)
|
|
2149
|
+
|
|
2150
|
+reg_dropin_in = a_class(
|
|
2151
|
+ #player armature action name, start, end frames
|
|
2152
|
+ 'reg_dropin3', 30, 50,
|
|
2153
|
+ #deck action name, start, end frames
|
|
2154
|
+ 'b_reg_dropin', 30, 50,
|
|
2155
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
2156
|
+ 1, 1, 0, 15,
|
|
2157
|
+ #intro, length
|
|
2158
|
+ None, 0,
|
|
2159
|
+ #exits
|
|
2160
|
+ ['reg_air'],
|
|
2161
|
+ #force exit, frame
|
|
2162
|
+ None, 0,
|
|
2163
|
+ #opposite
|
|
2164
|
+ None)
|
|
2165
|
+
|
|
2166
|
+reg_dropin = a_class(
|
|
2167
|
+ #player armature action name, start, end frames
|
|
2168
|
+ 'reg_dropin3', 50, 60,
|
|
2169
|
+ #deck action name, start, end frames
|
|
2170
|
+ 'b_reg_dropin', 50, 60,
|
|
2171
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
2172
|
+ 1, 1, 0, 15,
|
|
2173
|
+ #intro, length
|
|
2174
|
+ 'reg_dropin_in', 20,
|
|
2175
|
+ #exits
|
|
2176
|
+ ['reg_air'],
|
|
2177
|
+ #force exit, frame
|
|
2178
|
+ None, 0,
|
|
2179
|
+ #opposite
|
|
2180
|
+ None)
|
2018
|
2181
|
|
2019
|
2182
|
|
2020
|
2183
|
|
|
@@ -2746,11 +2909,11 @@ fak_land = a_class(
|
2746
|
2909
|
#deck action name, start, end frames
|
2747
|
2910
|
'b_reg', 1, 40,
|
2748
|
2911
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
2749
|
|
- 1, 1, 1, 10,
|
|
2912
|
+ 1, 1, 0, 10,
|
2750
|
2913
|
#intro, length
|
2751
|
2914
|
None, 0,
|
2752
|
2915
|
#exits
|
2753
|
|
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
|
|
2916
|
+ lands,
|
2754
|
2917
|
#force exit, frame
|
2755
|
2918
|
'fak_roll', 20,
|
2756
|
2919
|
#opposite
|
|
@@ -2762,11 +2925,11 @@ fak_landL = a_class(
|
2762
|
2925
|
#deck action name, start, end frames
|
2763
|
2926
|
'b_reg', 1, 40,
|
2764
|
2927
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
2765
|
|
- 1, 1, 1, 10,
|
|
2928
|
+ 1, 1, 0, 10,
|
2766
|
2929
|
#intro, length
|
2767
|
2930
|
None, 0,
|
2768
|
2931
|
#exits
|
2769
|
|
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
|
|
2932
|
+ lands,
|
2770
|
2933
|
#force exit, frame
|
2771
|
2934
|
'fak_roll', 20,
|
2772
|
2935
|
#opposite
|
|
@@ -2778,11 +2941,11 @@ fak_landR = a_class(
|
2778
|
2941
|
#deck action name, start, end frames
|
2779
|
2942
|
'b_reg', 1, 40,
|
2780
|
2943
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
2781
|
|
- 1, 1, 1, 10,
|
|
2944
|
+ 1, 1, 0, 10,
|
2782
|
2945
|
#intro, length
|
2783
|
2946
|
None, 0,
|
2784
|
2947
|
#exits
|
2785
|
|
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
|
|
2948
|
+ lands,
|
2786
|
2949
|
#force exit, frame
|
2787
|
2950
|
'fak_roll', 20,
|
2788
|
2951
|
#opposite
|
|
@@ -2798,7 +2961,7 @@ fak_landLb = a_class(
|
2798
|
2961
|
#intro, length
|
2799
|
2962
|
None, 0,
|
2800
|
2963
|
#exits
|
2801
|
|
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
|
|
2964
|
+ lands,
|
2802
|
2965
|
#force exit, frame
|
2803
|
2966
|
'fak_roll', 20,
|
2804
|
2967
|
#opposite
|
|
@@ -2810,11 +2973,11 @@ fak_landRb = a_class(
|
2810
|
2973
|
#deck action name, start, end frames
|
2811
|
2974
|
'b_reg', 1, 40,
|
2812
|
2975
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
2813
|
|
- 1, 1, 1, 10,
|
|
2976
|
+ 1, 1, 0, 10,
|
2814
|
2977
|
#intro, length
|
2815
|
2978
|
None, 0,
|
2816
|
2979
|
#exits
|
2817
|
|
- ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard'],
|
|
2980
|
+ lands,
|
2818
|
2981
|
#force exit, frame
|
2819
|
2982
|
'fak_roll', 20,
|
2820
|
2983
|
#opposite
|
|
@@ -3607,16 +3770,31 @@ fak_ollie_south = a_class(
|
3607
|
3770
|
|
3608
|
3771
|
|
3609
|
3772
|
|
|
3773
|
+fak_5050_in = a_class(
|
|
3774
|
+ #player armature action name, start, end frames
|
|
3775
|
+ 'fak_5050', 1, 40,
|
|
3776
|
+ #deck action name, start, end frames
|
|
3777
|
+ 'b_reg', 1, 40,
|
|
3778
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
3779
|
+ 1, 1, 0, 10,
|
|
3780
|
+ #intro, length
|
|
3781
|
+ None, 0,
|
|
3782
|
+ #exits
|
|
3783
|
+ ['fak_5050'],
|
|
3784
|
+ #force exit, frame
|
|
3785
|
+ 'fak_5050', 39,
|
|
3786
|
+ #opposite
|
|
3787
|
+ 'fak_5050')
|
3610
|
3788
|
|
3611
|
3789
|
fak_5050 = a_class(
|
3612
|
3790
|
#player armature action name, start, end frames
|
3613
|
|
- 'fak_5050', 1, 30,
|
|
3791
|
+ 'fak_5050', 41, 80,
|
3614
|
3792
|
#deck action name, start, end frames
|
3615
|
3793
|
'b_reg', 1, 1,
|
3616
|
3794
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
3617
|
|
- 1, .5, 1, 10,
|
|
3795
|
+ 1, .5, 1, 15,
|
3618
|
3796
|
#intro, length
|
3619
|
|
- None, 0,
|
|
3797
|
+ 'fak_5050_in', 40,
|
3620
|
3798
|
#exits
|
3621
|
3799
|
['fak_air', 'fak_roll'],
|
3622
|
3800
|
#force exit, frame
|
|
@@ -3624,15 +3802,32 @@ fak_5050 = a_class(
|
3624
|
3802
|
#opposite
|
3625
|
3803
|
'reg_5050')
|
3626
|
3804
|
|
|
3805
|
+
|
|
3806
|
+fak_bsboard_in = a_class(
|
|
3807
|
+ #player armature action name, start, end frames
|
|
3808
|
+ 'fak_BS_Board2', 1, 40,
|
|
3809
|
+ #deck action name, start, end frames
|
|
3810
|
+ 'b_reg', 1, 40,
|
|
3811
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
3812
|
+ 1, 1, 0, 10,
|
|
3813
|
+ #intro, length
|
|
3814
|
+ None, 0,
|
|
3815
|
+ #exits
|
|
3816
|
+ ['fak_bsboard'],
|
|
3817
|
+ #force exit, frame
|
|
3818
|
+ 'fak_bsboard', 39,
|
|
3819
|
+ #opposite
|
|
3820
|
+ 'fak_bsboard')
|
|
3821
|
+
|
3627
|
3822
|
fak_bsboard = a_class(
|
3628
|
3823
|
#player armature action name, start, end frames
|
3629
|
|
- 'fak_BS_Board2', 1, 30,
|
|
3824
|
+ 'fak_BS_Board2', 41, 80,
|
3630
|
3825
|
#deck action name, start, end frames
|
3631
|
3826
|
'b_reg', 1, 1,
|
3632
|
3827
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
3633
|
3828
|
1, .5, 1, 15,
|
3634
|
3829
|
#intro, length
|
3635
|
|
- None, 0,
|
|
3830
|
+ 'fak_bsboard_in', 40,
|
3636
|
3831
|
#exits
|
3637
|
3832
|
['fak_air', 'fak_roll'],
|
3638
|
3833
|
#force exit, frame
|
|
@@ -3640,15 +3835,31 @@ fak_bsboard = a_class(
|
3640
|
3835
|
#opposite
|
3641
|
3836
|
None)
|
3642
|
3837
|
|
|
3838
|
+fak_fsboard_in = a_class(
|
|
3839
|
+ #player armature action name, start, end frames
|
|
3840
|
+ 'fak_FS_Board2', 1, 40,
|
|
3841
|
+ #deck action name, start, end frames
|
|
3842
|
+ 'b_reg', 1, 40,
|
|
3843
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
3844
|
+ 1, 1, 0, 10,
|
|
3845
|
+ #intro, length
|
|
3846
|
+ None, 0,
|
|
3847
|
+ #exits
|
|
3848
|
+ ['fak_fsboard'],
|
|
3849
|
+ #force exit, frame
|
|
3850
|
+ 'fak_fsboard', 39,
|
|
3851
|
+ #opposite
|
|
3852
|
+ 'fak_fsboard')
|
|
3853
|
+
|
3643
|
3854
|
fak_fsboard = a_class(
|
3644
|
3855
|
#player armature action name, start, end frames
|
3645
|
|
- 'fak_FS_Board2', 1, 30,
|
|
3856
|
+ 'fak_FS_Board2', 41, 80,
|
3646
|
3857
|
#deck action name, start, end frames
|
3647
|
3858
|
'b_reg', 1, 1,
|
3648
|
3859
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
3649
|
3860
|
1, .5, 1, 15,
|
3650
|
3861
|
#intro, length
|
3651
|
|
- None, 0,
|
|
3862
|
+ 'fak_fsboard_in', 40,
|
3652
|
3863
|
#exits
|
3653
|
3864
|
['fak_air', 'fak_roll'],
|
3654
|
3865
|
#force exit, frame
|
|
@@ -3656,15 +3867,31 @@ fak_fsboard = a_class(
|
3656
|
3867
|
#opposite
|
3657
|
3868
|
None)
|
3658
|
3869
|
|
|
3870
|
+fak_noseg_in = a_class(
|
|
3871
|
+ #player armature action name, start, end frames
|
|
3872
|
+ 'fak_noseg', 1, 40,
|
|
3873
|
+ #deck action name, start, end frames
|
|
3874
|
+ 'b_fak_noseg', 1, 40,
|
|
3875
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
3876
|
+ 1, 1, 0, 10,
|
|
3877
|
+ #intro, length
|
|
3878
|
+ None, 0,
|
|
3879
|
+ #exits
|
|
3880
|
+ ['fak_noseg'],
|
|
3881
|
+ #force exit, frame
|
|
3882
|
+ 'fak_noseg', 39,
|
|
3883
|
+ #opposite
|
|
3884
|
+ 'fak_noseg')
|
|
3885
|
+
|
3659
|
3886
|
fak_noseg = a_class(
|
3660
|
3887
|
#player armature action name, start, end frames
|
3661
|
|
- 'fak_noseg', 1, 30,
|
|
3888
|
+ 'fak_noseg', 41, 80,
|
3662
|
3889
|
#deck action name, start, end frames
|
3663
|
|
- 'b_fak_noseg', 10, 10,
|
|
3890
|
+ 'b_fak_noseg', 41, 80,
|
3664
|
3891
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
3665
|
3892
|
1, .5, 1, 15,
|
3666
|
3893
|
#intro, length
|
3667
|
|
- None, 0,
|
|
3894
|
+ 'fak_noseg_in', 40,
|
3668
|
3895
|
#exits
|
3669
|
3896
|
['fak_air', 'fak_roll'],
|
3670
|
3897
|
#force exit, frame
|
|
@@ -3672,15 +3899,31 @@ fak_noseg = a_class(
|
3672
|
3899
|
#opposite
|
3673
|
3900
|
None)
|
3674
|
3901
|
|
|
3902
|
+fak_nosegr_in = a_class(
|
|
3903
|
+ #player armature action name, start, end frames
|
|
3904
|
+ 'fak_nosegR', 1, 40,
|
|
3905
|
+ #deck action name, start, end frames
|
|
3906
|
+ 'b_fak_nosegR', 1, 40,
|
|
3907
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
3908
|
+ 1, 1, 0, 10,
|
|
3909
|
+ #intro, length
|
|
3910
|
+ None, 0,
|
|
3911
|
+ #exits
|
|
3912
|
+ ['fak_nosegr'],
|
|
3913
|
+ #force exit, frame
|
|
3914
|
+ 'fak_nosegr', 39,
|
|
3915
|
+ #opposite
|
|
3916
|
+ 'fak_nosegr')
|
|
3917
|
+
|
3675
|
3918
|
fak_nosegr = a_class(
|
3676
|
3919
|
#player armature action name, start, end frames
|
3677
|
|
- 'fak_nosegR', 30, 1,
|
|
3920
|
+ 'fak_nosegR', 41, 80,
|
3678
|
3921
|
#deck action name, start, end frames
|
3679
|
|
- 'b_fak_nosegR', 1, 1,
|
|
3922
|
+ 'b_fak_nosegR', 41, 80,
|
3680
|
3923
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
3681
|
3924
|
1, .5, 1, 15,
|
3682
|
3925
|
#intro, length
|
3683
|
|
- None, 0,
|
|
3926
|
+ 'fak_nosegr', 40,
|
3684
|
3927
|
#exits
|
3685
|
3928
|
['fak_air', 'fak_roll'],
|
3686
|
3929
|
#force exit, frame
|
|
@@ -3688,15 +3931,31 @@ fak_nosegr = a_class(
|
3688
|
3931
|
#opposite
|
3689
|
3932
|
None)
|
3690
|
3933
|
|
|
3934
|
+fak_nosegl_in = a_class(
|
|
3935
|
+ #player armature action name, start, end frames
|
|
3936
|
+ 'fak_nosegL', 1, 40,
|
|
3937
|
+ #deck action name, start, end frames
|
|
3938
|
+ 'b_fak_nosegL', 1, 40,
|
|
3939
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
3940
|
+ 1, 1, 0, 10,
|
|
3941
|
+ #intro, length
|
|
3942
|
+ None, 0,
|
|
3943
|
+ #exits
|
|
3944
|
+ ['fak_nosegl'],
|
|
3945
|
+ #force exit, frame
|
|
3946
|
+ 'fak_nosegl', 39,
|
|
3947
|
+ #opposite
|
|
3948
|
+ 'fak_nosegl')
|
|
3949
|
+
|
3691
|
3950
|
fak_nosegl = a_class(
|
3692
|
3951
|
#player armature action name, start, end frames
|
3693
|
|
- 'fak_nosegL', 30, 1,
|
|
3952
|
+ 'fak_nosegL', 41, 80,
|
3694
|
3953
|
#deck action name, start, end frames
|
3695
|
|
- 'b_fak_nosegL', 1, 1,
|
|
3954
|
+ 'b_fak_nosegL', 41, 80,
|
3696
|
3955
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
3697
|
3956
|
1, .5, 1, 15,
|
3698
|
3957
|
#intro, length
|
3699
|
|
- None, 0,
|
|
3958
|
+ 'fak_nosegl', 40,
|
3700
|
3959
|
#exits
|
3701
|
3960
|
['fak_air', 'fak_roll'],
|
3702
|
3961
|
#force exit, frame
|
|
@@ -3704,15 +3963,31 @@ fak_nosegl = a_class(
|
3704
|
3963
|
#opposite
|
3705
|
3964
|
None)
|
3706
|
3965
|
|
|
3966
|
+fak_tailg_in = a_class(
|
|
3967
|
+ #player armature action name, start, end frames
|
|
3968
|
+ 'fak_tailg', 1, 40,
|
|
3969
|
+ #deck action name, start, end frames
|
|
3970
|
+ 'b_fak_tailg', 1, 40,
|
|
3971
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
3972
|
+ 1, 1, 0, 10,
|
|
3973
|
+ #intro, length
|
|
3974
|
+ None, 0,
|
|
3975
|
+ #exits
|
|
3976
|
+ ['fak_tailg'],
|
|
3977
|
+ #force exit, frame
|
|
3978
|
+ 'fak_tailg', 39,
|
|
3979
|
+ #opposite
|
|
3980
|
+ 'fak_tailg')
|
|
3981
|
+
|
3707
|
3982
|
fak_tailg = a_class(
|
3708
|
3983
|
#player armature action name, start, end frames
|
3709
|
|
- 'fak_tailg', 30, 1,
|
|
3984
|
+ 'fak_tailg', 41, 80,
|
3710
|
3985
|
#deck action name, start, end frames
|
3711
|
|
- 'b_fak_tailg', 1, 1,
|
|
3986
|
+ 'b_fak_tailg', 41, 80,
|
3712
|
3987
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
3713
|
3988
|
1, .5, 1, 15,
|
3714
|
3989
|
#intro, length
|
3715
|
|
- None, 0,
|
|
3990
|
+ 'fak_tailg_in', 40,
|
3716
|
3991
|
#exits
|
3717
|
3992
|
['fak_air', 'fak_roll'],
|
3718
|
3993
|
#force exit, frame
|
|
@@ -3720,15 +3995,31 @@ fak_tailg = a_class(
|
3720
|
3995
|
#opposite
|
3721
|
3996
|
None)
|
3722
|
3997
|
|
|
3998
|
+fak_tailgr_in = a_class(
|
|
3999
|
+ #player armature action name, start, end frames
|
|
4000
|
+ 'fak_tailgR', 1, 40,
|
|
4001
|
+ #deck action name, start, end frames
|
|
4002
|
+ 'b_fak_tailgR', 1, 40,
|
|
4003
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
4004
|
+ 1, 1, 0, 10,
|
|
4005
|
+ #intro, length
|
|
4006
|
+ None, 0,
|
|
4007
|
+ #exits
|
|
4008
|
+ ['fak_tailgr'],
|
|
4009
|
+ #force exit, frame
|
|
4010
|
+ 'fak_tailgr', 39,
|
|
4011
|
+ #opposite
|
|
4012
|
+ 'fak_tailgr')
|
|
4013
|
+
|
3723
|
4014
|
fak_tailgr = a_class(
|
3724
|
4015
|
#player armature action name, start, end frames
|
3725
|
|
- 'fak_tailgR', 30, 1,
|
|
4016
|
+ 'fak_tailgR', 41, 80,
|
3726
|
4017
|
#deck action name, start, end frames
|
3727
|
|
- 'b_fak_tailgR', 1, 1,
|
|
4018
|
+ 'b_fak_tailgR', 41, 80,
|
3728
|
4019
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
3729
|
4020
|
1, .5, 1, 15,
|
3730
|
4021
|
#intro, length
|
3731
|
|
- None, 0,
|
|
4022
|
+ 'fak_tailgr_in', 40,
|
3732
|
4023
|
#exits
|
3733
|
4024
|
['fak_air', 'fak_roll'],
|
3734
|
4025
|
#force exit, frame
|
|
@@ -3736,15 +4027,31 @@ fak_tailgr = a_class(
|
3736
|
4027
|
#opposite
|
3737
|
4028
|
None)
|
3738
|
4029
|
|
|
4030
|
+fak_tailgl_in = a_class(
|
|
4031
|
+ #player armature action name, start, end frames
|
|
4032
|
+ 'fak_tailgL', 1, 40,
|
|
4033
|
+ #deck action name, start, end frames
|
|
4034
|
+ 'b_fak_tailgL', 1, 40,
|
|
4035
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
4036
|
+ 1, 1, 0, 10,
|
|
4037
|
+ #intro, length
|
|
4038
|
+ None, 0,
|
|
4039
|
+ #exits
|
|
4040
|
+ ['fak_tailgl'],
|
|
4041
|
+ #force exit, frame
|
|
4042
|
+ 'fak_tailgl', 39,
|
|
4043
|
+ #opposite
|
|
4044
|
+ 'fak_tailgl')
|
|
4045
|
+
|
3739
|
4046
|
fak_tailgl = a_class(
|
3740
|
4047
|
#player armature action name, start, end frames
|
3741
|
|
- 'fak_tailgL', 30, 1,
|
|
4048
|
+ 'fak_tailgL', 41, 80,
|
3742
|
4049
|
#deck action name, start, end frames
|
3743
|
|
- 'b_fak_tailgL', 1, 1,
|
|
4050
|
+ 'b_fak_tailgL', 41, 80,
|
3744
|
4051
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
3745
|
4052
|
1, .5, 1, 15,
|
3746
|
4053
|
#intro, length
|
3747
|
|
- None, 0,
|
|
4054
|
+ 'fak_tailgl_in', 40,
|
3748
|
4055
|
#exits
|
3749
|
4056
|
['fak_air', 'fak_roll'],
|
3750
|
4057
|
#force exit, frame
|
|
@@ -3752,15 +4059,31 @@ fak_tailgl = a_class(
|
3752
|
4059
|
#opposite
|
3753
|
4060
|
None)
|
3754
|
4061
|
|
|
4062
|
+fak_tailslide_in = a_class(
|
|
4063
|
+ #player armature action name, start, end frames
|
|
4064
|
+ 'reg_noses', 1, 40,
|
|
4065
|
+ #deck action name, start, end frames
|
|
4066
|
+ 'b_reg_noses', 1, 40,
|
|
4067
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
4068
|
+ 1, 1, 0, 10,
|
|
4069
|
+ #intro, length
|
|
4070
|
+ None, 0,
|
|
4071
|
+ #exits
|
|
4072
|
+ ['fak_tailslide'],
|
|
4073
|
+ #force exit, frame
|
|
4074
|
+ 'fak_tailslide', 39,
|
|
4075
|
+ #opposite
|
|
4076
|
+ 'fak_tailslide')
|
|
4077
|
+
|
3755
|
4078
|
fak_tailslide = a_class(
|
3756
|
4079
|
#player armature action name, start, end frames
|
3757
|
|
- 'reg_noses', 30, 1,
|
|
4080
|
+ 'reg_noses', 41, 80,
|
3758
|
4081
|
#deck action name, start, end frames
|
3759
|
|
- 'b_reg_noses', 1, 1,
|
|
4082
|
+ 'b_reg_noses', 41, 80,
|
3760
|
4083
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
3761
|
4084
|
1, .5, 1, 15,
|
3762
|
4085
|
#intro, length
|
3763
|
|
- None, 0,
|
|
4086
|
+ 'fak_tailslide_in', 40,
|
3764
|
4087
|
#exits
|
3765
|
4088
|
['fak_air', 'fak_roll'],
|
3766
|
4089
|
#force exit, frame
|
|
@@ -3768,15 +4091,31 @@ fak_tailslide = a_class(
|
3768
|
4091
|
#opposite
|
3769
|
4092
|
None)
|
3770
|
4093
|
|
|
4094
|
+fak_noseslide_in = a_class(
|
|
4095
|
+ #player armature action name, start, end frames
|
|
4096
|
+ 'reg_tails', 1, 40,
|
|
4097
|
+ #deck action name, start, end frames
|
|
4098
|
+ 'b_reg_tails', 1, 40,
|
|
4099
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
4100
|
+ 1, 1, 0, 10,
|
|
4101
|
+ #intro, length
|
|
4102
|
+ None, 0,
|
|
4103
|
+ #exits
|
|
4104
|
+ ['fak_noseslide'],
|
|
4105
|
+ #force exit, frame
|
|
4106
|
+ 'fak_noseslide', 39,
|
|
4107
|
+ #opposite
|
|
4108
|
+ 'fak_noseslide')
|
|
4109
|
+
|
3771
|
4110
|
fak_noseslide = a_class(
|
3772
|
4111
|
#player armature action name, start, end frames
|
3773
|
|
- 'reg_tails', 30, 1,
|
|
4112
|
+ 'reg_tails', 41, 80,
|
3774
|
4113
|
#deck action name, start, end frames
|
3775
|
|
- 'b_reg_tails', 1, 1,
|
|
4114
|
+ 'b_reg_tails', 41, 80,
|
3776
|
4115
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
3777
|
4116
|
1, .5, 1, 15,
|
3778
|
4117
|
#intro, length
|
3779
|
|
- None, 0,
|
|
4118
|
+ 'fak_noseslide_in', 40,
|
3780
|
4119
|
#exits
|
3781
|
4120
|
['fak_air', 'fak_roll'],
|
3782
|
4121
|
#force exit, frame
|