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@@ -1,5 +1,6 @@
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1
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1
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TRANS_LAYER = 12
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2
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2
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MAIN_LAYER = 10
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3
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+fliplay = 3
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3
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4
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4
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5
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reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
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5
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6
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fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
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@@ -37,7 +38,7 @@ reg_walk = a_class(
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37
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38
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#player armature action name, start, end frames
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38
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39
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'reg_nwalk2', 0, 30,
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39
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40
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#deck action name, start, end frames
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40
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- 'b_reg_walk', 0, 35,
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41
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+ 'b_reg_walk', 0, 30,
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41
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42
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#layer, speed, mode (0 = play, 1 = loop), blendin
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42
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43
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1, .5, 0, 20,
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43
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44
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#intro, length
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@@ -52,9 +53,9 @@ reg_walk = a_class(
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52
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53
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53
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54
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reg_walkFast = a_class(
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54
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55
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#player armature action name, start, end frames, start, end frames
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55
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- 'reg_run', 0, 30,
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56
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+ 'reg_run.001', 51, 90,
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56
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57
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#deck action name, start, end frames
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57
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- 'b_reg_walk', 0, 35,
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58
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+ 'b_reg_run', 51, 90,
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58
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59
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#layer, speed, mode (0 = play, 1 = loop), blendin
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59
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60
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1, 1, 0, 10,
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60
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61
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#intro, length
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@@ -73,7 +74,7 @@ reg_idle = a_class(
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73
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74
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#deck action name, start, end frames
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74
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75
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'b_reg_idle1', 1, 120,
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75
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76
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#layer, speed, mode (0 = play, 1 = loop), blendin
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76
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- 1, .5, 0, 20,
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77
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+ 1, .5, 1, 20,
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77
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78
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#intro, length
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78
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79
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None, 0,
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79
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80
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#exits
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@@ -213,8 +214,8 @@ reg_walk_air = a_class(
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213
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214
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None, 0,
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214
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215
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#exits
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215
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216
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#['reg_walk_air_out', 'reg_onboard', 'reg_walk', 'reg_walkFast'],
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216
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- #walk_exits,
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217
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- 'reg_walk_air_out',
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217
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+ walk_exits,
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218
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+ #'reg_walk_air_out',
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218
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219
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#force exit, frame
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219
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220
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None, 0,
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220
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221
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#opposite
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@@ -330,7 +331,7 @@ reg_turnLeft = a_class(
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330
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331
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#intro, length
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331
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332
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None, 0,
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332
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333
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#exits
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333
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- ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
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334
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+ ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'fak_turnRight'],
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334
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335
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#force exit, frame
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335
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336
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None, 0,
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336
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337
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#opposite
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@@ -346,7 +347,7 @@ reg_turnRight = a_class(
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346
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347
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#intro, length
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347
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348
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None, 0,
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348
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349
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#exits
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349
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- ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump','reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
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350
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+ ['reg_roll', 'reg_opos', 'reg_nopos', 'reg_pump','reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right', 'fak_turnLeft'],
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350
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351
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#force exit, frame
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351
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352
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None, 0,
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352
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353
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#opposite
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@@ -847,15 +848,15 @@ reg_air_tail = a_class(
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847
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848
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#**********************#
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848
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849
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#**********************#
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849
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850
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#**********************#
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850
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-fliplay = 3
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851
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+
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851
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852
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852
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853
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reg_ollie = a_class(
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853
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854
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#player armature action name, start, end frames
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854
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- 'reg_ollie', 1, 20,
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855
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+ 'reg_ollie', 1, 40,
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855
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856
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#deck action name, start, end frames
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856
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- 'b_reg_ollie', 1, 20,
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857
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+ 'b_reg_ollie', 1, 40,
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857
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858
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#layer, speed, mode (0 = play, 1 = loop), blendin
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858
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- fliplay, .5, 0, 10,
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859
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+ fliplay, 1, 0, 10,
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859
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860
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#intro, length
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860
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861
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None, 0,
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861
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862
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#exits
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@@ -1045,9 +1046,9 @@ reg_nollie = a_class(
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1045
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1046
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#intro, length
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1046
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1047
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None, 0,
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1047
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1048
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#exits
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1048
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- ['reg_offboard', 'reg_air'],
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1049
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+ ['reg_offboard', 'reg_air_nb'],
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1049
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1050
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#force exit, frame
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1050
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- 'reg_air', 30,
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1051
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+ 'reg_air_nb', 38,
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1051
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1052
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#opposite
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1052
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1053
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None)
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1053
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1054
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|
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@@ -1061,9 +1062,9 @@ reg_nollie_kickflip = a_class(
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1061
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1062
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#intro, length
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1062
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1063
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None, 0,
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1063
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1064
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#exits
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1064
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- ['reg_offboard', 'reg_air'],
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1065
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+ ['reg_offboard', 'reg_air_nb'],
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1065
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1066
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#force exit, frame
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1066
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- 'reg_air', 30,
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1067
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+ 'reg_air_nb', 38,
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1067
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1068
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#opposite
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1068
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1069
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None)
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1069
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1070
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|
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@@ -1077,73 +1078,73 @@ reg_nollie_heelflip = a_class(
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1077
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1078
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#intro, length
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1078
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1079
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None, 0,
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1079
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1080
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#exits
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1080
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- ['reg_offboard', 'reg_air'],
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1081
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+ ['reg_offboard', 'reg_air_nb'],
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1081
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1082
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#force exit, frame
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1082
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- 'reg_air', 30,
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1083
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+ 'reg_air_nb', 38,
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1083
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1084
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#opposite
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1084
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1085
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None)
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1085
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1086
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|
1086
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1087
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reg_nollie_shuvit = a_class(
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1087
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1088
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#player armature action name, start, end frames
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1088
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- 'nollie_shuvit', 1, 20,
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1089
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+ 'nollie_shuvit', 1, 40,
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1089
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1090
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#deck action name, start, end frames
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1090
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- 'b_fak_shuvit', 1, 20,
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1091
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+ 'b_fak_shuvit', 1, 40,
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1091
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1092
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#layer, speed, mode (0 = play, 1 = loop), blendin
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1092
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- 3, .5, 0, 10,
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1093
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+ 3, 1, 0, 10,
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1093
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1094
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#intro, length
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1094
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1095
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None, 0,
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1095
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1096
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#exits
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1096
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- ['reg_offboard', 'reg_air'],
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1097
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+ ['reg_offboard', 'reg_air_nb'],
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1097
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1098
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#force exit, frame
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1098
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- 'reg_air', 30,
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1099
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+ 'reg_air_nb', 38,
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1099
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1100
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#opposite
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1100
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1101
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None)
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1101
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1102
|
|
1102
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1103
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reg_nollie_fsshuvit = a_class(
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1103
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1104
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#player armature action name, start, end frames
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1104
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- 'nollie_fsshuvit', 1, 20,
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1105
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+ 'nollie_fsshuvit', 1, 40,
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1105
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1106
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#deck action name, start, end frames
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1106
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- 'b_fak_fsshuvit', 1, 20,
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1107
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+ 'b_fak_fsshuvit', 1, 40,
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1107
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1108
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#layer, speed, mode (0 = play, 1 = loop), blendin
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1108
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- 3, .5, 0, 10,
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1109
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+ 3, 1, 0, 10,
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1109
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1110
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#intro, length
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1110
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1111
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None, 0,
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1111
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1112
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#exits
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1112
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- ['reg_offboard', 'reg_air'],
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1113
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+ ['reg_offboard', 'reg_air_nb'],
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1113
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1114
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#force exit, frame
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1114
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- 'reg_air', 30,
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1115
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+ 'reg_air_nb', 38,
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1115
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1116
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#opposite
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1116
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1117
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None)
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1117
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1118
|
|
1118
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1119
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reg_nollie_shuvit360 = a_class(
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1119
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1120
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#player armature action name, start, end frames
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1120
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- 'nollie_fsshuvit', 1, 20,
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1121
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+ 'nollie_fsshuvit', 1, 40,
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1121
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1122
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#deck action name, start, end frames
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1122
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- 'b_fak_360fsshuvit', 1, 20,
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1123
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+ 'b_fak_360fsshuvit', 1, 40,
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1123
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1124
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#layer, speed, mode (0 = play, 1 = loop), blendin
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1124
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- 3, .5, 0, 10,
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1125
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+ 3, 1, 0, 10,
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1125
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1126
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#intro, length
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1126
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1127
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None, 0,
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1127
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1128
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#exits
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1128
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- ['reg_offboard', 'reg_air'],
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1129
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+ ['reg_offboard', 'reg_air_nb'],
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1129
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1130
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#force exit, frame
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1130
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- 'reg_air', 30,
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1131
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+ 'reg_air', 38,
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1131
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1132
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#opposite
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1132
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1133
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None)
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1133
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1134
|
|
1134
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1135
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reg_nollie_fsshuvit_360 = a_class(
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1135
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1136
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#player armature action name, start, end frames
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1136
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- 'nollie_fsshuvit', 1, 20,
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1137
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+ 'nollie_fsshuvit', 1, 40,
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1137
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1138
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#deck action name, start, end frames
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1138
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- 'b_fak_360shuvit', 1, 20,
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1139
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+ 'b_fak_360shuvit', 1, 40,
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1139
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1140
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#layer, speed, mode (0 = play, 1 = loop), blendin
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1140
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- 3, .5, 0, 10,
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1141
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+ 3, 1, 0, 10,
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1141
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1142
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#intro, length
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1142
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1143
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None, 0,
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1143
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1144
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#exits
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1144
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- ['reg_offboard', 'reg_air'],
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1145
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+ ['reg_offboard', 'reg_air_nb'],
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1145
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1146
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#force exit, frame
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1146
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- 'reg_air', 30,
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1147
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+ 'reg_air', 38,
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1147
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1148
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#opposite
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1148
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1149
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None)
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1149
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1150
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|
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@@ -1751,15 +1752,31 @@ reg_fsboard = a_class(
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1751
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1752
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#opposite
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1752
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1753
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None)
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1753
|
1754
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|
|
1755
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+reg_noseg_in = a_class(
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|
1756
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+ #player armature action name, start, end frames
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|
1757
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+ 'reg_noseg.002', 1, 40,
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1758
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+ #deck action name, start, end frames
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1759
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+ 'b_reg_noseg', 1, 40,
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1760
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+ #layer, speed, mode (0 = play, 1 = loop), blendin
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1761
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+ 1, 1, 0, 10,
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1762
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+ #intro, length
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1763
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+ None, 0,
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1764
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+ #exits
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|
1765
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+ ['reg_noseg'],
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1766
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+ #force exit, frame
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1767
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+ 'reg_noseg', 39,
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1768
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+ #opposite
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|
1769
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+ 'fak_noseg')
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|
1770
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+
|
1754
|
1771
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reg_noseg = a_class(
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1755
|
1772
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#player armature action name, start, end frames
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1756
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- 'reg_noseg.002', 11, 40,
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|
1773
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+ 'reg_noseg.002', 41, 80,
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1757
|
1774
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#deck action name, start, end frames
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1758
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- 'b_reg_noseg', 10, 10,
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|
1775
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+ 'b_reg_noseg', 41, 80,
|
1759
|
1776
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#layer, speed, mode (0 = play, 1 = loop), blendin
|
1760
|
1777
|
1, .5, 1, 15,
|
1761
|
1778
|
#intro, length
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1762
|
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- None, 0,
|
|
1779
|
+ 'reg_noseg_in', 40,
|
1763
|
1780
|
#exits
|
1764
|
1781
|
['reg_air', 'reg_roll'],
|
1765
|
1782
|
#force exit, frame
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@@ -1799,15 +1816,31 @@ reg_nosegl = a_class(
|
1799
|
1816
|
#opposite
|
1800
|
1817
|
None)
|
1801
|
1818
|
|
|
1819
|
+reg_tailg_in = a_class(
|
|
1820
|
+ #player armature action name, start, end frames
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|
1821
|
+ 'reg_tailg.001', 1, 40,
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|
1822
|
+ #deck action name, start, end frames
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|
1823
|
+ 'b_reg_tailg', 1, 40,
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|
1824
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
1825
|
+ 1, 1, 0, 10,
|
|
1826
|
+ #intro, length
|
|
1827
|
+ None, 0,
|
|
1828
|
+ #exits
|
|
1829
|
+ ['reg_tailg'],
|
|
1830
|
+ #force exit, frame
|
|
1831
|
+ 'reg_tailg', 39,
|
|
1832
|
+ #opposite
|
|
1833
|
+ 'fak_tailg')
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|
1834
|
+
|
1802
|
1835
|
reg_tailg = a_class(
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1803
|
1836
|
#player armature action name, start, end frames
|
1804
|
|
- 'reg_tailg.001', 30, 1,
|
|
1837
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+ 'reg_tailg.001', 41, 80,
|
1805
|
1838
|
#deck action name, start, end frames
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1806
|
|
- 'b_reg_tailg', 1, 1,
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|
1839
|
+ 'b_reg_tailg', 41, 80,
|
1807
|
1840
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
1808
|
1841
|
1, .5, 1, 15,
|
1809
|
1842
|
#intro, length
|
1810
|
|
- None, 0,
|
|
1843
|
+ 'reg_tailg_in', 40,
|
1811
|
1844
|
#exits
|
1812
|
1845
|
['reg_air', 'reg_roll'],
|
1813
|
1846
|
#force exit, frame
|
|
@@ -2054,9 +2087,9 @@ revert4 = a_class(
|
2054
|
2087
|
|
2055
|
2088
|
fak_walk = a_class(
|
2056
|
2089
|
#player armature action name, start, end frames
|
2057
|
|
- 'fak_nwalk', 0, 35,
|
|
2090
|
+ 'fak_walk_new', 0, 30,
|
2058
|
2091
|
#deck action name, start, end frames
|
2059
|
|
- 'b_fak_walk', 0, 35,
|
|
2092
|
+ 'b_fak_walk', 0, 30,
|
2060
|
2093
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
2061
|
2094
|
1, .5, 0, 20,
|
2062
|
2095
|
#intro, length
|
|
@@ -2070,11 +2103,11 @@ fak_walk = a_class(
|
2070
|
2103
|
|
2071
|
2104
|
fak_walkFast = a_class(
|
2072
|
2105
|
#player armature action name, start, end frames, start, end frames
|
2073
|
|
- 'fak_nwalk', 0, 35,
|
|
2106
|
+ 'fak_run', 51, 90,
|
2074
|
2107
|
#deck action name, start, end frames
|
2075
|
|
- 'b_fak_walk', 0, 35,
|
|
2108
|
+ 'b_fak_run', 51, 90,
|
2076
|
2109
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
2077
|
|
- 1, 1, 0, 0,
|
|
2110
|
+ 1, 1, 0, 10,
|
2078
|
2111
|
#intro, length
|
2079
|
2112
|
None, 0,
|
2080
|
2113
|
#exits
|
|
@@ -2090,11 +2123,12 @@ fak_idle = a_class(
|
2090
|
2123
|
#deck action name, start, end frames
|
2091
|
2124
|
'b_fak_idle1', 1, 120,
|
2092
|
2125
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
2093
|
|
- 1, .5, 0, 20,
|
|
2126
|
+ 1, .5, 1, 20,
|
2094
|
2127
|
#intro, length
|
2095
|
2128
|
None, 0,
|
2096
|
2129
|
#exits
|
2097
|
|
- ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_sit', 'fak_onboard'],
|
|
2130
|
+ #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_sit', 'fak_onboard'],
|
|
2131
|
+ walk_exits,
|
2098
|
2132
|
#force exit, frame
|
2099
|
2133
|
None, 0,
|
2100
|
2134
|
#opposite
|
|
@@ -2106,11 +2140,12 @@ fak_idle2 = a_class(
|
2106
|
2140
|
#deck action name, start, end frames
|
2107
|
2141
|
'b_fak_walk', 1, 1,
|
2108
|
2142
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
2109
|
|
- 1, .5, 1, 20,
|
|
2143
|
+ 1, .5, 0, 20,
|
2110
|
2144
|
#intro, length
|
2111
|
2145
|
None, 0,
|
2112
|
2146
|
#exits
|
2113
|
|
- ['fak_walk', 'fak_idle', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
|
|
2147
|
+ #['fak_walk', 'fak_idle', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
|
|
2148
|
+ walk_exits,
|
2114
|
2149
|
#force exit, frame
|
2115
|
2150
|
None, 0,
|
2116
|
2151
|
#opposite
|
|
@@ -2122,11 +2157,12 @@ fak_idle3 = a_class(
|
2122
|
2157
|
#deck action name, start, end frames
|
2123
|
2158
|
'b_fak_walk', 1, 1,
|
2124
|
2159
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
2125
|
|
- 1, .5, 1, 20,
|
|
2160
|
+ 1, .5, 0, 20,
|
2126
|
2161
|
#intro, length
|
2127
|
2162
|
None, 0,
|
2128
|
2163
|
#exits
|
2129
|
|
- ['fak_walk', 'fak_idle2', 'fak_idle', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
|
|
2164
|
+ #['fak_walk', 'fak_idle2', 'fak_idle', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
|
|
2165
|
+ walk_exits,
|
2130
|
2166
|
#force exit, frame
|
2131
|
2167
|
None, 0,
|
2132
|
2168
|
#opposite
|
|
@@ -2138,11 +2174,12 @@ fak_idle4 = a_class(
|
2138
|
2174
|
#deck action name, start, end frames
|
2139
|
2175
|
'b_fak_idle4', 1, 120,
|
2140
|
2176
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
2141
|
|
- 1, .5, 1, 20,
|
|
2177
|
+ 1, .5, 0, 20,
|
2142
|
2178
|
#intro, length
|
2143
|
2179
|
None, 0,
|
2144
|
2180
|
#exits
|
2145
|
|
- ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
|
|
2181
|
+ #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
|
|
2182
|
+ walk_exits,
|
2146
|
2183
|
#force exit, frame
|
2147
|
2184
|
None, 0,
|
2148
|
2185
|
#opposite
|
|
@@ -2154,11 +2191,12 @@ fak_idle5 = a_class(
|
2154
|
2191
|
#deck action name, start, end frames
|
2155
|
2192
|
'b_fak_idle5', 1, 120,
|
2156
|
2193
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
2157
|
|
- 1, .5, 1, 20,
|
|
2194
|
+ 1, .5, 0, 20,
|
2158
|
2195
|
#intro, length
|
2159
|
2196
|
None, 0,
|
2160
|
2197
|
#exits
|
2161
|
|
- ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
|
|
2198
|
+ #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
|
|
2199
|
+ walk_exits,
|
2162
|
2200
|
#force exit, frame
|
2163
|
2201
|
None, 0,
|
2164
|
2202
|
#opposite
|
|
@@ -2170,11 +2208,12 @@ fak_idle6 = a_class(
|
2170
|
2208
|
#deck action name, start, end frames
|
2171
|
2209
|
'b_fak_idle6', 1, 120,
|
2172
|
2210
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
2173
|
|
- 1, .5, 1, 20,
|
|
2211
|
+ 1, .5, 0, 20,
|
2174
|
2212
|
#intro, length
|
2175
|
2213
|
None, 0,
|
2176
|
2214
|
#exits
|
2177
|
|
- ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
|
|
2215
|
+ #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
|
|
2216
|
+ walk_exits,
|
2178
|
2217
|
#force exit, frame
|
2179
|
2218
|
None, 0,
|
2180
|
2219
|
#opposite
|
|
@@ -2186,11 +2225,12 @@ fak_idle7 = a_class(
|
2186
|
2225
|
#deck action name, start, end frames
|
2187
|
2226
|
'b_fak_idle7', 1, 1,
|
2188
|
2227
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
2189
|
|
- 1, .5, 1, 20,
|
|
2228
|
+ 1, .5, 0, 20,
|
2190
|
2229
|
#intro, length
|
2191
|
2230
|
None, 0,
|
2192
|
2231
|
#exits
|
2193
|
|
- ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle', 'fak_jump', 'fak_onboard'],
|
|
2232
|
+ #['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle', 'fak_jump', 'fak_onboard'],
|
|
2233
|
+ walk_exits,
|
2194
|
2234
|
#force exit, frame
|
2195
|
2235
|
None, 0,
|
2196
|
2236
|
#opposite
|
|
@@ -2222,7 +2262,8 @@ fak_walk_air = a_class(
|
2222
|
2262
|
#intro, length
|
2223
|
2263
|
None, 0,
|
2224
|
2264
|
#exits
|
2225
|
|
- ['fak_walk_air_out', 'fak_onboard'],
|
|
2265
|
+ #['fak_walk_air_out', 'fak_onboard'],
|
|
2266
|
+ walk_exits,
|
2226
|
2267
|
#force exit, frame
|
2227
|
2268
|
None, 0,
|
2228
|
2269
|
#opposite
|
|
@@ -2334,7 +2375,7 @@ fak_turnLeft = a_class(
|
2334
|
2375
|
#intro, length
|
2335
|
2376
|
None, 0,
|
2336
|
2377
|
#exits
|
2337
|
|
- ['fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
|
|
2378
|
+ ['fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'reg_turnRight'],
|
2338
|
2379
|
#force exit, frame
|
2339
|
2380
|
None, 0,
|
2340
|
2381
|
#opposite
|
|
@@ -2350,7 +2391,7 @@ fak_turnRight = a_class(
|
2350
|
2391
|
#intro, length
|
2351
|
2392
|
None, 0,
|
2352
|
2393
|
#exits
|
2353
|
|
- ['fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right'],
|
|
2394
|
+ ['fak_roll', 'fak_opos', 'fak_nopos', 'fak_pump', 'fak_pump_left', 'fak_pump_right', 'fak_push', 'fak_push_goof', 'fak_powerslide', 'fak_fs_powerslide', 'fak_manual', 'fak_nmanual', 'fak_offboard', 'fak_air', 'fak_air_nose', 'fak_air_tail', 'fak_manual_left', 'fak_manual_right', 'fak_nmanual_left', 'fak_nmanual_right', 'reg_turnLeft'],
|
2354
|
2395
|
#force exit, frame
|
2355
|
2396
|
None, 0,
|
2356
|
2397
|
#opposite
|
|
@@ -2440,11 +2481,11 @@ fak_pump_right = a_class(
|
2440
|
2481
|
|
2441
|
2482
|
fak_push = a_class(
|
2442
|
2483
|
#player armature action name, start, end frames
|
2443
|
|
- 'fak_push', 1, 35,
|
|
2484
|
+ 'fak_push', 1, 70,
|
2444
|
2485
|
#deck action name, start, end frames
|
2445
|
2486
|
'b_reg', 1, 1,
|
2446
|
2487
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
2447
|
|
- 1, .5, 0, 10,
|
|
2488
|
+ 1, 1, 0, 10,
|
2448
|
2489
|
#intro, length
|
2449
|
2490
|
None, 0,
|
2450
|
2491
|
#exits
|
|
@@ -3039,17 +3080,17 @@ fak_varial_heelflip = a_class(
|
3039
|
3080
|
|
3040
|
3081
|
fak_nollie = a_class(
|
3041
|
3082
|
#player armature action name, start, end frames
|
3042
|
|
- 'fak_nollie', 1, 20,
|
|
3083
|
+ 'fak_nollie', 1, 40,
|
3043
|
3084
|
#deck action name, start, end frames
|
3044
|
|
- 'b_reg_ollie', 1, 20,
|
|
3085
|
+ 'b_reg_ollie', 1, 40,
|
3045
|
3086
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
3046
|
|
- 3, .5, 0, 10,
|
|
3087
|
+ 3, 1, 0, 10,
|
3047
|
3088
|
#intro, length
|
3048
|
3089
|
None, 0,
|
3049
|
3090
|
#exits
|
3050
|
|
- ['fak_offboard', 'fak_air'],
|
|
3091
|
+ ['fak_offboard', 'fak_air_nb'],
|
3051
|
3092
|
#force exit, frame
|
3052
|
|
- 'fak_air', 30,
|
|
3093
|
+ 'fak_air_nb', 38,
|
3053
|
3094
|
#opposite
|
3054
|
3095
|
None)
|
3055
|
3096
|
|
|
@@ -3063,9 +3104,9 @@ fak_nollie_kickflip = a_class(
|
3063
|
3104
|
#intro, length
|
3064
|
3105
|
None, 0,
|
3065
|
3106
|
#exits
|
3066
|
|
- ['fak_offboard', 'fak_air'],
|
|
3107
|
+ ['fak_offboard', 'fak_air_nb'],
|
3067
|
3108
|
#force exit, frame
|
3068
|
|
- 'fak_air', 30,
|
|
3109
|
+ 'fak_air_nb', 38,
|
3069
|
3110
|
#opposite
|
3070
|
3111
|
None)
|
3071
|
3112
|
|
|
@@ -3079,73 +3120,73 @@ fak_nollie_heelflip = a_class(
|
3079
|
3120
|
#intro, length
|
3080
|
3121
|
None, 0,
|
3081
|
3122
|
#exits
|
3082
|
|
- ['fak_offboard', 'fak_air'],
|
|
3123
|
+ ['fak_offboard', 'fak_air_nb'],
|
3083
|
3124
|
#force exit, frame
|
3084
|
|
- 'fak_air', 30,
|
|
3125
|
+ 'fak_air_nb', 30,
|
3085
|
3126
|
#opposite
|
3086
|
3127
|
None)
|
3087
|
3128
|
|
3088
|
3129
|
fak_nollie_shuvit = a_class(
|
3089
|
3130
|
#player armature action name, start, end frames
|
3090
|
|
- 'fak_nollie_shuvit', 1, 20,
|
|
3131
|
+ 'fak_nollie_shuvit', 1, 40,
|
3091
|
3132
|
#deck action name, start, end frames
|
3092
|
|
- 'b_reg_fsshuvit', 1, 20,
|
|
3133
|
+ 'b_reg_fsshuvit', 1, 40,
|
3093
|
3134
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
3094
|
|
- 3, .5, 0, 10,
|
|
3135
|
+ 3, 1, 0, 10,
|
3095
|
3136
|
#intro, length
|
3096
|
3137
|
None, 0,
|
3097
|
3138
|
#exits
|
3098
|
|
- ['fak_offboard', 'fak_air'],
|
|
3139
|
+ ['fak_offboard', 'fak_air_nb'],
|
3099
|
3140
|
#force exit, frame
|
3100
|
|
- 'fak_air', 30,
|
|
3141
|
+ 'fak_air', 38,
|
3101
|
3142
|
#opposite
|
3102
|
3143
|
None)
|
3103
|
3144
|
|
3104
|
3145
|
fak_nollie_fsshuvit = a_class(
|
3105
|
3146
|
#player armature action name, start, end frames
|
3106
|
|
- 'fak_nollie_fsshuvit', 1, 20,
|
|
3147
|
+ 'fak_nollie_fsshuvit', 1, 40,
|
3107
|
3148
|
#deck action name, start, end frames
|
3108
|
|
- 'b_reg_shuvit', 1, 20,
|
|
3149
|
+ 'b_reg_shuvit', 1, 40,
|
3109
|
3150
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
3110
|
|
- 3, .5, 0, 10,
|
|
3151
|
+ fliplay, 1, 0, 10,
|
3111
|
3152
|
#intro, length
|
3112
|
3153
|
None, 0,
|
3113
|
3154
|
#exits
|
3114
|
|
- ['fak_offboard', 'fak_air'],
|
|
3155
|
+ ['fak_offboard', 'fak_air_nb'],
|
3115
|
3156
|
#force exit, frame
|
3116
|
|
- 'fak_air', 30,
|
|
3157
|
+ 'fak_air_nb', 38,
|
3117
|
3158
|
#opposite
|
3118
|
3159
|
None)
|
3119
|
3160
|
|
3120
|
3161
|
fak_nollie_shuvit360 = a_class(
|
3121
|
3162
|
#player armature action name, start, end frames
|
3122
|
|
- 'fak_nollie_fsshuvit', 1, 20,
|
|
3163
|
+ 'fak_nollie_fsshuvit', 1, 40,
|
3123
|
3164
|
#deck action name, start, end frames
|
3124
|
|
- 'b_reg_360shuvit', 1, 20,
|
|
3165
|
+ 'b_reg_360shuvit', 1, 40,
|
3125
|
3166
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
3126
|
|
- 3, .5, 0, 10,
|
|
3167
|
+ 3, 1, 0, 10,
|
3127
|
3168
|
#intro, length
|
3128
|
3169
|
None, 0,
|
3129
|
3170
|
#exits
|
3130
|
|
- ['fak_offboard', 'fak_air'],
|
|
3171
|
+ ['fak_offboard', 'fak_air_nb'],
|
3131
|
3172
|
#force exit, frame
|
3132
|
|
- 'fak_air', 30,
|
|
3173
|
+ 'fak_air_nb', 38,
|
3133
|
3174
|
#opposite
|
3134
|
3175
|
None)
|
3135
|
3176
|
|
3136
|
3177
|
fak_nollie_fsshuvit_360 = a_class(
|
3137
|
3178
|
#player armature action name, start, end frames
|
3138
|
|
- 'fak_nollie_fsshuvit', 1, 20,
|
|
3179
|
+ 'fak_nollie_fsshuvit', 1, 40,
|
3139
|
3180
|
#deck action name, start, end frames
|
3140
|
|
- 'b_fak_360shuvit', 1, 20,
|
|
3181
|
+ 'b_fak_360shuvit', 1, 40,
|
3141
|
3182
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
3142
|
|
- 3, .5, 0, 10,
|
|
3183
|
+ 3, 1, 0, 10,
|
3143
|
3184
|
#intro, length
|
3144
|
3185
|
None, 0,
|
3145
|
3186
|
#exits
|
3146
|
|
- ['fak_offboard', 'fak_air'],
|
|
3187
|
+ ['fak_offboard', 'fak_air_nb'],
|
3147
|
3188
|
#force exit, frame
|
3148
|
|
- 'fak_air', 30,
|
|
3189
|
+ 'fak_air_nb', 38,
|
3149
|
3190
|
#opposite
|
3150
|
3191
|
None)
|
3151
|
3192
|
|