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@@ -1655,7 +1655,27 @@ def main():
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1655
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1655
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skater.playAction("fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
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1656
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1656
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deck.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
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1657
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1657
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trucks.playAction("a_fak_tailg", 30,1, layer=loop_layer, play_mode=1, speed=.5)
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1658
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-
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1658
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+
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1659
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+ if requestAction == 'reg_stop':
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1660
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+ actionState = 'reg_stop'
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1661
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+ if l_actionState != 'reg_stop'
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1662
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+ skater.playAction("reg_stop", 1,30, layer=trans_layer, play_mode=0, speed=.5)
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1663
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+ deck.playAction("a_reg", 1,30, layer=trans_layer, play_mode=0, speed=.5)
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1664
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+ trucks.playAction("a_reg", 1,30, layer=trans_layer, play_mode=0, speed=.5)
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1665
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+ else:
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1666
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+ skater.playAction("reg_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
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1667
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+ deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
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1668
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+ trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
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1669
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+ if requestAction == 'fak_stop':
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1670
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+ actionState = 'fak_stop'
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1671
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+ if l_actionState != 'fak_stop'
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1672
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+ skater.playAction("fak_stop", 1,30, layer=trans_layer, play_mode=0, speed=.5)
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1673
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+ deck.playAction("a_reg", 1,30, layer=trans_layer, play_mode=0, speed=.5)
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1674
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+ trucks.playAction("a_reg", 1,30, layer=trans_layer, play_mode=0, speed=.5)
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1675
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+ else:
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1676
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+ skater.playAction("fak_stop", 30,30, layer=loop_layer, play_mode=1, speed=.5)
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1677
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+ deck.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
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1678
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+ trucks.playAction("a_reg", 30,30, layer=loop_layer, play_mode=1, speed=.5)
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1659
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1679
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1660
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1680
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#$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
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1661
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1681
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#walk anims
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