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@@ -2082,27 +2082,29 @@ def grind():
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2082
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2082
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own['requestAction'] = 'fak_tailgl'
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2083
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2083
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2084
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2084
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elif own['grindType'] == "reg_tailslide":
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2085
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- own['requestAction'] = 'reg_tailslide'
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2085
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+ #own['requestAction'] = 'reg_tailslide'
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2086
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+ own['requestAction'] = 'fak_noseslide'
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2086
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2087
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own['grind_stance'] = 0
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2087
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2088
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elif own['grindType'] == "fak_tailslide":
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2088
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- own['requestAction'] = 'fak_tailslide'
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2089
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+ own['requestAction'] = 'fak_tailslide'
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2089
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2090
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own['grind_stance'] = 1
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2090
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2091
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elif own['grindType'] == "reg_noseslide":
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2091
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- own['requestAction'] = 'reg_noseslide'
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2092
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+ #own['requestAction'] = 'reg_noseslide'
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2093
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+ own['requestAction'] = 'fak_tailslide'
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2092
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2094
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own['grind_stance'] = 0
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2093
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2095
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elif own['grindType'] == "fak_noseslide":
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2094
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2096
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own['requestAction'] = 'fak_noseslide'
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2095
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2097
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own['grind_stance'] = 1
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2096
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- elif own['grindType'] == "nose_stall":
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2097
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- own['requestAction'] = 'nose_stall'
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2098
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- skater.playAction("fak_nose_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2099
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- deck.playAction("a_fak_nose_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2100
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- trucks.playAction("a_fak_nose_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2101
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- elif own['grindType'] == "tail_stall":
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2102
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- own['requestAction'] = 'tail_stall'
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2103
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- skater.playAction("fak_tail_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2104
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- deck.playAction("a_fak_tail_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2105
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- trucks.playAction("a_fak_tail_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2098
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+# elif own['grindType'] == "nose_stall":
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2099
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+# own['requestAction'] = 'nose_stall'
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2100
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+# skater.playAction("fak_nose_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2101
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+# deck.playAction("a_fak_nose_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2102
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+# trucks.playAction("a_fak_nose_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2103
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+# elif own['grindType'] == "tail_stall":
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2104
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+# own['requestAction'] = 'tail_stall'
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2105
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+# skater.playAction("fak_tail_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2106
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+# deck.playAction("a_fak_tail_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2107
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+# trucks.playAction("a_fak_tail_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2106
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2108
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else:
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2107
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2109
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if STANCE == 0:
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2108
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2110
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own['requestAction'] = 'reg_5050'
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@@ -2146,22 +2148,27 @@ def grind():
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2146
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2148
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own['requestAction'] = 'reg_tailslide'
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2147
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2149
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elif own['grindType'] == "fak_tailslide":
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2148
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2150
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own['grind_stance'] = 1
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2149
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- own['requestAction'] = 'fak_tailslide'
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2151
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+ #own['requestAction'] = 'fak_tailslide'
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2152
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+ own['requestAction'] = 'reg_noseslide'
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2153
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+ print('mod slide')
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2150
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2154
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elif own['grindType'] == "reg_noseslide":
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2151
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2155
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own['grind_stance'] = 0
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2152
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2156
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own['requestAction'] = 'reg_noseslide'
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2153
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2157
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elif own['grindType'] == "fak_noseslide":
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2154
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2158
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own['grind_stance'] = 1
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2155
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- own['requestAction'] = 'fak_noseslide'
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2156
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- elif own['grindType'] == "nose_stall":
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2157
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- skater.playAction("nose_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2158
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- deck.playAction("a_nose_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2159
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- trucks.playAction("a_nose_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2160
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- #print("nose_stall")
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2161
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- elif own['grindType'] == "tail_stall":
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2162
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- skater.playAction("reg_tail_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2163
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- deck.playAction("a_reg_tail_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2164
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- trucks.playAction("a_reg_tail_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2159
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+ #own['requestAction'] = 'fak_noseslide'
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2160
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+ own['requestAction'] = 'reg_tailslide'
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2161
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+
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2162
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+
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2163
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+# elif own['grindType'] == "nose_stall":
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2164
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+# skater.playAction("nose_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2165
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+# deck.playAction("a_nose_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2166
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+# trucks.playAction("a_nose_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2167
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+# #print("nose_stall")
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2168
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+# elif own['grindType'] == "tail_stall":
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2169
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+# skater.playAction("reg_tail_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2170
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+# deck.playAction("a_reg_tail_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2171
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+# trucks.playAction("a_reg_tail_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
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2165
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2172
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#print("reg_tail_stall")
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2166
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2173
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else:
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2167
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2174
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if STANCE == 0:
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@@ -4169,12 +4176,15 @@ def air_mover():
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4169
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4176
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own['air_mover'] = False
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4170
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4177
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4171
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4178
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4179
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+
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4172
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4180
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framenum = own['framenum']
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4173
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4181
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last_ground_frame = own['lF_ground_frame']
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4174
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4182
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lF_air_frame = own['lF_air_frame']
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4175
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4183
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frames_since_ground = framenum - lF_air_frame
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4176
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4184
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if framenum - lF_air_frame > 30:
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4177
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- own['no_grind_pull'] = 0
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4185
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+ own['no_grind_pull'] = 0
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4186
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+
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4187
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+
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4178
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4188
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#if grindHit == 1:
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4179
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4189
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# skater.applyRotation([0,0,.05], False)
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4180
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4190
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# deck.applyRotation([0,0,.05], False)
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