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@@ -15,7 +15,7 @@ fak_grindlist = ['fak_5050', 'fak_fsboard', 'fak_tailg', 'fak_tailgr', 'fak_tail
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15
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15
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16
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16
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walk_exits = ['reg_walk', 'reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle6', 'reg_idle7', 'reg_walk_air', 'reg_walk_air_out', 'reg_sit', 'reg_dropin', 'reg_air', 'fak_walk', 'fak_walkFast', 'fak_idle', 'fak_jump', 'fak_onboard', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_walk_air', 'fak_walk_air_out', 'fak_sit', 'fak_air']
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17
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17
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18
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-lands = ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_manual_left', 'fak_manual_right', 'fak_manual', 'fak_nmanual', 'fak_nmanual_left', 'fak_nmanual_right'] + ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right']
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+lands = ['fak_roll', 'fak_turnRight', 'fak_turnLeft', 'fak_push', 'fak_push_goof', 'fak_pump', 'fak_nopos', 'fak_opos', 'fak_offboard', 'fak_manual_left', 'fak_manual_right', 'fak_manual', 'fak_nmanual', 'fak_nmanual_left', 'fak_nmanual_right'] + ['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_push', 'reg_push_goof', 'reg_pump', 'reg_nopos', 'reg_opos', 'reg_offboard', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_stop']
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19
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19
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20
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20
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class a_class:
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21
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21
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def __init__(self, name, start, end, dname, dstart, dend, layer, speed, mode, blendin, intro, intro_frames, exits, fe, fef, opposite):
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@@ -843,15 +843,15 @@ reg_air_nb = a_class(
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843
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843
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844
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844
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reg_air_nose = a_class(
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845
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845
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#player armature action name, start, end frames
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846
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- 'reg_noseg.002', 5, 5,
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846
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+ 'reg_noseg.002', 40, 80,
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847
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847
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#deck action name, start, end frames
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848
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- 'b_reg_noseg', 5, 5,
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848
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+ 'b_reg_noseg', 1, 40,
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849
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849
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#layer, speed, mode (0 = play, 1 = loop), blendin
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850
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- 1, 1, 1, 20,
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850
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+ 1, 1, 1, 15,
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851
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851
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#intro, length
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852
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852
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None, 0,
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853
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853
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#exits
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854
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- ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
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854
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+ ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_tail', 'reg_ollie_north', 'reg_ollie_south', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_air'],
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855
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855
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#force exit, frame
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856
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856
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None, 0,
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857
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857
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#opposite
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@@ -859,15 +859,15 @@ reg_air_nose = a_class(
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859
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859
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860
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860
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reg_air_tail = a_class(
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861
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861
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#player armature action name, start, end frames
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862
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- 'reg_tailg.001', 35, 35,
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862
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+ 'reg_tailg.001', 40, 80,
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863
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863
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#deck action name, start, end frames
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864
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- 'b_reg_tailg', 35, 35,
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864
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+ 'b_reg_tailg', 1, 40,
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865
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865
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#layer, speed, mode (0 = play, 1 = loop), blendin
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866
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- 1, 1, 1, 20,
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866
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+ 1, 1, 1, 15,
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867
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867
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#intro, length
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868
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868
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None, 0,
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869
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869
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#exits
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870
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- ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_nose', 'reg_ollie_north', 'reg_ollie_south', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right'],
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870
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+ ['reg_offboard', 'reg_land', 'frontside_grab', 'backside_grab', 'frontside_nose_grab', 'backside_nose_grab', 'frontside_tail_grab', 'backside_tail_grab', 'reg_manual', 'reg_nmanual', 'reg_air_nose', 'reg_ollie_north', 'reg_ollie_south', 'reg_airwalk', 'reg_wall_r', 'reg_wall_l', 'reg_manual_left', 'reg_manual_right', 'reg_manual', 'reg_nmanual', 'reg_nmanual_left', 'reg_nmanual_right', 'reg_air'],
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871
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871
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#force exit, frame
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872
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872
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None, 0,
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873
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873
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#opposite
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@@ -1754,9 +1754,9 @@ reg_5050 = a_class(
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1754
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1754
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1755
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1755
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reg_bsboard_in = a_class(
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1756
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1756
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#player armature action name, start, end frames
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1757
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- 'reg_BS_Board2', 1, 40,
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1757
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+ 'reg_BS_Board3', 1, 40,
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1758
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1758
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#deck action name, start, end frames
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1759
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- 'b_reg', 1, 40,
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1759
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+ 'b_reg_board', 1, 40,
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1760
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1760
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#layer, speed, mode (0 = play, 1 = loop), blendin
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1761
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1761
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1, 1, 0, 10,
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1762
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1762
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#intro, length
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@@ -1770,9 +1770,9 @@ reg_bsboard_in = a_class(
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1770
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1770
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1771
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1771
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reg_bsboard = a_class(
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1772
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1772
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#player armature action name, start, end frames
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1773
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- 'reg_BS_Board2', 41, 80,
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1773
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+ 'reg_BS_Board3', 41, 80,
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1774
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1774
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#deck action name, start, end frames
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1775
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- 'b_reg', 1, 1,
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1775
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+ 'b_reg_board', 41, 80,
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1776
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1776
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#layer, speed, mode (0 = play, 1 = loop), blendin
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1777
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1777
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1, .5, 1, 15,
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1778
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1778
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#intro, length
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@@ -2046,7 +2046,7 @@ reg_noseslide = a_class(
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2046
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2046
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#player armature action name, start, end frames
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2047
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2047
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'fak_tails', 41, 80,
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2048
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2048
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#deck action name, start, end frames
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2049
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- 'b_fak_tails', 1, 1,
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2049
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+ 'b_fak_tails', 41, 80,
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2050
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2050
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#layer, speed, mode (0 = play, 1 = loop), blendin
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2051
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2051
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1, .5, 1, 15,
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2052
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2052
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#intro, length
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@@ -2887,9 +2887,9 @@ fak_manual_right = a_class(
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2887
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2887
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2888
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2888
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fak_nmanual = a_class(
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2889
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2889
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#player armature action name, start, end frames
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2890
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- 'fak_nmanual', 10, 80,
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2890
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+ 'fak_nmanual', 10, 70,
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2891
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2891
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#deck action name, start, end frames
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2892
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- 'b_reg_manual', 10, 80,
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2892
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+ 'b_reg_manual', 10, 70,
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2893
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2893
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#layer, speed, mode (0 = play, 1 = loop), blendin
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2894
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2894
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1, 1, 1, 10,
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2895
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2895
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#intro, length
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