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adding colors script

shuvit 5 years ago
parent
commit
a9ac8b4826
1 changed files with 121 additions and 0 deletions
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      colors.py

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colors.py View File

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+import bge
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+from bge import texture
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+
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+dict = bge.logic.globalDict 
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+scene = bge.logic.getCurrentScene()
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+shirt = scene.objects["Char4:Zshirtt1"]
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+deck = scene.objects["deck"]
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+throw_deck = scene.objectsInactive["throw_deck"]
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+focus_deckA = scene.objectsInactive["focus_deckA"]
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+focus_deckB = scene.objectsInactive["focus_deckB"]
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+shoeR = scene.objects['Char4:Shoes02.R']
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+shoeL = scene.objects['Char4:Shoes02.L']
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+trucks = scene.objects['trucks']
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+wheel1 = scene.objects['rollen.000']
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+wheel2 = scene.objects['rollen.001']
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+wheel3 = scene.objects['rollen.002']
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+wheel4 = scene.objects['rollen.003']
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+
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+##
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+white = [ .9, .9, .9, 1.0]
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+yellow = [ 0.6, 0.33, 0, 1.0]
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+grey = [ .5, .5, .5, 1.0]
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+red = [ .2, 0, 0, 1]
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+orange = [.47, .1, 0, 1]
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+deckbrown = [.2, .075, .001, 1]
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+lightblue = [.375, .6, 1, 1]
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+## set colors
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+shirtC = white
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+deckC = red
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+shoesC = grey
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+def main():
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+
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+    cont = bge.logic.getCurrentController()
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+    own = cont.owner
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+
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+    #shirt.color = shirtC
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+    #print(dict['shirt_color'])
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+    scol = [dict['shirt_color_r'], dict['shirt_color_g'], dict['shirt_color_b'], 1]
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+    deckC = [dict['deck_color_r'], dict['deck_color_g'], dict['deck_color_b'], 1]
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+    print(scol)
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+    shirt.color = scol
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+    deck.color = deckC
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+    throw_deck.color = deckC
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+    focus_deckA.color = deckC
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+    focus_deckB.color = deckC
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+    shoesC = [dict['shoe_color_r'], dict['shoe_color_g'], dict['shoe_color_b'], 1]
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+    shoeR.color = shoesC
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+    shoeL.color = shoesC
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+    
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+    trucks.color = [dict['trucks_r'], dict['trucks_g'], dict['trucks_b'], 1]
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+    wheel1.color = [dict['wheel1_r'], dict['wheel1_g'], dict['wheel1_b'], 1]
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+    wheel2.color = [dict['wheel2_r'], dict['wheel2_g'], dict['wheel2_b'], 1]
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+    wheel3.color = [dict['wheel3_r'], dict['wheel3_g'], dict['wheel3_b'], 1]
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+    wheel4.color = [dict['wheel4_r'], dict['wheel4_g'], dict['wheel4_b'], 1]
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+    
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+    #print("set color", deck.color)
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+
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+
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+    logo = dict['shirt_logo']
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+    logo1 = shirt.meshes[0].materials[0].textures[6]
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+    logo2 = shirt.meshes[0].materials[0].textures[7] 
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+    logo3 = shirt.meshes[0].materials[0].textures[5]   
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+    try:
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+        if logo == 1:
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+            logo1.diffuseIntensity = 1
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+            logo2.diffuseIntensity = 0
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+            logo1.diffuseFactor = 1
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+            logo2.diffuseFactor = 0
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+            logo3.diffuseIntensity = 0
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+            logo3.diffuseFactor = 0
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+        if logo == 2:
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+            logo1.diffuseIntensity = 0
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+            logo1.diffuseFactor = 0
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+            logo2.diffuseIntensity = 1 
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+            logo2.diffuseFactor = 1   
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+            logo3.diffuseIntensity = 0
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+            logo3.diffuseFactor = 0        
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+        if logo == 3:
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+            logo1.diffuseIntensity = 0
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+            logo1.diffuseFactor = 0
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+            logo2.diffuseIntensity = 0 
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+            logo2.diffuseFactor = 0                   
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+            logo3.diffuseIntensity = 1
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+            logo3.diffuseFactor = 1        
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+        if logo == 0:
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+            logo1.diffuseIntensity = 0
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+            logo2.diffuseIntensity = 0            
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+            logo1.diffuseFactor = 0
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+            logo2.diffuseFactor = 0
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+            logo3.diffuseIntensity = 0
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+            logo3.diffuseFactor = 0        
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+    except:
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+        pass    
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+
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+main()
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+
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+
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+def update_tuck_tex():
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+    #deck graphic testing
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+    import glob
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+    scene = bge.logic.getCurrentScene()
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+    deck = scene.objects["deck"]
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+    mainDir = bge.logic.expandPath("//")
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+    fileName = mainDir + "textures\\decks\\*.png"    
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+    deckList = glob.glob(fileName)
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+    dict['deckList'] = deckList  
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+    ID = texture.materialID(deck, 'MAdeck')
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+    deck_texture = texture.Texture(deck, ID)
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+    new_source = texture.ImageFFmpeg(deckList[dict["deck_index"]])
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+    bge.logic.texture = deck_texture
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+    bge.logic.texture.source = new_source
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+    bge.logic.texture.refresh(False)
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+    deck_name = deckList[dict['deck_index']]
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+    deck_name = deck_name.replace(mainDir, '')
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+    deck_name = deck_name.replace('textures\decks', '' )
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+    deck_name = deck_name.replace('.png', '')   
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+    deck_name = deck_name.replace("\\", "")  
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+    print('deck texture updted to ', deck_name)
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+    dict['deck_name'] = deck_name
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+
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+

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