|
|
|
|
731
|
if l_actionState != 'reg_turnLeft':
|
731
|
if l_actionState != 'reg_turnLeft':
|
732
|
skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
732
|
skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
733
|
deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
733
|
deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
734
|
+ trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
734
|
#loop
|
735
|
#loop
|
735
|
else:
|
736
|
else:
|
736
|
skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
737
|
skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
737
|
deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
738
|
deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
|
739
|
+ trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
738
|
#reg_turnRight
|
740
|
#reg_turnRight
|
739
|
if requestAction == 'reg_turnRight':
|
741
|
if requestAction == 'reg_turnRight':
|
740
|
actionState = 'reg_turnRight'
|
742
|
actionState = 'reg_turnRight'
|
|
|
|
|
742
|
if l_actionState != 'reg_turnRight':
|
744
|
if l_actionState != 'reg_turnRight':
|
743
|
skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
745
|
skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
744
|
deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
746
|
deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
747
|
+ trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
745
|
#loop
|
748
|
#loop
|
746
|
else:
|
749
|
else:
|
747
|
skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
750
|
skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
748
|
deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
751
|
deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
|
752
|
+ trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
749
|
if requestAction == 'reg_turnRight_out':
|
753
|
if requestAction == 'reg_turnRight_out':
|
750
|
pass
|
754
|
pass
|
751
|
#fak_turnLeft
|
755
|
#fak_turnLeft
|
|
|
|
|
755
|
if l_actionState != 'fak_turnLeft':
|
759
|
if l_actionState != 'fak_turnLeft':
|
756
|
skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
760
|
skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
757
|
deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
761
|
deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
762
|
+ trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
758
|
#loop
|
763
|
#loop
|
759
|
else:
|
764
|
else:
|
760
|
skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
765
|
skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
761
|
deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
766
|
deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
|
767
|
+ trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
762
|
#fak_turnRight
|
768
|
#fak_turnRight
|
763
|
if requestAction == 'fak_turnRight':
|
769
|
if requestAction == 'fak_turnRight':
|
764
|
actionState = 'fak_turnRight'
|
770
|
actionState = 'fak_turnRight'
|
|
|
|
|
766
|
if l_actionState != 'fak_turnRight':
|
772
|
if l_actionState != 'fak_turnRight':
|
767
|
skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
773
|
skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
768
|
deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
774
|
deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
775
|
+ trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
|
769
|
#loop
|
776
|
#loop
|
770
|
else:
|
777
|
else:
|
771
|
skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
778
|
skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
772
|
- deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
|
|
|
779
|
+ deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
|
|
780
|
+ trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
|
773
|
#reg_fs_powerslide
|
781
|
#reg_fs_powerslide
|
774
|
if requestAction == 'reg_fs_powerslide':
|
782
|
if requestAction == 'reg_fs_powerslide':
|
775
|
actionState = 'reg_fs_powerslide'
|
783
|
actionState = 'reg_fs_powerslide'
|