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anim_add_loop_missing_decks

shuvit 6 years ago
parent
commit
9d0270f3fa
1 changed files with 9 additions and 1 deletions
  1. 9
    1
      co_ActionState.py

+ 9
- 1
co_ActionState.py View File

731
                 if l_actionState != 'reg_turnLeft':
731
                 if l_actionState != 'reg_turnLeft':
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                     skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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                     skater.playAction("nreg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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                     deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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                     deck.playAction("a_reg_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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                 #loop
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                 #loop
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                 else:
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                 else:
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                     skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
737
                     skater.playAction("nreg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
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                     deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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                     deck.playAction("a_reg_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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             #reg_turnRight        
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             #reg_turnRight        
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             if requestAction == 'reg_turnRight':
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             if requestAction == 'reg_turnRight':
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                 actionState = 'reg_turnRight'
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                 actionState = 'reg_turnRight'
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                 if l_actionState != 'reg_turnRight':
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                 if l_actionState != 'reg_turnRight':
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                     skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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                     skater.playAction("nreg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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                     deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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                     deck.playAction("a_reg_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
745
                 #loop
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                 #loop
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                 else:
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                 else:
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                     skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
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                     skater.playAction("nreg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
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                     deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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                     deck.playAction("a_reg_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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             if requestAction == 'reg_turnRight_out':
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             if requestAction == 'reg_turnRight_out':
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                 pass        
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                 pass        
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             #fak_turnLeft
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             #fak_turnLeft
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                 if l_actionState != 'fak_turnLeft':
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                 if l_actionState != 'fak_turnLeft':
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                     skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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                     skater.playAction("nfak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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                     deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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                     deck.playAction("a_fak_left", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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                 #loop
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                 #loop
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                 else:
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                 else:
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                     skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
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                     skater.playAction("nfak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
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                     deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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                     deck.playAction("a_fak_left", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5)
762
             #fak_turnRight        
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             #fak_turnRight        
763
             if requestAction == 'fak_turnRight':
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             if requestAction == 'fak_turnRight':
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                 actionState = 'fak_turnRight'
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                 actionState = 'fak_turnRight'
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                 if l_actionState != 'fak_turnRight':
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                 if l_actionState != 'fak_turnRight':
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                     skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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                     skater.playAction("nfak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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                     deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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                     deck.playAction("a_fak_right", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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+                    trucks.playAction("a_reg", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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                 #loop
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                 #loop
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                 else:
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                 else:
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                     skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
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                     skater.playAction("nfak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
772
-                    deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
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+                    deck.playAction("a_fak_right", 10,30, layer=loop_layer, play_mode=1, speed=.5)
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+                    trucks.playAction("a_reg", 10,30, layer=loop_layer, play_mode=1, speed=.5) 
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             #reg_fs_powerslide
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             #reg_fs_powerslide
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             if requestAction == 'reg_fs_powerslide':
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             if requestAction == 'reg_fs_powerslide':
775
                 actionState = 'reg_fs_powerslide'
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                 actionState = 'reg_fs_powerslide'

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