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@@ -3209,18 +3209,18 @@ def hippy_jump():
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3209
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3209
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if own['hippy'] == 1 and own['last_hippy'] == 0:
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3210
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3210
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if STANCE == 0:
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3211
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3211
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#own['requestAction'] = 'reg_hippy'
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3212
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- own['requestAction'] = 'reg_hippy'
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3213
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- skater.playAction("reg_hippy", 1,10, layer=1101, priority=1, layer_weight=0, play_mode=0, speed=.5)
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3212
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+ own['requestAction'] = 'reg_hippy_in'
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3213
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+ #skater.playAction("reg_hippy", 1,10, layer=1101, priority=1, layer_weight=0, play_mode=0, speed=.5)
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3214
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3214
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if STANCE == 1:
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3215
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- own['requestAction'] = 'fak_hippy'
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3216
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- skater.playAction("fak_hippy", 1,10, layer=1101, priority=1, layer_weight=0, play_mode=0, speed=.5)
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3215
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+ own['requestAction'] = 'fak_hippy_in'
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3216
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+ #skater.playAction("fak_hippy", 1,10, layer=1101, priority=1, layer_weight=0, play_mode=0, speed=.5)
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3217
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3217
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if own['hippy'] == 1 and own['last_hippy'] == 1:
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3218
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3218
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if STANCE == 0:
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3219
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- own['requestAction'] = 'reg_hippy'
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3220
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- skater.playAction("reg_hippy", 10,10, layer=1100, priority=0, layer_weight=0, play_mode=1, speed=.5)
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3219
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+ own['requestAction'] = 'reg_hippy_in'
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3220
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+ #skater.playAction("reg_hippy", 10,10, layer=1100, priority=0, layer_weight=0, play_mode=1, speed=.5)
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3221
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3221
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if STANCE == 1:
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3222
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- own['requestAction'] = 'fak_hippy'
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3223
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- skater.playAction("fak_hippy", 10,10, layer=1100, priority=0, layer_weight=0, play_mode=1, speed=.5)
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3222
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+ own['requestAction'] = 'fak_hippy_in'
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3223
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+ #skater.playAction("fak_hippy", 10,10, layer=1100, priority=0, layer_weight=0, play_mode=1, speed=.5)
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3224
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3224
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if own['hippy'] == 0 and own['last_hippy'] == 1:
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3225
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3225
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killact(1100)
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3226
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3226
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if rLR > turnsens:
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@@ -3230,11 +3230,11 @@ def hippy_jump():
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3230
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3230
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print("hippy turn")
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3231
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3231
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if STANCE == 0:
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3232
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3232
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own['requestAction'] = 'reg_hippy_ncw'
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3233
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- skater.playAction("reg_hippy_ncw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)
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3233
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+ #skater.playAction("reg_hippy_ncw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)
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3234
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3234
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print('%hip1')
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3235
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3235
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if STANCE == 1:
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3236
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3236
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own['requestAction'] = 'fak_hippy_ncw'
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3237
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- skater.playAction("fak_hippy_ncw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)
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3237
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+ #skater.playAction("fak_hippy_ncw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)
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3238
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3238
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print('%hip2')
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3239
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3239
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elif rLR < -turnsens:
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3240
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3240
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local = True
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@@ -3243,20 +3243,20 @@ def hippy_jump():
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3243
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3243
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print("hippy turn neg")
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3244
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3244
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if STANCE == 0:
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3245
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3245
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own['requestAction'] = 'fak_hippy_nccw'
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3246
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- skater.playAction("fak_hippy_nccw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)
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3246
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+ #skater.playAction("fak_hippy_nccw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)
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3247
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3247
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print('%hip3')
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3248
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3248
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if STANCE == 1:
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3249
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3249
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own['requestAction'] = 'reg_hippy_nccw'
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3250
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- skater.playAction("reg_hippy_nccw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)
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3250
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+ #skater.playAction("reg_hippy_nccw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)
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3251
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3251
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print('%hip4')
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3252
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3252
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##straight
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3253
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3253
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else:
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3254
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3254
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if STANCE == 0:
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3255
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- skater.playAction("reg_hippy", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)
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3255
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+ #skater.playAction("reg_hippy", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)
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3256
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3256
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own['requestAction'] = 'reg_hippy'
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3257
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3257
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if STANCE == 1:
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3258
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3258
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own['requestAction'] = 'fak_hippy'
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3259
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- skater.playAction("fak_hippy", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)
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3259
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+ #skater.playAction("fak_hippy", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)
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3260
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3260
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3261
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3261
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#pushing and hippy jumps
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3262
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3262
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