shuvit 6 years ago
parent
commit
9b10a962a6
2 changed files with 64 additions and 32 deletions
  1. 50
    18
      co_ActionState.py
  2. 14
    14
      controller2.py

+ 50
- 18
co_ActionState.py
File diff suppressed because it is too large
View File


+ 14
- 14
controller2.py View File

@@ -3209,18 +3209,18 @@ def hippy_jump():
3209 3209
     if own['hippy'] == 1 and own['last_hippy'] == 0:
3210 3210
         if STANCE == 0:
3211 3211
             #own['requestAction'] = 'reg_hippy'
3212
-            own['requestAction'] = 'reg_hippy'
3213
-            skater.playAction("reg_hippy", 1,10, layer=1101, priority=1, layer_weight=0, play_mode=0, speed=.5)
3212
+            own['requestAction'] = 'reg_hippy_in'
3213
+            #skater.playAction("reg_hippy", 1,10, layer=1101, priority=1, layer_weight=0, play_mode=0, speed=.5)
3214 3214
         if STANCE == 1:
3215
-            own['requestAction'] = 'fak_hippy'
3216
-            skater.playAction("fak_hippy", 1,10, layer=1101, priority=1, layer_weight=0, play_mode=0, speed=.5)            
3215
+            own['requestAction'] = 'fak_hippy_in'
3216
+            #skater.playAction("fak_hippy", 1,10, layer=1101, priority=1, layer_weight=0, play_mode=0, speed=.5)            
3217 3217
     if own['hippy'] == 1 and own['last_hippy'] == 1:
3218 3218
         if STANCE == 0:
3219
-            own['requestAction'] = 'reg_hippy'
3220
-            skater.playAction("reg_hippy", 10,10, layer=1100, priority=0, layer_weight=0, play_mode=1, speed=.5)
3219
+            own['requestAction'] = 'reg_hippy_in'
3220
+            #skater.playAction("reg_hippy", 10,10, layer=1100, priority=0, layer_weight=0, play_mode=1, speed=.5)
3221 3221
         if STANCE == 1:
3222
-            own['requestAction'] = 'fak_hippy'
3223
-            skater.playAction("fak_hippy", 10,10, layer=1100, priority=0, layer_weight=0, play_mode=1, speed=.5)
3222
+            own['requestAction'] = 'fak_hippy_in'
3223
+            #skater.playAction("fak_hippy", 10,10, layer=1100, priority=0, layer_weight=0, play_mode=1, speed=.5)
3224 3224
     if own['hippy'] == 0 and own['last_hippy'] == 1:
3225 3225
         killact(1100)
3226 3226
         if rLR > turnsens:
@@ -3230,11 +3230,11 @@ def hippy_jump():
3230 3230
             print("hippy turn")
3231 3231
             if STANCE == 0:
3232 3232
                 own['requestAction'] = 'reg_hippy_ncw'
3233
-                skater.playAction("reg_hippy_ncw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)
3233
+                #skater.playAction("reg_hippy_ncw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)
3234 3234
                 print('%hip1')
3235 3235
             if STANCE == 1:
3236 3236
                 own['requestAction'] = 'fak_hippy_ncw'
3237
-                skater.playAction("fak_hippy_ncw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)                
3237
+                #skater.playAction("fak_hippy_ncw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)                
3238 3238
                 print('%hip2')
3239 3239
         elif rLR < -turnsens:
3240 3240
             local = True
@@ -3243,20 +3243,20 @@ def hippy_jump():
3243 3243
             print("hippy turn neg")            
3244 3244
             if STANCE == 0:
3245 3245
                 own['requestAction'] = 'fak_hippy_nccw'
3246
-                skater.playAction("fak_hippy_nccw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)  
3246
+                #skater.playAction("fak_hippy_nccw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)  
3247 3247
                 print('%hip3')
3248 3248
             if STANCE == 1:
3249 3249
                 own['requestAction'] = 'reg_hippy_nccw'
3250
-                skater.playAction("reg_hippy_nccw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5) 
3250
+                #skater.playAction("reg_hippy_nccw", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5) 
3251 3251
                 print('%hip4')
3252 3252
 ##straight        
3253 3253
         else:
3254 3254
             if STANCE == 0:
3255
-                skater.playAction("reg_hippy", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)
3255
+                #skater.playAction("reg_hippy", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)
3256 3256
                 own['requestAction'] = 'reg_hippy'
3257 3257
             if STANCE == 1:
3258 3258
                 own['requestAction'] = 'fak_hippy'
3259
-                skater.playAction("fak_hippy", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)                                        
3259
+                #skater.playAction("fak_hippy", 10,40, layer=1102, priority=1, layer_weight=0, play_mode=0, speed=.5)                                        
3260 3260
 
3261 3261
 #pushing and hippy jumps
3262 3262
 

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