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@@ -43,8 +43,8 @@ def main():
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43
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43
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#print(roty)
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44
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44
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roty = abs(roty)
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45
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45
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sub = 0
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46
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- align_strength = .4
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47
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- align_strength2 = .3
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46
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+ align_strength = .3
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47
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+ align_strength2 = .2
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48
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48
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touched = grindTouch.triggered
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49
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49
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lgf = own['last_grind_frame']
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50
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50
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gsf = own['grind_start_frame']
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@@ -238,7 +238,7 @@ def main():
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238
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238
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#print("J grindvect: ", grindvect, "align: ", align)
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239
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239
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#z align
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240
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240
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#print("zalign")
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241
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- player.alignAxisToVect(grinder_vectz, 2, .25)
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241
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+ player.alignAxisToVect(grinder_vectz, 2, .15)
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242
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242
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243
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243
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if rot >= 0 and rot < 45:
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244
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244
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player.alignAxisToVect(grinder_vect, 0, align_strength)
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