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@@ -0,0 +1,40 @@
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+import bge
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+from bge import logic
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+cont = bge.logic.getCurrentController()
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+own = cont.owner
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+
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+#constants
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+STANCE_SENS = 0.05
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+STANCE = own["stance"]
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+jumpstance = own['jump_stance']
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+grindpos = own['grindpos']
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+# use game object axis
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+local = True
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+try:
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+ #stance detection
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+ if own['ground'] == True and (own['grindpos'] != 'reg_board' or own['grindOld'] == False) and own['invert_on'] == False:
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+ #print("detect stance")
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+ LVX = own.localLinearVelocity.x
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+ if LVX > STANCE_SENS:
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+ STANCE = 1
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+
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+ if LVX < (-STANCE_SENS):
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+ STANCE = 0
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+except:
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+ print("no stance")
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+if jumpstance == 3:
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+ if own["grindOld"] == 0:
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+ own["stance"] = STANCE
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+else:
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+ if grindpos == "reg_5050":
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+ own["stance"] = STANCE
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+ else:
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+ STANCE = jumpstance
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+own["stance"] = STANCE
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+dict = bge.logic.globalDict #Get the global dictionary
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+dict['stance'] = STANCE #Store the new score
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+#print(STANCE)
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+#stance = dict.get('stance') #Get the current score or the number 0
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+#print(LVX)
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+#print(STANCE)
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40
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+
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