Browse Source

weekend stuff

shuvit 5 years ago
parent
commit
82ff720fed
3 changed files with 99 additions and 57 deletions
  1. 27
    1
      colors.py
  2. 70
    55
      menuV3.py
  3. 2
    1
      scene_init.py

+ 27
- 1
colors.py View File

118
 main()
118
 main()
119
 
119
 
120
 
120
 
121
-def update_tuck_tex():
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+def update_truck_tex():
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     #deck graphic testing
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     #deck graphic testing
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+    #pass
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     import glob
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     import glob
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     scene = bge.logic.getCurrentScene()
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     scene = bge.logic.getCurrentScene()
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     deck = scene.objects["deck"]
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     deck = scene.objects["deck"]
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     deck_name = deck_name.replace("\\", "")  
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     deck_name = deck_name.replace("\\", "")  
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     print('deck texture updted to ', deck_name)
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     print('deck texture updted to ', deck_name)
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     dict['deck_name'] = deck_name
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     dict['deck_name'] = deck_name
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+    
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+def update_shirt_tex():
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+    #pass
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+    #deck graphic testing
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+    import glob
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+    scene = bge.logic.getCurrentScene()
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+    #deck = scene.objects["deck"]
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+    shirt = scene.objects["Char4:Zshirtt1"]
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+    mainDir = bge.logic.expandPath("//")
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+    fileName2 = mainDir + "textures\\shirt\\*.png"    
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+    shirtList = glob.glob(fileName2)
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+    dict['shirtList'] = shirtList  
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+    ID = texture.materialID(shirt, 'MAshirt')
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+    shirt_texture = texture.Texture(shirt, ID)
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+    new_source2 = texture.ImageFFmpeg(shirtList[dict["shirt_logo"]])
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+    bge.logic.texture2 = shirt_texture
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+    bge.logic.texture2.source = new_source2
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+    bge.logic.texture2.refresh(False)
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+    shirt_name = shirtList[dict['shirt_logo']]
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+    shirt_name = shirt_name.replace(mainDir, '')
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+    shirt_name = shirt_name.replace('textures\shirt', '' )
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+    shirt_name = shirt_name.replace('.png', '')   
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+    shirt_name = shirt_name.replace("\\", "")  
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+    print('shirt texture updted to ', shirt_name)
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+    dict['shirt_name'] = shirt_name    
143
 
169
 
144
 
170
 

+ 70
- 55
menuV3.py View File

584
     if funct == 'deck graphic':
584
     if funct == 'deck graphic':
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         if motion == 'inc':
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         if motion == 'inc':
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             dict['deck_index'] = int(dict['deck_index'])
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             dict['deck_index'] = int(dict['deck_index'])
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-            if dict['deck_index'] < len(dict['deckList']):
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+            if dict['deck_index'] < ((len(dict['deckList']) - 1)):
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                 dict['deck_index'] += 1
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                 dict['deck_index'] += 1
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-                colors.update_tuck_tex() 
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+                colors.update_truck_tex() 
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         if motion == 'dec':
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         if motion == 'dec':
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             dict['deck_index'] = int(dict['deck_index'])
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             dict['deck_index'] = int(dict['deck_index'])
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             if dict['deck_index'] > 0 :                
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             if dict['deck_index'] > 0 :                
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                 dict['deck_index'] -= 1                
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                 dict['deck_index'] -= 1                
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-                colors.update_tuck_tex() 
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+                colors.update_truck_tex() 
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+                
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-        
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-        
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     if funct == 'shirt logo':
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     if funct == 'shirt logo':
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-        logo = dict['shirt_logo']               
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-        logo1 = shirt.meshes[0].materials[0].textures[6]
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-        logo2 = shirt.meshes[0].materials[0].textures[7]
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-        logo3 = shirt.meshes[0].materials[0].textures[5]        
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-        if motion == 'inc':
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-            if logo == 0:
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-                logo = 1
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-            elif logo == 1:
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-                logo = 2   
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-            elif logo == 2:
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-                logo = 3
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-            elif logo == 3:
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-                logo = 0                                
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+        if motion == 'inc':
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+            dict['shirt_logo'] = int(dict['shirt_logo'])
602
+            if dict['shirt_logo'] < len(dict['shirtList']):
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+                dict['shirt_logo'] += 1
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+                colors.update_shirt_tex() 
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+                
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         if motion == 'dec':
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         if motion == 'dec':
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-            if logo == 0:
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-                logo = 3
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-            elif logo == 1:
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-                logo = 0   
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-            elif logo == 2:
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-                logo = 1 
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-            elif logo == 3:
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-                logo = 2                                               
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-        if logo == 1:
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-            logo1.diffuseIntensity = 1
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-            logo2.diffuseIntensity = 0
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-            logo1.diffuseFactor = 1
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-            logo2.diffuseFactor = 0
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-            logo3.diffuseIntensity = 0
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-            logo3.diffuseFactor = 0
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-        if logo == 2:
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-            logo1.diffuseIntensity = 0
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-            logo1.diffuseFactor = 0
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-            logo2.diffuseIntensity = 1 
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-            logo2.diffuseFactor = 1  
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-            logo3.diffuseIntensity = 0
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-            logo3.diffuseFactor = 0            
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-        if logo == 3:
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-            logo1.diffuseIntensity = 0
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-            logo1.diffuseFactor = 0
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-            logo2.diffuseIntensity = 0 
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-            logo2.diffuseFactor = 0  
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-            logo3.diffuseIntensity = 1
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-            logo3.diffuseFactor = 1                                 
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-        if logo == 0:
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-            logo1.diffuseIntensity = 0
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-            logo2.diffuseIntensity = 0            
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-            logo1.diffuseFactor = 0
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-            logo2.diffuseFactor = 0
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-            logo3.diffuseIntensity = 0
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-            logo3.diffuseFactor = 0            
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-        dict['shirt_logo']  = logo
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+            dict['shirt_logo'] = int(dict['shirt_logo'])
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+            if dict['shirt_logo'] > 0 :                
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+                dict['shirt_logo'] -= 1                
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+                colors.update_shirt_tex()                 
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+                
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+                
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+        
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+        
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+#    if funct == 'shirt logo':
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+#        logo = dict['shirt_logo']               
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+#        logo1 = shirt.meshes[0].materials[0].textures[6]
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+#        logo2 = shirt.meshes[0].materials[0].textures[7]
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+#        logo3 = shirt.meshes[0].materials[0].textures[5]        
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+#        if motion == 'inc':
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+#            if logo == 0:
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+#                logo = 1
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+#            elif logo == 1:
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+#                logo = 2   
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+#            elif logo == 2:
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+#                logo = 3
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+#            elif logo == 3:
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+#                logo = 0                                
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+#        if motion == 'dec':
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+#            if logo == 0:
631
+#                logo = 3
632
+#            elif logo == 1:
633
+#                logo = 0   
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+#            elif logo == 2:
635
+#                logo = 1 
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+#            elif logo == 3:
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+#                logo = 2                                               
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+#        if logo == 1:
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+#            logo1.diffuseIntensity = 1
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+#            logo2.diffuseIntensity = 0
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+#            logo1.diffuseFactor = 1
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+#            logo2.diffuseFactor = 0
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+#            logo3.diffuseIntensity = 0
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+#            logo3.diffuseFactor = 0
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+#        if logo == 2:
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+#            logo1.diffuseIntensity = 0
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+#            logo1.diffuseFactor = 0
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+#            logo2.diffuseIntensity = 1 
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+#            logo2.diffuseFactor = 1  
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+#            logo3.diffuseIntensity = 0
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+#            logo3.diffuseFactor = 0            
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+#        if logo == 3:
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+#            logo1.diffuseIntensity = 0
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+#            logo1.diffuseFactor = 0
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+#            logo2.diffuseIntensity = 0 
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+#            logo2.diffuseFactor = 0  
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+#            logo3.diffuseIntensity = 1
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+#            logo3.diffuseFactor = 1                                 
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+#        if logo == 0:
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+#            logo1.diffuseIntensity = 0
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+#            logo2.diffuseIntensity = 0            
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+#            logo1.diffuseFactor = 0
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+#            logo2.diffuseFactor = 0
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+#            logo3.diffuseIntensity = 0
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+#            logo3.diffuseFactor = 0            
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+#        dict['shirt_logo']  = logo
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     if funct == 'brightness / contrast on':
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     if funct == 'brightness / contrast on':
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         if motion == 'inc':
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         if motion == 'inc':

+ 2
- 1
scene_init.py View File

162
     own['no_grind_timer'] = 0
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     own['no_grind_timer'] = 0
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     own['last_jump_frame'] = 0
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     own['last_jump_frame'] = 0
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+    colors.update_shirt_tex() 
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+    colors.update_truck_tex()
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-    colors.update_tuck_tex() 
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     print('scene init ran')
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     print('scene init ran')
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169
 main()
170
 main()

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