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@@ -652,7 +652,7 @@ def main(cont):
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652
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652
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cam.worldPosition = (spawn_cam_pos[0], spawn_cam_pos[1], (spawn_cam_pos[2]))
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653
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653
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cam.worldOrientation = [[spawn_cam_rot[0][0],spawn_cam_rot[0][1],spawn_cam_rot[0][2]], [spawn_cam_rot[1][0],spawn_cam_rot[1][1],spawn_cam_rot[1][2]], [0.0, 0.0, 1.0]]
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654
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654
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except:
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655
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- own.worldPosition = (0, 0, .1)
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655
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+ own.worldPosition = (5, 2, .1)
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656
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656
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own.worldOrientation = [[1.0, 0.0, 0.0], [ 0.0, 1.0, 0.0], [0.0, 0.0, 1.0]]
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657
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657
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own['stance'] = own['spawn_stance']
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658
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658
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if own["spawn_stance"] == 1:
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@@ -677,7 +677,7 @@ def main(cont):
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677
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677
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wheel2act = wheel2.actuators["Visibility"]
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678
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678
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wheel3act = wheel3.actuators["Visibility"]
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679
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679
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wheel4act = wheel4.actuators["Visibility"]
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680
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-
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680
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+ print('doing falldeck')
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681
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681
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if own['throw_deck'] == False:
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682
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682
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own['throw_deck'] = True
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683
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683
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deckact.visibility = False
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@@ -692,6 +692,7 @@ def main(cont):
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692
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692
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if STANCE == False:
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693
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693
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act.linearVelocity = [0.0, 1.0, -1.0]
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694
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694
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cont.activate(act)
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695
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+ print('running falldeck()')
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695
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696
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else:
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696
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697
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own['throw_deck'] = False
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697
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698
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deckact.visibility = True
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@@ -798,6 +799,7 @@ def main(cont):
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798
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799
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#own.setLinearVelocity([-3,-2,0], True)
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799
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800
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own['fall'] = False
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800
|
801
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own.worldPosition.z += .3
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802
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+ print('falling from walk.py')
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801
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803
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802
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804
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def sit():
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803
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805
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#turn off sit
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