Browse Source

more grindouts

shuvit 6 years ago
parent
commit
7b0b165c1c
1 changed files with 60 additions and 60 deletions
  1. 60
    60
      co_ActionState.py

+ 60
- 60
co_ActionState.py View File

291
             requestAction = 'fak_air-roll'
291
             requestAction = 'fak_air-roll'
292
             actionState = 'fak_air-roll' 
292
             actionState = 'fak_air-roll' 
293
             
293
             
294
-        if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegR_out', 'reg_nosegL_out', 'reg_tailg_out', 'reg_tailg_outR', 'reg_tailgL_out'} and actionTimer < 10):    
294
+        if (l_actionState == 'reg_5050_out' and requestAction == 'reg_roll') or (l_actionState in {'reg_noseg_out', 'reg_nosegr_out', 'reg_nosegl_out', 'reg_tailg_out', 'reg_tailgr_out', 'reg_tailgl_out'} and actionTimer < 10):    
295
             requestAction = 'reg_5050-roll'
295
             requestAction = 'reg_5050-roll'
296
             actionState = 'reg_5050-roll'
296
             actionState = 'reg_5050-roll'
297
             print('************************')  
297
             print('************************')  
298
         
298
         
299
-        if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegR_out', 'fak_nosegL_out', 'fak_tailg_out', 'fak_tailg_outR', 'fak_tailgL_out'} and actionTimer < 10): 
299
+        if (l_actionState == 'fak_5050_out' and requestAction == 'fak_roll') or (l_actionState in {'fak_noseg_out', 'fak_nosegr_out', 'fak_nosegl_out', 'fak_tailg_out', 'fak_tailgr_out', 'fak_tailgl_out'} and actionTimer < 10): 
300
             requestAction = 'fak_5050-roll'
300
             requestAction = 'fak_5050-roll'
301
             actionState = 'fak_5050-roll' 
301
             actionState = 'fak_5050-roll' 
302
             print('************************')                                                                                                                  
302
             print('************************')                                                                                                                  
513
                     #cur_frame -= 2                    
513
                     #cur_frame -= 2                    
514
                 if trans_playing and cur_frame > 1:                
514
                 if trans_playing and cur_frame > 1:                
515
                     skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
515
                     skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
516
-                    deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
517
-                    trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
516
+                    deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
517
+                    trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=1, speed=.5)
518
                     
518
                     
519
                     own['actionTimer'] = cur_frame
519
                     own['actionTimer'] = cur_frame
520
                 else:                      
520
                 else:                      
758
                     
758
                     
759
             if requestAction == 'reg_nosegr_out':
759
             if requestAction == 'reg_nosegr_out':
760
                 actionState = 'reg_nosegr_out'
760
                 actionState = 'reg_nosegr_out'
761
-                own['actionTimer'] = 19
761
+                own['actionTimer'] = 9
762
                 own['requestAction'] = 'reg_nosegr_out'
762
                 own['requestAction'] = 'reg_nosegr_out'
763
                 trans_playing = skater.isPlayingAction(trans_layer)
763
                 trans_playing = skater.isPlayingAction(trans_layer)
764
                 if trans_playing:
764
                 if trans_playing:
765
                     cur_frame = skater.getActionFrame(trans_layer)
765
                     cur_frame = skater.getActionFrame(trans_layer)
766
                     #cur_frame -= 2                    
766
                     #cur_frame -= 2                    
767
                 if trans_playing and cur_frame > 1:                
767
                 if trans_playing and cur_frame > 1:                
768
-                    skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
769
-                    deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
770
-                    trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
768
+                    skater.playAction("reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
769
+                    deck.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
770
+                    trucks.playAction("a_reg_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
771
                     own['actionTimer'] = cur_frame
771
                     own['actionTimer'] = cur_frame
772
                 else:                      
772
                 else:                      
773
-                    skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
774
-                    deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
775
-                    trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
773
+                    skater.playAction("reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
774
+                    deck.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
775
+                    trucks.playAction("a_reg_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
776
             if requestAction == 'fak_nosegr_out':
776
             if requestAction == 'fak_nosegr_out':
777
                 actionState = 'fak_nosegr_out'
777
                 actionState = 'fak_nosegr_out'
778
-                own['actionTimer'] = 5
778
+                own['actionTimer'] = 9
779
                 own['requestAction'] = 'fak_nosegr_out'
779
                 own['requestAction'] = 'fak_nosegr_out'
780
                 trans_playing = skater.isPlayingAction(trans_layer)
780
                 trans_playing = skater.isPlayingAction(trans_layer)
781
                 if trans_playing:
781
                 if trans_playing:
782
                     cur_frame = skater.getActionFrame(trans_layer)
782
                     cur_frame = skater.getActionFrame(trans_layer)
783
                     #cur_frame -= 2                    
783
                     #cur_frame -= 2                    
784
                 if trans_playing and cur_frame > 1:                
784
                 if trans_playing and cur_frame > 1:                
785
-                    skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
786
-                    deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
787
-                    trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
785
+                    skater.playAction("fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
786
+                    deck.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
787
+                    trucks.playAction("a_fak_nosegR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
788
                     own['actionTimer'] = cur_frame
788
                     own['actionTimer'] = cur_frame
789
                 else:                      
789
                 else:                      
790
-                    skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
791
-                    deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
792
-                    trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)        
790
+                    skater.playAction("fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
791
+                    deck.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)
792
+                    trucks.playAction("a_fak_nosegR", 30,40, layer=trans_layer, play_mode=0, speed=1)        
793
 
793
 
794
             if requestAction == 'reg_tailgr_out':
794
             if requestAction == 'reg_tailgr_out':
795
                 actionState = 'reg_tailgr_out'
795
                 actionState = 'reg_tailgr_out'
796
-                own['actionTimer'] = 5
796
+                own['actionTimer'] = 9
797
                 own['requestAction'] = 'reg_tailgr_out'
797
                 own['requestAction'] = 'reg_tailgr_out'
798
                 trans_playing = skater.isPlayingAction(trans_layer)
798
                 trans_playing = skater.isPlayingAction(trans_layer)
799
                 if trans_playing:
799
                 if trans_playing:
800
                     cur_frame = skater.getActionFrame(trans_layer)
800
                     cur_frame = skater.getActionFrame(trans_layer)
801
                     #cur_frame -= 2                    
801
                     #cur_frame -= 2                    
802
                 if trans_playing and cur_frame > 1:                
802
                 if trans_playing and cur_frame > 1:                
803
-                    skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
804
-                    deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
805
-                    trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
803
+                    skater.playAction("reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
804
+                    deck.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
805
+                    trucks.playAction("a_reg_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
806
                     own['actionTimer'] = cur_frame
806
                     own['actionTimer'] = cur_frame
807
                 else:                      
807
                 else:                      
808
-                    skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
809
-                    deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
810
-                    trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
808
+                    skater.playAction("reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
809
+                    deck.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
810
+                    trucks.playAction("a_reg_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
811
             if requestAction == 'fak_tailgr_out':
811
             if requestAction == 'fak_tailgr_out':
812
                 actionState = 'fak_tailgr_out'
812
                 actionState = 'fak_tailgr_out'
813
-                own['actionTimer'] = 5
813
+                own['actionTimer'] = 9
814
                 own['requestAction'] = 'fak_tailgr_out'
814
                 own['requestAction'] = 'fak_tailgr_out'
815
                 trans_playing = skater.isPlayingAction(trans_layer)
815
                 trans_playing = skater.isPlayingAction(trans_layer)
816
                 if trans_playing:
816
                 if trans_playing:
817
                     cur_frame = skater.getActionFrame(trans_layer)
817
                     cur_frame = skater.getActionFrame(trans_layer)
818
                     #cur_frame -= 2                    
818
                     #cur_frame -= 2                    
819
                 if trans_playing and cur_frame > 1:                
819
                 if trans_playing and cur_frame > 1:                
820
-                    skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
821
-                    deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
822
-                    trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
820
+                    skater.playAction("fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
821
+                    deck.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
822
+                    trucks.playAction("a_fak_tailgR", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
823
                     own['actionTimer'] = cur_frame
823
                     own['actionTimer'] = cur_frame
824
                 else:                      
824
                 else:                      
825
-                    skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
826
-                    deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
827
-                    trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5) 
825
+                    skater.playAction("fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
826
+                    deck.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1)
827
+                    trucks.playAction("a_fak_tailgR", 30,40, layer=trans_layer, play_mode=0, speed=1) 
828
                     
828
                     
829
             if requestAction == 'reg_nosegl_out':
829
             if requestAction == 'reg_nosegl_out':
830
                 actionState = 'reg_nosegl_out'
830
                 actionState = 'reg_nosegl_out'
831
-                own['actionTimer'] = 5
831
+                own['actionTimer'] = 9
832
                 own['requestAction'] = 'reg_nosegl_out'
832
                 own['requestAction'] = 'reg_nosegl_out'
833
                 trans_playing = skater.isPlayingAction(trans_layer)
833
                 trans_playing = skater.isPlayingAction(trans_layer)
834
                 if trans_playing:
834
                 if trans_playing:
835
                     cur_frame = skater.getActionFrame(trans_layer)
835
                     cur_frame = skater.getActionFrame(trans_layer)
836
                     #cur_frame -= 2                    
836
                     #cur_frame -= 2                    
837
                 if trans_playing and cur_frame > 1:                
837
                 if trans_playing and cur_frame > 1:                
838
-                    skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
839
-                    deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
840
-                    trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
838
+                    skater.playAction("reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
839
+                    deck.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
840
+                    trucks.playAction("a_reg_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
841
                     own['actionTimer'] = cur_frame
841
                     own['actionTimer'] = cur_frame
842
                 else:                      
842
                 else:                      
843
-                    skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
844
-                    deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
845
-                    trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
843
+                    skater.playAction("reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
844
+                    deck.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
845
+                    trucks.playAction("a_reg_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
846
             if requestAction == 'fak_nosegl_out':
846
             if requestAction == 'fak_nosegl_out':
847
                 actionState = 'fak_nosegl_out'
847
                 actionState = 'fak_nosegl_out'
848
-                own['actionTimer'] = 5
848
+                own['actionTimer'] = 9
849
                 own['requestAction'] = 'fak_nosegl_out'
849
                 own['requestAction'] = 'fak_nosegl_out'
850
                 trans_playing = skater.isPlayingAction(trans_layer)
850
                 trans_playing = skater.isPlayingAction(trans_layer)
851
                 if trans_playing:
851
                 if trans_playing:
852
                     cur_frame = skater.getActionFrame(trans_layer)
852
                     cur_frame = skater.getActionFrame(trans_layer)
853
                     #cur_frame -= 2                    
853
                     #cur_frame -= 2                    
854
                 if trans_playing and cur_frame > 1:                
854
                 if trans_playing and cur_frame > 1:                
855
-                    skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
856
-                    deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
857
-                    trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
855
+                    skater.playAction("fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
856
+                    deck.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
857
+                    trucks.playAction("a_fak_nosegL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
858
                     own['actionTimer'] = cur_frame
858
                     own['actionTimer'] = cur_frame
859
                 else:                      
859
                 else:                      
860
-                    skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
861
-                    deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
862
-                    trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)        
860
+                    skater.playAction("fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
861
+                    deck.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)
862
+                    trucks.playAction("a_fak_nosegL", 30,40, layer=trans_layer, play_mode=0, speed=1)        
863
 
863
 
864
             if requestAction == 'reg_tailgl_out':
864
             if requestAction == 'reg_tailgl_out':
865
                 actionState = 'reg_tailgl_out'
865
                 actionState = 'reg_tailgl_out'
866
-                own['actionTimer'] = 5
866
+                own['actionTimer'] = 9
867
                 own['requestAction'] = 'reg_tailgl_out'
867
                 own['requestAction'] = 'reg_tailgl_out'
868
                 trans_playing = skater.isPlayingAction(trans_layer)
868
                 trans_playing = skater.isPlayingAction(trans_layer)
869
                 if trans_playing:
869
                 if trans_playing:
870
                     cur_frame = skater.getActionFrame(trans_layer)
870
                     cur_frame = skater.getActionFrame(trans_layer)
871
                     #cur_frame -= 2                    
871
                     #cur_frame -= 2                    
872
                 if trans_playing and cur_frame > 1:                
872
                 if trans_playing and cur_frame > 1:                
873
-                    skater.playAction("reg_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
874
-                    deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
875
-                    trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
873
+                    skater.playAction("reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
874
+                    deck.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
875
+                    trucks.playAction("a_reg_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
876
                     own['actionTimer'] = cur_frame
876
                     own['actionTimer'] = cur_frame
877
                 else:                      
877
                 else:                      
878
-                    skater.playAction("reg_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
879
-                    deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
880
-                    trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
878
+                    skater.playAction("reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
879
+                    deck.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
880
+                    trucks.playAction("a_reg_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
881
             if requestAction == 'fak_tailgl_out':
881
             if requestAction == 'fak_tailgl_out':
882
                 actionState = 'fak_tailgl_out'
882
                 actionState = 'fak_tailgl_out'
883
-                own['actionTimer'] = 5
883
+                own['actionTimer'] = 9
884
                 own['requestAction'] = 'fak_tailgl_out'
884
                 own['requestAction'] = 'fak_tailgl_out'
885
                 trans_playing = skater.isPlayingAction(trans_layer)
885
                 trans_playing = skater.isPlayingAction(trans_layer)
886
                 if trans_playing:
886
                 if trans_playing:
887
                     cur_frame = skater.getActionFrame(trans_layer)
887
                     cur_frame = skater.getActionFrame(trans_layer)
888
                     #cur_frame -= 2                    
888
                     #cur_frame -= 2                    
889
                 if trans_playing and cur_frame > 1:                
889
                 if trans_playing and cur_frame > 1:                
890
-                    skater.playAction("fak_5050", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
891
-                    deck.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
892
-                    trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
890
+                    skater.playAction("fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
891
+                    deck.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
892
+                    trucks.playAction("a_fak_tailgL", cur_frame,40, layer=trans_layer, play_mode=0, speed=1)
893
                     own['actionTimer'] = cur_frame
893
                     own['actionTimer'] = cur_frame
894
                 else:                      
894
                 else:                      
895
-                    skater.playAction("fak_5050", 20,1, layer=trans_layer, play_mode=0, speed=.5)
896
-                    deck.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)
897
-                    trucks.playAction("a_reg", 20,1, layer=trans_layer, play_mode=0, speed=.5)                                         
895
+                    skater.playAction("fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
896
+                    deck.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)
897
+                    trucks.playAction("a_fak_tailgL", 30,40, layer=trans_layer, play_mode=0, speed=1)                                         
898
                     
898
                     
899
                     
899
                     
900
             if requestAction == 'reg_manual_out':
900
             if requestAction == 'reg_manual_out':

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