|
@@ -388,6 +388,21 @@ reg_manual_right = a_class(
|
388
|
388
|
None)
|
389
|
389
|
|
390
|
390
|
|
|
391
|
+reg_opos_in = a_class(
|
|
392
|
+ #player armature action name, start, end frames
|
|
393
|
+ 'nopos_in_j3', 1, 80,
|
|
394
|
+ #deck action name, start, end frames
|
|
395
|
+ 'b_reg', 1, 10,
|
|
396
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
397
|
+ 1, 1, 1, 15,
|
|
398
|
+ #intro, length
|
|
399
|
+ None, 0,
|
|
400
|
+ #exits
|
|
401
|
+ ['reg_opos'],
|
|
402
|
+ #force exit, frame
|
|
403
|
+ 'reg_opos', 78,
|
|
404
|
+ #opposite
|
|
405
|
+ 'fak_opos')
|
391
|
406
|
|
392
|
407
|
reg_opos = a_class(
|
393
|
408
|
#player armature action name, start, end frames
|
|
@@ -397,7 +412,7 @@ reg_opos = a_class(
|
397
|
412
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
398
|
413
|
1, 1, 1, 15,
|
399
|
414
|
#intro, length
|
400
|
|
- None, 0,
|
|
415
|
+ 'reg_opos_in', 80,
|
401
|
416
|
#exits
|
402
|
417
|
['reg_roll', 'reg_turnRight', 'reg_turnLeft', 'reg_pump', 'reg_pump_left', 'reg_pump_right', 'reg_push', 'reg_push_goof', 'reg_powerslide', 'reg_fs_powerslide', 'reg_manual', 'reg_nmanual', 'reg_offboard', 'reg_air', 'reg_air_nose', 'reg_air_tail', 'reg_manual_left', 'reg_manual_right', 'reg_nmanual_left', 'reg_nmanual_right'],
|
403
|
418
|
#force exit, frame
|
|
@@ -700,9 +715,9 @@ reg_nmanual_right = a_class(
|
700
|
715
|
|
701
|
716
|
reg_land = a_class(
|
702
|
717
|
#player armature action name, start, end frames
|
703
|
|
- 'reg_land', 1, 40,
|
|
718
|
+ 'reg_land_j', 1, 50,
|
704
|
719
|
#deck action name, start, end frames
|
705
|
|
- 'b_reg', 1, 40,
|
|
720
|
+ 'b_reg', 1, 50,
|
706
|
721
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
707
|
722
|
1, 1, 0, 10,
|
708
|
723
|
#intro, length
|
|
@@ -710,7 +725,7 @@ reg_land = a_class(
|
710
|
725
|
#exits
|
711
|
726
|
lands,
|
712
|
727
|
#force exit, frame
|
713
|
|
- 'reg_roll', 20,
|
|
728
|
+ 'reg_roll', 25,
|
714
|
729
|
#opposite
|
715
|
730
|
None)
|
716
|
731
|
|