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@@ -4,7 +4,10 @@ MAIN_LAYER = 10
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4
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4
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reg_fliplist = ['reg_ollie', 'reg_nollie', 'reg_nollie', 'reg_kickflip', 'reg_varial_kickflip', 'reg_nollie_varial_kickflip', 'reg_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'reg_varial_heelflip', 'reg_nollie_kickflip', 'reg_heelflip', 'reg_nollie_heelflip', 'reg_shuvit', 'reg_shuvit360', 'reg_fsshuvit360', 'reg_nollie_shuvit', 'fak_nollie_shuvit', 'reg_fsshuvit', 'fak_fsshuvit', 'reg_nollie_fsshuvit', 'reg_nollie_shuvit360', 'reg_nollie_fsshuvit', 'reg_brfoot', 'reg_frfoot', 'reg_blfoot', 'reg_flfoot', 'reg_inward_heelflip', 'reg_hardflip', 'reg_nollie_inward_heelflip', 'reg_nollie_hardflip', 'reg_offboard', 'reg_nollie_fsshuvit_360']
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5
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5
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fak_fliplist = ['fak_ollie', 'fak_nollie', 'fak_nollie', 'fak_kickflip', 'fak_varial_kickflip', 'fak_nollie_varial_kickflip', 'fak_nollie_varial_heelflip', 'fak_nollie_varial_heelflip', 'fak_varial_heelflip', 'fak_nollie_kickflip', 'fak_heelflip','fak_nollie_heelflip', 'fak_shuvit', 'fak_shuvit360', 'fak_fsshuvit360', 'fak_nollie_shuvit', 'fak_nollie_shuvit', 'fak_fsshuvit', 'fak_fsshuvit', 'fak_nollie_fsshuvit', 'fak_nollie_shuvit360', 'fak_nollie_fsshuvit', 'fak_brfoot', 'fak_frfoot', 'fak_blfoot', 'fak_flfoot', 'fak_inward_heelflip', 'fak_hardflip', 'fak_nollie_inward_heelflip', 'fak_nollie_hardflip', 'fak_offboard', 'fak_nollie_fsshuvit_360']
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6
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6
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7
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+revertlist = ['revert1', 'revert2', 'fak_revert1', 'fak_revert2', 'revert3', 'revert4']
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8
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+
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7
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9
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reg_manuallist = ['reg_manual', 'reg_nmanual', 'fak_manual', 'fak_nmanual']
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10
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+
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8
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11
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reg_grindlist = ['reg_5050', 'reg_fsboard', 'reg_tailg', 'reg_tailgr', 'reg_tailgl', 'reg_noseg', 'reg_nosegr', 'reg_nosegl', 'reg_noseslide', 'reg_tailslide']
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9
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12
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10
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13
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fak_grindlist = ['fak_5050', 'fak_fsboard', 'fak_tailg', 'fak_tailgr', 'fak_tailgl', 'fak_noseg', 'fak_nosegr', 'fak_nosegl', 'fak_noseslide', 'fak_tailslide']
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@@ -38,7 +41,7 @@ reg_walk = a_class(
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38
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41
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#intro, length
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39
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42
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None, 0,
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40
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43
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#exits
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41
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- ['reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_walk_air', 'reg_walk_air_out'],
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44
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+ ['reg_walkFast', 'reg_idle', 'reg_jump', 'reg_onboard', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle6', 'reg_idle7', 'reg_walk_air', 'reg_walk_air_out'],
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42
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45
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#force exit, frame
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43
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46
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None, 0,
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44
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47
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#opposite
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@@ -64,13 +67,13 @@ reg_idle = a_class(
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64
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67
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#player armature action name, start, end frames
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65
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68
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'reg_idle1', 1, 120,
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66
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69
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#deck action name, start, end frames
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67
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- 'b_reg_walk', 1, 1,
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70
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+ 'b_reg_idle1', 1, 120,
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68
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71
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#layer, speed, mode (0 = play, 1 = loop), blendin
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69
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72
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1, .5, 0, 20,
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70
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73
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#intro, length
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71
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74
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None, 0,
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72
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75
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#exits
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73
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- ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_jump', 'reg_sit', 'reg_onboard'],
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76
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+ ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_sit', 'reg_onboard'],
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74
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77
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#force exit, frame
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75
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78
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None, 0,
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76
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79
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#opposite
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@@ -78,15 +81,15 @@ reg_idle = a_class(
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78
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81
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79
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82
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reg_idle2 = a_class(
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80
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83
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#player armature action name, start, end frames
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81
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- 'reg_idle2', 1, 120,
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84
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+ 'reg_idle2_', 1, 120,
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82
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85
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#deck action name, start, end frames
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83
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- 'b_reg_walk', 1, 1,
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86
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+ 'b_reg_idle2', 1, 120,
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84
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87
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#layer, speed, mode (0 = play, 1 = loop), blendin
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85
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- 1, .5, 1, 20,
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88
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+ 1, .5, 0, 20,
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86
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89
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#intro, length
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87
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90
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None, 0,
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88
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91
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#exits
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89
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- ['reg_walk', 'reg_idle', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_jump', 'reg_onboard'],
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92
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+ ['reg_walk', 'reg_idle', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
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90
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93
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#force exit, frame
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91
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94
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None, 0,
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92
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95
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#opposite
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@@ -96,13 +99,13 @@ reg_idle3 = a_class(
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96
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99
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#player armature action name, start, end frames
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97
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100
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'reg_idle3', 1, 120,
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98
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101
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#deck action name, start, end frames
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99
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- 'b_reg_walk', 1, 1,
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102
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+ 'b_reg_idle3', 1, 120,
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100
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103
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#layer, speed, mode (0 = play, 1 = loop), blendin
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101
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- 1, .5, 1, 20,
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104
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+ 1, .5, 0, 20,
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102
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105
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#intro, length
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103
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106
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None, 0,
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104
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107
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#exits
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105
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- ['reg_walk', 'reg_idle2', 'reg_idle', 'reg_idle4', 'reg_idle5', 'reg_jump', 'reg_onboard'],
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108
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+ ['reg_walk', 'reg_idle2', 'reg_idle', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
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106
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109
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#force exit, frame
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107
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110
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None, 0,
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108
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111
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#opposite
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@@ -112,13 +115,13 @@ reg_idle4 = a_class(
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112
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115
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#player armature action name, start, end frames
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113
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116
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'reg_idle4', 1, 120,
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114
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117
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#deck action name, start, end frames
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115
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- 'b_reg_walk', 1, 1,
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118
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+ 'b_reg_idle4', 1, 120,
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116
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119
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#layer, speed, mode (0 = play, 1 = loop), blendin
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117
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- 1, .5, 1, 20,
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120
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+ 1, .5, 0, 20,
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118
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121
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#intro, length
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119
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122
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None, 0,
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120
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123
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#exits
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121
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- ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_jump', 'reg_onboard'],
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124
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+ ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
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122
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125
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#force exit, frame
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123
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126
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None, 0,
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124
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127
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#opposite
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@@ -128,13 +131,45 @@ reg_idle5 = a_class(
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128
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131
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#player armature action name, start, end frames
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129
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132
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'reg_idle5', 1, 120,
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130
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133
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#deck action name, start, end frames
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131
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- 'b_reg_walk', 1, 1,
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134
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+ 'b_reg_idle5', 1, 120,
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132
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135
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#layer, speed, mode (0 = play, 1 = loop), blendin
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133
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- 1, .5, 1, 20,
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136
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+ 1, .5, 0, 20,
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137
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+ #intro, length
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138
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+ None, 0,
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139
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+ #exits
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140
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+ ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle', 'reg_idle6', 'reg_idle7', 'reg_jump', 'reg_onboard'],
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141
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+ #force exit, frame
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|
142
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+ None, 0,
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|
143
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+ #opposite
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|
144
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+ None)
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|
145
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+
|
|
146
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+reg_idle6 = a_class(
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147
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+ #player armature action name, start, end frames
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148
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+ 'reg_idle6', 1, 120,
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149
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+ #deck action name, start, end frames
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|
150
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+ 'b_reg_idle6', 1, 120,
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151
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+ #layer, speed, mode (0 = play, 1 = loop), blendin
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|
152
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+ 1, .5, 0, 20,
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134
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153
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#intro, length
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135
|
154
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None, 0,
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136
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155
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#exits
|
137
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- ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle', 'reg_jump', 'reg_onboard'],
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156
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+ ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle', 'reg_idle5', 'reg_idle4', 'reg_idle7', 'reg_jump', 'reg_onboard'],
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157
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+ #force exit, frame
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|
158
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+ None, 0,
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|
159
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+ #opposite
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160
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+ None)
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|
161
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+
|
|
162
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+reg_idle7 = a_class(
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|
163
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+ #player armature action name, start, end frames
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164
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+ 'reg_idle7', 1, 120,
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165
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+ #deck action name, start, end frames
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166
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+ 'b_reg_idle7', 1, 120,
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167
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+ #layer, speed, mode (0 = play, 1 = loop), blendin
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168
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+ 1, .5, 0, 20,
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|
169
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+ #intro, length
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170
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+ None, 0,
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171
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+ #exits
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172
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+ ['reg_walk', 'reg_idle2', 'reg_idle3', 'reg_idle4', 'reg_idle5', 'reg_idle6', 'reg_idle', 'reg_jump', 'reg_onboard'],
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138
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173
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#force exit, frame
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139
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174
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None, 0,
|
140
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175
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#opposite
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@@ -160,7 +195,7 @@ reg_walk_air = a_class(
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160
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195
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#player armature action name, start, end frames
|
161
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196
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'reg_walk_air', 10, 10,
|
162
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197
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#deck action name, start, end frames
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163
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- 'b_reg_jump', 10, 10,
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198
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+ 'b_reg_walk_air', 10, 10,
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164
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199
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#layer, speed, mode (0 = play, 1 = loop), blendin
|
165
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200
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1, .5, 0, 5,
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166
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201
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#intro, length
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@@ -176,7 +211,7 @@ reg_walk_air_out = a_class(
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176
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211
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#player armature action name, start, end frames
|
177
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212
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'reg_walk_air', 10, 40,
|
178
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213
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#deck action name, start, end frames
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179
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- 'b_reg_jump', 10, 10,
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214
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+ 'b_reg_walk_air', 10, 40,
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180
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215
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#layer, speed, mode (0 = play, 1 = loop), blendin
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181
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216
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1, 1.5, 1, 5,
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182
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217
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#intro, length
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@@ -856,10 +891,57 @@ reg_hardflip = a_class(
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856
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891
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#exits
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857
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892
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['reg_offboard'],
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858
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893
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#force exit, frame
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859
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- 'reg_air', 38,
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894
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+ 'reg_air_nb', 38,
|
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895
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+ #opposite
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896
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+ None)
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897
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+
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898
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+reg_inward_heelflip = a_class(
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899
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+ #player armature action name, start, end frames
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900
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+ 'reg_inward_heelflip', 1, 40,
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901
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+ #deck action name, start, end frames
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902
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+ 'b_reg_inward_heelflip', 1, 40,
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903
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+ #layer, speed, mode (0 = play, 1 = loop), blendin
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904
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+ 3, 1, 0, 10,
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905
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+ #intro, length
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906
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+ None, 0,
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907
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+ #exits
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908
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+ ['reg_offboard'],
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909
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+ #force exit, frame
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910
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+ 'reg_air_nb', 38,
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911
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+ #opposite
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912
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+ None)
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913
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+
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914
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+reg_varial_kickflip = a_class(
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915
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+ #player armature action name, start, end frames
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916
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+ 'reg_varialkickflip', 1, 40,
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917
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+ #deck action name, start, end frames
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918
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+ 'b_reg_varialkickflip', 1, 40,
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919
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+ #layer, speed, mode (0 = play, 1 = loop), blendin
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920
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+ 3, 1, 0, 10,
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921
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+ #intro, length
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922
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+ None, 0,
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923
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+ #exits
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924
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+ ['reg_offboard'],
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925
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+ #force exit, frame
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926
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+ 'reg_air_nb', 38,
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860
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927
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#opposite
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861
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928
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None)
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862
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929
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930
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+reg_varial_heelflip = a_class(
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931
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+ #player armature action name, start, end frames
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932
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+ 'reg_varialheelflip', 1, 40,
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933
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+ #deck action name, start, end frames
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934
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+ 'b_reg_varialheelflip', 1, 40,
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935
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+ #layer, speed, mode (0 = play, 1 = loop), blendin
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936
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+ 3, 1, 0, 10,
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937
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+ #intro, length
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938
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+ None, 0,
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939
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+ #exits
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940
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+ ['reg_offboard'],
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941
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+ #force exit, frame
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942
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+ 'reg_air_nb', 38,
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943
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+ #opposite
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944
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+ None)
|
863
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945
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|
864
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946
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|
865
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947
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|
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@@ -1576,6 +1658,121 @@ reg_noseslide = a_class(
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1576
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1658
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None)
|
1577
|
1659
|
|
1578
|
1660
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|
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1661
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+revert1 = a_class(
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1662
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+ #player armature action name, start, end frames
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1663
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+ 'revert1', 1, 10,
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1664
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+ #deck action name, start, end frames
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1665
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+ 'b_revert1', 1, 10,
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1666
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+ #layer, speed, mode (0 = play, 1 = loop), blendin
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1667
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+ 4, .3, 0, 0,
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1668
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+ #intro, length
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1669
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+ None, 0,
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1670
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+ #exits
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1671
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+ ['reg_roll', 'fak_roll'],
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1672
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+ #force exit, frame
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1673
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+ 'fak_roll', 11,
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1674
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+ #opposite
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|
1675
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+ None)
|
|
1676
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+
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1677
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+revert2 = a_class(
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|
1678
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+ #player armature action name, start, end frames
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|
1679
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+ 'revert2', 1, 10,
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1680
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+ #deck action name, start, end frames
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1681
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+ 'b_revert2', 1, 10,
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1682
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+ #layer, speed, mode (0 = play, 1 = loop), blendin
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1683
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+ 4, .3, 0, 0,
|
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1684
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+ #intro, length
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1685
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+ None, 0,
|
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1686
|
+ #exits
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|
1687
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+ ['reg_roll', 'fak_roll'],
|
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1688
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+ #force exit, frame
|
|
1689
|
+ 'fak_roll', 11,
|
|
1690
|
+ #opposite
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|
1691
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+ None)
|
|
1692
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+
|
|
1693
|
+fak_revert1 = a_class(
|
|
1694
|
+ #player armature action name, start, end frames
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|
1695
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+ 'fak_revert1', 1, 10,
|
|
1696
|
+ #deck action name, start, end frames
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|
1697
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+ 'b_revert1', 1, 10,
|
|
1698
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+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
1699
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+ 4, .3, 0, 0,
|
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1700
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+ #intro, length
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|
1701
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+ None, 0,
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|
1702
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+ #exits
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1703
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+ ['reg_roll', 'fak_roll'],
|
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1704
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+ #force exit, frame
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1705
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+ 'reg_roll', 11,
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1706
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+ #opposite
|
|
1707
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+ None)
|
|
1708
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+
|
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1709
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+fak_revert2 = a_class(
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|
1710
|
+ #player armature action name, start, end frames
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|
1711
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+ 'fak_revert2', 1, 10,
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|
1712
|
+ #deck action name, start, end frames
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1713
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+ 'b_revert1', 1, 10,
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|
1714
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
1715
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+ 4, .3, 0, 0,
|
|
1716
|
+ #intro, length
|
|
1717
|
+ None, 0,
|
|
1718
|
+ #exits
|
|
1719
|
+ ['reg_roll', 'fak_roll'],
|
|
1720
|
+ #force exit, frame
|
|
1721
|
+ 'reg_roll', 11,
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|
1722
|
+ #opposite
|
|
1723
|
+ None)
|
|
1724
|
+
|
|
1725
|
+revert3 = a_class(
|
|
1726
|
+ #player armature action name, start, end frames
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|
1727
|
+ 'revert1', 1, 10,
|
|
1728
|
+ #deck action name, start, end frames
|
|
1729
|
+ 'b_revert1', 1, 10,
|
|
1730
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
1731
|
+ 4, .3, 0, 0,
|
|
1732
|
+ #intro, length
|
|
1733
|
+ None, 0,
|
|
1734
|
+ #exits
|
|
1735
|
+ ['reg_roll', 'fak_roll'],
|
|
1736
|
+ #force exit, frame
|
|
1737
|
+ 'fak_roll', 11,
|
|
1738
|
+ #opposite
|
|
1739
|
+ None)
|
|
1740
|
+
|
|
1741
|
+revert4 = a_class(
|
|
1742
|
+ #player armature action name, start, end frames
|
|
1743
|
+ 'revert2', 1, 10,
|
|
1744
|
+ #deck action name, start, end frames
|
|
1745
|
+ 'b_revert2', 1, 10,
|
|
1746
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
1747
|
+ 4, .3, 0, 0,
|
|
1748
|
+ #intro, length
|
|
1749
|
+ None, 0,
|
|
1750
|
+ #exits
|
|
1751
|
+ ['reg_roll', 'fak_roll'],
|
|
1752
|
+ #force exit, frame
|
|
1753
|
+ 'fak_roll', 11,
|
|
1754
|
+ #opposite
|
|
1755
|
+ None)
|
|
1756
|
+
|
|
1757
|
+
|
|
1758
|
+
|
|
1759
|
+
|
|
1760
|
+
|
|
1761
|
+
|
|
1762
|
+
|
|
1763
|
+
|
|
1764
|
+
|
|
1765
|
+
|
|
1766
|
+
|
|
1767
|
+
|
|
1768
|
+
|
|
1769
|
+
|
|
1770
|
+
|
|
1771
|
+
|
|
1772
|
+
|
|
1773
|
+
|
|
1774
|
+
|
|
1775
|
+
|
1579
|
1776
|
|
1580
|
1777
|
|
1581
|
1778
|
|
|
@@ -1643,7 +1840,7 @@ fak_walk = a_class(
|
1643
|
1840
|
#intro, length
|
1644
|
1841
|
None, 0,
|
1645
|
1842
|
#exits
|
1646
|
|
- ['fak_walkFast', 'fak_idle', 'fak_jump', 'fak_onboard', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_walk_air', 'fak_walk_air_out'],
|
|
1843
|
+ ['fak_walkFast', 'fak_idle', 'fak_jump', 'fak_onboard', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_walk_air', 'fak_walk_air_out'],
|
1647
|
1844
|
#force exit, frame
|
1648
|
1845
|
None, 0,
|
1649
|
1846
|
#opposite
|
|
@@ -1669,13 +1866,13 @@ fak_idle = a_class(
|
1669
|
1866
|
#player armature action name, start, end frames
|
1670
|
1867
|
'fak_idle1', 1, 120,
|
1671
|
1868
|
#deck action name, start, end frames
|
1672
|
|
- 'b_fak_walk', 1, 1,
|
|
1869
|
+ 'b_fak_idle1', 1, 120,
|
1673
|
1870
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
1674
|
1871
|
1, .5, 0, 20,
|
1675
|
1872
|
#intro, length
|
1676
|
1873
|
None, 0,
|
1677
|
1874
|
#exits
|
1678
|
|
- ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_jump', 'fak_sit', 'fak_onboard'],
|
|
1875
|
+ ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_sit', 'fak_onboard'],
|
1679
|
1876
|
#force exit, frame
|
1680
|
1877
|
None, 0,
|
1681
|
1878
|
#opposite
|
|
@@ -1691,7 +1888,7 @@ fak_idle2 = a_class(
|
1691
|
1888
|
#intro, length
|
1692
|
1889
|
None, 0,
|
1693
|
1890
|
#exits
|
1694
|
|
- ['fak_walk', 'fak_idle', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_jump', 'fak_onboard'],
|
|
1891
|
+ ['fak_walk', 'fak_idle', 'fak_idle3', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
|
1695
|
1892
|
#force exit, frame
|
1696
|
1893
|
None, 0,
|
1697
|
1894
|
#opposite
|
|
@@ -1707,7 +1904,7 @@ fak_idle3 = a_class(
|
1707
|
1904
|
#intro, length
|
1708
|
1905
|
None, 0,
|
1709
|
1906
|
#exits
|
1710
|
|
- ['fak_walk', 'fak_idle2', 'fak_idle', 'fak_idle4', 'fak_idle5', 'fak_jump', 'fak_onboard'],
|
|
1907
|
+ ['fak_walk', 'fak_idle2', 'fak_idle', 'fak_idle4', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
|
1711
|
1908
|
#force exit, frame
|
1712
|
1909
|
None, 0,
|
1713
|
1910
|
#opposite
|
|
@@ -1717,13 +1914,13 @@ fak_idle4 = a_class(
|
1717
|
1914
|
#player armature action name, start, end frames
|
1718
|
1915
|
'fak_idle4', 1, 120,
|
1719
|
1916
|
#deck action name, start, end frames
|
1720
|
|
- 'b_fak_walk', 1, 1,
|
|
1917
|
+ 'b_fak_idle4', 1, 120,
|
1721
|
1918
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
1722
|
1919
|
1, .5, 1, 20,
|
1723
|
1920
|
#intro, length
|
1724
|
1921
|
None, 0,
|
1725
|
1922
|
#exits
|
1726
|
|
- ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle', 'fak_idle5', 'fak_jump', 'fak_onboard'],
|
|
1923
|
+ ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle', 'fak_idle5', 'fak_idle6', 'fak_idle7', 'fak_jump', 'fak_onboard'],
|
1727
|
1924
|
#force exit, frame
|
1728
|
1925
|
None, 0,
|
1729
|
1926
|
#opposite
|
|
@@ -1733,13 +1930,45 @@ fak_idle5 = a_class(
|
1733
|
1930
|
#player armature action name, start, end frames
|
1734
|
1931
|
'fak_idle5', 1, 120,
|
1735
|
1932
|
#deck action name, start, end frames
|
1736
|
|
- 'b_fak_walk', 1, 1,
|
|
1933
|
+ 'b_fak_idle5', 1, 120,
|
|
1934
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
1935
|
+ 1, .5, 1, 20,
|
|
1936
|
+ #intro, length
|
|
1937
|
+ None, 0,
|
|
1938
|
+ #exits
|
|
1939
|
+ ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
|
|
1940
|
+ #force exit, frame
|
|
1941
|
+ None, 0,
|
|
1942
|
+ #opposite
|
|
1943
|
+ None)
|
|
1944
|
+
|
|
1945
|
+fak_idle6 = a_class(
|
|
1946
|
+ #player armature action name, start, end frames
|
|
1947
|
+ 'fak_idle6', 1, 120,
|
|
1948
|
+ #deck action name, start, end frames
|
|
1949
|
+ 'b_fak_idle6', 1, 120,
|
|
1950
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
1951
|
+ 1, .5, 1, 20,
|
|
1952
|
+ #intro, length
|
|
1953
|
+ None, 0,
|
|
1954
|
+ #exits
|
|
1955
|
+ ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle7', 'fak_idle', 'fak_jump', 'fak_onboard'],
|
|
1956
|
+ #force exit, frame
|
|
1957
|
+ None, 0,
|
|
1958
|
+ #opposite
|
|
1959
|
+ None)
|
|
1960
|
+
|
|
1961
|
+fak_idle7 = a_class(
|
|
1962
|
+ #player armature action name, start, end frames
|
|
1963
|
+ 'fak_idle7', 1, 120,
|
|
1964
|
+ #deck action name, start, end frames
|
|
1965
|
+ 'b_fak_idle7', 1, 1,
|
1737
|
1966
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
1738
|
1967
|
1, .5, 1, 20,
|
1739
|
1968
|
#intro, length
|
1740
|
1969
|
None, 0,
|
1741
|
1970
|
#exits
|
1742
|
|
- ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle', 'fak_jump', 'fak_onboard'],
|
|
1971
|
+ ['fak_walk', 'fak_idle2', 'fak_idle3', 'fak_idle4', 'fak_idle6', 'fak_idle', 'fak_jump', 'fak_onboard'],
|
1743
|
1972
|
#force exit, frame
|
1744
|
1973
|
None, 0,
|
1745
|
1974
|
#opposite
|
|
@@ -1765,7 +1994,7 @@ fak_walk_air = a_class(
|
1765
|
1994
|
#player armature action name, start, end frames
|
1766
|
1995
|
'fak_walk_air', 10, 10,
|
1767
|
1996
|
#deck action name, start, end frames
|
1768
|
|
- 'b_fak_jump', 10, 10,
|
|
1997
|
+ 'b_fak_walk_air', 10, 10,
|
1769
|
1998
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
1770
|
1999
|
1, .5, 0, 5,
|
1771
|
2000
|
#intro, length
|
|
@@ -1781,7 +2010,7 @@ fak_walk_air_out = a_class(
|
1781
|
2010
|
#player armature action name, start, end frames
|
1782
|
2011
|
'fak_walk_air', 10, 40,
|
1783
|
2012
|
#deck action name, start, end frames
|
1784
|
|
- 'b_fak_jump', 10, 10,
|
|
2013
|
+ 'b_fak_walk_air', 10, 40,
|
1785
|
2014
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
1786
|
2015
|
1, 1.5, 1, 5,
|
1787
|
2016
|
#intro, length
|
|
@@ -1827,11 +2056,11 @@ fak_sit = a_class(
|
1827
|
2056
|
|
1828
|
2057
|
fak_onboard = a_class(
|
1829
|
2058
|
#player armature action name, start, end frames
|
1830
|
|
- 'fak_noffboard', 20, 1,
|
|
2059
|
+ 'fak_noffboard', 10, 1,
|
1831
|
2060
|
#deck action name, start, end frames
|
1832
|
|
- 'b_fak_offboard', 20, 1,
|
|
2061
|
+ 'b_fak_offboard', 10, 1,
|
1833
|
2062
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
1834
|
|
- 1, 1, 1, 5,
|
|
2063
|
+ 1, .5, 0, 5,
|
1835
|
2064
|
#intro, length
|
1836
|
2065
|
None, 0,
|
1837
|
2066
|
#exits
|
|
@@ -1843,11 +2072,11 @@ fak_onboard = a_class(
|
1843
|
2072
|
|
1844
|
2073
|
fak_offboard = a_class(
|
1845
|
2074
|
#player armature action name, start, end frames
|
1846
|
|
- 'fak_noffboard', 1, 40,
|
|
2075
|
+ 'fak_noffboard', 1, 30,
|
1847
|
2076
|
#deck action name, start, end frames
|
1848
|
|
- 'b_fak_offboard', 1, 40,
|
|
2077
|
+ 'b_fak_offboard', 1, 30,
|
1849
|
2078
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
1850
|
|
- 1, 1, 1, 5,
|
|
2079
|
+ 1, .5, 0, 5,
|
1851
|
2080
|
#intro, length
|
1852
|
2081
|
None, 0,
|
1853
|
2082
|
#exits
|
|
@@ -1958,7 +2187,7 @@ fak_pump_left = a_class(
|
1958
|
2187
|
#player armature action name, start, end frames
|
1959
|
2188
|
'nfak_pump_left', 10, 30,
|
1960
|
2189
|
#deck action name, start, end frames
|
1961
|
|
- 'b_fak_left', 1, 10,
|
|
2190
|
+ 'b_reg_right', 1, 10,
|
1962
|
2191
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
1963
|
2192
|
1, .5, 1, 15,
|
1964
|
2193
|
#intro, length
|
|
@@ -1975,7 +2204,7 @@ fak_pump_right = a_class(
|
1975
|
2204
|
#player armature action name, start, end frames
|
1976
|
2205
|
'nfak_pump_right', 10, 30,
|
1977
|
2206
|
#deck action name, start, end frames
|
1978
|
|
- 'b_fak_right', 1, 10,
|
|
2207
|
+ 'b_reg_left', 1, 10,
|
1979
|
2208
|
#layer, speed, mode (0 = play, 1 = loop), blendin
|
1980
|
2209
|
1, .5, 1, 15,
|
1981
|
2210
|
#intro, length
|
|
@@ -2449,8 +2678,70 @@ fak_fsshuvit360 = a_class(
|
2449
|
2678
|
#opposite
|
2450
|
2679
|
None)
|
2451
|
2680
|
|
|
2681
|
+fak_hardflip = a_class(
|
|
2682
|
+ #player armature action name, start, end frames
|
|
2683
|
+ 'fak_hardflip', 1, 40,
|
|
2684
|
+ #deck action name, start, end frames
|
|
2685
|
+ 'b_fak_hardflip', 1, 40,
|
|
2686
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
2687
|
+ 3, 1, 0, 10,
|
|
2688
|
+ #intro, length
|
|
2689
|
+ None, 0,
|
|
2690
|
+ #exits
|
|
2691
|
+ ['fak_offboard'],
|
|
2692
|
+ #force exit, frame
|
|
2693
|
+ 'fak_air_nb', 38,
|
|
2694
|
+ #opposite
|
|
2695
|
+ None)
|
|
2696
|
+
|
|
2697
|
+fak_inward_heelflip = a_class(
|
|
2698
|
+ #player armature action name, start, end frames
|
|
2699
|
+ 'fak_inward_heelflip', 1, 40,
|
|
2700
|
+ #deck action name, start, end frames
|
|
2701
|
+ 'b_fak_inward_heelflip', 1, 40,
|
|
2702
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
2703
|
+ 3, 1, 0, 10,
|
|
2704
|
+ #intro, length
|
|
2705
|
+ None, 0,
|
|
2706
|
+ #exits
|
|
2707
|
+ ['fak_offboard'],
|
|
2708
|
+ #force exit, frame
|
|
2709
|
+ 'fak_air_nb', 38,
|
|
2710
|
+ #opposite
|
|
2711
|
+ None)
|
2452
|
2712
|
|
2453
|
2713
|
|
|
2714
|
+fak_varial_kickflip = a_class(
|
|
2715
|
+ #player armature action name, start, end frames
|
|
2716
|
+ 'fak_varialkickflip', 1, 40,
|
|
2717
|
+ #deck action name, start, end frames
|
|
2718
|
+ 'b_fak_varialkickflip', 1, 40,
|
|
2719
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
2720
|
+ 3, 1, 0, 10,
|
|
2721
|
+ #intro, length
|
|
2722
|
+ None, 0,
|
|
2723
|
+ #exits
|
|
2724
|
+ ['fak_offboard'],
|
|
2725
|
+ #force exit, frame
|
|
2726
|
+ 'fak_air_nb', 38,
|
|
2727
|
+ #opposite
|
|
2728
|
+ None)
|
|
2729
|
+
|
|
2730
|
+fak_varial_heelflip = a_class(
|
|
2731
|
+ #player armature action name, start, end frames
|
|
2732
|
+ 'fak_varialheelflip', 1, 40,
|
|
2733
|
+ #deck action name, start, end frames
|
|
2734
|
+ 'b_fak_varialheelflip', 1, 40,
|
|
2735
|
+ #layer, speed, mode (0 = play, 1 = loop), blendin
|
|
2736
|
+ 3, 1, 0, 10,
|
|
2737
|
+ #intro, length
|
|
2738
|
+ None, 0,
|
|
2739
|
+ #exits
|
|
2740
|
+ ['fak_offboard'],
|
|
2741
|
+ #force exit, frame
|
|
2742
|
+ 'fak_air_nb', 38,
|
|
2743
|
+ #opposite
|
|
2744
|
+ None)
|
2454
|
2745
|
|
2455
|
2746
|
#-----------------------
|
2456
|
2747
|
|