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monday_night1

shuvit 6 years ago
parent
commit
69350aee0c
1 changed files with 5 additions and 121 deletions
  1. 5
    121
      controller2.py

+ 5
- 121
controller2.py View File

@@ -199,62 +199,6 @@ own['flip_manual_stance'] = 0
199 199
 LAND_LAYER = 100
200 200
 LAND_END = 20
201 201
 
202
-#Sensor logic bricks connected to the python Controller  
203
-#aXis = cont.sensors["sControla"]
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-#bUtt = cont.sensors["sControlb"]
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-
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-#onW = onWindows()
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-
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-## windows stuff
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-#lar_lts = 0
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-#uad_lts = 1
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-#lar_rts = 2 if onW else 2
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-#uad_rts = 3 if onW else 3
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-#lt = 4 if onW else 4
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-#rt = 5 if onW else 5
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-
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-# These are the numerical values associated with the buttons on the Xbox Controller 
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-# Called with - SensorName.getButtonStatus(buttonnumber) - 
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-# A joystick sensor logic brick (with the 'Button' Event Type; 'All Events' selected; and 'Tap' enabled) must be connected to the Python Controller logic brick to call these buttons 
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-
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-#a_but = 0 if onW else 0
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-#b_but = 1 if onW else 1
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-#x_but = 2 if onW else 2
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-#y_but = 3 if onW else 3
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-#l_bump = 9 if onW else 9
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-#r_bump = 10 if onW else 10
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-#bk_but = 4 if onW else 4
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-#st_but = 6 if onW else 6
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-#xb_but = 5 if onW else 5
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-#lts_pr = 7 if onW else 7
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-#rts_pr = 8 if onW else 8
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-#l_dp = 13 if onW else 13
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-#r_dp = 14 if onW else 14
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-#u_dp = 11 if onW else 11
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-#d_dp = 12 if onW else 12
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-
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-#lLR = aXis.axisValues[lar_lts] / reduction
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-#lUD = aXis.axisValues[uad_lts] / reduction
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-#rLR = aXis.axisValues[lar_rts] / reduction
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-#rUD = aXis.axisValues[uad_rts] / reduction
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-#lTrig = aXis.axisValues[lt] / reduction
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-#rTrig = aXis.axisValues[rt] / reduction
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-#aBut = bUtt.getButtonStatus(a_but)
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-#bBut = bUtt.getButtonStatus(b_but)
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-#xBut = bUtt.getButtonStatus(x_but)
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-#yBut = bUtt.getButtonStatus(y_but)
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-#lBump = bUtt.getButtonStatus(l_bump)
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-#rBump = bUtt.getButtonStatus(r_bump)
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-#bkBut = bUtt.getButtonStatus(bk_but)
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-#stBut = bUtt.getButtonStatus(st_but)
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-#xbBut = bUtt.getButtonStatus(xb_but)
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-#ltsBut = bUtt.getButtonStatus(lts_pr)
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-#rtsBut = bUtt.getButtonStatus(rts_pr)
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-#ldPad = bUtt.getButtonStatus(l_dp)
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-#rdPad = bUtt.getButtonStatus(r_dp)
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-#udPad = bUtt.getButtonStatus(u_dp)
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-#ddPad = bUtt.getButtonStatus(d_dp)
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-
258 202
 lLR = dict['lLR']
259 203
 lUD = dict['lUD']
260 204
 rLR = dict['rLR']
@@ -277,22 +221,6 @@ rdPad = dict['rdPad']
277 221
 udPad = dict['udPad']
278 222
 ddPad = dict['ddPad']
279 223
 
280
-
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-## -End- ##
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-#list = bUtt.getButtonActiveList()
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-#print(list)
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-
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-#no input
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-#def cutOff():
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-#    
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-# if (abs(lLR) < axisTh 
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-#     and abs(lUD) < axisTh 
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-#     and abs(rLR) < axisTh 
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-#     and abs(rUD) < axisTh
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-#     and aBut == False):
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-#         
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-#  return True
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-
296 224
 #fliptricks after manuals
297 225
 if (frame - own['last_manual_frame']) < 25:
298 226
     flip_start_lay = 8
@@ -354,15 +282,7 @@ def killall():
354 282
     for x in range(9000):
355 283
         skater.stopAction(x)
356 284
         deck.stopAction(x)
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-        trucks.stopAction(x)
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-               
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-def grind_stance():
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-    #own["last_grind_stance"] = own["grind_stance"]
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-#    if grindHit == 1 and LAST_GRIND == 1 and (own['grindCountdown'] < 15 or own['grindCountdown'] >19):
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-#        own["last_grind_stance"] = own["grind_stance"]        
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-        #own["grind_stance"] = STANCE 
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-    pass    
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-grind_stance()  
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+        trucks.stopAction(x) 
366 286
 
367 287
 def reset_rtimers():
368 288
     own["Q1oncd"] = 0
@@ -392,27 +312,18 @@ def check_fall():
392 312
 check_fall()
393 313
 def check_landing():
394 314
     lf_ground = own["lF_ground"]
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-    #zvel = own.getLinearVelocity
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-    #print(zvel)
397 315
     STANCE = own["stance"]
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-    #if lf_ground == False and r_ground.triggered == True and grindDar == 0:
399 316
     playing_action_frame = skater.getActionFrame(LAND_LAYER)
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-    #if playing_action_frame < (LAND_END):    
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-        #own["lastPump"] = False
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-        #own["Pump"] = False
403 317
     if lf_ground == False and r_ground.triggered == True:
404 318
         own['jump_from_trans'] = 0
405 319
         nearestObject = None
406 320
         minDist = None
407 321
         detectedObjects = grindDar2.hitObjectList
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-
409 322
         if grindDar == 0:
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-            #print("you are not grinding", grindHit)
411 323
             lastheight = own["air_height"]
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             pos = own.worldPosition.z
413 325
             dist = lastheight - pos
414 326
             dist = dist * 2
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-
416 327
             if dist > 1:
417 328
                 dist = 1
418 329
             own.actuators["land"].volume = dist 
@@ -442,7 +353,6 @@ def check_landing():
442 353
     if vib_countdown == 1:
443 354
         stopAnims()
444 355
         stance()
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-        
446 356
 
447 357
 #air anim
448 358
 if r_ground.triggered == False:
@@ -592,13 +502,8 @@ if own["fak_nmanual_timer"] == 0 and own['reg_manual'] == 0:
592 502
     #if own['flip_manual_stance'] == 0:
593 503
     own["fak_nmanual"] = 0 
594 504
 if own['last_fak_nmanual'] == 1 and own['fak_nmanual'] == 0:
595
-    #killall() 
596 505
     pass  
597 506
 
598
-
599
-#print("rm ", own["reg_manual"], "rnm ", own["reg_nmanual"], "fm ", own["fak_manual"], "fnm ", own["fak_nmanual"])
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-
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-
602 507
 def reg_stance_left_off():
603 508
     LAST_LEFT = own["LAST_LEFT"]
604 509
     own["LAST_LEFT"] = 0   
@@ -3536,8 +3441,7 @@ if own['invert_on'] == 0:
3536 3441
     
3537 3442
 def reset_pos():
3538 3443
     #reset
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-    if ddPad == 1:
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-        
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+    if ddPad == 1:   
3541 3445
         spawn_pos = own['spawn_pos']
3542 3446
         spawn_rot = own['spawn_rot']
3543 3447
         try:
@@ -4225,18 +4129,7 @@ def trans_jump():
4225 4129
         move = [deltamove, 0, 0]
4226 4130
         #print(deltamove)
4227 4131
         if abs(deltamove) < 1 and delta[1] < 1:
4228
-            own.applyMovement(move, True)        
4229
-        #print(deltamove, delta, "delta.......")       
4230
-        #pos = ground_ray.hitPosition 
4231
-        #print(pos)
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-        
4233
-        #linvelloc6 = own.getLinearVelocity(True)
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-        #xvel6 = linvelloc6.x * .95
4235
-        #force = (xvel6, linvelloc6.y, linvelloc6.z)
4236
-        #own.setLinearVelocity(force, True)        
4237
-    
4238
-        
4239
-        
4132
+            own.applyMovement(move, True)               
4240 4133
         
4241 4134
 #control_calib() #scene must be enabled in main                 
4242 4135
 jump_Timer()
@@ -4259,13 +4152,9 @@ wallride()
4259 4152
 wallride_sound()
4260 4153
 shutoff_timers()
4261 4154
 grindout_cleanup()
4262
-#trans_jump()
4263
-
4264 4155
 
4265
-#printplaying()
4266
-#transmult()
4267 4156
 linvelx = own.getLinearVelocity(True)
4268
-#print(linvelx)
4157
+
4269 4158
 own["linvelx"] = linvelx.x
4270 4159
 LAST_STANCE = STANCE
4271 4160
 LAST_STANCE = own["stance"]
@@ -4293,10 +4182,7 @@ own['last_reg_nmanual'] = own['reg_nmanual']
4293 4182
 if own['manual'] == 1:
4294 4183
     own['last_manual_frame'] = frame
4295 4184
 
4296
-
4297
-#print(own['hippy'], own['last_hippy'])
4298 4185
 own['last_hippy'] = own['hippy']
4299
-#last pressed down frame
4300 4186
 if aBut == 1 and own["lasta"] == 0:
4301 4187
     own["lastaf"] = frame
4302 4188
 if xBut == 1 and own["lastx"] == 0:
@@ -4313,6 +4199,4 @@ if r_ground.triggered and own["jump_timer"] < 20:
4313 4199
     own.applyForce(force2, True)
4314 4200
 #print('grindtouch = ',  own['grindTouch'])
4315 4201
 if grindDar == False and r_ground.triggered and own['grindTouch'] == False:
4316
-    own['grindType'] = ''
4317
-
4318
-
4202
+    own['grindType'] = ''

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