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@@ -1792,9 +1792,9 @@ def main():
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1792
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1792
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if requestAction == 'reg_wall_r':
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1793
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1793
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actionState = 'reg_wall_r'
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1794
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1794
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if l_actionState != 'reg_wall_r':
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1795
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- skater.playAction("reg_wall_r", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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1796
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- deck.playAction("a_reg_wall_r", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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1797
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- trucks.playAction("a_reg_wall_r", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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1795
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+ skater.playAction("reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
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1796
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+ deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
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1797
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+ trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
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1798
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1798
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else:
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1799
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1799
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skater.playAction("reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
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1800
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1800
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deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
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@@ -1802,9 +1802,9 @@ def main():
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1802
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1802
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if requestAction == 'reg_wall_l':
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1803
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1803
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actionState = 'reg_wall_l'
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1804
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1804
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if l_actionState != 'reg_wall_l':
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1805
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- skater.playAction("reg_wall_l", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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1806
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- deck.playAction("a_reg_wall_l2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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1807
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- trucks.playAction("a_reg_wall_l2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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1805
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+ skater.playAction("reg_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
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1806
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+ deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
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1807
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+ trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
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1808
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1808
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else:
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1809
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1809
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skater.playAction("reg_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
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1810
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1810
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deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
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@@ -1812,9 +1812,9 @@ def main():
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1812
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1812
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if requestAction == 'fak_wall_r':
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1813
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1813
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actionState = 'fak_wall_r'
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1814
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1814
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if l_actionState != 'fak_wall_r':
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1815
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- skater.playAction("fak_wall_r", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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1816
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- deck.playAction("a_reg_wall_l2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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1817
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- trucks.playAction("a_reg_wall_l2", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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1815
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+ skater.playAction("fak_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
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1816
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+ deck.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
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1817
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+ trucks.playAction("a_reg_wall_l2", 10,10, layer=trans_layer, play_mode=0, speed=.5)
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1818
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1818
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else:
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1819
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1819
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skater.playAction("fak_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
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1820
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1820
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deck.playAction("a_reg_wall_l2", 10,10, layer=loop_layer, play_mode=1, speed=.5)
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@@ -1822,9 +1822,9 @@ def main():
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1822
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1822
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if requestAction == 'fak_wall_l':
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1823
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1823
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actionState = 'fak_wall_l'
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1824
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1824
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if l_actionState != 'reg_wall_r':
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1825
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- skater.playAction("fak_wall_l", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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1826
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- deck.playAction("a_reg_wall_r", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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1827
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- trucks.playAction("a_reg_wall_r", 1,10, layer=trans_layer, play_mode=0, speed=.5)
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1825
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+ skater.playAction("fak_wall_l", 10,10, layer=trans_layer, play_mode=0, speed=.5)
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1826
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+ deck.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
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1827
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+ trucks.playAction("a_reg_wall_r", 10,10, layer=trans_layer, play_mode=0, speed=.5)
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1828
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1828
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else:
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1829
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1829
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skater.playAction("fak_wall_l", 10,10, layer=loop_layer, play_mode=1, speed=.5)
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1830
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1830
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deck.playAction("a_reg_wall_r", 10,10, layer=loop_layer, play_mode=1, speed=.5)
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@@ -2407,7 +2407,7 @@ def main():
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2407
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2407
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###################
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2408
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2408
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2409
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2409
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#debug
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2410
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- print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
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2410
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+ #print("rA:", requestAction, "|aS:", own['actionState'], "q", queueAction, own['actionTimer'])
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2411
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2411
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cur_frame = skater.getActionFrame(trans_layer)
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2412
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2412
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#print(cur_frame)
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2413
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2413
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def printplaying():
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