Browse Source

wallrides

shuvit 6 years ago
parent
commit
492976eaa8
2 changed files with 57 additions and 10 deletions
  1. 45
    2
      co_ActionState.py
  2. 12
    8
      controller2.py

+ 45
- 2
co_ActionState.py
File diff suppressed because it is too large
View File


+ 12
- 8
controller2.py View File

@@ -4128,11 +4128,13 @@ def wallride():
4128 4128
             #own.alignAxisToVect(obj.worldPosition, 1, .9)
4129 4129
             #align
4130 4130
             if STANCE == 0:
4131
-                skater.playAction("reg_wall_r", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
4131
+                own['requestAction'] = 'reg_wall_r'
4132
+                #skater.playAction("reg_wall_r", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
4132 4133
             else:
4133
-                skater.playAction("fak_wall_l", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
4134
-            deck.playAction("a_reg_wall_r", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
4135
-            trucks.playAction("a_reg_wall_r", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
4134
+                own['requestAction'] = 'fak_wall_l'
4135
+                #skater.playAction("fak_wall_l", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
4136
+            #deck.playAction("a_reg_wall_r", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
4137
+            #trucks.playAction("a_reg_wall_r", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
4136 4138
     else:
4137 4139
         if own["wallride"] != "R":
4138 4140
             own["wallride"] = None
@@ -4150,11 +4152,13 @@ def wallride():
4150 4152
             own.applyForce(force,1)
4151 4153
             #own.alignAxisToVect(obj.worldPosition, 1, .9)
4152 4154
             if STANCE == 0: 
4153
-                skater.playAction("reg_wall_l", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
4155
+                own['requestAction'] = 'reg_wall_l'
4156
+                #skater.playAction("reg_wall_l", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
4154 4157
             else:
4155
-                skater.playAction("fak_wall_r", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
4156
-            deck.playAction("a_reg_wall_l2", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
4157
-            trucks.playAction("a_reg_wall_l2", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)              
4158
+                own['requestAction'] = 'fak_wall_r'
4159
+                #skater.playAction("fak_wall_r", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
4160
+            #deck.playAction("a_reg_wall_l2", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
4161
+            #trucks.playAction("a_reg_wall_l2", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)              
4158 4162
     else:
4159 4163
         if own["wallride"] != "L":
4160 4164
             own["wallride"] = None

Loading…
Cancel
Save