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@@ -4128,11 +4128,13 @@ def wallride():
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4128
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4128
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#own.alignAxisToVect(obj.worldPosition, 1, .9)
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4129
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4129
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#align
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4130
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4130
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if STANCE == 0:
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4131
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- skater.playAction("reg_wall_r", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
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4131
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+ own['requestAction'] = 'reg_wall_r'
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4132
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+ #skater.playAction("reg_wall_r", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
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4132
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4133
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else:
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4133
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- skater.playAction("fak_wall_l", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
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4134
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- deck.playAction("a_reg_wall_r", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
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4135
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- trucks.playAction("a_reg_wall_r", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
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4134
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+ own['requestAction'] = 'fak_wall_l'
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4135
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+ #skater.playAction("fak_wall_l", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
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4136
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+ #deck.playAction("a_reg_wall_r", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
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4137
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+ #trucks.playAction("a_reg_wall_r", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
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4136
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4138
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else:
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4137
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4139
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if own["wallride"] != "R":
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4138
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4140
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own["wallride"] = None
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@@ -4150,11 +4152,13 @@ def wallride():
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4150
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4152
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own.applyForce(force,1)
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4151
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4153
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#own.alignAxisToVect(obj.worldPosition, 1, .9)
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4152
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4154
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if STANCE == 0:
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4153
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- skater.playAction("reg_wall_l", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
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4155
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+ own['requestAction'] = 'reg_wall_l'
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4156
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+ #skater.playAction("reg_wall_l", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
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4154
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4157
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else:
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4155
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- skater.playAction("fak_wall_r", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
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4156
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- deck.playAction("a_reg_wall_l2", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
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4157
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- trucks.playAction("a_reg_wall_l2", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
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4158
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+ own['requestAction'] = 'fak_wall_r'
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4159
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+ #skater.playAction("fak_wall_r", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
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4160
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+ #deck.playAction("a_reg_wall_l2", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
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4161
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+ #trucks.playAction("a_reg_wall_l2", 10,10, layer=3000, priority=8, play_mode=1, speed=.5)
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4158
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4162
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else:
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4159
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4163
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if own["wallride"] != "L":
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4160
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4164
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own["wallride"] = None
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