Browse Source

anim_cleanup1

shuvit 6 years ago
parent
commit
3ea40b2abf
1 changed files with 6 additions and 1061 deletions
  1. 6
    1061
      controller2.py

+ 6
- 1061
controller2.py View File

@@ -36,34 +36,6 @@ if init:
36 36
 reduction = 400000
37 37
 axisTh = 0.03 
38 38
 
39
-
40
-
41
-
42
-############
43
-##vibration#
44
-############
45
-## Define necessary structures
46
-#class XINPUT_VIBRATION(ctypes.Structure):
47
-#    _fields_ = [("wLeftMotorSpeed", ctypes.c_ushort), ("wRightMotorSpeed", ctypes.c_ushort)]
48
-#xinput = ctypes.windll.xinput1_3 # Load Xinput.dll
49
-## Set up function argument types and return type
50
-#XInputSetState = xinput.XInputSetState
51
-#XInputSetState.argtypes = [ctypes.c_uint, ctypes.POINTER(XINPUT_VIBRATION)]
52
-#XInputSetState.restype = ctypes.c_uint
53
-## Now we're ready to call it. Set left motor to 100%, right motor to 50%
54
-## for controller 0
55
-##vibration = XINPUT_VIBRATION(65535, 32768)
56
-##XInputSetState(0, ctypes.byref(vibration))
57
-## You can also create a helper function like this:
58
-#def set_vibration(controller, left_motor, right_motor):
59
-#    vibration = XINPUT_VIBRATION(int(left_motor * 65535), int(right_motor * 65535))
60
-#    XInputSetState(controller, ctypes.byref(vibration))  
61
-## ... and use it like so
62
-##set_vibration(0, 0.2, 0.2)
63
-################
64
-##end vibration#
65
-################
66
-
67 39
 #initialize quadrant variables
68 40
 q1on = 0
69 41
 q2on = 0
@@ -444,15 +416,11 @@ def check_landing():
444 416
         own["vib_Countdown"] = 14
445 417
         cont.activate(own.actuators["Vibration"])
446 418
         #print("vibrate")
447
-        #killall() 
448
-        #if own["reg_nmanual"] == 0 and own["fak_nmanual"] == 0 and own["reg_manual"] == 0 and own["fak_manual"] == 0:
449 419
         if own['manual_v2'] == 0 and grindDar == 0:           
450 420
             if STANCE == 0:
451 421
                 own['requestAction'] = 'reg_land'
452
-                #skater.playAction("reg_land", 1,20, layer=LAND_LAYER, blendin=5, priority=7, layer_weight=0, play_mode=0, speed=.5)
453 422
             elif STANCE == 1:
454 423
                 own['requestAction'] = 'fak_land'                
455
-                #skater.playAction("fak_land", 1,20, layer=LAND_LAYER, blendin=5, priority=7, layer_weight=0, play_mode=0, speed=.5)
456 424
         killact(2)
457 425
         killact(3)
458 426
         killact(4)
@@ -469,9 +437,6 @@ def check_landing():
469 437
     if vib_countdown == 1:
470 438
         stopAnims()
471 439
         stance()
472
-    # if touched == False and lf_ground == True:    
473
-    #     if own['jump_stance'] != 3:
474
-    #         own['jump_stance'] = 3    
475 440
         
476 441
 
477 442
 #air anim
@@ -630,23 +595,11 @@ if own['last_fak_nmanual'] == 1 and own['fak_nmanual'] == 0:
630 595
 
631 596
 
632 597
 def reg_stance_left_off():
633
-    killact(10)  
634
-    killact(32)
635 598
     LAST_LEFT = own["LAST_LEFT"]
636
-    if LAST_LEFT == 1 and rUD < .06:
637
-        skater.playAction("nreg_left", 30,40, layer=33, blendin=10, layer_weight=0, play_mode=0, speed=2)
638
-        #deck.playAction("a_reg_left", 30,40, layer=33, play_mode=0, speed=2)
639
-        #deck.playAction("a_reg_right", 30,40, layer=501, play_mode=0, speed=.5)
640 599
     own["LAST_LEFT"] = 0   
641 600
 
642 601
 def reg_stance_right_off():
643
-    killact(11) 
644
-    killact(34)
645 602
     LAST_RIGHT = own["LAST_RIGHT"]
646
-    #if LAST_RIGHT == 1 and rUD < .06:
647
-        #skater.playAction("nreg_right", 30,40, layer=35, blendin=10, layer_weight=0, play_mode=0, speed=2)
648
-        #deck.playAction("a_reg_left", 30,40, layer=33, blendin=10, layer_weight=0, priority=7, play_mode=0, speed=.5)
649
-        #deck.playAction("a_reg_right", 30,40, layer=501, play_mode=0, speed=.5)
650 603
     own["LAST_RIGHT"] = 0  
651 604
     
652 605
 def reg_stance_on():
@@ -654,23 +607,11 @@ def reg_stance_on():
654 607
     playing = deck.isPlayingAction(40)
655 608
     if own["revert_timer"] < 1 and own['manual_v2'] == 0 and playing == 0:
656 609
         own['requestAction'] = 'reg_roll'
657
-#        skater.playAction("nreg", 1,60, layer=2, blendin=4, layer_weight=0, play_mode=1, speed=.5)
658
-#        deck.playAction("a_reg", 1,40, layer=2, blendin=0, blend_mode=0, play_mode=1, speed=.5)
659
-#        trucks.playAction("a_reg", 1,40, layer=2, blendin=2, layer_weight=0, play_mode=1, speed=.5)
660 610
 def reg_stance_off():
661 611
     killact(2)   
662 612
     
663 613
 def reg_manual_on():
664 614
     own['requestAction'] = 'reg_manual'
665
-#    skater.playAction("reg_manual", 10,70, layer=222, blendin=0, layer_weight=.1, play_mode=1, speed=.5)                
666
-#    deck.playAction("a_reg_manual", 10,70, layer=222, blendin=0, layer_weight=.9, play_mode=1, speed=.5)
667
-#    trucks.playAction("a_reg_manual", 10,70, layer=222, blendin=0, layer_weight=.9, play_mode=1, speed=.5)
668
-#    if own["last_reg_manual"] == 0:
669
-#        reg_stance_left_off()
670
-#        reg_stance_right_off()
671
-#        skater.playAction("reg_manual", 1,10, layer=3000, blendin=2, layer_weight=.8, play_mode=0, speed=.5)                
672
-#        deck.playAction("a_reg_manual", 1,10, layer=3000, blendin=2, layer_weight=.8, play_mode=0, speed=.5)
673
-#        trucks.playAction("a_reg_manual", 1,10, layer=3000, blendin=2, layer_weight=.8, play_mode=0, speed=.5)        
674 615
     if own["reg_manual_timer"] == 41:
675 616
         killact(3000)
676 617
         killact(3001)
@@ -690,15 +631,6 @@ def reg_manual_off():
690 631
 def fak_manual_on():
691 632
     #killall()
692 633
     own['requestAction'] = 'fak_manual'
693
-#    skater.playAction("fak_manual", 10,70, layer=222, blendin=0, layer_weight=.1, play_mode=1, speed=.5)                
694
-#    deck.playAction("a_fak_manual", 10,70, layer=222, blendin=0, layer_weight=.9, play_mode=1, speed=.5)
695
-#    trucks.playAction("a_fak_manual", 10,70, layer=222, blendin=0, layer_weight=.9, play_mode=1, speed=.5)
696
-#    if own["last_fak_manual"] == 0:
697
-#        fak_stance_left_off()
698
-#        fak_stance_right_off()
699
-#        skater.playAction("fak_manual", 1,10, layer=3000, blendin=2, layer_weight=.8, play_mode=0, speed=.5)                
700
-#        deck.playAction("a_fak_manual", 1,10, layer=3000, blendin=2, layer_weight=.8, play_mode=0, speed=.5)
701
-#        trucks.playAction("a_fak_manual", 1,10, layer=3000, blendin=2, layer_weight=.8, play_mode=0, speed=.5)        
702 634
     if own["fak_manual_timer"] == 41:
703 635
         killact(3000)
704 636
         killact(3001)
@@ -720,15 +652,6 @@ def fak_manual_off():
720 652
 #######
721 653
 def reg_nmanual_on():
722 654
     own['requestAction'] = 'reg_nmanual'
723
-#    skater.playAction("reg_nmanual", 12,70, layer=222, blendin=0, layer_weight=.1, play_mode=1, speed=.5)                
724
-#    deck.playAction("a_fak_manual", 12,70, layer=222, blendin=0, layer_weight=.9, play_mode=1, speed=.5)
725
-#    trucks.playAction("a_fak_manual", 12,70, layer=222, blendin=0, layer_weight=.9, play_mode=1, speed=.5)
726
-#    if own["last_reg_nmanual"] == 0:
727
-#        reg_stance_left_off()
728
-#        reg_stance_right_off()
729
-#        skater.playAction("reg_nmanual", 1,11, layer=3000, blendin=2, layer_weight=.8, play_mode=0, speed=.5)                
730
-#        deck.playAction("a_fak_manual", 1,11, layer=3000, blendin=2, layer_weight=.8, play_mode=0, speed=.5)
731
-#        trucks.playAction("a_fak_manual", 1,11, layer=3000, blendin=2, layer_weight=.8, play_mode=0, speed=.5)        
732 655
     if own["reg_nmanual_timer"] == 41:
733 656
         killact(3000)
734 657
         killact(3001)
@@ -746,17 +669,7 @@ def reg_nmanual_off():
746 669
     killact(34) 
747 670
     
748 671
 def fak_nmanual_on():
749
-    #killall()
750 672
     own['requestAction'] = 'fak_nmanual'
751
-#    skater.playAction("fak_nmanual", 12,70, layer=222, blendin=0, layer_weight=.1, play_mode=1, speed=.5)                
752
-#    deck.playAction("a_reg_manual", 12,70, layer=222, blendin=0, layer_weight=.9, play_mode=1, speed=.5)
753
-#    trucks.playAction("a_reg_manual", 12,70, layer=222, blendin=0, layer_weight=.9, play_mode=1, speed=.5)
754
-#    if own["last_fak_nmanual"] == 0:
755
-#        fak_stance_left_off()
756
-#        fak_stance_right_off()
757
-#        skater.playAction("fak_nmanual", 1,11, layer=3000, blendin=2, layer_weight=.8, play_mode=0, speed=.5)                
758
-#        deck.playAction("a_reg_manual", 1,11, layer=3000, blendin=2, layer_weight=.8, play_mode=0, speed=.5)
759
-#        trucks.playAction("a_reg_manual", 1,11, layer=3000, blendin=2, layer_weight=.8, play_mode=0, speed=.5)        
760 673
     if own["fak_nmanual_timer"] == 41:
761 674
         killact(3000)
762 675
         killact(3001)
@@ -784,33 +697,22 @@ def reg_stanceinc_off():
784 697
     
785 698
                 
786 699
 def reg_stance_left_on():
787
-    #if own["reg_manual"] == 0 and own["fak_manual"] == 0 and own["reg_nmanual"] == 0 and own["fak_nmanual"] == 0 :
788 700
     if own['manual_v2'] == 0 and own["revert_timer"] < 1:
789 701
         own['requestAction'] = 'reg_turnLeft'    
790
-#        skater.playAction("nreg_left", 10,30, layer=10, blendin=10, layer_weight=0, play_mode=1, speed=.5) 
791
-#        deck.playAction("a_reg_left", 10,30, layer=10, blendin=2, layer_weight=0, play_mode=1, speed=.5)
792 702
         LAST_LEFT = own["LAST_LEFT"]
793
-        #layer 100 is frame 20
794 703
         playing_action_frame = skater.getActionFrame(LAND_LAYER)
795
-        #print(playing_action_frame, "PAF")
796 704
         if LAST_LEFT == 0 or (playing_action_frame > (LAND_END - 2) and playing_action_frame < (LAND_END - 1)):
797 705
             LAST_LEFT = 1
798
-#            skater.playAction("nreg_left", 1,10, layer=32, blendin=10, layer_weight=0, play_mode=0, speed=.5)
799
-#            deck.playAction("a_reg_left", 1,10, layer=32, blendin=10, layer_weight=0, priority=7, play_mode=0, speed=.5)
800 706
         own["LAST_LEFT"] = 1 
801 707
                         
802 708
          
803 709
 def reg_stance_right_on():
804 710
     if own['manual_v2'] == 0 and own["revert_timer"] < 1:
805 711
         own['requestAction'] = 'reg_turnRight' 
806
-#        skater.playAction("nreg_right", 10,30, layer=11, blendin=10, layer_weight=0, play_mode=1, speed=.5)                
807
-#        deck.playAction("a_reg_right", 10,30, layer=11, blendin=2, layer_weight=0, play_mode=1, speed=.5)
808 712
         LAST_RIGHT = own["LAST_RIGHT"]
809 713
         playing_action_frame = skater.getActionFrame(LAND_LAYER)
810 714
         if LAST_RIGHT == 0 or (playing_action_frame > (LAND_END - 2) and playing_action_frame < (LAND_END - 1)):
811 715
             LAST_RIGHT = 1
812
-#            skater.playAction("nreg_right", 1,10, layer=34, blendin=10, layer_weight=0, play_mode=0, speed=.5)
813
-#            deck.playAction("a_reg_right", 1,10, layer=34, blendin=10, layer_weight=0, priority=7, play_mode=0, speed=.5)
814 716
         own["LAST_RIGHT"] = 1 
815 717
               
816 718
    
@@ -818,61 +720,38 @@ def fak_stance_on():
818 720
     playing = deck.isPlayingAction(40)
819 721
     if own['manual_v2'] == 0 and own["revert_timer"] < 1 and playing == 0:
820 722
         own['requestAction'] = 'fak_roll'
821
-        #skater.playAction("nfak", 1,60, layer=3, blendin=4, priority=9, layer_weight=0, play_mode=1, speed=.5)                
822
-        #deck.playAction("a_reg", 1,40, layer=3, blendin=2, priority=9, layer_weight=0, play_mode=1, speed=.5)
823
-        #trucks.playAction("a_reg", 1,40, layer=3, blendin=2, priority=9, layer_weight=0, play_mode=1, speed=.5)    
824 723
 def fak_stance_off():
825 724
     killact(3)
826 725
     
827 726
 def fak_stance_left_on():
828 727
     if own['manual_v2'] == 0 and own["revert_timer"] < 1:
829 728
         own['requestAction'] = 'fak_turnLeft'     
830
-        #skater.playAction("nfak_left", 10,30, layer=12, blendin=10, layer_weight=0, play_mode=1, speed=.5) 
831
-        #deck.playAction("a_reg_right", 10,30, layer=12, blendin=2, layer_weight=0, play_mode=1, speed=.5)
832 729
         LAST_LEFT_FAK = own["LAST_LEFT_FAK"]
833 730
         playing_action_frame = skater.getActionFrame(LAND_LAYER)
834 731
         if LAST_LEFT_FAK == 0 or (playing_action_frame > (LAND_END - 2) and playing_action_frame < (LAND_END - 1)):
835 732
             LAST_LEFT_FAK = 1
836
-            #skater.playAction("nfak_left", 1,10, layer=36, blendin=10, layer_weight=0, play_mode=0, speed=.5)
837
-            #deck.playAction("a_reg_right", 1,10, layer=36, blendin=10, layer_weight=0, priority=7, play_mode=0, speed=.5)
838 733
         own["LAST_LEFT_FAK"] = 1                      
839 734
 def fak_stance_left_off():
840 735
     killact(12)  
841 736
     killact(36)
842 737
     LAST_LEFT_FAK = own["LAST_LEFT_FAK"]
843
-    #if LAST_LEFT_FAK == 1 and rUD < .06:
844
-        #skater.playAction("nfak_left", 30,40, layer=33, blendin=10, layer_weight=0, play_mode=0, speed=2)
845
-        #deck.playAction("a_reg_left", 30,40, layer=33, blendin=10, layer_weight=0, priority=7, play_mode=0, speed=.5)
846
-        #deck.playAction("a_reg_right", 30,40, layer=501, play_mode=0, speed=.5)
847 738
     own["LAST_LEFT_FAK"] = 0
848 739
     
849 740
 def fak_stance_right_on():
850 741
     if own['manual_v2'] == 0 and own["revert_timer"] < 1:
851 742
         own['requestAction'] = 'fak_turnRight' 
852
-        #skater.playAction("nfak_right", 10,30, layer=13, blendin=10, layer_weight=0, play_mode=1, speed=.5)                
853
-        #deck.playAction("a_reg_left", 10,30, layer=13, blendin=2, layer_weight=0, play_mode=1, speed=.5)
854 743
         LAST_RIGHT_FAK = own["LAST_RIGHT_FAK"]
855
-        #playing_action_frame = skater.getActionFrame(LAND_LAYER)  
856
-        #if LAST_RIGHT_FAK == 0 or (playing_action_frame > (LAND_END - 2) and playing_action_frame < (LAND_END - 1)):
857
-            #LAST_RIGHT_FAK = 1
858
-            #skater.playAction("nfak_right", 1,10, layer=37, blendin=10, layer_weight=0, play_mode=0, speed=.5)
859
-            #deck.playAction("a_reg_left", 1,10, layer=37, blendin=10, layer_weight=0, priority=7, play_mode=0, speed=.5)
860 744
         own["LAST_RIGHT_FAK"] = 1        
861 745
 def fak_stance_right_off():
862 746
     killact(13) 
863 747
     killact(37)
864 748
     LAST_RIGHT_FAK = own["LAST_RIGHT_FAK"]
865
-    #if LAST_RIGHT_FAK == 1 and rUD < .06:
866
-        #skater.playAction("nfak_right", 30,40, layer=33, blendin=10, layer_weight=0, play_mode=0, speed=2)
867
-        #deck.playAction("a_reg_left", 30,40, layer=33, blendin=10, layer_weight=0, priority=7, play_mode=0, speed=.5)
868
-        #deck.playAction("a_reg_right", 30,40, layer=501, play_mode=0, speed=.5)
869 749
     own["LAST_RIGHT_FAK"] = 0    
870 750
     
871 751
 def reg_air_on():
872 752
     playing = deck.isPlayingAction(fliplay)
873 753
     if playing == False:
874 754
         own['requestAction'] = 'reg_air'        
875
-        #skater.playAction("reg_air", 1,60, layer=4, blendin=2, priority=6, layer_weight=0, play_mode=1, speed=.5)    
876 755
 
877 756
 def reg_air_off():
878 757
     killact(4)    
@@ -880,7 +759,6 @@ def fak_air_on():
880 759
     flipping = skater.isPlayingAction(fliplay)
881 760
     if flipping == False:
882 761
         own['requestAction'] = 'fak_air' 
883
-        #skater.playAction("fak_air", 1,60, layer=5, blendin=2, priority=9, layer_weight=0, play_mode=1, speed=.5)      
884 762
   
885 763
 def fak_air_off():
886 764
     killact(5)
@@ -911,28 +789,13 @@ def stance():
911 789
                     reg_manual_off()                   
912 790
                     fak_manual_off()
913 791
                 reg_stance_on()
914
-#            if own['last_manual'] == 1:
915
-#                if STANCE == 0:
916
-#                    if fak_manual == 1:
917
-#                        fak_manual = 0
918
-#                        reg_nmanual = 1
919
-#                        own['reg_nmanual'] = 1
920
-#                        print("changing manual")
921
-                                            
922
-            #if reg_manual == 1 and fak_manual == 0 and reg_nmanual == 0 and fak_nmanual == 0:
923
-            #if reg_manual == 1 and fak_manual == 0 and reg_nmanual == 0:
924 792
             if own['manual_v2_type'] == 'reg manual':    
925 793
                 reg_manual_on()                   
926
-            #elif reg_manual == 0 and fak_manual == 0 and reg_nmanual == 1 and fak_nmanual == 0:
927 794
             elif own['manual_v2_type'] == 'reg nose manual':    
928 795
                 reg_nmanual_on()
929
-            #elif reg_manual == 0 and fak_manual == 1 and reg_nmanual == 0 and fak_nmanual == 0: 
930 796
             elif own['manual_v2_type'] == 'fak manual':
931
-                #reg_nmanual_on()
932 797
                 fak_manual_on()
933
-            #elif reg_manual == 0 and fak_manual == 0 and reg_nmanual == 0 and fak_nmanual == 1: 
934 798
             elif own['manual_v2_type'] == 'fak nose manual':
935
-                #reg_manual_on()
936 799
                 fak_nmanual_on()
937 800
         if STANCE == 1:
938 801
             reg_manual = own['reg_manual']
@@ -940,9 +803,6 @@ def stance():
940 803
             reg_nmanual = own['reg_nmanual']
941 804
             fak_nmanual = own["fak_nmanual"]
942 805
             if LAST_STANCE != STANCE or LAST_GROUND != r_ground.triggered:    
943
-                #fak_manual_off()
944
-                #reg_manual_off()
945
-                #print("turn man off")
946 806
                 reg_stance_off()
947 807
                 reg_air_off()
948 808
                 fak_air_off 
@@ -952,21 +812,14 @@ def stance():
952 812
                     fak_manual_off()
953 813
                     reg_manual_off()
954 814
                 fak_stance_on()                    
955
-            #if reg_manual == 0 and fak_manual == 1 and reg_nmanual == 0 and fak_nmanual == 0:
956 815
             if own['manual_v2_type'] == 'fak manual':
957 816
                 fak_manual_on()
958
-            #elif reg_manual == 0 and fak_manual == 0 and reg_nmanual == 0 and fak_nmanual == 1:
959 817
             elif own['manual_v2_type'] == 'fak nose manual':
960 818
                 fak_nmanual_on()
961
-            #elif reg_manual == 1 and fak_manual == 0 and reg_nmanual == 0 and fak_nmanual == 0: 
962 819
             elif own['manual_v2_type'] == 'reg manual':
963
-                #fak_nmanual_on() 
964 820
                 reg_manual_on()
965
-            #elif reg_manual == 0 and fak_manual == 0 and reg_nmanual == 1 and fak_nmanual == 0: 
966 821
             elif own['manual_v2_type'] == 'reg nose manual':
967
-                #fak_manual_on() 
968 822
                 reg_nmanual_on()                     
969
-            #fak_stance_on()
970 823
         if own["Pump"] == False:
971 824
             
972 825
             if lLR < -turnsens and STANCE == 0:            
@@ -987,10 +840,8 @@ def stance():
987 840
                 fak_stance_right_off()                       
988 841
     #air
989 842
     playing = deck.isPlayingAction(fliplay)
990
-    #playing = False
991 843
     if r_ground.triggered == False and playing == False and flipping == False:
992 844
         if STANCE == 0:
993
-            #if LAST_STANCE != STANCE or r_ground.triggered:
994 845
             if LAST_STANCE != STANCE or LAST_GROUND != r_ground.triggered:                
995 846
                 fak_air_off()
996 847
                 reg_stance_off()
@@ -999,8 +850,6 @@ def stance():
999 850
                 reg_stance_right_off()
1000 851
                 fak_stance_left_off()  
1001 852
                 fak_stance_right_off() 
1002
-#                reg_manual_off()
1003
-#                fak_manual_off()
1004 853
             reg_air_on()
1005 854
         if STANCE == 1:
1006 855
             if LAST_STANCE != STANCE or LAST_GROUND != r_ground.triggered:
@@ -1011,8 +860,6 @@ def stance():
1011 860
                 reg_stance_right_off()
1012 861
                 fak_stance_left_off()  
1013 862
                 fak_stance_right_off()  
1014
-#                reg_manual_off()
1015
-#                fak_manual_off()                        
1016 863
             fak_air_on()
1017 864
     if grindHit == True:
1018 865
         reg_stance_off()
@@ -1029,9 +876,6 @@ def jump():
1029 876
     fak_manual_off()
1030 877
     reg_nmanual_off()
1031 878
     fak_nmanual_off()    
1032
-    #grindold
1033
-    #fak_manual_off()
1034
-    #print(JUMPSTRENGTH)
1035 879
     cont.deactivate(wallrideconstL)
1036 880
     cont.deactivate(wallrideconstR)    
1037 881
     if JUMPSTRENGTH != 0:
@@ -1120,9 +964,6 @@ def jump():
1120 964
         own["Q6oncd"] = 0
1121 965
         own["Q7oncd"] = 0
1122 966
         own["Q8oncd"] = 0         
1123
-#        if rot.z < .4:
1124
-#            force = [-1, linVelocity.y, linVelocity.z]
1125
-#            own.setLinearVelocity(force, local)
1126 967
     if own['jump_timer'] == 60:
1127 968
         own['jump_timer'] = 59
1128 969
 
@@ -1155,12 +996,6 @@ def pump():
1155 996
         if rot.z < PUMP_SENS and rot.z <= PUMP_SPEED_SENS:
1156 997
             own.setLinearVelocity(force2, local)
1157 998
         own['requestAction'] = 'fak_pump'
1158
-        #skater.playAction("nfak_pump.001", 1,60, layer=20, priority=8, blendin=10, play_mode=1, speed=.5)
1159
-        #skater.playAction("nopos", 1,40, layer=0, priority=7, blendin=10, play_mode=3, speed=.5)    
1160
-        if lastpump == False:        
1161
-            #skater.playAction("nfak_pump_in", 1,20, layer=350, priority=8, blendin=10, play_mode=0, speed=1)
1162
-            #cont.activate(fak_pumpin)
1163
-            pass
1164 999
     #switch
1165 1000
     if linVelocity.x > -MAX_VEL and linVelocity.x <= 0 and STANCE == 0 and grindHit == False:
1166 1001
         countdown = COUNTDOWN
@@ -1174,14 +1009,6 @@ def pump():
1174 1009
         if rot.z < PUMP_SENS and rot.z <= PUMP_SPEED_SENS:
1175 1010
             own.setLinearVelocity(force2, local)
1176 1011
         own['requestAction'] = 'reg_pump'    
1177
-        #skater.playAction("nreg_pump", 1,60, layer=21, priority=8, blendin=10, play_mode=1, speed=.5)
1178
-        
1179
-        if lastpump == False:
1180
-            #skater.playAction("nreg_pump_in", 1,20, layer=350, priority=8, blendin=10, play_mode=0, speed=1)
1181
-            #cont.activate(reg_pumpin)
1182
-            pass
1183
-    #force = [ 0, 0, -200]
1184
-    #own.applyForce(force, 0) # apply force    
1185 1012
     own["Pump"] = True
1186 1013
     own["lastPump"] = True
1187 1014
             
@@ -1189,7 +1016,6 @@ def roll():
1189 1016
     if r_ground.triggered == 1:  
1190 1017
         pass      
1191 1018
 def stop():
1192
-    #if r_ground.triggered == 1 and STANCE == False and linVelocity.x < -.1:
1193 1019
     if r_ground.triggered == 1 and STANCE == False:        
1194 1020
         skater.playAction("reg_stop", 1,30, layer=18, priority=59, blendin=10, play_mode=1, speed=.5)
1195 1021
         yvel = linVelocity.x * .985
@@ -1197,7 +1023,6 @@ def stop():
1197 1023
         own.setLinearVelocity(force, True)
1198 1024
         if lastStop == False:
1199 1025
             skater.playAction("reg_stopin", 1,15, layer=61, priority=3, blendin=10, play_mode=0, speed=.5)
1200
-    #elif r_ground.triggered == 1 and STANCE == True and linVelocity.x > .1:
1201 1026
     elif r_ground.triggered == 1 and STANCE == True:
1202 1027
         skater.playAction("fak_stop", 1,30, layer=19, priority=7, blendin=10, play_mode=1, speed=.5)
1203 1028
         yvel = linVelocity.x * .985
@@ -1206,9 +1031,6 @@ def stop():
1206 1031
         if lastStop == False:
1207 1032
             skater.playAction("fak_stopin", 1,15, layer=62, priority=3, blendin=10, play_mode=0, speed=.5)
1208 1033
     own["lastStop"] = True
1209
-#    if linVelocity.x < .1:
1210
-#        force = [0, 0, linVelocity.z]
1211
-#        own.setLinearVelocity(force, True)
1212 1034
     if linVelocity.x < .05 and linVelocity.x > -.05 and own["lastStop"] == True:
1213 1035
         own["lastStop"] == False   
1214 1036
         skater.stopAction(7)
@@ -1226,16 +1048,9 @@ def oposin():
1226 1048
     if (r_ground.triggered == 1) and STANCE == False and landing == 0 and own['manual'] == 0:
1227 1049
         if grindold == 0:
1228 1050
             own['requestAction'] = 'reg_opos'
1229
-        #if lastopos == False:
1230
-            #skater.playAction("noposin", 1,20, layer=65, priority=3, blendin=10, play_mode=0, speed=.5)
1231
-        #else:
1232
-            #skater.playAction("nopos", 1,40, layer=67, priority=7, blendin=10, play_mode=1, speed=.5)    
1233 1051
     elif (r_ground.triggered == 1) and STANCE == True and own['manual'] == 0:
1234 1052
         if grindold == 0:
1235 1053
             own['requestAction'] = 'fak_opos'
1236
-        #skater.playAction("fak_opos", 1,40, layer=68, priority=7, blendin=10, play_mode=1, speed=.5)
1237
-        #if lastopos == False:
1238
-            #skater.playAction("fak_oposin", 1,20, layer=66, priority=3, blendin=10, play_mode=0, speed=.5)
1239 1054
     else:
1240 1055
         killact(65)
1241 1056
         killact(66)
@@ -1249,19 +1064,11 @@ def noposin():
1249 1064
     else:
1250 1065
         landing = 0    
1251 1066
     if (r_ground.triggered == 1) and STANCE == False and landing == 0 and own['manual'] == 0:
1252
-        #pass
1253 1067
         if grindold == 0:
1254 1068
             own['requestAction'] = 'reg_nopos'
1255
-#        skater.playAction("nnopos", 1,40, layer=73, priority=8, blendin=10, play_mode=1, speed=.5)
1256
-#        if lastnopos == False:
1257
-#            skater.playAction("nnoposin", 1,20, layer=71, priority=4, blendin=10, play_mode=0, speed=.5)
1258 1069
     elif (r_ground.triggered == 1) and STANCE == True and own['manual'] == 0:
1259 1070
         if grindold == 0:
1260 1071
             own['requestAction'] = 'fak_nopos'
1261
-#        if lastnopos == False:
1262
-#            skater.playAction("fak_noposin", 1,20, layer=72, priority=4, blendin=10, play_mode=0, speed=.5)
1263
-#        else:
1264
-#            skater.playAction("fak_nopos", 1,40, layer=74, priority=8, blendin=10, play_mode=1, speed=.5)                
1265 1072
     else:        
1266 1073
         killact(71)
1267 1074
         killact(72)
@@ -1662,7 +1469,6 @@ def backside_grab_on():
1662 1469
         trucks.playAction("a_reg_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)          
1663 1470
     elif GRAB_ON == True and GRAB_PLAYED == False and r_ground.triggered == 0:
1664 1471
         own['requestAction'] = 'backside_grab'        
1665
-        #skater.playAction("reg_bsg2", 10,30, layer=402, priority=5, play_mode=1, speed=.5)
1666 1472
         GRAB_PLAYED = True
1667 1473
         own["GRAB_PLAYED)"] = GRAB_PLAYED
1668 1474
     elif r_ground.triggered == 1:
@@ -1678,12 +1484,9 @@ def fakfrontside_grab_on():
1678 1484
         trucks.playAction("a_fak_fp_rback", 10,10, layer=2925, priority=8, play_mode=1, speed=.5)     
1679 1485
     
1680 1486
     if GRAB_ON == True and GRAB_PLAYED == False and r_ground.triggered == 0:           
1681
-        #cont.activate(fak_frontsidegrab)
1682 1487
         own['requestAction'] = 'fak_frontside_grab' 
1683
-        #skater.playAction("fak_fg", 10,30, layer=403, priority=5, play_mode=1, speed=.5)
1684 1488
         GRAB_PLAYED = True
1685 1489
         own["GRAB_PLAYED)"] = GRAB_PLAYED
1686
-        #print("frontside_grab_on")
1687 1490
     elif r_ground.triggered == 1:        
1688 1491
         killact(403)
1689 1492
     
@@ -1691,9 +1494,7 @@ def fakbackside_grab_on():
1691 1494
     GRAB_PLAYED = own["GRAB_PLAYED"]
1692 1495
     GRAB_ON = own["GRAB_ON"]
1693 1496
     if GRAB_ON == True and GRAB_PLAYED == False and r_ground.triggered == 0:         
1694
-        #cont.activate(fak_backsidegrab)
1695 1497
         own['requestAction'] = 'fak_backside_grab' 
1696
-        #skater.playAction("fak_bg", 10,30, layer=404, priority=5, play_mode=1, speed=.5)
1697 1498
         GRAB_PLAYED = True
1698 1499
         own["GRAB_PLAYED)"] = GRAB_PLAYED
1699 1500
     elif r_ground.triggered == 1:
@@ -1705,8 +1506,6 @@ def frontside_nose_grab_on():
1705 1506
     GRAB_ON = own["GRAB_ON"]
1706 1507
     if GRAB_ON == True and GRAB_PLAYED == False and r_ground.triggered == 0:
1707 1508
         own['requestAction'] = 'frontside_nose_grab' 
1708
-        #cont.activate(fak_backsidegrab)
1709
-        #skater.playAction("frontside_nose_grab", 10,30, layer=400, priority=5,  blendin=5, play_mode=1, speed=.5)
1710 1509
         GRAB_PLAYED = True
1711 1510
         own["GRAB_PLAYED)"] = GRAB_PLAYED
1712 1511
     elif r_ground.triggered == 1:
@@ -1717,8 +1516,6 @@ def frontside_tail_grab_on():
1717 1516
     GRAB_ON = own["GRAB_ON"]
1718 1517
     if GRAB_ON == True and GRAB_PLAYED == False and r_ground.triggered == 0: 
1719 1518
         own['requestAction'] = 'frontside_tail_grab' 
1720
-        #cont.activate(fak_backsidegrab)
1721
-        #skater.playAction("frontside_tail_grab", 10,30, layer=409, priority=5,  blendin=5, play_mode=1, speed=.5)
1722 1519
         GRAB_PLAYED = True
1723 1520
         own["GRAB_PLAYED)"] = GRAB_PLAYED
1724 1521
     elif r_ground.triggered == 1:
@@ -1728,7 +1525,6 @@ def backside_nose_grab_on():
1728 1525
     GRAB_PLAYED = own["GRAB_PLAYED"]
1729 1526
     GRAB_ON = own["GRAB_ON"]
1730 1527
     #airwalk
1731
-    #if GRAB_ON == True and GRAB_PLAYED == False and r_ground.triggered == 0 and (aBut == True):
1732 1528
     if GRAB_ON == True and r_ground.triggered == 0 and (aBut == True):    
1733 1529
         print("airwalk")
1734 1530
         skater.playAction("reg_airwalk", 10,30, layer=405, priority=5, blendin=5, play_mode=1, speed=.5)
@@ -1737,9 +1533,7 @@ def backside_nose_grab_on():
1737 1533
     
1738 1534
     #norm
1739 1535
     elif GRAB_ON == True and GRAB_PLAYED == False and r_ground.triggered == 0:   
1740
-        #cont.activate(fak_backsidegrab)
1741 1536
         own['requestAction'] = 'backside_nose_grab' 
1742
-        #skater.playAction("backside_nose_grab", 10,30, layer=405, priority=5, blendin=5, play_mode=1, speed=.5)
1743 1537
         GRAB_PLAYED = True
1744 1538
         own["GRAB_PLAYED)"] = GRAB_PLAYED
1745 1539
     elif r_ground.triggered == 1:
@@ -1750,8 +1544,6 @@ def backside_tail_grab_on():
1750 1544
     GRAB_ON = own["GRAB_ON"]
1751 1545
     if GRAB_ON == True and GRAB_PLAYED == False and r_ground.triggered == 0: 
1752 1546
         own['requestAction'] = 'backside_tail_grab' 
1753
-        #cont.activate(fak_backsidegrab)
1754
-        #skater.playAction("backside_tail_grab", 10,30, layer=411, priority=5,  blendin=5, play_mode=1, speed=.5)
1755 1547
         GRAB_PLAYED = True
1756 1548
         own["GRAB_PLAYED)"] = GRAB_PLAYED
1757 1549
     elif r_ground.triggered == 1:
@@ -1763,8 +1555,6 @@ def fak_frontside_nose_grab_on():
1763 1555
     GRAB_ON = own["GRAB_ON"]
1764 1556
     if GRAB_ON == True and GRAB_PLAYED == False and r_ground.triggered == 0:  
1765 1557
         own['requestAction'] = 'fak_frontside_nose_grab' 
1766
-        #cont.activate(fak_backsidegrab)
1767
-        #skater.playAction("fak_frontside_nose_grab", 10,30, layer=406, priority=5, blendin=5, play_mode=1, speed=.5)
1768 1558
         GRAB_PLAYED = True
1769 1559
         own["GRAB_PLAYED)"] = GRAB_PLAYED
1770 1560
     elif r_ground.triggered == 1:
@@ -1774,9 +1564,7 @@ def fak_frontside_tail_grab_on():
1774 1564
     GRAB_PLAYED = own["GRAB_PLAYED"]
1775 1565
     GRAB_ON = own["GRAB_ON"]
1776 1566
     if GRAB_ON == True and GRAB_PLAYED == False and r_ground.triggered == 0:           
1777
-        #cont.activate(fak_backsidegrab)
1778 1567
         own['requestAction'] = 'fak_frontside_tail_grab' 
1779
-        #skater.playAction("fak_frontside_tail_grab", 10,30, layer=412, priority=5,  blendin=5, play_mode=1, speed=.5)
1780 1568
         GRAB_PLAYED = True
1781 1569
         own["GRAB_PLAYED)"] = GRAB_PLAYED
1782 1570
     elif r_ground.triggered == 1:
@@ -1786,9 +1574,7 @@ def fak_backside_nose_grab_on():
1786 1574
     GRAB_PLAYED = own["GRAB_PLAYED"]
1787 1575
     GRAB_ON = own["GRAB_ON"]
1788 1576
     if GRAB_ON == True and GRAB_PLAYED == False and r_ground.triggered == 0:           
1789
-        #cont.activate(fak_backsidegrab)
1790 1577
         own['requestAction'] = 'fak_backside_nose_grab' 
1791
-        #skater.playAction("fak_backside_nose_grab", 10,30, layer=408, priority=5, blendin=5, play_mode=1, speed=.5)
1792 1578
         GRAB_PLAYED = True
1793 1579
         own["GRAB_PLAYED)"] = GRAB_PLAYED
1794 1580
     elif r_ground.triggered == 1:
@@ -1800,7 +1586,6 @@ def fak_backside_tail_grab_on():
1800 1586
     if GRAB_ON == True and GRAB_PLAYED == False and r_ground.triggered == 0:           
1801 1587
         #cont.activate(fak_backsidegrab)
1802 1588
         own['requestAction'] = 'fak_backside_tail_grab' 
1803
-        #skater.playAction("fak_backside_tail_grab", 10,30, layer=410, priority=5,  blendin=5, play_mode=1, speed=.5)
1804 1589
         GRAB_PLAYED = True
1805 1590
         own["GRAB_PLAYED)"] = GRAB_PLAYED
1806 1591
     elif r_ground.triggered == 1:
@@ -1846,20 +1631,15 @@ def air():
1846 1631
     if r_ground.triggered == False and own['airup'] == 0:
1847 1632
          
1848 1633
         distance = own.getDistanceTo(gray.hitPosition)
1849
-        #print(frame - lgf, "frames since grind")
1850 1634
         since_grind_buf = 3
1851 1635
         if gray.hitObject != None and grindDar2.triggered == False and (frame - lgf) > since_grind_buf:
1852
-        #if gray.hitObject != None and grindDar2.triggered == False:
1853 1636
             if distance < .5:  
1854 1637
                 own.alignAxisToVect(gray.hitNormal, 2, .1)
1855 1638
             elif distance >= .5 and distance < 1.75:  
1856 1639
                 own.alignAxisToVect(gray.hitNormal, 2, .05)
1857 1640
             elif distance >= 1.75:  
1858 1641
                 own.alignAxisToVect([0.0,0.0,1.0], 2, .03)
1859
-#            own.alignAxisToVect(gray.hitNormal, 2, .01)
1860 1642
         if grindDar2.triggered and (frame - lgf) > since_grind_buf:
1861
-            #print("grindar2")  
1862
-            #own.alignAxisToVect(gray.hitNormal, 2, .075)
1863 1643
             if distance < .5:  
1864 1644
                 own.alignAxisToVect(gray.hitNormal, 2, .1)
1865 1645
             elif distance >= .5 and distance < 1.75:  
@@ -1895,20 +1675,16 @@ def push():
1895 1675
         yvel = linVelocity15.x + SPEEDUP
1896 1676
         own['countdown'] = countdown
1897 1677
         force = [(yvel), 0, linVelocity15.z]
1898
-        #killall()
1899 1678
         own.setLinearVelocity(force, local)
1900 1679
         own['requestAction'] = 'fak_push_goof'
1901
-        #skater.playAction("fak_push_goof", 1,35, layer=100, blendin=2, play_mode=0, speed=.5)
1902 1680
     #switch
1903 1681
     if linVelocity15.x > -MAX_VEL and linVelocity15.x < 0 and r_ground.triggered == True and own['hippy'] == 0 and own['last_hippy'] == 0:
1904 1682
         countdown = COUNTDOWN
1905 1683
         yvel = linVelocity15.x - SPEEDUP
1906 1684
         own['countdown'] = countdown
1907 1685
         force = [(yvel), 0, linVelocity15.z]
1908
-        #killall()
1909 1686
         own.setLinearVelocity(force, local)
1910 1687
         own['requestAction'] = 'reg_push'
1911
-        #skater.playAction("reg_push", 1,35, layer=101, blendin=2, play_mode=0, speed=.5)
1912 1688
 def push_goof():
1913 1689
     linVelocity15 = own.linearVelocity
1914 1690
     local = True
@@ -1918,80 +1694,62 @@ def push_goof():
1918 1694
         yvel = linVelocity15.x + SPEEDUP
1919 1695
         own['countdown'] = countdown
1920 1696
         force = [(yvel), 0, linVelocity15.z]
1921
-        #killall()
1922 1697
         own.setLinearVelocity(force, local)
1923 1698
         own['requestAction'] = 'fak_push'
1924
-        #skater.playAction("fak_push", 1,35, layer=100, blendin=2, play_mode=0, speed=.5)
1925 1699
     #switch
1926 1700
     if linVelocity15.x > -MAX_VEL and linVelocity15.x < 0 and r_ground.triggered == True and own['hippy'] == 0 and own['last_hippy'] == 0:
1927 1701
         countdown = COUNTDOWN
1928 1702
         yvel = linVelocity15.x - SPEEDUP
1929 1703
         own['countdown'] = countdown
1930 1704
         force = [(yvel), 0, linVelocity15.z]
1931
-        #killall()
1932 1705
         own.setLinearVelocity(force, local)
1933 1706
         own['requestAction'] = 'reg_push_goof'
1934
-        #skater.playAction("reg_push_goof", 1,35, layer=101, blendin=2, play_mode=0, speed=.5)        
1935 1707
 def brfoot():
1936 1708
     lay = grablay + 40
1937
-    killact(5)
1938
-    #killall()
1939 1709
     if STANCE == 0:
1940
-        skater.playAction("brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1710
+	skater.playAction("brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1941 1711
         deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1942 1712
         trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1943
-        #print("1: Correct")
1944 1713
     if STANCE == 1:
1945 1714
         skater.playAction("fak_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1946 1715
         deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1947 1716
         trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED) 
1948
-        #print("2: Correct")       
1949 1717
     jump()    
1950 1718
 def frfoot():
1951 1719
     lay = grablay + 40
1952 1720
     killact(5)
1953
-    #killall()
1954 1721
     if STANCE == 0:
1955 1722
         skater.playAction("frfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1956 1723
         deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1957 1724
         trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1958
-        #print("frfoot")
1959 1725
     if STANCE == 1:
1960 1726
         skater.playAction("fakbfrfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1961 1727
         deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1962 1728
         trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1963
-        #print("!fak_frfoot.001")        
1964 1729
     jump()          
1965
-    #lastpush
1966 1730
 def blfoot():
1967 1731
     lay = grablay + 40
1968 1732
     killact(5)
1969
-    #killall()
1970 1733
     if STANCE == 0:
1971 1734
         skater.playAction("blfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1972 1735
         deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1973 1736
         trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1974
-        #print("blfoot")
1975 1737
     if STANCE == 1:
1976 1738
         skater.playAction("fakfrfoot.001", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1977 1739
         deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1978 1740
         trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1979
-        #print("correct fakfrfoot.001")
1980 1741
     jump() 
1981 1742
 def flfoot():
1982 1743
     lay = grablay + 40
1983 1744
     killact(5)
1984
-    #killall()
1985 1745
     if STANCE == 0:
1986 1746
         skater.playAction("flfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1987 1747
         deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1988 1748
         trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1989
-        #print("3: Correct")
1990 1749
     if STANCE == 1:
1991 1750
         skater.playAction("fak_flfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1992 1751
         deck.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED)
1993 1752
         trucks.playAction("a_brfoot", 1, 30, layer=lay, blendin=2, play_mode=0, speed=CAVEMAN_SPEED) 
1994
-        #print("4: wrong - fak_flfoot")       
1995 1753
     jump()         
1996 1754
 def rollsound():
1997 1755
     #onground
@@ -2050,8 +1808,6 @@ def rollsound():
2050 1808
         if (linVelocity.x > num1 and linVelocity.x < num2) or (linVelocity.x < -num1 and linVelocity.x > -num2):   
2051 1809
             own.actuators["sroll"].volume = .1
2052 1810
             own.actuators["sroll"].pitch = 1.1 
2053
-        #play sound
2054
-        #own.actuators["sroll"].volume = .1
2055 1811
         own.actuators['sroll'].mode = 2
2056 1812
         cont.activate(own.actuators["sroll"]) 
2057 1813
     if grindDar == 1 or own['invert_on'] == 1:  
@@ -2069,15 +1825,12 @@ def rollsound():
2069 1825
     own['sroll_pitch'] = act.pitch    
2070 1826
         
2071 1827
 def wheelroll():
2072
-    #own.actuators["sroll"].volume = .1
2073 1828
     #still
2074 1829
     if linVelocity.x <= -0.05 and linVelocity.x >= 0.05:
2075 1830
         wheel1.stopAction(2)
2076 1831
         wheel2.stopAction(2)
2077 1832
         wheel3.stopAction(2)
2078 1833
         wheel4.stopAction(2)
2079
-        #cont.deactivate(own.actuators["sroll"])
2080
-        #own.actuators["sroll"].stopSound() 
2081 1834
     #regular
2082 1835
     if linVelocity.x > 0.05 and linVelocity.x < .5:
2083 1836
         wheel2.playAction("roll1.001", 1,20, layer=2, play_mode=0, speed=.25)
@@ -2125,39 +1878,12 @@ def transspeed():
2125 1878
     num1 = .1
2126 1879
     num2 = .4
2127 1880
     speed = 20
2128
-#    if rot.z > num1 and rot.z < num2 and r_ground.triggered == True:
2129
-#        if STANCE == 1:
2130
-#            force = [speed, 0, 0]
2131
-#        else:
2132
-#            force = [-speed, 0, 0]
2133
-#        own.applyForce(force, True)
2134
-#    num1 = .4
2135
-#    num2 = .6
2136
-#    speed = 40
2137
-#    if rot.z > num1 and rot.z < num2 and r_ground.triggered == True:
2138
-#        if STANCE == 1:            
2139
-#            force = [speed, 0, 0]
2140
-#        else:
2141
-#            force = [-speed, 0, 0]            
2142
-#        own.applyForce(force, True)
2143
-#    num1 = .6
2144
-#    num2 = .8
2145
-#    speed = 20
2146
-#    if rot.z > num1 and rot.z < num2 and r_ground.triggered == True:
2147
-#        if STANCE == 1:
2148
-#            force = [speed, 0, 0]
2149
-#        else:
2150
-#            force = [-speed, 0, 0]
2151
-#        own.applyForce(force, True)               
2152 1881
     
2153 1882
 def turn():   
2154 1883
     rotamt = .02
2155 1884
     linVelocity2 = own.getLinearVelocity(True)
2156 1885
     speed = .002
2157
-    #force = [speed, 0, 0]
2158
-    #print(lLR)
2159 1886
     manual = 0
2160
-    #if (own['fak_nmanual'] == 1 or own['reg_nmanual'] == 1 or own['fak_manual'] == 1 or own['reg_manual'] == 1): 
2161 1887
     if own['manual_v2'] == 1:     
2162 1888
         manual = 1       
2163 1889
         if abs(linVelocity.x) < 2:
@@ -2229,8 +1955,7 @@ def turn():
2229 1955
                 own.setLinearVelocity([linVelocity2.x - speed, linVelocity2.y, linVelocity2.z], 1)
2230 1956
             if STANCE == 1:   
2231 1957
                 own.setLinearVelocity([linVelocity2.x + speed, linVelocity2.y, linVelocity2.z], 1)        
2232
-    #if lLR > (turnsens * 1.3 and grindHit == False):
2233
-        #skater.playAction("nreg_right", 1,20, layer=23, priority=8, blendin=10, play_mode=0, speed=.5)     
1958
+         
2234 1959
 #air
2235 1960
     if r_ground.triggered == False and lLR > turnsens and (grindHit == False or (manual == 1 and grindHit == True)) and own["wallride"] == None:
2236 1961
         rotamt = .07
@@ -2244,104 +1969,12 @@ def turn():
2244 1969
             own.applyRotation([0,0,rotamt], 1)
2245 1970
         if STANCE == 1:
2246 1971
             own.applyRotation([0,0,rotamt], 1)                      
2247
-##### rewrite attempt     
2248
-#    rotamt = .03
2249
-#    linVelocity2 = own.getLinearVelocity(True)
2250
-#    speed = .002
2251
-#    turninc = .007 #.0025
2252
-#    turnmult = .99
2253
-#    turnmax = .043 #.043
2254
-#    rlLR = 0
2255
-#    rlLR = round(lLR, 2)
2256
-#    rlLR2 = rlLR 
2257
-#    rlLR = rlLR * 20.5
2258
-#    turninc = turninc * abs(rlLR)
2259
-#    rlLR2 = rlLR2 * 12.5
2260
-#    turnmax = turnmax * abs(rlLR2)
2261
-#    if abs(rlLR2) <= .6:
2262
-#        turnmax = turnmax *.7
2263
-#        turninc = turninc * .7
2264
-#    manual = 0
2265
-#    if (own['fak_nmanual'] == 1 or own['reg_nmanual'] == 1 or own['fak_manual'] == 1 or own['reg_manual'] == 1): 
2266
-#        manual = 1       
2267
-#        if abs(linVelocity.x) < 2:
2268
-#            speed = .005
2269
-#    jumpstance = own['jump_stance']
2270
-#    if lLR > turnsens or lLR < -turnsens:
2271
-#        own["turn"] = 1
2272
-#    else:
2273
-#        own["turn"] = 0
2274
-#    if lUD > turnsens or lUD < -turnsens:
2275
-#        own["turnud"] = 1
2276
-#    else:
2277
-#        own["turnud"] = 0 
2278
-#    newz = rot.z *2    
2279
-#    newz = (abs(newz) -2) +1  
2280
-#    newz = abs(newz)
2281
-#    newz = newz - 1
2282
-#    newz = abs(newz) +1
2283
-#    newz = round(newz,4)
2284
-#    if newz > 2: newz == 2  
2285
-#    turninc = (turninc * newz) * newz
2286
-#    turnmax = turnmax * newz          
2287
-#    if lLR > -turnsens and lLR < 0:
2288
-#        own["leftturn"] = 0
2289
-#        own['leftturnamt'] = turninc
2290
-#    if lLR < -turnsens and (grindHit == False or (manual == 1 and grindHit == True)):
2291
-#        turn = own["leftturn"]
2292
-#        leftturnamt = own['leftturnamt']
2293
-#        if turn < turnmax:
2294
-#            turn = turn + leftturnamt
2295
-#        leftturnamt = leftturnamt * turnmult   
2296
-#        rotation = [ 0.0, 0.0, (turn)]        
2297
-#        local = False # use world axis
2298
-#        own.applyRotation( rotation, local)
2299
-#        own["leftturn"] = turn 
2300
-#        own['leftturnamt'] = leftturnamt
2301
-#        if r_ground.triggered == True and abs(linVelocity2.x) < 5:
2302
-#            if STANCE == 0:   
2303
-#                own.setLinearVelocity([linVelocity2.x - speed, linVelocity2.y, linVelocity2.z], 1)
2304
-#            if STANCE == 1:   
2305
-#                own.setLinearVelocity([linVelocity2.x + speed, linVelocity2.y, linVelocity2.z], 1) 
2306
-#    #right            
2307
-#    if lLR < turnsens and lLR > 0:
2308
-#        own["rightturn"] = 0
2309
-#        own['rightturnamt'] = turninc
2310
-#    if lLR > turnsens and (grindHit == False or (manual == 1 and grindHit == True)):
2311
-#        turn = own["rightturn"]
2312
-#        rightturnamt = own['rightturnamt']
2313
-#        if turn < turnmax:
2314
-#            turn = turn + rightturnamt
2315
-#        rightturnamt = rightturnamt * turnmult 
2316
-#        rotation = [ 0.0, 0.0, (-turn)]        
2317
-#        local = False # use world axis
2318
-#        own.applyRotation( rotation, local)
2319
-#        own["rightturn"] = turn 
2320
-#        own['rightturnamt'] = rightturnamt         
2321
-#        if r_ground.triggered == True and abs(linVelocity2.x) < 5:
2322
-#            if STANCE == 0:   
2323
-#                own.setLinearVelocity([linVelocity2.x - speed, linVelocity2.y, linVelocity2.z], 1)
2324
-#            if STANCE == 1:   
2325
-#                own.setLinearVelocity([linVelocity2.x + speed, linVelocity2.y, linVelocity2.z], 1)            #air
2326
-#    if r_ground.triggered == False and lLR > turnsens and (grindHit == False or (manual == 1 and grindHit == True)):
2327
-#        rotamt = .07
2328
-#        if STANCE == 0:
2329
-#            own.applyRotation([0,0,-rotamt], 1)
2330
-#        if STANCE == 1:
2331
-#            own.applyRotation([0,0,-rotamt], 1) 
2332
-#    if r_ground.triggered == False and lLR < -turnsens and (grindHit == False or (manual == 1 and grindHit == True)):
2333
-#        rotamt = .07
2334
-#        if STANCE == 0:
2335
-#            own.applyRotation([0,0,rotamt], 1)
2336
-#        if STANCE == 1:
2337
-#            own.applyRotation([0,0,rotamt], 1)                      
1972
+
2338 1973
 ###########
2339 1974
 def grindsound():
2340 1975
     dropin = own['dropinTimer']
2341 1976
     lif = own['last_invert_frame'] 
2342
-    #if frame - lif < 3 and invert_on == 0:
2343 1977
     if grindSound != None and grindHit == True and own['nogrindsound'] == 0:    
2344
-    #if grindHit == True and dropin == 0 and own['invert_on'] == 0 and own["LAST_GRIND"] == True and own["nogrindsound"] == 0 and (frame - lif > 13):
2345 1978
         if abs(linVelocity.x) > abs(linVelocity.y):
2346 1979
             vel = linVelocity.x
2347 1980
         elif abs(linVelocity.x) < abs(linVelocity.y):
@@ -2466,23 +2099,14 @@ def grind():
2466 2099
     jumpstance = own["jump_stance"]
2467 2100
     lif = frame - own['last_invert_frame']
2468 2101
     if grindHit == True and own['invert_on'] == 0 and own['footplant_on'] == False and own['manual'] == 0 and lif > 40 and own['dropinTimer'] < 30:  
2469
-        #skater.stopAction(0)
2470
-        #deck.stopAction(0)
2471
-        #trucks.stopAction(0)
2472 2102
         gblend = 1    
2473
-        #add grindstance?
2474
-        #printplaying()
2475 2103
         if LAST_GRIND == 0:
2476 2104
             gt = own['grindType']
2477
-            #print(gt)
2478
-            #grind in
2479 2105
         tempstance = 3
2480
-        #print("jumpstance: ", jumpstance, "stance: ", STANCE)
2481 2106
         if jumpstance != 3:
2482 2107
             tempstance = jumpstance
2483 2108
         else:
2484 2109
             tempstance = STANCE  
2485
-        #print("tempstance: ", tempstance) 
2486 2110
         grindpos = own['grindpos']
2487 2111
         if grindpos == "reg_5050" and own['grindType'] == "empty":
2488 2112
             own['grindType'] = grindpos
@@ -2500,284 +2124,112 @@ def grind():
2500 2124
                     own['grindType'] = "fak_bsboard"
2501 2125
                 else:
2502 2126
                     own['grindType'] = "reg_bsboard"        
2503
-        #if STANCE == True and LAST_GRIND == False:
2504 2127
         if STANCE == True:    
2505
-            #print("jumpstance =1")
2506 2128
             if own['grindType'] == "reg_bsboard":
2507 2129
                 own['grind_stance'] = 0
2508 2130
                 own['requestAction'] = 'reg_bsboard'
2509
-                #skater.playAction("reg_BS_Board2", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)  
2510
-                #deck.playAction("a_reg_BS_Board2", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2511
-                #trucks.playAction("a_reg_BS_Board2", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2512
-                #print("play fak reg_bsboard")  
2513 2131
             elif own['grindType'] == "fak_bsboard":
2514 2132
                 own['grind_stance'] = 1
2515 2133
                 own['requestAction'] = 'fak_bsboard'
2516
-                #skater.playAction("fak_BS_Board2", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)  
2517
-                #deck.playAction("a_fak_BS_Board2", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2518
-                #trucks.playAction("a_fak_BS_Board2", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2519
-                #print("play fak fak_bsboard") 
2520 2134
             elif own['grindType'] == "reg_fsboard":
2521 2135
                 own['grind_stance'] = 0
2522 2136
                 own['requestAction'] = 'reg_fsboard'
2523
-                #skater.playAction("reg_FS_Board", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2524
-                #deck.playAction("a_reg_FS_Board", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2525
-                #trucks.playAction("a_reg_FS_Board", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2526
-                #print("reg_FS_Board")
2527
-
2528 2137
             elif own['grindType'] == "reg_tailg":
2529 2138
                 own['requestAction'] = 'reg_tailg'
2530
-                #skater.playAction("reg_tailg.001", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2531
-                #deck.playAction("a_reg_tailg.001", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2532
-                #trucks.playAction("a_reg_tailg.001", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5) 
2533 2139
             elif own['grindType'] == "reg_tailgR":
2534 2140
                 own['requestAction'] = 'reg_tailgr'
2535
-                #skater.playAction("reg_tailgR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2536
-                #deck.playAction("a_reg_tailgR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2537
-                #trucks.playAction("a_reg_tailgR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)                 
2538 2141
             elif own['grindType'] == "reg_tailgL":
2539 2142
                 own['requestAction'] = 'reg_tailgl'
2540
-                #skater.playAction("reg_tailgL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2541
-                #deck.playAction("a_reg_tailgL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2542
-                #trucks.playAction("a_reg_tailgL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)                     
2543 2143
             elif own['grindType'] == "reg_noseg":
2544 2144
                 own['requestAction'] = 'reg_noseg'                
2545
-#                skater.playAction("reg_noseg.001", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2546
-#                deck.playAction("a_reg_noseg.001", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2547
-#                trucks.playAction("a_reg_noseg.001", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2548 2145
             elif own['grindType'] == "reg_nosegR":
2549
-                #print("playing reg_nosegR")
2550 2146
                 own['requestAction'] = 'reg_nosegr'                
2551
-                #skater.playAction("reg_nosegR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2552
-                #deck.playAction("a_reg_nosegR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2553
-                #trucks.playAction("a_reg_nosegR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5) 
2554 2147
             elif own['grindType'] == "reg_nosegL":
2555
-                #print("playing reg_nosegL")
2556 2148
                 own['requestAction'] = 'reg_nosegl'                
2557
-                #skater.playAction("reg_nosegL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2558
-                #deck.playAction("a_reg_nosegL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2559
-                #trucks.playAction("a_reg_nosegL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)                                
2560 2149
             elif own['grindType'] == "fak_noseg":
2561 2150
                 own['requestAction'] = 'fak_noseg'                
2562
-                #skater.playAction("fak_noseg", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2563
-                #deck.playAction("a_fak_noseg", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2564
-                #trucks.playAction("a_fak_noseg", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2565 2151
             elif own['grindType'] == "fak_nosegR": 
2566 2152
                 own['requestAction'] = 'fak_nosegr'               
2567
-                #skater.playAction("fak_nosegR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2568
-                #deck.playAction("a_fak_nosegR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2569
-                #trucks.playAction("a_fak_nosegR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2570 2153
             elif own['grindType'] == "fak_nosegL":
2571 2154
                 own['requestAction'] = 'reg_nosegl'                
2572
-                #skater.playAction("fak_nosegL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2573
-                #deck.playAction("a_fak_nosegL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2574
-                #trucks.playAction("a_fak_nosegL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)                                
2575
-                #print("fak_noseg")
2576 2155
             elif own['grindType'] == "fak_tailg":
2577 2156
                 own['requestAction'] = 'fak_tailg' 
2578
-                #skater.playAction("fak_tailg", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2579
-                #deck.playAction("a_fak_tailg", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2580
-                #trucks.playAction("a_fak_tailg", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2581 2157
             elif own['grindType'] == "fak_tailgR": 
2582 2158
                 own['requestAction'] = 'fak_tailgr'
2583
-                #skater.playAction("fak_tailgR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2584
-                #deck.playAction("a_fak_tailgR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2585
-                #trucks.playAction("a_fak_tailgR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2586 2159
             elif own['grindType'] == "fak_tailgL":
2587 2160
                 own['requestAction'] = 'fak_tailgl' 
2588
-                #skater.playAction("fak_tailgL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2589
-                #deck.playAction("a_fak_tailgL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2590
-                #trucks.playAction("a_fak_tailgL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)        
2591 2161
             
2592 2162
             elif own['grindType'] == "reg_tailslide":
2593 2163
                 own['requestAction'] = 'reg_tailslide'
2594 2164
                 own['grind_stance'] = 0                
2595
-                #skater.playAction("fak_noses", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2596
-                #deck.playAction("a_fak_noses", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2597
-                #trucks.playAction("a_fak_noses", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2598
-                #if STANCE == True and LAST_GRIND == 0: STANCE = False
2599
-                #elif STANCE == False and LAST_GRIND == 0: STANCE = True
2600
-                #own['stance'] = STANCE                                  
2601 2165
             elif own['grindType'] == "fak_tailslide":
2602 2166
                 own['requestAction'] = 'fak_tailslide'
2603 2167
                 own['grind_stance'] = 1
2604
-                #skater.playAction("reg_noses", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2605
-                #deck.playAction("a_reg_noses", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2606
-                #trucks.playAction("a_reg_noses", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2607
-                #if STANCE == True and LAST_GRIND == 0: STANCE = False
2608
-                #elif STANCE == False and LAST_GRIND == 0: STANCE = True
2609
-                #own['stance'] = STANCE 
2610 2168
             elif own['grindType'] == "reg_noseslide":
2611 2169
                 own['requestAction'] = 'reg_noseslide'
2612 2170
                 own['grind_stance'] = 0
2613
-                #skater.playAction("fak_tails", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2614
-                #deck.playAction("a_fak_tails", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2615
-                #trucks.playAction("a_fak_tails", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2616
-                #if STANCE == True and LAST_GRIND == 0: STANCE = False
2617
-                #elif STANCE == False and LAST_GRIND == 0: STANCE = True
2618
-                #own['stance'] = STANCE  
2619 2171
             elif own['grindType'] == "fak_noseslide":
2620 2172
                 own['requestAction'] = 'fak_noseslide'  
2621 2173
                 own['grind_stance'] = 1              
2622
-                #skater.playAction("reg_tails", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2623
-                #deck.playAction("a_reg_tails", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2624
-                #trucks.playAction("a_reg_tails", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5) 
2625
-                #if STANCE == True and LAST_GRIND == 0: STANCE = False
2626
-                #elif STANCE == False and LAST_GRIND == 0: STANCE = True
2627
-                #own['stance'] = STANCE                                                             
2628 2174
             elif own['grindType'] == "nose_stall":
2629 2175
                 own['requestAction'] = 'nose_stall'
2630
-                skater.playAction("fak_nose_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)            
2176
+                skater.playAction("fak_nose_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2631 2177
                 deck.playAction("a_fak_nose_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2632 2178
                 trucks.playAction("a_fak_nose_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)  
2633
-                #print("fak_nose_stall")
2634 2179
             elif own['grindType'] == "tail_stall":
2635 2180
                 own['requestAction'] = 'tail_stall'
2636
-                skater.playAction("fak_tail_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)            
2181
+                skater.playAction("fak_tail_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2637 2182
                 deck.playAction("a_fak_tail_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2638 2183
                 trucks.playAction("a_fak_tail_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5) 
2639
-                #print("fak_tail_stall")                   
2640 2184
             else:
2641 2185
                 if STANCE == 0:
2642 2186
                     own['requestAction'] = 'reg_5050'
2643
-                    #skater.playAction("reg_5050", 1,30, layer=700, blendin=gblend, priority=8, layer_weight=0, play_mode=1, speed=.5) 
2644
-                    #deck.playAction("a_reg", 1,40, layer=700, blendin=gblend, priority=9, layer_weight=0, play_mode=1, speed=.5)
2645
-                    #trucks.playAction("a_reg", 1,40, layer=700, blendin=gblend, priority=9, layer_weight=0, play_mode=1, speed=.5)
2646 2187
                 if STANCE == 1:
2647 2188
                     own['requestAction'] = 'fak_5050'
2648
-                    #skater.playAction("fak_5050", 1,30, layer=700, blendin=gblend, priority=8, layer_weight=0, play_mode=1, speed=.5) 
2649
-                    #deck.playAction("a_reg", 1,40, layer=700, blendin=gblend, priority=9, layer_weight=0, play_mode=1, speed=.5)
2650
-                    #trucks.playAction("a_reg", 1,40, layer=700, blendin=gblend, priority=9, layer_weight=0, play_mode=1, speed=.5)                        
2651
-                #print("fak_5050")
2652 2189
             
2653 2190
         #elif STANCE == False and LAST_GRIND == False:
2654 2191
         elif STANCE == False:
2655
-            #print("jumpstance =0")
2656 2192
             if own['grindType'] == "reg_bsboard":
2657 2193
                 own['grind_stance'] = 0
2658 2194
                 own['requestAction'] = 'reg_bsboard'
2659
-                #skater.playAction("reg_BS_Board2", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)    
2660
-                #deck.playAction("a_reg_BS_Board2", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2661
-                #trucks.playAction("a_reg_BS_Board2", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2662
-                #print("play reg reg_bsboard")
2663 2195
             elif own['grindType'] == "fak_bsboard":
2664 2196
                 own['grind_stance'] = 1
2665 2197
                 own['requestAction'] = 'fak_bsboard'
2666
-                #skater.playAction("fak_BS_Board2", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)  
2667
-                #deck.playAction("a_fak_BS_Board2", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2668
-                #trucks.playAction("a_fak_BS_Board2", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2669
-                #print("play reg fak_bsboard")     
2670 2198
             elif own['grindType'] == "reg_tailg":
2671 2199
                 own['grind_stance'] = 0
2672 2200
                 own['requestAction'] = 'reg_tailg'
2673
-                #skater.playAction("reg_tailg.001", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2674
-                #deck.playAction("a_reg_tailg.001", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2675
-                #trucks.playAction("a_reg_tailg.001", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2676
-                # if STANCE == True and LAST_GRIND == 0: STANCE = False
2677
-                # elif STANCE == False and LAST_GRIND == 0: STANCE = True
2678
-                # own['stance'] = STANCE    
2679 2201
             elif own['grindType'] == "reg_tailgR":
2680 2202
                 own['requestAction'] = 'reg_tailgr'
2681
-                #skater.playAction("reg_tailgR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2682
-                #deck.playAction("a_reg_tailgR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2683
-                #trucks.playAction("a_reg_tailgR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)                 
2684 2203
             elif own['grindType'] == "reg_tailgL":
2685 2204
                 own['requestAction'] = 'reg_tailgl'
2686
-                #skater.playAction("reg_tailgL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2687
-                #deck.playAction("a_reg_tailgL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2688
-                #trucks.playAction("a_reg_tailgL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)                            
2689 2205
             elif own['grindType'] == "reg_noseg":
2690 2206
                 own['requestAction'] = 'reg_noseg'
2691
-#                skater.playAction("reg_noseg.001", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2692
-#                deck.playAction("a_reg_noseg.001", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2693
-#                trucks.playAction("a_reg_noseg.001", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2694
-                #print("0 reg_noseg")
2695 2207
             elif own['grindType'] == "reg_nosegR":
2696
-                #print("playing reg_nosegR")   
2697 2208
                 own['requestAction'] = 'reg_nosegr'             
2698
-                #skater.playAction("reg_nosegR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2699
-                #deck.playAction("a_reg_nosegR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2700
-                #trucks.playAction("a_reg_nosegR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2701 2209
             elif own['grindType'] == "reg_nosegL":
2702
-                #print("playing reg_nosegL")   
2703 2210
                 own['requestAction'] = 'reg_nosegl'             
2704
-                #skater.playAction("reg_nosegL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2705
-                #deck.playAction("a_reg_nosegL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2706
-                #trucks.playAction("a_reg_nosegL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)                                
2707 2211
             elif own['grindType'] == "fak_noseg":
2708 2212
                 own['requestAction'] = 'fak_noseg'
2709
-                #skater.playAction("fak_noseg", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2710
-                #deck.playAction("a_fak_noseg", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2711
-                #trucks.playAction("a_fak_noseg", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)        
2712
-                #print("0 fak_noseg")
2713 2213
             elif own['grindType'] == "fak_nosegR": 
2714 2214
                 own['requestAction'] = 'fak_nosegr'               
2715
-                #skater.playAction("fak_nosegR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2716
-                #deck.playAction("a_fak_nosegR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2717
-                #trucks.playAction("a_fak_nosegR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2718 2215
             elif own['grindType'] == "fak_nosegL":
2719 2216
                 own['requestAction'] = 'fak_nosegl'                
2720
-                #skater.playAction("fak_nosegL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2721
-                #deck.playAction("a_fak_nosegL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2722
-                #trucks.playAction("a_fak_nosegL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)                
2723 2217
             elif own['grindType'] == "fak_tailg":
2724 2218
                 own['requestAction'] = 'fak_tailg'
2725
-                own['requestAction'] = 'fak_tailg'
2726
-                own['grind_stance'] = 1
2727
-                #skater.playAction("fak_tailg", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2728
-                #deck.playAction("a_fak_tailg", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2729
-                #trucks.playAction("a_fak_tailg", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2730 2219
             elif own['grindType'] == "fak_tailgR": 
2731 2220
                 own['requestAction'] = 'fak_tailgr'
2732
-                #skater.playAction("fak_tailgR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2733
-                #deck.playAction("a_fak_tailgR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2734
-                #trucks.playAction("a_fak_tailgR", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2735 2221
             elif own['grindType'] == "fak_tailgL":
2736 2222
                 own['requestAction'] = 'fak_tailgl' 
2737
-                #skater.playAction("fak_tailgL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2738
-                #deck.playAction("a_fak_tailgL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2739
-                #trucks.playAction("a_fak_tailgL", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)                       
2740 2223
             elif own['grindType'] == "reg_tailslide":
2741
-                own['grind_stance'] = 0           
2742
-                own['requestAction'] = 'reg_tailslide'     
2743
-                #skater.playAction("fak_noses", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2744
-                #deck.playAction("a_fak_noses", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2745
-                #trucks.playAction("a_fak_noses", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2746
-                #if STANCE == True and LAST_GRIND == 0: STANCE = False
2747
-                #elif STANCE == False and LAST_GRIND == 0: STANCE = True
2748
-                #own['stance'] = STANCE                                  
2749 2224
             elif own['grindType'] == "fak_tailslide":
2750 2225
                 own['grind_stance'] = 1
2751 2226
                 own['requestAction'] = 'fak_tailslide'
2752
-                #skater.playAction("reg_noses", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2753
-                #deck.playAction("a_reg_noses", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2754
-                #trucks.playAction("a_reg_noses", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2755
-                #if STANCE == True and LAST_GRIND == 0: STANCE = False
2756
-                #elif STANCE == False and LAST_GRIND == 0: STANCE = True
2757
-                #own['stance'] = STANCE 
2758 2227
             elif own['grindType'] == "reg_noseslide":
2759 2228
                 own['grind_stance'] = 0
2760 2229
                 own['requestAction'] = 'reg_noseslide'
2761
-                #skater.playAction("fak_tails", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2762
-                #deck.playAction("a_fak_tails", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2763
-                #trucks.playAction("a_fak_tails", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2764
-                #if STANCE == True and LAST_GRIND == 0: STANCE = False
2765
-                #elif STANCE == False and LAST_GRIND == 0: STANCE = True
2766
-                #own['stance'] = STANCE  
2767 2230
             elif own['grindType'] == "fak_noseslide":  
2768 2231
                 own['grind_stance'] = 1              
2769 2232
                 own['requestAction'] = 'fak_noseslide'
2770
-                #skater.playAction("reg_tails", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2771
-                #deck.playAction("a_reg_tails", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2772
-                #trucks.playAction("a_reg_tails", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5) 
2773
-                #if STANCE == True and LAST_GRIND == 0: STANCE = False
2774
-                #elif STANCE == False and LAST_GRIND == 0: STANCE = True
2775
-                #own['stance'] = STANCE
2776
-                 
2777
-                #if STANCE == True: STANCE = False
2778
-                #if STANCE == False: STANCE = True
2779
-                #print("change stance")
2780
-                #STANCE = own["stance"]                 
2781 2233
             elif own['grindType'] == "nose_stall":
2782 2234
                 skater.playAction("nose_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5) 
2783 2235
                 deck.playAction("a_nose_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
@@ -2789,120 +2241,21 @@ def grind():
2789 2241
                 trucks.playAction("a_reg_tail_stall", 1,30, layer=700, blendin=gblend, play_mode=1, speed=.5)
2790 2242
                 #print("reg_tail_stall")                                 
2791 2243
             else:
2792
-#                print("@playing last resort")                          
2793 2244
                 if STANCE == 0:
2794 2245
                     own['requestAction'] = 'reg_5050'
2795
-#                    skater.playAction("reg_5050", 1,30, layer=700, blendin=gblend, priority=8, layer_weight=0, play_mode=1, speed=.5) 
2796
-#                    deck.playAction("a_reg", 1,40, layer=700, blendin=gblend, priority=9, layer_weight=0, play_mode=1, speed=.5)
2797
-#                    trucks.playAction("a_reg", 1,40, layer=700, blendin=gblend, priority=9, layer_weight=0, play_mode=1, speed=.5)
2798 2246
                 if STANCE == 1:
2799 2247
                     own['requestAction'] = 'fak_5050'
2800
-#                    skater.playAction("fak_5050", 1,30, layer=700, blendin=gblend, priority=8, layer_weight=0, play_mode=1, speed=.5) 
2801
-#                    deck.playAction("a_reg", 1,40, layer=700, blendin=gblend, priority=9, layer_weight=0, play_mode=1, speed=.5)
2802
-#                    trucks.playAction("a_reg", 1,40, layer=700, blendin=gblend, priority=9, layer_weight=0, play_mode=1, speed=.5)   
2803
-            
2804
-    else:
2805
-        if own['grindCountdown'] < 16:
2806
-            grindtype("empty")
2807
-            killact(700)  
2808
-            killact(705)
2809
-            killact(706)
2810
-            killact(707)
2811
-            killact(708)
2812
-#    if LAST_GRIND ==1 and grindHit ==0:
2813
-#        #print("++++out", own['grindType'])
2814
-#        if own['grindType'] == "reg_tailslide":
2815
-#            own['grind_stance'] = 0                
2816
-#            #skater.playAction("fak_noses", 30,40, layer=200, play_mode=1, speed=.5)
2817
-#            #deck.playAction("a_fak_noses", 30,40, layer=200, play_mode=1, speed=.5)
2818
-#            #trucks.playAction("a_fak_noses", 30,40, layer=200, play_mode=1, speed=.5)
2819
-
2820
-####
2821
-#        elif own['grindType'] == "fak_tailslide":
2822
-#            own['grind_stance'] = 1
2823
-#            #skater.playAction("reg_noses", 30,40, layer=200, play_mode=1, speed=.5)
2824
-#            #deck.playAction("a_reg_noses", 30,40, layer=200, play_mode=1, speed=.5)
2825
-#            #trucks.playAction("a_reg_noses", 30,40, layer=200, play_mode=1, speed=.5)
2826
-#####
2827
-
2828
-
2829
-#        elif own['grindType'] == "reg_noseslide":
2830
-#            own['grind_stance'] = 0
2831
-#            #skater.playAction("fak_tails", 30,40, layer=200, play_mode=1, speed=.5)
2832
-#            #deck.playAction("a_fak_tails", 30,40, layer=200, play_mode=1, speed=.5)
2833
-#            #trucks.playAction("a_fak_tails", 30,40, layer=200, play_mode=1, speed=.5)                
2834
-#        elif own['grindType'] == "fak_noseslide":  
2835
-#            own['grind_stance'] = 1              
2836
-#            #skater.playAction("reg_tails", 30,40, layer=200, play_mode=1, speed=.5)
2837
-#            #deck.playAction("a_reg_tails", 30,40, layer=200, play_mode=1, speed=.5)
2838
-#            #trucks.playAction("a_reg_tails", 30,40, layer=200, play_mode=1, speed=.5)  
2839
-####******
2840
-#        elif own['grindType'] == "reg_tailg":
2841
-#            #skater.playAction("reg_tailg.001",30,40, layer=200, play_mode=1, speed=.5)
2842
-#            #deck.playAction("a_reg_tailg.001",30,40, layer=200, play_mode=1, speed=.5)
2843
-#            #trucks.playAction("a_reg_tailg.001",30,40, layer=200, play_mode=1, speed=.5) 
2844
-#        elif own['grindType'] == "reg_tailgR":
2845
-#            skater.playAction("reg_tailgR",30,40, layer=200, play_mode=1, speed=.5)
2846
-#            #deck.playAction("a_reg_tailgR",30,40, layer=200, play_mode=1, speed=.5)
2847
-#            #trucks.playAction("a_reg_tailgR",30,40, layer=200, play_mode=1, speed=.5) 
2848
-#        elif own['grindType'] == "reg_tailgL":
2849
-#            skater.playAction("reg_tailgL",30,40, layer=200, play_mode=1, speed=.5)
2850
-#            deck.playAction("a_reg_tailgL",30,40, layer=200, play_mode=1, speed=.5)
2851
-#            trucks.playAction("a_reg_tailgL",30,40, layer=200, play_mode=1, speed=.5) 
2852
-
2853
-#        elif own['grindType'] == "reg_noseg":                
2854
-#            skater.playAction("reg_noseg.001",30,40, layer=200, play_mode=1, speed=.5)
2855
-#            deck.playAction("a_reg_noseg.001",30,40, layer=200, play_mode=1, speed=.5)
2856
-#            trucks.playAction("a_reg_noseg.001",30,40, layer=200, play_mode=1, speed=.5)
2857
-#        elif own['grindType'] == "reg_nosegR":                
2858
-#            skater.playAction("reg_nosegR",30,40, layer=200, play_mode=1, speed=.5)
2859
-#            deck.playAction("a_reg_nosegR",30,40, layer=200, play_mode=1, speed=.5)
2860
-#            trucks.playAction("a_reg_nosegR",30,40, layer=200, play_mode=1, speed=.5)
2861
-#        elif own['grindType'] == "reg_nosegL":                
2862
-#            skater.playAction("reg_nosegL",30,40, layer=200, play_mode=1, speed=.5)
2863
-#            deck.playAction("a_reg_nosegL",30,40, layer=200, play_mode=1, speed=.5)
2864
-#            trucks.playAction("a_reg_nosegL",30,40, layer=200, play_mode=1, speed=.5)                        
2865
-#        elif own['grindType'] == "fak_noseg":                
2866
-#            skater.playAction("fak_noseg",30,40, layer=200, play_mode=1, speed=.5)
2867
-#            deck.playAction("a_fak_noseg",30,40, layer=200, play_mode=1, speed=.5)
2868
-#            trucks.playAction("a_fak_noseg",30,40, layer=200, play_mode=1, speed=.5)
2869
-#            #print("fak_noseg")
2870
-#        elif own['grindType'] == "fak_nosegR":                
2871
-#            skater.playAction("fak_nosegR",30,40, layer=200, play_mode=1, speed=.5)
2872
-#            deck.playAction("a_fak_nosegR",30,40, layer=200, play_mode=1, speed=.5)
2873
-#            trucks.playAction("a_fak_nosegR",30,40, layer=200, play_mode=1, speed=.5)
2874
-#        elif own['grindType'] == "fak_nosegL":                
2875
-#            skater.playAction("fak_nosegL",30,40, layer=200, play_mode=1, speed=.5)
2876
-#            deck.playAction("a_fak_nosegL",30,40, layer=200, play_mode=1, speed=.5)
2877
-#            trucks.playAction("a_fak_nosegL",30,40, layer=200, play_mode=1, speed=.5)                        
2878
-#        elif own['grindType'] == "fak_tailg": 
2879
-#            skater.playAction("fak_tailg",30,40, layer=200, play_mode=1, speed=.5)
2880
-#            deck.playAction("a_fak_tailg",30,40, layer=200, play_mode=1, speed=.5)
2881
-#            trucks.playAction("a_fak_tailg",30,40, layer=200, play_mode=1, speed=.5)
2882
-#        elif own['grindType'] == "fak_tailgR": 
2883
-#            skater.playAction("fak_tailgR",30,40, layer=200, play_mode=1, speed=.5)
2884
-#            deck.playAction("a_fak_tailgR",30,40, layer=200, play_mode=1, speed=.5)
2885
-#            trucks.playAction("a_fak_tailgR",30,40, layer=200, play_mode=1, speed=.5)
2886
-#        elif own['grindType'] == "fak_tailgL": 
2887
-#            skater.playAction("fak_tailgL",30,40, layer=200, play_mode=1, speed=.5)
2888
-#            deck.playAction("a_fak_tailgL",30,40, layer=200, play_mode=1, speed=.5)
2889
-#            trucks.playAction("a_fak_tailgL",30,40, layer=200, play_mode=1, speed=.5)         
2890
-                            
2891
-                         
2892 2248
                   
2893 2249
 def rotmult():
2894 2250
     if r_ground.triggered:
2895
-        #print(linVelocity)
2896 2251
         num = ((rot.z * -1) +1)
2897 2252
         num = num * 100
2898
-        #print(num)
2899 2253
 
2900 2254
 def airup():
2901 2255
     if r_ground.triggered == False:
2902 2256
         pos = own.worldPosition
2903 2257
         pos = own.worldPosition.z
2904 2258
         last_pos = own['last_posz']
2905
-        #print(last_pos - pos)
2906 2259
         if last_pos - pos > 0:
2907 2260
             own['airup'] = 0
2908 2261
         if last_pos - pos < 0:    
@@ -2919,40 +2272,15 @@ def onramp():
2919 2272
             own['onramp'] = 0   
2920 2273
     else:
2921 2274
         own['onramp'] = 0        
2922
-#    if r_ground.positive:
2923
-#        own['rgroundhit'] = 1        
2924
-#    else:
2925
-#        own['rgroundhit'] = 0
2926 2275
 def grindtype(gtype):
2927 2276
     own['grindType'] = gtype
2928 2277
     
2929 2278
 def transmult():
2930
-#    linvel = own.getLinearVelocity(True)
2931 2279
     lastrotz = own["rotz"]
2932
-#    lastlinvelx = own["linvelx"]
2933
-##up
2934
-#    #reg
2935
-#    if rot.z < lastrotz and linvel.x > lastlinvelx and rot.z < .9 and rot.z > .3 and linvel.x > 0:
2936
-#        force = [ 40, 0, 0]
2937
-#        own.applyForce(force, 1) # apply force 
2938
-#    #fak
2939
-#    if rot.z < lastrotz and linvel.x > lastlinvelx and rot.z < .9 and rot.z > .3 and linvel.x < 0:
2940
-#        force = [ -40, 0, 0]
2941
-#        own.applyForce(force, 1) # apply force 
2942
-##down            
2943
-#    #reg
2944
-#    if rot.z > lastrotz and linvel.x > lastlinvelx and rot.z < .9 and rot.z > .3 and linvel.x > 0:
2945
-#        force = [ 40, 0, 0]
2946
-#        own.applyForce(force, 1) # apply force 
2947
-#    #fak
2948
-#    if rot.z > lastrotz and linvel.x > lastlinvelx and rot.z < .9 and rot.z > .3 and linvel.x < 0:
2949
-#        force = [ -40, 0, 0]
2950
-#        own.applyForce(force, 1) # apply force     
2951 2280
     linvel = own.getLinearVelocity(True)
2952 2281
     newx = (linvel.x + (linvel.x * .039))
2953 2282
     if linvel.x < 7 and linvel.x > -7 and rot.z > lastrotz and r_ground.triggered == 1 and rot.z > .3 and rot.z < .93:
2954 2283
         own.setLinearVelocity([newx, linvel.y, linvel.z], True)    
2955
-        #print("what the fuck")
2956 2284
         
2957 2285
 def speedmult():
2958 2286
     vel = own.getLinearVelocity(True)
@@ -2960,20 +2288,14 @@ def speedmult():
2960 2288
     roty = math.degrees(xyz[1])     
2961 2289
     roty = abs(roty) 
2962 2290
     roty = roty * .0005
2963
-    #print("Roty: ", roty)
2964 2291
     
2965 2292
     if abs(vel.x) > 1:
2966
-        #mult = .0007
2967 2293
         mult = .0015 + roty
2968 2294
     else:
2969 2295
         mult = .000       
2970 2296
     mult2 = .018
2971 2297
     mult3 = .007
2972
-    
2973
-
2974
-    
2975 2298
     lastrotz = own["rotz"]
2976
-    #print(lastrotz)     
2977 2299
     x = vel.x * mult
2978 2300
     x2 = x + vel.x
2979 2301
     x3 = vel.x * mult2
@@ -2982,14 +2304,6 @@ def speedmult():
2982 2304
     x6 = x5 + vel.x
2983 2305
     if r_ground.triggered and vel.x < 4 and vel.x > -4:
2984 2306
         own.setLinearVelocity([x2, vel.y, vel.z], True)
2985
-        #pass
2986
-#    if STANCE == True:
2987
-#        if lastrotz > .9 and r_ground.triggered == True and vel.x > .05 and vel.x < 4:
2988
-#            own.setLinearVelocity([x6, vel.y, vel.z], True)  
2989
-#        if lastrotz < .9 and r_ground.triggered == True:
2990
-#            own.setLinearVelocity([x2, vel.y, vel.z], True)   
2991
-#        if lastrotz < .85 and lastrotz > .7 and r_ground.triggered == True:          
2992
-#            own.setLinearVelocity([x4, vel.y, vel.z], True)   
2993 2307
 
2994 2308
 def coping():
2995 2309
     if invertTouch.positive:
@@ -3003,12 +2317,9 @@ def onboard():
3003 2317
         cont.deactivate(cam.actuators['replayCam'])
3004 2318
         cont.activate(cam.actuators['Camera'])
3005 2319
         killall()
3006
-        #set_vibration(0, 0.0, 0.0) 
3007 2320
         walklay = 40
3008 2321
         fliplay3 = 2060  
3009 2322
         ob_speed = .5
3010
-        #add dropin anim
3011
-             
3012 2323
         if STANCE == 0:
3013 2324
             skater.stopAction(fliplay)
3014 2325
             deck.stopAction(fliplay)
@@ -3017,18 +2328,11 @@ def onboard():
3017 2328
             if own['dropinCol'] == True:
3018 2329
                 print("dropinanim")
3019 2330
                 own['requestAction'] = reg_dropin
3020
-                #skater.playAction("nreg_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=.75)
3021
-                #deck.playAction("a_reg_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=.75)
3022
-                #trucks.playAction("a_reg_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=.75)
3023 2331
             else:
3024 2332
                 own['requestAction'] = 'reg_onboard'    
3025
-                #skater.playAction("reg_noffboard", 9,0, layer=40, priority=0, play_mode=0, speed=ob_speed)
3026
-                #deck.playAction("a_reg_noffboard", 9,0, layer=40, priority=0, play_mode=0, speed=ob_speed)
3027
-                #trucks.playAction("a_reg_noffboard", 9,0, layer=40, priority=0, play_mode=0, speed=ob_speed)
3028 2333
             force = (linVelocity.x -1, linVelocity.y, linVelocity.z)
3029 2334
             own.setLinearVelocity(force, True)
3030 2335
             own['dropinTimer'] = 60
3031
-            #print("get on board")
3032 2336
         if STANCE == 1:
3033 2337
             skater.stopAction(fliplay)
3034 2338
             deck.stopAction(fliplay)
@@ -3037,28 +2341,16 @@ def onboard():
3037 2341
             if own['dropinTimer'] > 30:
3038 2342
                 print("dropinanim2")
3039 2343
                 own['requestAction'] = fak_dropin
3040
-                #skater.playAction("nfak_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=.75)
3041
-                #deck.playAction("a_fak_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=.75)
3042
-                #trucks.playAction("a_fak_dropin", 60,80, layer=fliplay3, priority=0, play_mode=0, speed=.75)
3043 2344
             else: 
3044 2345
                 own['requestAction'] = 'fak_onboard'
3045
-                #skater.playAction("nfak_offboard", 30,1, layer=40, priority=0, play_mode=0, speed=1.5)
3046
-                #deck.playAction("a_fak_offboard", 30,1, layer=40, priority=0, play_mode=0, speed=1.5)
3047
-                #trucks.playAction("a_fak_offboard", 30,1, layer=40, priority=0, play_mode=0, speed=1.5)
3048 2346
             force = (linVelocity.x +1, linVelocity.y, linVelocity.z)
3049 2347
             own.setLinearVelocity(force, True)
3050 2348
             own['dropinTimer'] = 60
3051
-            #print("get on board")            
3052 2349
     else:
3053 2350
         num = own['dropinTimer']
3054 2351
         if num > 0:
3055 2352
             num = num - 1
3056 2353
         own['dropinTimer'] = num            
3057
-    #if own['dropinTimer'] == 1:
3058
-        #killact(6011) 
3059
-        #killact(6000)    
3060
-        #killact(6001)   
3061
-        #killact(2)  
3062 2354
         
3063 2355
 def offboard():
3064 2356
         wheel1.stopAction(2)
@@ -3079,15 +2371,6 @@ def resetjumpstance():
3079 2371
         #print(lfg, "----- this?")  
3080 2372
         if own['jump_stance'] != 3:
3081 2373
             own['jump_stance'] = 3
3082
-    # if r_ground.positive and grindDar == 0:
3083
-    #     lfg = own["lF_ground_frame"]
3084
-    #     fn = own["framenum"]
3085
-    #     time = fn - lfg
3086
-    #     #pass
3087
-    #     print(LAST_GRIND)
3088
-    #     if time > 60:
3089
-    #         own["jump_stance"] = 3
3090
-    #     #print("resetting jumpstance")
3091 2374
     
3092 2375
 def grass():
3093 2376
     try:
@@ -3099,29 +2382,22 @@ def grass():
3099 2382
     except:
3100 2383
         pass    
3101 2384
 def grindoutair():
3102
-#    if own['grind_jump'] == True: 
3103
-#        if own['grindjumpturn'] != True:
3104
-#           own['grindjumpturn'] = True 
3105 2385
     skippy = 0
3106 2386
     linVel = own.getLinearVelocity(True)
3107 2387
     if own['LAST_GRIND'] == True and grindHit == True:
3108 2388
         own['lg_stance'] = STANCE
3109
-    #else:
3110
-        #own['lg_stance'] = 0
3111 2389
     lg_stance = own['lg_stance']
3112 2390
     own.actuators["grindoutair"].useLocalLinV = True        
3113 2391
     if own['grindjumpturn'] == True and own['grindCountdown'] > 12 and skippy == 0:           
3114 2392
         grindoutspeed = .1  
3115 2393
         grindoutspeed2 = 5.4  
3116 2394
         if lLR > turnsens:
3117
-            #followcam.actuators["up"].dLoc = [ 0, 0, -camspeed2]
3118 2395
             if own['last_grindpos'] == 'reg_5050':
3119 2396
                 if STANCE == 0:
3120 2397
                     own.actuators["grindoutair"].linV = [0, grindoutspeed, 0]                    
3121 2398
                 else:
3122 2399
                     own.actuators["grindoutair"].linV = [0, -grindoutspeed, 0] 
3123 2400
                 cont.activate(own.actuators["grindoutair"]) 
3124
-                #print("50grindoutair")   
3125 2401
 
3126 2402
         if lLR < -turnsens:
3127 2403
             if own['last_grindpos'] == 'reg_5050':
@@ -3130,7 +2406,6 @@ def grindoutair():
3130 2406
                 else: 
3131 2407
                     own.actuators["grindoutair"].linV = [0, grindoutspeed, 0] 
3132 2408
                 cont.activate(own.actuators["grindoutair"])
3133
-                #print("50grindoutair")
3134 2409
         if lUD > turnsens:
3135 2410
             js = own['lg_stance']
3136 2411
             linvelx = own.getLinearVelocity(True)                
@@ -3138,40 +2413,26 @@ def grindoutair():
3138 2413
                 if js == 1:
3139 2414
                    own.actuators["grindoutair"].linV = [-grindoutspeed, 0, 0]
3140 2415
                    cont.activate(own.actuators["grindoutair"])
3141
-                   #print("1grindoutair*", round(linvelx.x, 2), js)
3142 2416
                 else:
3143 2417
                     own.actuators["grindoutair"].linV = [grindoutspeed, 0, 0] 
3144 2418
                     cont.activate(own.actuators["grindoutair"]) 
3145
-                    #print("2grindoutair*", round(linvelx.x, 2), js)   
3146
-                #cont.activate(own.actuators["grindoutair"])                
3147 2419
         if lUD < -turnsens:  
3148 2420
             js = own['lg_stance']      
3149 2421
             if own['last_grindpos'] == 'reg_board':    
3150 2422
                 if js == 0:
3151 2423
                     own.actuators["grindoutair"].linV = [-grindoutspeed, 0, 0]
3152 2424
                     cont.activate(own.actuators["grindoutair"])
3153
-                    #print("3grindoutair broke", js)
3154 2425
                 else:
3155 2426
                     own.actuators["grindoutair"].linV = [grindoutspeed, 0, 0]
3156 2427
                     cont.activate(own.actuators["grindoutair"])
3157
-                    #print("equal")
3158
-                    #print("4grindoutair broke", js)  
3159 2428
                 
3160 2429
     if LAST_GRIND == False and r_ground.triggered and own['grindjumpturn'] == True and own['grindCountdown'] < 1:
3161 2430
         own['grindjumpturn'] = False
3162
-        #pass
3163 2431
     if r_ground.triggered:
3164 2432
         own['grind_jump'] = False 
3165
-        #own['grindjumpturn'] = False   
3166
-        #pass
3167 2433
     
3168 2434
     if own['grindjumpturn'] == False or own['grindCountdown'] < 19:
3169
-        #pass
3170 2435
         cont.deactivate(own.actuators["grindoutair"])
3171
-        #print("deactivate#################################")
3172
-#    if own['grindjumpturn'] == True and r_ground.triggered:
3173
-#        own['grindjumpturn'] = False
3174
-                      
3175 2436
 
3176 2437
 def set_last_grindpos():
3177 2438
     if own['grindpos'] != None:
@@ -3183,36 +2444,17 @@ def air_pos():
3183 2444
     if rUD > .040 and r_ground.triggered == False and GRAB_ON == False and wr == None and jump_timer < 50:
3184 2445
         killact(2)
3185 2446
         killact(4)
3186
-#        if trucks.isPlayingAction(500) == False:
3187
-#            if STANCE == 0:
3188 2447
         if STANCE == 0:
3189 2448
             own['requestAction'] = 'reg_air_tail'    
3190
-#                skater.playAction("reg_manual", 10,70, layer=50, priority=8, play_mode=1, speed=.5) 
3191
-#                deck.playAction("a_reg_manual", 10,70, layer=50, priority=8,  play_mode=1, speed=.5)
3192
-#                trucks.playAction("a_reg_manual", 10,70, layer=50, priority=8, play_mode=1, speed=.5) 
3193 2449
         else:
3194 2450
             own['requestAction'] = 'fak_air_tail' 
3195
-#                skater.playAction("fak_manual", 10,70, layer=50, priority=8, play_mode=1, speed=.5) 
3196
-#                deck.playAction("a_fak_manual", 10,70, layer=50, priority=8,  play_mode=1, speed=.5)
3197
-#                trucks.playAction("a_fak_manual", 10,70, layer=50, priority=8, play_mode=1, speed=.5) 
3198 2451
     elif rUD < -.040 and r_ground.triggered == False and GRAB_ON == False and wr == None and jump_timer < 50:
3199 2452
         killact(2)
3200 2453
         killact(4)
3201
-#        if trucks.isPlayingAction(500) == False:
3202 2454
         if STANCE == 0:
3203 2455
             own['requestAction'] = 'reg_air_nose' 
3204
-#                skater.playAction("reg_nmanual", 10,70, layer=50, priority=8, play_mode=1, speed=.5) 
3205
-#                deck.playAction("a_fak_manual", 10,70, layer=50, priority=8,  play_mode=1, speed=.5)
3206
-#                trucks.playAction("a_fak_manual", 10,70, layer=50, priority=8, play_mode=1, speed=.5) 
3207 2456
         else:
3208 2457
             own['requestAction'] = 'fak_air_nose' 
3209
-#                skater.playAction("fak_nmanual", 10,70, layer=50, priority=8, play_mode=1, speed=.5) 
3210
-#                deck.playAction("a_reg_manual", 10,70, layer=50, priority=8,  play_mode=1, speed=.5)
3211
-#                trucks.playAction("a_reg_manual", 10,70, layer=50, priority=8, play_mode=1, speed=.5)                                     
3212
-    else:
3213
-        killact(50)
3214
-        #killact(50)
3215
-        #killact(50)
3216 2458
 
3217 2459
 def air_turn_boost():
3218 2460
     pass
@@ -3226,22 +2468,14 @@ def revert():
3226 2468
     local = True
3227 2469
     rot = [ 0.0, 0.0, 3.14]
3228 2470
     own.applyRotation(rot,local)
3229
-    #killall()
3230
-    #if own['reg_manual'] == 1 or own['reg_nmanual'] == 1:
3231
-    #if own['reg_manual'] == 1:
3232 2471
     if own['manual_v2_type'] == 'reg manual': 
3233 2472
         own['requestAction'] = 'reg_manual_revert_ccw'   
3234
-#        skater.playAction("reg_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
3235
-#        deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
3236
-#        trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
3237 2473
         print("reg")
3238
-    #elif own['reg_nmanual'] == 1:
3239 2474
     elif own['manual_v2_type'] == 'reg nose manual':    
3240 2475
         skater.playAction("fak_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
3241 2476
         deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
3242 2477
         trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
3243 2478
         print("reg nose manual revert")             
3244
-    #elif own['fak_manual'] == 1 or own['fak_nmanual'] == 1:
3245 2479
     elif own['manual_v2_type'] == 'fak manual':    
3246 2480
         skater.playAction("fak_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
3247 2481
         deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
@@ -3254,14 +2488,8 @@ def revert():
3254 2488
         print("fak")           
3255 2489
     else:
3256 2490
         own['requestAction'] = 'revert1'            
3257
-#        skater.playAction("revert1", 1,10, layer=400, priority=8, play_mode=0, speed=.5)
3258
-#        deck.playAction("a_revert1", 1,10, layer=400, priority=1, play_mode=0, speed=.5)
3259
-#        trucks.playAction("a_revert1", 1,10, layer=400, priority=0, play_mode=0, speed=.5)
3260 2491
     own['revert_timer'] = 20 
3261 2492
     cont.activate(own.actuators["revertSound"])      
3262
-    #revert_on_timer 20
3263
-    #force = [0,0,0]
3264
-    #own.setLinearVelocity(force, True)    
3265 2493
 def revert2():
3266 2494
     own["Q3oncdl"] = 0
3267 2495
     own["Q4oncdl"] = 0
@@ -3271,19 +2499,16 @@ def revert2():
3271 2499
     local = True
3272 2500
     rot = [ 0.0, 0.0, -3.14]
3273 2501
     own.applyRotation(rot,local)
3274
-    #killall()
3275 2502
     if own['manual_v2_type'] == 'reg manual':    
3276 2503
         skater.playAction("reg_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
3277 2504
         deck.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
3278 2505
         trucks.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
3279 2506
         print("reg")
3280
-    #elif own['reg_nmanual'] == 1:
3281 2507
     elif own['manual_v2_type'] == 'reg nose manual':    
3282 2508
         skater.playAction("fak_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
3283 2509
         deck.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
3284 2510
         trucks.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
3285 2511
         print("reg nose manual revert")             
3286
-    #elif own['fak_manual'] == 1 or own['fak_nmanual'] == 1:
3287 2512
     elif own['manual_v2_type'] == 'fak manual':    
3288 2513
         skater.playAction("fak_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
3289 2514
         deck.playAction("a_fak_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
@@ -3296,9 +2521,6 @@ def revert2():
3296 2521
         print("fak")   
3297 2522
     else:     
3298 2523
         own['requestAction'] = 'revert2'       
3299
-#        skater.playAction("revert2", 1,10, layer=400, priority=8, play_mode=0, speed=.5)
3300
-#        deck.playAction("a_revert2", 1,10, layer=400, priority=1, play_mode=0, speed=.5)
3301
-#        trucks.playAction("a_revert2", 1,10, layer=400, priority=0, play_mode=0, speed=.5)
3302 2524
     own['revert_timer'] = 20 
3303 2525
     cont.activate(own.actuators["revertSound"])         
3304 2526
 def revert3():
@@ -3311,19 +2533,16 @@ def revert3():
3311 2533
     rot = [ 0.0, 0.0, 3.14]
3312 2534
     own.applyRotation(rot,local) 
3313 2535
     print("real revert 3")  
3314
-    #killall()
3315 2536
     if own['manual_v2_type'] == 'reg manual':    
3316 2537
         skater.playAction("reg_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
3317 2538
         deck.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
3318 2539
         trucks.playAction("a_reg_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
3319 2540
         print("reg")
3320
-    #elif own['reg_nmanual'] == 1:
3321 2541
     elif own['manual_v2_type'] == 'reg nose manual':    
3322 2542
         skater.playAction("fak_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
3323 2543
         deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
3324 2544
         trucks.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=0, play_mode=0, speed=4)
3325 2545
         print("reg nose manual revert")             
3326
-    #elif own['fak_manual'] == 1 or own['fak_nmanual'] == 1:
3327 2546
     elif own['manual_v2_type'] == 'fak manual':    
3328 2547
         skater.playAction("fak_manual_revert_ccw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
3329 2548
         deck.playAction("a_fak_manual_revert_ccw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
@@ -3336,9 +2555,6 @@ def revert3():
3336 2555
         print("fak")   
3337 2556
     else:       
3338 2557
         own['requestAction'] = 'revert3' 
3339
-#        skater.playAction("revert1", 1,10, layer=400, priority=8, play_mode=0, speed=.5)
3340
-#        deck.playAction("a_revert1", 1,10, layer=400, priority=1, play_mode=0, speed=.5)
3341
-#        trucks.playAction("a_revert1", 1,10, layer=400, priority=0, play_mode=0, speed=.5)
3342 2558
     own['revert_timer'] = 20 
3343 2559
     cont.activate(own.actuators["revertSound"])      
3344 2560
 def revert4():
@@ -3350,7 +2566,6 @@ def revert4():
3350 2566
     local = True
3351 2567
     rot = [ 0.0, 0.0, 3.14]
3352 2568
     own.applyRotation(rot,local)  
3353
-    #killall()
3354 2569
     if own['manual_v2_type'] == 'reg manual':    
3355 2570
         skater.playAction("reg_manual_revert_cw", 70,10, layer=400, priority=8, play_mode=0, speed=4)
3356 2571
         deck.playAction("a_reg_manual_revert_cw", 70,10, layer=400, priority=1, play_mode=0, speed=4)
@@ -3376,9 +2591,6 @@ def revert4():
3376 2591
     else:
3377 2592
         own['requestAction'] = 'revert4'
3378 2593
         print("normal revert")        
3379
-#        skater.playAction("revert2", 1,10, layer=400, priority=8, play_mode=0, speed=.5)
3380
-#        deck.playAction("a_revert2", 1,10, layer=400, priority=1, play_mode=0, speed=.5)
3381
-#        trucks.playAction("a_revert2", 1,10, layer=400, priority=0, play_mode=0, speed=.5)
3382 2594
     own['revert_timer'] = 20 
3383 2595
     cont.activate(own.actuators["revertSound"])       
3384 2596
 
@@ -3390,14 +2602,8 @@ def powerslide():
3390 2602
         own['powerslide_on'] = 1
3391 2603
         if STANCE == 0:
3392 2604
             own['powerslide'] = "reg2"
3393
-            #skater.playAction("nreg_powerslide", 20,80, layer=400, priority=8, play_mode=1, speed=.5)
3394
-            #deck.playAction("a_reg_powerslide", 20,80, layer=400, priority=1, play_mode=1, speed=.5)
3395
-            #trucks.playAction("a_reg_powerslide", 20,80, layer=400, priority=0, play_mode=1, speed=.5)        
3396 2605
         if STANCE == 1:
3397 2606
             own['powerslide'] = "fak1" 
3398
-            #skater.playAction("nfak_powerslide", 20,80, layer=400, priority=8, play_mode=1, speed=.5)
3399
-            #deck.playAction("a_fak_powerslide_d", 20,80, layer=400, priority=1, play_mode=1, speed=.5)
3400
-            #trucks.playAction("a_fak_powerslide_t", 20,80, layer=400, priority=0, play_mode=1, speed=.5)             
3401 2607
         linVelocity4 = own.getLinearVelocity(True)    
3402 2608
         if own['powerslide_counter'] > 15 and own['powerslide_counter'] < 18:         
3403 2609
             newx = linVelocity4.x * .9 
@@ -3413,14 +2619,8 @@ def powerslide2():
3413 2619
         own['powerslide_on'] = 1
3414 2620
         if STANCE == 0:
3415 2621
             own['powerslide'] = "reg1"
3416
-            #skater.playAction("nreg_powerslide2", 20,80, layer=400, priority=8, play_mode=1, speed=.5)
3417
-            #deck.playAction("a_reg_powerslide2_d", 20,80, layer=400, priority=1, play_mode=1, speed=.5)
3418
-            #trucks.playAction("a_reg_powerslide2_t", 20,80, layer=400, priority=0, play_mode=1, speed=.5)        
3419 2622
         if STANCE == 1:
3420 2623
             own['powerslide'] = "fak2" 
3421
-            #skater.playAction("nfak_powerslide2", 20,80, layer=400, priority=8, play_mode=1, speed=.5)
3422
-            #deck.playAction("a_fak_powerslide2_d", 20,80, layer=400, priority=1, play_mode=1, speed=.5)
3423
-            #trucks.playAction("a_fak_powerslide2_t", 20,80, layer=400, priority=0, play_mode=1, speed=.5)             
3424 2624
         linVelocity4 = own.getLinearVelocity(True)    
3425 2625
         if own['powerslide_counter'] > 15 and own['powerslide_counter'] < 18:         
3426 2626
             newx = linVelocity4.x * .9 
@@ -3440,66 +2640,12 @@ def powerslide_state():
3440 2640
             own['requestAction'] = 'reg_powerslide'
3441 2641
         if own['powerslide'] == "fak2":                               
3442 2642
             own['requestAction'] = 'fak_powerslide'                                    
3443
-    #if own['powerslide_on'] == 1 and own['last_powerslide_on'] == 0:
3444
-        #print("power_on")
3445
-        #if own['powerslide'] == "reg2":
3446
-            
3447
-#            skater.playAction("nreg_powerslide", 0,20, layer=401, priority=8, play_mode=0, speed=1.5)
3448
-#            deck.playAction("a_reg_powerslide", 0,20, layer=401, priority=1, play_mode=0, speed=1.5)
3449
-#            trucks.playAction("a_reg_powerslide", 0,20, layer=401, priority=0, play_mode=0, speed=1.5) 
3450
-#        if own['powerslide'] == "fak1":
3451
-#            own['requestAction'] = 'fak_powerslide'
3452
-#            skater.playAction("nfak_powerslide", 0,20, layer=401, priority=8, play_mode=0, speed=1.5)
3453
-#            deck.playAction("a_fak_powerslide_d", 0,20, layer=401, priority=1, play_mode=0, speed=1.5)
3454
-#            trucks.playAction("a_fak_powerslide_t", 0,20, layer=401, priority=0, play_mode=0, speed=1.5)
3455
-            
3456
-#        if own['powerslide'] == "reg1":
3457
-#            #own['requestAction'] = 'reg_fs_powerslide'
3458
-#            skater.playAction("nreg_powerslide2", 0,20, layer=401, priority=8, play_mode=0, speed=1.5)
3459
-#            deck.playAction("a_reg_powerslide2_d", 0,20, layer=401, priority=1, play_mode=0, speed=1.5)
3460
-#            trucks.playAction("a_reg_powerslide2_t", 0,20, layer=401, priority=0, play_mode=0, speed=1.5) 
3461
-#        if own['powerslide'] == "fak2":
3462
-#            #own['requestAction'] = 'fak_fs_powerslide'
3463
-#            skater.playAction("nfak_powerslide2", 0,20, layer=401, priority=8, play_mode=0, speed=1.5)
3464
-#            deck.playAction("a_fak_powerslide2_d", 0,20, layer=401, priority=1, play_mode=0, speed=1.5)
3465
-#            trucks.playAction("a_fak_powerslide2_t", 0,20, layer=401, priority=0, play_mode=0, speed=1.5)            
3466
-            
3467
-####powerslide off#####                                 
3468
-#    if own['powerslide_on'] == 0 and own['last_powerslide_on'] == 1:
3469
-#        killact(400)
3470
-#        killact(401)
3471
-
3472
-#        linVelocity4 = own.getLinearVelocity(True)    
3473
-#        newx = linVelocity4.x * .9       
3474
-#        force = [newx, linVelocity4.y, linVelocity4.z]
3475
-#        own.setLinearVelocity(force, True) 
3476
-#                
3477
-#        if own['powerslide'] == "reg2":   
3478
-#            skater.playAction("nreg_powerslide", 20,0, layer=4002, priority=8, play_mode=0, speed=1.5)
3479
-#            deck.playAction("a_reg_powerslide", 20,0, layer=4002, priority=1, play_mode=0, speed=1.5)
3480
-#            trucks.playAction("a_reg_powerslide", 20,0, layer=4002, priority=0, play_mode=0, speed=1.5)
3481
-#        if own['powerslide'] == "fak1":   
3482
-#            skater.playAction("nfak_powerslide", 20,0, layer=4002, priority=8, play_mode=0, speed=1.5)
3483
-#            deck.playAction("a_fak_powerslide_d", 20,0, layer=4002, priority=1, play_mode=0, speed=1.5)
3484
-#            trucks.playAction("a_fak_powerslide_t", 20,0, layer=4002, priority=0, play_mode=0, speed=1.5)     
3485
-#            
3486
-#        if own['powerslide'] == "reg1":   
3487
-#            skater.playAction("nreg_powerslide2", 20,0, layer=4002, priority=8, play_mode=0, speed=1.5)
3488
-#            deck.playAction("a_reg_powerslide2_d", 20,0, layer=4002, priority=1, play_mode=0, speed=1.5)
3489
-#            trucks.playAction("a_reg_powerslide2_t", 20,0, layer=4002, priority=0, play_mode=0, speed=1.5)
3490
-#        if own['powerslide'] == "fak2":   
3491
-#            skater.playAction("nfak_powerslide2", 20,0, layer=4002, priority=8, play_mode=0, speed=1.5)
3492
-#            deck.playAction("a_fak_powerslide2_d", 20,0, layer=4002, priority=1, play_mode=0, speed=1.5)
3493
-#            trucks.playAction("a_fak_powerslide2_t", 20,0, layer=4002, priority=0, play_mode=0, speed=1.5)                                
3494
-#        #print("old power") 
3495 2643
 def powerslide_sound():
3496 2644
     sact = own.actuators["powerslide_sound"]
3497 2645
     if own['powerslide_on'] == 1:
3498 2646
         sact = own.actuators["powerslide_sound"]
3499 2647
         sact.volume = .2
3500 2648
         new_pitch = (abs(linVelocity.x) / 3)
3501
-        #new_pitch = new_pitch * 1.1
3502
-        #print("np=", new_pitch)
3503 2649
         if new_pitch < 1.1 and new_pitch > .5: 
3504 2650
             sact.pitch = new_pitch
3505 2651
         elif new_pitch <= .5:
@@ -3517,7 +2663,6 @@ def check_powerslide():
3517 2663
     except:
3518 2664
         pass 
3519 2665
     psxvel = abs(linVelocity.x)
3520
-    #xvelsens = .1   
3521 2666
     if (lUD > .08 or lUD < -.08) and own['manual_v2'] == False and r_ground.triggered == True and psxvel > .1:
3522 2667
         if lUD > .08:
3523 2668
             powerslide()
@@ -3536,15 +2681,7 @@ def killmanuals():
3536 2681
         reg_nmanual_off()                
3537 2682
 
3538 2683
 def killopos():
3539
-    if q5oncd < 1 and q1oncd <1:
3540
-        killact(65)
3541
-        killact(66)
3542
-        killact(67)
3543
-        killact(68)         
3544
-        killact(71)
3545
-        killact(72)
3546
-        killact(73)
3547
-        killact(74)     
2684
+    pass    
3548 2685
                 
3549 2686
 stopAnims() 
3550 2687
 #nextframe()  
@@ -3799,14 +2936,6 @@ elif q5oncd > 0:
3799 2936
     killact(66)
3800 2937
     killact(67)
3801 2938
     killact(68) 
3802
-    flipping = skater.isPlayingAction(fliplay)    
3803
-#    if own["last_Opos"] == True and flipping == False:
3804
-#        if STANCE == False:
3805
-#            skater.playAction("noposin", 20,1, layer=69, priority=3, blendin=10, play_mode=0, speed=.5)
3806
-#        elif STANCE == True:
3807
-#            skater.playAction("fak_oposin", 20,1, layer=70, priority=3, blendin=10, play_mode=0, speed=.5)
3808
-        #skater.stopAction(7)
3809
-        #skater.stopAction(0)       
3810 2939
     own["last_Opos"] = False
3811 2940
 #q1    
3812 2941
 if rUD < -0.070:
@@ -3876,13 +3005,6 @@ elif q1oncd > 0:
3876 3005
     killact(74)
3877 3006
     killact(71)
3878 3007
     killact(72)
3879
-    flipping = skater.isPlayingAction(fliplay)       
3880
-#    if own["last_nOpos"] == True and flipping == False:
3881
-
3882
-#        if STANCE == 0 and r_ground.triggered:
3883
-#            skater.playAction("nnoposin", 20,1, layer=75, priority=3, blendin=10, play_mode=0, speed=.5)
3884
-#        elif STANCE == 1 and r_ground.triggered:
3885
-#            skater.playAction("fak_noposin", 20,1, layer=76, priority=3, blendin=10, play_mode=0, speed=.5)
3886 3008
     own["last_nOpos"] = False   
3887 3009
        
3888 3010
 #q7
@@ -4251,12 +3373,6 @@ if bBut == 1:
4251 3373
 elif bBut ==0:
4252 3374
         own["lastStop"] = False
4253 3375
 ##### falls
4254
-#space = own.sensors['space']
4255
-#if space.triggered:
4256
-#    own['fall'] = 1
4257
-#else:
4258
-#    own['fall'] = 0    
4259
-
4260 3376
 if own['fall'] == 1:
4261 3377
     offboard()
4262 3378
     own['getoffboard'] = True
@@ -4275,7 +3391,6 @@ if own["GRAB_ON"] == True:
4275 3391
             skater.stopAction(fliplay)
4276 3392
 #frontside grab
4277 3393
 flipping = skater.isPlayingAction(fliplay) 
4278
-#if rTrig > 0.02 and GRAB_ON == False and r_ground.triggered == 0:
4279 3394
 if rTrig > 0.02 and r_ground.triggered == 0 and flipping == False:    
4280 3395
     GRAB_ON = True
4281 3396
     own["GRAB_ON"] = GRAB_ON
@@ -4298,22 +3413,6 @@ if rTrig > 0.02 and r_ground.triggered == 0 and flipping == False:
4298 3413
     elif STANCE == False and rUD > 0.07:
4299 3414
         frontside_tail_grab_on()                
4300 3415
 
4301
-
4302
-#if rTrig <= 0.02 and GRAB_ON == True and lTrig >= -.02:
4303
-#    GRAB_ON = False
4304
-#    own["GRAB_ON"] = GRAB_ON
4305
-#    GRAB_PLAYED = False
4306
-#    own["GRAB_PLAYED"] = GRAB_PLAYED
4307
-if rTrig <= 0.02 and GRAB_ON == True:
4308
-    killact(400)
4309
-    killact(401)
4310
-    #killact(403)
4311
-    killact(404)
4312
-    killact(408)
4313
-    killact(409)
4314
-    killact(410)
4315
-    killact(2925)
4316
-
4317 3416
 #backside grab
4318 3417
 #if lTrig > 0.02 and GRAB_ON == False and r_ground.triggered == 0:
4319 3418
 if lTrig > 0.02 and r_ground.triggered == 0 and flipping == False:    
@@ -4343,42 +3442,14 @@ if lTrig <= 0.02 and GRAB_ON == True and lTrig >= -.02 and rTrig <= .02 and rTri
4343 3442
     own["GRAB_ON"] = GRAB_ON
4344 3443
     GRAB_PLAYED = False
4345 3444
     own["GRAB_PLAYED"] = GRAB_PLAYED
4346
-if lTrig <= 0.02 or r_ground.triggered == 1:
4347
-    killact(402)
4348
-    killact(403)
4349
-    killact(405)
4350
-    killact(406)
4351
-    killact(407)
4352
-    killact(411)
4353
-    killact(412)
4354
-    #killact(404)
4355
-#if lTrig <= 0.02 or r_ground.triggered == 1:
4356
-#    killact(402)
4357
-#    killact(403)
4358
-#    #killact(405)
4359
-#    #killact(406)
4360
-#    killact(407)
4361
-#    #killact(404)    
4362 3445
 
4363 3446
 #frontside pump #backside pump
4364 3447
 if (rTrig > 0.02 and GRAB_ON == False and r_ground.triggered == 1) or (lTrig > 0.02 and GRAB_ON == False and r_ground.triggered == 1):
4365 3448
     pump()
4366 3449
 else:
4367
-    if own['lastPump'] == True:
4368
-        #skater.stopAction(0) 
4369
-        killact(20)
4370
-        killact(21)
4371
-        killact(22)
4372
-        killact(23)
4373
-#        if STANCE == 0:
4374
-#            skater.playAction("nreg_pump_in", 20,1, layer=24, priority=8, blendin=10, play_mode=0, speed=1)
4375
-#        elif STANCE == 1:
4376
-#            skater.playAction("nfak_pump_in", 20,1, layer=25, priority=8, blendin=10, play_mode=0, speed=1)
4377 3450
     own["lastPump"] = False 
4378 3451
     own["Pump"] = False 
4379
-    #print("stop pumping")
4380 3452
 def footplant():    
4381
-    #a_reg_fp_rback
4382 3453
     framenum = own['framenum']
4383 3454
     last_ground_frame = own['lF_ground_frame']
4384 3455
     lF_air_frame = own['lF_air_frame']
@@ -4386,8 +3457,6 @@ def footplant():
4386 3457
     frames_since_grind = framenum - own['last_grind_frame']
4387 3458
     #print(frames_since_ground, "fsg")
4388 3459
     if LAST_GRIND == False and grindHit == True and aBut == True and frames_since_ground < 40 and touched:
4389
-    #if LAST_GRIND == False and aBut == True and frames_since_ground < 10 and r_ground.triggered == 1:        
4390
-    #if grindHit == True and aBut == True and frames_since_ground < 20:    
4391 3460
         own.setLinearVelocity([0,0,0],0)
4392 3461
         killall()
4393 3462
         if STANCE == 0:
@@ -4440,14 +3509,6 @@ def invert():
4440 3509
     if own["coping"] == 1 and invert_on == 1:
4441 3510
         killact(25)
4442 3511
         killact(24)
4443
-#        if STANCE == False:             
4444
-#            skater.playAction("reg_back_invert", 0,0, layer=300, play_mode=0, speed=.5) 
4445
-#            deck.playAction("a_reg_back_invert", 0,0, layer=301, play_mode=0, speed=.5)
4446
-#            trucks.playAction("a_reg_back_invert", 0,0, layer=302, play_mode=0, speed=.5)  
4447
-#        if STANCE == True:             
4448
-#            skater.playAction("fak_back_invert", 0,0, layer=300, play_mode=0, speed=.5) 
4449
-#            deck.playAction("a_fak_back_invert", 0,0, layer=301, play_mode=0, speed=.5)
4450
-#            trucks.playAction("a_fak_back_invert", 0,0, layer=302, play_mode=0, speed=.5)              
4451 3512
         if own['invert_on'] == 1 and own['last_invert'] == False:
4452 3513
             killall()
4453 3514
             cont.activate(own.actuators['invertOn_sound'])
@@ -4503,14 +3564,9 @@ def invert():
4503 3564
 invert() 
4504 3565
 footplant()
4505 3566
     
4506
-#else:
4507
-    #own['invert_on'] = 0 
4508 3567
   
4509 3568
 if own['invert_on'] == 0: 
4510 3569
     killact(900)
4511
-    #killact(901)
4512
-    #killact(902)       
4513
-#print("l: ", lBump)
4514 3570
     
4515 3571
 def reset_pos():
4516 3572
     #reset
@@ -4554,18 +3610,8 @@ if stBut == True:
4554 3610
     own.actuators["sroll"].volume = .0001
4555 3611
     cont.deactivate(own.actuators["sroll"])
4556 3612
     own.actuators["sroll"].stopSound()
4557
-
4558
-#    print("Start")
4559
-#    if own["gamepaused"] == False:
4560
-#        cont.activate(own.actuators["pause"])    
4561
-#        own["gamepaused"] == True
4562
-#    if own["gamepaused"] == True:
4563
-#        cont.activate(own.actuators["resume"])
4564
-#        own["gamepaused"] == False
4565
-
4566 3613
      
4567 3614
 def ylimit():
4568
-    #if r_ground.triggered and touched == False and grindDar == 0:
4569 3615
     lgf = own['last_grind_frame']
4570 3616
     frame = own['framenum']
4571 3617
     frames_since_grinding = frame - lgf
@@ -4909,14 +3955,9 @@ def grind_turn():
4909 3955
                 if STANCE == True:
4910 3956
                     if own['grind_out_type'] == None:
4911 3957
                          own['grind_out_type'] = 'fak right'                    
4912
-                    #outact.dLoc = [0, -outloc, 0]
4913
-                    #outact.dRot = [0, 0, -outrot]
4914 3958
                 if STANCE == False:
4915 3959
                     if own['grind_out_type'] == None:
4916 3960
                          own['grind_out_type'] = 'reg right'                    
4917
-                    #outact.dLoc = [0, outloc, 0]
4918
-                    #outact.dRot = [0, 0, -outrot]                
4919
-                #cont.activate(own.actuators["grindoutRight"])
4920 3961
                 own["grindoutturn"] = gotcd    
4921 3962
             if lq7on == 1 or lq8on:
4922 3963
                 if own['gt_cd2'] == 0:
@@ -4924,14 +3965,9 @@ def grind_turn():
4924 3965
                 if STANCE == True:
4925 3966
                     if own['grind_out_type'] == None:
4926 3967
                          own['grind_out_type'] = 'fak left'                    
4927
-                    #outact.dLoc = [0, outloc, 0]
4928
-                    #outact.dRot = [0, 0, outrot]
4929 3968
                 if STANCE == False:
4930 3969
                     if own['grind_out_type'] == None:
4931 3970
                          own['grind_out_type'] = 'reg left'                    
4932
-                    #outact.dLoc = [0, -outloc, 0]
4933
-                    #outact.dRot = [0, 0, outrot]                
4934
-                #cont.activate(own.actuators["grindoutRight"])
4935 3971
                 own["grindoutturn"] = gotcd 
4936 3972
             if lq4on == 1:
4937 3973
                 if own['gt_cd2'] == 0:
@@ -4939,14 +3975,9 @@ def grind_turn():
4939 3975
                 if STANCE == True:
4940 3976
                     if own['grind_out_type'] == None:
4941 3977
                          own['grind_out_type'] = 'fak fak right'
4942
-                    #outact.dLoc = [0, -outloc, 0]
4943
-                    #outact.dRot = [0, 0, outrot2]
4944 3978
                 if STANCE == False:
4945 3979
                     if own['grind_out_type'] == None:
4946 3980
                          own['grind_out_type'] = 'reg fak right'
4947
-                    #outact.dLoc = [0, outloc, 0]
4948
-                    #outact.dRot = [0, 0, outrot2]
4949
-                #cont.activate(own.actuators["grindoutRight"]) 
4950 3981
                 own["grindoutturn"] = gotcd
4951 3982
             if lq6on == 1:
4952 3983
                 if own['gt_cd2'] == 0:
@@ -4954,62 +3985,42 @@ def grind_turn():
4954 3985
                 if STANCE == True:
4955 3986
                     if own['grind_out_type'] == None:
4956 3987
                          own['grind_out_type'] = 'fak fak left'
4957
-                    #outact.dLoc = [0, outloc, 0]
4958
-                    #outact.dRot = [0, 0, -outrot2]
4959 3988
                 if STANCE == False:
4960 3989
                     if own['grind_out_type'] == None:
4961 3990
                          own['grind_out_type'] = 'reg fak left'                      
4962
-                    #outact.dLoc = [0, -outloc, 0]
4963
-                    #outact.dRot = [0, 0, -outrot2]                
4964
-                #cont.activate(own.actuators["grindoutRight"]) 
4965 3991
                 own["grindoutturn"] = gotcd                
4966 3992
         #use stance for 5050 and grindstance for boards                        
4967 3993
         if own['grindpos'] == 'reg_board':
4968 3994
             outvel = own.getLinearVelocity(1)
4969
-            
4970
-            
4971 3995
             outact.dLoc = [0, 0, 0]
4972 3996
             outact.dRot = [0, 0, 0]
4973 3997
             if lq5on == 1:
4974 3998
                 if own['gt_cd2'] == 0:
4975 3999
                     own['gt_cd2'] = 60                 
4976 4000
                 if own['grind_stance'] == True:
4977
-                    #outact.dLoc = [-bsoutloc, 0, 0]
4978 4001
                     if own['footplant_on'] == True:
4979 4002
                         own.setLinearVelocity([(outvel.x + -bsoutvel), outvel.y, outvel.z], 1)
4980 4003
                         cont.activate(own.actuators["grindoutRight"])                   
4981 4004
                     if own['grind_out_type'] == None:
4982 4005
                          own['grind_out_type'] = 'bs fak back'                     
4983
-                    #force = [-40, 0, 0]
4984
-                    #own.applyForce(force,1)
4985 4006
                 if own['grind_stance'] == False:
4986
-                    #outact.dLoc = [bsoutloc, 0, 0]
4987 4007
                     if own['footplant_on'] == True:
4988 4008
                         own.setLinearVelocity([(outvel.x + bsoutvel), outvel.y, outvel.z], 1)
4989 4009
                         cont.activate(own.actuators["grindoutRight"]) 
4990 4010
                     if own['grind_out_type'] == None:
4991 4011
                          own['grind_out_type'] = 'bs reg back'
4992
-                    #force = [40, 0, 0]
4993
-                    #own.applyForce(force,1)                    
4994
-                #cont.activate(own.actuators["grindoutRight"]) 
4995 4012
                 own["grindoutturn"] = gotcd 
4996 4013
                 own['invert_on'] = 0  
4997 4014
             if lq1on == 1:
4998 4015
                 if own['gt_cd2'] == 0:
4999 4016
                     own['gt_cd2'] = 60                 
5000 4017
                 if own['grind_stance'] == True:
5001
-                    #outact.dLoc = [bsoutloc, 0, 0]
5002
-                    #force = [40, 0, 0]
5003
-                    #own.applyForce(force,1) 
5004 4018
                     if own['footplant_on'] == True:                   
5005 4019
                         own.setLinearVelocity([(outvel.x + bsoutvel), outvel.y, outvel.z], 1)
5006 4020
                         cont.activate(own.actuators["grindoutRight"])
5007 4021
                     if own['grind_out_type'] == None:
5008 4022
                          own['grind_out_type'] = 'bs fak forward'                                            
5009 4023
                 if own['grind_stance'] == False:
5010
-                    #outact.dLoc = [-bsoutloc, 0, 0]
5011
-                    #force = [-40, 0, 0]
5012
-                    #own.applyForce(force,1)
5013 4024
                     if own['footplant_on'] == True:                    
5014 4025
                         own.setLinearVelocity([(outvel.x + -bsoutvel), outvel.y, outvel.z], 1)
5015 4026
                         cont.activate(own.actuators["grindoutRight"])
@@ -5181,33 +4192,6 @@ def wallride():
5181 4192
         killact(3003)
5182 4193
         killact(3004)
5183 4194
         killact(3005)   
5184
-#    if wallride_col.triggered == True:
5185
-#        print("wallride")
5186
-#        wallobj = wallride_col.hitObject
5187
-#        print(wallobj)
5188
-#        xyz = own.worldOrientation.to_euler()
5189
-#        rotz = math.degrees(xyz[2])
5190
-#        xyz2 = wallobj.worldOrientation.to_euler()
5191
-#        rotz2 = math.degrees(xyz2[2])
5192
-#        print("prot: ", rotz, "wrot: ", rotz2)
5193
-#        try: 
5194
-#            zvect = wallobj.getAxisVect( [0.0, 1.0, 0.0]) 
5195
-#            print(zvect)
5196
-#        except: pass
5197
-#        rot = rotz - rotz2 
5198
-#        rotation = rot * -1   
5199
-#        rotation = [ 0.0, 0, rot]
5200
-#        
5201
-#        own.applyRotation( rotation, True)    
5202
-        #vectTo = obj.getVectTo(wallobj)
5203
-        
5204
-#        try:
5205
-#            if STANCE == 0:
5206
-#                own.alignAxisToVect(zvect, 0, .9)
5207
-#            if STANCE == 1:
5208
-#                own.alignAxisToVect(-zvect, 0, .9) 
5209
-#        except: pass                   
5210
-#print(wallride_col.triggered)            
5211 4195
 
5212 4196
 def wallride_sound():
5213 4197
     
@@ -5236,23 +4220,9 @@ def shutoff_timers():
5236 4220
         own["Q8oncd"] = 0  
5237 4221
 def grindout_cleanup():             
5238 4222
     lgf = own['last_grind_frame']
5239
-    if (frame - lgf) == 20:               
5240
-        #print("kill grindout anims")
5241
-        killact(200)
5242
-        #killact(200)
5243
-        #killact(200)
5244
-    if skater.isPlayingAction(fliplay):    
5245
-        #print("flipping")      
5246
-        killact(700)
5247
-        #killact(700)
5248
-        #killact(700)
5249
-        killact(200)
5250
-        #killact(200)
5251
-        #Ekillact(200)    
5252 4223
 def trans_jump():
5253 4224
     if own['jump_from_trans'] == 1:
5254 4225
         ground_ray = cont.sensors['ground_look']                        
5255
-        #print('align transjump', own['trans_jump_obj'])
5256 4226
         jump_obj = own['trans_jump_obj']
5257 4227
         jump_obj = scene.objects[str(own['trans_jump_obj'])]
5258 4228
         #print(jump_obj)
@@ -5312,8 +4282,6 @@ grindout_cleanup()
5312 4282
 #printplaying()
5313 4283
 #transmult()
5314 4284
 linvelx = own.getLinearVelocity(True)
5315
-#own["LAST_LEFT"] = LAST_LEFT
5316
-#end
5317 4285
 #print(linvelx)
5318 4286
 own["linvelx"] = linvelx.x
5319 4287
 LAST_STANCE = STANCE
@@ -5357,31 +4325,8 @@ own['lastxBut_ground'] = xBut_ground
5357 4325
 own["last_sel"] = own["sel"]
5358 4326
 own["sel"] = bkBut  
5359 4327
 
5360
-#linVelocity = own.getLinearVelocity(1)
5361
-#print(linVelocity.z)
5362
-#newz = linVelocity.z * .9
5363 4328
 if r_ground.triggered and own["jump_timer"] < 20:
5364 4329
     force2 = [0.0, 0, -10]
5365 4330
     own.applyForce(force2, True)
5366
-    #own.linearVelocity = [ linVelocity.x, linVelocity.y, newz]
5367
-#print(c_ground.triggered, r_ground.triggered, gray.hitPosition[2])
5368
-#if c_ground.triggered and r_ground.triggered == False:
5369
-#    print("AAAAAAAAAAAAAAlign")
5370
-#print("og - new = ", vely)
5371
-#print(r_ground.triggered)
5372
-#spawn_pos = own['spawn_pos']
5373
-#print(lUD)
5374
-#.04 to .05
5375
-#print("- ",spawn_pos.x, spawn_pos.y, spawn_pos.z)
5376
-#printplaying()
5377
-#print("-", udPad, ddPad)
5378
-#print(own["stance"])
5379
-#own["LAST_LEFT"] = LAST_LEFT
5380
-#end
5381
-#print(rLR)
5382
-#print(r_ground.triggered)
5383
-#print(own['hippy'], own['last_hippy'])
5384
-
5385
-#print("x: ", round(linvelx.x, 2), "y: ", round(linvelx.y, 2))
5386 4331
 
5387 4332
 

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