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@@ -5,6 +5,151 @@ import mathutils
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5
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5
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dict = bge.logic.globalDict
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6
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6
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zero_blend = False
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7
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7
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8
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+state_a = ['reg_idle',
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9
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+'reg_idle2',
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10
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+'reg_idle3',
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11
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+'reg_idle4',
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12
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+'reg_idle5',
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13
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+'reg_idle6',
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14
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+'reg_idle7',
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15
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+'reg_roll',
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16
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+'reg_turnLeft',
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+'reg_turnRight',
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18
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+'reg_manual_left',
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19
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+'reg_manual_right',
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20
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+'reg_nmanual_left',
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21
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+'reg_nmanual_right',
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22
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+'reg_opos',
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23
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+'reg_nopos',
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24
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+'reg_pump',
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25
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+'reg_pump_left',
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+'reg_pump_right',
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+'reg_manual',
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+'reg_nmanual',
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29
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+'reg_air',
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30
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+'reg_air_nb',
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+'reg_air_nose',
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+'reg_air_tail',
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33
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+'reg_5050',
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34
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+'reg_bsboard',
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35
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+'reg_fsboard',
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36
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+'reg_tailg',
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37
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+'reg_tailgr',
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38
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+'reg_tailgl',
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39
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+'reg_noseg',
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40
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+'reg_nosegr',
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41
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+'reg_nosegl',
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42
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+'reg_tailslide',
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43
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+'reg_noseslide',
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44
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+'fak_idle',
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45
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+'fak_idle2',
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46
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+'fak_idle3',
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47
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+'fak_idle4',
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48
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+'fak_idle5',
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49
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+'fak_idle6',
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50
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+'fak_idle7',
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51
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+'fak_roll',
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52
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+'fak_turnLeft',
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53
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+'fak_turnRight',
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54
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+'fak_manual_left',
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55
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+'fak_manual_right',
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56
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+'fak_nmanual_left',
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+'fak_nmanual_right',
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+'fak_opos',
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59
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+'fak_nopos',
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60
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+'fak_pump',
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61
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+'fak_pump_left',
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+'fak_pump_right',
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63
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+'fak_manual',
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+'fak_nmanual',
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65
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+'fak_air',
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66
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+'fak_air_nb',
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+'fak_air_nose',
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+'fak_air_tail',
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+'fak_5050',
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+'fak_bsboard',
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+'fak_fsboard',
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+'fak_tailg',
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+'fak_tailgr',
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+'fak_tailgl',
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75
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+'fak_noseg',
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+'fak_nosegr',
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+'fak_nosegl',
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+'fak_tailslide',
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+'fak_noseslide',
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80
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+'reg_ollie',
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81
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+'reg_kickflip',
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+'reg_heelflip',
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+'reg_shuvit',
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+'reg_shuvit360',
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85
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+'reg_fsshuvit',
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86
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+'reg_fsshuvit360',
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87
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+'reg_nollie',
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88
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+'reg_nollie_kickflip',
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+'reg_nollie_heelflip',
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90
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+'reg_nollie_shuvit',
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+'reg_nollie_fsshuvit',
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+'reg_nollie_shuvit360',
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+'reg_nollie_fsshuvit_360',
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+'reg_hardflip',
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+'reg_inward_heelflip',
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+'reg_varial_kickflip',
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+'reg_varial_heelflip',
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+'fak_ollie',
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+'fak_kickflip',
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+'fak_heelflip',
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+'fak_shuvit',
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+'fak_shuvit360',
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+'fak_fsshuvit',
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+'fak_fsshuvit360',
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+'fak_nollie',
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+'fak_nollie_kickflip',
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+'fak_nollie_heelflip',
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+'fak_nollie_shuvit',
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+'fak_nollie_fsshuvit',
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+'fak_nollie_shuvit360',
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+'fak_nollie_fsshuvit_360',
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+'fak_hardflip',
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+'fak_inward_heelflip',
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+'fak_varial_kickflip',
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+'fak_varial_heelflip']
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+
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+state_b = ['reg_jump',
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+'reg_walk_air',
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+'reg_walk_air_out',
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+'reg_onboard',
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+'reg_offboard',
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+'reg_brfoot',
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+'reg_frfoot',
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+'reg_blfoot',
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+'reg_flfoot',
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+'reg_land',
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+'reg_landL',
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+'reg_landLb',
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+'reg_landR',
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+'reg_landRb',
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+'revert1',
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+'revert2',
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+'fak_revert1',
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+'fak_revert2',
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+'revert3',
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+'revert4',
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+'fak_jump',
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+'fak_walk_air',
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+'fak_walk_air_out',
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+'fak_onboard',
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+'fak_offboard',
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+'fak_brfoot',
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+'fak_frfoot',
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+'fak_blfoot',
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+'fak_flfoot',
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+'fak_land',
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+'fak_landL',
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+'fak_landLb',
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+'fak_landR',
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+'fak_landRb']
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+
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+
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def actionPlayer(ac):
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scene = bge.logic.getCurrentScene()
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cont = bge.logic.getCurrentController()
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@@ -51,22 +196,25 @@ def check_exit(aState, rA, timer, ac):
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exits = getattr(ac, 'exits')
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force = getattr(ac, 'force_exit')
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fe = getattr(ac, 'fef')
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+ rv = ''
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200
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- #print('?????????????rA, aState', rA, aState)
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+ print('rA, aState', rA, aState, force, fe, timer)
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if rA in exits:
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- return rA
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+ rv = rA
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#
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elif ('fak' in rA and 'reg' in aState) or ('reg' in rA and 'fak' in aState):
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#print('change stance')
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if getattr(ac, 'opposite') != None:
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- return getattr(ac, 'opposite')
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+ rv = getattr(ac, 'opposite')
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else:
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- return aState
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+ rv = aState
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if force != None and fe >= timer:
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- #print('doing exit timer')
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- return force
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+ print('doing exit timer')
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+ rv = force
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+
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+ return rv
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def state_timer(own):
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if own['aState'] == own['l_aState']:
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@@ -109,75 +257,28 @@ def main(cont):
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aState = check_land(rA, aState, own)
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newState = aState
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og_state = own['aState']
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- #print(aState, 'cur aState')
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260
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- #if own['l_aState'] in actionsFSMlist.reg_fliplist:
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- #zero_blend = True
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+ if aState in state_a:
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262
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- #-----------------------
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- check_state = 'reg_idle'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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- actionPlayer(action)
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- newState = check_exit(aState, rA, timer, action)
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+ action = getattr(actionsFSMlist, aState)
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+ if own['stateTimer'] < getattr(action, 'intro_frames'):
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+ intro = getattr(action, 'intro')
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+ actionPlayer(getattr(actionsFSMlist, intro))
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+ else:
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+ actionPlayer(action)
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+ newState = check_exit(aState, rA, timer, action)
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270
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- check_state = 'reg_idle2'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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+ if aState in state_b:
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+ action = getattr(actionsFSMlist, aState)
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actionPlayer(action)
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- newState = check_exit(aState, rA, timer, action)
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+ if own['stateTimer'] > getattr(action, 'fef'):
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+ newState = check_exit(aState, rA, timer, action)
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- check_state = 'reg_idle3'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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- actionPlayer(action)
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- newState = check_exit(aState, rA, timer, action)
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-
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- check_state = 'reg_idle4'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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- actionPlayer(action)
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- newState = check_exit(aState, rA, timer, action)
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- check_state = 'reg_idle5'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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- actionPlayer(action)
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- newState = check_exit(aState, rA, timer, action)
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278
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- check_state = 'reg_idle6'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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- actionPlayer(action)
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- newState = check_exit(aState, rA, timer, action)
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- check_state = 'reg_idle7'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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- actionPlayer(action)
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- newState = check_exit(aState, rA, timer, action)
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-
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- check_state = 'reg_jump'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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- actionPlayer(action)
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- if own['stateTimer'] > getattr(action, 'fef'):
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- newState = check_exit(aState, rA, timer, action)
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-
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- check_state = 'reg_walk_air'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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- actionPlayer(action)
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- if aState != rA:
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- newState = getattr(action, 'exits')[0]
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-
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- check_state = 'reg_walk_air_out'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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- actionPlayer(action)
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- #print(own['stateTimer'], getattr(action, 'fef'))
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- if own['stateTimer'] > getattr(action, 'fef'):
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- newState = getattr(action, 'force_exit')
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+
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+###################################
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check_state = 'reg_sit'
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if aState == check_state:
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@@ -215,97 +316,6 @@ def main(cont):
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else:
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318
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actionPlayer(action)
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- #print(frame)
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-
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- check_state = 'reg_onboard'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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- actionPlayer(action)
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- #print('checking onbaord state')
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- #if own['stateTimer'] > 10:
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- #newState = check_exit(aState, rA, timer, actionsFSMlist.reg_onboard)
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- if own['stateTimer'] > getattr(action, 'fef'):
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- newState = getattr(action, 'force_exit')
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-
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- check_state = 'reg_offboard'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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- actionPlayer(action)
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- if own['stateTimer'] > 20:
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- newState = check_exit(aState, rA, timer, actionsFSMlist.reg_offboard)
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-
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- check_state = 'reg_roll'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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- actionPlayer(action)
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- newState = check_exit(aState, rA, timer, action)
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-
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- check_state = 'reg_turnLeft'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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- actionPlayer(action)
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- newState = check_exit(aState, rA, timer, action)
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-
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- check_state = 'reg_turnRight'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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- actionPlayer(action)
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- newState = check_exit(aState, rA, timer, action)
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-
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- check_state = 'reg_manual_left'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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- actionPlayer(action)
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- newState = check_exit(aState, rA, timer, action)
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-
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- check_state = 'reg_manual_right'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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- actionPlayer(action)
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- newState = check_exit(aState, rA, timer, action)
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-
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- check_state = 'reg_nmanual_left'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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- actionPlayer(action)
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- newState = check_exit(aState, rA, timer, action)
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-
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- check_state = 'reg_nmanual_right'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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- actionPlayer(action)
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- newState = check_exit(aState, rA, timer, action)
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-
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- check_state = 'reg_opos'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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- actionPlayer(action)
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283
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- newState = check_exit(aState, rA, timer, action)
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-
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285
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- check_state = 'reg_nopos'
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- if aState == check_state:
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- action = getattr(actionsFSMlist, check_state)
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- actionPlayer(action)
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289
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- newState = check_exit(aState, rA, timer, action)
|
290
|
|
-
|
291
|
|
- check_state = 'reg_pump'
|
292
|
|
- if aState == check_state:
|
293
|
|
- action = getattr(actionsFSMlist, check_state)
|
294
|
|
- actionPlayer(action)
|
295
|
|
- newState = check_exit(aState, rA, timer, action)
|
296
|
|
-
|
297
|
|
- check_state = 'reg_pump_left'
|
298
|
|
- if aState == check_state:
|
299
|
|
- action = getattr(actionsFSMlist, check_state)
|
300
|
|
- actionPlayer(action)
|
301
|
|
- newState = check_exit(aState, rA, timer, action)
|
302
|
|
-
|
303
|
|
- check_state = 'reg_pump_right'
|
304
|
|
- if aState == check_state:
|
305
|
|
- action = getattr(actionsFSMlist, check_state)
|
306
|
|
- actionPlayer(action)
|
307
|
|
- newState = check_exit(aState, rA, timer, action)
|
308
|
|
-
|
309
|
319
|
|
310
|
320
|
check_state = 'reg_push'
|
311
|
321
|
if aState == check_state:
|
|
@@ -345,447 +355,142 @@ def main(cont):
|
345
|
355
|
actionPlayer(action)
|
346
|
356
|
newState = check_exit(aState, rA, timer, actionsFSMlist.reg_fs_powerslide)
|
347
|
357
|
|
348
|
|
- check_state = 'reg_brfoot'
|
349
|
|
- if aState == check_state:
|
350
|
|
- action = getattr(actionsFSMlist, check_state)
|
351
|
|
- actionPlayer(action)
|
352
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
353
|
|
- newState = getattr(action, 'force_exit')
|
354
|
|
-
|
355
|
|
- check_state = 'reg_frfoot'
|
356
|
|
- if aState == check_state:
|
357
|
|
- action = getattr(actionsFSMlist, check_state)
|
358
|
|
- actionPlayer(action)
|
359
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
360
|
|
- newState = getattr(action, 'force_exit')
|
361
|
358
|
|
362
|
|
- check_state = 'reg_blfoot'
|
363
|
|
- if aState == check_state:
|
364
|
|
- action = getattr(actionsFSMlist, check_state)
|
365
|
|
- actionPlayer(action)
|
366
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
367
|
|
- newState = getattr(action, 'force_exit')
|
368
|
|
-
|
369
|
|
- check_state = 'reg_flfoot'
|
370
|
|
- if aState == check_state:
|
371
|
|
- action = getattr(actionsFSMlist, check_state)
|
372
|
|
- actionPlayer(action)
|
373
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
374
|
|
- newState = getattr(action, 'force_exit')
|
|
359
|
+#-----------
|
|
360
|
+#grinds-----
|
|
361
|
+#-----------
|
375
|
362
|
|
376
|
363
|
|
377
|
364
|
|
378
|
|
- check_state = 'reg_manual'
|
379
|
|
- if aState == check_state:
|
380
|
|
- action = getattr(actionsFSMlist, check_state)
|
381
|
|
- actionPlayer(action)
|
382
|
|
- newState = check_exit(aState, rA, timer, action)
|
|
365
|
+#-----------
|
|
366
|
+#grabs------
|
|
367
|
+#-----------
|
383
|
368
|
|
384
|
|
- check_state = 'reg_nmanual'
|
385
|
|
- if aState == check_state:
|
386
|
|
- action = getattr(actionsFSMlist, check_state)
|
387
|
|
- actionPlayer(action)
|
388
|
|
- newState = check_exit(aState, rA, timer, action)
|
389
|
369
|
|
390
|
|
- check_state = 'reg_land'
|
391
|
|
- if aState == check_state:
|
392
|
|
- action = getattr(actionsFSMlist, check_state)
|
393
|
|
- actionPlayer(action)
|
394
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
395
|
|
- newState = getattr(action, 'force_exit')
|
396
|
370
|
|
397
|
|
- check_state = 'reg_landL'
|
398
|
|
- if aState == check_state:
|
399
|
|
- action = getattr(actionsFSMlist, check_state)
|
400
|
|
- actionPlayer(action)
|
401
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
402
|
|
- newState = getattr(action, 'force_exit')
|
403
|
371
|
|
404
|
|
- check_state = 'reg_landLb'
|
|
372
|
+
|
|
373
|
+ check_state = 'frontside_grab'
|
405
|
374
|
if aState == check_state:
|
406
|
375
|
action = getattr(actionsFSMlist, check_state)
|
407
|
|
- actionPlayer(action)
|
408
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
409
|
|
- newState = getattr(action, 'force_exit')
|
|
376
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
377
|
+ intro = getattr(action, 'intro')
|
|
378
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
379
|
+ else:
|
|
380
|
+ actionPlayer(action)
|
|
381
|
+ newState = check_exit(aState, rA, timer, action)
|
410
|
382
|
|
411
|
|
- check_state = 'reg_landR'
|
|
383
|
+ check_state = 'backside_grab'
|
412
|
384
|
if aState == check_state:
|
413
|
385
|
action = getattr(actionsFSMlist, check_state)
|
414
|
|
- actionPlayer(action)
|
415
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
416
|
|
- newState = getattr(action, 'force_exit')
|
417
|
|
-
|
418
|
|
- check_state = 'reg_landRb'
|
|
386
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
387
|
+ intro = getattr(action, 'intro')
|
|
388
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
389
|
+ else:
|
|
390
|
+ actionPlayer(action)
|
|
391
|
+ newState = check_exit(aState, rA, timer, action)
|
|
392
|
+
|
|
393
|
+ check_state = 'frontside_nose_grab'
|
419
|
394
|
if aState == check_state:
|
420
|
395
|
action = getattr(actionsFSMlist, check_state)
|
421
|
|
- actionPlayer(action)
|
422
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
423
|
|
- newState = getattr(action, 'force_exit')
|
424
|
|
-
|
425
|
|
- check_state = 'reg_air'
|
|
396
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
397
|
+ intro = getattr(action, 'intro')
|
|
398
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
399
|
+ else:
|
|
400
|
+ actionPlayer(action)
|
|
401
|
+ newState = check_exit(aState, rA, timer, action)
|
|
402
|
+
|
|
403
|
+ check_state = 'backside_nose_grab'
|
426
|
404
|
if aState == check_state:
|
427
|
405
|
action = getattr(actionsFSMlist, check_state)
|
428
|
|
- actionPlayer(action)
|
|
406
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
407
|
+ intro = getattr(action, 'intro')
|
|
408
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
409
|
+ else:
|
|
410
|
+ actionPlayer(action)
|
429
|
411
|
newState = check_exit(aState, rA, timer, action)
|
430
|
|
-
|
431
|
|
- check_state = 'reg_air_nb'
|
|
412
|
+
|
|
413
|
+ check_state = 'frontside_tail_grab'
|
432
|
414
|
if aState == check_state:
|
433
|
415
|
action = getattr(actionsFSMlist, check_state)
|
434
|
|
- actionPlayer(action)
|
|
416
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
417
|
+ intro = getattr(action, 'intro')
|
|
418
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
419
|
+ else:
|
|
420
|
+ actionPlayer(action)
|
435
|
421
|
newState = check_exit(aState, rA, timer, action)
|
436
|
422
|
|
437
|
|
-
|
438
|
|
- check_state = 'reg_air_nose'
|
|
423
|
+ check_state = 'backside_tail_grab'
|
439
|
424
|
if aState == check_state:
|
440
|
425
|
action = getattr(actionsFSMlist, check_state)
|
441
|
|
- actionPlayer(action)
|
|
426
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
427
|
+ intro = getattr(action, 'intro')
|
|
428
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
429
|
+ else:
|
|
430
|
+ actionPlayer(action)
|
442
|
431
|
newState = check_exit(aState, rA, timer, action)
|
443
|
432
|
|
444
|
|
- check_state = 'reg_air_tail'
|
|
433
|
+ check_state = 'reg_ollie_north'
|
445
|
434
|
if aState == check_state:
|
446
|
435
|
action = getattr(actionsFSMlist, check_state)
|
447
|
|
- actionPlayer(action)
|
448
|
|
- newState = check_exit(aState, rA, timer, action)
|
|
436
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
437
|
+ intro = getattr(action, 'intro')
|
|
438
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
439
|
+ else:
|
|
440
|
+ actionPlayer(action)
|
|
441
|
+ newState = check_exit(aState, rA, timer, action)
|
449
|
442
|
|
450
|
|
- check_state = 'reg_ollie'
|
|
443
|
+ check_state = 'reg_ollie_south'
|
451
|
444
|
if aState == check_state:
|
452
|
445
|
action = getattr(actionsFSMlist, check_state)
|
453
|
|
- actionPlayer(action)
|
454
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
455
|
|
- newState = getattr(action, 'force_exit')
|
|
446
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
447
|
+ intro = getattr(action, 'intro')
|
|
448
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
449
|
+ else:
|
|
450
|
+ actionPlayer(action)
|
|
451
|
+ newState = check_exit(aState, rA, timer, action)
|
456
|
452
|
|
457
|
|
- check_state = 'reg_kickflip'
|
|
453
|
+ check_state = 'reg_judo'
|
458
|
454
|
if aState == check_state:
|
459
|
455
|
action = getattr(actionsFSMlist, check_state)
|
460
|
|
- actionPlayer(action)
|
461
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
462
|
|
- newState = getattr(action, 'force_exit')
|
|
456
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
457
|
+ intro = getattr(action, 'intro')
|
|
458
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
459
|
+ else:
|
|
460
|
+ actionPlayer(action)
|
|
461
|
+ newState = check_exit(aState, rA, timer, action)
|
463
|
462
|
|
464
|
|
- check_state = 'reg_heelflip'
|
|
463
|
+ check_state = 'reg_frigid'
|
465
|
464
|
if aState == check_state:
|
466
|
465
|
action = getattr(actionsFSMlist, check_state)
|
467
|
|
- actionPlayer(action)
|
468
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
469
|
|
- newState = getattr(action, 'force_exit')
|
|
466
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
467
|
+ intro = getattr(action, 'intro')
|
|
468
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
469
|
+ else:
|
|
470
|
+ actionPlayer(action)
|
|
471
|
+ newState = check_exit(aState, rA, timer, action)
|
470
|
472
|
|
471
|
|
- check_state = 'reg_shuvit'
|
|
473
|
+ check_state = 'reg_fsonefoot'
|
472
|
474
|
if aState == check_state:
|
473
|
475
|
action = getattr(actionsFSMlist, check_state)
|
474
|
|
- actionPlayer(action)
|
475
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
476
|
|
- newState = getattr(action, 'force_exit')
|
|
476
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
477
|
+ intro = getattr(action, 'intro')
|
|
478
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
479
|
+ else:
|
|
480
|
+ actionPlayer(action)
|
|
481
|
+ newState = check_exit(aState, rA, timer, action)
|
477
|
482
|
|
478
|
|
- check_state = 'reg_shuvit360'
|
|
483
|
+ check_state = 'reg_onefoot'
|
479
|
484
|
if aState == check_state:
|
480
|
485
|
action = getattr(actionsFSMlist, check_state)
|
481
|
|
- actionPlayer(action)
|
482
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
483
|
|
- newState = getattr(action, 'force_exit')
|
|
486
|
+ if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
487
|
+ intro = getattr(action, 'intro')
|
|
488
|
+ actionPlayer(getattr(actionsFSMlist, intro))
|
|
489
|
+ else:
|
|
490
|
+ actionPlayer(action)
|
|
491
|
+ newState = check_exit(aState, rA, timer, action)
|
484
|
492
|
|
485
|
|
- check_state = 'reg_fsshuvit'
|
486
|
|
- if aState == check_state:
|
487
|
|
- action = getattr(actionsFSMlist, check_state)
|
488
|
|
- actionPlayer(action)
|
489
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
490
|
|
- newState = getattr(action, 'force_exit')
|
491
|
|
-
|
492
|
|
- check_state = 'reg_fsshuvit360'
|
493
|
|
- if aState == check_state:
|
494
|
|
- action = getattr(actionsFSMlist, check_state)
|
495
|
|
- actionPlayer(action)
|
496
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
497
|
|
- newState = getattr(action, 'force_exit')
|
498
|
|
-#-nollie
|
499
|
|
- check_state = 'reg_nollie'
|
500
|
|
- if aState == check_state:
|
501
|
|
- action = getattr(actionsFSMlist, check_state)
|
502
|
|
- actionPlayer(action)
|
503
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
504
|
|
- newState = getattr(action, 'force_exit')
|
505
|
|
-
|
506
|
|
- check_state = 'reg_nollie_kickflip'
|
507
|
|
- if aState == check_state:
|
508
|
|
- action = getattr(actionsFSMlist, check_state)
|
509
|
|
- actionPlayer(action)
|
510
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
511
|
|
- newState = getattr(action, 'force_exit')
|
512
|
|
-
|
513
|
|
- check_state = 'reg_nollie_heelflip'
|
514
|
|
- if aState == check_state:
|
515
|
|
- action = getattr(actionsFSMlist, check_state)
|
516
|
|
- actionPlayer(action)
|
517
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
518
|
|
- newState = getattr(action, 'force_exit')
|
519
|
|
-
|
520
|
|
- check_state = 'reg_nollie_shuvit'
|
521
|
|
- if aState == check_state:
|
522
|
|
- action = getattr(actionsFSMlist, check_state)
|
523
|
|
- actionPlayer(action)
|
524
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
525
|
|
- newState = getattr(action, 'force_exit')
|
526
|
|
-
|
527
|
|
- check_state = 'reg_nollie_fsshuvit'
|
528
|
|
- if aState == check_state:
|
529
|
|
- action = getattr(actionsFSMlist, check_state)
|
530
|
|
- actionPlayer(action)
|
531
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
532
|
|
- newState = getattr(action, 'force_exit')
|
533
|
|
-
|
534
|
|
- check_state = 'reg_nollie_shuvit360'
|
535
|
|
- if aState == check_state:
|
536
|
|
- action = getattr(actionsFSMlist, check_state)
|
537
|
|
- actionPlayer(action)
|
538
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
539
|
|
- newState = getattr(action, 'force_exit')
|
540
|
|
-
|
541
|
|
- check_state = 'reg_nollie_fsshuvit_360'
|
542
|
|
- if aState == check_state:
|
543
|
|
- action = getattr(actionsFSMlist, check_state)
|
544
|
|
- actionPlayer(action)
|
545
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
546
|
|
- newState = getattr(action, 'force_exit')
|
547
|
|
-
|
548
|
|
- check_state = 'reg_hardflip'
|
549
|
|
- if aState == check_state:
|
550
|
|
- action = getattr(actionsFSMlist, check_state)
|
551
|
|
- actionPlayer(action)
|
552
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
553
|
|
- newState = getattr(action, 'force_exit')
|
554
|
|
-
|
555
|
|
- check_state = 'reg_inward_heelflip'
|
556
|
|
- if aState == check_state:
|
557
|
|
- action = getattr(actionsFSMlist, check_state)
|
558
|
|
- actionPlayer(action)
|
559
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
560
|
|
- newState = getattr(action, 'force_exit')
|
561
|
|
-
|
562
|
|
- check_state = 'reg_varial_kickflip'
|
563
|
|
- if aState == check_state:
|
564
|
|
- action = getattr(actionsFSMlist, check_state)
|
565
|
|
- actionPlayer(action)
|
566
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
567
|
|
- newState = getattr(action, 'force_exit')
|
568
|
|
-
|
569
|
|
- check_state = 'reg_varial_heelflip'
|
570
|
|
- if aState == check_state:
|
571
|
|
- action = getattr(actionsFSMlist, check_state)
|
572
|
|
- actionPlayer(action)
|
573
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
574
|
|
- newState = getattr(action, 'force_exit')
|
575
|
|
-
|
576
|
|
-
|
577
|
|
-
|
578
|
|
-
|
579
|
|
-#-----------
|
580
|
|
-#grinds-----
|
581
|
|
-#-----------
|
582
|
|
-
|
583
|
|
-
|
584
|
|
-
|
585
|
|
-
|
586
|
|
-
|
587
|
|
- check_state = 'reg_5050'
|
588
|
|
- if aState == check_state:
|
589
|
|
- action = getattr(actionsFSMlist, check_state)
|
590
|
|
- if own['stateTimer'] < getattr(action, 'intro_frames'):
|
591
|
|
- intro = getattr(action, 'intro')
|
592
|
|
- actionPlayer(getattr(actionsFSMlist, intro))
|
593
|
|
- print('doing intro')
|
594
|
|
- else:
|
595
|
|
- actionPlayer(action)
|
596
|
|
- newState = check_exit(aState, rA, timer, action)
|
597
|
|
-
|
598
|
|
- check_state = 'reg_bsboard'
|
599
|
|
- if aState == check_state:
|
600
|
|
- action = getattr(actionsFSMlist, check_state)
|
601
|
|
- actionPlayer(action)
|
602
|
|
- newState = check_exit(aState, rA, timer, action)
|
603
|
|
-
|
604
|
|
- check_state = 'reg_fsboard'
|
605
|
|
- if aState == check_state:
|
606
|
|
- action = getattr(actionsFSMlist, check_state)
|
607
|
|
- actionPlayer(action)
|
608
|
|
- newState = check_exit(aState, rA, timer, action)
|
609
|
|
-
|
610
|
|
- check_state = 'reg_tailg'
|
611
|
|
- if aState == check_state:
|
612
|
|
- action = getattr(actionsFSMlist, check_state)
|
613
|
|
- actionPlayer(action)
|
614
|
|
- newState = check_exit(aState, rA, timer, action)
|
615
|
|
-
|
616
|
|
- check_state = 'reg_tailgr'
|
617
|
|
- if aState == check_state:
|
618
|
|
- action = getattr(actionsFSMlist, check_state)
|
619
|
|
- actionPlayer(action)
|
620
|
|
- newState = check_exit(aState, rA, timer, action)
|
621
|
|
-
|
622
|
|
- check_state = 'reg_tailgl'
|
623
|
|
- if aState == check_state:
|
624
|
|
- action = getattr(actionsFSMlist, check_state)
|
625
|
|
- actionPlayer(action)
|
626
|
|
- newState = check_exit(aState, rA, timer, action)
|
627
|
|
-
|
628
|
|
- check_state = 'reg_noseg'
|
629
|
|
- if aState == check_state:
|
630
|
|
- action = getattr(actionsFSMlist, check_state)
|
631
|
|
- actionPlayer(action)
|
632
|
|
- newState = check_exit(aState, rA, timer, action)
|
633
|
|
-
|
634
|
|
- check_state = 'reg_nosegr'
|
635
|
|
- if aState == check_state:
|
636
|
|
- action = getattr(actionsFSMlist, check_state)
|
637
|
|
- actionPlayer(action)
|
638
|
|
- newState = check_exit(aState, rA, timer, action)
|
639
|
|
-
|
640
|
|
- check_state = 'reg_nosegl'
|
641
|
|
- if aState == check_state:
|
642
|
|
- action = getattr(actionsFSMlist, check_state)
|
643
|
|
- actionPlayer(action)
|
644
|
|
- newState = check_exit(aState, rA, timer, action)
|
645
|
|
-
|
646
|
|
- check_state = 'reg_tailslide'
|
647
|
|
- if aState == check_state:
|
648
|
|
- action = getattr(actionsFSMlist, check_state)
|
649
|
|
- actionPlayer(action)
|
650
|
|
- newState = check_exit(aState, rA, timer, action)
|
651
|
|
-
|
652
|
|
- check_state = 'reg_noseslide'
|
653
|
|
- if aState == check_state:
|
654
|
|
- action = getattr(actionsFSMlist, check_state)
|
655
|
|
- actionPlayer(action)
|
656
|
|
- newState = check_exit(aState, rA, timer, action)
|
657
|
|
-
|
658
|
|
-
|
659
|
|
-
|
660
|
|
-#-----------
|
661
|
|
-#grabs------
|
662
|
|
-#-----------
|
663
|
|
-
|
664
|
|
-
|
665
|
|
-
|
666
|
|
-
|
667
|
|
-
|
668
|
|
- check_state = 'frontside_grab'
|
669
|
|
- if aState == check_state:
|
670
|
|
- action = getattr(actionsFSMlist, check_state)
|
671
|
|
- if own['stateTimer'] < getattr(action, 'intro_frames'):
|
672
|
|
- intro = getattr(action, 'intro')
|
673
|
|
- actionPlayer(getattr(actionsFSMlist, intro))
|
674
|
|
- else:
|
675
|
|
- actionPlayer(action)
|
676
|
|
- newState = check_exit(aState, rA, timer, action)
|
677
|
|
-
|
678
|
|
- check_state = 'backside_grab'
|
679
|
|
- if aState == check_state:
|
680
|
|
- action = getattr(actionsFSMlist, check_state)
|
681
|
|
- if own['stateTimer'] < getattr(action, 'intro_frames'):
|
682
|
|
- intro = getattr(action, 'intro')
|
683
|
|
- actionPlayer(getattr(actionsFSMlist, intro))
|
684
|
|
- else:
|
685
|
|
- actionPlayer(action)
|
686
|
|
- newState = check_exit(aState, rA, timer, action)
|
687
|
|
-
|
688
|
|
- check_state = 'frontside_nose_grab'
|
689
|
|
- if aState == check_state:
|
690
|
|
- action = getattr(actionsFSMlist, check_state)
|
691
|
|
- if own['stateTimer'] < getattr(action, 'intro_frames'):
|
692
|
|
- intro = getattr(action, 'intro')
|
693
|
|
- actionPlayer(getattr(actionsFSMlist, intro))
|
694
|
|
- else:
|
695
|
|
- actionPlayer(action)
|
696
|
|
- newState = check_exit(aState, rA, timer, action)
|
697
|
|
-
|
698
|
|
- check_state = 'backside_nose_grab'
|
699
|
|
- if aState == check_state:
|
700
|
|
- action = getattr(actionsFSMlist, check_state)
|
701
|
|
- if own['stateTimer'] < getattr(action, 'intro_frames'):
|
702
|
|
- intro = getattr(action, 'intro')
|
703
|
|
- actionPlayer(getattr(actionsFSMlist, intro))
|
704
|
|
- else:
|
705
|
|
- actionPlayer(action)
|
706
|
|
- newState = check_exit(aState, rA, timer, action)
|
707
|
|
-
|
708
|
|
- check_state = 'frontside_tail_grab'
|
709
|
|
- if aState == check_state:
|
710
|
|
- action = getattr(actionsFSMlist, check_state)
|
711
|
|
- if own['stateTimer'] < getattr(action, 'intro_frames'):
|
712
|
|
- intro = getattr(action, 'intro')
|
713
|
|
- actionPlayer(getattr(actionsFSMlist, intro))
|
714
|
|
- else:
|
715
|
|
- actionPlayer(action)
|
716
|
|
- newState = check_exit(aState, rA, timer, action)
|
717
|
|
-
|
718
|
|
- check_state = 'backside_tail_grab'
|
719
|
|
- if aState == check_state:
|
720
|
|
- action = getattr(actionsFSMlist, check_state)
|
721
|
|
- if own['stateTimer'] < getattr(action, 'intro_frames'):
|
722
|
|
- intro = getattr(action, 'intro')
|
723
|
|
- actionPlayer(getattr(actionsFSMlist, intro))
|
724
|
|
- else:
|
725
|
|
- actionPlayer(action)
|
726
|
|
- newState = check_exit(aState, rA, timer, action)
|
727
|
|
-
|
728
|
|
- check_state = 'reg_ollie_north'
|
729
|
|
- if aState == check_state:
|
730
|
|
- action = getattr(actionsFSMlist, check_state)
|
731
|
|
- if own['stateTimer'] < getattr(action, 'intro_frames'):
|
732
|
|
- intro = getattr(action, 'intro')
|
733
|
|
- actionPlayer(getattr(actionsFSMlist, intro))
|
734
|
|
- else:
|
735
|
|
- actionPlayer(action)
|
736
|
|
- newState = check_exit(aState, rA, timer, action)
|
737
|
|
-
|
738
|
|
- check_state = 'reg_ollie_south'
|
739
|
|
- if aState == check_state:
|
740
|
|
- action = getattr(actionsFSMlist, check_state)
|
741
|
|
- if own['stateTimer'] < getattr(action, 'intro_frames'):
|
742
|
|
- intro = getattr(action, 'intro')
|
743
|
|
- actionPlayer(getattr(actionsFSMlist, intro))
|
744
|
|
- else:
|
745
|
|
- actionPlayer(action)
|
746
|
|
- newState = check_exit(aState, rA, timer, action)
|
747
|
|
-
|
748
|
|
- check_state = 'reg_judo'
|
749
|
|
- if aState == check_state:
|
750
|
|
- action = getattr(actionsFSMlist, check_state)
|
751
|
|
- if own['stateTimer'] < getattr(action, 'intro_frames'):
|
752
|
|
- intro = getattr(action, 'intro')
|
753
|
|
- actionPlayer(getattr(actionsFSMlist, intro))
|
754
|
|
- else:
|
755
|
|
- actionPlayer(action)
|
756
|
|
- newState = check_exit(aState, rA, timer, action)
|
757
|
|
-
|
758
|
|
- check_state = 'reg_frigid'
|
759
|
|
- if aState == check_state:
|
760
|
|
- action = getattr(actionsFSMlist, check_state)
|
761
|
|
- if own['stateTimer'] < getattr(action, 'intro_frames'):
|
762
|
|
- intro = getattr(action, 'intro')
|
763
|
|
- actionPlayer(getattr(actionsFSMlist, intro))
|
764
|
|
- else:
|
765
|
|
- actionPlayer(action)
|
766
|
|
- newState = check_exit(aState, rA, timer, action)
|
767
|
|
-
|
768
|
|
- check_state = 'reg_fsonefoot'
|
769
|
|
- if aState == check_state:
|
770
|
|
- action = getattr(actionsFSMlist, check_state)
|
771
|
|
- if own['stateTimer'] < getattr(action, 'intro_frames'):
|
772
|
|
- intro = getattr(action, 'intro')
|
773
|
|
- actionPlayer(getattr(actionsFSMlist, intro))
|
774
|
|
- else:
|
775
|
|
- actionPlayer(action)
|
776
|
|
- newState = check_exit(aState, rA, timer, action)
|
777
|
|
-
|
778
|
|
- check_state = 'reg_onefoot'
|
779
|
|
- if aState == check_state:
|
780
|
|
- action = getattr(actionsFSMlist, check_state)
|
781
|
|
- if own['stateTimer'] < getattr(action, 'intro_frames'):
|
782
|
|
- intro = getattr(action, 'intro')
|
783
|
|
- actionPlayer(getattr(actionsFSMlist, intro))
|
784
|
|
- else:
|
785
|
|
- actionPlayer(action)
|
786
|
|
- newState = check_exit(aState, rA, timer, action)
|
787
|
|
-
|
788
|
|
- check_state = 'reg_airwalk'
|
|
493
|
+ check_state = 'reg_airwalk'
|
789
|
494
|
if aState == check_state:
|
790
|
495
|
action = getattr(actionsFSMlist, check_state)
|
791
|
496
|
if own['stateTimer'] < getattr(action, 'intro_frames'):
|
|
@@ -817,157 +522,6 @@ def main(cont):
|
817
|
522
|
|
818
|
523
|
|
819
|
524
|
|
820
|
|
-
|
821
|
|
-
|
822
|
|
- check_state = 'revert1'
|
823
|
|
- if aState == check_state:
|
824
|
|
- action = getattr(actionsFSMlist, check_state)
|
825
|
|
- actionPlayer(action)
|
826
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
827
|
|
- newState = getattr(action, 'force_exit')
|
828
|
|
-
|
829
|
|
- check_state = 'revert2'
|
830
|
|
- if aState == check_state:
|
831
|
|
- action = getattr(actionsFSMlist, check_state)
|
832
|
|
- actionPlayer(action)
|
833
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
834
|
|
- newState = getattr(action, 'force_exit')
|
835
|
|
-
|
836
|
|
-
|
837
|
|
- check_state = 'fak_revert1'
|
838
|
|
- if aState == check_state:
|
839
|
|
- action = getattr(actionsFSMlist, check_state)
|
840
|
|
- actionPlayer(action)
|
841
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
842
|
|
- newState = getattr(action, 'force_exit')
|
843
|
|
-
|
844
|
|
- check_state = 'fak_revert2'
|
845
|
|
- if aState == check_state:
|
846
|
|
- action = getattr(actionsFSMlist, check_state)
|
847
|
|
- actionPlayer(action)
|
848
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
849
|
|
- newState = getattr(action, 'force_exit')
|
850
|
|
-
|
851
|
|
- check_state = 'revert3'
|
852
|
|
- if aState == check_state:
|
853
|
|
- action = getattr(actionsFSMlist, check_state)
|
854
|
|
- actionPlayer(action)
|
855
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
856
|
|
- newState = getattr(action, 'force_exit')
|
857
|
|
-
|
858
|
|
- check_state = 'revert4'
|
859
|
|
- if aState == check_state:
|
860
|
|
- action = getattr(actionsFSMlist, check_state)
|
861
|
|
- actionPlayer(action)
|
862
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
863
|
|
- newState = getattr(action, 'force_exit')
|
864
|
|
-
|
865
|
|
-
|
866
|
|
-
|
867
|
|
-
|
868
|
|
-
|
869
|
|
-
|
870
|
|
-
|
871
|
|
-
|
872
|
|
-
|
873
|
|
-
|
874
|
|
-
|
875
|
|
-
|
876
|
|
-
|
877
|
|
-
|
878
|
|
-
|
879
|
|
-
|
880
|
|
-
|
881
|
|
-
|
882
|
|
-
|
883
|
|
-
|
884
|
|
-
|
885
|
|
-
|
886
|
|
-
|
887
|
|
-
|
888
|
|
-
|
889
|
|
-
|
890
|
|
-
|
891
|
|
-
|
892
|
|
-
|
893
|
|
-
|
894
|
|
-
|
895
|
|
-
|
896
|
|
-
|
897
|
|
-
|
898
|
|
-
|
899
|
|
-
|
900
|
|
-
|
901
|
|
-
|
902
|
|
-
|
903
|
|
-
|
904
|
|
-
|
905
|
|
-
|
906
|
|
-
|
907
|
|
- check_state = 'fak_idle'
|
908
|
|
- if aState == check_state:
|
909
|
|
- action = getattr(actionsFSMlist, check_state)
|
910
|
|
- actionPlayer(action)
|
911
|
|
- newState = check_exit(aState, rA, timer, action)
|
912
|
|
-
|
913
|
|
- check_state = 'fak_idle2'
|
914
|
|
- if aState == check_state:
|
915
|
|
- action = getattr(actionsFSMlist, check_state)
|
916
|
|
- actionPlayer(action)
|
917
|
|
- newState = check_exit(aState, rA, timer, action)
|
918
|
|
-
|
919
|
|
- check_state = 'fak_idle3'
|
920
|
|
- if aState == check_state:
|
921
|
|
- action = getattr(actionsFSMlist, check_state)
|
922
|
|
- actionPlayer(action)
|
923
|
|
- newState = check_exit(aState, rA, timer, action)
|
924
|
|
-
|
925
|
|
- check_state = 'fak_idle4'
|
926
|
|
- if aState == check_state:
|
927
|
|
- action = getattr(actionsFSMlist, check_state)
|
928
|
|
- actionPlayer(action)
|
929
|
|
- newState = check_exit(aState, rA, timer, action)
|
930
|
|
-
|
931
|
|
- check_state = 'fak_idle5'
|
932
|
|
- if aState == check_state:
|
933
|
|
- action = getattr(actionsFSMlist, check_state)
|
934
|
|
- actionPlayer(action)
|
935
|
|
- newState = check_exit(aState, rA, timer, action)
|
936
|
|
-
|
937
|
|
- check_state = 'fak_idle5'
|
938
|
|
- if aState == check_state:
|
939
|
|
- action = getattr(actionsFSMlist, check_state)
|
940
|
|
- actionPlayer(action)
|
941
|
|
- newState = check_exit(aState, rA, timer, action)
|
942
|
|
-
|
943
|
|
- check_state = 'fak_idle6'
|
944
|
|
- if aState == check_state:
|
945
|
|
- action = getattr(actionsFSMlist, check_state)
|
946
|
|
- actionPlayer(action)
|
947
|
|
- newState = check_exit(aState, rA, timer, action)
|
948
|
|
-
|
949
|
|
- check_state = 'fak_jump'
|
950
|
|
- if aState == check_state:
|
951
|
|
- action = getattr(actionsFSMlist, check_state)
|
952
|
|
- actionPlayer(action)
|
953
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
954
|
|
- newState = check_exit(aState, rA, timer, action)
|
955
|
|
-
|
956
|
|
- check_state = 'fak_walk_air'
|
957
|
|
- if aState == check_state:
|
958
|
|
- action = getattr(actionsFSMlist, check_state)
|
959
|
|
- actionPlayer(action)
|
960
|
|
- if aState != rA:
|
961
|
|
- newState = getattr(action, 'exits')[0]
|
962
|
|
-
|
963
|
|
- check_state = 'fak_walk_air_out'
|
964
|
|
- if aState == check_state:
|
965
|
|
- action = getattr(actionsFSMlist, check_state)
|
966
|
|
- actionPlayer(action)
|
967
|
|
- #print(own['stateTimer'], getattr(action, 'fef'))
|
968
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
969
|
|
- newState = getattr(action, 'force_exit')
|
970
|
|
-
|
971
|
525
|
check_state = 'fak_sit'
|
972
|
526
|
if aState == check_state:
|
973
|
527
|
action = getattr(actionsFSMlist, check_state)
|
|
@@ -997,103 +551,13 @@ def main(cont):
|
997
|
551
|
action = getattr(actionsFSMlist, check_state)
|
998
|
552
|
newState = check_exit(aState, rA, timer, actionsFSMlist.fak_walkFast)
|
999
|
553
|
|
1000
|
|
- if own['l_aState'] == 'fak_walk':
|
1001
|
|
- frame = get_frame(actionsFSMlist.fak_walk)
|
1002
|
|
- actionPlayer(action)
|
1003
|
|
- set_frame(actionsFSMlist.fak_walkFast, frame)
|
1004
|
|
-
|
1005
|
|
- else:
|
1006
|
|
- actionPlayer(action)
|
1007
|
|
- #print(frame)
|
1008
|
|
-
|
1009
|
|
- check_state = 'fak_onboard'
|
1010
|
|
- if aState == check_state:
|
1011
|
|
- action = getattr(actionsFSMlist, check_state)
|
1012
|
|
- actionPlayer(action)
|
1013
|
|
- print('checking onbaord state')
|
1014
|
|
- #if own['stateTimer'] > 10:
|
1015
|
|
- #newState = check_exit(aState, rA, timer, actionsFSMlist.fak_onboard)
|
1016
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1017
|
|
- newState = getattr(action, 'force_exit')
|
1018
|
|
-
|
1019
|
|
- check_state = 'fak_offboard'
|
1020
|
|
- if aState == check_state:
|
1021
|
|
- action = getattr(actionsFSMlist, check_state)
|
1022
|
|
- actionPlayer(action)
|
1023
|
|
- if own['stateTimer'] > 20:
|
1024
|
|
- newState = check_exit(aState, rA, timer, actionsFSMlist.fak_offboard)
|
1025
|
|
-
|
1026
|
|
- check_state = 'fak_roll'
|
1027
|
|
- if aState == check_state:
|
1028
|
|
- action = getattr(actionsFSMlist, check_state)
|
1029
|
|
- actionPlayer(action)
|
1030
|
|
- newState = check_exit(aState, rA, timer, action)
|
1031
|
|
-
|
1032
|
|
- check_state = 'fak_turnLeft'
|
1033
|
|
- if aState == check_state:
|
1034
|
|
- action = getattr(actionsFSMlist, check_state)
|
1035
|
|
- actionPlayer(action)
|
1036
|
|
- newState = check_exit(aState, rA, timer, action)
|
1037
|
|
-
|
1038
|
|
- check_state = 'fak_turnRight'
|
1039
|
|
- if aState == check_state:
|
1040
|
|
- action = getattr(actionsFSMlist, check_state)
|
1041
|
|
- actionPlayer(action)
|
1042
|
|
- newState = check_exit(aState, rA, timer, action)
|
1043
|
|
-
|
1044
|
|
- check_state = 'fak_manual_left'
|
1045
|
|
- if aState == check_state:
|
1046
|
|
- action = getattr(actionsFSMlist, check_state)
|
1047
|
|
- actionPlayer(action)
|
1048
|
|
- newState = check_exit(aState, rA, timer, action)
|
1049
|
|
-
|
1050
|
|
- check_state = 'fak_manual_right'
|
1051
|
|
- if aState == check_state:
|
1052
|
|
- action = getattr(actionsFSMlist, check_state)
|
1053
|
|
- actionPlayer(action)
|
1054
|
|
- newState = check_exit(aState, rA, timer, action)
|
1055
|
|
-
|
1056
|
|
- check_state = 'fak_nmanual_left'
|
1057
|
|
- if aState == check_state:
|
1058
|
|
- action = getattr(actionsFSMlist, check_state)
|
1059
|
|
- actionPlayer(action)
|
1060
|
|
- newState = check_exit(aState, rA, timer, action)
|
1061
|
|
-
|
1062
|
|
- check_state = 'fak_nmanual_right'
|
1063
|
|
- if aState == check_state:
|
1064
|
|
- action = getattr(actionsFSMlist, check_state)
|
1065
|
|
- actionPlayer(action)
|
1066
|
|
- newState = check_exit(aState, rA, timer, action)
|
1067
|
|
-
|
1068
|
|
- check_state = 'fak_opos'
|
1069
|
|
- if aState == check_state:
|
1070
|
|
- action = getattr(actionsFSMlist, check_state)
|
1071
|
|
- actionPlayer(action)
|
1072
|
|
- newState = check_exit(aState, rA, timer, action)
|
1073
|
|
-
|
1074
|
|
- check_state = 'fak_nopos'
|
1075
|
|
- if aState == check_state:
|
1076
|
|
- action = getattr(actionsFSMlist, check_state)
|
1077
|
|
- actionPlayer(action)
|
1078
|
|
- newState = check_exit(aState, rA, timer, action)
|
1079
|
|
-
|
1080
|
|
- check_state = 'fak_pump'
|
1081
|
|
- if aState == check_state:
|
1082
|
|
- action = getattr(actionsFSMlist, check_state)
|
1083
|
|
- actionPlayer(action)
|
1084
|
|
- newState = check_exit(aState, rA, timer, action)
|
1085
|
|
-
|
1086
|
|
- check_state = 'fak_pump_left'
|
1087
|
|
- if aState == check_state:
|
1088
|
|
- action = getattr(actionsFSMlist, check_state)
|
1089
|
|
- actionPlayer(action)
|
1090
|
|
- newState = check_exit(aState, rA, timer, action)
|
|
554
|
+ if own['l_aState'] == 'fak_walk':
|
|
555
|
+ frame = get_frame(actionsFSMlist.fak_walk)
|
|
556
|
+ actionPlayer(action)
|
|
557
|
+ set_frame(actionsFSMlist.fak_walkFast, frame)
|
1091
|
558
|
|
1092
|
|
- check_state = 'fak_pump_right'
|
1093
|
|
- if aState == check_state:
|
1094
|
|
- action = getattr(actionsFSMlist, check_state)
|
1095
|
|
- actionPlayer(action)
|
1096
|
|
- newState = check_exit(aState, rA, timer, action)
|
|
559
|
+ else:
|
|
560
|
+ actionPlayer(action)
|
1097
|
561
|
|
1098
|
562
|
|
1099
|
563
|
check_state = 'fak_push'
|
|
@@ -1134,308 +598,6 @@ def main(cont):
|
1134
|
598
|
actionPlayer(action)
|
1135
|
599
|
newState = check_exit(aState, rA, timer, actionsFSMlist.fak_fs_powerslide)
|
1136
|
600
|
|
1137
|
|
- check_state = 'fak_brfoot'
|
1138
|
|
- if aState == check_state:
|
1139
|
|
- action = getattr(actionsFSMlist, check_state)
|
1140
|
|
- actionPlayer(action)
|
1141
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1142
|
|
- newState = getattr(action, 'force_exit')
|
1143
|
|
-
|
1144
|
|
- check_state = 'fak_frfoot'
|
1145
|
|
- if aState == check_state:
|
1146
|
|
- action = getattr(actionsFSMlist, check_state)
|
1147
|
|
- actionPlayer(action)
|
1148
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1149
|
|
- newState = getattr(action, 'force_exit')
|
1150
|
|
-
|
1151
|
|
- check_state = 'fak_blfoot'
|
1152
|
|
- if aState == check_state:
|
1153
|
|
- action = getattr(actionsFSMlist, check_state)
|
1154
|
|
- actionPlayer(action)
|
1155
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1156
|
|
- newState = getattr(action, 'force_exit')
|
1157
|
|
-
|
1158
|
|
- check_state = 'fak_flfoot'
|
1159
|
|
- if aState == check_state:
|
1160
|
|
- action = getattr(actionsFSMlist, check_state)
|
1161
|
|
- actionPlayer(action)
|
1162
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1163
|
|
- newState = getattr(action, 'force_exit')
|
1164
|
|
-
|
1165
|
|
-
|
1166
|
|
-
|
1167
|
|
- check_state = 'fak_manual'
|
1168
|
|
- if aState == check_state:
|
1169
|
|
- action = getattr(actionsFSMlist, check_state)
|
1170
|
|
- actionPlayer(action)
|
1171
|
|
- newState = check_exit(aState, rA, timer, action)
|
1172
|
|
-
|
1173
|
|
- check_state = 'fak_nmanual'
|
1174
|
|
- if aState == check_state:
|
1175
|
|
- action = getattr(actionsFSMlist, check_state)
|
1176
|
|
- actionPlayer(action)
|
1177
|
|
- newState = check_exit(aState, rA, timer, action)
|
1178
|
|
-
|
1179
|
|
- check_state = 'fak_land'
|
1180
|
|
- if aState == check_state:
|
1181
|
|
- action = getattr(actionsFSMlist, check_state)
|
1182
|
|
- actionPlayer(action)
|
1183
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1184
|
|
- newState = getattr(action, 'force_exit')
|
1185
|
|
-
|
1186
|
|
- check_state = 'fak_landL'
|
1187
|
|
- if aState == check_state:
|
1188
|
|
- action = getattr(actionsFSMlist, check_state)
|
1189
|
|
- actionPlayer(action)
|
1190
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1191
|
|
- newState = getattr(action, 'force_exit')
|
1192
|
|
-
|
1193
|
|
- check_state = 'fak_landLb'
|
1194
|
|
- if aState == check_state:
|
1195
|
|
- action = getattr(actionsFSMlist, check_state)
|
1196
|
|
- actionPlayer(action)
|
1197
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1198
|
|
- newState = getattr(action, 'force_exit')
|
1199
|
|
-
|
1200
|
|
- check_state = 'fak_landR'
|
1201
|
|
- if aState == check_state:
|
1202
|
|
- action = getattr(actionsFSMlist, check_state)
|
1203
|
|
- actionPlayer(action)
|
1204
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1205
|
|
- newState = getattr(action, 'force_exit')
|
1206
|
|
-
|
1207
|
|
- check_state = 'fak_landRb'
|
1208
|
|
- if aState == check_state:
|
1209
|
|
- action = getattr(actionsFSMlist, check_state)
|
1210
|
|
- actionPlayer(action)
|
1211
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1212
|
|
- newState = getattr(action, 'force_exit')
|
1213
|
|
-
|
1214
|
|
- check_state = 'fak_air'
|
1215
|
|
- if aState == check_state:
|
1216
|
|
- action = getattr(actionsFSMlist, check_state)
|
1217
|
|
- actionPlayer(action)
|
1218
|
|
- newState = check_exit(aState, rA, timer, action)
|
1219
|
|
-
|
1220
|
|
- check_state = 'fak_air_nb'
|
1221
|
|
- if aState == check_state:
|
1222
|
|
- action = getattr(actionsFSMlist, check_state)
|
1223
|
|
- actionPlayer(action)
|
1224
|
|
- newState = check_exit(aState, rA, timer, action)
|
1225
|
|
-
|
1226
|
|
-
|
1227
|
|
- check_state = 'fak_air_nose'
|
1228
|
|
- if aState == check_state:
|
1229
|
|
- action = getattr(actionsFSMlist, check_state)
|
1230
|
|
- actionPlayer(action)
|
1231
|
|
- newState = check_exit(aState, rA, timer, action)
|
1232
|
|
-
|
1233
|
|
- check_state = 'fak_air_tail'
|
1234
|
|
- if aState == check_state:
|
1235
|
|
- action = getattr(actionsFSMlist, check_state)
|
1236
|
|
- actionPlayer(action)
|
1237
|
|
- newState = check_exit(aState, rA, timer, action)
|
1238
|
|
-
|
1239
|
|
- check_state = 'fak_ollie'
|
1240
|
|
- if aState == check_state:
|
1241
|
|
- action = getattr(actionsFSMlist, check_state)
|
1242
|
|
- actionPlayer(action)
|
1243
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1244
|
|
- newState = getattr(action, 'force_exit')
|
1245
|
|
-
|
1246
|
|
- check_state = 'fak_kickflip'
|
1247
|
|
- if aState == check_state:
|
1248
|
|
- action = getattr(actionsFSMlist, check_state)
|
1249
|
|
- actionPlayer(action)
|
1250
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1251
|
|
- newState = getattr(action, 'force_exit')
|
1252
|
|
-
|
1253
|
|
- check_state = 'fak_heelflip'
|
1254
|
|
- if aState == check_state:
|
1255
|
|
- action = getattr(actionsFSMlist, check_state)
|
1256
|
|
- actionPlayer(action)
|
1257
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1258
|
|
- newState = getattr(action, 'force_exit')
|
1259
|
|
-
|
1260
|
|
- check_state = 'fak_shuvit'
|
1261
|
|
- if aState == check_state:
|
1262
|
|
- action = getattr(actionsFSMlist, check_state)
|
1263
|
|
- actionPlayer(action)
|
1264
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1265
|
|
- newState = getattr(action, 'force_exit')
|
1266
|
|
-
|
1267
|
|
- check_state = 'fak_shuvit360'
|
1268
|
|
- if aState == check_state:
|
1269
|
|
- action = getattr(actionsFSMlist, check_state)
|
1270
|
|
- actionPlayer(action)
|
1271
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1272
|
|
- newState = getattr(action, 'force_exit')
|
1273
|
|
-
|
1274
|
|
- check_state = 'fak_fsshuvit'
|
1275
|
|
- if aState == check_state:
|
1276
|
|
- action = getattr(actionsFSMlist, check_state)
|
1277
|
|
- actionPlayer(action)
|
1278
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1279
|
|
- newState = getattr(action, 'force_exit')
|
1280
|
|
-
|
1281
|
|
- check_state = 'fak_fsshuvit360'
|
1282
|
|
- if aState == check_state:
|
1283
|
|
- action = getattr(actionsFSMlist, check_state)
|
1284
|
|
- actionPlayer(action)
|
1285
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1286
|
|
- newState = getattr(action, 'force_exit')
|
1287
|
|
-#-nollie
|
1288
|
|
- check_state = 'fak_nollie'
|
1289
|
|
- if aState == check_state:
|
1290
|
|
- action = getattr(actionsFSMlist, check_state)
|
1291
|
|
- actionPlayer(action)
|
1292
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1293
|
|
- newState = getattr(action, 'force_exit')
|
1294
|
|
-
|
1295
|
|
- check_state = 'fak_nollie_kickflip'
|
1296
|
|
- if aState == check_state:
|
1297
|
|
- action = getattr(actionsFSMlist, check_state)
|
1298
|
|
- actionPlayer(action)
|
1299
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1300
|
|
- newState = getattr(action, 'force_exit')
|
1301
|
|
-
|
1302
|
|
- check_state = 'fak_nollie_heelflip'
|
1303
|
|
- if aState == check_state:
|
1304
|
|
- action = getattr(actionsFSMlist, check_state)
|
1305
|
|
- actionPlayer(action)
|
1306
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1307
|
|
- newState = getattr(action, 'force_exit')
|
1308
|
|
-
|
1309
|
|
- check_state = 'fak_nollie_shuvit'
|
1310
|
|
- if aState == check_state:
|
1311
|
|
- action = getattr(actionsFSMlist, check_state)
|
1312
|
|
- actionPlayer(action)
|
1313
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1314
|
|
- newState = getattr(action, 'force_exit')
|
1315
|
|
-
|
1316
|
|
- check_state = 'fak_nollie_fsshuvit'
|
1317
|
|
- if aState == check_state:
|
1318
|
|
- action = getattr(actionsFSMlist, check_state)
|
1319
|
|
- actionPlayer(action)
|
1320
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1321
|
|
- newState = getattr(action, 'force_exit')
|
1322
|
|
-
|
1323
|
|
- check_state = 'fak_nollie_shuvit360'
|
1324
|
|
- if aState == check_state:
|
1325
|
|
- action = getattr(actionsFSMlist, check_state)
|
1326
|
|
- actionPlayer(action)
|
1327
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1328
|
|
- newState = getattr(action, 'force_exit')
|
1329
|
|
-
|
1330
|
|
- check_state = 'fak_nollie_fsshuvit_360'
|
1331
|
|
- if aState == check_state:
|
1332
|
|
- action = getattr(actionsFSMlist, check_state)
|
1333
|
|
- actionPlayer(action)
|
1334
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1335
|
|
- newState = getattr(action, 'force_exit')
|
1336
|
|
-
|
1337
|
|
- check_state = 'fak_hardflip'
|
1338
|
|
- if aState == check_state:
|
1339
|
|
- action = getattr(actionsFSMlist, check_state)
|
1340
|
|
- actionPlayer(action)
|
1341
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1342
|
|
- newState = getattr(action, 'force_exit')
|
1343
|
|
-
|
1344
|
|
- check_state = 'fak_inward_heelflip'
|
1345
|
|
- if aState == check_state:
|
1346
|
|
- action = getattr(actionsFSMlist, check_state)
|
1347
|
|
- actionPlayer(action)
|
1348
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1349
|
|
- newState = getattr(action, 'force_exit')
|
1350
|
|
-
|
1351
|
|
- check_state = 'fak_varial_kickflip'
|
1352
|
|
- if aState == check_state:
|
1353
|
|
- action = getattr(actionsFSMlist, check_state)
|
1354
|
|
- actionPlayer(action)
|
1355
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1356
|
|
- newState = getattr(action, 'force_exit')
|
1357
|
|
-
|
1358
|
|
- check_state = 'fak_varial_heelflip'
|
1359
|
|
- if aState == check_state:
|
1360
|
|
- action = getattr(actionsFSMlist, check_state)
|
1361
|
|
- actionPlayer(action)
|
1362
|
|
- if own['stateTimer'] > getattr(action, 'fef'):
|
1363
|
|
- newState = getattr(action, 'force_exit')
|
1364
|
|
-
|
1365
|
|
-
|
1366
|
|
-#-----------
|
1367
|
|
-#grinds-----
|
1368
|
|
-#-----------
|
1369
|
|
-
|
1370
|
|
-
|
1371
|
|
-
|
1372
|
|
-
|
1373
|
|
-
|
1374
|
|
- check_state = 'fak_5050'
|
1375
|
|
- if aState == check_state:
|
1376
|
|
- action = getattr(actionsFSMlist, check_state)
|
1377
|
|
- actionPlayer(action)
|
1378
|
|
- newState = check_exit(aState, rA, timer, action)
|
1379
|
|
-
|
1380
|
|
- check_state = 'fak_bsboard'
|
1381
|
|
- if aState == check_state:
|
1382
|
|
- action = getattr(actionsFSMlist, check_state)
|
1383
|
|
- actionPlayer(action)
|
1384
|
|
- newState = check_exit(aState, rA, timer, action)
|
1385
|
|
-
|
1386
|
|
- check_state = 'fak_fsboard'
|
1387
|
|
- if aState == check_state:
|
1388
|
|
- action = getattr(actionsFSMlist, check_state)
|
1389
|
|
- actionPlayer(action)
|
1390
|
|
- newState = check_exit(aState, rA, timer, action)
|
1391
|
|
-
|
1392
|
|
- check_state = 'fak_tailg'
|
1393
|
|
- if aState == check_state:
|
1394
|
|
- action = getattr(actionsFSMlist, check_state)
|
1395
|
|
- actionPlayer(action)
|
1396
|
|
- newState = check_exit(aState, rA, timer, action)
|
1397
|
|
-
|
1398
|
|
- check_state = 'fak_tailgr'
|
1399
|
|
- if aState == check_state:
|
1400
|
|
- action = getattr(actionsFSMlist, check_state)
|
1401
|
|
- actionPlayer(action)
|
1402
|
|
- newState = check_exit(aState, rA, timer, action)
|
1403
|
|
-
|
1404
|
|
- check_state = 'fak_tailgl'
|
1405
|
|
- if aState == check_state:
|
1406
|
|
- action = getattr(actionsFSMlist, check_state)
|
1407
|
|
- actionPlayer(action)
|
1408
|
|
- newState = check_exit(aState, rA, timer, action)
|
1409
|
|
-
|
1410
|
|
- check_state = 'fak_noseg'
|
1411
|
|
- if aState == check_state:
|
1412
|
|
- action = getattr(actionsFSMlist, check_state)
|
1413
|
|
- actionPlayer(action)
|
1414
|
|
- newState = check_exit(aState, rA, timer, action)
|
1415
|
|
-
|
1416
|
|
- check_state = 'fak_nosegr'
|
1417
|
|
- if aState == check_state:
|
1418
|
|
- action = getattr(actionsFSMlist, check_state)
|
1419
|
|
- actionPlayer(action)
|
1420
|
|
- newState = check_exit(aState, rA, timer, action)
|
1421
|
|
-
|
1422
|
|
- check_state = 'fak_nosegl'
|
1423
|
|
- if aState == check_state:
|
1424
|
|
- action = getattr(actionsFSMlist, check_state)
|
1425
|
|
- actionPlayer(action)
|
1426
|
|
- newState = check_exit(aState, rA, timer, action)
|
1427
|
|
-
|
1428
|
|
- check_state = 'fak_tailslide'
|
1429
|
|
- if aState == check_state:
|
1430
|
|
- action = getattr(actionsFSMlist, check_state)
|
1431
|
|
- actionPlayer(action)
|
1432
|
|
- newState = check_exit(aState, rA, timer, action)
|
1433
|
|
-
|
1434
|
|
- check_state = 'fak_noseslide'
|
1435
|
|
- if aState == check_state:
|
1436
|
|
- action = getattr(actionsFSMlist, check_state)
|
1437
|
|
- actionPlayer(action)
|
1438
|
|
- newState = check_exit(aState, rA, timer, action)
|
1439
|
601
|
|
1440
|
602
|
|
1441
|
603
|
|
|
@@ -1505,16 +667,6 @@ def main(cont):
|
1505
|
667
|
actionPlayer(action)
|
1506
|
668
|
newState = check_exit(aState, rA, timer, action)
|
1507
|
669
|
|
1508
|
|
-
|
1509
|
|
-
|
1510
|
|
-
|
1511
|
|
-
|
1512
|
|
-
|
1513
|
|
-
|
1514
|
|
-
|
1515
|
|
-
|
1516
|
|
-
|
1517
|
|
-
|
1518
|
670
|
check_state = 'fak_ollie_north'
|
1519
|
671
|
if aState == check_state:
|
1520
|
672
|
action = getattr(actionsFSMlist, check_state)
|
|
@@ -1577,66 +729,15 @@ def main(cont):
|
1577
|
729
|
|
1578
|
730
|
|
1579
|
731
|
|
1580
|
|
-
|
1581
|
|
-
|
1582
|
|
-
|
1583
|
|
-
|
1584
|
|
-
|
1585
|
|
-
|
1586
|
|
-
|
1587
|
|
-
|
1588
|
|
-
|
1589
|
|
-
|
1590
|
|
-
|
1591
|
|
-
|
1592
|
|
-
|
1593
|
|
-
|
1594
|
|
-
|
1595
|
|
-
|
1596
|
|
-
|
1597
|
|
-
|
1598
|
|
-
|
1599
|
|
-
|
1600
|
|
-
|
1601
|
|
-
|
1602
|
|
-
|
1603
|
|
-
|
1604
|
|
-
|
1605
|
|
-
|
1606
|
|
-
|
1607
|
|
-
|
1608
|
|
-
|
1609
|
|
-
|
1610
|
|
-
|
1611
|
|
-
|
1612
|
732
|
#-----------------------
|
1613
|
|
- #own['aState'] = aState
|
1614
|
733
|
if newState != '':
|
1615
|
734
|
own['aState'] = newState
|
1616
|
|
- #print(own['l_aState'], '----l_aState', own['aState'])
|
1617
|
735
|
own['l_aState'] = og_state
|
1618
|
736
|
own['l_actionState'] = og_state
|
1619
|
|
- #own['l_aState'] = newState
|
1620
|
|
- #print(own['l_aState'], '----l_aState', own['aState'], 'rA', rA)
|
1621
|
737
|
state_timer(own)
|
1622
|
|
-
|
1623
|
|
- #print(own['rotz'])
|
1624
|
738
|
skater = dict['p1']
|
1625
|
739
|
|
1626
|
740
|
if own['requestAction'] == 'reg_roll' and own['rotz'] < .985:
|
1627
|
741
|
frame = int(own['rotz'] * 70)
|
1628
|
|
- print(frame)
|
1629
|
|
- #skater.stopAction(5)
|
1630
|
|
- #skater.playAction('reg_roll_tilt', frame,frame, layer=5, play_mode=1, speed=1, blendin=5)
|
1631
|
742
|
else:
|
1632
|
743
|
skater.stopAction(5)
|
1633
|
|
- #pass
|
1634
|
|
-
|
1635
|
|
-
|
1636
|
|
- # skater = dict['p1']
|
1637
|
|
- # skater.update()
|
1638
|
|
- # #skater.stopAction(1)
|
1639
|
|
- # bone = skater.channels['root']
|
1640
|
|
- # v = mathutils.Vector([bone.location[0], bone.location[1], -.2])
|
1641
|
|
- # #bone.location = v
|
1642
|
|
- # skater.update()
|