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anim_add_trans_missing_decks

shuvit 6 years ago
parent
commit
2551f65e60
1 changed files with 49 additions and 9 deletions
  1. 49
    9
      co_ActionState.py

+ 49
- 9
co_ActionState.py View File

158
                 actionState = 'reg_land'
158
                 actionState = 'reg_land'
159
                 own['actionTimer'] = 39
159
                 own['actionTimer'] = 39
160
                 skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
160
                 skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
161
-                deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
162
-                trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)                        
161
+                deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
162
+                trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)                        
163
                 print("play land") 
163
                 print("play land") 
164
             if requestAction == 'fak_land' and own["grindHit"] == False:
164
             if requestAction == 'fak_land' and own["grindHit"] == False:
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                 actionState = 'fak_land'
165
                 actionState = 'fak_land'
171
                 deck.stopAction(trans_layer)                                
171
                 deck.stopAction(trans_layer)                                
172
                 own['actionTimer'] = 39
172
                 own['actionTimer'] = 39
173
                 skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)                        
173
                 skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)                        
174
-                deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
175
-                trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)        
174
+                deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
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+                trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)        
176
                 print("play land")
176
                 print("play land")
177
 
177
 
178
             if requestAction == 'reg_dropin':
178
             if requestAction == 'reg_dropin':
200
                 if trans_playing and cur_frame > 1:                
200
                 if trans_playing and cur_frame > 1:                
201
                     skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
201
                     skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
202
                     deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
202
                     deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
203
+                    trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
203
                     own['actionTimer'] = cur_frame
204
                     own['actionTimer'] = cur_frame
204
                 else:                      
205
                 else:                      
205
                     skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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                     skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
206
-                    deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)                   
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+                    deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
208
+                    trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)                   
207
                     
209
                     
208
             if requestAction == 'reg_turnLeft_out':
210
             if requestAction == 'reg_turnLeft_out':
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                 actionState = 'reg_turnLeft_out'
211
                 actionState = 'reg_turnLeft_out'
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                 if trans_playing and cur_frame > 1:                
217
                 if trans_playing and cur_frame > 1:                
216
                     skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
218
                     skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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                     deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
219
                     deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
220
+                    trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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                     own['actionTimer'] = cur_frame
221
                     own['actionTimer'] = cur_frame
219
                 else:                      
222
                 else:                      
220
                     skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
223
                     skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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                     deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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                     deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
225
+                    trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
222
                 
226
                 
223
             if requestAction == 'fak_turnRight_out':
227
             if requestAction == 'fak_turnRight_out':
224
                 actionState = 'fak_turnRight_out'
228
                 actionState = 'fak_turnRight_out'
230
                 if trans_playing and cur_frame > 1:                
234
                 if trans_playing and cur_frame > 1:                
231
                     skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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                     skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
232
                     deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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                     deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
237
+                    trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
233
                     own['actionTimer'] = cur_frame
238
                     own['actionTimer'] = cur_frame
234
                 else:                      
239
                 else:                      
235
                     skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
240
                     skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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-                    deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)                   
241
+                    deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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+                    trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)                   
237
                     
243
                     
238
             if requestAction == 'fak_turnLeft_out':
244
             if requestAction == 'fak_turnLeft_out':
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                 actionState = 'fak_turnLeft_out'
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                 actionState = 'fak_turnLeft_out'
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                 if trans_playing and cur_frame > 1:                
251
                 if trans_playing and cur_frame > 1:                
246
                     skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
252
                     skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
247
                     deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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                     deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
254
+                    trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
248
                     own['actionTimer'] = cur_frame
255
                     own['actionTimer'] = cur_frame
249
                 else:                      
256
                 else:                      
250
                     skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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                     skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
251
-                    deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)                
258
+                    deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)  
259
+                    trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)              
252
                                       
260
                                       
253
 
261
 
254
             if requestAction == 'reg_opos_out':
262
             if requestAction == 'reg_opos_out':
260
                     #cur_frame -= 2                    
268
                     #cur_frame -= 2                    
261
                 if trans_playing and cur_frame > 1:                
269
                 if trans_playing and cur_frame > 1:                
262
                     skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
270
                     skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
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+                    deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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+                    trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
263
                     own['actionTimer'] = cur_frame
273
                     own['actionTimer'] = cur_frame
264
                 else:                      
274
                 else:                      
265
                     skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
275
                     skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
276
+                    deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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+                    trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
266
 
278
 
267
             if requestAction == 'fak_opos_out':
279
             if requestAction == 'fak_opos_out':
268
                 actionState = 'fak_opos_out'
280
                 actionState = 'fak_opos_out'
273
                     #cur_frame -= 2                    
285
                     #cur_frame -= 2                    
274
                 if trans_playing and cur_frame > 1:                
286
                 if trans_playing and cur_frame > 1:                
275
                     skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
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                     skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
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+                    deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
289
+                    trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
276
                     own['actionTimer'] = cur_frame
290
                     own['actionTimer'] = cur_frame
277
                 else:                      
291
                 else:                      
278
                     skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
292
                     skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
293
+                    deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
294
+                    trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
279
 
295
 
280
             if requestAction == 'reg_nopos_out':
296
             if requestAction == 'reg_nopos_out':
281
                 actionState = 'reg_nopos_out'
297
                 actionState = 'reg_nopos_out'
286
                     #cur_frame -= 2                    
302
                     #cur_frame -= 2                    
287
                 if trans_playing and cur_frame > 1:                
303
                 if trans_playing and cur_frame > 1:                
288
                     skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
304
                     skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
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+                    deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
306
+                    trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
289
                     own['actionTimer'] = cur_frame
307
                     own['actionTimer'] = cur_frame
290
                 else:                      
308
                 else:                      
291
                     skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
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                     skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
310
+                    deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
311
+                    trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
292
 
312
 
293
             if requestAction == 'fak_nopos_out':
313
             if requestAction == 'fak_nopos_out':
294
                 actionState = 'fak_nopos_out'
314
                 actionState = 'fak_nopos_out'
299
                     #cur_frame -= 2                    
319
                     #cur_frame -= 2                    
300
                 if trans_playing and cur_frame > 1:                
320
                 if trans_playing and cur_frame > 1:                
301
                     skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
321
                     skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
322
+                    deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
323
+                    trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
302
                     own['actionTimer'] = cur_frame
324
                     own['actionTimer'] = cur_frame
303
                 else:                      
325
                 else:                      
304
-                    skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)    
326
+                    skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
327
+                    deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
328
+                    trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)    
305
                     
329
                     
306
             if requestAction == 'reg_pump_out':
330
             if requestAction == 'reg_pump_out':
307
                 actionState = 'reg_pump_out'
331
                 actionState = 'reg_pump_out'
312
                     #cur_frame -= 2                    
336
                     #cur_frame -= 2                    
313
                 if trans_playing and cur_frame > 1:                
337
                 if trans_playing and cur_frame > 1:                
314
                     skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
338
                     skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
339
+                    deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
340
+                    trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
315
                     
341
                     
316
                     own['actionTimer'] = cur_frame
342
                     own['actionTimer'] = cur_frame
317
                 else:                      
343
                 else:                      
318
                     skater.playAction("nreg_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
344
                     skater.playAction("nreg_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
345
+                    deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
346
+                    trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
319
                     
347
                     
320
             if requestAction == 'fak_pump_out':
348
             if requestAction == 'fak_pump_out':
321
                 actionState = 'fak_pump_out'
349
                 actionState = 'fak_pump_out'
326
                     #cur_frame -= 2                    
354
                     #cur_frame -= 2                    
327
                 if trans_playing and cur_frame > 1:                
355
                 if trans_playing and cur_frame > 1:                
328
                     skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
356
                     skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
357
+                    deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
358
+                    trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
329
                     
359
                     
330
                     own['actionTimer'] = cur_frame
360
                     own['actionTimer'] = cur_frame
331
                 else:                      
361
                 else:                      
332
-                    skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)                                                                           
362
+                    skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
363
+                    deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
364
+                    trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)                                                                           
333
                     
365
                     
334
             if requestAction == 'reg_push':
366
             if requestAction == 'reg_push':
335
                 own['actionTimer'] = 70
367
                 own['actionTimer'] = 70
336
                 skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
368
                 skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
369
+                deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
370
+                trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
337
             if requestAction == 'reg_push_goof':
371
             if requestAction == 'reg_push_goof':
338
                 own['actionTimer'] = 70
372
                 own['actionTimer'] = 70
339
                 skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
373
                 skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
374
+                deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
375
+                trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
340
             if requestAction == 'fak_push':
376
             if requestAction == 'fak_push':
341
                 own['actionTimer'] = 70
377
                 own['actionTimer'] = 70
342
                 skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
378
                 skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
379
+                deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
380
+                trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
343
             if requestAction == 'fak_push_goof':
381
             if requestAction == 'fak_push_goof':
344
                 own['actionTimer'] = 70
382
                 own['actionTimer'] = 70
345
                 skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
383
                 skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
384
+                deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
385
+                trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
346
                 
386
                 
347
             if requestAction == 'reg_manual_revert_ccw':
387
             if requestAction == 'reg_manual_revert_ccw':
348
                 own['actionTimer'] = 15
388
                 own['actionTimer'] = 15

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