|
|
|
|
158
|
actionState = 'reg_land'
|
158
|
actionState = 'reg_land'
|
159
|
own['actionTimer'] = 39
|
159
|
own['actionTimer'] = 39
|
160
|
skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
|
160
|
skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
|
161
|
- deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
|
|
|
162
|
- trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
|
|
|
|
|
161
|
+ deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
|
|
|
162
|
+ trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
|
163
|
print("play land")
|
163
|
print("play land")
|
164
|
if requestAction == 'fak_land' and own["grindHit"] == False:
|
164
|
if requestAction == 'fak_land' and own["grindHit"] == False:
|
165
|
actionState = 'fak_land'
|
165
|
actionState = 'fak_land'
|
|
|
|
|
171
|
deck.stopAction(trans_layer)
|
171
|
deck.stopAction(trans_layer)
|
172
|
own['actionTimer'] = 39
|
172
|
own['actionTimer'] = 39
|
173
|
skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
|
173
|
skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
|
174
|
- deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
|
|
|
175
|
- trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
|
|
|
|
|
174
|
+ deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
|
|
|
175
|
+ trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
|
176
|
print("play land")
|
176
|
print("play land")
|
177
|
|
177
|
|
178
|
if requestAction == 'reg_dropin':
|
178
|
if requestAction == 'reg_dropin':
|
|
|
|
|
200
|
if trans_playing and cur_frame > 1:
|
200
|
if trans_playing and cur_frame > 1:
|
201
|
skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
201
|
skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
202
|
deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
202
|
deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
203
|
+ trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
203
|
own['actionTimer'] = cur_frame
|
204
|
own['actionTimer'] = cur_frame
|
204
|
else:
|
205
|
else:
|
205
|
skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
206
|
skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
206
|
- deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
|
|
207
|
+ deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
208
|
+ trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
207
|
|
209
|
|
208
|
if requestAction == 'reg_turnLeft_out':
|
210
|
if requestAction == 'reg_turnLeft_out':
|
209
|
actionState = 'reg_turnLeft_out'
|
211
|
actionState = 'reg_turnLeft_out'
|
|
|
|
|
215
|
if trans_playing and cur_frame > 1:
|
217
|
if trans_playing and cur_frame > 1:
|
216
|
skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
218
|
skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
217
|
deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
219
|
deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
220
|
+ trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
218
|
own['actionTimer'] = cur_frame
|
221
|
own['actionTimer'] = cur_frame
|
219
|
else:
|
222
|
else:
|
220
|
skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
223
|
skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
221
|
deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
224
|
deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
225
|
+ trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
222
|
|
226
|
|
223
|
if requestAction == 'fak_turnRight_out':
|
227
|
if requestAction == 'fak_turnRight_out':
|
224
|
actionState = 'fak_turnRight_out'
|
228
|
actionState = 'fak_turnRight_out'
|
|
|
|
|
230
|
if trans_playing and cur_frame > 1:
|
234
|
if trans_playing and cur_frame > 1:
|
231
|
skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
235
|
skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
232
|
deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
236
|
deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
237
|
+ trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
233
|
own['actionTimer'] = cur_frame
|
238
|
own['actionTimer'] = cur_frame
|
234
|
else:
|
239
|
else:
|
235
|
skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
240
|
skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
236
|
- deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
|
|
241
|
+ deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
242
|
+ trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
237
|
|
243
|
|
238
|
if requestAction == 'fak_turnLeft_out':
|
244
|
if requestAction == 'fak_turnLeft_out':
|
239
|
actionState = 'fak_turnLeft_out'
|
245
|
actionState = 'fak_turnLeft_out'
|
|
|
|
|
245
|
if trans_playing and cur_frame > 1:
|
251
|
if trans_playing and cur_frame > 1:
|
246
|
skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
252
|
skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
247
|
deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
253
|
deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
254
|
+ trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
248
|
own['actionTimer'] = cur_frame
|
255
|
own['actionTimer'] = cur_frame
|
249
|
else:
|
256
|
else:
|
250
|
skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
257
|
skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
251
|
- deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
|
|
258
|
+ deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
259
|
+ trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
252
|
|
260
|
|
253
|
|
261
|
|
254
|
if requestAction == 'reg_opos_out':
|
262
|
if requestAction == 'reg_opos_out':
|
|
|
|
|
260
|
#cur_frame -= 2
|
268
|
#cur_frame -= 2
|
261
|
if trans_playing and cur_frame > 1:
|
269
|
if trans_playing and cur_frame > 1:
|
262
|
skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
270
|
skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
|
|
271
|
+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
|
|
272
|
+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
263
|
own['actionTimer'] = cur_frame
|
273
|
own['actionTimer'] = cur_frame
|
264
|
else:
|
274
|
else:
|
265
|
skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
|
275
|
skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
|
|
|
276
|
+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
|
|
277
|
+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
266
|
|
278
|
|
267
|
if requestAction == 'fak_opos_out':
|
279
|
if requestAction == 'fak_opos_out':
|
268
|
actionState = 'fak_opos_out'
|
280
|
actionState = 'fak_opos_out'
|
|
|
|
|
273
|
#cur_frame -= 2
|
285
|
#cur_frame -= 2
|
274
|
if trans_playing and cur_frame > 1:
|
286
|
if trans_playing and cur_frame > 1:
|
275
|
skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
287
|
skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
|
|
288
|
+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
|
|
289
|
+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
276
|
own['actionTimer'] = cur_frame
|
290
|
own['actionTimer'] = cur_frame
|
277
|
else:
|
291
|
else:
|
278
|
skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
|
292
|
skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
|
|
|
293
|
+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
|
|
294
|
+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
279
|
|
295
|
|
280
|
if requestAction == 'reg_nopos_out':
|
296
|
if requestAction == 'reg_nopos_out':
|
281
|
actionState = 'reg_nopos_out'
|
297
|
actionState = 'reg_nopos_out'
|
|
|
|
|
286
|
#cur_frame -= 2
|
302
|
#cur_frame -= 2
|
287
|
if trans_playing and cur_frame > 1:
|
303
|
if trans_playing and cur_frame > 1:
|
288
|
skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
304
|
skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
|
|
305
|
+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
|
|
306
|
+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
289
|
own['actionTimer'] = cur_frame
|
307
|
own['actionTimer'] = cur_frame
|
290
|
else:
|
308
|
else:
|
291
|
skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
|
309
|
skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
|
|
|
310
|
+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
|
|
311
|
+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
292
|
|
312
|
|
293
|
if requestAction == 'fak_nopos_out':
|
313
|
if requestAction == 'fak_nopos_out':
|
294
|
actionState = 'fak_nopos_out'
|
314
|
actionState = 'fak_nopos_out'
|
|
|
|
|
299
|
#cur_frame -= 2
|
319
|
#cur_frame -= 2
|
300
|
if trans_playing and cur_frame > 1:
|
320
|
if trans_playing and cur_frame > 1:
|
301
|
skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
321
|
skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
|
|
|
322
|
+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
|
|
323
|
+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
302
|
own['actionTimer'] = cur_frame
|
324
|
own['actionTimer'] = cur_frame
|
303
|
else:
|
325
|
else:
|
304
|
- skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
|
|
|
|
|
326
|
+ skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
|
|
|
327
|
+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
|
|
328
|
+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
305
|
|
329
|
|
306
|
if requestAction == 'reg_pump_out':
|
330
|
if requestAction == 'reg_pump_out':
|
307
|
actionState = 'reg_pump_out'
|
331
|
actionState = 'reg_pump_out'
|
|
|
|
|
312
|
#cur_frame -= 2
|
336
|
#cur_frame -= 2
|
313
|
if trans_playing and cur_frame > 1:
|
337
|
if trans_playing and cur_frame > 1:
|
314
|
skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
338
|
skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
339
|
+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
|
|
340
|
+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
315
|
|
341
|
|
316
|
own['actionTimer'] = cur_frame
|
342
|
own['actionTimer'] = cur_frame
|
317
|
else:
|
343
|
else:
|
318
|
skater.playAction("nreg_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
344
|
skater.playAction("nreg_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
345
|
+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
|
|
346
|
+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
319
|
|
347
|
|
320
|
if requestAction == 'fak_pump_out':
|
348
|
if requestAction == 'fak_pump_out':
|
321
|
actionState = 'fak_pump_out'
|
349
|
actionState = 'fak_pump_out'
|
|
|
|
|
326
|
#cur_frame -= 2
|
354
|
#cur_frame -= 2
|
327
|
if trans_playing and cur_frame > 1:
|
355
|
if trans_playing and cur_frame > 1:
|
328
|
skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
356
|
skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
357
|
+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
|
|
358
|
+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
329
|
|
359
|
|
330
|
own['actionTimer'] = cur_frame
|
360
|
own['actionTimer'] = cur_frame
|
331
|
else:
|
361
|
else:
|
332
|
- skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
|
|
362
|
+ skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
363
|
+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
|
|
364
|
+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
333
|
|
365
|
|
334
|
if requestAction == 'reg_push':
|
366
|
if requestAction == 'reg_push':
|
335
|
own['actionTimer'] = 70
|
367
|
own['actionTimer'] = 70
|
336
|
skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
|
368
|
skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
369
|
+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
|
|
370
|
+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
337
|
if requestAction == 'reg_push_goof':
|
371
|
if requestAction == 'reg_push_goof':
|
338
|
own['actionTimer'] = 70
|
372
|
own['actionTimer'] = 70
|
339
|
skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
|
373
|
skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
374
|
+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
|
|
375
|
+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
340
|
if requestAction == 'fak_push':
|
376
|
if requestAction == 'fak_push':
|
341
|
own['actionTimer'] = 70
|
377
|
own['actionTimer'] = 70
|
342
|
skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
|
378
|
skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
379
|
+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
|
|
380
|
+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
343
|
if requestAction == 'fak_push_goof':
|
381
|
if requestAction == 'fak_push_goof':
|
344
|
own['actionTimer'] = 70
|
382
|
own['actionTimer'] = 70
|
345
|
skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
|
383
|
skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
|
|
|
384
|
+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
|
|
385
|
+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
|
346
|
|
386
|
|
347
|
if requestAction == 'reg_manual_revert_ccw':
|
387
|
if requestAction == 'reg_manual_revert_ccw':
|
348
|
own['actionTimer'] = 15
|
388
|
own['actionTimer'] = 15
|