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@@ -158,8 +158,8 @@ def main():
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actionState = 'reg_land'
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own['actionTimer'] = 39
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skater.playAction("reg_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
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- deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
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- trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
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+ deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
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+ trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
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print("play land")
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if requestAction == 'fak_land' and own["grindHit"] == False:
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actionState = 'fak_land'
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@@ -171,8 +171,8 @@ def main():
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deck.stopAction(trans_layer)
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own['actionTimer'] = 39
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skater.playAction("fak_land", 1,20, layer=trans_layer, play_mode=0, speed=.5)
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- deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
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- trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=.5)
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174
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+ deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
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+ trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=1, speed=.5)
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print("play land")
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177
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if requestAction == 'reg_dropin':
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@@ -200,10 +200,12 @@ def main():
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if trans_playing and cur_frame > 1:
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skater.playAction("nreg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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202
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deck.playAction("a_reg_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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+ trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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own['actionTimer'] = cur_frame
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else:
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skater.playAction("nreg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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- deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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207
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+ deck.playAction("a_reg_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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+ trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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if requestAction == 'reg_turnLeft_out':
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actionState = 'reg_turnLeft_out'
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@@ -215,10 +217,12 @@ def main():
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if trans_playing and cur_frame > 1:
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skater.playAction("nreg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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deck.playAction("a_reg_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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+ trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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own['actionTimer'] = cur_frame
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else:
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skater.playAction("nreg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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deck.playAction("a_reg_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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+ trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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if requestAction == 'fak_turnRight_out':
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actionState = 'fak_turnRight_out'
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@@ -230,10 +234,12 @@ def main():
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if trans_playing and cur_frame > 1:
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skater.playAction("nfak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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deck.playAction("a_fak_right", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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+ trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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own['actionTimer'] = cur_frame
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else:
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skater.playAction("nfak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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- deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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241
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+ deck.playAction("a_fak_right", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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+ trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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if requestAction == 'fak_turnLeft_out':
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actionState = 'fak_turnLeft_out'
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@@ -245,10 +251,12 @@ def main():
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if trans_playing and cur_frame > 1:
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skater.playAction("nfak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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deck.playAction("a_fak_left", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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+ trucks.playAction("a_reg", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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own['actionTimer'] = cur_frame
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else:
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skater.playAction("nfak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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251
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- deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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258
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+ deck.playAction("a_fak_left", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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+ trucks.playAction("a_reg", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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if requestAction == 'reg_opos_out':
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@@ -260,9 +268,13 @@ def main():
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#cur_frame -= 2
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if trans_playing and cur_frame > 1:
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skater.playAction("noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
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271
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+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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own['actionTimer'] = cur_frame
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else:
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skater.playAction("noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
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276
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+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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if requestAction == 'fak_opos_out':
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actionState = 'fak_opos_out'
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@@ -273,9 +285,13 @@ def main():
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#cur_frame -= 2
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if trans_playing and cur_frame > 1:
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skater.playAction("fak_oposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
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288
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+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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289
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+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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own['actionTimer'] = cur_frame
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else:
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292
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skater.playAction("fak_oposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
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293
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+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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294
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+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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295
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if requestAction == 'reg_nopos_out':
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actionState = 'reg_nopos_out'
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@@ -286,9 +302,13 @@ def main():
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#cur_frame -= 2
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if trans_playing and cur_frame > 1:
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skater.playAction("nnoposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
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305
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+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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306
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+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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307
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own['actionTimer'] = cur_frame
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290
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308
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else:
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291
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309
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skater.playAction("nnoposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
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310
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+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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311
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+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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292
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312
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293
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313
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if requestAction == 'fak_nopos_out':
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294
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314
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actionState = 'fak_nopos_out'
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@@ -299,9 +319,13 @@ def main():
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299
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319
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#cur_frame -= 2
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300
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320
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if trans_playing and cur_frame > 1:
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301
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321
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skater.playAction("fak_noposin", cur_frame,1, layer=trans_layer, play_mode=0, speed=1)
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322
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+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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323
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+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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302
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324
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own['actionTimer'] = cur_frame
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303
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325
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else:
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304
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- skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
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326
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+ skater.playAction("fak_noposin", 20,1, layer=trans_layer, play_mode=0, speed=1)
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327
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+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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328
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+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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305
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329
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306
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330
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if requestAction == 'reg_pump_out':
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307
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331
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actionState = 'reg_pump_out'
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@@ -312,10 +336,14 @@ def main():
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312
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336
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#cur_frame -= 2
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313
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337
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if trans_playing and cur_frame > 1:
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314
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338
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skater.playAction("nreg_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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339
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+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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340
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+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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315
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341
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316
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342
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own['actionTimer'] = cur_frame
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317
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343
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else:
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318
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344
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skater.playAction("nreg_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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345
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+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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346
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+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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319
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347
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320
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348
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if requestAction == 'fak_pump_out':
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321
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349
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actionState = 'fak_pump_out'
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@@ -326,23 +354,35 @@ def main():
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326
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354
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#cur_frame -= 2
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327
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355
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if trans_playing and cur_frame > 1:
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328
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356
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skater.playAction("nfak_pump_in", cur_frame,1, layer=trans_layer, play_mode=0, speed=.5)
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357
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+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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358
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+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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329
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359
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330
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360
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own['actionTimer'] = cur_frame
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331
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361
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else:
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332
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- skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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362
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+ skater.playAction("nfak_pump_in", 10,1, layer=trans_layer, play_mode=0, speed=.5)
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363
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+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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364
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+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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333
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365
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334
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366
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if requestAction == 'reg_push':
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335
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367
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own['actionTimer'] = 70
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336
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368
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skater.playAction("reg_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
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369
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+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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370
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+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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337
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371
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if requestAction == 'reg_push_goof':
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338
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372
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own['actionTimer'] = 70
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339
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373
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skater.playAction("reg_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
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374
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+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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375
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+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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340
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376
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if requestAction == 'fak_push':
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341
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377
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own['actionTimer'] = 70
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342
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378
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skater.playAction("fak_push", 1,35, layer=trans_layer, play_mode=0, speed=.5)
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379
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+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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|
380
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+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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343
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381
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if requestAction == 'fak_push_goof':
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344
|
382
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own['actionTimer'] = 70
|
345
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383
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skater.playAction("fak_push_goof", 1,35, layer=trans_layer, play_mode=0, speed=.5)
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384
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+ deck.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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|
385
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+ trucks.playAction("a_reg", 1,40, layer=trans_layer, play_mode=1, speed=.5)
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346
|
386
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|
347
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387
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if requestAction == 'reg_manual_revert_ccw':
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348
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388
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own['actionTimer'] = 15
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