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@@ -1092,9 +1092,13 @@ def main():
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1092
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1092
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#in
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1093
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1093
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if l_actionState != 'reg_nopos':
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1094
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1094
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skater.playAction("nnoposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
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1095
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+ deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
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1096
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+ trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
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1095
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1097
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#loop
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1096
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1098
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else:
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1097
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1099
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skater.playAction("nnopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
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1100
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+ deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
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1101
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+ trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
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1098
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1102
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1099
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1103
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#fak_nopos
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1100
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1104
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if requestAction == 'fak_nopos':
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@@ -1102,25 +1106,37 @@ def main():
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1102
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1106
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#in
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1103
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1107
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if l_actionState != 'fak_nopos':
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1104
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1108
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skater.playAction("fak_noposin", 1,20, layer=trans_layer, play_mode=0, speed=1)
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1109
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+ deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
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1110
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+ trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
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1105
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1111
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#loop
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1106
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1112
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else:
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1107
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- skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
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1113
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+ skater.playAction("fak_nopos", 1,40, layer=loop_layer, play_mode=1, speed=1)
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1114
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+ deck.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
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1115
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+ trucks.playAction("a_reg", 1,40, layer=loop_layer, play_mode=1, speed=1)
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1108
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1116
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1109
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1117
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#reg_pump
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1110
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1118
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if requestAction == 'reg_pump':
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1111
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1119
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actionState = 'reg_pump'
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1112
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1120
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if l_actionState != 'reg_pump':
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1113
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- skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
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1121
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+ skater.playAction("nreg_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
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1122
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+ deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
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1123
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+ trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
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1114
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1124
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else:
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1115
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- skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
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1125
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+ skater.playAction("nreg_pump", 1,60, layer=loop_layer, play_mode=1, speed=.5)
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1126
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+ deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
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1127
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+ trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
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1116
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1128
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1117
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1129
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#fak_pump
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1118
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1130
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if requestAction == 'fak_pump':
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1119
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1131
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actionState = 'fak_pump'
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1120
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1132
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if l_actionState != 'fak_pump':
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1121
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- skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
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1133
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+ skater.playAction("nfak_pump_in", 1,20, layer=trans_layer, play_mode=0, speed=1)
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1134
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+ deck.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
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1135
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+ trucks.playAction("a_reg", 1,20, layer=trans_layer, play_mode=0, speed=1)
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1122
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1136
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else:
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1123
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- skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
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1137
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+ skater.playAction("nfak_pump.001", 1,60, layer=loop_layer, play_mode=1, speed=.5)
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1138
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+ deck.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
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1139
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+ trucks.playAction("a_reg", 1,60, layer=loop_layer, play_mode=1, speed=1)
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1124
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1140
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#reg_manual
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1125
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1141
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if requestAction == 'reg_manual':
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1126
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1142
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actionState = 'reg_manual'
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